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ASIAN INSTITUTE OF COMPUTER STUDIES

Montalban Town Center, E. Rodriguez Highway


Barangay San Jose Rodriguez, Rizal

CHAPTER I
INTRODUCTION

Quiz Game Application is a type of game that can play in mobile phones, Laptop
or any gadget. The quiz game is created to understand and acquire more
knowledge.

Background of the study

Games are one of the attractive features that the android phone, tablet,computer,
ipod and etc. The different version, styles, and story of games makes the
common user curious to explore and enjoy from it, wherein many student are
allowed to play this application and to learn more ideas about ICT subject
because most of the students are using the technologies such as android phone,
tablet, computer,ipod, and etc. Most of the gaming apps nowadays is making
challenging for the gamer to think what is the right or wrong answer, it makes the
user think to solve a problem in a specific levels such as easy, normal and hard.

Statement of the Problem

General:

It can help the respondents of this application because they can get data
or information to improve their knowledge, yes, because you don’t need load or
wifi to run the system, to familiarize some basic information about ICT subject, to
help ICT students, to learn basic knowledge about ICT subjects or programming
language like Java script, Html, and Visual Basic.

Specific:

1. How this application helps the respondents?

2. How this applicationhelps the respondents?

3. Can it be use this application without load or Wifi?

4. What benefits if use this application?

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

5. What is the reason why developers create this system? What will happen

when you play this game?

General Problem

Since many of the students are hard to progressing and difficult to

understand about ICT subject. This application will help many students to

understand the ICT subject and they keep some ideas about this application.

Specific Problems

1. What is the demographic Profile of the respondents in terms of:

1.1 Sex;

1.2 Age;

1.3 Academic Strand;

2. Is there any significance difference among the Quiz Game Application?

3. of the respondents when they are grouped according to their profile?

Hypothesis

There is no significant different between the Review Quiz Game


Application for ICT Subject and the profile of the students.

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

Theoretical Framework

According to Vavoula and Sharples (2002) They said that there are three
ways in which learning can be considered mobile: “learning is mobile terms of
space, ie it happens at the workplace, at home, and a place of leisure; it is mobile
between different areas of life, ie it may relate to work demands, self-
improvements, or leisure; and it is mobile with respect to time, ie it happens at
different times during the day, on working days or on weekends”.

According to Gee (2003) and Spires (2008) GAMES frequently cited as an


important mechanisms in teaching because they can accommodate a wide
variety of learning style within a complex decision making context (Squirre 2006).
The skills and context of many games take advantage of technology that is
familiar to students and use relevant situation.

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

Conceptual Framework

INPUT PROCESS OUTPUT

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

Figure 1
Paradigm showing the Quiz game application for ICT subjects.

The application shows the relationship between the variables and putting
the variables into the process to determine the Quiz game application for ICT
subjects.

The input includes the problem of the students that some of the studies
about ICT strand are hard to understand, using Java we create An Review Quiz
game application for ICT subject. The output will be the result of this study.

Significance of the Study

This section will provide brief description on the various significances of

the study given the three categories Educational, Technological and Economic.

1. ICT students - The study will serve as the student’s future

reference for creating their own study, or providing a better

interpretation and systems software compare to the existing

developed software.

2. Instructors - The study will help teachers to have a deeper

understanding to the said curriculum. By this study they will

3. Future Researchers - The study may or can provide help for the

future researcher as their guide.

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

4. Future Developers - This study was use by the next generations

or future developers.

Scope and Delimitation

Scope

 It helps you to gather new knowledge about ICT subject.


 It helps you to enhance your knowledge.
 It can view a student score.
 It has timer for every questions.
 It is offline game.

Limitation

 It cannot help other strands like Humms, Abm, Stem, and Gas.
 The application is cannot be viewed online.
 It has no username and password.
 In every level it has only 3 questions.
 It has 20 second time for every question.

Definition of Terms (Alpha List at least 15 uncommon words)

Example

1. Application. Is a program or group of programs designed for end users

2. Curriculum. The subject comprising a course of study in a school or

college.

