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The teacher and the learner should be able to select technologies which
can help learners attain the intended outcomes of instruction. If there are
principles to be learned, experiments can be used. For instance, in teaching the
principle “acid reacts on metal,” the students can use a metal container and heat
vinegar in it. Later, the students can investigate the discoloration in the metal
container. The application of this principle can be applied in keeping acid food.
For instance, fruit salads with pineapple should never be kept in metal container
because pineapple is acidic. The result will be spoilage of the food. The process
of performing the experiment is a technology.
The teacher can give modules to the students to work on their own during
the important meetings held during class time. In this case, a module is a
technology which enables the students to work on their lessons in the absence of
a teacher. Sometimes, modular instructions are downloaded from the computer,
so students can avail of it even if at home, in the library or in any place where
they can hook on line.
Below are the brief descriptions of each of the domains of educational technology
Domains Description
Design Establishing a framework to guide in planning the
educational technology
Developmen Using the design or framework, materials are produced
t and developed
Utilization Implementing and using the learning materials used to
enhance knowledge and skills of learners. It is also known
as the action phase.
Evaluation Monitoring, assessing, and giving judgment on the extent
of usefulness of the learning material in achieving the
expected outcomes
Management It is applied in the implementation of all the different
domains and its effect on the outcomes of learning.
Domain 1 – Design
The theory and practice of design includes Instructional System Design (ISD),
Instructional Strategies, and Learner’s characteristics
Technology is based on a theory. Theories are results of experts’ studies.
Technology utilizes theories to build or develop tools and gadgets. The most
related theory to technology is constructivism. Here are some reasons why
constructivism facilitates knowledge construction.
Technology starts with design which includes Instructional System Design (ISD),
Instructional strategies, and learner’s characteristics. ISD provides a framework
to guide the program designer.
DOMAIN 2: Development
DOMAIN 3: Utilization
DOMAIN 4: Management
DOMAIN 5 : Evaluation
This phase shows the different processes involved in judging the worth of the
material produced. The teacher and the students use a variety if evaluation instruments
depending on the skill or knowledge being evaluated like paper-and-pencil test for
knowledge, an attitude scale for attitude and feelings, and performance test for skills.
The teacher also uses rubrics, checklist, rating scale, and authentic assessments.
Technology Focus
Technological Competence
Technological competence refers to the ability to use with ease and confidence
the equipment, tools or gadgets mentioned above.