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PLANTS FINDER
June 2021
CHAPTER I
BACKGROUND OF THE STUDY
Introduction
information and technological tools used to enhance learning, teaching and assessment.
simulations, productivity tools, communication tools; such as email and more. Tutorials
scenario (Asimwe, 2020). Learning delivery modality where learning takes place between
the teacher and the learners who are geographically remote from each other during
instruction. This modality has three types: Modular Distance Learning (MDL), Online
various technologies accessed through the internet while they are geographically remote
from each other during instruction. The internet is used to facilitate learner-teacher and
requires participants to have good and stable internet connection. It is more interactive
than the other types of distance learning. The responses are real-time. The learners may
download materials from the internet, complete and submit assignments online, attend
(DepEd, 2021). Due to pandemic, most students want to use some application that will
not require an internet connection, so they can easily access or able to learn and adapt
some knowledge on what they should learn. Distance learning modality is most viable for
guardian.
The researchers will create an offline application like gardening ornamental plants
application, which will be a big help for the teachers especially to the students who will
adapt more knowledge on some types of ornamental plants even without the internet
connection. Wherever the students and teachers are, they can easily access the application
that will add some information about different types of gardening ornamental plants.
Kelly (2014), stated to give some importance of plants in every aspect of our lives,
humans study plants to understand processes that are critical to their own survival and to
the health of the planet. It serves as a guide to better understand the evolution of plants
Objectives
The study aims to develop an alternative way to give some information with
regards to gardening of ornamental plants using application. Specifically, the study aims:
a. Classifies the gardening ornamental plants with its characteristics, the disease
4. To evaluate the performance of the mobile application based on ISO 25010 with the
Security.
Academe. This application will help the students and the teachers to easily
classifies the ornamental plants in gardening and agriculture concepts as well as several
Gardeners. This application may help the gardeners to know every plant, pest
detection, and to know the correct plantation of a tree or plant, this plant app can do
wonders in increasing their knowledge. You may also develop a gardening app that gives
Farmers. To know about the seeds, plants, trees, pests on leaves, different leaves
Future Researchers. This application will help the future researcher to improve
The input requirements, processes, and output will show in Figure 1. Knowledge,
software, and hardware requirements are the building blocks that will help the researchers
to better understand their study. The process includes data gathering, analysis, design,
coding, testing and improvement, finalization and maintenance. These processes will
serve as a guide of the proponents in developing the Gardening Ornamental Plant (O-
provides a brief description about gardening of O-Plants which will be used by the three
sections in Grade 4 students which composed of 20 students per section which sum up of
60 students and one E.P.P. teacher in Grade 4 level at Paluan Elementary School in
The application will show the different kinds of O-Plants, the scientific name of
it, as well as some tips on taking care of the O-Plants. It will test on any android mobile
phones as offline.
Ornamental Plants. This is the highlight of the study which they can find it with
this application. Ornamental plants which primarily grown for its beauty either for
Mobile Application Development. This is the software tool for smartphones and
digital assistants, most commonly for Android and iOS that can be use in searching for
ornamental plants.
application.
System design. It is the process of creating the layout of the application and its
logical flow.
Coding. It is the actual process of developing the system by using the knowledge,
serves as dictionary related to plant. Each word contains with their description. Search
This chapter presents the related literature and studies done locally or in other
countries that researchers found relevant in strengthening the topic they choose to
undertake. This literature and studies provide insights to the researchers to further
understand the background of the study. This chapter intends to review the available
educational tool.
The learning and teaching environments of the twenty first century is changing
communication technologies have created for education. After around half a century of
integrating computers into instruction, the rapid evolution of mobile devices is opening a
whole world of new learning experiences with technology. Mobile learning is a type of
learning that takes place with the help of mobile devices (Kukulska-Hulme & Shield,
2018) and simply means learning anywhere and at any time. While at the beginning,
mobile learning focused on the role of mobile technologies and devices in education, in
the recent years mobile learning is characterized with the mobility of the user and the
informal learning that happens out of the classroom (Sharples, 2016). In this case, any
portable and palmtop devices such as portable media player devices, tablets, and mobile
phones contribute to mobile learning. From among the portable technological tools,
mobile phones are the most commonly used devices for learning (Pęcherzewska & Knots,
2017) and due to their portability and accessibility many scholars now consider using
them in the educational settings for learning and teaching purposes (Tayebinik & Puteh,
2012).