3. Developers. A person or thing that develops something

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

4. Information Communication Technology (ICT). Is an extensional term

of information technology that stresses the role of unified communications

5. Paradigm. A typical example or pattern of something or model.

6. Programming. Is a process of designing and building an executable

computer program to accomplish a specific computing result.

7. Programming language. Comprises a set of instruction that produces

various kinds of output.

8. Proponents. A person who advocates a theory, proposal, or project.

9. Software. The programs and other operating information used by a

computer.

10. Strand. Is a consistent thread running through a course offer irrespective

of its subject content.

11. System. A group of related hardware units or programs or both, especially

when dedicated to a single application.

12. Technologies. The application of scientific knowledge for practical

purposes, especially in industry.

13. User. A person who uses or operates something, especially a computer or

other machine.

14. WIFI. A facility allowing computers, Smartphones or other devices to

connect to the internet.

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

CHAPTER II

REVIEWS OF RELATED LITERATURES

In this chapter, Related Literatures and Studies from local and foreign

sources researched by the proponents are relevant to the proposed study which

Web based Learning management system of VLET(Viola Language Education

Technology) with account and scheduling integration using Screen Technology

that aims to address the problems encountered in managing information’s

through the progress of the operation; it further review and analyzes various

literatures and studies of other authors and researchers that provides a

foundation and overview of the present study.

Local Literature

Mobile Based Quiz App Review of Related Literature

https://www.inettutor.com/source-code/mobile-based-quiz-app-review-of-

related=-literature/

September 3, 2019

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

(Keegan, 2002) In so much as mLearning exerts an impact on educational


outcomes by increasing access, mLearning represents a continuation and
improvement of distance learning through increased utility and applicability
MLearning, the literature suggests, broadens the availability of quality education
materials through decreased cost and increased flexibility while also enhancing
the efficiency and effectiveness of education administration and policy.

Skills Arena (Lee et al 2004) is a mathematics video game, implemented


using the Nintendo Game Boy Advance system that supplements traditional
curricular and teaching methods.

(Lonsdale et al 2003; 2004) MOBIlearn, a major European research


project, is focusing on the context-aware delivery of content and services to
learners with mobile devices.

In exploring how mobile phone-facilitated mLearning contributes to improved

educational outcomes, this article examines two specific issues: 1) the role of

mobiles in improving access to education, and 2) the role of mobiles in promoting

new learning, those new learning processes and new instructional methods

currently stressed in educational theory. Of note, the projects reviewed deal with

both formal and non-formal education as defined by Dighe, Hakeem, and

Shaeffer (2009, p. 60).

Increasing attention now being given to the role of mobiles in the

educational sector in developing countries, there is a need at this juncture to take

stock of the available evidence of the educational benefits that mobile phones

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

provide in the developing world. Consequently, this article explores the results of

six m Learning projects that took place in several developing countries in Asia –

the Philippines, Mongolia, Thailand, India, and Bangladesh – both because most

developing-country m Learning interventions are being undertaken in Asia and

because developments in Asia seem to indicate that the region could become the

global leader in educational uses of mobiles (Motlik, 2008).

Foreign Literature

Mobile Based Quiz App Review of Related Literature

https://www.inettutor.com/source-code/mobile-based-quiz-app-review-of-

related=-literature/

September 3, 2019

(Hennessy 1999).Mobile technologies provide an opportunity for a


fundamental change in education away from occasional use of a computer in a
lab towards more embedded use in the classroom and beyond.

Soloway et al (2001) have further argued that to make any difference in


the classroom at all, computers must be mobile and within ‘arm’s reach’. The
nature of learning is closely linked to the concept of mobility.

Vavoula and Sharples (2002) suggest that there are three ways in which
learning can be considered mobile: “learning is mobile in terms of space, ie it
happens at the workplace, at home, and at places of leisure; it is mobile between

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

different areas of life, ie it may relate to work demands, self-improvement, or


leisure; and it is mobile with respect to time, ie it happens at different times
during the day, on working days or on weekends”.

Sharples (2003) suggests that rather than seeing them as disruptive


devices, educators should seek to exploit the potential of the technologies
children bring with them and find ways to put them into good use for the benefit
of learning practice.

