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MIL REVIEWER

TRIA, DEANE BEL E. l 12 ABM-A

LESSON 1: OPPORTUNITIES,
CHALLENGES, AND POWER OF MEDIA Educational
AND INFORMATION
Opportunity Challenge
: Developments in information,
communication, and technology in the Massive Open Online Development of
past decades have enabled society to Courses Technical skills
transform the mechanisms of how
information circulates and how people Distance Learning Digital Divide
interact, access information, create
new knowledge, learn, and work.
Political
: This information revolution has (Politics and Governance)
opened new waves of opportunities
and challenges not only for media and Opportunity Challenge
information but also in social systems,
commercial and economic Watchdog Political pressure
approaches, and citizens engagement.
Verify and support Cancel Culture
: Over the years, media has evolved to political candidates
be more than just a vehicle of
information, but an influential
instrument powerful enough to Social
transform established systems. (Citizen Engagement & Social Change)

Informational Opportunity Challenge


(Social Media and the Web)
Citizen Journalism Essence of
Opportunity Challenge community

sharing of media Used as platforms Social Change Polarization


content between for sharing
users copyright-protected
materials

Social connection Cyber bullying


and interaction

Economics
(Business and Marketing)

Opportunity Challenge

Wider access and Bogus buyers and


connection sellers
with the target
consumers/
sellers

No physical store Required ICT related


needed skills
MIL REVIEWER
TRIA, DEANE BEL E. l 12 ABM-A

text elements far from each other. For


LESSON 2: TEXT AND VISUAL example, the main title and subtitle are
INFORMATION usually placed close to each other.
AND MEDIA
Alignment
: simple and flexible but powerful : refers to how the text is positioned in
format of presenting information or the page. This can be left, right, center
conveying ideas whether handwritten, or justified.
printed or displayed on screen.
Organization
: text is always carefully written with the : refers to a conscious effort to organize
intent of sending a very specific the different text elements in a page.
message to the target audience. Organization ensures that while some
text elements are separated from each
: Typeface (also called font, font type, other (based on the principle of
or type) refers to the representation or proximity), they are still somehow
style of a text in the digital format and connected with the rest of the
is usually comprised of alphabets, elements in the page.
numbers, punctuation marks, symbols
and other special characters Repetition
: concerns consistency of elements
: Types includes Serif (formality and and the unity of the entire design.
readability) or Sans serif (clear and Repetition encourages the use of
direct meaning of text) repeating some typefaces within the
page. When several typefaces are
Text Design and Principles used on a page, it might distract the
audience and fail to communicate
Emphasis what you want them to get from the
: refers to the importance or value content.
given to a part of the text-based
content. When trying to make a point Contrast
or highlighting a message, you can : creates visual interest in text
make the text bold, italicized, have a elements. Contrast is achieved when
heavier weight, darkened or lightened two elements are different from each
or enlarged. other. When you place a white text on
a very light yellow background,
Appropriateness contrast is not achieved and the text
: refers to how fitting or suitable the text will be difficult to read, but when you
is used for a specific audience, put a white text on a dark brown
purpose or event. In the creation of background, contrast is created.
text-based content, make sure that the
selection criteria (tone, style, purpose, Visual Information and Media
clarity) is followed. As for the choice of
typefaces to be used, refer to the : information through the use, analysis,
discussion of the characteristics of the evaluation and production of visual
fonts. When it comes to large body images which includes photography,
text, the font should be clear enough to video, screenshots, infographics,
read. data visualization (charts and graphs),
comic strips/cartoons, memes, and
Proximity visual note-taking
: refers to how near or how far are the : primary purpose is to gain attention,
text elements from each other. When create meaning, and facilitate
two things are closely related, we bring retention.
them close together. Otherwise, we put
MIL REVIEWER
TRIA, DEANE BEL E. l 12 ABM-A

