Professional Documents
Culture Documents
LEONIDAS (Wood)
8 Life
3 Speed –1 +0
HERAKLES (Earth)
6 Life
Greek • Weapon • Polearm ( 2 Hands) 3 Speed +0 –1
Phalanx: When a warrior moves into a space on this 4 Experience –1
weapon’s attack grid, deal 1 damage to that warrior. 1 Damage
The success of the Macedonian phalanx rests with these 6.3- Greek • Warrior • Male
meter pikes. Kairdoskopos: Once per round, after an enemy warrior
Illustration: Chris Appel 1 03/100 moves into your basic attack grid, you may immediately
make a basic attack against that warrior.
(2) LINEN CUIRASS Herakles’ boundless strength and courage eventually earn him a
Greek • Armor • Torso place among the gods on Mount Olympus.
Linothorax: Your defense rolls gain +1 while you have Illustration: Greg Staples 1 11/100
lower life than the attacking warrior.
Glued linen forms the shell of this lightweight breastplate. (4) ZEUS (Earth)
Illustration: Chris Appel 1 04/100 Greek • Inspiration • Deity
Diatagma tou Olimpou: At the beginning of any round,
(6) BUCEPHALUS you may name an ability. That ability has no effect that
Greek • Special • Cavalry round. After you name an ability, discard this card.
Strategike Thesis: Once per round, after you make an Zeus rules Mount Olympus and all the Greek gods who dwell
attack, you may move one space. there.
“Ox Head”, Alexander the Great’s faithful horse, carries him Illustration: Greg Staples 1 12/100
proudly into many battles.
Illustration: Chris Appel 1 05/100
1
(1) KOPIS (1) (0) KOTYNOS
Greek • Special • Item
+2 +1 O Draskelismos Tou Protathliti: Once per round, you may
+0 re-roll your attack roll.
The olive wreath symbolizes victory for the fastest, bravest and
Greek • Weapon • Sword (1 Hand) strongest.
Epithesi!: Attacks with this weapon deal +1 damage if you Illustration: Jason Engle 1 20/100
have moved this turn.
ODA NOBUNAGA (Fire)
Curved blades like the kopis make excellent slashing weapons.
Illustration: Greg Staples 1 13/100 8 Life
3 Speed +0 +0
(5) GREAVES 1 Experience
Greek • Armor • Legs 1 Damage
Exostrakismos: Once per round, you may re-roll one die of Japanese • Warrior • Male
one of your defense rolls. Roukou: You win ties with warriors that do not have the
These lace-able shin guards protect the wearer against missile Roukou ability, regardless of experience.
and melee blows to the lower legs. Nobunaga’s battlefield brilliance has secured his place as one of
Illustration: Greg Staples 1 14/100 the most brutally effective military leaders of all time.
Illustration: Rob Alexander 1 21/100
(4) BELT OF HIPPOLYTE
Greek • Special • Item (6) IZANAGI (Earth)
Zoni Dexiotexnias: You gain +4 Experience. Japanese • Inspiration • Deity
During Herakles’ ninth labor, he is forced to kill Amazonian Zonrei – Reveal: Roll two dice. If the total is less than your
Queen Hippolyte to take her belt back to Eurytheus. experience, gain 2 life.
Illustration: Greg Staples 1 15/100 Izanagi, god of the life and all that is heavenly, creates the
Japanese islands with his sister and wife, Izanami.
MILO OF CROTON (Wood) Illustration: Rob Alexander 1 22/100
8 Life
3 Speed –1 (9) YUMI (1)
8 Experience –1 –1 +2 +2 +2
1 Damage +1
Greek • Warrior • Male
Xoris Fragmo: Your base attacks deal +1 damage while
you have no face-up weapon cards. Japanese • Weapon • Ranged (2 Hands)
Milo’s amazing strength and indomitable pride help him win six Zanshin – Reveal: Attacks with this weapon deal +1
Olympic wrestling tournaments. damage this round.
Illustration: Jason Engle 1 16/100 The Japanese bow is unique in every sense. It is asymmetrical,
over 2 meters in length and fatally accurate.
(6) PYTHAGORAS (Wind) Illustration: Rob Alexander 1 23/100
Greek • Inspiration • Philosophy
Sintomotera Odos – Action: Move one space diagonally. (2) DO
A philosopher and mathematician, Pythagoras challenges Japanese • Armor • Torso
thought with his insight and understanding. Yae: Once per turn, you may re-roll your defense roll.
Illustration: Jason Engle 1 17/100 Eleven to thirteen overlapping plates make the do a very effective
and flexible piece of body armor.
(5) ROPALO (1) Illustration: Rob Alexander 1 24/100
+0 +1 +3 (9) KYUDO
Japanese • Special • Ability
Shuuchuu: Your attack rolls with ranged weapons gain +1.
Greek • Weapon • Bludgeon (1 Hand) Japanese archery, known as kyudo or “the way of the bow”,
Dinato Xtipima – Reveal: Turn your warrior to face any uses Zen meditation as part of the technique.
direction. You may immediately make an attack with this Illustration: Rob Alexander 1 25/100
weapon against each warrior in this weapons attack grid.
NAKANO TAKEKO (Fire)
The ropalo, a large club, is used simply to bludgeon opponents
into submission. 7 Life
Illustration: Jason Engle 1 18/100 3 Speed +0 +0
6 Experience +0
(6) LIONTARI 1 Damage
Greek • Armor • Torso Japanese • Warrior • Female
Apotropi: When you roll doubles on a defense roll, the Roshui-gun: After you hit a warrior with a weapon attack,
attack misses. you may move one space.
The spirit of the Lion courses through the body of whomever As head of the roshui-gun, weapon master Nakano Takeko leads
wears its skin. her female samurai into battle.
Illustration: Jason Engle 1 19/100 Illustration: Drew Baker 1 26/100
2
(8) BOKKEN (1) SAITO MUSASHIBO BENKEI (Fire)
8 Life
+0 +2 3 Speed –1 –1
+1 6 Experience +0
1 Damage
Japanese • Weapon • Sword (1 hand) Japanese • Warrior • Male
Precision: Once per turn, you may re-roll one die on an Toushimanman: After you hit an opponent with a basic
attack roll. attack, they cannot attack you with a weapon this round.
Pair: You may use two “Bokken” cards in this game. A giant of a man, with legendary strength and skill, warrior
Victory with a wooden sword demonstrates superior confidence monk Benkei of the Yamabushi comes to embody some of the
and domination over bladed opponents. greatest qualities of the Japanese warrior.
Illustration: Ezra Tucker 1 27/100 Illustration: Ezra Tucker 1 33/100
3
(5) MUSHA-SHUGYO (Earth) (3) ODIN (Earth)
Japanese • Inspiration • Quest Norse • Inspiration • Deity
Sho Shin – Reveal: For this round, all hits for all players Innsikt: When making attack or defense rolls, only roll one
are critical hits. die. Your roll is equal to the die roll plus the attacking or
Surviving the warrior pilgimage signifies the birth of a true defending opponent’s intiative for this round.
samurai. One-eyed Odin leads the Aesir as the supreme god of the Norse
Illustration: Sam Wood 1 40/100 pantheon.
Illustration: Kev Walker 1 47/100
NINJA (Wind)
7 Life (3) LANGSEAX (2)
3 Speed –1 –1 –1
2 Experience –1 –1 +0 +0
1 Damage +0
Japanese • Warrior • Male
Ninjutsu: Your attacks deal +1 damage while you are not Norse • Weapon • Knife (1 Hand)
in the defending opponent’s basic attack grid. Hurtig: Your attack rolls with this weapon get +1 for each
Shinobi: This warrior may not use two-handed weapons. of your other face-up support cards.
Ninja assassins, “those who move in secrecy”, travel through the The langseax doubles as a long knife and short sword for Norse
shadows towards their mark. warriors.
Illustration: William O’Connor 1 41/100 Illustration: Kev Walker 1 48/100
4
(4) BYRNIES (5) SKEGOX FRANCISCA (1)
Norse • Armor • Torso
Stalwart – Reveal: Add +2 to your defensive rolls for this +1
round. +1
Thousands of interlocking rings make this chain mail count
worth its weight in protection. Norse • Weapon • Axe/Ranged (1 Hand)
Illustration: Alan Pollack 1 54/100 Kaste – Reveal: Deal 1 damage to all warriors not adjacent
to your warrior.
(0) LANGOX (3)
Liten: You may use another weapon in this game.
This throwing axe doubles as an excellent close-range weapon.
+0 Illustration: RK Post 1 61/100
(3) LEITER
Norse • Weapon • Axe (2 Hands) Norse • Armor • Torso
Tung: Your other cards get –2 intiative. Naturlig: Your defense rolls gain +1 if you are a water
A lethal offensive choice, the langox leaves its wielder vulnerable warrior.
on defense. Leather armor is relatively inexpensive and is the most common
Illustration: Alan Pollock 1 55/100 of the Norse armors.
Illustration: RK Post 1 62/100
(5) HJELM
Norse • Armor • Head (5) ELHAZ RUNE
Beskyttelsebriller: When you roll two dice for anything Norse • Special • Mystic
other than attack or defense, you may choose to add or Hellig – Action: Choose a warrior with more life that you.
subtract 2 from the roll. Move to any space in that warriors attack grid.
The Norse helmet is famous for its metal “goggles”, which Norse warriors bear the Elhaz rune as a symbol of protection.
protect the eyes, nose and cheekbones. Illustration: RK Post 1 63/100
Illustration: Alan Pollock 1 56/100
GRETTIR THE STRONG (Metal)
(4) MJOLLNIR 7 Life
Norse • Special • Item 3 Speed –1 –1
Slegge: After you are hit by a basic attack, roll two dice. If 5 Experience
that total is greater than the attacker’s experience, deal 1 1 Damage
damage to that warrior. Norse • Warrior • Male
Mjollnir, Thor’s golden hammer, is so powerful that even Thor Sterk: Your attacks with axes deal +1 damage. Your attack
himself must wear magical iron gauntlets to wield it. rolls that are doubles do not count as critical hits.
Illustration: Alan Pollock 1 57/100 Grettir, outlaw son of Asmund, is the epitome of the warrior
poet. However, ill luck stalks him all his life as does a bad
FREYDIS EIRIKSDOTTIR (Water)
reputation.
7 Life Illustration: David Ho 1 64/100
4 Speed –2 –2
2 Experience +0 (6) LOKI (Wind)
1 Damage Norse • Inspiration • Deity
Norse • Warrior • Female Kneb – Reveal: Choose an opposing warrior’s face-up
Greenlanders and Icelanders leave their homes in search of weapon. If you have a face-up weapon, exchange that card
Vinland, a land shrouded in myth, yet held to be real. Leading for your opponent’s weapon until the end of the round.
these men and women on the quest for this new land is Freydis, God of trickery and mischief, Loki plagues the Aesir with his
daughter of the infamous Eirik the Red, and her husband crafty, often malicious pranks.
Thorvard. Illustration: David Ho 1 65/100
Illustration: RK Post 1 58/100
(3) DANE AXE (0)
(8) TYR (Metal) +0
Norse • Inspiration • Deity +0 +2 +0
Mot: After you make a roll, if any of your dice is a 1, the
roll is considered doubles, even if the dice are different.
Boldest of the Norse gods, Tyr inspires heroism and courage in Norse • Weapon • Axe (2 Hands)
battle. Hogge: This weapon deals +1 damage for each of your
Illustration: RK Post 1 59/100 other face-up support cards.
The six-foot broadax can shear the head from a horse in a single
(5) GRENDEL (Wood)
blow.
Norse • Inspiration • Quest
Illustration: David Ho 1 66/100
Intimidation – Reveal: Choose an opposing warrior and
roll two dice. If the total is greater than that warrior’s (5) BEAR SARK
experience, that warrior must spend an additional action to Norse • Armor • Head
attack this round. Bjorn: Once per round, when you are attacked, force the
Grendel the giant will dine with anyone who enters “his” hall attacker to re-roll their attack roll. Discard this card if the
after dark. result is lower than the original roll.
Illustration: Sam Wood 1 60/100 Wearing this pelt gives the Norse warrior the strength, stamina
and power of the bear itself.
Illustration: David Ho 1 67/100
5
(7) BERSERKERGANGR (5) DE BELLO GALLICO
Norse • Special • Ability Roman • Special • Tome
Vrede: Your attacks deal +1 damage. You take 1 damage Gallia est omnis divisa in partes tres: Your attack rolls
after each of your attacks. gain +1 while the total initiative of all of your cards is
In fits of rage, beserkers and ulfheonars tear through enemy greater than the total initiative of any other warrior’s cards.
lines with inhuman strength and ferocity. Caesar’s scrolls outline his successes and experiences during the
Illustration: David Ho 1 68/100 nine-year long Gallic campaigns.
Illustration: Michael Komarck 1 75/100
JULIUS CAESAR (Earth)
7 Life AMAZONIA (Water)
3 Speed +0 –1 6 Life
3 Experience +0 3 Speed –2 –1 –2
1 Damage 9 Experience +0
Roman • Warrior • Male 1 Damage
Alea Iacta Est: Once per turn, before you roll the dice, the Roman • Warrior • Female
roll is considered to be a 7. Utriusque Manus Compos: You may use up to two
As a priest, lawyer, warrior, general and Caesar, Gaius Julius weapons.
leaves his mark both with his mind and with his sword. Amazonia is the most famous gladiatrix of her time.
Illustration: Michael Komarck 1 69/100 Illustration: Steven Belledin 1 76/100
6
(5) APOLLO (Fire) (5) CASSIS
Roman • Inspiration • Deity Roman • Armor • Head
Cura Dei – Reveal: Your attack rolls gain +1 this round. Galeatur: Your defense rolls gain +1 if you are a metal or
God of art, light and healing, Apollo pulls the sun across the sky water warrior. You gain +1 experience if you are an earth
behind his four horse chariot. or fire warrior.
lllustration: Mark Zug 1 82/100 Roman smiths crafted the cassis to be the most advanced,
comfortable and functional helmet in the Roman Empire.
(7) PILUM (1) Illustration: Alan Pollack Post 1 89/100
+2 +1
+0 +1 (2) SCUTUM
Roman • Special • Shield (1 Hand)
Scutatus: Once per round, after you make a successful
Roman • Weapon • Polearm (1 Hand) attack, roll two dice. If that total is less than or equal to
Perutilis – Action: Discard this card to deal 1 damage to your experience, move the defending warrior one space.
another warrior and discard that warrior’s face up shield This convex, reinforced shield protects the legionary and doubles
card, if any. as a ram with its metal shield boss.
This metal-tipped javelin bends on impact, disabling shields and Illustration: Alan Pollack Post 1 90/100
making it impossible to throw back.
Illustration: Brad Williams 1 83/100 ACHILLES (Fire)
8 Life
(4) LORICAE SEGMENTATA 3 Speed +0
Roman • Armor • Torso 9 Experience –1 –1
Mobilis: When you take more than 2 damage, reduce that 1 Damage
damage to 2. Greek • Warrior • Male
This segmented armor, lightweight and flexible, revolutionizes Iroiki Taxitita – Action: Move one space diagonally.
chest protection. Achilles stands as the greatest and most feared warrior of the
Illustration: Brad Williams 1 84/100 Trojan War.
Illustration: Chris Appel 1 91/100
(6) DISCIPLINA
Roman • Special • Tome (3) THETIS (Water)
Si vis pacem, para bellum: After you make an attack roll, Greek • Inspiration • Deity
you may increase the value of one of the dice by 1 if you Mitriki Agapi: Once per game, re-roll any one die or make
won initiative this turn. If the dice are now doubles, the your opponent re-roll any one die.
attack may result in a critical hit. Daughter of Nereus and Doris, Thetis is the queen of the sea
The exceptional discipline of the Roman troops ensures their nymphs and mother of Achilles.
success across hundreds of battlefields. Illustration: Chris Appel 1 92/100
Illustration: Mark Zug 1 85/100
(8) SARISSA (1)
MAXIMINUS (Earth) –1 +0
8 Life +2 +2
3 Speed +0 –1
3 Experience –1
1 Damage Greek • Weapon • Polearm (1 Hand)
Roman • Warrior • Male Katastrofi panoplias: Opponents’ armor cards produce no
Ardor Deorum: Your attack rolls gain +1 while you have effects during the round they are revealed.
an inspiration in play. This broad-leaf, 2.5-meter spear strikes fear into the hearts of
A giant of a man at over 2.6 meters tall, Maximinus is as those who oppose the Greek hoplite.
unforgiving of his subjects as he is of his enemies. Illustration: Chris Appel 1 93/100
Illustration: Alan Pollack 1 86/100
(5) ARMOR OF HEPHAESTUS
(7) PLUTO (Metal) Greek • Armor • Torso
Roman • Inspiration • Deity Eulogimeni Panoplia: Once per round, when you attack,
Mors Venit: At the end of each player’s turn, that player’s you may make your enemy re-roll their defense roll. Discard
warrior takes 1 damage if they did not hit another warrior this card if the result is lower than their original roll.
this turn. After Hector takes Achilles’ armor, Hephaestus forges a
Lord of the underworld, Pluto rules over the souls of those fallen replacement panoply like nothing ever seen.
in battle. Illustration: Chris Appel 1 94/100
Illustration: Alan Pollack 1 87/100
(1) SHIELD OF HEPHAESTUS
(5) SPATHA (1) Greek • Special • Shield (1 Hand)
Dia Tis Pistis Aminomenos: Your defense rolls gain +1
+1 +1 while you have a face-up inspiration card.
+0 After Achilles’ death, Ajax and Odysseus fight for possession of
this five-layered shield.
Roman • Weapon • Sword (1 Hand) Illustration: Chris Appel 1 95/100
Caedo: After you hit another warrior with this weapon,
your basic attacks against that warrior deal +1 damage this
round.
The spatha is the favorite slashing sword of the Roman cavalry
and barbarian auxiliary.
Illustration: Alan Pollack 1 88/100
7
SPARTACUS (Metal) LEONIDAS I OF SPARTA (Wood)
8 Life 7 Life
3 Speed –1 –1 3 Speed +0
6 Experience 6 Experience +0
1 Damage 1 Damage +0
Roman • Warrior • Male Greek • Warrior • Male
Ars Gladiatoria - 2 Actions: If you have an inspiration in Romaleos: Once per round, one of your attack or defense
play, make an extra attack with one of your weapons. rolls gains a bonus equal to the number of opposing
Thracian gladiator, slave and rebel leader, Spartacus warriors.
emancipates himself and wreaks havoc on the Roman Empire. Improving Odds: When an opposing warrior is defeated,
Illustration: Mark Poole 1 96/100 gain 2 life.
Leonidas leads his troops against the might of Xerxes at
(0) BLOSSIUS OF CUMAE (Water) Thermopylae, even though he knows they will all die.
Roman • Inspiration • Philosopher Illustration: Steven Beladdin 1 P2/10
Primus ultimus erit, atque ultimus primus: If you are a
metal warrior, resolve initiative from lowest to highest this (7) BUSHIDO (Fire)
challenge. Japanese • Inspiration • Code
Stoic philosopher Blossius of Cumae stirs the soul to action, Soujoukouka: If all of your face-up cards are Japanese, all
regardless of the Empire and its laws. of your rolls gain +1.
Illustration: Mark Poole 1 97/100 The seven tenets of bushido are Yuki (valor), Jin (benevolence),
Gi (rectitude), Rei (etiquette), Makoto (honesty), Chugi
(4) SICA (2) (loyalty) and Meiyo (honor).
Illustration: Brad Williams 1 P3/10
+0 +1
+1 NOBUNAGA (Water)
8 Life
Roman • Weapon • Sword (1 Hand) 3 Speed +0
Lamani Incurvata: Attacks with this weapon deal +1 5 Experience +1
damage if the defending warrior has a face-up shield card. 1 Damage –1
Thracian gladiators use this curved, short sword to inflict Japanese • Warrior • Male
damage around their opponents’ shields. Houtan: Every time a reveal ability is used, gain 1 life.
Illustration: Mark Poole 1 98/100 Nobunaga never ceases to surprise his enemies with new and
daring tactics.
(1) OCREA Illustration: Chris Mobler 1 P4/10
Roman • Armor • Legs
Armatura: Your defense rolls gain +1 if you are a metal SHINMEN TAKEZO (Wind)
warrior. 7 Life
This combination of shin and thigh guards protects the 2 Speed –1 +2 –1
gladiator’s legs and ensures vital and continued mobility. 7 Experience
Illustration: Mark Poole 1 99/100 1 Damage
Japanese • Warrior • Male
(4) PARMA
Kyougou: Your attack rolls gain +2. Your attacks with
Roman • Special • Shield (1 Hand)
swords deal +1 damage.
In Vicem Oppugnare: Your attack rolls gain +1 while you Towards the end of his life, Miyamoto Mushashi retires to a
are not in an opponent’s basic attack grid
cave to perfect his understandings of strategy and to scribe the
Lightweight, small, round or square shields are well suited for Gorin No Sho.
arena and melee combat.
