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ARM architecture family

ARM (stylised in lowercase as arm, formerly an acronym for Advanced


RISC Machines and originally Acorn RISC Machine) is a family of ARM
reduced instruction set computer (RISC) instruction set architectures for
computer processors, configured for various environments. Arm Ltd.
develops the architectures and licenses them to other companies, who
design their own products that implement one or more of those
architectures, including system on a chip (SoC) and system on module Designer Sophie Wilson
(SOM) designs, that incorporate different components such as memory, Steve Furber
interfaces, and radios. It also designs cores that implement these
instruction set architectures and licenses these designs to many Acorn
companies that incorporate those core designs into their own products. Computers/Arm
Ltd.
Due to their low costs, minimal power consumption, and lower heat
generation than their competitors, ARM processors are desirable for light, Bits 32-bit, 64-bit
portable, battery-powered devices, including smartphones, laptops and Introduced 1985
tablet computers, and other embedded systems.[3][4][5] However, ARM Design RISC
processors are also used for desktops and servers, including the world's
Type Register-Register
fastest supercomputer (Fugaku) from 2020[6] to 2022. With over 230
billion ARM chips produced,[7][8][9] as of 2022, ARM is the most widely Branching Condition code,
used family of instruction set architectures (ISA) and the ISAs produced in compare and
the largest quantity.[10][4][11][12][13] Currently, the widely used Cortex branch
cores, older "classic" cores, and specialised SecurCore cores variants are Open Proprietary
available for each of these to include or exclude optional capabilities.

There have been several generations of the ARM design. The original ARM 64/32-bit
ARM1 used a 32-bit internal structure but had a 26-bit address space that Introduced 2011
limited it to 64 MB of main memory. This limitation was removed in the Version ARMv8-A,
ARMv3 series, which has a 32-bit address space, and several additional
ARMv8.1-A,
generations up to ARMv7 remained 32-bit. Released in 2011, the ARMv8-
A architecture added support for a 64-bit address space and 64-bit ARMv8.2-A,
ARMv8.3-A,
arithmetic with its new 32-bit fixed-length instruction set.[14] Arm Ltd.
has also released a series of additional instruction sets for different rules; ARMv8.4-A,
the "Thumb" extension adds both 32- and 16-bit instructions for improved ARMv8.5-A,
code density, while Jazelle added instructions for directly handling Java ARMv8.6-A,
bytecode. More recent changes include the addition of simultaneous ARMv8-R,
multithreading (SMT) for improved performance or fault tolerance.[15] ARMv9
Encoding AArch64/A64 and
History AArch32/A32 use
32-bit
instructions, T32
BBC Micro (Thumb-2) uses
mixed 16- and
Acorn Computers' first widely successful design was the BBC Micro, 32-bit
introduced in December 1981. This was a relatively conventional machine instructions[1]
based on the MOS Technology 6502 CPU but ran at roughly double the
performance of competing designs like the Apple II due to its use of faster Endianness Bi (little as
dynamic random-access memory (DRAM). Typical DRAM of the era ran default)
at about 2 MHz; Acorn arranged a deal with Hitachi for a supply of faster Extensions SVE, SVE2,
4 MHz parts.[16] SME, AES, SHA,
TME; All
:
Machines of the era generally shared memory between the processor and mandatory:
the framebuffer, which allowed the processor to quickly update the Thumb-2, Neon,
contents of the screen without having to perform separate input/output VFPv4-D16,
(I/O). As the timing of the video display is exacting, the video hardware VFPv4; obsolete:
had to have priority access to that memory. Due to a quirk of the 6502's
Jazelle
design, the CPU left the memory untouched for half of the time. Thus by
running the CPU at 1 MHz, the video system could read data during those Registers
down times, taking up the total 2 MHz bandwidth of the RAM. In the BBC General 31 × 64-bit
Micro, the use of 4 MHz RAM allowed the same technique to be used, but integer
purpose
running at twice the speed. This allowed it to outperform any similar
registers[1]
machine on the market.[17]
Floating 32 × 128-bit
point registers[1] for
Acorn Business Computer scalar 32- and
64-bit FP or SIMD
1981 was also the year that the IBM Personal Computer was introduced.
FP or integer; or
Using the recently introduced Intel 8088, a 16-bit CPU compared to the
cryptography
6502's 8-bit design, it offered higher overall performance. Its introduction
changed the desktop computer market radically: what had been largely a
hobby and gaming market emerging over the prior five years began to ARM 32-bit (Cortex)
change to a must-have business tool where the earlier 8-bit designs simply Version ARMv9-R,
could not compete. Even newer 32-bit designs were also coming to ARMv9-M,
market, such as the Motorola 68000[18] and National Semiconductor ARMv8-R,
NS32016.[19] ARMv8-M,
ARMv7-A,
Acorn began considering how to compete in this market and produced a
ARMv7-R,
new paper design named the Acorn Business Computer. They set
themselves the goal of producing a machine with ten times the ARMv7E-M,
performance of the BBC Micro, but at the same price.[20] This would ARMv7-M,
outperform and underprice the PC. At the same time, the recent ARMv6-M
introduction of the Apple Lisa brought the graphical user interface (GUI) Encoding 32-bit, except
concept to a wider audience and suggested the future belonged to Thumb-2
machines with a GUI.[21] The Lisa, however, cost $9,995, as it was packed extensions use
with support chips, large amounts of memory, and a hard disk drive, all mixed 16- and
very expensive then.[22] 32-bit
instructions.
The engineers then began studying all of the CPU designs available. Their
conclusion about the existing 16-bit designs was that they were a lot more Endianness Bi (little as
expensive and were still "a bit crap",[23] offering only slightly higher default)
performance than their BBC Micro design. They also almost always Extensions Thumb-2, Neon,
demanded a large number of support chips to operate even at that level, Jazelle, AES,
which drove up the cost of the computer as a whole. These systems would SHA, DSP,
simply not hit the design goal.[23] They also considered the new 32-bit Saturated, FPv4-
designs, but these cost even more and had the same issues with support SP, FPv5, Helium
chips.[24] According to Sophie Wilson, all the processors tested at that
time performed about the same, with about a 4 Mbit/second Registers
bandwidth.[25][a] General 15 × 32-bit
purpose integer registers,
Two key events led Acorn down the path to ARM. One was the publication including R14
of a series of reports from the University of California, Berkeley, which (link register), but
suggested that a simple chip design could nevertheless have extremely
not R15 (PC)
high performance, much higher than the latest 32-bit designs on the
market.[26] The second was a visit by Steve Furber and Sophie Wilson to Floating Up to 32 × 64-bit
the Western Design Center, a company run by Bill Mensch and his sister, point registers,[2]
which had become the logical successor to the MOS team and was offering SIMD/floating-
new versions like the WDC 65C02. The Acorn team saw high school point (optional)
students producing chip layouts on Apple II machines, which suggested
ARM 32-bit (legacy)
:
ARM 32-bit (legacy)
that anyone could do it.[27][28] In contrast, a visit to another design firm
working on modern 32-bit CPU revealed a team with over a dozen Version ARMv6, ARMv5,
members which were already on revision H of their design and yet it still ARMv4T, ARMv3,
contained bugs.[b] This cemented their late 1983 decision to begin their ARMv2
own CPU design, the Acorn RISC Machine.[29] Encoding 32-bit, except
Thumb extension
Design concepts uses mixed 16-
and 32-bit
The original Berkeley RISC designs were in some sense teaching systems, instructions.
not designed specifically for outright performance. To the RISC's basic Endianness Bi (little as
register-heavy and load/store concepts, ARM added a number of the well- default) in ARMv3
received design notes of the 6502. Primary among them was the ability to
and above
quickly serve interrupts, which allowed the machines to offer reasonable
input/output performance with no added external hardware. To offer Extensions Thumb, Jazelle
interrupts with similar performance as the 6502, the ARM design limited Registers
its physical address space to 64 MB of total addressable space, requiring
General 15 × 32-bit
26 bits of address. As instructions were 4 bytes (32 bits) long, and
required to be aligned on 4-byte boundaries, the lower 2 bits of an purpose integer registers,
instruction address were always zero. This meant the program counter including R14
(PC) only needed to be 24 bits, allowing it to be stored along with the eight (link register), but
bit processor flags in a single 32-bit register. That meant that upon not R15 (PC, 26-
receiving an interrupt, the entire machine state could be saved in a single bit addressing in
operation, whereas had the PC been a full 32-bit value, it would require older)
separate operations to store the PC and the status flags. This decision
Floating None
halved the interrupt overhead.[30]
point
Another change, and among the most important in terms of practical real-
world performance, was the modification of the instruction set to take advantage of page mode DRAM.
Recently introduced, page mode allowed subsequent accesses of memory to run twice as fast if they were
roughly in the same location, or "page", in the DRAM chip. Berkeley's design did not consider page mode and
treated all memory equally. The ARM design added special vector-like memory access instructions, the "S-
cycles", that could be used to fill or save multiple registers in a single page using page mode. This doubled
memory performance when they could be used, and was especially important for graphics performance.[31]

The Berkeley RISC designs used register windows to reduce the number of register saves and restores
performed in procedure calls; the ARM design did not adopt this.