Visual Information and Media Rhythm


Principles : a movement in which some elements
recur regularly. Like a dance, it will
Consistency have a flow of objects that will seem to
: of margins, typeface, typestyle, and be like the beat of music.
colors is necessary,especially in slide
presentations or documents that are Perspective
more than one page. : created through the arrangement of
objects in two-dimensional space to
Center of interest look like they appear in real life.
: an area that first attracts attention in Perspective is a learned meaning
a composition. This area is more of the relationship between different
important when compared to the other objects seen in space.
objects or elements in a composition.
5 STEPS IN CREATING MOVIE POSTER
Balance
: a feeling of visual equality in shape, 1. Get some good photo
form, value, color, etc. 2. Add some effects to the photo
3. Give the poster a title
: Balance can be symmetrical and 4. Add the credits to the bottom of
evenly balanced, or asymmetrical and the poster
unevenly balanced. Objects, values, 5. Add a tagline
colors, textures, shapes, forms, etc. can
be used in creating balance in a
composition.

Harmony
: brings together a composition with
similar units. If for example
your composition was using wavy lines
and organic shapes, you would stay
with those types of lines and not put in
just one geometric shape.

Contrast
: offers some change in value creating
a visual discord in a composition.
Contrast shows the difference between
shapes and can be used as a
background to bring objects out and
forward in a design. It can also be used
to create an area of emphasis.

Directional Movement
: a visual flow through the composition.
It can be the suggestion of motion in a
design as you move from object to
object by way of placement and
position. Directional movement can be
created with a value pattern. It is with
the placement of dark and light areas
that you can move your attention
through the format.
MIL REVIEWER
TRIA, DEANE BEL E. l 12 ABM-A

LESSON 3: AUDIO AND MOTION Elements of Sound Design


INFORMATION
AND MEDIA 1 . Dialogue - speech, conversation,
voice-over.
: Audio helps recall memories, enhance 2 . Sound Effects
brain activity and stimulate the brain 3 . Music
: Digitally, audio is processed by 4 . Silence - absence of audio or
converting the analog signal into a sound.
digital code using PCM (Phase change
memory). Principles of Sound Design
: Audio frequency (AF) is an electrical
alternating current within the 20 to 1. Mixing - the combination, balance
20,000 hertz range that can be used to and control of multiple sound
produce acoustic sound. elements.

Types of Audio Files 2. Pace - Time control, Editing. Order of


events: linear, non-linear, or multi-
1. Radio broadcast - live or recorded linear.
audio sent through radio waves
to reach a wide audience. 3. Transitions - How you get from one
segment or element to another.
2. Music - vocal and/or instrumental - Segue - one element stops, the next
sounds combined in such a way as to begins ("cut" in film).
produce beauty of form, harmony, and - Cross-fade - one element fades out,
expression of emotion. the next fades in, and they overlap on
the way.
3. Sound recording - recording of an - V-Fade - First element fades to
interview, meeting, or any sound from inaudible before the second element
the environment. begins.
- Fade to Black - V-Fade with some
4. Sound clips/effects - any sound silence between elements.
artificially reproduced to create an - Waterfall - As the first element fades
effect in a dramatic presentation, as out, the second element begins at full
the sound of a storm volume.

5. Audio Podcast - a digital audio or 4. Stereo Imaging - Using left and right
video file or recording, usually channels for depth.
part of a themed series, that can be
downloaded from a website MOTION MEDIA

Characteristic of Sound : create the illusion of motion or


1. Volume-intensity of a sound rotation, and are usually combined
2. Tone-the audible characteristic of a with audio for use in multimedia
sound projects.
3. Pitch-is how high or low a sound is : visual media that gives the
4. Loudness-refers to the magnitude of appearance of a movement can be a
the sound heard collection of graphics, footage, videos.
It is combined with audio, text and/or
Purposes of Sound interactive content to create
- Give instructions or information multimedia
- Provide feedback - Informal : created by
- To personalize or customize individuals often for personal
use
- Formal : created by
professionals who follow
MIL REVIEWER
TRIA, DEANE BEL E. l 12 ABM-A

industry standards in creating, • Blurring – In Animation, blurring can


editing and producing motion provide the illusion of fast movement.
media. In videos, it is often used to censor
information for security or decency.

