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CHA
x Artistry -1 =INT -1 +0 +0
Charisma
11 +0 Power 2
x Bluff 5 =CHA 0 +2 +3
x Climb 1 =STR 1 +0 +0
AC
Armor Class
14 =10+ 1 + 0 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) -1 =INT -1 +0 +0
x Craft (b) -1 =INT -1 +0 +0
Touch AC 13 Flat Footed AC 11
x Craft (c) -1 =INT -1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 7 =CHA 0 +2 +5
FortitudeConstitution
2 = 0 + 2 + 0 + 0 + x Disable Device 7 =DEX 3 +1 +3
x Disguise 0 =CHA 0 +0 +0
Reflex 6 = 3 + 3 + 0 + 0 +
Dexterity x Escape Artist 3 =DEX 3 +0 +0
Will -1 = 0 + -1 + 0 + 0 +
Fly 3 =DEX 3 +0 +0
Wisdom
Weapon
Survival 0 =WIS -1 +1 +0
x Swim 2 =STR 1 +0 +1
Conditional Modifiers
Attack Damage
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Totals 1 0 5% 10 lbs.
Two-Weapon Fighting
Charmer
Weapon Proficiency, Simple
Convincing Attitude
Eyes Qty. lbs.
Sneak Attack +1d6
Play Notes
Racial Traits
Background Traits
Bloodthirsty
Cowardly
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
PERSUASIVE
Requirements: None
You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the
bonus increases to +4 for that skill.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TWO-WEAPON FIGHTING
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC