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VALUABLE MATERIALS

for SPELLCASTERS

A reference for DMs and players of all 5E spells


that require valuable materials
Valuable Materials for Spellcasters
After a recent session, one of my players asked me, “Where am I Contents:
supposed to find 10 gp worth of charcoal, incense, and herbs?
A. Spells sorted alphabetically p. 1-3
We never seem to loot that sort of thing.” I had never thought
B. Spells sorted by value of materials required p. 4
about it – I guess he could try to buy it at a magic shop in a
nearby town, but why can’t those items be lootable? Not to
C. Spells sorted by level p. 5
mention that some of these items seem very obscure. Would a D. Spells sorted by class p. 5,6
small town shop carry a tiny silver cage worth 100 gp? Or an
undead eyeball encased in a gem worth 150+ gp? NOTE: Some monster stat blocks state that the monster does
Soon afterwards, I began compiling these lists of valuable not require material components to cast spells. Always check
materials for spellcasters with the idea that when players defeat first!
and loot an enemy who has the ability to cast a certain spell, that
enemy ought to have the necessary materials in their possession. Sources covered include:
If the enemy cast that spell in battle, then those items might be Player’s Handbook (PHB), Xanathar’s Guide to Everything (XAN),
consumed. I wanted to be more aware of how to sprinkle such and Lost Laboratory of Kwalish (LLK)
items into our games; whether at a shop or when finding
treasure. Instead of hunting for the info in the books, I decided a DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms,
Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the
few lists would do the trick. Coast product names, and their respective logos are trademarks of Wizards of the
Plus, I’ve always been a fan of lists. Maybe you are too. Coast in the USA and other countries.
Hopefully, DMs and players will find this to be a handy way to
This work contains material that is copyright Wizards of the Coast and/or other
keep track and be more aware of valuable materials.
authors. Such material is used with permission under the Community Content
Agreement for Dungeon Masters Guild.
Enjoy!
Joel Kleine Cover art courtesy Pixabay. Other art courtesy WotC for use on DmsGuild.
All other original material in this work is copyright 2020 by Joel Kleine and
published under the Community Content Agreement for Dungeon Masters Guild.

A. Spells sorted alphabetically


Material(s) required Consumed
Spell name (materials consumed are indicated with *) some/all Classes Lvl Spell type Source
Arcane Lock gold dust* worth 25+ gp all Artificer, Wizard 2 abjuration PHB
1 jacinth per affected creature* worth 1,000+ gp; and Cleric, Warlock,
Astral Projection all 9 necromancy PHB
1 ornately covered bar of silver* worth 100 gp Wizard
specially marked sticks, bones or similar tokens
Augury Cleric 2 divination PHB
worth 25+ gp
Awaken an agate* worth 1,000+ gp all Bard, Druid 5 transmutation PHB
Ceremony powdered silver* worth 25 gp all Cleric, Paladin 1 abjuration XAN
Sorcerer,
Chromatic Orb a diamond worth 50+ gp 1 evocation PHB
Wizard
Sorcerer,
Circle of Death powder of a crushed black pearl worth 500+ gp 6 necromancy PHB
Warlock, Wizard
Bard, Cleric,
focus worth 100+ gp, either a jewelled horn for hearing or a
Clairvoyance Sorcerer, 3 divination PHB
glass eye for seeing
Wizard
a diamond* worth 1,000+ gp; 1+ cubic inch of flesh* of the
creature that is to be cloned; and a vessel worth 2,000+ gp
Clone that has a sealable lid and is large enough to hold a Medium some Wizard 8 necromancy PHB
creature, such as a huge urn, coffin, mud-filled cyst in the
ground, or crystal container filled with salt water
statuette of yourself carved from ivory and decorated with
Contingency Wizard 6 evocation PHB
gems worth 1,500+ gp
Artificer, Cleric,
Continual Flame ruby dust* worth 50+ gp all 2 evocation PHB
Wizard
clay*, ash*, and mandrake root*; and a jewel-encrusted
Create Homunculus some Wizard 6 transmutation XAN
dagger worth 1,000+ gp

1
Material(s) required Consumed
Spell name (materials consumed are indicated with *) some/all Classes Lvl Spell type Source
one clay pot filled with grave dirt; one clay pot filled with Cleric,
Create Undead brackish water; and one 150 gp black onyx stone for each Warlock, 6 necromancy PHB
corpse Wizard
Dawn a sunburst pendant worth 100+ gp Cleric, Wizard 5 evocation XAN
incense* and a sacrificial offering* appropriate to your
Divination all Cleric 4 divination PHB
religion, together worth 25+ gp
Drawmij’s Instant
a sapphire worth 1,000 gp Wizard 6 conjuration PHB
Summons
10 gp worth of charcoal*, incense*, and herbs* that must
Find Familiar all Wizard 1 conjuration PHB
be consumed by fire in a brass brazier
a set of divinatory tools - such as bones, ivory sticks, cards,
Bard, Cleric,
Find the Path teeth, or carved runes -worth 100 gp and an object from the 6 divination PHB
Druid
location you wish to find
sprinkling of holy water, rare incense; and powdered ruby
Forbiddance Cleric 6 abjuration PHB
worth 1,000+ gp
sprinkling of holy water, rare incense; and powdered ruby Bard, Warlock,
Forcecage 7 evocation PHB
worth 1,000+ gp Wizard
Galder’s Speedy Warlock,
25 gold pieces*, or mineral goods* of equivalent value all 4 conjuration LLK
Courier Wizard
Cleric,
Gate a diamond worth 5,000+ gp Sorcerer, 9 conjuration PHB
Wizard
Artificer, Bard,
Glyph of Warding incense* and powdered diamond* worth 200+ gp all 3 abjuration PHB
Cleric, Wizard
Artificer, Bard,
Greater Restoration diamond dust* worth 100+ gp all 5 abjuration PHB
Cleric, Druid
burning incense, a small measure of brimstone and oil, a
Guards and Wards knotted string, a small amount of monster blood, and a small Bard, Wizard 6 abjuration PHB
silver rod worth 10+ gp
Hallow herbs*, oils*, and incense* worth 1,000+ gp all Cleric 5 evocation PHB
Heroes’ Feast a gem-encrusted bowl* worth 1,000+ gp all Cleric, Druid 6 conjuration PHB
a tiny reliquary worth 1,000+ gp containing a sacred relic,
Holy Aura such as a scrap of cloth from a saint's robe or a piece of Cleric 8 abjuration PHB
parchment from a religious text
Artificer, Bard,
Identify a pearl worth 100+ gp and an owl feather 1 divination PHB
Wizard
a vellum depiction or a carved statuette in the likeness of
the target, and a special component that varies according to Warlock,
Imprisonment 9 abjuration PHB
the version of the spell you choose, worth 500+ gp per Hit Wizard
Die of the target
Warlock,
Infernal Calling a ruby worth 999+ gp 5 conjuration XAN
Wizard
Invulnerability a small piece of adamantine* worth 500+ gp all Wizard 9 abjuration XAN
incense* worth 250+ gp, and four ivory strips worth 50+ gp Bard, Cleric,
Legend Lore some 5 divination PHB
each Wizard
an exquisite chest, 3 feet by 2 feet by 2 feet, constructed
Leomund’s Secret Artificer,
from rare materials worth 5,000+ gp, and a tiny replica made 4 conjuration PHB
Chest Wizard
from the same materials worth 50+ gp
Cleric, Paladin,
Magic Circle holy water* or powdered silver and iron* worth 100+ gp all Warlock, 3 abjuration PHB
Wizard
a gem, crystal, reliquary, or some other ornamental container
Magic Jar Wizard 6 necromancy PHB
worth 500+ gp
Artificer, Bard,
Magic Mouth a small bit of honeycomb* and jade dust* worth 10+ gp all 2 illusion PHB
Wizard
Mighty Fortress a diamond* worth 500+ gp all Wizard 8 conjuration XAN
Mordenkainen’s a miniature portal carved from ivory, a small piece of Bard, Wizard 7 conjuration PHB
Magnificent Mansion polished marble, and a tiny silver spoon, each item
worth 5+ gp

2
Material(s) required Consumed
Spell name (materials consumed are indicated with *) some/all Classes Lvl Spell type Source
Mordenkainen’s a miniature platinum sword with a grip and pommel of
Bard, Wizard 7 evocation PHB
Sword copper and zinc, worth 250 gp
a pinch of diamond dust* worth 25 gp sprinkled over the Bard, Ranger,
Nondetection all 3 abjuration PHB
target Wizard
Bard, Cleric,
Planar Binding a jewel* worth 1,000+ gp all 5 abjuration PHB
Druid, Wizard
Cleric, Druid,
a forked, metal rod worth 250+ gp, attuned to a particular Sorcerer,
Plane Shift 7 conjuration PHB
plane of existence Warlock,
Wizard
Programmed Illusion a bit of fleece and jade dust worth 25+ gp Bard, Wizard 6 illusion PHB
Project Image a small replica of you made from materials worth 5+ gp Bard, Wizard 7 illusion PHB
Bard, Cleric,
Raise Dead a diamond* worth 500+ gp all 5 necromancy PHB
Paladin
Reincarnate rare oils* and unguents* worth 1,000+ gp all Druid 5 transmutation PHB
Resurrection a diamond* worth 1,000+ gp all Bard, Cleric 7 necromancy PHB
Artificer,
Revivify diamonds* worth 300 gp all 3 necromancy PHB
Cleric, Paladin
Bard, Cleric,
a focus worth 1,000+ gp, such as a crystal ball, a silver Druid,
Scrying 5 divination PHB
mirror, or a font filled with holy water Warlock,
Wizard
a powder* composed of diamond, emerald, ruby, and
Sequester all Wizard 7 transmutation PHB
sapphire dust worth 5,000+ gp
Shadow of Moil an undead eyeball encased in a gem worth 150+ gp Warlock 4 necromancy XAN
a jade circlet worth 1,500+ gp, which you must place on
Shapechange Druid, Wizard 9 transmutation PHB
your head before you cast the spell
snow or ice* in quantities sufficient to make a life-size copy
of the duplicated creature; some hair, fingernail clippings, or
Simulacrum other piece of that creature's body* placed inside the snow all Wizard 7 illusion PHB
or ice; and powdered ruby* worth 1,500 gp, sprinkled over
the duplicate
Artificer,
Snare 25 feet of rope* all Druid, Ranger, 1 abjuration XAN
Wizard
Warlock,
Soul Cage a tiny silver cage worth 100 gp 6 necromancy XAN
Wizard
Artificer,
Druid, Ranger,
Stoneskin diamond dust* worth 100 gp all 4 abjuration PHB
Sorcerer,
Wizard
mercury*, phosphorus*, and powdered diamond* and opal* Bard, Cleric,
Symbol all 7 abjuration PHB
with a total value of 1,000+ gp Wizard
rare chalks and inks infused with precious gems worth 50 Bard, Sorcerer,
Teleportation Circle 5 conjuration PHB
gp Wizard
Temple of the Gods a holy symbol worth 5+ gp Cleric 7 conjuration XAN
True Resurrection a sprinkle of holy water* and diamonds* worth 25,000+ gp all Cleric, Druid 9 necromancy PHB
a pair of platinum rings worth 50+ gp each, which you and
Warding Bond Cleric 2 abjuration PHB
the target must wear for the duration

3
B. Spells sorted by value of materials required
Spell name Value Likely possessed by: Spell name Value Likely possessed by:
Snare (25 ft of rope) >1 Artificer, Druid, Ranger, Wizard Revivify 300 Artificer, Cleric, Paladin
Project Image 5 Bard, Wizard Circle of Death 500 Sorcerer, Warlock, Wizard
Temple of the Gods 5 Cleric Imprisonment 500 Warlock, Wizard
Find Familiar 10 Wizard Invulnerability 500 Wizard
Guards and Wards 10 Bard, Wizard Magic Jar 500 Wizard
Magic Mouth 10 Artificer, Bard, Wizard Mighty Fortress 500 Wizard
Arcane Lock 25 Artificer, Wizard Raise Dead 500 Bard, Cleric, Paladin
Augury 25 Cleric Infernal Calling 999 Warlock, Wizard
Ceremony 25 Cleric, Paladin Astral Projection* 1,000 Cleric, Warlock, Wizard
Divination 25 Cleric Awaken 1,000 Bard, Druid
Galder’s Speedy Courier 25 Warlock, Wizard Clone* 1,000 Wizard
Nondetection 25 Bard, Ranger, Wizard Create Homunculus 1,000 Wizard
Programmed Illusion 25 Bard, Wizard Drawmij’s Instant
1,000 Wizard
Summons
Chromatic Orb 50 Sorcerer, Wizard
Forbiddance 1,000 Cleric
Continual Flame 50 Artificer, Cleric, Wizard
Forcecage 1,000 Bard, Warlock, Wizard
Legend Lore* 50 Bard, Cleric, Wizard
Hallow 1,000 Cleric
Leomund’s Secret Chest* 50 Artificer, Wizard
Heroes’ Feast 1,000 Cleric, Druid
Teleportation Circle 50 Bard, Sorcerer, Wizard
Holy Aura 1,000 Cleric
Astral Projection* 100 Cleric, Warlock, Wizard
Planar Binding 1,000 Bard, Cleric, Druid, Wizard
Clairvoyance 100 Bard, Cleric, Sorcerer, Wizard
Reincarnate 1,000 Druid
Dawn 100 Cleric, Wizard
Resurrection 1,000 Bard, Cleric
Find the Path 100 Bard, Cleric, Druid
Bard, Cleric, Druid, Warlock,
Greater Restoration 100 Artificer, Bard, Cleric, Druid Scrying 1,000
Wizard
Identify 100 Artificer, Bard, Wizard Symbol 1,000 Bard, Cleric, Wizard
Magic Circle 100 Cleric, Paladin, Warlock, Wizard Contingency 1,500 Wizard
Soul Cage 100 Warlock, Wizard Shapechange 1,500 Druid, Wizard
Artificer, Druid, Ranger, Sorcerer, Simulacrum 1,500 Wizard
Stoneskin 100
Wizard
Clone* 2,000 Wizard
Warding Bond
100 Cleric Gate 5,000 Cleric, Sorcerer, Wizard
(50 gp x 2)
Create Undead 150 Cleric, Warlock, Wizard Leomund’s Secret Chest* 5,000 Artificer, Wizard
Shadow of Moil 150 Warlock Sequester 5,000 Wizard
Glyph of Warding 200 Artificer, Bard, Cleric, Wizard True Resurrection 25,000 Cleric, Druid
Legend Lore* 250 Bard, Cleric, Wizard
*indicates spell has multiple components of differing values
Mordenkainen’s Sword 250 Bard, Wizard
Cleric, Druid, Sorcerer, Warlock,
Plane Shift 250
Wizard

4
C. Spells sorted by level
Ceremony 1 Awaken 5 Forcecage 7
Chromatic Orb 1 Dawn 5 Mordenkainen’s Magnificent
7
Mansion
Find Familiar 1 Greater Restoration 5
Mordenkainen’s Sword 7
Identify 1 Hallow 5
Plane Shift 7
Snare 1 Infernal Calling 5
Project Image 7
Arcane Lock 2 Legend Lore 5
Resurrection 7
Augury 2 Planar Binding 5
Sequester 7
Continual Flame 2 Raise Dead 5
Simulacrum 7
Magic Mouth 2 Reincarnate 5
Symbol 7
Warding Bond 2 Scrying 5
Temple of the Gods 7
Clairvoyance 3 Teleportation Circle 5
Clone 8
Glyph of Warding 3 Circle of Death 6
Holy Aura 8
Magic Circle 3 Contingency 6
Mighty Fortress 8
Nondetection 3 Create Homunculus 6
Astral Projection 9
Revivify 3 Create Undead 6
Gate 9
Divination 4 Drawmij’s Instant Summons 6
Imprisonment 9
Galder’s Speedy Courier 4 Find the Path 6
Invulnerability 9
Leomund’s Secret Chest 4 Forbiddance 6
Shapechange 9
Shadow of Moil 4 Guards and Wards 6
True Resurrection 9
Stoneskin 4 Heroes’ Feast 6
Magic Jar 6
Programmed Illusion 6
Soul Cage 6