(Roschelle, 2012), empower place-based learning (Squire, Jan, & Mathews, 2007), and
amplify learning (Squire & Dikkers, 2012). Mobile learning has certain benefits for
language classes as well and allows language teachers to offer access to authentic
content, communicative language practice, and task completion (Chinnery, 2016). While
the effect of some mobile phone affordances such as Short Message Service (SMS),
(Jee, 2011), “few studies have investigated students’ personal use of mobile apps for
learning and the learning benefits” (Steel, 2012). The purpose of the current study thus is
probing into the effect of using mobile dictionaries on lower-intermediate EFL learners’
Mobile learning can be defined as “any educational provision where the sole or
device is “any device that is small, autonomous and unobtrusive enough to accompany us
in every moment” (Trifanova & Ronchetti, 2013). In accordance with the developmental
history of mobile learning (Sharples, 2016) three aspects can be specified for this type of
learning (El-Hussein & Cronje, 2010): mobility of technology, mobility of learning, and
mobility of learner.
wireless devices such as mobile phones, laptops, and tablets for educational purposes.
The focus of mobility on learning is on the extensive use of mobile devices for learning
outside the classroom. The third aspect focuses on “the mobility of the learner, the design
or the appropriation of learning spaces and on informal learning and lifelong learning”
(Pachler, Bachmair, & Cook, 2010). From among the devices that can be used for mobile
learning, mobile phones have gained more attention due to their ubiquity among the
mobile phones as useful learning tools; using mobile phones can amplify students’
personal and academic interest; and they help students learn school subjects better
that takes place with the help of portable devices. “MALL differs from computer-assisted
language learning in its use of personal, portable devices that enable new ways of
Mobile devices are effective tools for language learning in general terms
(Pemberton, & Griffiths, 2017), have positive effect on the development of language
skills (Chang & Hsu, 2011), heighten learners’ language learning attitudes and
motivation (Lin, 2012), and support learner interaction, collaboration, and the co-
The impact of MALL on language learning can be argued from both theoretical
(Benson, 2011). Empirical studies also show that MALL influences language learners’
vocabulary learning (Ogata, Yin, El-Bishouty, & Yano, 2010), promotes learner-learner
learning motivation (Cooney & Keogh, 2017), and promotes peer-assisted language
students’ own use of mobile apps and the role of mobile apps in their learning have been
taken for granted in the literature (Dheng, 2015). Language learners use these apps quite
frequently due to their “availability, convenience and low cost”. Mobile apps include a
variety of applications that help language learners to manage their time of studying more
and showing images and videos related to the word’s meaning can make mobile
language learners (Aslan, 2016). Despite the popularity of mobile dictionaries among
students, research on the effect of this app on language learning is still scarce.
dictionaries in language classes and the learning that is extended to environments out of
the classroom, into everyday activities, and learning anywhere at any times (Burston,
2010) with the help of one mobile app. “Mobile apps offer a wide range of learning tools
to students that can be downloaded to their mobile devices and used productively at
opportune times in a variety of settings and on-the-go”. In case of language learning this
outside of classroom time, especially where in-class language practice time is limited, is
language learning needs frequent informal practice, mobile phones provide ample
opportunities for learners to have continuous connection with the target language.
using mobile dictionaries is time efficient and help language learners acquire vocabulary.
