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Name: Player: (Max HP)

Damage
Race: DM: Subdual
Alignment/Allegiances/Religion: (Temp Max)

Age: Weight: Height: Size:


Hair: Eyes: Gender: Speed:
Ability/Modifier Temp/Modifier
STR
Strength / AC 
Appraise : INT
Ranks Ability Misc Total

 =
Normal * Balance : DEX
 =
DEX / Flatfooted 
Bluff : CHA
* Climb : STR =
Dexterity
 =
Concentration : CON
Touch  =
CON
Craft (_________________) : INT
Attributes

Constitution
/ 
Decipher Script : INT =

Base Armor Class 10 


Diplomacy : CHA =
 =
Dexterity Modifier Disable Device : INT

INT / Armor/Shield (below)



Disguise : CHA =
=
Intelligence * Escape Artist : DEX
 =
Forgery : INT

WIS /


Gather Information : CHA
Handle Animal : CHA
=
=
Wisdom

Heal : WIS

CHA
 =

Charisma
/ 
* Hide : DEX
Intimidate : CHA =
 =
* Jump : STR

Knowledge (____________): INT =
(Move action to draw) AC Check Max Arcane
Armor/Shield Value Penalty Dex Failure 
Listen : WIS =
1) 5) 
* Move Silently : DEX =
2) 6) 
Open Lock : DEX =

3) 7) 
Perform (______________) : CHA =

4) 8) 
Profession (____________) : WIS =
 =
Ride : DEX
Tota
Base Attr.
l  =
Reflex Search : INT
DEX 
Sense Motive : WIS =
Fortitude 
* Sleight of Hand : DEX =
CON
 =
Spellcraft : INT
Will
WIS  =
Spot : WIS
 =
Survival : WIS
 =
** Swim (2x armor penalty)
: STR
Initiative (Dex) 
* Tumble : DEX =

Use Magic Device : CHA
1ST 2ND 3RD 4Th 5TH

Use Rope : DEX
Base Attack Bonus Total Attack Bonus  =
Unarmed (For Monk) MELEE (base+Str)  =

RANGED (base+Dex)  =

Weapons
Range/  =
Reach Attack Damage Critical
 =
Unarmed Strike Armor Check Penalty Applies Cannot Use Untrained
*

Temp=>

________________ x _______  ________________ x _______ 


Ammo

 
________________ x _______  ________________ x _______ 
 
Languages:
Wealth GP: Other Coins:

Initial Languages: Common + Racial + Int Bonus; Extras Cost 2 Skill Points each

Abilities, Feats, Granted Powers Jewels:

Classes Level BSP/HD

Experience:
XP Goal: (Total Levels)

Equipment, Loot Location

Magic Items Worn


Headband, Hat, Helmet
Eye Lenses or Goggles
Cloak, Cape, Mantle
Amulet, Brooch,
Medallion, Necklace,
Periapt, or Scarab
Robe
Vest, Vestment, or Shirt

Bracers or Bracelets
Gloves or Gauntlets
Ring – Left Hand
Ring – Right Hand
Belt
Boots

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