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Yuuku Ryougan Neutral

Character Name Alignment Player

Ironbound Sword (4) Moira Not set


Character Level Deity Homeland Campaign

Fetchling Medium Male 31 (Adult) 1.78m 44.9kg Black White


Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
36 Movement
STR
Strength
17 +3 Total nonlethal Damage

30 ft. 6 sq. 20 ft. 4 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
17 +3
Wounds / Current HP

CON 14 +2 Initative 3 3 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
10 +0 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics -3 =DEX 3 +0 + -6
WIS 10 +0
Wisdom Challenge Appraise 0 =INT 0 +0 +0

CHA
x Artistry 0 =INT 0 +0 +0
Charisma
9 -1 Power 2
x Bluff 5 =CHA -1 +3 +3
x Climb -3 =STR 3 +0 + -6
AC
Armor Class
20 =10+ 7 + 0 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 13 Flat Footed AC 17
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 6 =CHA -1 +4 +3
FortitudeConstitution
6 = 4 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise -1 =CHA -1 +0 +0
Reflex 4 = 1 + 3 + 0 + 0 +
Dexterity
Escape Artist -3 =DEX 3 +0 + -6

Will 2 = 1 + 0 + 0 + 1 +
Fly -3 =DEX 3 +0 + -6
Wisdom
x Handle Animal* =CHA + +
Spell Energy Heal 0 =WIS 0 +0 +0
B.A.B. 4 Resistance Resistance
x Intimidate 5 =CHA -1 +3 +3
CMB 7 = 4 + 3 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 20 =10+ 4 + 3 + 3 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
(Power Attack) Katana Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature)* =INT + +
18-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+5 1d8+10
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Katana x Lore* =INT + +
Critical Type Range Ammo x Perception 1 =WIS 0 +0 +1
18-20/x2 S Perform (a) -1 =CHA -1 +0 +0
Attack Damage
Perform (b) -1 =CHA -1 +0 +0
+7 1d8+4 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 3 =DEX 3 +3 + -3
Critical Type Range Ammo x Sense Motive 6 =WIS 0 +3 +3
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth -1 =DEX 3 +0 + -4

Weapon
x Survival 0 =WIS 0 +0 +0
x Swim -3 =STR 3 +0 + -6

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Tatami-do 7 Armor -6 35% 45 lbs.

Totals 7 -6 35% 45 lbs.

Feats Orders Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Heavy Order of the Beast


Armor Proficiency, Light Other Specials
Headband Qty. lbs.

Armor Proficiency, Medium Challenge


Power Attack Merciful Combatant
Shield Proficiency Mount Eyes Qty. lbs.

Weapon Focus: Wakizashi Mounted Archer


Weapon Proficiency, Martial(all) Resolve
Shoulders Qty. lbs.
Weapon Proficiency, Simple Weapon Expertise
Wild Empathy

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Darkvision
Low-Light Vision
Native Outsider
Shadow Blending
Shadowy Resistance
Skilled
Background Traits
Spell-Like Abilities
Indomitable Faith
Axe to Grind
Seeker

Light 86 lbs. or less Lift Over 260 lbs.


Load Head PP 0 Experience Points
GP 0 9,000
Medium 87-173 lbs. Lift Off 520 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
174-260 lbs. Drag or
Push
1300 lbs. CP 0 15,000 (Medium Progression)
UMA
HD: 4
Large animal (Horse)
Init: 2 Senses: Low-light Vision; Perception: +8

DEFENSE

AC: 17 Touch: 11 Flat-Footed: 15


HP: 32
Fort: 7 Ref: 8 Will: 4

OFFENSE

Speed: 50 ft.
Melee: Bite +6 (1d4+4 ); 2x Hooves +1 (1d6+2 );
Ranged:

STATISTICS

Str 19 (+4) Dex 15 (+2) Con 17 (+3) Int 2 (-4) Wis 12 (+1) Cha 6 (-2)
Base Atk: +3 CMB 8 CMD 20

Skills: Perception +8; Acrobatics +2;

SPECIAL ABILITIES

Feats: Iron Will; Lightning Reflexes;

Specials: Combat Trained; Evasion; Link; Low-light Vision; Scent;

Equipment:
FEATS

ARMOR PROFICIENCY, HEAVY

Requirements: Light Armor Proficiency, Armor Proficiency, Medium.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

POWER ATTACK

Requirements: Str 13, base attack bonus +1.


You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FOCUS

Requirements: Proficiency with selected weapon, base attack bonus +1.


You gain a +1 bonus on all attack rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html

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