Wilson developed the instruction set, writing a simulation of the processor in BBC BASIC that ran on a BBC
Micro with a second 6502 processor.[32][33] This convinced Acorn engineers they were on the right track.
Wilson approached Acorn's CEO, Hermann Hauser, and requested more resources. Hauser gave his approval
and assembled a small team to design the actual processor based on Wilson's ISA.[34] The official Acorn RISC
Machine project started in October 1983.

ARM1
Acorn chose VLSI Technology as the "silicon partner", as they were a source of ROMs and custom chips for
Acorn. Acorn provided the design and VLSI provided the layout and production. The first samples of ARM
silicon worked properly when first received and tested on 26 April 1985.[3] Known as ARM1, these versions
ran at 6 MHz.[35]

The first ARM application was as a second processor for the BBC Micro, where it helped in developing
simulation software to finish development of the support chips (VIDC, IOC, MEMC), and sped up the CAD
software used in ARM2 development. Wilson subsequently rewrote BBC BASIC in ARM assembly language.
The in-depth knowledge gained from designing the instruction set enabled the code to be very dense, making
ARM BBC BASIC an extremely good test for any ARM emulator.
:
ARM2

The result of the simulations on the ARM1 boards led to the


late 1986 introduction of the ARM2 design running at 8 MHz,
and the early 1987 speed-bumped version at 10 to 12 MHz.[c]
A significant change in the underlying architecture was the
addition of a Booth multiplier, whereas formerly
multiplication had to be carried out in software.[37] Further, a
new Fast Interrupt reQuest mode, FIQ for short, allowed
registers 8 through 14 to be replaced as part of the interrupt
itself. This meant FIQ requests did not have to save out their
registers, further speeding interrupts.[38] ARM1 2nd processor for the BBC Micro

The ARM2 was roughly seven times the performance of a


typical 7 MHz 68000-based system like the Amiga or Macintosh SE. It was twice as fast as an Intel 80386
running at 16 MHz, and about the same speed as a multi-processor VAX-11/784 superminicomputer. The only
systems that beat it were the Sun SPARC and MIPS R2000 RISC-based workstations.[39] Further, as the CPU
was designed for high-speed I/O, it dispensed with many of the support chips seen in these machines; notably,
it lacked any dedicated direct memory access (DMA) controller which was often found on workstations. The
graphics system was also simplified based on the same set of underlying assumptions about memory and
timing. The result was a dramatically simplified design, offering performance on par with expensive
workstations but at a price point similar to contemporary desktops.[39]

The ARM2 featured a 32-bit data bus, 26-bit address space and 27 32-bit registers, of which 16 are accessible
at any one time (including the PC).[40] The ARM2 had a transistor count of just 30,000,[41] compared to
Motorola's six-year-older 68000 model with around 68,000. Much of this simplicity came from the lack of
microcode, which represents about one-quarter to one-third of the 68000's transistors, and the lack of (like
most CPUs of the day) a cache. This simplicity enabled the ARM2 to have low power consumption, yet offer
better performance than the Intel 80286.

A successor, ARM3, was produced with a 4 KB cache, which further improved performance.[42] The address
bus was extended to 32 bits in the ARM6, but program code still had to lie within the first 64 MB of memory in
26-bit compatibility mode, due to the reserved bits for the status flags.[43]

Advanced RISC Machines Ltd. – ARM6

In the late 1980s, Apple Computer and VLSI Technology started working with Acorn on newer versions of the
ARM core. In 1990, Acorn spun off the design team into a new company named Advanced RISC Machines
Ltd.,[44][45][46] which became ARM Ltd. when its parent company, Arm Holdings plc, floated on the London
Stock Exchange and Nasdaq in 1998.[47] The new Apple–ARM work would eventually evolve into the ARM6,
first released in early 1992. Apple used the ARM6-based ARM610 as the basis for their Apple Newton PDA.

Early licensees

In 1994, Acorn used the ARM610 as the main central processing unit (CPU) in their RiscPC computers. DEC
licensed the ARMv4 architecture and produced the StrongARM.[48] At 233 MHz, this CPU drew only one watt
(newer versions draw far less). This work was later passed to Intel as part of a lawsuit settlement, and Intel
took the opportunity to supplement their i960 line with the StrongARM. Intel later developed its own high
performance implementation named XScale, which it has since sold to Marvell. Transistor count of the ARM
core remained essentially the same throughout these changes; ARM2 had 30,000 transistors,[49] while ARM6
grew only to 35,000.[50]

Market share
:
In 2005, about 98% of all mobile phones sold used at least one ARM processor.[51] In 2010, producers of
chips based on ARM architectures reported shipments of 6.1 billion ARM-based processors, representing 95%
of smartphones, 35% of digital televisions and set-top boxes, and 10% of mobile computers. In 2011, the 32-bit
ARM architecture was the most widely used architecture in mobile devices and the most popular 32-bit one in
embedded systems.[52] In 2013, 10 billion were produced[53] and "ARM-based chips are found in nearly 60
percent of the world's mobile devices".[54]

Licensing

Core licence

Arm Ltd.'s primary business is selling IP cores, which licensees use to create microcontrollers (MCUs), CPUs,
and systems-on-chips based on those cores. The original design manufacturer combines the ARM core with
other parts to produce a complete device, typically one that can be built in existing semiconductor fabrication
plants (fabs) at low cost and still deliver substantial performance. The most successful implementation has
been the ARM7TDMI with hundreds of millions sold. Atmel has been a precursor design center in the
ARM7TDMI-based embedded system.

The ARM architectures used in smartphones, PDAs and other mobile devices range from ARMv5 to ARMv8-A.

In 2009, some manufacturers


introduced netbooks based on ARM
architecture CPUs, in direct competition
with netbooks based on Intel Atom.[55]

Arm Ltd. offers a variety of licensing


terms, varying in cost and deliverables.
Arm Ltd. provides to all licensees an
integratable hardware description of the
ARM core as well as complete software
development toolset (compiler,
debugger, software development kit),
and the right to sell manufactured
silicon containing the ARM CPU.

SoC packages integrating ARM's core


designs include Nvidia Tegra's first three
generations, CSR plc's Quatro family,
ST-Ericsson's Nova and NovaThor,
Silicon Labs's Precision32 MCU, Texas
Instruments's OMAP products,
Samsung's Hummingbird and Exynos
products, Apple's A4, A5, and A5X, and
NXP's i.MX.

Fabless licensees, who wish to integrate


an ARM core into their own chip design,
are usually only interested in acquiring a
ready-to-manufacture verified
semiconductor intellectual property Microprocessor-based system on a chip
core. For these customers, Arm Ltd.
delivers a gate netlist description of the
chosen ARM core, along with an abstracted simulation model and test programs to aid design integration and
verification. More ambitious customers, including integrated device manufacturers (IDM) and foundry
operators, choose to acquire the processor IP in synthesizable RTL (Verilog) form. With the synthesizable
RTL, the customer has the ability to perform architectural level optimisations and extensions. This allows the
:
designer to achieve exotic design goals not otherwise possible with an unmodified netlist (high clock speed,
very low power consumption, instruction set extensions, etc.). While Arm Ltd. does not grant the licensee the
right to resell the ARM architecture itself, licensees may freely sell manufactured products such as chip
devices, evaluation boards and complete systems. Merchant foundries can be a special case; not only are they
allowed to sell finished silicon containing ARM cores, they
generally hold the right to re-manufacture ARM cores for
other customers.

Arm Ltd. prices its IP based on perceived value. Lower


performing ARM cores typically have lower licence costs than
higher performing cores. In implementation terms, a
synthesisable core costs more than a hard macro (blackbox)
core. Complicating price matters, a merchant foundry that
holds an ARM licence, such as Samsung or Fujitsu, can offer
fab customers reduced licensing costs. In exchange for
acquiring the ARM core through the foundry's in-house
design services, the customer can reduce or eliminate
payment of ARM's upfront licence fee.