Illustration: Carl Frank 1 P5/10
Illustration: Mark Poole 1 100/100
CANUTE I OF DENMARK (Water)
ALEXANDER III OF MACEDON (Water)
7 Life
8 Life
3 Speed –1 –1 –1
3 Speed
4 Experience –1 –1
5 Experience +1 +1
1 Damage
1 Damage
Norse • Warrior • Male
Greek • Warrior • Male
Ydmyk: Once per challenge, at the beginning of a round,
Kalutera einai na kaeis para na argosviseis: If you do not replace all modifiers on all attack grids with “+0” modifiers
win initiative, take 1 damage. You always take the first turn
for that round.
each round. A humble and wise man, Danish King Canute demonstrates the
Alexander has been wounded in battle several times, but that
limits of his power by vainly ordering the sea to retreat.
never prevents him from leading his troops from the front. Illustration: Terese Nielsen 1 P6/10
Illustration: Randy Gallegos 1 P1/10
8
GEAT KING BEOWULF (Earth) (8) EALSWITH (Water)
7 Life Briton • Inspiration • Female
3 Speed +1 For d Cwen: Your attack rolls gain +1 for each point of
4 Experience +0 damage dealt to you during the last round.
1 Damage –1 Married to King Alfred in Winchester, she ruled by his side until
Norse • Warrior • Male his death, after which she took holy vows and became a nun.
Erfaren: Each round, if you win initiative, your attack rolls Her son, Edward, went on to rule England.
gain +1 for that round. If you do not win initiative, your Illustration: Matthew Armstrong 2 02/100
defense rolls gain +1 for that round.
(5) LONGSWORD (2)
After mortally wounding Grendel, Beowulf goes after the
creature's mother as well.
Illustration: Hugh Jameson 1 P7/10 +1 +1
–1
GAIUS JULIUS (Fire)
6 Life Briton • Weapon • Sword ( 1 Hand)
3 Speed +0 Angra Feohte: If you hit an opposing warrior with this
10 Experience +0 weapon, that warrior gets –2 experience for the rest of the
1 Damage +0 game.
Roman • Warrior • Male The primary postures or ready positions for long-swords are
Veni, Vidi, Vici: Once per turn, when you hit a warrior Ochs, Pflug, Alber and Vom Tag. These are; the Ox, the Plow,
with a basic attack, turn that warrior to face any direction. the Fool, the Roof. These correspond to: in the middle (“Plow”),
Ordered by the Senate to conquer Gaul, Gaius Julius will return outside high/horizontal pointing (“Ox”), low (“Fool”), and high
to Rome to proclaim himself Emperor. (“Roof”).
Illustration: Jeremy Jarvis 1 P8/10 Illustration: Matthew Armstrong 2 03/100
SET 2 8 Life
3 Speed +0 +1
4 Experience +0
ALFRED THE GREAT (Earth) 1 Damage
8 Life Briton • Warrior • Female
3 Speed +0 Swift Swidnes: While you have a face-up cavalry card, your
4 Experience +0 +0 attack rolls gain +1 and your support cards gain +2
1 Damage initiative.
Briton • Warrior • Male After she and her two daughters were gravely humiliated by the
Scelden Feohte: At the start of each round, name an ability Romans, Boudicca led a revolt of the Iceni and several other
that gives you a bonus to an attack roll. For that round, that Celtic tribes against the Roman empire. Her forces burned and
ability gives all of your defense rolls a +1 bonus instead of destroyed the three major towns of Londinium, Verulamium and
the attack roll bonus. Camulodunum before being defeated by the Roman military
In addition to repeatedly defeating the invading Danish Vikings, governor, Suetonius Paullinus.
King Alfred the Great pushed for better education and help to Illustration: R. K. Post 2 06/100
make learning important in the lives of his people. He is the only
English king to ever be given the title of “the Great.” (4) RHIANNON (Wind)
Illustration: Matthew Armstrong 2 01/100 Briton • Inspiration • Deity/Cavalry
Wintsang: Each time a cavalry card is revealed (including
this one), gain 1 life.
Goddess of birds and horses, Rhiannon was unjustly accused of
killing her newborn son. She silently accepted her punishment to
carry guests from the gate into the castle on her back. When the
fiend that had kidnapped her son was killed and her son
returned, she was returned her place as queen.
Illustration: R. K. Post 2 07/100
9
(4) GOAF (2) (5) CHAINMAIL SHIRT
+1 +1 Briton • Armor • Torso
+0 Weardian de Ende: Your defense rolls gain +2 against
sword and ranged weapons.
Interlocking iron or steel rings easily turned aside the edge or
Briton • Weapon • Polearm ( 2 Hands ) point of any bladed weapon, Instead of slicing the skin, the
Hæft Strican: After you make a basic attack, you may move wearer would often escape with little more than a bruise.
one space. Illustration: Michael Komark 2 14/100
One of the oldest and most important of all hand weapons, the
(1) MERLIN THE WISE
Celts of Britain favored the spear as their main armament. The
Briton • Special • Male
goaf was primarily used from the back of a chariot.
Illustration: R. K. Post 2 08/100 Æcter of e Drakon: Before rolling, discard this card and
another face-up, non-weapon support cards. If you do, that
(5) BRATT roll gains +3.
Briton • Armor • Torso Attributed with deeds ranging from elevating Arthur to kingship
Tangilen: Your defense rolls gain +2 against polearm and to the construction of Stonehenge, Merlin presided over King
ranged weapons. Arthur’s kingdom.
A coarse woolen cloak, the bratt was an indispensable garment Illustration: Michael Komark 2 15/100
to any northern Celt. Large enough to double as a blanket when
RICHARD THE LIONHEART (Earth)
sleeping outdoors, it could be worn long and sweeping for
warmth and could be folded and draped for ease of movement. 8 Life
Illustration: R. K. Post 2 09/100 3 Speed +0
5 Experience +1 +0
(4) CARPAT 1 Damage
Briton • Special • Cavalry Briton • Warrior • Male/Cavalry
Sie - 2 Actions: Once per round, if you are adjacent to an Fixe Strican: After you miss an attack, your next attack roll
opposing warrior and there is an empty space on the gains +2.
opposite side of them, move to that space and deal 2 Also know as “The Absent King,” during Richard the Lionheart’s
damage to them. ten year reign as the King of England, he spent less than six
With its scythed wheels and light, fast build, the Carpat was months in England. The rest of his reign was spent fighting in
capable of causing great damage to infantry. It was Boudicca’s France, Cyprus and in the Third Crusade against the Sarcacen
greatest weapon against the Roman soldiers. leader Saladin.
Illustration: R. K. Post 2 10/100 Illustration: Greg Staples 2 16/100
10
(8) CHIVALRY GUAN YU (Wood)
Briton • Special • Ideal 7 Life
A Cnihte Honur: Each round, if you win initiative, you may 3 Speed +0 +0
choose to go second. If you do, your attack and defense rolls 6 Experience +0
this round gain +1. 1 Damage
Thou shalt respect all weaknesses, and shalt constitute thyself Chinese • Warrior • Male
the defender of them. Shen su: If you hit with two basic attacks in a single turn,
Illustration: Greg Staples 2 20/100 you immediately gain +1 speed for the rest of the game.
Born a commoner, Guan Yu rose by sheer ability to become one
ROBIN HOOD (Wind)
of the most revered military figures in Chinese history. He was
7 Life instrumental in helping his friend Liu Bei, establish the Su Han
3 Speed –1 +1 –1 kingdom in the province of Schuan.
4 Experience Illustration: Rob Alexander 2 26/100
1 Damage
Briton • Warrior • Male (7) GUAN DI (Aether)
Treowe Ame: You gain +3 experience and your attack rolls Chinese • Inspiration • Deity
gain +1 if you have a ranged weapon. Zhan shi zhi guang – Reveal: Choose either attack or
Becoming the basis of many legends, the earliest Robin Hood defense. For this round, your rolls of that type gain +2 and
was a yeoman, not a wronged nobleman, who haunted your opponent’s rolls of that type gain +1.
Barnsdale Forest. Patron god of the Chinese martial arts, Guan Di symbolizes
Illustration: Jeremy Jarvis 2 21/100 justice, loyalty, righteousness and humility, as well as military
and fighting prowess.
(8) MAID MARION (Water) Illustration: Rob Alexander 2 27/100
Briton • Inspiration • Female
Kidnapen – Reveal: Place this card in any space in the (6) QING LONG YAN YUE DAO (2)
arena. +0 +2
Rescue – Action: Move to this card’s space. +1
“A bonny fine maid of noble degree,
Maid Marion callled by name,
Did live in the North, of excellent worth, Chinese • Weapon • Polearm ( 2 Hands )
For she was a gallant dame.” Puo sui gong ji: After you hit with this weapon, roll two
-Traditional Folk Song dice. If that total is greater than the defender’s experience,
Illustration: Jeremy Jarvis 2 22/100 discard one of the defender’s cavalry or armor support
cards.
(8) LONGBOW (1)
Wielding this Guan Dao, Green Dragon Sable, Guan Yu fought
+3 +3 alongside Liu Bei and Zhang Fei during the late Eastern Han
+2 Dynasty to found one of the three kingdoms of China.
Illustration: Rob Alexander 2 28/100
Briton • Weapon • Ranged ( 2 Hands ) (7) JLANG JUN ZHIL KAI
Percen Feohte: If there are two empty ranks or columns Chinese • Armor • Torso
between you and the defending warrior, this weapon deals Chuan qi zhi kai: At the start of each round, roll two dice.
+1 damage. If that total is even, your defense rolls this round gain +2. If
During the Middle Ages, the national weapon of the English you roll doubles, your attack rolls this round gain +1.
army was the longbow. It was this weapon which conquered Sturdy and supple, the armor of the elite of China could
Wales and Scotland, gave the English their victories in the withstand nearly any blow from a common foot soldier’s
Hundred Years War and permitted England to replace France as weapon.
the foremost military power in Europe. Illustration: Rob Alexander 2 29/100
Illustration: Jeremy Jarvis 2 23/100
(7) TAO YUAN SAN JIE YI
(6) LEATHER JERKIN Chinese • Special • Allies
Briton • Armor • Torso Bai ba xiong di – Reveal: Choose attack roll, defense roll,
Tohte Hyd: Your defense roll against the first attack against or speed. Your opponent loses all bonuses of the chosen type
you each round gains +1. Before you make a defense roll, from card abilities for this round.
you may discard this card. If you do, your defense roll gains Liu Bei, Guan Yu and Zhang Fei, appreciating each other’s
+4. talents and goals, vowed brotherhood in Zhang Fei’s peach
The leather Jerkin, a military garment adapted for civilian use, orchard, swearing to protect each other unto death.
was also known as buff jerkin, as it was made of buff, an oxhide Illustration: Rob Alexander 2 30/100
dressed with oil.
Illustration: Jeremy Jarvis 2 24/100
11
HUA MULAN (Water) (3) YENG WANG YE (Aether)
7 Life Chinese • Inspiration • Deity
3 Speed +0 Si shen zhi hu: After any other card is discarded, discard
4 Experience +1 this card to deal 2 damage to an opponent.
1 Damage +0 Greatest of the Lords of Death, Yeng Wang Ye judges all souls
Chinese • Warrior • Female/Male newly arrived in the land of the dead. He then decides whether
Jing tong qiang: While you have a polearm, your attack to send to a special court for punishment or to put them back on
rolls gain +1. the Wheel of Transmigration.
Su Di: At the start of the game, if there is an opposing Illustration: David Ho 2 37/100
Mongol warrior, gain 2 life and +6 experience.
(2) YUE (2)
Famous for disguising herself as a man, Mulan distinguished
herself as a soldier and was summoned to court by the emperor.
Though he wished to appoint her to high office as a reward, +1 +1
Mulan asked only for a horse to return home. +0
Illustration: James Ryman 2 31/100
Chinese • Weapon • Axe ( 1 Hand )
(3) ZHU RONG (Fire) Unknown: If you hit with this weapon as your first attack
Chinese • Inspiration • Deity of your turn, discard one of the defender’s non-weapon
Zheng yi de tu xi – Reveal: Deal 3 damage to all warriors support cards.
with face-up cavalry cards; deal 1 damage to all other Both ceremonial and functional, the yue axe originated in
warriors. southern China and was in use for thousands of years.
God of fire and the Heavenly Executioner, his domain is the Illustration: David Ho 2 38/100
southern quarter of Heaven, where he rides a tiger and presides
over universal order. (3) BO XIONG JIA
Illustration: James Ryman 2 32/100 Chinese • Armor • Torso
Zu dang: If you are attacked and missed, the attacking
(4) QIANG (1) opponent cannot attack you with their next action this turn.
+2 –1 Lamellar armor is made by binding together metal scales into a
+0 small plate, which is then covered with lacquer to make it
+0 waterproof. These small, light plates are fastened together with
cords of leather, each plate slightly overlapping the other.
Chinese • Weapon • Polearm ( 2 Hands ) Illustration: David Ho 2 39/100
Xuan feng: When you are attacked by an adjacent warrior,
(3) QING GONG PALACE
your defense roll gains +2.
Chinese • Special • Item
Hua Mulan was a spear-master, trained in the use of the long
Dao ta de huang gong – Reveal: Discard this card to play a
and supple qiang, which was the primary weapon of the Chinese
card from any discard pile in its place. If that card has a
infantry for centuries.
reveal ability, use it immediately. Discard that card at the
Illustration: James Ryman 2 33/100
end of this round to its original discard pile.
(3) ZHOU Jie’s palace almost exceeded the technology of his day and, it is
Chinese • Armor • Head said, was built so high that it seemed on the verge of collapsing.
Xue xin: Your defense rolls gain +1 against non-Chinese It was called Qing Gong - the Tottering Palace.
warriors. Opposing cards cannot move you or change your Illustration: David Ho 2 40/100
facing.
SUN TZU (Wind)
Elegant in its simplicity, the helmet of Hua Mulan’s time was a
simple skull-cap that provided protection from swords and 8 Life
thrown spears. 3 Speed –1
Illustration: James Ryman 2 34/100 7 Experience
1 Damage +0 +0
(4) SHENG KAI DE MU LAN HUA Chinese • Warrior • Male
Chinese • Special • Item Wu xing de si lue – Action: Gain +1 speed on your next
Nu xing zhi mei: Before a tied roll is broken by experience, turn.
you may discard this card. If you do, your roll gains +1 and Author of The Art of War, Sun Tzu’s military genius has lived
you gain 2 life. on for over 2 millennia.
The magnolia blossom is the Chinese symbol of feminine beauty. Illustration: William O’Connor 2 41/100
Illustration: James Ryman 2 35/100
(5) YU HUANG SHANG DI (Aether)
JIE THE TYRANT (Fire) Chinese • Inspiration • Deity
6 Life Ming si: At the start of the round, if you did not make any
3 Speed attacks last round, your attack rolls gain +2 and you gain
4 Experience +0 +0 +4 experience for this round.
2 Damage +0 Yu Huang Shang Di is the crown prince of the kingdom of Pure
Chinese • Warrior • Male Felicity and Majestic Heavenly Lights and Ornaments and is
Ba nue zhi li: After you hit a warrior with a critical basic known as the Pure August Jade Emperor.
attack, take 1 damage. Illustration: William O’Connor 2 42/100
The last king of the Xia dynasty and originally a great king and
conqueror, Jie allowed extravagance and decadance to bring
about the ruin of his entire kingdom.
Illustration: David Ho 2 36/100
12
(9) NU GONG (1) (8) HU XION JIA
+2 +2 +1 Chinese • Armor • Torso
Gang tie zhi fu – Action: Your defense rolls gain +2 until
the next time you attack or use this action.
Form-fitted to each user, the breastplate could deflect spear and
Chinese • Weapon • Ranged (2 Hands) arrow blows to the chest while remaining light enough to allow
Zhong chuang shang kou: If you hit an opponent with this easy movement for attacking.
weapon, deal 1 damage to that opponent at the start of the Illustration: Christopher Appel 2 49/100
next round.
(1) BA DUAN JIN
Designed as an alternative to the bow over 2,500 years ago, a
Chinese • Special • Ability
crossbow required less skill to use and could be effectively
deployed by newly trained troops. Jun shi xun lian: If your inspiration and warrior are the
same element, you can attack with your weapon a second
Illustration: William O’Connor 2 43/100
time each round.
(2) SHAN WEN JIA The Eight-Section Brocade is an ideal lifetime exercise and was
Chinese • Armor • Torso used by the troops of Yue Fie to condition themselves for battle.
Wan qiang di kang: When you roll a 1 on a die in a defense Illustration: Christopher Appel 2 50/100
roll, that defense roll gains +3 for each 1 rolled.
As each plate is similar in shape to the Chinese character for CLEOPATRA VII (Aether)
mountain, this armor was often called mountain pattern armor. 6 Life
Illustration: William O’Connor 2 44/100 3 Speed +2
8 Experience
(7) BING FA 1 Damage +2
Chinese • Special • Tome Egyptian • Warrior • Female
Gong qi suo bu shou ye: Once per attack, before your ‘fd: At the start of each round, if there is an opposing male
attack roll, you may choose to reduce the roll by 3. If you warrior, you may move one space.
do, that attack deals +1 damage. Born into a crumbling Egypt slowly losing ground to the
“The art of war is of vital importance to the State. It is a matter expanding Roman Empire, Cleopatra used every tool at her
of life and death, a road either to safety or to ruin. Hence it is a disposal to maintain independence and return her nation to the
subject of inquiry which can on no account be neglected. -Sun glory that it once held.
Tzu, The Art of War Illustration: Terese Nielsen 2 51/100
Illustration: William O’Connor 2 45/100
(4) AST (Aether)
YUE FEI (Water) Egyptian • Inspiration • Deity
8 Life Nfr: Opposing cards cannot discard your support cards.
1 Speed +1 Xwi: After you hit an opponent, you may discard this card
3 Experience to gain 1 life and deal 1 damage to the defending warrior.
1 Damage +1 +0 By tricking Ra, the great mother-goddess Ast was able to gain his
Chinese • Warrior • Male powers. She was a healer and the great magician of the gods.
Han dong shan feng: You gain +1 speed for each of your Illustration: Terese Nielsen 2 52/100
face-up support cards.
(3) B’GSW (1)
During the Song-Dynasty, Yue Fei achieved national warrior-
hero status in fighting back the invasion of the Jin Tribe. After is
death, the Song Dynasty abandoned all territory north of the +1 +0
Huai river and fell into a state of weakness and decline. –1
Illustration: Christopher Appel 2 46/100
Egyptian • Weapon • Knife ( 1 Hand )
(1) JIN CHENG BAO GUO (Water) Sft m s’: This weapon deals +2 damage while you are in a
Chinese • Inspiration • Tattoo space directly or diagonally behind your opponent. You may
Zuo yue zhi xin: At the start of each round, you gain +1 have another weapon.
speed this round for each player’s initiative for this round Easily concealed in the linen and silk robes of Cleopatra’s time,
that matches your experience. the dagger was a deadly close-ranged weapon, capable of
“Be loyal and pure to serve your country.” -Tattoo on the back striking with very little warning.
of Yue Fei Illustration: Terese Nielsen 2 53/100
Illustration: Christopher Appel 2 47/100
(7) GOLDEN CORSELET
(6) DAO (2) Egyptian • Armor • Torso
Nw: Your defense rolls gain +3. If you are hit, discard this
+1 card.
+1 After befriending Julius Caesar, Cleopatra was taken to Rome.
She stayed at the house of Caesar and took an active part in the
Chinese • Weapon • Sword ( 1 Hand ) social politics of Rome until he was murdered on the steps of the
Tan xing ren: This weapon can attack any space in your senate.
basic attack grid at +0. Illustration: Terese Nielsen 2 54/100
Used in many styles of kung fu, the dao is often considered the
root of short weapons in China.
Illustration: Christopher Appel 2 48/100
13
(5) HEQA AND WAS SCEPTERS RAMSES II (Fire)
Egyptian • Special • Item ( 1 Hand ) 7 Life
Xq’t inqt: Before you make an attack roll, you may discard 3 Speed +3 +2
this card. If you do, and the attack hits, the attack is a 7 Experience
critical hit. 1 Damage
Scepters offered and represent power and protection. They also Egyptian • Warrior • Male
set the king apart from everyone else and conveyed his Xdb – Action: If you have not made an attack this turn,
authority, both secular and religious. make an attack with double the bonus from the appropriate
Illustration: Terese Nielsen 2 55/100 attack grid. Your other attack rolls this round may not be
increased by abilities or attack grids.