ANIMATION – Animated GIFs (Graphic


Interchange Format), Flash, LESSON 4: EVALUATING CREATIVE
Shockwave, Dynamic HTML MULTIMEDIA FORMS
VIDEO FORMATS / VIDEO CODECS – ▪ Content
MP4, DivX, MPG, 3GP, AVI, MKV, etc. - Target audience
- Sender/ author
According to Purpose: - Key content
▪ Education - Purpose
▪ Entertainment
▪ Advertising ▪ Technology
- Form/ Style
According to Source: - Medium/ Format
▪ Personal
▪ Social Media Film review: What critics look for
▪ Media Companies
▪ Directing (Whole Film)
According to Audience: ▪ Writing (Story)
▪ Private / Public ▪ Cinematography (Camera works)
▪ General / Directed ▪ Editing
▪ Acting
Credibility of Motion Media ▪ Production Design
▪ Validity of Information ▪ Sound
▪ Source
▪ Relationship of the Author to the Types of film analysis
event
▪ Semiotic Analysis – interpretation of
Elements of Motion Media signs and symbols, determining what
particular symbol means in the film
• Speed– A fast movement gives vigor and in a broader cultural or historical
and vitality, intensifying emotions. A context
slow movement connotes lethargy, ▪ Narrative Analysis – interpretation of
solemnity or sadness. the story elements which includes the
• Direction– indicates a movement narrative structure, character and plot
from one direction to another. It can considering the entirety of the film and
also refer to the growing or shrinking of the story it seeks to tell
an object. ▪ Cultural/ Historical Analysis –
• Timing –can be objective or examination in relation to broader
subjective. Objective timing can be cultural, historical and theoretical
measured in minutes, seconds, days, concepts showing how the film shows,
etc. Subjective timing is psychological challenge or subverts the existing
or felt.Timing can be used to clarify or social relations
intensify the message or the event. ▪ Misce – en - scene Analysis –
Using a pause can help time the attends how the filmmakers have
events. arranged the compositional elements
• Transition –used to switch between (eg camera angles, colors) to produce
scenes. a meaning
• Sound and Color– adds meaning to
the motion
MIL REVIEWER
TRIA, DEANE BEL E. l 12 ABM-A

LESSON 5: TRENDS & IMPLICATIONS Ubiquitous Learning (U – learning)


OF MEDIA AND INFORMATION : is a kind of wireless modality where
learning takes place at anytime,
: Wearable technology is growing to anywhere, and with anyone
be one of the fastest-rising innovation : It benefits from the use of
in the ICT industry providing a wealth technologies to implement and
of new entertainment and educational achieve learning objectives
opportunities, as well as enhancing
ourselves and the world around us. MOOCS
: Smartwatch, VR glasses : are asynchronous, open-access,
Web-based courses geared toward
Smartwatches enrolling hundreds or thousands of
• wrist-worn devices that connect to students at a time. MOOCs deliver
your mobile phone. content via recorded video lectures,
• allows you to see notifications on online readings, and online
your wrist at a glance assessments, as well as various
• eases the burden of opening and degrees of student-student and
checking smartphone student-instructor interaction (Kurt,
2018).
Fitness trackers and sports watches
• watches user to get to know the 1. Massive - It should allow access to a
fitness activities very large number of students, much
• track the number of steps taken, larger than a face-to-face class, or a
average heart rate, how traditional online course. It can even
long is the sleep, and more. reach up to 500,000 learners or more!

