Professional Documents
Culture Documents
CHAPTER I
INTRODUCTION
Quiz Game Application is a type of game that can play in mobile phones, Laptop
or any gadget. The quiz game is created to understand and acquire more
knowledge.
Games are one of the attractive features that the android phone, tablet,computer,
ipod and etc. The different version, styles, and story of games makes the
common user curious to explore and enjoy from it, wherein many student are
allowed to play this application and to learn more ideas about ICT subject
because most of the students are using the technologies such as android phone,
tablet, computer,ipod, and etc. Most of the gaming apps nowadays is making
challenging for the gamer to think what is the right or wrong answer, it makes the
user think to solve a problem in a specific levels such as easy, normal and hard.
General:
It can help the respondents of this application because they can get data
or information to improve their knowledge, yes, because you don’t need load or
wifi to run the system, to familiarize some basic information about ICT subject, to
help ICT students, to learn basic knowledge about ICT subjects or programming
language like Java script, Html, and Visual Basic.
Specific:
5. What is the reason why developers create this system? What will happen
General Problem
understand about ICT subject. This application will help many students to
understand the ICT subject and they keep some ideas about this application.
Specific Problems
1.1 Sex;
1.2 Age;
Hypothesis
Theoretical Framework
According to Vavoula and Sharples (2002) They said that there are three
ways in which learning can be considered mobile: “learning is mobile terms of
space, ie it happens at the workplace, at home, and a place of leisure; it is mobile
between different areas of life, ie it may relate to work demands, self-
improvements, or leisure; and it is mobile with respect to time, ie it happens at
different times during the day, on working days or on weekends”.
Conceptual Framework
Figure 1
Paradigm showing the Quiz game application for ICT subjects.
The application shows the relationship between the variables and putting
the variables into the process to determine the Quiz game application for ICT
subjects.
The input includes the problem of the students that some of the studies
about ICT strand are hard to understand, using Java we create An Review Quiz
game application for ICT subject. The output will be the result of this study.
the study given the three categories Educational, Technological and Economic.
developed software.
3. Future Researchers - The study may or can provide help for the
or future developers.
Scope
Limitation
It cannot help other strands like Humms, Abm, Stem, and Gas.
The application is cannot be viewed online.
It has no username and password.
In every level it has only 3 questions.
It has 20 second time for every question.
Example
college.
computer.
other machine.
CHAPTER II
In this chapter, Related Literatures and Studies from local and foreign
sources researched by the proponents are relevant to the proposed study which
through the progress of the operation; it further review and analyzes various
Local Literature
https://www.inettutor.com/source-code/mobile-based-quiz-app-review-of-
related=-literature/
September 3, 2019
educational outcomes, this article examines two specific issues: 1) the role of
new learning, those new learning processes and new instructional methods
currently stressed in educational theory. Of note, the projects reviewed deal with
stock of the available evidence of the educational benefits that mobile phones
provide in the developing world. Consequently, this article explores the results of
six m Learning projects that took place in several developing countries in Asia –
the Philippines, Mongolia, Thailand, India, and Bangladesh – both because most
because developments in Asia seem to indicate that the region could become the
Foreign Literature
https://www.inettutor.com/source-code/mobile-based-quiz-app-review-of-
related=-literature/
September 3, 2019
Vavoula and Sharples (2002) suggest that there are three ways in which
learning can be considered mobile: “learning is mobile in terms of space, ie it
happens at the workplace, at home, and at places of leisure; it is mobile between
The supposed value of mobiles also arises from the manner in which they
facilitate lifelong learning. Mobiles can support the great amount of learning that
occurs during the many activities of everyday life, learning that occurs
spontaneously in impromptu settings outside of the classroom and outside of the
usual environment of home and office. They enable learning that occurs across
time and place as learners apply what they learn in one environment to
developments in another (Sharples et al.)
Local Studies
https://www.academia.edu/8331805/
CHAPTER_II_REVIEW_OF_RELATED_LITIRATURE_AND_STUDIES
day interpretation of the traditional Filipino fiesta parlor game called “ Agawang
biik”.in the tradition game, a pig is placed in a mud filled rind participants will try
and catch the pig. Whoever catcher the pig will win prize. In this modern
interpretation , the user controls the pig as it tries to escape from hordes of
Diploma in Gaming and Animation Technology. The proponent allows relate the
system to the current development, the application must give ideas to the
programmer to what aspect the system must be simulate, and the application
that system must be applied. The use of piggy rush must have evaluated by the
proponent to be able for the programmer to evaluate the idea of moving the
According to Dexit (September 7, 2011) the piggy game is one of the best
piggy games. Help the piggy in its adventures to run away from the farmer. It
help piggy Rush to end of the levels to reach its baby Piggies. Piggy run is more
fun if you compete with your friends and find out who can help pig run free first.