Compared to dedicated semiconductor foundries (such as


TSMC and UMC) without in-house design services,
Fujitsu/Samsung charge two- to three-times more per
manufactured wafer. For low to mid volume applications, a Die of an ARM610 microprocessor
design service foundry offers lower overall pricing (through
subsidisation of the licence fee). For high volume mass-
produced parts, the long term cost reduction achievable
through lower wafer pricing reduces the impact of ARM's
NRE (non-recurring engineering) costs, making the dedicated
foundry a better choice.

Companies that have developed chips with cores designed by


Arm include Amazon.com's Annapurna Labs subsidiary,[56]
Analog Devices, Apple, AppliedMicro (now: MACOM
Technology Solutions[57]), Atmel, Broadcom, Cavium,
Cypress Semiconductor, Freescale Semiconductor (now NXP
Semiconductors), Huawei, Intel, Maxim Integrated, Nvidia,
NXP, Qualcomm, Renesas, Samsung Electronics, ST
Microelectronics, Texas Instruments, and Xilinx.

Built on ARM Cortex Technology licence


Die of a STM32F103VGT6 ARM Cortex-M3
In February 2016, ARM announced the Built on ARM Cortex microcontroller with 1 MB flash memory by
Technology licence, often shortened to Built on Cortex (BoC) STMicroelectronics
licence. This licence allows companies to partner with ARM
and make modifications to ARM Cortex designs. These design modifications will not be shared with other
companies. These semi-custom core designs also have brand freedom, for example Kryo 280.

Companies that are current licensees of Built on ARM Cortex Technology include Qualcomm.[58]

Architectural licence
Companies can also obtain an ARM architectural licence for designing their own CPU cores using the ARM
instruction sets. These cores must comply fully with the ARM architecture. Companies that have designed
cores that implement an ARM architecture include Apple, AppliedMicro (now: Ampere Computing),
Broadcom, Cavium (now: Marvell), Digital Equipment Corporation, Intel, Nvidia, Qualcomm, Samsung
Electronics, Fujitsu, and NUVIA Inc. (acquired by Qualcomm in 2021).
:
ARM Flexible Access

On 16 July 2019, ARM announced ARM Flexible Access. ARM Flexible Access provides unlimited access to
included ARM intellectual property (IP) for development. Per product licence fees are required once a
customer reaches foundry tapeout or prototyping.[59][60]

75% of ARM's most recent IP over the last two years are included in ARM Flexible Access. As of October 2019:

CPUs: Cortex-A5, Cortex-A7, Cortex-A32, Cortex-A34, Cortex-A35, Cortex-A53, Cortex-R5, Cortex-R8,


Cortex-R52, Cortex-M0, Cortex-M0+, Cortex-M3, Cortex-M4, Cortex-M7, Cortex-M23, Cortex-M33
GPUs: Mali-G52, Mali-G31. Includes Mali Driver Development Kits (DDK).
Interconnect: CoreLink NIC-400, CoreLink NIC-450, CoreLink CCI-400, CoreLink CCI-500, CoreLink CCI-
550, ADB-400 AMBA, XHB-400 AXI-AHB
System Controllers: CoreLink GIC-400, CoreLink GIC-500, PL192 VIC, BP141 TrustZone Memory
Wrapper, CoreLink TZC-400, CoreLink L2C-310, CoreLink MMU-500, BP140 Memory Interface
Security IP: CryptoCell-312, CryptoCell-712, TrustZone True Random Number Generator
Peripheral Controllers: PL011 UART, PL022 SPI, PL031 RTC
Debug & Trace: CoreSight SoC-400, CoreSight SDC-600, CoreSight STM-500, CoreSight System Trace
Macrocell, CoreSight Trace Memory Controller
Design Kits: Corstone-101, Corstone-201
Physical IP: Artisan PIK for Cortex-M33 TSMC 22ULL including memory compilers, logic libraries, GPIOs
and documentation
Tools & Materials: Socrates IP ToolingARM Design Studio, Virtual System Models
Support: Standard ARM Technical support, ARM online training, maintenance updates, credits toward
onsite training and design reviews

Cores
Core Cores
Refe-
Architecture bit- Profile
Arm Ltd. Third-party rences
width

ARMv1 32 ARM1 Classic [a 1]

ARM2, ARM250, Amber, STORM Open [a 1]


ARMv2 32 Classic
ARM3 Soft Core[61]

ARMv3 32 ARM6, ARM7 Classic [a 2]

StrongARM, FA526, [a 2]
ARMv4 32 ARM8 ZAP Open Source Classic [62]
Processor Core

ARM7TDMI,
ARMv4T 32 ARM9TDMI, Classic [a 2]

SecurCore SC100

ARM7EJ, ARM9E, XScale, FA626TE,


ARMv5TE 32 Classic
ARM10E Feroceon, PJ1/Mohawk

ARMv6 32 ARM11 Classic

ARM Cortex-M0,
ARM Cortex-M0+,
ARMv6-M 32 Microcontroller
ARM Cortex-M1,
SecurCore SC000
:
ARM Cortex-M3,
ARMv7-M 32 Apple M7 Microcontroller
SecurCore SC300

ARM Cortex-M4,
ARMv7E-M 32 Microcontroller
ARM Cortex-M7

ARM Cortex-M23,[63] [65]


ARMv8-M 32 Microcontroller
ARM Cortex-M33[64]

ARM Cortex-R4,
ARM Cortex-R5,
ARMv7-R 32 Real-time
ARM Cortex-R7,
ARM Cortex-R8

32 ARM Cortex-R52 Real-time [66][67][68]

ARM Cortex-R82 (http


ARMv8-R s://developer.arm.com/
64 Real-time
ip-products/processors
/cortex-r/cortex-r82)

ARM Cortex-A5,
ARM Cortex-A7,
Qualcomm
ARM Cortex-A8,
Scorpion/Krait,
ARMv7-A 32 ARM Cortex-A9, Application
PJ4/Sheeva, Apple
ARM Cortex-A12,
Swift (A6, A6X)
ARM Cortex-A15,
ARM Cortex-A17

32 ARM Cortex-A32[69] Application

X-Gene, Nvidia Denver


1/2, Cavium ThunderX,
AMD K12, Apple
ARM Cortex-A35,[70] Cyclone (A7)/Typhoon
ARM Cortex-A53, (A8, A8X)/Twister (A9,
ARMv8-A 64/32 ARM Cortex-A57,[71] A9X)/Hurricane+Zephyr Application [74][1][75][76][77][78]

ARM Cortex-A72,[72] (A10, A10X),


ARM Cortex-A73[73] Qualcomm Kryo,
Samsung M1/M2
("Mongoose") /M3
("Meerkat")

64 ARM Cortex-A34[79] Application

ARMv8.1-A 64/32 TBA Cavium ThunderX2 Application [80]

ARM Cortex-A55,[81]
ARM Cortex-A75,[82] Nvidia Carmel,
ARM Cortex-A76,[83] Samsung M4
64/32 ("Cheetah"), Fujitsu Application [84][85][86]
ARM Cortex-A77,
ARM Cortex-A78, A64FX (ARMv8 SVE
ARM Cortex-X1, 512-bit)
ARM Neoverse N1

ARM Cortex-A65,
ARM Neoverse E1
ARMv8.2-A with simultaneous
multithreading (SMT),
ARM Cortex-A65AE[87]
(also having e.g. Apple Monsoon+Mistral
64 Application
:
ARMv8.4 Dot Product; (A11) (September
made for safety critical 2017)
tasks such as
advanced driver-
assistance systems
(ADAS))

64/32 TBA Application

Apple Vortex+Tempest
ARMv8.3-A (A12, A12X, A12Z),
64 TBA Application
Marvell ThunderX3
(v8.3+)[88]

64/32 TBA Application

Apple
ARMv8.4-A Lightning+Thunder
64 ARM Neoverse V1 (A13), Apple Application
Firestorm+Icestorm
(A14, M1)

64/32 TBA Application


ARMv8.5-A
64 TBA Application

Apple
Avalanche+Blizzard
ARMv8.6-A 64 TBA (A15, M2), Apple Application
Everest+Sawtooth
(A16)[89]

ARMv8.7-A 64 TBA Application [90]

ARM Cortex-A510,
ARM Cortex-A710,
ARM Cortex-A715, [91][92]
ARMv9-A 64 Application
ARM Cortex-X2, ARM
Cortex-X3, ARM
Neoverse N2

1. Although most datapaths and CPU registers in the early ARM processors were 32-bit, addressable
memory was limited to 26 bits; with upper bits, then, used for status flags in the program counter register.
2. ARMv3 included a compatibility mode to support the 26-bit addresses of earlier versions of the
architecture. This compatibility mode optional in ARMv4, and removed entirely in ARMv5.