HOREMHEB THE RESTORER (Metal)
Ramses the Great ruled Egypt for over 60 years, building temples
7 Life all along the Nile and creating statues that have stood for
3 Speed +0 +0 thousands of years.
6 Experience +0 Illustration: Michael Komarck 2 61/100
1 Damage
Egyptian • Warrior • Male (2) RA (Fire)
Pr‘’: For each Aether card in play, your attack and defense Egyptian • Inspiration • Deity
rolls gain +1 and your weapon attacks deal +1 damage. Ri’: At the start of each round, if you have less life than all
Ascending to become pharaoh after Tutankhamun’s death, opponents and a special card in play, gain 1 life and deal 1
Horemheb returned the old gods to their rightful place of damage to an opposing warrior. You may use another
worship. inspiration this game.
Illustration: Jim Nelson 2 56/100 Born every morning, dying every night, Ra the sun god traveled
the heavens each day, fighting his great enemy Apep, the snake.
(7) HORUS (Aether) Illustration: Michael Komarck 2 62/100
Egyptian • Inspiration • Deity
Ib ‘nch: Once per roll, after dice are rolled, you may deal (5) MINB (2)
one damage to your warrior. If you do, force any one die to
be re-rolled. +2 +1
Son of Ast (or Isis) and Osiris, Horus fought against his uncle
Seth for control of Egypt. Eventually, he won and exiled Seth to
the Sahara Desert, but not before his eye was destroyed by Seth. Egyptian • Weapon • Ax ( 2 Hands )
Illustration: Jim Nelson 2 57/100 Mnmn: If you miss an attack with this weapon, the next hit
you make with this weapon deals +1 damage.
(3) KHOPESH (2)
Infantry armed with battle axes were typically deployed after the
enemy had been weakened by archers. The axe was more
+0 +0 +1 effective in cutting wounded or fleeing enemies to pieces than it
+0 was in breaking an intact battle line.
Illustration: Michael Komarck 2 63/100
Egyptian • Weapon • Sword ( 1 Hand )
Hd ‘s: If the defender has a polearm, your attack rolls with (1) IKM ‘’T
this weapon gain +2 and this weapon deals +1 damage. Egyptian • Armor • Torso
Edged on the inside or outside curve, or both, the khopesh was a ’ r hnn: When you are hit, the next support card you reveal
significant development in sword technology. Edged on the gains +3 initiative.
outside, the weapon was effective at creating slashing wounds. Mn: At the start of each round, if you won initiative, your
Edged on the inside, it was used for hacking an opponent. defense rolls this round gain +2.
Illustration: Jim Nelson 2 58/100 Used sparingly and only by those who could afford its great cost,
scale armor was worn by attackers in chariots to protect their
(3) MAN-HIGH SHIELD torso from projectile weapons.
Egyptian • Armor • Shield ( 1 Hand ) Illustration: Michael Komarck 2 64/100
Wch’: Your defense rolls gain +1 against 1-handed
weapons. (6) WERERYET
Ikr: At the start of any round, you may discard this card. If Egyptian • Special • Cavalry
you do, your defense rolls get –1 and you gain +1 speed for Hdhd chbn: At the start of the round, if you won initiative,
this round. you may move one space.
With the bow dominating tactical considerations on the Egyptian Used by the Egyptian military for hundreds of years, the
battlefield, the extreme size and bulk of these shields was borne wereryet chariot could travel the desert with great speed and it
out of necessity. provided an excellent platform from which to launch spears and
Illustration: Jim Nelson 2 59/100 arrows.
Illustration: Michael Komarck 2 65/100
(2) UDJAT EYE
Egyptian • Special • Item
Xk’: Each time you roll a 1 on any die, gain 1 life.
The eye of the god Hurus, Udjat means “whole” or
“undamaged” and was reputed to have great healing and
protective power.
Illustration: Jim Nelson 2 60/100
14
SETI I (Aether) (5) KHNUM (Aether)
7 Life Egyptian • Inspiration • Deity
3 Speed +0 +0 M’ ‘n – Reveal: Your next attack deals +1 damage.
6 Experience +1 –1 ’ r hnn: When you are hit, the next support card you reveal
1 Damage gains +3 initiative.
Egyptian • Warrior • Male The progenitor god of Egypt, he created all of the gods and the
Mnch n: You may have two inspirations in play. While you lands. He ruled the waters, both of the rivers and of the sea.
do, your basic attacks deal +1 damage. Illustration: Thomas M Baxa 2 72/100
Seti I waged aggressive campaigns against the Hittites and
(1) NSYWT (1)
Libyans, reclaiming much of Egypt’s prestige abroad. He was
eventually succeeded by his son, Ramses II. +1 +1
Illustration: Alan Pollack 2 66/100 +1
+1
(0) OSIRIS (Earth)
Egyptian • Inspiration • Deity Egyptian • Weapon • Polearm/Ranged Weapon ( 1 Hand )
S’nch: When your are reduced to less than 1 life, instead of Qm’: When you are hit by a non-adjacent opponent, deal 1
defeating your warrior, discard this card to set your life to 1. damage to the attacker.
The god of death and the underworld, Osiris also presided over You may use another weapon.
growth and vegetation. He was married to Ast (or Isis). Osiris One of the earliest types of weapon invented by man, the nsywt,
was killed by his brother, Seth, who tricked him into a coffin a javelin, was little more than a sharpened stick in its earliest
before casting it into the Nile river. incarnation.
Illustration: Alan Pollack 2 67/100 Illustration: Thomas M Baxa 2 73/100
15
(0) SWORD OF MARS (2) (4) KHURIM
Mongol • Armor • Torso
+1 +0 Küiten-i sergeilekü – Reveal: For this round, opponent’s
+0 attacks cannot deal more than the attack's base damage.
The design of the khurim jacket has been virtually unchanged
Mongol • Weapon • Sword ( 1 Hand ) for over a thousand years. It is traditionally worn by horsemen
Amin-tu kürkü qoorlal: If you have less than 3 life and hit to protect them from the fierce Mongolian winters.
your opponent with this weapon, that opponent is reduced Illustration: Raven Mimura 2 84/100
to one life after the attack.
(4) ZHAD
Found by Attila on a forgotten battlefield, he claimed it to be the
Mongol • Special • Polearm ( 2 Hand )
invincible sword of Mars, Roman god of war, and took it for
himself. Am önggerekü – Action: Once per round, roll two dice. If
the total is greater than an adjacent warrior’s initiative for
Illustration: Hugh Jamieson 2 78/100
this round, deal 2 damage to that warrior or 3 damage if
(5) DUULGA you have a face-up cavalry card. You may use another
Mongol • Armor • Head special card in this game.
Mön inar-un tusqal: Once per round, after making a After using num mor and num tom to soften the enemy ranks,
defense roll, you may set the roll equal to the attacking the zhad was employed to break the formations of opposing foot
warrior's initiative for this round. soldiers.
Worn for centuries among the nomadic barbarians of central Illustration: Raven Mimura 2 85/100
and western Asia, helmets of this type protected their wearers
KHUTULUN (Fire)
against the depredations of both battle and climate.
Illustration: Hugh Jamieson 2 79/100 6 Life
3 Speed +0
(4) GÄITÄY GEPRECH 8 Experience +2 –1
Mongol • Special • Ability 1 Damage
Emiyel: When an opponent attacks you and misses, they Mongol • Warrior • Female
take 1 damage if their experience is less than 2. Otherwise, Itegel: After you are missed by a basic attack, gain 1 life.
they get –2 experience for the rest of the game. The niece of Kublai Khan, Khutulun never gave her hand in
In the reign of Attila, the Huns became the terror of the world, marriage, insisting that each suitor best her in a wrestling match
slaughtering cities and destroying civilizations. to win her affections.
Illustration: Hugh Jamieson 2 80/100 Illustration: Steven Belledin 2 86/100
16
KUBLAI KHAN (Wood) SUBEDEI (Fire)
8 Life 7 Life
3 Speed +0 +0 3 Speed –1 +1
7 Experience +0 7 Experience +0
1 Damage 1 Damage
Mongol • Warrior • Male Mongol • Warrior • Male
Jabsartabal labtai ilaydan-a: Your attack rolls gain +1 for Sain-tai tal-a-yi erikü: Once per round, when making an
each of the defender’s support cards that are a different attack roll, you may re-roll one die of the attack roll. If the
culture than the defender. new result of the die is the same as the old result, deal one
Grandson of Genghis Khan, Kublai established the foundations damage to the defending warrior.
of a grand empire in China and Mongolia. He hosted Marco Genghis Khan's most brilliant general, the renowned Subedei
Polo, who returned to Europe with amazing stories of the crushed the Kwarazmian Empire and moved on to subjugate the
mysterious East. Russians and the Cumans.
Illustration: John Donahue 2 91/100 Illustration: Randy Gallegos 2 96/100
17
SET 3 CHARLES MARTEL
7 Life
(Fire)
3 Speed +1 +0
CHARLEMAGNE (Fire)
6 Experience –1
8 Life
1 Damage
3 Speed +1 +0
French • Warrior • Male
6 Experience +1
Inébranlable: After a roll has been made, you may discard
1 Damage a face-up support card you own to force any roll to be re-
French • Warrior • Male rolled. You may choose to give the re-roll +2 or –2.
Férocité inlassable: While you have at least three face-up Imprisoned as a young man by his stepmother, Charles escaped
support cards, your attack rolls gain +2. and established himself as an unyielding leader and military
Victorious in over 60 campaigns and a pioneer of social reforms, commander, stopping the Saracen advance into Europe and
Charlemagne laid the foundations for the Holy Roman Empire. strengthening the rule of the church in his kingdom.
Illustration: William O’Connor 3 01/100 Illustration: Michel Koch 3 06/100
(5) PAPE HADRIEN Ier (Earth) (7) SAINT BONIFACE (Wood)
French • Inspiration • Male French • Inspiration • Deity
Inspiration Divine: When you make a basic attack against Conseil Avisé: If you win a tie or your opponent rolls
a warrior with less experience, the attack roll gains +1. If doubles, your next attack deals +1 damage.
the attack is a critical hit, it deals +1 damage. Traveling with tireless energy and preaching fearlessly
Rarely have the priesthood and the French Empire worked throughout all of France, Saint Boniface eventually met his end
together so harmoniously and with such beneficial results to the at the hands of an angry mob in Frisa.
Church and to humanity as during the lifetimes of Hadrien and Illustration: Michel Koch 3 07/100
Charlemagne.
Illustration: William O’Connor 3 02/100 (6) L’ÉPÉE AUX CINQ CROIX (1)
(5) ÉPÉE CAROLINGIENNE (2)
+2 +1 +3
–1 +1
+1
–1 +0
French • Weapon • Sword (1 Hand)
Acier Sanctifié: Your defense rolls gain +1 for each
French • Weapon • Sword (1 Hand) inspiration the attacker and defender have in play.
Lame Preste: While the defender has a two-handed weapon, At the Battle of Poitiers, Charles Martel inspired his beleaguered
attack rolls with this weapon gain +3. and outnumbered army to stand up to the fearsome Saracen
As sword-smithing technology advanced in the time of cavalry. Their courage and commitment won the day, and it is
Charlemagne, swords became more tapered and the balance of for this that Martel is most remembered.
weight shifted towards the hilt, facilitating faster swings and Illustration: Michel Koch 3 08/100
more precise swordplay.
Illustration: William O’Connor 3 03/100 (5) BROIGNE D’ÉCAILLES
French • Armor • Torso/Legs/Arms
(9) BOUCLIER CAROLINGIEN Posture Défensive: Once per turn, after you make a defense
French • Armor • Shield (1 Hand) roll, you may have the roll gain +3. If you do, you get –1
Prêt à Servir: While an opponent is in your basic attack speed for your next turn.
grid, your defense and basic attack rolls gain +1. You may Only once in the history of armed combat has an army of
use another Armor. infantry without bows and arrows or firearms withstood
Because of their skill with disposable wood construction, armored cavalry. This honor goes to the hauberk-armored men
Charlemagne ordered shield-makers stationed in every district of Charles Martel and his brilliant defensive tactics.
and specifically brought them along on campaigns. Illustration: Michel Koch 3 09/100
Illustration: William O’Connor 3 04/100
(1) MARTEAU DE CAVALERIE
(3) COURONNE IMPÉRIALE French • Special • Item/Bludgeon (1 Hand)
French • Special • Head Coup Fracassant: At the start of each round, roll two dice.
Affirmation d’Autorité – Action: Once per round, roll two If the total is less than an adjacent opponent’s experience,
dice. If the total is greater than your initiative for this deal 1 damage to that warrior and their defense rolls get –1
round, gain 1 life. If the total is less than your experience, this round.
turn one of your support cards face up. At the end of the After witnessing the fearsome effectiveness of the Saracen
round, turn that card face down. If that card is discarded, cavalry, Charles Martel expanded on the traditional tactics of
use its initiative value as normal. the time, and developed new and inventive ways to demonstrate
“It is necessary that every man should seek to the best of his his superiority on the battlefield.
strength and ability to serve God and walk in the way of His Illustration: Michel Koch 3 10/100
precepts; for the Lord Emperor cannot watch over every man in
personal discipline.” -Article of Law
Illustration: William O’Connor 3 05/100
18
ROLAND LE PALADIN (Aether) SAINTE JEANNE D’ARC (Fire)
6 Life 8 Life
3 Speed +2 3 Speed –1 +0
3 Experience +2 3 Experience +0
1 Damage 1 Damage
French • Warrior • Male French • Warrior • Female
Foi jurée: At the start of each round, for each French card Sainte Colère: Your attack rolls gain +1 for each of your
revealed that round, your attack rolls for that round gain Armor cards in play. You may use up to three Armor cards
+1 and you gain 1 life. this game. Your defense rolls can gain a bonus from only
Lord of the Breton March, the most celebrated of the Paladins of one of your cards.
Charlemagne, Roland fought on when all seemed lost, holding At only 17 years of age, she led the armies of France against the
true to his code of ideals even unto death. invading English, inspiring them with her piety, confidence, and
Illustration: Matthew Armstrong 3 11/100 faith.
Illustration: Michael Komarck 3 16/100
(7) CODE DU PALADIN (Earth)
French • Inspiration • Code (5) ARCHANGE MICHEL (Aether)
Miséricorde: Your critical hits deal normal damage. Once French • Inspiration • Ally
per round, when you roll doubles on an attack roll, gain 1 Présence Imposante – Reveal: This round, if you are not
life and immediately make an additional attack with your an Earth or Water warrior, your basic attacks against
weapon if possible. warriors without an Armor card in play deal +1 damage.
Subject of the epic poem “La Chanson de Roland,” Roland was Claiming to have received visions from the Archangel Michael,
said to have refused to call for help or run when faced with Joan of Arc made her way from her family’s village to Charles
overwhelming odds, choosing instead to stand his ground and VII of France. Once there she convinced him to give her supreme
fight to his last breath. command of the French armies.
Illustration: Matthew Armstrong 3 12/100 Illustration: Michael Komarck 3 17/100
–1 +1 –1 +2
–1 +1 +0
19
VERCINGÉTORIX (Wood) ALARICH (Wind)
8 Life 8 Life
3 Speed +1 +1 3 Speed +2 –2 +0
6 Experience +0 8 Experience
1 Damage 1 Damage
French • Warrior • Male Germanic • Warrior • Male
Vigueur Inépuisable: Defense rolls cannot be modified. Zerstörer von Rom: After an ability on a Roman card is
Once per round when you hit, if the defender has no shield used, deal 1 damage to the warrior using the ability.
or Armor cards in play, your attack deals +1 damage. After being crowned king of the Goths and proclaiming
Vercingétorix ably unified the Gallic tribes, adopted the policy of independence from the mighty Roman Empire, he proceeded to
retreating to natural fortifications, and undertook an early conquer vast swaths of territory throughout Europe, and
example of a scorched-earth strategy by burning towns to ultimately sacked Rome herself.
prevent the Roman legions from living off the land. Illustration: Christopher Appel 3 26/100
Illustration: Todd Lockwood 3 21/100
(4) HEIMDAL (Aether)
(4) CAMULOS (Wind) Germanic • Inspiration • Deity
French • Inspiration • Deity Wachsamkeit: You cannot be damaged by any opponent
Rafale: This card’s initiative value cannot be changed. outside of that opponent’s turn.
Attaque Soudaine – Reveal: Make an immediate basic As the watchman of the gods, Heimdal can see one hundred
attack against an adjacent warrior at +0. Turn this card leagues in every direction and can even hear grass grow. He is
face down and swap it with another of your face-down the god of light, and guards Bifrost, the only entrance to Asgard.
cards. Turn the other card face up. At the final conflict of Ragnarok he will kill his age-old enemy,
Wielding an invisible sword, the vicious Celtic god of warfare the evil god Loki.
and the sky was the inspiration for centuries of song, story, and Illustration: Christopher Appel 3 27/100
warfare for his people.
Illustration: Todd Lockwood 3 22/100 (5) GER (2)
+1 +2
(3) ÉPÉE CELTIQUE (1) +0 –1
–1 +1 +0
+1 +0 Germanic • Weapon • Polearm (2 Hands)
Aufgestaute Wut: After you hit with this weapon, if the
French • Weapon • Sword (1 Hand) attack roll was greater than the defender’s experience, this
Ravage: Your attack rolls with swords gain +1. You may weapon deals +1 damage for the rest of the game.
use another sword. If you hit with two sword attacks in a Fighting with the Roman legions as foederati - foreign troops
single turn, gain +1 speed for that turn. under Roman command - Alarich learned tactics that he
Trained to use their surroundings to their advantage, the tribes eventually turned against the very empire that had taught him
of Gaul fought with stealth and guerrilla tactics, ambushing organized warfare.
small groups of troops and retreating to safety when Illustration: Christopher Appel 3 28/100
outnumbered.
Illustration: Todd Lockwood 3 23/100 (6) WOLFSFELL
Germanic • Armor • Torso
(6) BOUCLIER CELTIQUE Wolfsschläue: At the start of each round, if your experience
French • Armor • Shield (1 Hand) is less than each opponents’ initiative for this round, you
Coup de Bouclier: Once per round, when you hit an may move up to one space and your defense rolls this round
opponent, if the highest die of the attack roll is greater than gain +1.
the highest die roll of the defense roll, the attack deals +1 Able to deal with the harsh weather of northern European
damage and you may move the defender one space or rotate winters, local irregular troops were often used by the Roman
them. Empire to suppress rebellions and uprisings in nearby provinces.
Meeting with little organized resistance, Caesar moved his Illustration: Christopher Appel 3 29/100
armies through Gaul using a careful divide-and-conquer
strategy. Vercingetorix successfully united many of the (5) SALARISCHE TOR
independent tribes to fight against the invading conqueror. Germanic • Special • Location
Illustration: Todd Lockwood 3 24/100 Großer Einmarsch: At the start of each round, if an
opponent used a Reveal ability this round, your attack rolls
(0) HARNACHEMENT gain +2 this round.
French • Special • Item With the death of Stilicho, the armies of the Roman Empire were
Dégainer – Reveal: Turn one of your face-down, one- left without a leader capable of stopping Alarich from advancing
handed weapon cards face up. At the end of the round, turn on Rome itself. Alarich pierced Rome’s defenses at the northeast
that card face down. If that card is discarded, use its Salarian Gate and, with that, the city fell.
initiative value as normal. You may use up to two weapons. Illustration: Christopher Appel 3 30/100
Built to carry many different instruments of warfare, the Celtic
war belt also served to protect the lower abdomen.
Illustration: Todd Lockwood 3 25/100
20
ARMINIUS (Wind) FREDEGUNDE (Metal)
8 Life 8 Life
3 Speed +1 +0 3 Speed +0 –1 +1
5 Experience –1 6 Experience –1
1 Damage 1 Damage
Germanic • Warrior • Male Germanic • Warrior • Female
Waldscharmützel: After you take an action to move, your Betrügerischer Plan: You may make two attacks each turn
next attack and defense rolls gain +1. with each of your knives. Your attack rolls gain +1 while
Returning from military training in Rome to his Cherusci you are directly or diagonally behind the defender.
homeland, he raised a great army to fight against the advancing Rising from a lowly palace servant to become the Queen of
Roman armies. In the Teutoburger Wald, he delivered to Rome Soissons, Fredegunde employed intrigue, manipulation, and
her most crushing defeat, as three entire legions vanished assassination in order to secure her kingdom for herself and her
overnight and were never heard from again. son. In a murderous age, she proved that the shadows were the
Illustration: Alan Pollack 3 31/100 most dangerous weapon of all.
Illustration: Todd Lockwood 3 36/100
(9) TIWAZ (Earth)
Germanic • Inspiration • Deity (4) FREYA (Wind)
Freier Himmel: After any player makes a critical hit, you Germanic • Inspiration • Deity
may discard this card. If you do, the hit damages the Folkvang: After you make a roll, you may discard this card
attacker instead of the defender. to set your roll equal to any player’s initiative for that
God of war and the patron god of justice, Tiwaz is the oldest of round.
the gods, inspiring courage and heroism in battle. He sacrificed Goddess of fertility, war, and death, Freya flew between worlds
his right hand to bind the wolf Fenrir, who, if set free, would with the aid of her feathered cloak and each day took half the
devour the sun. At the day of Ragnarok, he will die from his souls of the warriors slain in battle with her to Folkvang.
battle wounds, but not before he slays the hound Garm, the Illustration: Todd Lockwood 3 37/100
guardian of hell.
