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CHARACTER DATA

C E
Name: Nickname / Alias: X
LEVEL
H
A O.C.C. / R.C.C.: Alignment: P
E
R Sex: Age: Height: Weight: Homeland: EXPERIENCE
R
A
I
C Traits: Rank: E
T Insanities/Obsessions: Bio-E/B.Save: N NEXT LEVEL AT
E C
R Trust: % Intimidate: % Charm: % Impress: % Horror Factor: Bio-E Bonus: E

I.Q. / (Perception / Skill Bonus) Run: X Melee X Action


S
S M.E. / (Mental Saves / Insanity) P Fly: X Melee X Action C
E H
T M.A. (Trust & Intimidate)
E
Swim: X Melee X Action A
P.S. (Damage) D Swim: At This Rate for:
R
A A
P.P. / (Parry & Dodge / Strike) Leap: And Stand C
L
T P.E. / (Physical Saves / Coma Death) I Leap: And Run
T
E
P.B. (Charm & Impress) F Lift: X Melee
S R
T
SPD. (Ram Speed) Carry: X Throw:

Saving Throw Basic Modifier R / Needed Saving Throw Basic Modifier R / Needed

S
Coma & Death Mind Control (Mental) 16 16 H H.P. /
Curses (Physical) 15 15 Magic Ritual (Physical) 16 16 E
A
Disease (Physical) 14 14 Magic Spell (Physical 12-16) A S.D.C. /
V
L
E Harmful Drugs (Physical) 15 15 Poison Lethal (Physical) 14 14 T
S Horror Poison Non-Lethal (Physical) 16 16 PERCEPTION
H
Insanity (Mental) 12 12 Psionics (Mental 10-12-15)
SKILLS
Skill Base Bonus +/Lvl Total Skill Base Bonus +/Lvl Total
% %
% %
% %
% %
% %
% %
% %
S
% %
% %
K
% %
% %
I
S % %
% %
L
K % %
% %
L
I % %
% %
%
S %
L
% %
L % %
% %
S % %
% %
% %
% %
% METABOLISM
%
%
%
%
%
%
%
%
C O M B A T S K I L L S
H2H: # of Attacks: Hand Strikes Foot Strikes Vital Points Bonuses *
Initiative: Balance: Backhand : Kick: Called Shot:
A
C Strike: Pull Punch: Punch: Leap Kick: Disarm:
O Parry: Disarm: T P.Punch: Knee: Pin/Incapacitate:
M
Dodge: Critical: Elbow: Power Kick: Knockout/Stun:
B
A Dodge: Knockout: T B.Flip Throw: BW.Sweep: Critical:
T Roll: Death Blow: B.Block Tackle: Leg Hook:
Entangle: A
Kick Boxing and Special Moves Wrestling and Special Moves
B B. Flip Throw: C
Roundhouse Kick: Body Block/Tackle:
O Damage: Axe Kick: Pin/Incapacitate:
N
K Knee Strike: Pin/Incapacitate: V.P.
U
S
Jump Kick: Crush/Squeeze:
S
Auto * 2 Attacks

C O M B A T W E A P O N S
Single Strike Throw Called
Weapons Parry R.O.F. Range Payload Bonus / Notes Damage
Shot AIM Burst Shot

ARMOR WEAPONS PROFICIENCIES


Armor: Weight: Lvl. Strike Throw Parry AIM Burst Disarm Damage
Penalty: - % (Skills) Head: / W.P.
Main Body: / W.P.
Arms: / Legs: / W.P.
Armor: Weight: W.P.
Penalty: - % (Skills) Head: / W.P.
Main Body: / W.P.
Arms: / Legs: / W.P.
M.D.C. S.D.C. W.P.
G E N E R A L E Q U I P M E N T
Item Weight QTY Held Weapon Shots x Hour Weapon Shots x Hour
x
C
x
x L
x
I
x Weapon Shots x Weapon Shots x
G x P
x
S
E x
x
x M MONEY
A x O
N
Credits:
x E Valuables:
x Y
R
x DAMAGE TYPE MODIFICATION
Aditional Equipment x Vibro Blade: Reduce el Blindaje a la Mitad 1/2
S x T Plasma: Organicos causa un 50% mas de daño
Y
x
P Iones: Critico 18 + / Triple Daño
x E Particle Beam: X5 el D20 un rango mas al daño del dado 1D4 = 1D6 / 1D6 = 1D8
x Fire Arms Bonus: Aim = WP x 2 + 2 / Burst = WP 1/2
x INITIATIVE AND ACTIONS
x Actions:
1 melee 2 melee 3 melee 4 melee
H O S T A R M O R
M Name: Type: P.S: F Advanced Sight: recognize face, read small sign 1.6 km. Passive Nightvision: Light
E
O Height: Width: Length: Weight: amplification 610 m. Polarizacion: Prevent blinding and reduce glare 610 m
A
Leap: And Stand Digging: T Sound Amplifying: Hear whisper 91.5 m away. Sense Magnetic Norte: At all times
D
Running: km/h m/M m/A Max.Depth: U Project Voice Pilot: 80 Decibels. The Armor Itself is Shielded: From sound, radiation
R
E Swimming: km/h m/M m/A Bio-E/Initial: and S.D.C. heat, fire and cold. Air Purifier: Remove all toxing before passed to pilot
E
Flying Speed: km/h m/M m/A Bio-E/x Level: S Gills Bio-Comms: 9.6 Km
L
ARMOR MDC AND COMBAT DATA
Main Body: / /
Head: / /
M
Arms: / /
D Legs: / /
Hands: / /
C
Feets: / /
Bio-Regenration:
# of Attacks: Extra Attack: Balance: H.F.:
C Initiative: Ext. Initiative: Bite:
O
Strike: Pull Punch: Res.Punch:
Parry: Disarm: Punch:
M Dodge: Critical: Pow. Punch:
B
Roll: Knockout: Kick:
Dodge: Death Blow: Leap Kick:
A Dodge: H2H Head Butt:
T
Entangle: B/R Tackle:
Auto * 2 Attacks Actions:

