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UNITY TRAINING ADD ON COURSE

Pricing:
One Batch:
Number of Students Price
15 – 20 3500 Rs/Student
Above 20 3000 Rs/Student

**Minimum 15 students required.

100 hours of Add on course (Two Options)

1,Google Cardboard Essential


Syllabus:
1. Getting Started with Unity:
a. Project Start learning
b. Project Start Creating
2. Explore Unity
a. Real-time creation
b. Essentials of Real-time 3D
c. Essentials of Programming
d. Essentials of Real-time audio
e. Essentials of Real-time 2D
3. Shaders and Materials
a. Get started with shaders and materials
b. Explore meshes and rendering
c. Explore shaders
d. Manage materials in a project
e. Simulate Solid Surfaces
f. Map materials with textures
g. Translucent and Transparent effects
h. Physical texture with bump mapping
i. Refine surface with texture map
j. Get started with Shader Graph
4. Lighting
a. Get started with lighting
b. Configure Directional Light and skybox
c. Add light sources
d. Configure shadows
e. Bake Lightmaps
f. Use of Light probes
g. Improve reflections in your scene
5. Animation
a. Get started with animation
b. Create first 3D animation
c. Control animation with Animator
d. Import the animation.
6. VFX
a. Get started with VFX
b. Play around with Particle System
c. Create an environment Particle System
d. Create burst particle
e. VFX Graph
7. Camera
a. Select your camera projection type
b. Control camera
c. Explore camera views
d. Explore camera shot types
8. Post-Processing
a. Get started with post – processing
b. Create own profile
c. Local Volume
9. Audio
a. Get started with audio
b. Dynamic sound effects
c. 3D sound effects
d. Special effects to audio
10. Prototyping
a. Enhance with pro-Builder
b. Enhance with Terrain
11. Coding
a. Basic intro
b. Unit 1 – Player Control
c. Unit 2 – Basic Gameplay
d. Gameplay Mechanics
e. Google Cardboard Package installation and Project Setup
f. Google Cardboard Mobile build test
2,Virtual Reality Essential

Syllabus:
1. Getting Started with Unity:
a. Project Start learning
b. Project Start Creating
2. Explore Unity
a. Real-time creation
b. Essentials of Real-time 3D
c. Essentials of Programming
d. Essentials of Real-time audio
e. Essentials of Real-time 2D
3. Shaders and Materials
a. Get started with shaders and materials
b. Explore meshes and rendering
c. Explore shaders
d. Manage materials in a project
e. Simulate Solid Surfaces
f. Map materials with textures
g. Translucent and Transparent effects
h. Physical texture with bump mapping
i. Refine surface with texture map
j. Get started with Shader Graph
4. Lighting
a. Get started with lighting
b. Configure Directional Light and skybox
c. Add light sources
d. Configure shadows
e. Bake Lightmaps
f. Use of Light probes
g. Improve reflections in your scene
5. Animation
a. Get started with animation
b. Create first 3D animation
c. Control animation with Animator
d. Import the animation.
6. VFX
a. Get started with VFX
b. Play around with Particle System
c. Create an environment Particle System
d. Create burst particle
e. VFX Graph
7. Camera
a. Select your camera projection type
b. Control camera
c. Explore camera views
d. Explore camera shot types
8. Post-Processing
a. Get started with post – processing
b. Create own profile
c. Local Volume
9. Audio
a. Get started with audio
b. Dynamic sound effects
c. 3D sound effects
d. Special effects to audio
10. Prototyping
a. Enhance with pro-Builder
b. Enhance with Terrain
11. Virtual Reality Basics
a. Software Setup
b. Project setup
c. VR Locomotion
d. Grabbable objects
e. Sockets
f. Audios and Haptics
g. Activation events
h. User Interface
i. Direct and Ray Interactors
j. Optimization

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