Illustration: Alan Pollack 3 32/100 (4) VERGIFTETER DOLCH (1)
21
(5) KRIMHILD (Fire) (4) KRIEGSAXT (1)
Germanic • Inspiration • Female
Schildmaid: At the start of any round, you may give all of +1 –1 +0
your attack rolls for that round –1. If you do, gain +2 +1
experience and your defense rolls for that round gain +1.
The beautiful daughter of King Dancrat, she married Siegfried, Germanic • Weapon • Axe (1 Hand)
whom her brothers eventually killed. Vowing revenge, she Schwertbrecher: If the defender has a sword, you may
eventually trapped them and had them beheaded. attack them with this weapon twice each turn, and these
Illustration: Drew Baker 3 42/100 attacks deal +2 damage.
The Germanic commanders utilized their own weaponry and
(3) BALMUNG (1)
strategies along with the tactics taught to them by the Roman
commanders.
+2 –1 +0 Illustration: Randy Gallegos 3 48/100
(3) LORICA HAMATA
Germanic • Weapon • Sword (1 Hand) Germanic • Armor • Torso
Wild um sich schlagen – Action: Once per round, your Anpassungsfähig: Opponents’ attack rolls against you
next attack this round with this weapon deals +2 damage. cannot gain bonuses larger than +3.
Balmung was said to have been forged by Wayland the Smith These ringed shirts provided excellent defense against slashing
for Odin himself. Siegmund won the sword and passed it on to cuts and were also effective against thrusts, whilst remaining
his son Siegfried, who re-forged it after Odin shattered it in very flexible. As there were only interlinking rings to give it
battle. form, the armor suffered little from wear and could be repaired
Illustration: Drew Baker 3 43/100 even when badly damaged.
Illustration: Randy Gallegos 3 49/100
(0) TARNKAPPE
Germanic • Armor • Torso (2) MAGISTER MILITUM
Sich einfügen: Your defense rolls gain +2. If you move Germanic • Special • Title
more than once in a turn or are hit, you lose this bonus until Heldenanerkennung – Reveal: If any player has made a
the start of the next round. critical hit this game, all of your rolls gain +1 for the rest of
Legend speaks of Siegfried’s cloak Tarnkappe, the Cloak of the game.
Darkness, which he used to rescue and woo Brunhild for his Proclaimed Magister Militum, Theoderich was the real power
brother-in-law Gunther. behind the puppet emperors in Rome for nearly three decades.
Illustration: Drew Baker 3 44/100 Illustration: Randy Gallegos 3 50/100
22
(1) ÍYA WAHÚKHEZA (2) (3) HEHÚPAHU HAKSÁ (0)
+2 +1
+0 –1
Native American • Weapon • Polearm (2 Hands) Native American • Weapon • Bludgeon (1 Hand)
Palógya hapá: After an opponent uses an Action Wéeyala s’e Yatáke: Your basic attack rolls gain +2.
ability, you may immediately make an attack with this Learning to fight against the Pawnee, Crow, Utes, and
weapon, if possible. Shoshones, Red Cloud turned his experience against Lieutenant
Chased and outnumbered almost 10 to 1, Colonel William Fetterman, crushing his troops and forcing the
Makataimeshekiakiak’s warriors eluded the United States army United States government to reconsider their Wyoming and
led by General Winfield Scott for months while attempting to Montana expansion plans.
reclaim their lands in Illinois. Illustration: David Ho 3 58/100
Illustration: Terese Nielsen 3 53/100
(2) NAPÉ LÚTA WAHÁHAKA
(7) WAKTÉ WAHÁHAKA Native American • Armor • Shield (1 Hand)
Native American • Armor • Shield (1 Hand) Blihélya Naí’ii: If you have less experience than the
Blihí’iya: Once per round, when you hit with a basic attacker’s initiative for this round, your defense rolls gain
attack, you may have it deal 0 damage. If you do, all of your +2.
rolls this game gain +1. Reserved for those who had successfully provided for their
With circles of feathers to represent the transition from one people, in peacetime the markings represented wisdom,
world to the next, these shields were functional for warfare and responsibility and resourcefulness, while at war they mean
steeped in spiritual tradition. strength, courage and cunning.
Illustration: Terese Nielsen 3 54/100 Illustration: David Ho 3 59/100
23
(4) WAKÍYA WAHÁHAKA (5) WANÁ
I WAHÍPI
Native American • Armor • Shield Native American • Special • Ability
Okíhize Iyótiyekiya: If you are hit, you may reduce the Khiná i
pi – Action: If you are adjacent to a warrior, move
damage to 1. If you do, you get –1 speed on your next turn. to another space adjacent to that warrior. Your next attack
Much more than just protection, a warrior’s shield held great roll this turn gains +2.
significance in ceremony. Even after guns were in widespread “When you get home you must make a dance to continue five
use the Lakota warriors brought their richly decorated shields to days. Dance four successive nights, and the last night keep up
battle. the dance until the morning of the fifth day, when all must bathe
Illustration: Greg Staples 3 64/100 in the river and then disperse to their homes.” -Wovoka, spiritual
leader of the Ghost Dance
(4) HEYÓK
A Illustration: Greg Staples 3 70/100
Native American • Special • Allies
Tawát’elya: Once each round, after an opponent rolls TECUMTHA (Water)
consecutive numbers, deal 1 damage to that warrior. 8 Life
Dedicated to the Thunder Beings, the Thunder Cult epitomized 3 Speed +2
the power of spirituality in warfare. 5 Experience –1 –1
Illustration: Greg Staples 3 65/100 1 Damage
Native American • Warrior • Male
T
AT
ÁKA ÍYOTAKE (Earth) Naí’i i
: Once per round, before you make a defense roll,
7 Life you may choose to reduce the roll by 2. If you do and the
3 Speed +0 +0 attack misses, gain 2 life.
9 Experience +1 A strong leader and a bold adversary, Tecumtha formed a great
1 Damage alliance of Upper-Midwest Native American tribes to fight with
Native American • Warrior • Male/Cavalry the British against the Americans in the war of 1812, where he
Hú
keni: Your attack rolls made during the last action of played an integral part of the capture of Detroit.
your turn gain +2. Illustration: Rob Alexander 3 71/100
With unmatched courage, Sitting Bull defended the lands and
traditions of the Lakota people for decades. (9) HABLÉHEYAPI (Aether)
Illustration: Greg Staples 3 66/100 Native American • Inspiration • Quest
Waáyataya Wa
yá
ke: After any player rolls doubles, gain
(6) WAK
Á T
ÁKA (Wood) +1 speed on your next turn.
Native American • Inspiration • Deity Besides the young, who vision quest at the beginning of the path
Yuwí
yeyapi: This card’s initiative value cannot be to adulthood, a person might choose to call for a vision in order
changed. to ask a favor from the Great Spirit, or as a thank you for gifts
Natá
Hi
glápi – Reveal: Move your warrior up to one received, or simply to realize a closeness with the Great Spirit.
space. Turn this card face down and swap it with another of Illustration: Rob Alexander 3 72/100
your face-down cards. Turn the other card face up.
Sixteen in one, and one in sixteen, the Great Spirit was never (2) ÍYAMILA (1)
born and can never die.
Illustration: Greg Staples 3 67/100 +0 +4 +1
(2) WAHÍ HA
PÍ (1)
Native American • Weapon • Knife (1 Hand)
+1 +1 +1 Zuyá Wiháa Blihéa: Immediately before you attack with
–1 –1 this weapon, you may move up to one space.
Early knives were made from flint or other rock, painstakingly
Native American • Weapon • Axe (1 Hand) chipped or ground to an edge, and bound to a handle using
Opé Okhíamna: After you hit with this weapon, if you do strips of curved hide.
not have an Armor in play, the defender’s attack rolls on Illustration: Rob Alexander 3 73/100
their next turn cannot be increased.
Both a thrown and hand weapon, the tomahawk was a general (8) MAÁU T
OKÁHEYA WAHÁHAKA
purpose tool, used by braves for any number of tasks both in Native American • Armor • Shield (1 Hand)
and out of battle. Iwáyuphiya Naí’i i
: At the end of the round, if you are a
Illustration: Greg Staples 3 68/100 Water warrior and in an opponent’s attack grid, move up to
two spaces.
(6) WANÁI WAHÍPI WAHÁHAKA Always grateful for the arrival of spring, many Native
Native American • Armor • Shield (1 Hand) Americans considered first soaking rain to be a great cleanser of
Namála naí’ii: Your defense rolls gain +3 against the earth, foretold by the behavior of birds, the spiritual
attacks that deal more than their base damage. patrollers of the skies.
The Ghost Dance spread from the Paiute tribe through many Illustration: Rob Alexander 3 74/100
reservations before coming to the Sioux, who developed a
militaristic approach to the ceremony, adding in weapons, (4) WÓPHIYE WAK
Á
shields, and “ghost shirt” armor. Native American • Special • Item
Illustration: Greg Staples 3 69/100 Wótawe – Reveal: Roll one die and place it on this card.
Once each turn, you may swap one of the dice in one of
your rolls with the die on this card. At the end of the round,
increase the die on this card by 1 if possible.
“We are determined to defend our lands and, if it be the Great
Spirit’s will, we wish to leave our bones upon them.” -Tecumtha,
Chief of the Shadows
Illustration: Rob Alexander 3 75/100
24
CALUM III (Water) ROB RUADH MACGRIOGAIR (Earth)
7 Life 7 Life
3 Speed +0 +1 3 Speed +1 –1
8 Experience +1 +0 8 Experience +1
1 Damage 1 Damage +2
Scottish • Warrior • Male Scottish • Warrior • Male
Diongbhaltas – Action: Move to any space in any of your Fear-Claidheimh: Your attack rolls with swords gain +1.
attack grids. Your attack and defense rolls gain +1 against an opponent
Returning to Scotland at the head of an English army to defeat with a sword.
and kill both Macbeth I and Lulach I, Calum reclaimed his Soldier, cattle-rustler, thief, and revolutionary, Rob Roy fought
throne and allied himself with the English until William the in the Jacobite uprising, emerging with a price on his head for
Conqueror became king, whereupon he mercilessly attacked treason; but he could not be brought to justice for many years,
England. always eluding capture and finding new ways to liberate
Illustration: Jim Nelson 3 76/100 belongings and wealth from the rich.
Illustration: Steven Belledin 3 81/100
(2) NAOMH MÀIREID (Aether)
Scottish • Inspiration • Female (5) AR-A-MACH CRÀBHACH (Fire)
Fìor-Choisrigte: After you roll doubles on a non-attack roll, Scottish • Inspiration • Quest
your next attack roll is considered to be doubles. Aon Fhìor-Chreideamh: Warriors without Inspirations in
Coming to the Scottish court as a young lass, this English play cannot gain bonuses to their defense rolls.
princess became the wife of Calum III. In her years as queen, she Dedicated to the restoration of the Stuart kings to the thrones of
reformed both the court and the church, succeeding where many England and Scotland, the Jacobite Uprisings were fought
before her had failed. primarily in Scotland and Ireland.
Illustration: Jim Nelson 3 77/100 Illustration: Steven Belledin 3 82/100
25
RAIBEART BRUS (Metal) SGÀTHACH AN EILEIN SGIATHANAICH (Water)
7 Life 8 Life
3 Speed –1 +0 +1 3 Speed +1
7 Experience +0 4 Experience +0 –1
1 Damage –1 1 Damage +1
Scottish • Warrior • Male Scottish • Warrior • Female
A’ Feitheamh Ri Fàth – Action: Once per round, your Ban-Fhàidh: If your attack roll matches any players’
attack rolls with axes this round gain +1 for each of your initiative for any round, that attack deals +1 damage.
face-up support cards. Your next axe attack this turn deals Warrior queen and master of a martial school on the Isle of
+1 damage. Skye, Queen Sgàthach was a feared and unparalleled
Known as “the Good King Robert”, and one of the most dogged combatant. She was possibly the greatest warrior of her time,
and passionate freedom fighters in history, Robert the Bruce said never to have been bested by a man in single combat.
decisively secured Scottish independence from the English at the Illustration: RK Post 3 91/100
Battle of Bannockburn, despite overwhelming odds.
Illustration: James Ryman 3 86/100 (4) IOMBHAS FORASNA (Aether)
Scottish • Inspiration • Ability
(8) DAMHAN-ALLAIDH LEANTALACH (Wood) Na Bhios Ann: Once per round, after an attack or defense
Scottish • Inspiration • Item roll, you may increase one of the dice you rolled by 1 and
Meanbh-Charaid: If you are a Metal, Wind, or Wood decrease one of the dice your opponent rolled by 1.
warrior, your first attack roll of each round gains +2. One of the techniques used to achieve “illumination,” the
After suffering defeat in battle, Robert the Bruce was forced to Iombhas Forasna was used for poetic inspiration and divination,
take refuge in a cave. While hiding there, he watched a spider and a Druid or a Filidh could be expected to know it after
building a web in the cave’s entrance. The threads were ripped passing through the eighth year of study.
asunder time after time by the wind, but the spider never gave Illustration: RK Post 3 92/100
up and finally succeeded in completing the web. Inspired, Robert
again sought battle, this time at Bannockburn. (7) TUISG NA GRÈIGE (2)
Illustration: James Ryman 3 87/100
+1 +1
(6) TUAGH-CHATHA ALBANNACH (2) +0
+0
+2 +0 Scottish • Weapon • Sword (2 Hands)
–1 Lannan ‘nan Cuairteagan: If you are allowed to have more
than one weapon this game and are an Aether, Water, or
Scottish • Weapon • Axe (1 Hand) Wind warrior, you may attack with this weapon twice each
Innleachd Chunnartach: After an opponent re-rolls, swaps, turn. The second attack roll with this weapon each turn
increases or decreases the value of any number of dice, your gains +2.
next attack with this weapon deals +1 damage. A skilled swordsman using two swords could apply offensive
Favoring the battle axe above all other weapons, Robert the pressure while still being able to parry attacks made against her.
Bruce defeated the English knight Henry de Bohun at the start of Illustration: RK Post 3 93/100
the Battle of Bannockburn.
Illustration: James Ryman 3 88/100 (2) CAITHBHEART-CHUIM LEATHRACH
Scottish • Armor • Torso
(4) CLOGAID PHEMBRIDGE Gluasadachd: At the start of each round, if you did not win
Scottish • Armor • Head initiative, you may immediately take one action. If you do,
Do-chrathte: Once per round, when you are attacked, you get –1 speed this round.
replace your opponent’s modifier from their attack grid with Covering a fighter’s torso, these light and flat pieces of armor
any modifier from any of their attack grids. were often covered in intricate designs that made each one a
Named for Sir Richard Pembridge, these full-face helms provided unique piece of art.
excellent protection to the head and neck, though they limited Illustration: RK Post 3 94/100
both visibility and mobility.
Illustration: James Ryman 3 89/100 (8) CRAOBH NAN CLACH
Scottish • Special • Item
(3) CRÙN NA H-ALBA Binn Ciontaich: At the start of each round, if you win
Scottish • Special • Head initiative, you may rotate an Aether, Fire, or Metal warrior.
Tagair Ùghdaras – Action: If you have no Armor in play, Many an interloper was hanged on the Tree of the Stones: “…
reduce all bonuses to your opponent’s rolls this round to 0. To see the good fruit that grows on the Tree of Stones. Long,
You may use another head card. speckled fruit it is, wind-swayed by its yellow roots, And like
Won through battle and murder, the crown of Scotland men they are with their feet dancing in the void air.”
represented much more than kingship: it represented freedom Illustration: RK Post 3 95/100
gained at terrible cost, the defiance of tyranny, and the
reclamation of a nation.
Illustration: James Ryman 3 90/100
26
UILLEAM UALLAS (Wood) HATTORI HANZO Wind
7 Life 7 Life
3 Speed +0 +1 3 Speed +1 –1 +0
1 Experience 7 Experience +1
1 Damage –2 1 Damage
Scottish • Male • Warrior Japanese • Warrior • Male
Cridhe na Gaisgeachd: Your first attack each round with a Kagekakushi: Once per round, before you make an attack
two-handed non-ranged weapon deals +1 damage. You take with a one-handed weapon, move to the space directly
+1 damage from critical hits. behind an opposing warrior, if possible. If you do, the attack
Winning an overwhelming victory against vastly superior forces roll gains +1 and the damage deals +1 damage.
at the Battle of Stirling Bridge, William Wallace forever secured Born of the Matsudaira clan, he served Tokugawa Ieyasu loyally
his place as a hero to the Scottish people. and usefully and earned the nickname Devil Hanzo in homage to
Illustration: Hugh Jamieson 3 96/100 his great skill with the katana.
Illustration: Matthew Armstrong 3 P11/100
(3) CLUARAN NA H-ALBA (Wood)
Scottish • inspiration • Emblem HERAKLES OF THEBES (Earth)
Cha Togar M’ Fhearg Gun Dìoladh: Once per round, after 6 Life
you are hit by an opponent without an Armor in play, your 3 Speed +1 +1 +0
next attack deals +2 damage. 6 Experience
It is said that a raiding party of Danes attacking a Scottish castle 1 Damage
came by night and took off their shoes to be as quiet as possible. Ellênikê: When you make a basic attack roll, if you have no
Reaching the castle moat, they jumped in to swim across. To item in play, roll three dice and use the sum of all three. If
their surprise, the moat held no water but thistles. Their shouts all three of the dice are the same number, the attack deals
of pain awoke the defenders of the castle, and the Danes fled. triple damage. The attack cannot be a critical hit.
Illustration: Hugh Jamieson 3 97/100 King Eurystheus sent Herakles to capture a white bull that was
terrorizing Crete, after King Minos had offended Poseidon, who
(1) CLAIDHEAMH-MÒR GÀIDHEALACH (2)
cursed the bull with madness.
+0 Illustration: James Ryman 3 P12/100
+1 +0 –1
(6) NAEGLING (3)
27
(5) SETH (Water) (5) ANÚ (Fire)
Egyptian • Inspiration • Deity Irish • Inspiration • Deity
Isft: Each player reveals their support cards in reverse order An Mháthair-Uachtarán – Reveal: Gain 2 life. Choose an
(from left to right). opposing warrior to gain 1 life. All of your rolls during your
God of chaos, he is the embodiment of hostility and even turn this round gain +1.
outright evil. He is also a god of war, deserts, storms, and Anú, goddess of fertility and abundance, birthed the Tuatha dé
foreign lands. Danaan, who, in their turn, passed into mythology as the gods
Illustration: James Ryman 3 P17/100 and goddesses of the Irish Celts.
Illustration: R.K. Post 4 02/100
(3) STONE OF DESTINY
Briton • Special • Item (7) SLEÁ BLADHMADH (2)
This card is also considered a Scottish card. +2
Coronacioun: Before you make a roll, if you do not have a +1 +0
Fire card, pick a number no greater than your experience.
You permanently lose that much experience and add that
amount to this roll. Irish • Weapon • Polearm (2 Hands)
According to legend, the Stone of Destiny came from the Holy Gléchlaíomh: Attacks with this weapon deal +1 damage
Land, where Jacob supposedly used it as a pillow in Biblical while you have a Fire Inspiration in play.
times. After traveling through Egypt, Sicily, Spain, and Ireland, The spear was the most revered of Celtic weapons, with those
it found its home in Scone and with the Dalriadic monarchs. belonging to queens and kings often being exceptional works of
Illustration: Jeremy Jarvis 3 P18/100 art as well as instruments of war.
Illustration: R.K. Post 4 03/100
(7) CHAN ZHANG (1)
+0 +0 +0 (3) BRAT DERG
+0 +0 +0 Irish • Armor • Torso
+0 +0 Seasamh Uasal: Attacks against you cannot gain damage
+0 +0 +0 bonuses if the attacker has fewer cards that match their
Chinese • Weapon • Bludgeon/Polearm (2 Hands) warrior’s culture than you have that match yours.
Feng Mo Zhang Fa: Twice each turn, after an attack misses Medb accentuated her beauty with the richest of colors and
you, you may immediately make an attack against the fabrics. Never were men reticent in trying to win her favor.
attacker, if possible. Illustration: R.K. Post 4 04/100
The monk cudgel made famous by Lu Zhi Shen, the tattooed
monk, is used to disarm opponents or break their weapons while (8) DONN CUAILNGE
raining blows upon all parts of their body. Irish • Special • Ally
Illustration: Szucs Gregory 3 P19/100 Sá: If you hit twice in the same turn, you may immediately
make a basic attack, if possible. This attack deals +1
BATU KHAN (Wood) damage.