Arm provides a list of vendors who implement ARM cores in their design (application specific standard
products (ASSP), microprocessor and microcontrollers).[93]

Example applications of ARM cores

ARM cores are used in a number of products, particularly PDAs and smartphones. Some computing examples
are Microsoft's first generation Surface, Surface 2 and Pocket PC devices (following 2002), Apple's iPads, and
Asus's Eee Pad Transformer tablet computers, and several Chromebook laptops. Others include Apple's
iPhone smartphones and iPod portable media players, Canon PowerShot digital cameras, Nintendo Switch
hybrid, the Wii security processor and 3DS handheld game consoles, and TomTom turn-by-turn navigation
systems.
:
In 2005, Arm took part in the development of Manchester University's computer SpiNNaker, which used ARM
cores to simulate the human brain.[94]

ARM chips are also used in Raspberry Pi, BeagleBoard, BeagleBone, PandaBoard, and other single-board
computers, because they are very small, inexpensive, and consume very little power.

32-bit architecture
The 32-bit ARM architecture (ARM32), such as Armv7-A
(implementing AArch32; see section on Armv8-A for more on it),
was the most widely used architecture in mobile devices as of
2011.[52]

Since 1995, various versions of the ARM Architecture Reference


Manual (see § External links) have been the primary source of
documentation on the ARM processor architecture and instruction
set, distinguishing interfaces that all ARM processors are required to
support (such as instruction semantics) from implementation details
that may vary. The architecture has evolved over time, and version
seven of the architecture, ARMv7, defines three architecture Tronsmart MK908, a Rockchip-based
"profiles": quad-core Android "mini PC", with a
microSD card next to it for a size
A-profile, the "Application" profile, implemented by 32-bit cores in comparison
the Cortex-A series and by some non-ARM cores
R-profile, the "Real-time" profile, implemented by cores in the Cortex-R
series
M-profile, the "Microcontroller" profile, implemented by most cores in
the Cortex-M series

Although the architecture profiles were first defined for ARMv7, ARM
subsequently defined the ARMv6-M architecture (used by the Cortex
M0/M0+/M1) as a subset of the ARMv7-M profile with fewer instructions.

CPU modes An ARMv7 was used to power


older versions of the popular
Raspberry Pi single-board
Except in the M-profile, the 32-bit ARM architecture specifies several CPU
computers like this Raspberry Pi
modes, depending on the implemented architecture features. At any
2 from 2015.
moment in time, the CPU can be in only one mode, but it can switch modes
due to external events (interrupts) or programmatically.[95]

User mode: The only non-privileged mode.


FIQ mode: A privileged mode that is entered whenever the
processor accepts a fast interrupt request.
IRQ mode: A privileged mode that is entered whenever the
processor accepts an interrupt.
Supervisor (svc) mode: A privileged mode entered whenever the
CPU is reset or when an SVC instruction is executed.
Abort mode: A privileged mode that is entered whenever a An ARMv7 is also used to power the
prefetch abort or data abort exception occurs. CuBox family of single-board
Undefined mode: A privileged mode that is entered whenever an computers.
undefined instruction exception occurs.
System mode (ARMv4 and above): The only privileged mode that is not entered by an exception. It can
only be entered by executing an instruction that explicitly writes to the mode bits of the Current Program
Status Register (CPSR) from another privileged mode (not from user mode).
:
Monitor mode (ARMv6 and ARMv7 Security Extensions, ARMv8 EL3): A monitor mode is introduced to
support TrustZone extension in ARM cores.
Hyp mode (ARMv7 Virtualization Extensions, ARMv8 EL2): A hypervisor mode that supports Popek and
Goldberg virtualization requirements for the non-secure operation of the CPU.[96][97]
Thread mode (ARMv6-M, ARMv7-M, ARMv8-M): A mode which can be specified as either privileged or
unprivileged. Whether the Main Stack Pointer (MSP) or Process Stack Pointer (PSP) is used can also be
specified in CONTROL register with privileged access. This mode is designed for user tasks in RTOS
environment but it's typically used in bare-metal for super-loop.
Handler mode (ARMv6-M, ARMv7-M, ARMv8-M): A mode dedicated for exception handling (except the
RESET which are handled in Thread mode). Handler mode always uses MSP and works in privileged
level.

Instruction set
The original (and subsequent) ARM implementation was hardwired without microcode, like the much simpler
8-bit 6502 processor used in prior Acorn microcomputers.

The 32-bit ARM architecture (and the 64-bit architecture for the most part) includes the following RISC
features:

Load–store architecture.
No support for unaligned memory accesses in the original version of the architecture. ARMv6 and later,
except some microcontroller versions, support unaligned accesses for half-word and single-word
load/store instructions with some limitations, such as no guaranteed atomicity.[98][99]
Uniform 16 × 32-bit register file (including the program counter, stack pointer and the link register).
Fixed instruction width of 32 bits to ease decoding and pipelining, at the cost of decreased code density.
Later, the Thumb instruction set added 16-bit instructions and increased code density.
Mostly single clock-cycle execution.

To compensate for the simpler design, compared with processors like the Intel 80286 and Motorola 68020,
some additional design features were used:

Conditional execution of most instructions reduces branch overhead and compensates for the lack of a
branch predictor in early chips.
Arithmetic instructions alter condition codes only when desired.
32-bit barrel shifter can be used without performance penalty with most arithmetic instructions and address
calculations.
Has powerful indexed addressing modes.
A link register supports fast leaf function calls.
A simple, but fast, 2-priority-level interrupt subsystem has switched register banks.

Arithmetic instructions

ARM includes integer arithmetic operations for add, subtract, and multiply; some versions of the architecture
also support divide operations.

ARM supports 32-bit × 32-bit multiplies with either a 32-bit result or 64-bit result, though Cortex-M0 / M0+
/ M1 cores don't support 64-bit results.[100] Some ARM cores also support 16-bit × 16-bit and 32-bit × 16-bit
multiplies.

The divide instructions are only included in the following ARM architectures:
:
Armv7-M and Armv7E-M architectures always include divide instructions.[101]
Armv7-R architecture always includes divide instructions in the Thumb instruction set, but optionally in its
32-bit instruction set.[102]
Armv7-A architecture optionally includes the divide instructions. The instructions might not be
implemented, or implemented only in the Thumb instruction set, or implemented in both the Thumb and
ARM instruction sets, or implemented if the Virtualization Extensions are included.[102]

Registers
Registers across CPU modes
Registers R0 through R7 are the
same across all CPU modes; usr sys svc abt und irq fiq
they are never banked.
R0
Registers R8 through R12 are
R1
the same across all CPU modes
except FIQ mode. FIQ mode has R2
its own distinct R8 through R12
registers. R3

R13 and R14 are banked across R4


all privileged CPU modes except
R5
system mode. That is, each
mode that can be entered R6
because of an exception has its
own R13 and R14. These R7
registers generally contain the
R8 R8_fiq
stack pointer and the return
address from function calls, R9 R9_fiq
respectively.
R10 R10_fiq
Aliases:
R11 R11_fiq
R13 is also referred to as
R12 R12_fiq
SP, the stack pointer.
R14 is also referred to as R13 R13_svc R13_abt R13_und R13_irq R13_fiq
LR, the link register.
R14 R14_svc R14_abt R14_und R14_irq R14_fiq
R15 is also referred to as
PC, the program counter. R15

CPSR
The Current Program Status
Register (CPSR) has the SPSR_svc SPSR_abt SPSR_und SPSR_irq SPSR_fiq
following 32 bits.[103]

M (bits 0–4) is the processor mode bits.


T (bit 5) is the Thumb state bit.
F (bit 6) is the FIQ disable bit.
I (bit 7) is the IRQ disable bit.
A (bit 8) is the imprecise data abort disable bit.
E (bit 9) is the data endianness bit.
IT (bits 10–15 and 25–26) is the if-then state bits.
GE (bits 16–19) is the greater-than-or-equal-to bits.
DNM (bits 20–23) is the do not modify bits.
J (bit 24) is the Java state bit.
:
Q (bit 27) is the sticky overflow bit.
V (bit 28) is the overflow bit.
C (bit 29) is the carry/borrow/extend bit.
Z (bit 30) is the zero bit.
N (bit 31) is the negative/less than bit.