Smartglasses 2. Open – It does not have an


• link up with your phone, control the admission process nor qualifications to
volume of your music be able to register or enroll. MOOCs
and even take photographs being open also means free and open
• brings wireless connectivity and access to educational resources
imaging into the frames hosted in varied online places.
and lenses of our eyewear
3. Online – The Course is done
Hearables remotely via the Internet and does not
• work just like the traditional require physical attendance at a
earphones and headphones classroom which also means that
but are already wireless and are worn anyone from anywhere around the
in the ear. world with an Internet connection can
• quick access to the Siri voice avail of these courses.
assistant or smart hearing aids
4. Courses - It should have learning
VR Headsets objectives to be achieved by students
• computer-generated virtual reality after certain activities within a given
that fools you sight and period of time.
your brain into thinking you are in a
different scenario.

3D technology
• imitate and simulate the physical
world through media
• 3D films, glasses and Films
MIL REVIEWER
TRIA, DEANE BEL E. l 12 ABM-A

: include speech recognition, computer


vision, translation between (natural)
3D PRINTING languages, as well as other mappings
: This innovation brings digital data of inputs.
and design to the physical world
: creates objects by bonding the print BIOMETRICS
material one layer at a time. : body measurements and calculations
related to human characteristics.
3D FILM Biometric authentication is used in
: are motion pictures made to give an computer science as a form of
illusion of three-dimensional solidity, identification and access control.
usually with the help of special glasses
(yung red and blue) worn by viewers ROBOTICS
: the branch of technology that deals
4D FILM with the design, construction,
: a high technology multisensory operation, and application of robots
presentation system combining : goal is to assist humans
motion pictures with physical effects
that are synchronized and occur in the CRYPTOGRAPHY
theater. : the study of secure communications
techniques that allow only the sender
OCULUS RIFT and intended recipient of a message
: a virtual reality headset (VR headset) to view its contents.
that is designed to connect to a : solving codes
high-powered PC to enable advanced
computations and graphics rendering. GLOBAL LEARNING
: critical analysis of and engagement
GOOGLE GLASS with complex, interdependent global
: is a wearable, voice- and systems and legacies
motion-controlled Android device that
resembles a pair of eyeglasses and ONLINE LEARNING
displays information directly in the : instruction that is delivered
user's field of vision. electronically through various
multimedia and Internet platforms and
SMART SHADES applications. It is used interchangeably
: are eye or head-worn wearable with other terms such as web-based
computers that offer useful learning, e-learning,
capabilities to the user. Many smart computer-assisted instruction, and
glasses include displays that add Internet-based learning.
information alongside or to what the
wearer sees. UBIQUITOUS LEARNING
: Ubiquitous Learning or u-learning is a
SMART GPS kind of e-learning experience that
: a GPS tracking system that enables implies a vision of learning which is
users to monitor company-owned fleet connected across all the stages on
vehicles and field employees in near which we play out our lives.
real time. : more context-based approach and
more adaptive to the needs and
ARTIFICIAL INTELLIGENCE (AI) pacing of the learner.
: perceiving, synthesizing, and inferring
information—demonstrated by VIRTUAL LEARNING
machines, as opposed to intelligence : an environment where students study
displayed by non-human animals and a digital-based curriculum taught by
humans. instructors that lecture online via video
or audio.
MIL REVIEWER
TRIA, DEANE BEL E. l 12 ABM-A

: This instruction can take place either


in a self-paced (asynchronous)
environment or in a real-time
(synchronous) environment.

COPYRIGHT
: type of intellectual property that
protects original works of authorship
as soon as an author fixes the work in a
tangible form of expression

FAIR USE
: a doctrine in United States law that
permits limited use of copyrighted
material without having to first acquire
permission from the copyright holder.

MEDIA CONVERGENCE
: the merging (or joining together) of
previously distinct media to create
entirely new forms of communication
expression
: Smartphones, laptops and ipads that
converge different types of digital
media like radio, camera, TV, music,
content and more in a simple single
device

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