7 Life Rucht, the swineherd of King Ochne of the Connaught Sí, fought
3 Speed +1 +0 +0 a bitter rivalry with Friuch, the swineherd of King Bodb, and
9 Experience was eventually transformed into the Donn Cuailnge, the Brown
1 Damage Bull of Cooley.
Mongol • Warrior • Male Illustration: R.K. Post 4 05/100
Altan Ordon Ulus: Once per round, after you make a
BRIAN BORÚ (Fire)
critical hit, you may immediately make another attack of
the same type against the same opponent. 7 Life
Leading the Blue Horde of the Mongol Empire, Batu Khan 3 Speed +1 +1
conquered westward as far as Germany before being recalled to 8 Experience –1
Karakorum to participate in the election of the grand khan. 1 Damage
Many believe that this was all that prevented the Mongols from Irish • Warrior • Male
extending their empire to the Atlantic coasts of Europe. Díoltas: You gain +1 speed during the first round of the
Illustration: Hugh Jameson 3 P20/100 game if you are opposing a Norse warrior.
An Dara Buille – Action: Once each game, make an attack
SET 4
with one of your weapons, if possible. After the attack, set
your experience to 0.
Brian, as a child, witnessed the death of most of his Dal Cais
BENRIG MEDB (Water) tribe, including his mother, at the hands of the Norse. His
7 Life vengeance set him inexorably on the path towards becoming the
3 Speed +2 first and only true High King of Ireland.
Illustration: Alan Pollack 4 06/100
7 Experience –1 +0
1 Damage (4) ÁRD RÍ (Earth)
Irish • Warrior • Female Irish • Inspiration • Quest
Sláintiúil: Twice each round, when an opposing player Muinteartha le Cath: Your attack and defense rolls gain
would gain life, you gain the life instead. +1 against a warrior who has equal or fewer support cards
Queen of Connaught in the first century BC, Medb invaded that match their warrior’s culture than you have that match
Ulster to acquire the magnificent bull of Cooley. By doing this, yours.
she would outdo the possessions of her husband, King Ailill, and Hopelessly bound up in an honorable code of warfare and a
become head of the household. paradoxical tradition of timely betrayal and constant
Illustration: R.K. Post 4 01/100 antagonism, the Celts of Ireland seemed almost inured to the
possibility of unity under a high king.
Illustration: Alan Pollack 4 07/100
28
(5) CLÍABH MÓR (2) (6) GAE BOLG (2)
+2 +0
+1 +0 +1 –1
–1 +0
29
(9) SLEÁ LE SCIAN LE CUMA DUILLEOG (2) (4) MAC AN LUIN (2)
+0 +2
+1 +1 +1 +0
+0 +0 +1
30
(2) TAIAHA (2) (4) MERE (1)
+1 +2
+2 +1 +1 +0
+1 +1 –1
–1
Maori • Weapon • Polearm • Bludgeon (2 Hands) Maori • Weapon • Bludgeon (1 Hand)
Kuruté: Attacks made with this weapon against adjacent Hunga Ora: After you attack with this weapon, gain +1
opponents deal –1 damage. speed this round.
The wooden, tongue-shaped blade of the taiaha carries Mámá: You may use another weapon.
significant meaning in a culture where to stick one’s tongue out A flat war club measuring about twelve inches in length, the
at an enemy is a sign of defiance and an implicit challenge. mere had a round, sharpened top and was often decorated with
Illustration: Drew Baker 4 28/100 koru patterns.
Illustration: Hugh Jamieson 4 33/100
(5) PA
Maori • Armor • Location (8) TE KOHATU-O-HATUPATU
Whakakaha – Reveal: Place this card in any unoccupied Maori • Armor • Location
space in the arena. Haere Ninihi – Reveal: Place this card in any space in the
Whita: If an opposing warrior ends their turn in this card’s arena.
space, deal 1 damage to them. While you are in or adjacent Whakapeke: Once each round, when a warrior in this
to this card’s space, attacks against you cannot gain damage card’s space is dealt damage, they may reduce that damage
bonuses. by 2 to a minimum of 1. After a warrior in this space is
The Maori were able to build these earthen forts almost critically hit, discard this card.
overnight. By the end of the Maori Wars, the evolution of the pa Pursued by Karungaituku, a vicious bird-woman, Hatupatu
had made it an almost impregnable defensive structure. pounded on a large rock, crying “Te kohatu n ei-e matiti
Illustration: Drew Baker 4 29/100 matata”. The rock immediately split open allowing Hatupatu to
leap inside and hide.
(3) HEI-TIKI Illustration: Hugh Jamieson 4 34/100
Maori • Special • Mystic • Item
Te Tuatahi Tangata: At the start of each round, the player (3) KARAKIA
who won initiative that round may choose to go last. If they Maori • Special • Ability
do not, you may turn one of that player’s support cards face- Whakatara: At the start of each round, roll two dice. If this
down. Turn that card face-up at the end of the round. value is odd, your first defense roll this round gains +2. If
In Maori myth, Tiki was the first man. He found the first you roll doubles, each attack against you this round deals 1
woman, Marikoriko, in a pond. Marikoriko seduced him, and less damage, to a minimum of 1.
from their union was born Hine-Kau-Ataata. Karakia are the chants and prayers of Maori ritual. They are a
Illustration: Drew Baker 4 30/100 means of becoming one with the spirits, gods, ancestors and
events of the past that exist in the eternal present of ritual.
HATUPATU (Wood) Illustration: Hugh Jamieson 4 35/100
5 Life
4 Speed +1 +0 KUPE (Water)
3 Experience –1 –1 7 Life
1 Damage 3 Speed +1 –1
Maori • Warrior • Male 4 Experience +1 +0
Whakahaere: The first time you make a critical hit, that hit 1 Damage
deals normal damage and you gain 4 life and +6 Maori • Warrior • Male
experience. Whakahura: At the start of each round, choose an
The youngest of four sons, Hatupatu’s elder siblings bullied him opponent. You may use abilities on that player’s warrior or
remorselessly as a child. However, he grew to become a great support cards that give damage, attack roll or defense roll
warrior of the Arawa tribe, slaying an enemy chief, Raumati, bonuses. Your support cards cannot give bonuses to your
from Tauranga. defense rolls.
Illustration: Hugh Jamieson 4 31/100 After murdering his cousin, Kupe left the ancestral homeland of
the Maori. He sailed across the ocean until his wife, Hine te
(7) TANE MAHUTA (Wood) Aparangi, sighted the islands of New Zealand, which they called
Maori • Inspiration • Deity Aotearoa, Land of the Long White Cloud.
Kaiwhakangaio: Once each round, after you and an Illustration: Szucs Grégory 4 36/100
opponent each roll two dice, if you are a Water, Wind, or
Wood warrior, you may deal 1 damage to your warrior. If (6) TANGAROA (Water)
you do, swap your highest die with the opponent’s highest Maori • Inspiration • Deity
die. Miti: The round this card is revealed, initiative is
God of trees and birds, he was the first son of Ranga-Nui and determined by experience and resolved from lowest to
Papa-Tu-A-Nuku. Gorwing tired of the darkness in which he highest.
lived due to his parents close embrace, he forced them apart, Nga Tai Puhoro – Reveal: Your attack rolls this round get
creating the sky and the earth. +1 against warriors with more experience than this card’s
Illustration: Hugh Jamieson 4 32/100 initiative.
Guardian deity of the oceans and seas, Tangaroa is still honored
by fishermen today, who often keep a piece of coral in their boat
to maintain the god’s favor.
Illustration: Szucs Grégory 4 37/100
31
(2) HUAHUA-TE-RANGI (2) (6) MANAI IKALANAI
+1 –1 +1
+0 –1 +0 +2
32
(2) KOTIATE (1) (3) AKINAKA (2)
+1 –1 +1 +0
+2 +0 –1 +0
33
(9) KAMAN-E HELAL-E IRANI (2) (4) NEYZE-YE DARRANDE (2)
+1 +0 +1 +1 +0
+0 –1
Persian • Weapon • Ranged (2 Hands) Persian • Weapon • Polearm (2 Hands)
Ba Zoor: Your basic attack rolls gain +1. Nagahani: When attacking with this weapon, you may
‘“Such was the number of the barbarians, that when they shot attack each opponent in this weapon’s attack grid. If there is
forth their arrows the sun would be darkened by their only one opponent in this weapon’s attack grid, your attack
multitude.” Diences, not at all frightened by these words … roll gains +2.
answered “Our Persian friend brings us excellent tidings. If they Roughly 7 feet long, these spears were equipped with a broad
darken the sun, we shall have our fight in the shade.”’ — iron spearhead, counterbalanced by a round metal
Herodotus, Histories, Bk 7,227 counterweight. The peculiar appearance of the counterweight led
Illustration: Michael Komarck 4 58/100 to Persian soldiers being referred to as “Apple Bearers”.
Illustration: Carl Frank 4 63/100
(5) SPARA
Persian • Armor • Shield (1 Hand) (6) GERRON
Moha’jar: While you have a ranged weapon, this card Persian • Armor • Shield (1 Hand)
requires 0 hands to use. Bazdarande: You may use another Armor card this game.
Jeld: When you are attacked, if the attacker has moved this Mogheiyat Gereftan: Once each round, re-roll one die of
turn, your defense roll gains +2. one of your defense rolls. After you are attacked, if you
Carried only by the front line of Persian infantry, the spara was rolled doubles on the defense roll, you may move up to one
used to form a shield wall, behind which archers could fire in space.
relative safety. The traditional shield of Persian infantry, the gerron was made
Illustration: Michael Komarck 4 59/100 of wicker covered with leather. In later years, it was replaced by
shields that more closely resembled the Greek hoplon.
(4) ARABE HAYE DARRANDE Illustration: Carl Frank 4 64/100
Persian • Special • Cavalry
Barkhord: Once each round, after moving into a space (3) AMRTAKA
adjacent to an opposing warrior, you may immediately Persian • Special • Ally
make a basic attack against that warrior, if possible. Arayesh Gereftan – Reveal: Place this card in any space in
Greatly favored by the Persians in warfare, scythed chariots the arena.
were used as shock units, often causing enemy soldiers to break Amozesh-e Razmi: When you attack an opponent who is in
from the carnage caused in an initial charge. or is non-diagonally adjacent to this card’s space, your
Illustration: Michael Komarck 4 60/100 attack roll gains +2.
When one of the ten-thousand strong Immortals fell in battle,
DARIUS THE GREAT (Earth) another soldier was immediately promoted to take his place.
7 Life Though each man was mortal, the Amrtaka were undying.
2 Speed +1 –2 Illustration: Carl Frank 4 65/100
8 Experience +1
1 Damage MITHRADATES VI THE GREAT (Wind)
Persian • Warrior • Male 7 Life
Ghahremani: At the beginning of each round, roll two dice. 3 Speed +0 +2
If this total is even, your attack rolls gain +1 for the rest of 8 Experience –1
the game. If this total is odd, your defense rolls gain +1 this 1 Damage
round. If you roll doubles, your next attack deals +1 Persian • Warrior • Male
damage. Jang Salar: At the start of each round, roll two dice. If you
After putting down revolts in Persia, Media, Babylon, and the roll consecutive numbers, move your warrior to any
East, Darius the Great set about reforming his Empire. He later unoccupied space in the arena. If you roll doubles, you may
led campaigns extending into Macedonia, Thrace, and, attack twice with one weapon this round.
according to Herodotus, even as far as the river Volga. Mithradates VI the Great’s military genius represented such a
Illustration: Carl Frank 4 61/100 threat to the Roman Republic that three separate wars against
him were required to secure final victory.
(6) AHURAMAZDA (Aether) Illustration: Matthew Armstrong 4 66/100
Persian • Inspiration • Deity
Mojazat: When you are hit by an attack with a damage (7) DIONYSUS (Water)
bonus, gain +9 initiative next round and +1 speed on your Persian • Inspiration • Deity
next turn. Efrat Kardan – Reveal: If the sum of the initiative of all
Ahuramazdah was the supreme god of the Persian pantheon, the cards revealed this round is even, gain 1 life.
creator of the heavens and the earth. Leader of the Heavenly Harzegi: Once each round, after you gain life, your next
Host, he battles Ahriman to rid the world of evil, darkness, and attack roll gains +2.
deceit. The god of wine and merriment, Dionysus is also associated with
Illustration: Carl Frank 4 62/100 civilizing influences, law and peace. He is also the patron god of
agriculture and the theater.
Illustration: Matthew Armstrong 4 67/100
34
(2) PALTA (2) (4) KONTOS (2)
+0
+1 +0 +1 +0
+1 +1
35
(6) KIRASA (5) TYEGILYAI
Russian • Armor • Torso Russian • Armor • Torso
Ustoichevo Derzhat: Once each round, when you make a Ustanovlennaya Zaschita: Once each turn, when you are
non-attack roll, you may choose for the roll to count as attacked, you may choose to give the attack roll –3. If you
doubles. If you do, your next support card gets –3 initiative. do, your next attack roll gets –1.
Even in an age where gunpowder had come to dominate the Thickly padded to protect its wearer from the cold as well as the
battlefield, a solid sheet of metal still offered protection that blows of enemies on the battlefield, Ivan took to wearing this
could mean the difference between life and death. armor at almost all times.
Illustration: Steven Belledin 4 79/100 Illustration: William O’Connor 4 84/100
36
(5) KOLONTAR (8) BAKHTERETS
Russian • Armor • Torso Russian • Armor • Torso
Neudivlenniy: Once each turn, when you are attacked, if Perecompensirovat: Once each round, when you make a
you did not win initiative this round, make two defense rolls defense roll, roll three dice and use the sum of all three.
and choose which one to use. This roll may not be doubles. The next attack made against
The most exquisite kolontar were reserved for the Tsar, and you this game gains +2.
could fetch a price that was thousands of times more than an A mail coat woven with plate metal strips, bakhterets armor
ordinary person could expect to earn in a year. offered significantly improved protection for its wearer at the
Illustration: Christopher Appel 4 89/100 cost of mobility.
Illustration: John Donahue 4 94/100
(6) RINDI
Russian • Special • Ally (5) MECHNIK
Prevsoiti Chislennostyu: At the start of each round, choose Russian • Special • Title
an opposing warrior and roll two dice. If this total is less Oruzhenosetz – Action: Discard this card to give your next
than the chosen warrior’s experience, that warrior’s attacks attack roll +2 or to put a weapon card from your discard
cannot deal more than base damage this round. Otherwise, pile in this card’s place.
your attack rolls against them gain +1 this round. The mechnik was the Tsar’s sword-carrier, a position of great
The Tsar’s bodyguards were never far from his person. prestige and honor in the court.
Illustration: Christopher Appel 4 90/100 Illustration: John Donahue 4 95/100
37
(2) SHLEM (6) RAPIÈRE (1)
Russian • Special • Head
Uklonitsya: When you are attacked by an attack with a +0 +2 +0
damage bonus or an attack roll bonus greater than +2, you +1 +2
may discard this card. If you do, the attack misses.
The pointed iron helmet was typically Russian, with the top of French • Weapon • Sword (1 Hand)
the helm varying between conical, conical-spherical, and onion- Botte: Once each round, after you move outside of your
domed in shape. turn, you may make an attack with this weapon, if possible.
Illustration: James Ryman 4 100/100 This attack deals +1 damage.
Appearing in the early Renaissance, the rapier was actually
(10) A’PHÌOB MHÒR
quite a cumbersome weapon, suited far more to attack than
Scottish • Special • Item defense. Over time, it evolved into a lighter, faster weapon.
Dualchas Prìseil: At the end of each opponent’s turn, if
Illustration: Jim Pavalec 4 P26/100
they are in the same space they were at the start of their
turn, deal 1 damage to that warrior. (2) SAN JIE GUN (2)
Believed to originate in Sumeria, Celtic migrations introduced +1
the bagpipes throughout Europe. Only in Scotland, however, +0 +2
have they become an integral part of the cultural identity of the +1
people.
Illustration: Randy Gallegos 4 P21/100
Chinese • Weapon • Bludgeon (2 Hands)
D’ARTAGNAN (Water) Shou: Once each round, if your attack roll with this weapon
8 Life is greater than the defense roll plus three, you may
3 Speed +0 +2 immediately make another attack with this weapon, if
possible.
4 Experience +1
Devised from a simple farm implement, the san jie gun (three-
1 Damage
section staff) requires exceptional skill to use, but is truly
French • Warrior • Male
devastating in the hands of a master.
Riposte: Once each turn, after you make an attack or Illustration: Drew Baker 4 P27/100
defense roll, if the attack misses, you may move one space.
Your next attack roll with a French sword gains +1. (5) VÖLKERWANDERUNG (Earth)
Although immortalized in Dumas' novel The Three Musketeers, German • Inspiration • Quest
the real D'Artagnan was a musketeer proper, and rose to the Aufbruch – Reveal: Place this card in any unoccupied space
position of Commander of the King's Grand Musketeers, the in the arena.
most coveted military appointment in France. Ziel der Hoffnung: Opposing warriors’ defense rolls get
Illustration: Jim Pavalec 4 P22/100 –1. Warriors cannot gain life. When any warrior moves into
this card’s space, discard this card.
(9) ALLT A’BHONNAICH
The westward migration of Germanic tribes from Indo-Europe
Scottish • Special • Location
strained the Roman Empire beyond the breaking point and set in
Dìlse: Opposing cards cannot prevent you from using
motion its final collapse.
abilities on your support cards.
Illustration: Drew Baker 4 P28/100
Cabhag: At the start of each round, if you have two or more
support cards that match your warrior’s element and/or (3) WAKÍ
YA
(Wind)
culture, gain +1 speed for that round. Native American • Inspiration • Deity
Lay the proud Usurpers low! Tyrants fall in every foe! Kap’ó’i’iya: At the start of each round, if you used actions
LIBERTY’s in every blow! — Let us Do or Die! to move and to attack on your previous turn, all of your
— Robert Burns, Robert Bruce’s March to Bannockburn rolls that round gain +1, and the next support card you
Illustration: David Gallegos 4 P23/100 reveal gains +5 initiative.
When he opens and shuts his eyes, he makes lightning. When he
(5) SPW
flaps his wings, he makes thunder and the great winds.
Egyptian • Special • Location
Illustration: Jim Nelson 4 P29/100
Tst: Before you make an attack roll, choose “odd” or “even.”
If your attack roll matches your choice and the defense roll (7) TAHÉ HUHÚWANAP’I
does not, this and your next attack deal +1 damage. You Native American • Armor • Torso
cannot use this ability again this round. Wanái hiyéyapi Nakíii pi: Opposing warriors’
One of ancient Egypt’s most mysterious artifacts, the most weapon attacks cannot deal more damage than the highest
popular current theory holds that the Sphinx was built by the base damage among your weapons, minimum one.
fourth-dynasty king, Khafre (2558–2532 BC). For the Native Americans of the Northern and Southern Plains,
Illustration: David Ho 4 P24/100 the possession of a breastplate represented prosperity and
standing. As such, it was often worn during traditional
(6) DONAR-EICHE
ceremonies and social dances.
German • Special • Location
Illustration: Jim Nelson 4 P30/100
Standfestigkeit: At the start of each round, if you won
initiative, your first attack roll that round gains +2 if the
defender has more experience than your warrior. If you lost
initiative, you may move one space.
Saint Boniface had Thor’s Oak felled to prove the superiority of
the Christian god. When Thor did not strike him down, the
assembled locals agreed to be baptized.
Illustration: David Ho 4 P25/100
38
SET 5 CUITLÁHUAC
8 Life
(Fire)
3 Speed +1 +2 +1
AUÍTZOTL (Wood)
3 Experience +0 –1
8 Life
0 Damage
3 Speed +1 +2
Aztec • Warrior • Male
6 Experience +0
Amana: Once each round, after you hit with a basic attack,
0 Damage +1 you may immediately make an attack with one of your
Aztec • Warrior • Male weapons, if possible. This attack cannot deal more than the
Cocoxcamanilia: After you hit with a basic attack, when weapon’s base damage.
you make your next attack and defense rolls, roll one Succeeding his brother Moctezuma II, Cuitláhuac led a major
additional die and choose one die to exclude from the roll. Aztec victory against the Spanish, in which 400 conquistadors
Arguably the greatest military leader of pre-Columbian and thousands of their Mesoamerican allies were slain.
Mesoamerica, Auítzotl more than doubled the size of the Aztec Illustration: Michael Komarick 5 06/100
empire during his reign.
Illustration: Randy Gallegos 5 01/100 (0) TEZCATLIPOCA (Aether)
Aztec • Inspiration • Deity
(7) TLALOC (Water) Teochihua: Your first attack roll each round gains +1.
Aztec • Inspiration • Deity Telchihua: After an opponent makes a roll, if the roll is less
Tlacelmilhuiliztli – Reveal: At the end of this round, if you than that player’s initiative for the round, you may discard
took more damage from opponents than you dealt, your this card. If you do, that player must discard one of their
attacks deal +1 damage for the rest of the game. non-weapon support cards.