Conditional execution

Almost every ARM instruction has a conditional execution feature called predication, which is implemented
with a 4-bit condition code selector (the predicate). To allow for unconditional execution, one of the four-bit
codes causes the instruction to be always executed. Most other CPU architectures only have condition codes on
branch instructions.[104]

Though the predicate takes up four of the 32 bits in an instruction code, and thus cuts down significantly on
the encoding bits available for displacements in memory access instructions, it avoids branch instructions
when generating code for small if statements. Apart from eliminating the branch instructions themselves,
this preserves the fetch/decode/execute pipeline at the cost of only one cycle per skipped instruction.

An algorithm that provides a good example of conditional execution is the subtraction-based Euclidean
algorithm for computing the greatest common divisor. In the C programming language, the algorithm can be
written as:

int gcd(int a, int b) {


while (a != b) // We enter the loop when a < b or a > b, but not when a == b
if (a > b) // When a > b we do this
a -= b;
else // When a < b we do that (no "if (a < b)" needed since a != b is checked in while
condition)
b -= a;
return a;
}

The same algorithm can be rewritten in a way closer to target ARM instructions as:

loop:
// Compare a and b
GT = a > b;
LT = a < b;
NE = a != b;

// Perform operations based on flag results


if (GT) a -= b; // Subtract *only* if greater-than
if (LT) b -= a; // Subtract *only* if less-than
if (NE) goto loop; // Loop *only* if compared values were not equal
return a;

and coded in assembly language as:

; assign a to register r0, b to r1


loop: CMP r0, r1 ; set condition "NE" if (a != b),
; "GT" if (a > b),
; or "LT" if (a < b)
SUBGT r0, r0, r1 ; if "GT" (Greater Than), then a = a - b
SUBLT r1, r1, r0 ; if "LT" (Less Than), then b = b - a
BNE loop ; if "NE" (Not Equal), then loop
B lr ; return
:
which avoids the branches around the then and else clauses. If r0 and r1 are equal then neither of the SUB
instructions will be executed, eliminating the need for a conditional branch to implement the while check at
the top of the loop, for example had SUBLE (less than or equal) been used.

One of the ways that Thumb code provides a more dense encoding is to remove the four-bit selector from non-
branch instructions.

Other features

Another feature of the instruction set is the ability to fold shifts and rotates into the data processing
(arithmetic, logical, and register-register move) instructions, so that, for example, the statement in C
language:

a += (j << 2);

could be rendered as a one-word, one-cycle instruction:[105]

ADD Ra, Ra, Rj, LSL #2

This results in the typical ARM program being denser than expected with fewer memory accesses; thus the
pipeline is used more efficiently.

The ARM processor also has features rarely seen in other RISC architectures, such as PC-relative addressing
(indeed, on the 32-bit[1] ARM the PC is one of its 16 registers) and pre- and post-increment addressing modes.

The ARM instruction set has increased over time. Some early ARM processors (before ARM7TDMI), for
example, have no instruction to store a two-byte quantity.

Pipelines and other implementation issues

The ARM7 and earlier implementations have a three-stage pipeline; the stages being fetch, decode, and
execute. Higher-performance designs, such as the ARM9, have deeper pipelines: Cortex-A8 has thirteen
stages. Additional implementation changes for higher performance include a faster adder and more extensive
branch prediction logic. The difference between the ARM7DI and ARM7DMI cores, for example, was an
improved multiplier; hence the added "M".

Coprocessors

The ARM architecture (pre-Armv8) provides a non-intrusive way of extending the instruction set using
"coprocessors" that can be addressed using MCR, MRC, MRRC, MCRR, and similar instructions. The
coprocessor space is divided logically into 16 coprocessors with numbers from 0 to 15, coprocessor 15 (cp15)
being reserved for some typical control functions like managing the caches and MMU operation on processors
that have one.

In ARM-based machines, peripheral devices are usually attached to the processor by mapping their physical
registers into ARM memory space, into the coprocessor space, or by connecting to another device (a bus) that
in turn attaches to the processor. Coprocessor accesses have lower latency, so some peripherals—for example,
an XScale interrupt controller—are accessible in both ways: through memory and through coprocessors.

In other cases, chip designers only integrate hardware using the coprocessor mechanism. For example, an
image processing engine might be a small ARM7TDMI core combined with a coprocessor that has specialised
operations to support a specific set of HDTV transcoding primitives.

Debugging
:
All modern ARM processors include hardware debugging facilities, allowing software debuggers to perform
operations such as halting, stepping, and breakpointing of code starting from reset. These facilities are built
using JTAG support, though some newer cores optionally support ARM's own two-wire "SWD" protocol. In
ARM7TDMI cores, the "D" represented JTAG debug support, and the "I" represented presence of an
"EmbeddedICE" debug module. For ARM7 and ARM9 core generations, EmbeddedICE over JTAG was a de
facto debug standard, though not architecturally guaranteed.

The ARMv7 architecture defines basic debug facilities at an architectural level. These include breakpoints,
watchpoints and instruction execution in a "Debug Mode"; similar facilities were also available with
EmbeddedICE. Both "halt mode" and "monitor" mode debugging are supported. The actual transport
mechanism used to access the debug facilities is not architecturally specified, but implementations generally
include JTAG support.

There is a separate ARM "CoreSight" debug architecture, which is not architecturally required by ARMv7
processors.

Debug Access Port

The Debug Access Port (DAP) is an implementation of an ARM Debug Interface.[106] There are two different
supported implementations, the Serial Wire JTAG Debug Port (SWJ-DP) and the Serial Wire Debug Port (SW-
DP).[107] CMSIS-DAP is a standard interface that describes how various debugging software on a host PC can
communicate over USB to firmware running on a hardware debugger, which in turn talks over SWD or JTAG
to a CoreSight-enabled ARM Cortex CPU.[108][109][110][111]

DSP enhancement instructions


To improve the ARM architecture for digital signal processing and multimedia applications, DSP instructions
were added to the set.[112] These are signified by an "E" in the name of the ARMv5TE and ARMv5TEJ
architectures. E-variants also imply T, D, M, and I.

The new instructions are common in digital signal processor (DSP) architectures. They include variations on
signed multiply–accumulate, saturated add and subtract, and count leading zeros.

SIMD extensions for multimedia

Introduced in the ARMv6 architecture, this was a precursor to Advanced SIMD, also named Neon.[113]

Jazelle
Jazelle DBX (Direct Bytecode eXecution) is a technique that allows Java bytecode to be executed directly in
the ARM architecture as a third execution state (and instruction set) alongside the existing ARM and Thumb-
mode. Support for this state is signified by the "J" in the ARMv5TEJ architecture, and in ARM9EJ-S and
ARM7EJ-S core names. Support for this state is required starting in ARMv6 (except for the ARMv7-M profile),
though newer cores only include a trivial implementation that provides no hardware acceleration.

Thumb

To improve compiled code density, processors since the ARM7TDMI (released in 1994[114]) have featured the
Thumb instruction set, which have their own state. (The "T" in "TDMI" indicates the Thumb feature.) When in
this state, the processor executes the Thumb instruction set, a compact 16-bit encoding for a subset of the
ARM instruction set.[115] Most of the Thumb instructions are directly mapped to normal ARM instructions.
The space saving comes from making some of the instruction operands implicit and limiting the number of
possibilities compared to the ARM instructions executed in the ARM instruction set state.
:
In Thumb, the 16-bit opcodes have less functionality. For example, only branches can be conditional, and
many opcodes are restricted to accessing only half of all of the CPU's general-purpose registers. The shorter
opcodes give improved code density overall, even though some operations require extra instructions. In
situations where the memory port or bus width is constrained to less than 32 bits, the shorter Thumb opcodes
allow increased performance compared with 32-bit ARM code, as less program code may need to be loaded
into the processor over the constrained memory bandwidth.

Unlike processor architectures with variable length (16- or 32-bit) instructions, such as the Cray-1 and Hitachi
SuperH, the ARM and Thumb instruction sets exist independently of each other. Embedded hardware, such as
the Game Boy Advance, typically have a small amount of RAM accessible with a full 32-bit datapath; the
majority is accessed via a 16-bit or narrower secondary datapath. In this situation, it usually makes sense to
compile Thumb code and hand-optimise a few of the most CPU-intensive sections using full 32-bit ARM
instructions, placing these wider instructions into the 32-bit bus accessible memory.

The first processor with a Thumb instruction decoder was the ARM7TDMI. All ARM9 and later families,
including XScale, have included a Thumb instruction decoder. It includes instructions adopted from the
Hitachi SuperH (1992), which was licensed by ARM.[116] ARM's smallest processor families (Cortex M0 and
M1) implement only the 16-bit Thumb instruction set for maximum performance in lowest cost applications.