Piggy run is the only pig run game with awesome levels and great looking
animators for celebrations at end of each level. Pig run is more fun if your learn
how to make the pig fly and run. There are very few pig games that are as much
fun as this one. Piggy Run is similar to other jumping, arcade games only more
fun. Download Piggy Run and have hours of fun. Play this Piggy Adventure game
any time. Multiple Piggy rush to each of these levels and not become a Piggy Pie
at dinner table. The awesome feature that the Piggy rush as adopted by the
proponent, is the concept of a level by level stages of the game, the goal system
of the game, as well as the aspects of monitoring the movement of the pets. This
also includes the strategy game movement of the player to interact with the
system users.
of a mystic dragon. Before we begin playing with our virtual 3D pet, we will
receive an egg to take proper care of it. When it will hatch you will step into an
epic adventure of living, having fun and taking care of a unique animal living in
your phone. The first thing you’ll have to remember is that your tittle magic
creature living all the time in your device like in tamagotchi! It is not simply being
saved when you exit the game. It is always alive and may notify you at any time it
needs your help. The Proponent decided to choose features because it attain the
goal of the dragon, and make the level up game which might be related to the
proposed android app game. The game is an objective game that allows the the
system monitoring concepts of the speed, the power and effectively monitoring
2013 ) the immersed in the LITTLEST PET SHOP world and collect your favorite
pets help BLYTHE and her friends, Minka, Penny, Pepper, Russell, Sunil Vinnie
and Zeo to adopt, take care of and entertain cute little pets! The feature are 150
pets to collect! Dogs, cats, bears and more, Wash them, feed them and play with
them in fun mini-games Build houses and pley eras to welcome and entertain
even more pets, visit your friends and find the hidden objects in their towns.
Littest Pet shop is free to play, but if you wish you can enrich your experience by
purchasing game items with real money. You can disable in-app purchases by
adjusting your device;s settings. The Proponent used the Little Pet Shop as the
proposed system in dealing with the movement of the data, the movement of the
characters in the game, the scores obtain by the gamer, goal are fully adapted by
the proponents.
Foreign Studies
According to Paul Thelen (September 7th, 2011) the farm fish from all
around the world, and help keep Fisher’s Family Farm afloat,in this fast-paced
Time Management Game! Help Marissa Fisher feed her fishy friends as they
produce delicious goods that you can sell. Collect fantastic upgrades to protect
your ponds from pesky predators and meet your goals to advance to the next
farm. Visit and manage gorgeous farms in great locations Exciting game play.
Feed and care for the fish and choose your favorite way to protect them from the
pelicans. Big Fish is the leading global market place to discover and enjoy casual
games. You can enjoy our virtually endless selection of games anytime,
atbigfishgames.com.
The Big Fish Family is software adapted by the proponents, which for
most features of the proposed game has been adapted from this app. The Level-
up game scenario is extension of lives, the features of feeding the fish, and as
well as the mapping of the different sites and scenarios of the game.
According to the Big Fish (October 2011) the farm fish from all around the
world, and help keep Fisher’s Family afloat, in this fast-paced Time Management
game! Help Marissa Fisher feed her fishy friend as they produce delicious goods
that you can sell. Collect fantastic upgrades to protect your pond from pesky
predators and meet your goals to advance to the next farm. Feed and care for
the fish and choose your favorite way to protect them from the pelicans Keep the
Fishers Family Farm alive. Big Fish is the leading global marketplace to discover
and enjoy casual games. You can enjoy our virtually endless selection of games
The proponents group adopted the features of leveling up the game sand
and the structure of upgrading the map and journey of the characters. The
system has been adapted to features of feeding the fish in order to create the
game flow.
(TITLE
DATE of ESTALISHED)
CHAPTER III
Research Design
Population and Samples
Research Instrument
Validation Procedure
Data Gathering Procedure
Data Processing Procedure and Statistical Treatment of Data
CHAPTER IV
Presentation of Data
Analysis of Data
Interpretation of Data
CHAPTER V
Summary of Findings
Conclusions
Recommendations
Based on the results of the study, the following recommendations are hereby
offered:
1.
2.
3.
REFERENCES
PERSONAL INFORMATION
Gender: Male
Age: 17
Religion: Catholic
Nationality: Filipino
Strand: ICT
EDUCATION
Elementary: South Ville 8-C Elementary School
OTHER INFORMATION
Hobbies: Playing ML (Mobile Legends)
PERSONAL INFORMATION
Gender: Female
Age: 18
Religion: Catholic
Nationality: Filipino
Strand: ICT
EDUCATION
Elementary: Kasiglahan Village Elementary School
OTHER INFORMATION
Hobbies: Watching anime, badminton, volleyball, sing and dance
1Peter 5:7 “Cast all your burdens to him, for he cares for you”