Rain god and ruler over the third of five worlds, Tlaloc was The god of beauty, might and war, his smoking mirror killed all
greatly feared as the bearer of drought and flood, despite his who inhaled its fumes. The twin of Quetzalcoatl, together they
associations with fertility and life. captured the great monster Cipatli and created the lands from
Illustration: Randy Gallegos 5 02/100 her body.
Illustration: Michael Komarick 5 07/100
(4) ATLATL (1)
+0 +2 (5) TLACOCHTLI (2)
–1 +1 +1 +0
+0 –2
Aztec • Weapon • Ranged (1 Hand)
Iciuhcac: You may use another weapon. Aztec • Weapon • Polearm (1 Hand)
Tlacahuatiliztli: When you hit an opponent with this Mina: Before you make an attack roll with this weapon, you
weapon, the defender’s support cards get –3 initiative for may discard this card. If you do, your attack roll gains +3,
the rest of the game. or the roll counts as doubles.
By compressing a wave of energy along the length of a wooden Tipped with stone, copper or obsidian, these short spears were
dart, the atlatl could hurl its missile over great distance and with preferred in close combat, where longer weapons proved less
exceptional power. effective.
Illustration: Randy Gallegos 5 03/100 Illustration: Michael Komarick 5 08/100
(4) CHIMALLI (5) OCELOCOLOHTIC
Aztec • Armor • Shield (1 Hand) Aztec • Armor • Torso • Head • Mystic
Machtitenahuatiliztli: When you are attacked, if you are in Tlamatiliztli – Reveal: You gain +2 experience.
the attacker’s basic attack grid, add the modifier from your Oceloaacqui: After you are dealt damage, if you have been
space in the attacker’s basic attack grid to your defense roll. dealt more than 3 damage from any one opponent in that
Aztec shields grew in beauty and extravagance with military round, your next successful attack is a critical hit.
rank. Of the eight surviving pieces of Aztec featherwork, five are Worn by the Ocelomeh, or Jaguar Warriors, this armor marked
chimalli. its bearer out as one of the most fearsome Aztec combatants.
Illustration: Randy Gallegos 5 04/100 Illustration: Michael Komarick 5 09/100
(5) MECTAL (3) OCELOMEH
Aztec • Special • Item Aztec • Special • Ally • Male
Tlatzoyotiliztli: If an opponent has more than one card that Necalilizicniuhtli – Action: Once each turn, your next
requires hands to use, that player must discard one of those basic attack deals +2 damage.
cards. Altepecaconeteyaotlani: If you are an Aztec warrior, your
Tetzicoliztli: When any opponent attacks with a two- first attack roll each round gains +1.
handed weapon, their attack roll gets –2. One of the two elite schools of Aztec warriors, only a soldier
The number of captured enemies a warrior had accrued who had captured four enemies could become a Jaguar Warrior.
determined his military rank. Mectal were used to bind captives Illustration: Michael Komarick 5 10/100
who had been immobilized during battle.
Illustration: Randy Gallegos 5 05/100
39
ITZCÓATL (Aether) MOCTEZUMA II (Aether)
9 Life 8 Life
4 Speed +1 +0 +3 3 Speed +1 +0 +1
5 Experience +2 2 Experience +0
0 Damage 1 Damage
Aztec • Warrior • Male Aztec • Warrior • Male
Ixhuacayotlani: After you hit with a basic attack, gain +2 Tezcatiliztli: At the start of each round, if you did not win
experience. initiative, gain +1 speed for that round.
The first Aztec Emperor, Itzcoatl re-wrote the Aztec social, Despite extending the power of Tenochtitlán to dominate its
religious and governmental hierarchies, making military prowess sister cities of Texcoco and Tlacopan, Moctezuma’s supernatural
the greatest route to power. fear and respect for the Spanish led to the downfall of his
Illustration: Alan Pollack 5 11/100 empire.
Illustration: RK Post 5 16/100
(3) TEYAOTENYILIZTLI (Fire)
Aztec • Inspiration • Quest (3) QUETZALCOATL (Wood)
Patiyotl: Twice each round, if you are an Earth or Aether Aztec • Inspiration • Deity
warrior, when you hit an adjacent opponent who is not in Ixnamicealiztli: Ties are won by the warrior with less life
your basic attack grid with a basic attack, deal 1 damage to instead of by the warrior with higher experience.
the defender. According to myth, Quetzalcoatl went to Mictlan, the
Due to Itzcóatl’s reforms, a warrior’s prestige was tied directly to underworld, and created mankind from his own blood and the
his achievemenets. Only by taking captives or defeating a great bones of all previous races.
for could a warrior improve his lot. Illustration: RK Post 5 17/100
Illustration: Alan Pollack 5 12/100
(4) TECPATL (1)
(3) MACUAHUITL (2)
+2 +0
+1 +2 –1
+0 +0
–1 Aztec • Weapon • Knife (1 Hand)
Aztec • Weapon • Bludgeon • Sword (1 Hand) Mictilia: When you hit with this weapon, if the defender
Atlacapetlachi: After you miss with this weapon, you may has more life than your warrior, this attack deals +2
immediately make a basic attack against the same opponent damage.
at +1. Painstakingly chipped from obsidian glass and often decorated
Made of wood, and edged with wickedly sharp obsidian, the with religious symbols, the edge of the tecpatl knife could cut
macuahuitl was primarily intended to maim opponents, who like a razorblade.
could later be captured. Illustration: RK Post 5 18/100
Illustration: Alan Pollack 5 13/100
(2) COPILLI
(1) CUAUHCUACHIMALLI Aztec • Armor • Head
Aztec • Armor • Torso • Head • Mystic Ixcuepa: Twice each turn, if you have previously been hit
Tlamatiliztli – Reveal: You gain +2 experience. this turn, you may re-roll your defense roll.
Cuauhchicauhtiliztli: If you are dealt more than 2 damage This feather crown, made of gold and over 400 quetzal feathers,
from any one opponent in a round, you may attack twice was a symbol of kingship that bore strong spiritual significance.
with one of your weapons on your next turn. Illustration: RK Post 5 19/100
Worn by the Cuauhcuauhtin, or Eagle Warriors, these helmets
denoted a warrior of great prowess - and high social and (7) TLIMATLI
military rank – who had captured many enemies. Aztec • Special • Item
Illustration: Alan Pollack 5 14/100 Cempacca: Once each turn, after one or more of your dice
are re-rolled, the roll gains +2.
(8) TEPONAZTLI The tlimatli was a blue and white mantle that denoted the high-
Aztec • Special • Item (1 hand) ranking status of its wearer. It was folded over the shoulders and
Amoixnahuamiquitlalhuacuicatl: If you are not a Fire or fastened by a green clasp called a chalchivitl.
Metal warrior, damage from attacks cannot be reduced. Illustration: RK Post 5 20/100
Teoyohtica: You may use another Special card in this game.
Made from the hollowed section of a hardwood tree, the Aztec TLACAELEL (Metal)
war drum bore carvings of mystical symbols and was respected 7 Life
as a spiritual being exiled to earth. 3 Speed +0 +2
Illustration: Alan Pollack 5 15/100 7 Experience +2
0 Damage –1
Aztec • Warrior • Male
Ohuipetlachiuh: When you hit with a basic attack, the
defender chooses to either get –1 to all of their rolls on their
next turn or for you to gain 1 life. If the attack was a critical
hit, apply both options.
Inexorable and cruel, Tlacaelel elevated the bloodthirsty cult of
Huitzilopochtli by dedicating the seventh reconstruction of the
Templo Mayor to him.
Illustration: Jim Nelson 5 21/100
40
(6) HUITZILOPOCHTLI (Fire) (4) IZUMINOKAMI-KANESADA (2)
Aztec • Inspiration • Deity
Axittomoctli: At the end of each round, deal 1 damage to +2 +0
all adjacent non-Fire warriors. –1
God of war, sun and death, he allowed the bravest men who had
fallen in battle, and the bravest women, who had died in Japanese • Weapon • Sword (2 Hands)
childbirth, to return to earth as butterflies. Ryuudouteki na Kougeki: After you miss with this
Illustration: Jim Nelson 5 22/100 weapon, you may move one space.
Hayauchi: The next card you reveal gains +5 initiative.
(9) TEMATLATL (1)
Among the many katana that Toshizo wielded, this one he used
+0 +1 +1 the longest, finally giving it to a servant three months before his
+2 –1 death.
Illustration: Miguel Combra 5 28/100
Aztec • Weapon • Ranged • Bludgeon (1 Hand) (4) HAORI
Quilitli: You may use another weapon. Japanese • Armor • Torso
Zotlahuaxoxoliztli: If you hit with this weapon, the Gishiki – Reveal: Gain +3 experience.
defender’s next defense roll gets –2. Dentou: Your other support cards gain +2 initiative.
Aztec warriors used to heat the stones hurled by these slings to a Opponents cannot reduce damage from your basic attacks.
scalding temperature so that the missiles would burn through All the men of Shinsengumi wore this robe as a uniform. So
enemies upon impact. terrifying was the reputation of the group that even the sight of
Illustration: Jim Nelson 5 23/100 the uniform was enough to cause fear.
Illustration: Miguel Combra 5 29/100
(6) ICHCAHUIPILLI
Aztec • Armor • Torso (5) ISHIDA-SANYAKU
Cuachicpalli: Once each round, after you hit a warrior with Japanese • Special • Ability
a basic attack, your defense rolls against that warrior gain Doutei: If your first action on any of your turns is to move,
+2 until the start of your next turn. your attack rolls that turn gain +2.
Ichcahuipilli armor was constructed from linen and was usually Toshizo sold medicine called “ishida-sanyaku” in his early days,
soaked in brine, which toughened it significantly against the and later used this trade as a disguise to cover his espionage
blows of an enemy. activities.
Illustration: Jim Nelson 5 24/100 Illustration: Miguel Combra 5 30/100
41
(2) AKAITOODOSHI-YOROI (0) SANADAMARU
Japanese • Armor • Torso • Leg • Arm Japanese • Special • Location
Seikaku na Soubi: If you have a sword in play, your attack Toride: Once each game, after you are hit, if this card is in
and defense rolls gain +1. play or in your discard pile, you may have the hit deal –1
It was said that Yoshitsune wore this yoroi at the battle of Dan- damage, to a minimum of 0. If this card is in your discard
no-Ura, where he performed the famous “hassotobi”, a great pile, you may not use this ability again this match.
leap over 8 boats. Sanadamaru was an invincible fort, built by Nobushige to the
Illustration: Ezra Tucker 5 34/100 south of Osaka Castle. The Tokugawa army met defeat in every
attempt to capture it.
(5) RIKUTOSANRYAKU Illustration: Matthew Armstrong 5 40/100
Japanese • Special • Tome
Mittsu no Himtsu: After an attack or defense roll is made, TAKEDA SHINGEN (Fire)
you may discard this card. If you do, that player’s next roll 7 Life
of the same type is set to the value of the current roll –1. 3 Speed +1 +0 –1
Derived from the Liutao Sanlue, a famous Zhou Dynasty book of 9 Experience
Chinese political and military strategy, every word of the 1 Damage
Rikutosanryaku was embedded in Yoshitsune’s mind. Japanese • Warrior • Male
Illustration: Ezra Tucker 5 35/100 Saisho no Ichigeki: If you make the first attack of the game
and that attack hits, you gain 2 life and your attack rolls
SANADA NOBUSHIGE (Wood)
gain +1 for the rest of the game.
7 Life Illustration: Tyler Walpole 5 41/100
3 Speed +0 –1
8 Experience +2 (5) FURINKAZAN (Aether)
1 Damage Japanese • Inspiration • Mystic
Japanese • Warrior • Male Roukou: Your warrior gains the following ability: “Roukou:
Kandai na Bougyo: When you hit an opponent, you may You win ties against all warriors without the Roukou
choose for the attack to deal –1 damage, to a minimum of 0. ability.”
If you do, reduce the damage of the next attack that hits you Inspired by the “Art of War,” Furinkazan stands for “Wind,
by 2, to a minimum of 0. Grove, Fire and Mountain,” and described Takeda’s approach to
Sanada Nobushige was the last and greatest threat to Tokugawa the ways of war and politics.
Ieyasu. Despite being his enemy, Ieyasu respected Nobushige’s Illustration: Tyler Walpole 5 42/100
abilities enormously, and praised his great worth as an
adversary. (8) JIN-DACHI (2)
Illustration: Matthew Armstrong 5 36/100
+2 +1
(4) ROKUMONSENMON (Metal) –2
Japanese • Inspiration • Code
Rokumonsen: You cannot discard this card. Japanese • Weapon • Sword (2 Hands)
Kesshi no Kakugo: Your attack rolls gain +1 and your Sinchou na Kougeki: When you hit with this weapon, the
attacks deal +1 damage. After you make an attack, add a attacker and defender each roll one die and add his or her
counter to this card. When you place the sixth counter on warrior’s experience. If your total is higher, your attack rolls
this card, you lose the game. gain +1 for the rest of the game.
The Sanada family crest is derived from a Buddhist story, The jin-dachi was a type of katana that saw common use during
describing why one should take six coins to go through hell. It the Sengoku Era. Over two meters in length, it was used both on
warned all enemies that no Sanada feared death. foot and while mounted.
Illustration: Matthew Armstrong 5 37/100 Illustration: Tyler Walpole 5 43/100
(6) MURAMASA (3) (2) TOUSEIGUSOKU
Japanese • Armor • Torso • Leg • Arm
+1 +0 Danryosukei: After you are hit, your defense rolls gain +1
–1 to a maximum of a +3 bonus from this card.
The Sengoku Era saw great strides in the production of effective
Japanese • Weapon • Sword (2 Hands) armor. Touseigusoku armor was lighter than previous armors
Densetsuteki: This weapon’s damage cannot be increased and covered the entire body.
or reduced by card abilities. Illustration: Tyler Walpole 5 44/100
Tradition holds that this katana was cursed. Certainly, it
brought nothing but woe to the Tokugawa family. (5) GUNPAI
Illustration: Matthew Armstrong 5 38/100 Japanese • Special • Item
Senjutsu: If you have an Armor card in play, your rolls that
(2) AKAZONAE are doubles gain +2, and your opponent’s rolls that are
Japanese • Armor • Torso • Leg • Arm doubles get –2.
Azayaka na Aka: At the start of each round, roll one die. If Samurai war leaders used the gunpai to direct their forces on the
the number is odd, your defense rolls gain +1 this round. battlefield.
Otherwise, your attack rolls gain +1 this round. If you have Illustration: Tyler Walpole 5 45/100
a Japanese inspiration and the roll is greater than 3, you
gain +1 speed this round.
The soldiers of Sanada Nobushige’s army armored themselves
entirely in red during their war against Tokugawa Ieyasu.
Illustration: Matthew Armstrong 5 39/100
42
UESUGI KENSHIN (Wind) AMR IBN AL-A’AS (Aether)
7 Life 7 Life
3 Speed –1 +1 3 Speed +3
4 Experience +0 6 Experience –1
1 Damage 1 Damage
Japanese • Warrior • Male Saracen • Warrior • Male
Ikusa-Gami: If the first attack against you this game hits, Musaada: At the start of each round, you may choose
you gain +4 experience and +1 speed for the rest of the another warrior. That warrior’s defense rolls gain +1 that
game. round.
A warlord of the Sengoku Era, Uesugi Kenshin was called the Motatarref: Once each round, if you have an Inspiration in
“God of War” and “The Dragon of Echigo,” due to his mastery play, you may re-roll one of your defense rolls.
of strategy, combat, and his great personal charisma. Amr ibn al-Aas was converted to the Muslim faith by An-
Illustration: John Matson 5 46/100 Najaashiy in Abyssinia, and subsequently became on of the
greatest warriors and generals of his day.
(3) KAWANAKAJIMA (Earth) Illustration: William O’Connor 5 51/100
Japanese • Inspiration • Location
Ittei no Shouri: If you did not win initiative for the current (2) MASJID AHL AR-RAYAH (Earth)
round, your attack rolls gain +2. Saracen • Inspiration • Location
Tatakai ni Fukki: Once each match, after one of your other Taabbud – Reveal: Gain 1 life.
cards is discarded, you may put this card into play from Adfaa Ehtramat: Once each match, at the start of a round,
your discard pile. if this card is in your discard pile and you have less life than
The Kawanakajima-no-Tatakai was a series of five wars fought any opponent, gain 1 life.
between Uesugi Kenshin and Takeda Shingen, in which both Erected on the spot where Amr ibn al-A’as pitched his tent at
warlords fought each other to a stalemate. Fustat, this mosque was the first to be built, not just in Egypt,
Illustration: John Matson 5 47/100 but on the entire African continent.
Illustration: William O’Connor 5 52/100
(3) AZUKINAGAMITSU (2)
(5) RAS AL ASAD (2)
+1 +0
+0 +0 –1
+1 –1
Japanese • Weapon • Sword (2 Hands)
Kyouiteki na Surudosa: When you attack with this Saracen • Weapon • Bludgeon (1 Hand)
weapon, if the attack roll is greater than the higher of the Mukhief: Attack rolls with this weapon that are less than
defender’s experience or the defense roll without bonuses, the defender’s initiative are set to the defender’s initiative.
deal 1 damage to the defender. The lion was a symbol of courage and power, and adorned the
Azukinagamitsu was so sharp that it was said to be able to cut heads of many Muslim maces.
an azuki beam in half just by touching it. Illustration: William O’Connor 5 53/100
Illustration: John Matson 5 48/100
(5) AL DERRA
(4) KUSUBEKAWASUGAKEODOSHI Saracen • Armor • Shield (1 Hand)
Japanese • Armor • Torso • Leg • Arm Darb: When you are hit, if the defense roll plus three is
Juusoubi: Reduce the damage you take from opposing card greater than the attack roll, deal 1 damage to the attacker.
abilities by 1, to a minimum of 0. As well as being more resilient, a shield with a boss could be
Fukushuu: After you are damaged by an opponent’s non- used to bash an opponent more effectively than one without.
weapon support card, you may discard this card to discard Illustration: William O’Connor 5 54/100
the opposing card.
Uesugi Kenshin’s armor was made from the most rare and (7) REAAIA ELAHIIA
precious materials, some of which were provided by Oda Saracen • Special • Ability
Nobunaga himself. Saleh: After you make a defense roll, you may discard this
Illustration: John Matson 5 49/100 card or one of your Inspiration cards. If you do, set one die
of the defense roll to any number.
(9) HATA BI “Allah, I am not innocent, so forgive me. I am not mighty, so
Japanese • Special • Item help me. And if Your mercy does not come to me, I will surely
Senshi no Inori – Reveal: If you took the last turn of the be of those destroyed.” – Amr ibn al-A’as
previous round and won initiative this round, your attack Illustration: William O’Connor 5 55/100
rolls this round that are less than 9 are set to 9.
Netsujou: You may use another Special card in this game. HARUN AL-RASHID (Wind)
People thought of Uesugi Kenshin as a reincarnation of 7 Life
Bishamonten, from which the word “Bi” was derived. 3 Speed +1 +1
Illustration: John Matson 5 50/100 8 Experience –1
1 Damage
Saracen • Warrior • Male
Ghazu: At the end of each round, choose an opponent. That
opponent may choose to get –6 initiative on the next round.
If they do not, you gain +1 speed for the next round.
“Harun-al-Rashid, Commander of the Faithful to Nicephorus,
the Roman dog: I have read thy letter. Thou shalt not hear, thou
shalt see my reply.” – Harun al-Rashid
Illustration: Jim Pavalec 5 56/100
43
(3) AL-KHAYZURAN (Wind) (5) SAHM (2)
Saracen • Inspiration • Female +0 +1
Reaaia: Once this game, before initiative is determined for +1
a round, if you revealed a support card that round, set your +0
opponent’s initiative for that round to your life.
Thanaa: If you are a Wind warrior, your first roll of each Saracen • Weapon • Polearm • Ranged (1 Hand)
turn gains +1. Taan: When you attack with this weapon, you may choose
A slave girl born in Yemen, Al-Khayzuran rose to power through to roll one less die. If you do, add your initiative to the
strength of personality, and exerted great influence during the attack roll.
reigns of her husband and sons. Valuing mobility over weighty physical defenses, the Bedouins
Illustration: Jim Pavalec 5 57/100 employed the javelin extensively in all aspects of their warfare.
Illustration: Chris Seaman 5 63/100
(9) KAWS (1)
+0 +2 +2 (4) GABAL EL TAUR
+1 Saracen • Armor • Cavalry
Lammah: Once each turn, you may re-roll one die of one of
your defense rolls. If you have another cavalry card in play,
Saracen • Weapon • Ranged (2 Hands) once each round, you may re-roll an opponent’s defense roll.
Galied – Action: Once each round, if you have a cavalry If you have two cards of the same type in play, discard this
card in play, make an attack with this weapon at +2. card.
Pasche: Critical hits with this weapon deal +1 damage. To be as swift as the wind was to be equally as uncatchable.
The use of the bow by Muslim cavalry was rooted in the Illustration: Chris Seaman 5 64/100
antecedent tactics of raiding desert nomads.