Thumb-2
Thumb-2 technology was introduced in the ARM1156 core, announced in 2003. Thumb-2 extends the limited
16-bit instruction set of Thumb with additional 32-bit instructions to give the instruction set more breadth,
thus producing a variable-length instruction set. A stated aim for Thumb-2 was to achieve code density similar
to Thumb with performance similar to the ARM instruction set on 32-bit memory.

Thumb-2 extends the Thumb instruction set with bit-field manipulation, table branches and conditional
execution. At the same time, the ARM instruction set was extended to maintain equivalent functionality in
both instruction sets. A new "Unified Assembly Language" (UAL) supports generation of either Thumb or
ARM instructions from the same source code; versions of Thumb seen on ARMv7 processors are essentially as
capable as ARM code (including the ability to write interrupt handlers). This requires a bit of care, and use of a
new "IT" (if-then) instruction, which permits up to four successive instructions to execute based on a tested
condition, or on its inverse. When compiling into ARM code, this is ignored, but when compiling into Thumb
it generates an actual instruction. For example:

; if (r0 == r1)
CMP r0, r1
ITE EQ ; ARM: no code ... Thumb: IT instruction
; then r0 = r2;
MOVEQ r0, r2 ; ARM: conditional; Thumb: condition via ITE 'T' (then)
; else r0 = r3;
MOVNE r0, r3 ; ARM: conditional; Thumb: condition via ITE 'E' (else)
; recall that the Thumb MOV instruction has no bits to encode "EQ" or "NE".

All ARMv7 chips support the Thumb instruction set. All chips in the Cortex-A series, Cortex-R series, and
ARM11 series support both "ARM instruction set state" and "Thumb instruction set state", while chips in the
Cortex-M series support only the Thumb instruction set.[117][118][119]

Thumb Execution Environment (ThumbEE)

ThumbEE (erroneously called Thumb-2EE in some ARM documentation), which was marketed as Jazelle
RCT[120] (Runtime Compilation Target), was announced in 2005 and deprecated in 2011. It first appeared in
the Cortex-A8 processor. ThumbEE is a fourth instruction set state, making small changes to the Thumb-2
extended instruction set. These changes make the instruction set particularly suited to code generated at
runtime (e.g. by JIT compilation) in managed Execution Environments. ThumbEE is a target for languages
such as Java, C#, Perl, and Python, and allows JIT compilers to output smaller compiled code without
reducing performance.
:
New features provided by ThumbEE include automatic null pointer checks on every load and store instruction,
an instruction to perform an array bounds check, and special instructions that call a handler. In addition,
because it utilises Thumb-2 technology, ThumbEE provides access to registers r8–r15 (where the Jazelle/DBX
Java VM state is held).[121] Handlers are small sections of frequently called code, commonly used to
implement high level languages, such as allocating memory for a new object. These changes come from
repurposing a handful of opcodes, and knowing the core is in the new ThumbEE state.

On 23 November 2011, Arm deprecated any use of the ThumbEE instruction set,[122] and Armv8 removes
support for ThumbEE.

Floating-point (VFP)
VFP (Vector Floating Point) technology is a floating-point unit (FPU) coprocessor extension to the ARM
architecture[123] (implemented differently in Armv8 – coprocessors not defined there). It provides low-cost
single-precision and double-precision floating-point computation fully compliant with the ANSI/IEEE Std
754-1985 Standard for Binary Floating-Point Arithmetic. VFP provides floating-point computation suitable
for a wide spectrum of applications such as PDAs, smartphones, voice compression and decompression, three-
dimensional graphics and digital audio, printers, set-top boxes, and automotive applications. The VFP
architecture was intended to support execution of short "vector mode" instructions but these operated on each
vector element sequentially and thus did not offer the performance of true single instruction, multiple data
(SIMD) vector parallelism. This vector mode was therefore removed shortly after its introduction,[124] to be
replaced with the much more powerful Advanced SIMD, also named Neon.

Some devices such as the ARM Cortex-A8 have a cut-down VFPLite module instead of a full VFP module, and
require roughly ten times more clock cycles per float operation.[125] Pre-Armv8 architecture implemented
floating-point/SIMD with the coprocessor interface. Other floating-point and/or SIMD units found in ARM-
based processors using the coprocessor interface include FPA, FPE, iwMMXt, some of which were
implemented in software by trapping but could have been implemented in hardware. They provide some of the
same functionality as VFP but are not opcode-compatible with it. FPA10 also provides extended precision, but
implements correct rounding (required by IEEE 754) only in single precision.[126]

VFPv1
Obsolete
VFPv2
An optional extension to the ARM instruction set in the ARMv5TE, ARMv5TEJ and ARMv6 architectures.
VFPv2 has 16 64-bit FPU registers.
VFPv3 or VFPv3-D32
Implemented on most Cortex-A8 and A9 ARMv7 processors. It is backward-compatible with VFPv2,
except that it cannot trap floating-point exceptions. VFPv3 has 32 64-bit FPU registers as standard, adds
VCVT instructions to convert between scalar, float and double, adds immediate mode to VMOV such
that constants can be loaded into FPU registers.
VFPv3-D16
As above, but with only 16 64-bit FPU registers. Implemented on Cortex-R4 and R5 processors and the
Tegra 2 (Cortex-A9).
VFPv3-F16
Uncommon; it supports IEEE754-2008 half-precision (16-bit) floating point as a storage format.
VFPv4 or VFPv4-D32
Implemented on Cortex-A12 and A15 ARMv7 processors, Cortex-A7 optionally has VFPv4-D32 in the
case of an FPU with Neon.[127] VFPv4 has 32 64-bit FPU registers as standard, adds both half-
precision support as a storage format and fused multiply-accumulate instructions to the features of
VFPv3.
VFPv4-D16
As above, but it has only 16 64-bit FPU registers. Implemented on Cortex-A5 and A7 processors in the
case of an FPU without Neon.[127]
VFPv5-D16-M
:
Implemented on Cortex-M7 when single and double-precision floating-point core option exists.

In Debian Linux and derivatives such as Ubuntu and Linux Mint, armhf (ARM hard float) refers to the
ARMv7 architecture including the additional VFP3-D16 floating-point hardware extension (and Thumb-2)
above. Software packages and cross-compiler tools use the armhf vs. arm/armel suffixes to differentiate.[128]

Advanced SIMD (Neon)


The Advanced SIMD extension (aka Neon or "MPE" Media Processing Engine) is a combined 64- and 128-bit
SIMD instruction set that provides standardised acceleration for media and signal processing applications.
Neon is included in all Cortex-A8 devices, but is optional in Cortex-A9 devices.[129] Neon can execute MP3
audio decoding on CPUs running at 10 MHz, and can run the GSM adaptive multi-rate (AMR) speech codec at
13 MHz. It features a comprehensive instruction set, separate register files, and independent execution
hardware.[130] Neon supports 8-, 16-, 32-, and 64-bit integer and single-precision (32-bit) floating-point data
and SIMD operations for handling audio and video processing as well as graphics and gaming processing. In
Neon, the SIMD supports up to 16 operations at the same time. The Neon hardware shares the same floating-
point registers as used in VFP. Devices such as the ARM Cortex-A8 and Cortex-A9 support 128-bit vectors, but
will execute with 64 bits at a time,[125] whereas newer Cortex-A15 devices can execute 128 bits at a
time.[131][132]

A quirk of Neon in Armv7 devices is that it flushes all subnormal numbers to zero, and as a result the GCC
compiler will not use it unless -funsafe-math-optimizations, which allows losing denormals, is turned
on. "Enhanced" Neon defined since Armv8 does not have this quirk, but as of GCC 8.2 the same flag is still
required to enable Neon instructions.[133] On the other hand, GCC does consider Neon safe on AArch64 for
Armv8.