The affordances that are included in mobile dictionaries such as visual media (images,
graphics), audio media (pronunciation), multimedia, and searching can also be the reason
solve problems, innovation and innovation ability. Huang (2010), developed a Mobile
Plant Learning System (MPLS) based on the pad, which provides outdoor experience to
recognize plant and learn botany knowledge in the primary school curriculum. MPLS
belongs to the framework based expert system, in which stored many plant leaf
pre-test and post-test in the experimental group, it was found that through MPLS
learning, students' ability of plant recognition was improved obviously, and the outdoor
learning method was more popular. Mobile applications based on interactive concept
maps are also applied in middle school biology learning. Research shows that instant
feedback of mobile application learning method is conducive to improve students' interest
in learning and outdoor biological science teaching effect (Shengyi, 2015). The practical
teaching system of campus plant scene teaching is designed (Xu, 2015), which includes
pre-class learning and outdoor experiential learning in class and teaching feedback
and knowledge of plant knowledge. The gardening ornamental plants finder can promote
the application of mobile plant identification, plant information help learners to quickly
complete plant identification, and learn more knowledge about plant characteristics.
mobile learning has become a new field of expert system in educational application (Fu
and Li, 2010). Biology learning in middle school is the basic stage, and knowledge about
plant is one of its components. The plant finder is the key to biology learning, need more
With the development of science, now the identification of plant can be roughly
divided into three categories (Chen et al., 2014), artificial identification method, assisted
of learning, such as flora and botany etc. Corresponding to the actual life, plant
identification is divided into a visual method, smell method, somatosensory method. The
Experts in the field can quickly identify plants through this method, while middle school
students are not competent. Assisted artificial identification method id using the existing
data in physical or chemical methods to help people identify, such as simple tools,
However, this method is not suitable for ordinary biology classroom or outdoor
technology can automatic complete plant leaf image processing and feature extraction
and classification of plants. While this method is time-consuming, cannot provide instant
Project Design
The structure of the application is shown in Figure 2. Loading shows when the
user runs the application. The application contains of three (3) menus namely: Home,
Search and Setting. When you click the “Home” menu, it displays the different types of
ornamental plants. The “Search” contains a text field in which the inputted word/s will
fetch and show the results. The “Setting” includes the music to adjust the volume or to
turn it on/off.
MAIN PAGE
PLANTS
CHALLENGE
LIST OF ORNAMENTAL
PLANTS EASY
DESCRIPTION
CHARACTERISTICS HARD
CONDITION REQUIREMENT
TOXIC TO HUMAN
PHOTO ALBUM
CARE GUIDE
USES
The study used Iterative model in its project development process. It consists of
the following steps: Initial planning, Planning, Requirement, design, and testing and
evaluation, deployment.
Initial Planning. The development started from gathering necessary data to
Planning. In designing the system, the study used hierarchical diagram and
storyboard to visualize the flow of process. For interface of application, the researchers
Testing and Evaluation. This phase tested and rated the performance of the
know and apply the latest updates required to use the application.
Operational and Testing Procedures
The following are the operational and testing procedures used in the study:
Operational procedures:
1. Tap the icon of o-Plants in mobile phone. It will appear the main page of the
application. There are two (2) Options: Ornamental Plants and Challenges
2. When they click the Ornamental plants the list of plants will show.
3. Select one type of plant to see the description, characteristics, pests and
5. Another option is the care guide where they can see some guide on how to
6. Uses of plants also included in the application to give the user an information
quiz, where the user will able to answer the following questions according to
Testing procedures:
1. Test the functionality and flexibility using the different Android Version such as
720x1280.
Evaluation procedure:
The following are the procedures used to evaluate the Mobile-Based Application
about o-Plants.
1. Preliminary Evaluation
conducted.
2. Project demonstration
c. Ask the respondents to operate the system and observe the performance
3. Final Evaluation
Paluan Elementary School and three (3) IT experts were formally invited
b. Asked the 61 respondents to rate the system based on the criteria of the
1.
4. Statistical Treatment
b. Tabulated and computed for the mean for each criterion and for the overall
mean of all criteria. A five-point Likert Scale, where % is the highest and
1 is the lowest will be used. Table 1 will be used as basis to determine the