Illustration: Jim Pavalec 5 58/100 (6) MESBAH
Saracen • Special • Ally • Cavalry
(3) RAN Tassannut: When you attack, the total defense roll bonus
Saracen • Armor • Legs cannot be greater than +1.
Talik: You may use an another Armor card in this game. Sharr: When you roll doubles on any roll, your next roll
While you have two Armor cards, your attack rolls gain +1. gains +2.
Anied: If you have less speed than the attacker, attacks The “ships of the desert” were also put to more bellicose use.
against you deal –1 damage, to a minimum of 1. Against enemy cavalry, their smell and size often panicked
Ran were cavalry leggings, worn over or above boots and tied to enemy horses.
a belt fastened around the waist. Although usually made of Illustration: Chris Seaman 5 65/100
leather, iron ran were not unheard of.
Illustration: Jim Pavalec 5 59/100 SALAH AD-DIN (Wind)
9 Life
(2) ALF LAYLA WA-LAYLA 3 Speed +1 +1
Saracen • Special • Tome 5 Experience
Hekaiat Kabl Elnaum: At the end of each round, name a 1 Damage
card type. After initiative is determined next round, any Saracen • Warrior • Male
opponent who revealed a card of the named type chooses to Saria – Action: Once each round, move two spaces.
either discard the card or get –2 to all rolls that round. Saladin was an honorable yet implacable opponent, who elicited
“The Thousand and One Nights” is the greatest collection of the highest respect from friend and foe alike. He recaptured
Arabian tales. With stories ranging from King Solomon to the Jerusalem after 88 years of Crusader rule.
kings of ancient Persia, from Alexander the Great to the great Illustration: Miguel Combra 5 66/100
caliphs, wonders drip from its every page.
Illustration: Jim Pavalec 5 60/100 (1) AL MADINA AL MOKADASSA (Earth)
Saracen • Inspiration • Location
MAOWVIA (Water) Bait El Arwah: All players’ attacks deal +1 damage. All
6 Life players’ defense rolls gain +2 and may gain no other
3 Speed +0 +1 +0 bonuses.
6 Experience Over three millennia old, Jerusalem is sacred to the world’s three
1 Damage major monotheistic religions, and has been fought over almost
Saracen • Warrior • Female • Cavalry since its founding.
Mutauag: When you are attacked, you may reduce the Illustration: Miguel Combra 5 67/100
value of a die in the attack roll by 1.
Reigning as Queen of the Bedouin Saracens, Maowvia led her (5) SAIF DAMASHKI (2)
armies to victory after victory over Roman armies, forcing the
Emperor Valens to seek peace. +0 +0
Illustration: Chris Seaman 5 61/100 +1
44
(4) BARGUSTUWAN (5) KHAUZA
Saracen • Armor • Cavalry Saracen • Armor • Head
Derra Elhosan: Your cavalry cards cannot be discarded by Harab: When you would take damage from an opponent's
an opponent’s card abilities. card ability, if you have that amount or more experience,
Amr Belmotarada: Once each round, after an opponent you may lose that much experience. If you do, reduce the
uses an action ability, or moves out of a space in your damage to 0.
warrior’s basic attack grid, you may move one space. Muslim armor continued to be primarily constructed from mail
A simple, quilted covering, the bargustuwan provided protection right up to the nineteenth century. The helmet was one of the
for a mount while remaining sufficiently light as to leave the few pieces, along with greaves and vambraces, where plate was
horse’s maneuverability unhindered. preferred.
Illustration: Miguel Combra 5 69/100 Illustration: James Ryman 5 74/100
45
(7) BALLESTERO VASCO (2) BABIECA
Spanish • Special • Ally Spanish • Special • Cavalry
Desplegar – Reveal: Place this card in any space in the Galope: Once each round, if you are a Wind warrior, after
arena. If an opposing warrior ever moves into this card’s you are hit with an attack, you may move to any
space, discard this card. unoccupied space adjacent to the attacker.
Disparar – Action: Once each round, make a basic attack at Pedro El Grande, El Cid’s godfather, gifted El Cid with his choice
+2 against any opposing warrior not adjacent to this card’s of horse. Upon choosing what seemed a weak and unsuitable
space. stallion, Pedro exclaimed “Babieca!” meaning “Stupid!”
The deployment of Basque crossbowmen proved decisive in Illustration: Hugh Jamieson 5 85/100
many of Charles V’s battles against the French and Italians.
Illustration: Christopher Appel 5 80/100 EL GRAN CAPITÁN (Metal)
7 Life
EL CID (Wind) 3 Speed +1 +1
7 Life 5 Experience +0
3 Speed +0 +2 1 Damage
8 Experience –1 Spanish • Warrior • Male
1 Damage Maestro de Armas: Your attack and defense rolls gain +2
Spanish • Warrior • Male against an opponent with a weapon of the same type as your
Maniobra Estratégica: Once each round, before you make weapon.
an attack or use an action ability, you may move one space. A general, statesman, and flamboyant warrior, Gonzalo
One of the leading generals in the Reconquista, El Cid became a Fernández de Córdoba is known as “the father of trench
mercenary for both sides after the jealous King Alfonso VI exiled warfare” and is regarded as one of the first modern generals.
him. El Cid later captured the city of Valencia, ruling it until his Illustration: Drew Baker 5 86/100
death in 1099.
Illustration: Hugh Jamieson 5 81/100 (3) VASALLO DE LA REINA (Wind)
Spanish • Inspiration • Title
(1) SANTIAGO MATAMOROS (Wood) Decreto Imperial – Reveal: Roll one die. If it is equal to or
Spanish • Inspiration • Ally • Male greater than your life, move an opposing warrior one space.
Confesión: Once each round, when you are attacked and If this moves them into a space in any of your attack grids,
the attacker rolls doubles, the attack deals –1 damage, to a you may immediately make an attack against them.
minimum of 1, and you gain 1 life. After the death of Don Alfonso, the king’s brother, Córdoba
St. James is said to have preached in Spain before returning to dedicated his service to Isabella of Castile. He commanded her
Judea, where he was executed. Tradition holds that, during the escort and, at Granada, defeated an enemy sortie before her
Reconquista, he miraculously appeared to lead the Christian eyes.
army to victory at the Battle of Clavijo. Illustration: Drew Baker 5 87/100
Illustration: Hugh Jamieson 5 82/100
(4) PICA DE INFANTE (2)
(6) TIZONA Y COLADA (2) +1 +0 +1
+0 +0
+2
+1 –1
Spanish • Weapon • Polearm (2 Hands)
Spanish • Weapon • Sword (2 Hands) Desgarrar: Once each round, after an opponent uses an
Ataque en Pareja – Action: Once each round, if you have action to move into a space in this weapon’s attack grid, roll
attacked with this weapon and moved this turn, make an two dice. If the total is less than the opponent’s experience,
attack with this weapon against an adjacent opponent at they must discard one of their non-weapon support cards.
+2. Fighting against the French in Calabria, Córdoba rearmed many
A metallurgical analysis of El Cid’s sword “Tizona” showed that of his troops with pikes after it became apparent that a heavier
the blade was probably made in Moorish Cordoba. It can be punch was needed on the battlefield.
seen today in the Museo del Ejército, Madrid. Illustration: Drew Baker 5 88/100
Illustration: Hugh Jamieson 5 83/100
(2) ARMADURA COMPLETA
(0) COTA CORTA Spanish • Armor • Torso
Spanish • Armor • Torso Irrompible – Reveal: For this round, weapon attacks made
Afortunado: When you are attacked with a weapon, if you against you deal –2 damage, to a minimum of 0.
have less experience than the attacker, your defense roll The Grand Master of Santiago, Alonso de Cárdenas, praised the
gains +1. splendor of Córdoba’s armor, saying he was conspicuous on the
Malla Resistente: While you are in an opponent’s basic field due both to his bravery and the armor’s magnificence.
attack grid and he or she is not in your basic attack grid, Illustration: Drew Baker 5 89/100
your defense rolls gain +2.
“El Cid Campeador” is derived from the Andalusi-Arabic term (4) FORMACIÓN DE PIQUEROS
“al-sidi,” meaning “sir” or “lord” and the Spanish “el Spanish • Special • Ability
campeador”, meaning “army champion”. Piquero: Your attack rolls with polearms gain +2.
Illustration: Hugh Jamieson 5 84/100 Trabajo en Equipo – Reveal: You may choose another
warrior. That warrior’s attacks with polearms deal +1
damage.
The veterans of Córdoba’s Granadine campaign were used to
fighting in loose formation. Retraining with pikes entailed a
change in formation and tactics.
Illustration: Drew Baker 5 90/100
46
HERNÁN CORTÉS (Earth) ISABELLA I OF CASTILE (Aether)
8 Life 6 Life
3 Speed +2 +0 4 Speed +1 +1
5 Experience +1 3 Experience +0
1 Damage 1 Damage
Spanish • Warrior • Male Spanish • Warrior • Female
Reflejos Rápidos: Your attack and defense rolls gain +1 Sanción: Players cannot use abilities on weapon cards. At
against warriors with more speed than your warrior. the start of each round, if you did not win initiative and
Initially taking part in the conquests of Hispaniola and Cuba, have less life than all opponents, this ability affects only
Cortés famously went on to conquer Mexico and the Aztec your opponents that round.
Empire in the name of Spain. Ruling in Spain with her husband, Ferdinand II of Aragon,
Illustration: Szucs Grégory 5 91/100 Isabella re-conquered Granada, funded Columbus’ expedition
and established the Spanish Inquisition.
(6) LA MALINCHE (Water) Illustration: David Ho 5 96/100
Spanish • Inspiration • Female
Negociar: Once each round, when you make a roll, if no (7) FERNANDO II DE ARAGÓN (Water)
opponent has a card that matches your warrior’s culture, Spanish • Inspiration • Ally • Male
you may re-roll one die of any player’s attack or defense Pasión: If you have a female card in play, your attack rolls
roll. If you are an Earth or Metal warrior, you may give the gain +2 and critical hits against you deal +1 damage.
re-roll +1 or –1. Piedad: You may play another Inspiration card in this
A native Mesoamerican woman, La Malinche accompanied game.
Cortés on his conquest of Mexico and bore him a son. The term The co-rule of Ferdinand II of Aragon and Isabella I of Castile
“La Malinche” lives on today as a byword for treachery. made their kingdoms the most powerful in Europe.
Illustration: Szucs Grégory 5 92/100 Illustration: David Ho 5 97/100
(3) SÍ AN BHRÚ
Irish • Special • Location
Éiric: After any other card is discarded, you may discard
this card. If you do, your next attack roll is considered
doubles.
Oidhreacht: Once each match, at the start of a game, if this
card is in your discard pile, your warrior gains +2
experience.
Built in around 3200 BC, this megalithic tomb only admits the
light of the sun to its furthest depths at the dawn of each winter
solstice.
Illustration: Matthew Armstrong 5 P31/100
47
(7) CLÁIRSEACH BHORÚ (9) BABA YAGA (Wood)
Irish • Special • Item Russian • Inspiration • Ally • Female
Comhcheol: If all of your face-up cards are Irish, your rolls Skrytaya: Opponents cannot attack you with weapons more
gain +1. than once each round. If any opponent has more than one
Although this harp was crafted in the fifteenth century, long weapon in play, you may attack with one of your weapons
after Ború died, the association between the two has been twice each round.
reinforced by hundreds of years of tradition. It is the national Baba Yaga is a cannibalistic witch. She is often called “bone
symbol of Ireland. legs”, as she is very skinny. She rides in a huge mortar, using the
Illustration: Michel Koch 5 P32/100 pestle to steer, and is often referred to as “the devil’s own
grandmother”.
(6) HAWAIKI (Earth) Illustration: Tyler Walpole 5 P38/100
Maori • Inspiration • Location
Iwi Whánui: If all of your face-up cards are Maori, your GODFREY OF BOUILLON (Water)
rolls gain +1. 9 Life
Hawaiki is the mythical island from which the Maori trace their 3 Speed +1 –1
origins. Polynesian peoples believe that their souls return there 2 Experience +0
upon death. 1 Damage
Illustration: Kurt Miller 5 P33/100 French • Warrior • Male
Retournement: Each round, initiative is resolved from
(4) POU WHENUA (2)
lowest to highest.
–1 –1 A leader of the First Crusade, Godfrey was among the first to
+1 +1 enter Jerusalem, amid the general slaughter of Muslims and
+1 Jews. He refused to be crowned King of Jerusalem, instead
taking the title of Advocatus Sancti Sepulchri, Advocate of the
Maori • Weapon • Bludgeon (2 Hands) Holy Sepulcher.
Tukituki – Action: Twice each round, if you have not Illustration: Ben Thompson 5 P39/100
missed with this weapon this round, make an attack with it
if possible. GAISERIC (Metal)
Frequently carved from whalebone, the pou whenua is used to 7 Life
mercilessly bludgeon an opponent. 3 Speed +2 +0
Illustration: Matthew Armstrong 5 P34/100 5 Experience –1
1 Damage
(2) OSTOVANY KHOUROSH
Germanic • Warrior • Male
Persian • Special • Item
Bewaffnet: If you ever have a weapon card in play, discard
Dod: Opponent’s weapon attacks use their warrior’s basic
it immediately.
attack grid instead of the weapon’s attack grid.
Angriff – Action: Once each round, make an attack against
Mesopotamian kings traditionally enacted reforms upon taking
an adjacent opponent. This attack counts as an attack with a
power. This cylinder is the first written example, and so is often
weapon and has a base damage of 2. The attack roll gains
referred to as the first charter of human rights.
+2.
Illustration: Michel Koch 5 P35/100
A brilliant military leader, Gaiseric captured Hippo Regius and
(8) SAGARIS (2) Carthage. Later, taking advantage of political unrest, he
attacked and sacked Rome itself.
Illustration: Miguel Coimbra 5 P40/100
+0
–1
SET 6
48
(5) YI TIAN DAO (2) (5) SHI TOU KOU
Chinese Armor Torso
+2 –1 Zhen zhuo jing shen – Reveal: Roll a die. Place that
+1 number of counters on this card.
Ke fang yu de: When you are dealt damage, you may
Chinese Weapon Sword (1 Hand) remove one or more counters from this card to reduce the
Er lun da ji: After you miss with this weapon, if the damage by 1 for each counter removed, to a minimum of 1.
difference between the dice in the attack roll was greater “He wore a warring velvet-red robe of Xichuan silk … joined by
than 2, you may immediately make an attack with this rings at the sides and girt to his waist with a belt fastened by a
weapon, if possible. That attack deals +1 damage. beautiful lion-head clasp.” – Romance of the Three Kingdoms
The Heavenly Blade could cut through iron as if it were water, Illustration: Jeff Laubenstein 6 9/100
and possessed an edge that no other sword could match.
(8) CHI TU MA
Illustration: Kevin Wasden 6 3/100
Chinese Special Cavalry
(5) GUANDU HU CHENG HE Chun zhui zhi zhi zhua huo: At the end of each round, if
Chinese Armor Location you have a rival, or if your initiative for this round is even,
Fang yu zhen di: Your defense rolls gain +1. While you you may move one space. Then you may immediately attack
have less than 4 life, your defense rolls gain an additional a rival, if possible. For this attack, the defense roll cannot be
+2 and attacks against you can not deal more than their modified.
base damage. Your defense rolls can not gain bonuses from The mighty steed Chi Tu Ma, “Red Hare,” was part of a
abilities on your other cards. payment by Dong Zhuo to secure Lü Bu’s betrayal and murder
Cao Cao ordered a great moat to be dug around the city of of Ding Yuan, Lü Bu’s first master.
Guandu to prevent Yuan Shao’s troops from tunnelling under its Illustration: Jeff Laubenstein 6 10/100
walls.
Illustration: Kevin Wasden 6 4/100 MA CHAO (Wood)
7 Life
(9) JUE YING 3 Speed –1 +1 +0
Chinese Special Cavalry 3 Experience
Wu zhe bi – Reveal: You may move one space diagonally. 1 Damage –1
Kuai shu jue duan: Once each turn, after you roll a 1, you Chinese Warrior Male
may move one space. Chu si: When you hit, if any of the dice in the attack roll is
Cao Cao’s horse was said to be able to gallop so quickly that it a 6, you may discard one of the defender’s allies.
left no shadow; hence its name: Shadowless. He Zuo: While there is an ally in play, your attacks deal +1
Illustration: Kevin Wadsen 6 5/100 damage.
One of the Five Tiger Generals of Shu, Ma Chao was called “Ma
LÜ BU (Metal) Chao the Splendid” due to his immense martial skills.
7 Life Illustration: Rick Sardinha 6 11/100
3 Speed +2 +1
6 Experience +0 (3) WU HU (Wood)
1 Damage +1 Chinese Inspiration Ally
Chinese Warrior Male Zu ai: Once each turn, after an opposing warrior with an
Fei jiang: While you have a ranged weapon, you may use Earth card moves, they get –2 to their next roll.
another one-handed weapon. You may ignore hand Chuan yue: When you make a basic attack, if you are a
requirements for this extra weapon. Wood warrior and if any die of the defense roll is a 1, the
Jun xie ku: When you attack with a ranged weapon, you attack deals +1 damage.
may use your basic attack grid for that attack. Liu Bei bestowed the title of “Tiger General of Shu” on five men:
Though matchless in combat, Lü Bu twice betrayed and Guan Yu, Zhang Fei, Zhao Yun, Ma Chao, and Huang Zhong.
murdered masters of his. Because of this, Cao Cao had him Illustration: Rick Sardinha 6 12/100
hanged rather than accept his service.
(1) SHAN DIAN MAO (2)
Illustration: Jeff Laubenstein 6 6/100
+2 +2
(1) DIAO CHAN (Wood) +0
Chinese Inspiration Ally Female
Nu yi – Reveal: Deal 2 damage to your warrior. While this
card is in play, your attacks deal +1 damage. Chinese Weapon Polearm (2 Hands)
Wang Yun used the beautiful Diao Chan to drive a wedge Zhou yun: When you attack a rival with this weapon, you
between Lü Bu and his master, Dong Zhuo. may re-roll the attack roll, and the attack deals +1 damage.
Illustration: Jeff Laubenstein 6 7/100 Ma Chao wielded his weapon with such blinding speed that it
became known as “Lightning Spear”.
(5) JI (2) Illustration: Rick Sardinha 6 13/100
+0 +1
+2
49
(2) YIN TOU HUI (6) TIE XIA BI HU JIA
Chinese Armor Head Chinese Armor Arms
Jing ti: When an opponent rolls a 6 on an attack roll, they Wan qiang de ren: Opponents can not re-roll your dice or
become your rival until the end of the next round. modify your experience.
Fang fan: When you are attacked, if your defense roll is less Jiao liu da: After you are hit by a rival’s weapon attack,
than the attacker’s experience, the attack deals –1 damage, deal 2 damage to the attacker. You take no damage from
to a minimum of 1. your rivals’ critical hits.
“Ma Chao has the courage of Han Xin or Ying Bu and possesses Illustration: Tyler Walpole 6 19/100
the heart of a Qiang or a Hun. If the army withdraws and there
are not steadfast preparations here, then Longshang will soon (8) LU WEI
cease to be part of the Empire.” — Cao Cao Chinese • Special • Location
Illustration: Rick Sardinha 6 14/100 Mai fu: Opponents with Wood or Earth cards get –1 to all of
their rolls.
(5) BIAO QI JIANGJUN Chong zheng: Once each round, when you make a roll, if
Chinese Special Ally Cavalry you are a Wind warrior, you may re-roll up to two dice of
Tong da: If you take more than one damage from basic that roll.
attacks from the same warrior in a single turn, that warrior According to cultural tradition, Zhang Fei captured Zhou Yu, a
is your rival. great Wu general. After humiliating him, Zhang Fei set him free.
Zhong ji – Action: Once each round, make a basic attack, if Illustration: Tyler Walpole 6 20/100
possible. For each cavalry card you have in play, the attack
roll gets –1 and deals +1 damage. ZHANG JIAO (Fire)
In 221 AD, Ma Chao was appointed as Biao Qi Jiangjun (the 7 Life
General of the Agile Cavalry), governor of the Province of Liang 3 Speed +0 +2
and Marquis of Li Xiang. 3 Experience
Illustration: Rick Sardinha 6 15/100 1 Damage –1 –1
Chinese • Warrior • Male • Mystic
ZHANG FEI (Wind) Xin lin de: You may have 2 Inspirations in play.
8 Life You dong ji de: At the start of each round, if an Inspiration
3 Speed +1 +0 was revealed that round, you may move one space and then
6 Experience +1 immediately make a basic attack, if possible.
1 Damage +1 A Taoist, and rumored to be a sorcerer, Zhang Jiao fomented
Chinese • Warrior • Male revolution and led the peasant uprising called “The Yellow
Kuai shu: Your support cards gain +2 initiative. Turban Rebellion”.