The supposed value of mobiles also arises from the manner in which they
facilitate lifelong learning. Mobiles can support the great amount of learning that
occurs during the many activities of everyday life, learning that occurs
spontaneously in impromptu settings outside of the classroom and outside of the
usual environment of home and office. They enable learning that occurs across
time and place as learners apply what they learn in one environment to
developments in another (Sharples et al.)

Local Studies

CHAPTER II REVIEW OF RELATED LITERATURE AND STUDIES

https://www.academia.edu/8331805/

CHAPTER_II_REVIEW_OF_RELATED_LITIRATURE_AND_STUDIES

According to The lcival (September 7, 2011) the development is a modern

day interpretation of the traditional Filipino fiesta parlor game called “ Agawang

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

biik”.in the tradition game, a pig is placed in a mud filled rind participants will try

and catch the pig. Whoever catcher the pig will win prize. In this modern

interpretation , the user controls the pig as it tries to escape from hordes of

games participants This game was created as a thesis project by students of

informatics Computer institute Valenzuela (Philippines) taking up Advance

Diploma in Gaming and Animation Technology. The proponent allows relate the

system to the current development, the application must give ideas to the

programmer to what aspect the system must be simulate, and the application

that system must be applied. The use of piggy rush must have evaluated by the

proponent to be able for the programmer to evaluate the idea of moving the

interaction of the user to the android apps.

According to Dexit (September 7, 2011) the piggy game is one of the best

piggy games. Help the piggy in its adventures to run away from the farmer. It

help piggy Rush to end of the levels to reach its baby Piggies. Piggy run is more

fun if you compete with your friends and find out who can help pig run free first.

Piggy run is the only pig run game with awesome levels and great looking

animators for celebrations at end of each level. Pig run is more fun if your learn

how to make the pig fly and run. There are very few pig games that are as much

fun as this one. Piggy Run is similar to other jumping, arcade games only more

fun. Download Piggy Run and have hours of fun. Play this Piggy Adventure game

any time. Multiple Piggy rush to each of these levels and not become a Piggy Pie

at dinner table. The awesome feature that the Piggy rush as adopted by the

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

proponent, is the concept of a level by level stages of the game, the goal system

of the game, as well as the aspects of monitoring the movement of the pets. This

also includes the strategy game movement of the player to interact with the

system users.

According to Dragopet (August 9,2013) the pet we will become a guardian

of a mystic dragon. Before we begin playing with our virtual 3D pet, we will

receive an egg to take proper care of it. When it will hatch you will step into an

epic adventure of living, having fun and taking care of a unique animal living in

your phone. The first thing you’ll have to remember is that your tittle magic

creature living all the time in your device like in tamagotchi! It is not simply being

saved when you exit the game. It is always alive and may notify you at any time it

needs your help. The Proponent decided to choose features because it attain the

goal of the dragon, and make the level up game which might be related to the

proposed android app game. The game is an objective game that allows the the

system monitoring concepts of the speed, the power and effectively monitoring

the speed of the dragon.

According to ANPT GlosoftPEHM-Development Company (August 23,

2013 ) the immersed in the LITTLEST PET SHOP world and collect your favorite

pets help BLYTHE and her friends, Minka, Penny, Pepper, Russell, Sunil Vinnie

and Zeo to adopt, take care of and entertain cute little pets! The feature are 150

pets to collect! Dogs, cats, bears and more, Wash them, feed them and play with

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Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

them in fun mini-games Build houses and pley eras to welcome and entertain

even more pets, visit your friends and find the hidden objects in their towns.

Littest Pet shop is free to play, but if you wish you can enrich your experience by

purchasing game items with real money. You can disable in-app purchases by

adjusting your device;s settings. The Proponent used the Little Pet Shop as the

medium of instruction in creating the system as the guide in order to possibly do

the system. The system is evaluate to be able to address requirement of the

proposed system in dealing with the movement of the data, the movement of the

characters/sprite (Potchi). This serve as a guide in the development of the

characters in the game, the scores obtain by the gamer, goal are fully adapted by

the proponents.

Foreign Studies

According to Paul Thelen (September 7th, 2011) the farm fish from all

around the world, and help keep Fisher’s Family Farm afloat,in this fast-paced

Time Management Game! Help Marissa Fisher feed her fishy friends as they

produce delicious goods that you can sell. Collect fantastic upgrades to protect

your ponds from pesky predators and meet your goals to advance to the next

farm. Visit and manage gorgeous farms in great locations Exciting game play.

