Professional Documents
Culture Documents
Damage
Race: DM: Subdual
Alignment/Allegiances/Religion: (Temp Max)
=
Normal * Balance : DEX
=
DEX / Flatfooted
Bluff : CHA
* Climb : STR =
Dexterity
=
Concentration : CON
Touch =
CON
Craft (_________________) : INT
Attributes
Constitution
/
Decipher Script : INT =
Disguise : CHA =
=
Intelligence * Escape Artist : DEX
=
Forgery : INT
WIS /
Gather Information : CHA
Handle Animal : CHA
=
=
Wisdom
Heal : WIS
CHA
=
Charisma
/
* Hide : DEX
Intimidate : CHA =
=
* Jump : STR
Knowledge (____________): INT =
(Move action to draw) AC Check Max Arcane
Armor/Shield Value Penalty Dex Failure
Listen : WIS =
1) 5)
* Move Silently : DEX =
2) 6)
Open Lock : DEX =
3) 7)
Perform (______________) : CHA =
4) 8)
Profession (____________) : WIS =
=
Ride : DEX
Tota
Base Attr.
l =
Reflex Search : INT
DEX
Sense Motive : WIS =
Fortitude
* Sleight of Hand : DEX =
CON
=
Spellcraft : INT
Will
WIS =
Spot : WIS
=
Survival : WIS
=
** Swim (2x armor penalty)
: STR
Initiative (Dex)
* Tumble : DEX =
Use Magic Device : CHA
1ST 2ND 3RD 4Th 5TH
Use Rope : DEX
Base Attack Bonus Total Attack Bonus =
Unarmed (For Monk) MELEE (base+Str) =
RANGED (base+Dex) =
Weapons
Range/ =
Reach Attack Damage Critical
=
Unarmed Strike Armor Check Penalty Applies Cannot Use Untrained
*
Temp=>
________________ x _______ ________________ x _______
Languages:
Wealth GP: Other Coins:
Initial Languages: Common + Racial + Int Bonus; Extras Cost 2 Skill Points each
Experience:
XP Goal: (Total Levels)
Bracers or Bracelets
Gloves or Gauntlets
Ring – Left Hand
Ring – Right Hand
Belt
Boots