D. Spells sorted by class


Artificer Bard Bard (continued)
Arcane Lock 2 Awaken 5 Mordenkainen’s Sword 7
Continual Flame 2 Clairvoyance 3 Nondetection 3
Glyph of Warding 3 Find the Path 6 Planar Binding 5
Greater Restoration 5 Forcecage 7 Programmed Illusion 6
Identify 1 Glyph of Warding 3 Project Image 7
Leomund’s Secret Chest 4 Greater Restoration 5 Raise Dead 5
Magic Mouth 2 Guards and Wards 6 Resurrection 7
Revivify 3 Identify 1 Scrying 5
Snare 1 Legend Lore 5 Symbol 7
Stoneskin 4 Magic Mouth 2 Teleportation Circle 5
Mordenkainen’s Magnificent
7
Mansion

5
Cleric Paladin Wizard
Astral Projection 9 Ceremony 1 Arcane Lock 2
Augury 2 Magic Circle 3 Astral Projection 9
Ceremony 1 Raise Dead 5 Chromatic Orb 1
Clairvoyance 3 Revivify 3 Circle of Death 6
Continual Flame 2 Clairvoyance 3
Create Undead 6 Ranger Clone 8
Dawn 5 Contingency 6
Nondetection 3
Divination 4 Continual Flame 2
Snare 1
Find the Path 6 Create Homunculus 6
Stoneskin 4
Forbiddance 6 Create Undead 6
Gate 9 Dawn 5
Glyph of Warding 3
Sorcerer Drawmij’s Instant Summons 6
Chromatic Orb 1
Greater Restoration 5 Find Familiar 1
Circle of Death 6
Hallow 5 Forcecage 7
Clairvoyance 3
Heroes’ Feast 6 Galder’s Speedy Courier 4
Gate 9
Holy Aura 8 Gate 9
Plane Shift 7
Legend Lore 5 Glyph of Warding 3
Stoneskin 4
Magic Circle 3 Guards and Wards 6
Teleportation Circle 5
Planar Binding 5 Identify 1
Plane Shift 7 Imprisonment 9
Raise Dead 5 Warlock Infernal Calling 5
Resurrection 7 Astral Projection 9 Invulnerability 9
Revivify 3 Circle of Death 6 Legend Lore 5
Scrying 5 Create Undead 6 Leomund’s Secret Chest 4
Symbol 7 Forcecage 7 Magic Circle 3
Temple of the Gods 7 Galder’s Speedy Courier 4 Magic Jar 6
True Resurrection 9 Imprisonment 9 Magic Mouth 2
Warding Bond 2 Infernal Calling 5 Mighty Fortress 8
Magic Circle 3 Mordenkainen’s Magnificent
7
Mansion
Druid Plane Shift 7
Mordenkainen’s Sword 7
Scrying 5
Awaken 5
Nondetection 3
Shadow of Moil 4
Find the Path 6
Planar Binding 5
Soul Cage 6
Greater Restoration 5
Plane Shift 7
Heroes’ Feast 6
Programmed Illusion 6
Planar Binding 5
Project Image 7
Plane Shift 7
Scrying 5
Reincarnate 5
Sequester 7
Scrying 5
Shape Change 9
Shapechange 9
Simulacrum 7
Snare 1
Snare 1
Stoneskin 5
Soul Cage 6
True Resurrection 9
Stoneskin 4
Symbol 7
Teleportation Circle 5

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