Feed and care for the fish and choose your favorite way to protect them from the

pelicans. Big Fish is the leading global market place to discover and enjoy casual

games. You can enjoy our virtually endless selection of games anytime,

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

anywhere-on your PC, Mac, mobile phones, or tablet. Learn more

atbigfishgames.com.

The Big Fish Family is software adapted by the proponents, which for

most features of the proposed game has been adapted from this app. The Level-

up game scenario is extension of lives, the features of feeding the fish, and as

well as the mapping of the different sites and scenarios of the game.

According to the Big Fish (October 2011) the farm fish from all around the

world, and help keep Fisher’s Family afloat, in this fast-paced Time Management

game! Help Marissa Fisher feed her fishy friend as they produce delicious goods

that you can sell. Collect fantastic upgrades to protect your pond from pesky

predators and meet your goals to advance to the next farm. Feed and care for

the fish and choose your favorite way to protect them from the pelicans Keep the

Fishers Family Farm alive. Big Fish is the leading global marketplace to discover

and enjoy casual games. You can enjoy our virtually endless selection of games

anytime, anywhere-on your PC, Mac, mobile phones, or tablet.

The proponents group adopted the features of leveling up the game sand

and the structure of upgrading the map and journey of the characters. The

system has been adapted to features of feeding the fish in order to create the

game flow.

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Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

(TITLE

REFERENCE (BOOK, MAGAZINE or SITE)

DATE of ESTALISHED)

CHAPTER III

METHODOLOGY OF THE STUDIES

Research Design
Population and Samples
Research Instrument
Validation Procedure
Data Gathering Procedure
Data Processing Procedure and Statistical Treatment of Data

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

CHAPTER IV

PRESENTSTION, ANALYSIS AND INTERPRETATION OF DATA

Presentation of Data

Analysis of Data

Interpretation of Data

CHAPTER V

SUMMARY OF FINDINGS, CONCLUSION AND RECOMMENDATIONS

Summary of Findings

Conclusions

Based on the findings the following conclusions were drawn:

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

1. Majority of the respondents were in their prime age

2. Majority of the respondents were Male

Recommendations

Based on the results of the study, the following recommendations are hereby

offered:

1.

2.

3.

APPENDICES (CURRICULUM VITAE)

REFERENCES

John Michael F. Aban


Blk 10 Lot 70 Brgy San Isidro Rodriguez Rizal
Southville 8-C Double-L
johnmichaelAban@yahoo.com

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

PERSONAL INFORMATION
Gender: Male

Birthday: November, 14 2002

Age: 17

Religion: Catholic

Nationality: Filipino

Mother’s Name: Lueviminda F. Aban

Father’s Name: Joemel G. Aban

Strand: ICT

EDUCATION
Elementary: South Ville 8-C Elementary School

Secondary (Junior high): South Ville 8-C National High School

Secondary (Senior high): Asian Institute of Computer Studies

OTHER INFORMATION
Hobbies: Playing ML (Mobile Legends)

“To finish my study”

Work hard to easy success

Jessa Mae A. Salomeo


Blk 4 Lot 5 Phase-1-b Sub-Urban Rodriguez Rizal
Salomeo_j@yahoo.com

PERSONAL INFORMATION

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ASIAN INSTITUTE OF COMPUTER STUDIES
Montalban Town Center, E. Rodriguez Highway
Barangay San Jose Rodriguez, Rizal

Gender: Female

Birthday: May, 7 2001

Age: 18

Religion: Catholic

Nationality: Filipino

Mother’s Name: Angelita Salomeo

Father’s Name: Zaldy Salomeo

Strand: ICT

EDUCATION
Elementary: Kasiglahan Village Elementary School

Secondary (Junior high): Kasiglahan Village National High School

Secondary (Senior high): Asian Institute of Computer Studies

OTHER INFORMATION
Hobbies: Watching anime, badminton, volleyball, sing and dance

“To be a professional teacher”

1Peter 5:7 “Cast all your burdens to him, for he cares for you”

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