ProjectNe10 is ARM's first open-source project (from its inception; while they acquired an older project, now
named Mbed TLS). The Ne10 library is a set of common, useful functions written in both Neon and C (for
compatibility). The library was created to allow developers to use Neon optimisations without learning Neon,
but it also serves as a set of highly optimised Neon intrinsic and assembly code examples for common DSP,
arithmetic, and image processing routines. The source code is available on GitHub.[134]

ARM Helium technology

Helium is the M-Profile Vector Extension (MVE). It adds more than 150 scalar and vector instructions.[135]

Security extensions

TrustZone (for Cortex-A profile)

The Security Extensions, marketed as TrustZone Technology, is in ARMv6KZ and later application profile
architectures. It provides a low-cost alternative to adding another dedicated security core to an SoC, by
providing two virtual processors backed by hardware based access control. This lets the application core
switch between two states, referred to as worlds (to reduce confusion with other names for capability
domains), to prevent information leaking from the more trusted world to the less trusted world. This world
switch is generally orthogonal to all other capabilities of the processor, thus each world can operate
independently of the other while using the same core. Memory and peripherals are then made aware of the
operating world of the core and may use this to provide access control to secrets and code on the device.[136]

Typically, a rich operating system is run in the less trusted world, with smaller security-specialised code in the
more trusted world, aiming to reduce the attack surface. Typical applications include DRM functionality for
controlling the use of media on ARM-based devices,[137] and preventing any unapproved use of the device.
:
In practice, since the specific implementation details of proprietary TrustZone implementations have not been
publicly disclosed for review, it is unclear what level of assurance is provided for a given threat model, but they
are not immune from attack.[138][139]

Open Virtualization[140] is an open source implementation of the trusted world architecture for TrustZone.

AMD has licensed and incorporated TrustZone technology into its Secure Processor Technology.[141] Enabled
in some but not all products, AMD's APUs include a Cortex-A5 processor for handling secure
processing.[142][143][144] In fact, the Cortex-A5 TrustZone core had been included in earlier AMD products,
but was not enabled due to time constraints.[143]

Samsung Knox uses TrustZone for purposes such as detecting modifications to the kernel, storing certificates
and attestating keys.[145]

TrustZone for Armv8-M (for Cortex-M profile)

The Security Extension, marketed as TrustZone for Armv8-M Technology, was introduced in the Armv8-M
architecture. While containing similar concepts to TrustZone for Armv8-A, it has a different architectural
design, as world switching is performed using branch instructions instead of using exceptions. It also supports
safe interleaved interrupt handling from either world regardless of the current security state. Together these
features provide low latency calls to the secure world and responsive interrupt handling. ARM provides a
reference stack of secure world code in the form of Trusted Firmware for M and PSA Certified.

No-execute page protection

As of ARMv6, the ARM architecture supports no-execute page protection, which is referred to as XN, for
eXecute Never.[146]

Large Physical Address Extension (LPAE)


The Large Physical Address Extension (LPAE), which extends the physical address size from 32 bits to 40 bits,
was added to the Armv7-A architecture in 2011.[147]

The physical address size may be even larger in processors based on the 64-bit (Armv8-A) architecture. For
example, it is 44 bits in Cortex-A75 and Cortex-A65AE.[148]

Armv8-R and Armv8-M


The Armv8-R and Armv8-M architectures, announced after the Armv8-A architecture, share some features
with Armv8-A. However, Armv8-M does not include any 64-bit AArch64 instructions, and Armv8-R originally
did not include any AArch64 instructions; those instructions were added to Armv8-R later.

Armv8.1-M

The Armv8.1-M architecture, announced in February 2019, is an enhancement of the Armv8-M architecture.
It brings new features including:

A new vector instruction set extension. The M-Profile Vector Extension (MVE), or Helium, is for signal
processing and machine learning applications.
Additional instruction set enhancements for loops and branches (Low Overhead Branch Extension).
Instructions for half-precision floating-point support.
Instruction set enhancement for TrustZone management for Floating Point Unit (FPU).
New memory attribute in the Memory Protection Unit (MPU).
:
Enhancements in debug including Performance Monitoring Unit (PMU), Unprivileged Debug Extension,
and additional debug support focus on signal processing application developments.
Reliability, Availability and Serviceability (RAS) extension.

64/32-bit architecture

Armv8

Armv8-A

Announced in October 2011,[14] Armv8-A (often called ARMv8 while the


Armv8-R is also available) represents a fundamental change to the ARM
architecture. It adds an optional 64-bit architecture named "AArch64" and Armv8-A Platform with Cortex
the associated new "A64" instruction set. AArch64 provides user-space A57/A53 MPCore big.LITTLE
compatibility with Armv7-A, the 32-bit architecture, therein referred to as CPU chip
"AArch32" and the old 32-bit instruction set, now named "A32". The
Thumb instruction set is referred to as "T32" and has no 64-bit
counterpart. Armv8-A allows 32-bit applications to be executed in a 64-bit OS, and a 32-bit OS to be under the
control of a 64-bit hypervisor.[1] ARM announced their Cortex-A53 and Cortex-A57 cores on 30 October
2012.[71] Apple was the first to release an Armv8-A compatible core in a consumer product (Apple A7 in
iPhone 5S). AppliedMicro, using an FPGA, was the first to demo Armv8-A.[149] The first Armv8-A SoC from
Samsung is the Exynos 5433 used in the Galaxy Note 4, which features two clusters of four Cortex-A57 and
Cortex-A53 cores in a big.LITTLE configuration; but it will run only in AArch32 mode.[150]

To both AArch32 and AArch64, Armv8-A makes VFPv3/v4 and advanced SIMD (Neon) standard. It also adds
cryptography instructions supporting AES, SHA-1/SHA-256 and finite field arithmetic.[151] AArch64 was
introduced in Armv8-A and its subsequent revision. AArch64 is not included in the 32-bit Armv8-R and
Armv8-M architectures.

Armv8-R

Optional AArch64 support was added to the Armv8-R profile, with the first ARM core implementing it being
the Cortex-R82.[152] It adds the A64 instruction set.

Armv9

Armv9-A

Announced in March 2021, the updated architecture places a focus on secure execution and
compartmentalisation.[153][154]

Arm SystemReady
Arm SystemReady (https://www.arm.com/architecture/system-architectures/systemready-certification-progr
am), formerly named Arm ServerReady, is a certification program that helps land the generic off-the-shelf
operating systems and hypervisors on to the Arm-based systems from datacenter servers to industrial edge
and IoT devices. The key building blocks of the program are the specifications for minimum hardware and
firmware requirements that the operating systems and hypervisors can rely upon. These specifications are:

Base System Architecture (BSA) (https://developer.arm.com/documentation/den0094/latest) and the


market segment specific supplements (e.g., Server BSA supplement (https://developer.arm.com/document
:
ation/den0029/latest))
Base Boot Requirements (BBR) (https://developer.arm.com/documentation/den0044/latest) and Base Boot
Security Requirements (BBR) (https://developer.arm.com/documentation/den0107/latest)

These specifications are co-developed by Arm and its partners in the System Architecture Advisory Committee
(SystemArchAC).

Architecture Compliance Suite (ACS) is the test tools that help to check the compliance of these specifications.
The Arm SystemReady Requirements Specification (https://developer.arm.com/documentation/den0109/lat
est) documents the requirements of the certifications.

This program was introduced by Arm in 2020 at the first DevSummit event. Its predecessor Arm ServerReady
was introduced in 2018 at the Arm TechCon event. This program currently includes four bands:

SystemReady SR: this band is for servers that support operating systems and hypervisors that expect
UEFI, ACPI and SMBIOS interfaces. Windows Server, Red Hat Enterprise Linux and VMware ESXi-Arm
require these interfaces while other Linux and BSD distros can also support.
SystemReady LS: this band is for servers that hyperscalers use to support Linux operating systems that
expect LinuxBoot firmware along with the ACPI and SMBIOS interfaces.
SystemReady ES: this band is for the industrial edge and IoT devices that support operating systems and
hypervisors that expect UEFI, ACPI and SMBIOS interfaces. Windows IoT Enterprise, Red Hat Enterprise
Linux and VMware ESXi-Arm require these interfaces while other Linux and BSD distros can also support.
SystemReady IR: this band is for the industrial edge and IoT devices that support operating systems that
expect UEFI and devicetree interfaces. Embedded Linux (e.g., Yocto) and some Linux/BSD distros (e.g.,
Fedora, Ubuntu, Debian and OpenSUSE) can also support.