H O S T A R M O R W E A P O N S
Single Strike Throw Called
Weapons Parry R.O.F. Range Payload Bonus / Notes Damage
Shot AIM Burst Shot

B I O L O G I C A L E N H A N C E M E N T S
Enhancements Attacks Iniciative Strike Parry Dodge A/Dodge Roll Disarm Entangle Advantages Bio-E

Bio-E/Bonus Bio-E/Save Bio-E/Spend


W A R M O U N T
M Name: Type: H.F.: Attributes Instictive Skills Sense & Feature
O Height: Width: Length: Weight: I.Q.
D F
E Leap: And Stand Digging: E M.E.
L Running: km/h m/M m/A Fedding: A M.A.
T
Flying Speed: km/h m/M m/A Max. Altitude: P.S.
& U
Swimming: km/h m/M m/A Max. Depth: R P.P.
D Cargo: Pulled Cargo: Sleep: E P.E.
A S
Save vs: Save vs: P.B.
T
A Bio-E/X Level Bio-E/Initial: SPD.
WAR MOUNT MDC AND COMBAT DATA
Main Body: / /
Head: / /
M
R. War Saddle: / /
D / /
/ /
C
/ /
Bio Regeneration: W
A
No Rider / Rider # of Attacks: / R

C
Initiative: Initiative: Bite:
M
Strike: Strike: Punch/Claw: O
O Strike: R.A. Strike: R.A. U
N
M
Parry: Parry: T
Dodge: Dodge:
B Roll: Roll:
A
Disarm: Disarm:
Pull Punch: Pull Punch:
T

W A R M O U N T W E A P O N S
Single Strike Throw Called
Weapons Parry R.O.F. Range Payload Bonus / Notes Damage
Shot AIM Burst Shot

B I O L O G I C A L E N H A N C E M E N T S
Iniciative Strike Parry Dodge Roll A. Dodge Attacks Disarm Entangle Advantages Bio-E

Bio-E/Bonus Bio-E/Save Bio-E/Spend


Attributes Bonus H2H:
P.P. P.P. P.P. Level TOTAL
Strike Parry Dodge AIM Burst W.P. H2H
O.C.C. BONUS

HOST ARMOR / WAR MOUNT COMBAT BONUS


Host Combat War Mount
Splicer Host Personal Hive Armor
BONUS Armor Skill Metabolism Combat TOTAL
Armor War Mount Type
A Level Skill
R # Attacks
M
Iniciative
O
R Strike Range Weapon System
Strike H2H
B Parry
O Dodge
N
Roll
U
S
Disarm
Pull Punch
Horror Factor
H A N D H E L D W E A P O N S
Bio-E/Spend:
Name:
Weight:
Mega Damage:
Extra Damage:
Range:
Rate of Fire:
Payload:
M.D.C.: Strike:
Notes: Aim/Parry:
Called Shot:
Bio-Enhancements:

Bio-E/Spend:
Name:
Weight:
Mega Damage:
Extra Damage:
Range:
Rate of Fire:
Payload:
M.D.C.: Strike:
Notes: Aim/Parry:
Called Shot:
Bio-Enhancements:

Bio-E/Spend:
Name:
Weight:
Mega Damage:
Extra Damage:
Range:
Rate of Fire:
Payload:
M.D.C.: Strike:
Notes: Aim/Parry:
Called Shot:
Bio-Enhancements:

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