PSA Certified
PSA Certified, formerly named Platform Security Architecture, is an architecture-agnostic security framework
and evaluation scheme. It is intended to help secure Internet of Things (IoT) devices built on system-on-a-chip
(SoC) processors.[155] It was introduced to increase security where a full trusted execution environment is too
large or complex.[156]

The architecture was introduced by Arm in 2017 at the annual TechCon event.[157][158] Although the scheme
is architecture agnostic, it was first implemented on Arm Cortex-M processor cores intended for
microcontroller use. PSA Certified includes freely available threat models and security analyses that
demonstrate the process for deciding on security features in common IoT products.[159] It also provides freely
downloadable application programming interface (API) packages, architectural specifications, open-source
firmware implementations, and related test suites.[160]

Following the development of the architecture security framework in 2017, the PSA Certified assurance
scheme launched two years later at Embedded World in 2019.[161] PSA Certified offers a multi-level security
evaluation scheme for chip vendors, OS providers and IoT device makers.[162] The Embedded World
presentation introduced chip vendors to Level 1 Certification. A draft of Level 2 protection was presented at
the same time.[163] Level 2 certification became a usable standard in February 2020.[164]

The certification was created by PSA Joint Stakeholders to enable a security-by-design approach for a diverse
set of IoT products. PSA Certified specifications are implementation and architecture agnostic, as a result they
can be applied to any chip, software or device.[165][163] The certification also removes industry fragmentation
for IoT product manufacturers and developers.[166]

Operating system support


:
32-bit operating systems

Historical operating systems

The first 32-bit ARM-based personal computer, the Acorn Archimedes, was originally intended to run an
ambitious operating system called ARX. The machines shipped with RISC OS which was also used on later
ARM-based systems from Acorn and other vendors. Some early Acorn machines were also able to run a Unix
port called RISC iX. (Neither is to be confused with RISC/os, a contemporary Unix variant for the MIPS
architecture.)

Embedded operating systems

The 32-bit ARM architecture is supported by a large number of embedded and real-time operating systems,
including:

A2
Android
ChibiOS/RT
Deos
DRYOS
eCos
embOS
FreeBSD
FreeRTOS
INTEGRITY
Linux
Micro-Controller Operating Systems
Mbed
MINIX 3
MQX
Nucleus PLUS
NuttX
Operating System Embedded (OSE)
OS-9[167]
Pharos[168]
Plan 9
PikeOS[169]
QNX
RIOT
RTEMS
RTXC Quadros
SCIOPTA[170]
ThreadX
TizenRT
T-Kernel
VxWorks
Windows Embedded Compact
Windows 10 IoT Core
:
Windows 10 IoT Core
Zephyr

Mobile device operating systems

The 32-bit ARM architecture is the primary hardware environment for most mobile device operating systems
such as:

Android
BlackBerry OS/BlackBerry 10
ChromeOS
Mobian
Sailfish
postmarketOS
Tizen
Ubuntu Touch
webOS

Formerly, but now discontinued:

Bada
Firefox OS
MeeGo
Newton OS
iOS 10 and earlier
Symbian
Windows 10 Mobile
Windows RT
Windows Phone
Windows Mobile

Desktop and server operating systems

The 32-bit ARM architecture is supported by RISC OS and by multiple Unix-like operating systems including:

FreeBSD
NetBSD
OpenBSD
OpenSolaris[171]
several Linux distributions, such as:
Debian
Armbian
Gentoo
Ubuntu
Raspberry Pi OS (formerly Raspbian)
Slackware

64-bit operating systems


:
Embedded operating systems

INTEGRITY[172]
OSE[173]
SCIOPTA[170]
seL4[174]
Pharos[168]
FreeRTOS
QNX[175]
Zephyr

Mobile device operating systems

Android supports Armv8-A in Android Lollipop (5.0) and later.


iOS supports Armv8-A in iOS 7 and later on 64-bit Apple SoCs. iOS 11 and later only supports 64-bit ARM
processors and applications.
Mobian
PostmarketOS
Arch Linux ARM
Manjaro[176]

Desktop and server operating systems

Support for Armv8-A was merged into the Linux kernel version 3.7 in late 2012.[177] Armv8-A is supported
by a number of Linux distributions, such as:

Debian[178][179]
Armbian
Alpine Linux
Ubuntu[180]
Fedora[181]
openSUSE[182]
SUSE Linux Enterprise[183]
RHEL[184]
Raspberry Pi OS (formerly Raspbian. Beta version as of early 2022)
Support for Armv8-A was merged into FreeBSD in late 2014.[185]
OpenBSD has Armv8 support as of 2017.[186]
NetBSD has Armv8 support as of early 2018.[187]
Windows - Windows 10 runs 32-bit "x86 and 32-bit ARM applications",[188] as well as native ARM64
desktop apps;[189][190] Windows 11 does so as well. Support for 64-bit ARM apps in the Microsoft Store
has been available since November 2018.[191]
macOS has ARM support starting with macOS Big Sur as of late 2020.[192] Rosetta 2 adds support for
x86-64 applications but not virtualization of x86-64 computer platforms.[193]

Porting to 32- or 64-bit ARM operating systems


:
Windows applications recompiled for ARM and linked with Winelib, from the Wine project, can run on 32-bit
or 64-bit ARM in Linux, FreeBSD, or other compatible operating systems.[194][195] x86 binaries, e.g. when
not specially compiled for ARM, have been demonstrated on ARM using QEMU with Wine (on Linux and
more), but do not work at full speed or same capability as with Winelib.

Notes
a. Using 32-bit words, 4 Mbit/second corresponds to 1 MIPS.
b. Available references do not mention which design team this was, but given the timing and known history of
designs of the era, it is likely this was the National Semiconductor team whose NS32016 suffered from a
large number of bugs.
c. Matt Evans notes that it appears the faster versions were simply binned higher, and appear to have no
underlying changes.[36]

See also
Amber – an open-source ARM-compatible processor core
Electronics portal
AMULET – an asynchronous implementation of the ARM architecture
Apple silicon
ARM Accredited Engineer – certification program
ARM big.LITTLE – ARM's heterogeneous computing architecture

DynamIQ
ARMulator – an instruction set simulator
Comparison of ARM processors
Meltdown (security vulnerability)[196]
Reduced instruction set computer (RISC)
RISC-V
Spectre (security vulnerability)
Unicore – a 32-register architecture based heavily on a 32-bit ARM

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ARM Limited (2020–2022). "Arm Architecture Reference Manual Supplement - Armv8, for Armv8-R
AArch64 architecture profile" (https://developer.arm.com/documentation/ddi0600/latest/). ARM
documentation. Retrieved 24 August 2022.
ARM Limited (2015–2022). "Armv8-M Architecture Reference Manual" (https://developer.arm.com/docume
ntation/ddi0553/latest). ARM documentation. Retrieved 24 August 2022.
ARM Limited (2021). "Arm Armv9-A A64 Instruction Set Architecture" (https://developer.arm.com/documen
tation/ddi0602/latest). ARM documentation. Retrieved 17 July 2021.
"ARM Virtualization Extensions" (https://web.archive.org/web/20131218195900/http://www.futurechips.org/
understanding-chips/arm-virtualization-extensions-introduction-part-1.html). Archived from the original (http
://www.futurechips.org/understanding-chips/arm-virtualization-extensions-introduction-part-1.html) on 18
December 2013.

Quick-reference cards

Instructions

Thumb (https://developer.arm.com/documentation/qrc0006/latest/) Archived (https://web.archive.org/web/2


0200620235725/http://infocenter.arm.com/help/topic/com.arm.doc.qrc0006e/QRC0006_UAL16.pdf) 20
June 2020 at the Wayback Machine
ARM and Thumb-2 (https://developer.arm.com/documentation/qrc0001/latest/) Archived (https://web.archiv
e.org/web/20200620113032/http://infocenter.arm.com/help/topic/com.arm.doc.qrc0001m/QRC0001_UAL.p
df) 20 June 2020 at the Wayback Machine
Vector Floating Point (https://developer.arm.com/documentation/qrc0007/latest/) Archived (https://web.arc
hive.org/web/20200619101951/http://infocenter.arm.com/help/topic/com.arm.doc.qrc0007e/QRC0007_VF
P.pdf) 19 June 2020 at the Wayback Machine

Opcodes
:
Thumb (https://re-eject.gbadev.org/files/ThumbRefV2-beta.pdf) Archived (https://web.archive.org/web/202
20730025833/https://re-eject.gbadev.org/files/ThumbRefV2-beta.pdf) 30 July 2022 at the Wayback
Machine. Additional archives: 22 August 2022 (https://archive.ph/yCfCN).
ARM (https://re-eject.gbadev.org/files/armref.pdf) Archived (https://web.archive.org/web/20220607075242/
https://re-eject.gbadev.org/files/armref.pdf) 7 June 2022 at the Wayback Machine. Additional archives: 22
August 2022 (https://archive.ph/4cO1X).
GNU Assembler Directives (https://re-eject.gbadev.org/files/GasARMRef.pdf) Archived (https://web.archive
.org/web/20220430145554/https://re-eject.gbadev.org/files/GasARMRef.pdf) 30 April 2022 at the Wayback
Machine. Additional archives: 22 August 2022 (https://archive.ph/USoRU).

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