Kuai shu fan ying: After an opponent damages you, if you Illustration: Kurt Miller 6 21/100
have less than 3 life, your next attack roll is considered
doubles. (2) HUANG LAO JUN (Aether)
A man of incredible strength and martial prowess, Zhang Fei Chinese • Inspiration • Deity
swore brotherhood with Guan Yu and Liu Bei, and was one of Tai Ping Yao Shu: After you make a roll, if the difference
the Tiger Generals of Shu. between any two of the dice was greater than 3, your next
Illustration: Tyler Walpole 6 16/100 successful attack deals +1 damage.
Huang Lao Jun is the Taoist god of the Tai Ping Tao, “The Way
(3) CHANG BAN PO (Earth) of Supreme Peace”. He visits earth periodically to impart great
Chinese • Inspiration • Location teachings and wisdom.
Chao nong: If you lost initiative for the current round, Illustration: Kurt Miller 6 22/100
warriors that are not adjacent to your warrior are your
rivals. (0) TAI CHI GUN (2)
Bei zhan: When an opponent moves into a space adjacent to –1
you, you may immediately make a basic attack against them +2 +1
at +0.
Facing an army of 10,000 soldiers, Zhang Fei challenged any
man to fight him for the Chang Ban Bridge. None dared accept. Chinese • Weapon • Polearm • Bludgeon (2 Hands)
Illustration: Tyler Walpole 6 17/100 Nei bu de he ping: At the start of each round, roll two dice.
Once each turn this round, after you make an attack or
(6) BA BIAN SHE MAO (2) defense roll, you may set the roll to the value of this roll.
+1 +1 –1 Tai Chi practitioners generate wave motions in their bodies that
+1 can deliver devastating blows with almost no apparent
movement.
Illustration: Kurt Miller 6 23/100
Chinese • Weapon • Polearm (2 Hands)
Ju shang: If you have 4 or less life, attack rolls with this (7) TIE CHEN SHAN QI GONG
weapon gain +2. Chinese • Armor • Ability
Hou zhuo li: After you take damage, if you have 4 or less Min xiang: Players may not make attacks outside of their
life, you may move one space. turn.
Zhang Fei’s spear was over eighteen feet long, yet he wielded it Gang de pi fu: After you hit an opponent, your next defense
as if it were a mere twig. roll gains +2.
Illustration: Tyler Walpole 6 18/100 Focusing on the fasciae of vital organs, this system of qi gong
meditation can allow a person to resist blows that would fell or
even kill another.
Illustration: Kurt Miller 6 24/100
50
(8) HUANG JIN ZHI LUAN BLACK BART (Fire)
Chinese • Special • Quest 7 Life
Gu dong: Abilities on Armor cards played by warriors with 3 Speed +1 +2 –1
a Metal card in play have no effect. 6 Experience +0
Chong zhu: Once this game, after you are attacked by a 1 Damage
weapon, if you are a Fire warrior, gain +1 speed for the rest Welsh Pirate Warrior Male
of the game. Gwedduster: Dice in attack or defense rolls can not be
In 184 AD, peasants rose up against Emperor Lingdi due to modified
oppressive taxation. The “Yellow Turban Rebellion” was named Dapar: At the start of each round, if you revealed an Armor
for the colored scarves the rebels wore. card that round, your defense rolls gain +1 that round.
Illustration: Kurt Miller 6 25/100 The last great pirate of the Golden Age, the gentlemanly Black
Bart captured over 400 ships and 50 million pounds of loot.
ANNE BONNY (Wind)
Illustration: Michel Koch 6 31/100
8 Life
3 Speed +2 –1 (7) DAVY JONES’ LOCKER (Water)
6 Experience +1 Welsh Pirate Inspiration Quest
1 Damage Dyfndra: Players can not use abilities on cards in discard
Irish Pirate Warrior Female Male piles. Cards in discard piles can not come into play.
Stráitéis Glic: At the start of each round, if you revealed a Ebwch: At the start of each of your turns, if you have less
Special, choose a warrior. The chosen warrior’s next roll is than 4 life, gain +1 speed for that turn.
set to the initiative of the Special card you revealed that Killed in battle with the warship HMS Swallow on February
round. 10th, 1722, Black Bart’s corpse was cast into the depths by his
Disowned by her family, Anne Bonny turned to piracy and crew as he had always requested.
lawbreaking. Joining with Calico Jack Rackham and Mary Illustration: Michel Koch 6 32/100
Read, she plundered along the New Providence coast.
Illustration: Steven Belledin 6 26/100 (5) SMALL SWORD (1)
51
BLACKBEARD (Water) GRÁINNE NÍ MHÁILLE (Metal)
6 Life 8 Life
3 Speed +0 +1 3 Speed +1 +1
8 Experience +1 +0 4 Experience +2
1 Damage 1 Damage
Briton • Pirate • Warrior • Male Irish Pirate Warrior Female
Opportunist: At the end of each round, if you revealed a Rud a Fháil: After an opposing card is discarded, you may
weapon that round and it is still in play, you may discard one of your face-up support cards and put the
immediately make an attack with that weapon at +0. opposing card into play in its place.
Serving as a privateer for Queen Anne, Edward Teach later set Pirate, trader, and chieftain, Gráinne Ní Mháille fought against
up base in the Outer Banks as the dreaded Blackbeard, piratical fleets from England, Turkey, and Spain, and was given an
scourge of the seas. audience with Queen Elizabeth I herself.
Illustration: Tyler Walpole 6 36/100 Illustration: Rick Sardinha 6 41/100
52
SIR FRANCIS DRAKE (Earth) BUREBISTA (Earth)
7 Life 8 Life
3 Speed +0 +1 3 Speed +3 –1
5 Experience +2 2 Experience
1 Damage 1 Damage
Briton Pirate Warrior Male Romanian Warrior Male
Ocean Hunter – Action: Choose an opponent and roll two Pe spaiu restrîns: At the start of the game, you may move
dice. If your total is less than the opponent’s life, you may to any space in the arena.
move to any unoccupied space adjacent to them. Otherwise, Retragere strategicã: After you take damage from an
you may immediately make an attack against them, if opponent, if you have less than 3 life, move to any space in
possible. the arena.
The first Englishman to circumnavigate the world, Sir Francis Burebista unified the Thracian peoples, fought off Celtic
Drake began his career as a smuggler and privateer for the invasion, and allied himself with Pompey against Caesar.
English navy. Illustration: Nick Percival 6 51/100
Illustration: Alan Pollack 6 46/100
(5) ZAMOLXIS (Earth)
(5) GOOD QUEEN BESS (Wind) Romanian Inspiration Ally Male
Briton Pirate Inspiration Ally Female Ocãrât: Once each turn, after an opponent makes a roll, you
Royal Favor – Reveal: All of your rolls this round gain +1. may decrease the value of one die in the roll by one.
Dire Need: If you have less than 4 life, all of your non- Acuzare: At the start of each round, if an opponent revealed
defense rolls gain +2. an Inspiration, discard this card. For the rest of the game,
“You are like my little dog; when people see you, they know I that warrior is your rival.
am nearby.” – Queen Elizabeth I to Robert Dudley, the Earl “They believe that they do not die, but that he who perishes goes
of Leicester to the god Zamolxis of Gebelezis, as some of them call him.” –
Illustration: Alan Pollack 6 47/100 Herodotus, Histories, Book IV, 94
Illustration: Nick Percival 6 52/100
(4) SWEPT-HILT RAPIER (2)
(3) FALX (2)
+0 +1 +1
+1 +0 +1
Briton Pirate Weapon Sword (1 Hand)
Parry: When you are attacked, if you have another weapon Romanian Weapon Sword (2 Hands)
and your defense roll is greater than the attacker’s Despãrire: Once each round, when you attack with this
experience, the attack can not deal more than base damage. weapon, if the difference between the dice in the attack roll
Typically forged in Toledo or Solingen, swept-hilt rapiers were is greater than 2, you may discard one of the defender’s
an essential part of any gentleman’s wardrobe during the 17th non-weapon support cards.
century. A curved blade mounted on a long wooden handle, the falx was
Illustration: Alan Pollack 6 48/100 sharpened along its inner curve. It was wielded in a pulling
motion that could easily split armor and flesh.
(0) EL DRACO Illustration: Nick Percival 6 53/100
Briton Pirate Armor Title
Imposing Visage: You do not take damage from opponents (7) CASCÃ DACICÃ
with a Water card until the end of the round that the Romanian Armor Head
damage was dealt. Îmbrãcare – Reveal: Roll one die and place it on this card.
Incur Wrath: After you lose an initiative tie or a tied roll, if Fentã: Once each turn, you may swap one of the dice in an
you are an Earth warrior, you may immediately make an attack roll against you with the die on this card. At the end
attack with one of your weapons, if possible. of each round, decrease the value of the die on this card by
Drake’s attacks on Cadiz and the Spanish Main earned him such 1 if possible.
respect and fear among the Spanish that they were reticent in Among the Dacians, only the aristocracy had the right to cover
taking any hasty action against him. their heads.
Illustration: Alan Pollack 6 49/100 Illustration: Nick Percival 6 54/100
53
MICHAEL THE BRAVE (Metal) MIRCEA THE OLD (Water)
7 Life 8 Life
3 Speed +0 –1 3 Speed +1
4 Experience +1 7 Experience –1 +0
1 Damage 1 Damage –1
Romanian Warrior Male Romanian Warrior Male
Restricionare: When you reveal this warrior, choose a Înelepciune: At the start of the game, look at all
card type. Abilities on cards of the chosen type played by opponents’ face-down support cards. You may change the
warriors with more experience than your warrior have no position of two of your face-down support cards.
effect. A se ridica întru apãrare: If you have a location card, your
In 1600, Michael the Brave united the kingdoms of Wallachia, attack rolls gain +2.
Moldavia and Transylvania for the very first time. Mircea brought Wallachia to the height of its power, and his
Illustration: Ben Thompson 6 56/100 bravery and statesmanship held the Ottoman Empire back for
decades.
(3) LIGA SFÎNTÃ (Aether) Illustration: Adam Denton 6 61/100
Romanian Inspiration Ally
Dumezeu cu tine: After an Aether, Earth, or Wood card is (4) MÂNÃSTIREA COZIA (Wood)
revealed, you gain +6 initiative for that round. Romanian Inspiration Location
Întinerire: At the end of any round, if you have less than 3 A datora respect: Opponents with an Inspiration can not
life, you may discard this card to set your life to 4. attack you with their first action of each of their turns.
At the behest of Pope Pius V, Michael the Brave joined The Holy Built by Mircea the Old in 1388, and housing his tomb, Cozia
League to fight against the continuing threat of the Ottoman Monastery is one of the most important examples of medieval
Empire to the east. art and architecture in Romania.
Illustration: Ben Thompson 6 57/100 Illustration: Adam Denton 6 62/100
+0 +0 +0 +0 +1 +0
+0 +0
54
(5) PAPA SIXTUS AL IV-LEA (Aether) (2) SABIE PUTERNICA (2)
Romanian Inspiration Ally Male +1
Blestem: Any opponent without an Inspiration is your rival. +1 +0
Furie sfântã: Your first attack roll each turn against a rival –2
gains +3.
Stephen’s unyielding promise “to cut off the pagan’s right hand” Romanian • Weapon • Sword (2 Hands)
earned him the title of Athleta Christi, “Champion of Christ,” Rpboj: After any player attacks, your attack rolls with this
from Pope Sixtus IV. weapon this round gain +1, to a maximum of +4. At the
Illustration: Miguel Coimbra 6 67/100 start of any round, if an opponent revealed a card with an
initiative greater than 6, gain +1 speed that round.
(2) SABIE PENTRU O MÂNÃ °I JUMÃTATE (2)
Vlad fought savagely against the Ottoman Empire, seeking
+1 always to drive his sword through its crescent heart.
+1 +1 +0 Illustration: RK Post 6 73/100
(5) PIEPTARUL LUI VLAD DRACUL
Romanian Weapon Sword (1 hand) Romanian • Armor • Torso
Multilateralitate: If you have no other cards with hand Pãzit: Your defense rolls gain +1.
requirements, attacks with this weapon deal +1 damage. Handicapat: When you are attacked, card abilities on
The hand and a half sword could be wielded one- or two- opposing weapons have no effect.
handed, and could be swung or used to thrust. As such, it was a “The Sultan’s army came across a field of stakes … upon which
most versatile weapon. he could see the impaled bodies of men, women, and children,
Illustration: Miguel Coimbra 6 68/100 about twenty thousand of them.” — Mahmud Pasha
Illustration: RK Post 6 74/100
(3) MÃNU°I DE ARMURÃ
Romanian Armor Arms (6) CETATEA POENARI
De încredere: If the last attack you made hit, your rolls Romanian • Special • Location
gain +1. Patria strãmo’ilor: All of your rolls gain +1.
Loviturã capitalã: Your basic attack rolls against rivals or Asediat: At the start of each round, any opponent may deal
opponents with no weapon gain +1. These attacks deal +1 2 damage to their warrior. If they do, discard this card.
damage. Vlad’s wife hurled herself from the tower into the Arges River
A warrior who could not hold a weapon was as good as dead. during a Turkish siege in 1462. Today, this section of the Arges
As such, protecting the hands was a prime concern for warrior is called Riul Doamnei, “The Lady’s River.”
and armorer alike. Illustration: RK Post 6 75/100
Illustration: Miguel Coimbra 6 69/100
BEYAZID I, THE THUNDERBOLT (Water)
(2) ATHLETA CHRISTI 8 Life
Romanian Special Title 3 Speed +0 +1
Înãlarea: At the start of each round, you may immediately 6 Experience +1
make a basic attack at +0 against each opponent who 1 Damage
revealed a card with greater initiative than your warrior’s Turkish Warrior Male
experience. Cezbetmek: Your opponents’ attack rolls gain +1.
The title of Athleta Christi, “Champion of Christ,” was Azili: If you have less than 5 life, your attack rolls gain +3.
originally applied to soldier-martyrs. After the 14th century, it Beyazid I defeated a crusade that was called against him, and
was granted to men who led campaigns against the enemies of would have conquered the Byzantine Empire but for a Mongol
Christianity. invasion of his kingdom.
Illustration: Miguel Coimbra 6 70/100 Illustration: Alan Pollack 6 76/100
VLAD TEPES (Wood) (4) KONSTANTINYA (Earth)
7 Life Turkish Inspiration Location
3 Speed +2 –1 Trazet – Action: Once each game, if this card is in play or
9 Experience –1 in your discard pile, and if your warrior is Turkish, Roman,
1 Damage or Holy Roman, make an attack with one of your weapons
Romanian • Warrior • Male at +0.
Tragere în earã: At the start of the game, deal 1 damage Beyazid laid siege to Constantinople in 1391. The siege was
to all opposing warriors. finally broken in 1401 when the Mongol Timer Lenk declared
Playing a crucial role in the defense of Christendom, Vlad’s war on the Ottoman Empire.
brutal tactics, including the impalement of over 20,000 victims, Illustration: Alan Pollack 6 77/100
earned him a fearsome reputation.
Illustration: RK Post 6 71/100 (4) MECH (1)
55
(7) TURA (8) MEKTUP IN KOMUTAN
Turkish Armor Shield (1 Hand) Turkish • Special • Item
Barikat: After you make a defense roll, discard this card to Aramak – Reveal: Move your warrior to any unoccupied
set the roll to 12. space adjacent to another warrior.
Ottoman shields were round in shape, with a central boss. They Hedef – Action: Choose an opponent and roll two dice. If
were beautifully decorated, and were highly prized as trophies the result is less than the chosen warrior’s experience, that
among westerners. warrior is your rival until the start of your next turn.
Illustration: Alan Pollack 6 79/100 “If you are Sultan, come and lead your armies. If I am Sultan, I
hereby order you to come and lead my armies.” — Mehmed II,
(9) SAVASI NICOPOLIS to his father, Murad II
Turkish Special Quest Illustration: Szucs Grégory 6 85/100
Kaos – Reveal: For this round, defense rolls get –2.
After an impetuous French charge was nearly annihilated, MURAD IV, THE CRUEL (Fire)
Romanian forces retreated from the field. Beyazid pressed his 7 Life
advantage and won the day. 3 Speed +2 +0 –1
Illustration: Alan Pollack 6 80/100 7 Experience +1
1 Damage
MEHMED II, THE CONQUEROR (Wind)
Turkish Warrior Male
9 Life Cezalandirmak: After an opponent uses an Action or Reveal
3 Speed +1 +1 ability, deal 1 damage to that player’s warrior.
2 Experience +0 A huge, powerful, and brutal man, Murad IV restored the power
1 Damage of the Ottoman State, curbed corruption, and captured Baghdad.
Turkish • Warrior • Male Illustration: Hugh Jamieson 6 86/100
Fethetmek: When you attack, if you have a location card,
the defender’s card abilities have no effect for this attack. If (3) KÖSEM SULTAN (Wood)
the defender is your rival, the attack roll gains +2. Turkish Inspiration Ally Female
The first Sultan of the Ottoman Empire, Mehmed II also claimed Stratejik – Reveal: If this is the first card you reveal this
the title “Caesar of the Roman Empire” after he captured game, place three counters on this card.
Constantinople. Hukumet surmek: After you make a roll, you may remove
Illustration: Szucs Grégory 6 81/100 one counter from this card to give the roll +1 or +2. If you
do, your next roll gets –2.
(4) HAGIA SOPHIA (Earth) Believed to be of Greek origin, Kösem entranced Sultan Ahmed I
Turkish • Inspiration • Location with her beauty. The power that she gained during his rule lasted
Eriilmez: Opposing warriors who are not adjacent to you into the reign of her son, Murad IV.
cannot deal damage to your warrior. Illustration: Hugh Jamieson 6 87/100
Now a museum, having been a Greek Orthodox Church and a
Mosque, when Emperor Justinian I completed it, he is said to (7) TOPUZ (2)
have uttered, “Solomon, I have surpassed thee!”
Illustration: Szucs Grégory 6 82/100 +1 +0
+1
(6) BUZDOVAN (2)
Turkish Weapon Bludgeon (1 Hand)
+0 +1 Öldürmek – Reveal: You may discard an ally.
+0 Kati duru: If you have a shield, your rolls gain +1.
Murad IV’s strength was so great that he could wrestle men with
Turkish • Weapon • Bludgeon (1 Hand) one arm. He also wielded a solid-headed topuz mace that
Zalim salidirma: When you attack a rival, you may re-roll weighed over 50 kilograms.
one die of the attack roll. Illustration: Hugh Jamieson 6 88/100
Serit vzakta: When you hit a rival with this weapon, you
may discard one of that warrior’s non-weapon support (6) YASUK
cards. Turkish Armor Head
The flanged maces wielded by Ottoman troops were notable for Dik kafali – Reveal: You may move one space.
their long metal sheath, which covered much of the upper part of Yanit: After you use an Action or Reveal ability, your next
the weapon’s haft. attack roll gains +1.
Illustration: Szucs Grégory 6 84/100 The Ottoman armies wore these distinctive, turban-shaped
helmets, which were often highly decorated.
(0) RUMELI HISARI Illustration: Hugh Jamieson 6 89/100
Turkish • Armor • Location
Ara: When you hit with a basic attack, if the total of your (4) SÖCZÜGWÜN
life and experience is less than the defender’s initiative for Turkish Special Ally
the current round, gain 1 life. Güvence: After you make an attack roll, you may reduce
Mehmed II built the Rumeli Hisari castle to provide a secure one of the dice by 1 to put a counter on this card.
base of operations, where he could prepare for the siege of filgun savunma: Before you make a defense roll, you may
Constantinople in safety. remove a counter from this card. If you do, the attacker
Illustration: Szucs Grégory 6 84/100 must re-roll all dice in the attack roll that are a 6.
Initially conscripted from Christian families, and subject to
many harsh regulations, over time the Janissaries became a
powerful institution in the Ottoman Empire.
Illustration: Hugh Jamieson 6 90/100
56
SELIM I, THE BRAVE (Earth) (3) ROXELANA (Wood)
9 Life Turkish Inspiration Ally Female
3 Speed +0 +1 Komplocu: Your attack rolls against rivals gain +2. At the
6 Experience –1 start of each round, if you lost initiative, deal 1 damage to
1 Damage each of your rivals.
Turkish Warrior Male Suleiman married Anastasiya Lisovska, the captured daughter of
Ithaf olunmu: While you have no rivals, you can not win a Ukranian priest, in a formal ceremony. She was the first
initiative. former slave to become the Sultan’s legal wife.
Kizgin: Your attack rolls gain +2 against opponents whose Illustration: Drew Baker 6 97/100
initiative for the current round is greater than 6.
(4) YATAGHAN (2)
Selim I conquered Persia, Syria, and Egypt. He took the title of
Caliph, and thus assumed spiritual power over his empire.
Illustration: Jason Engle 6 91/100 +1 +0
+1
(4) QUBBAT AL-NABI (Aether)
Turkish Inspiration Mystic Location Turkish Weapon Sword (2 Hands)
Saygili – Reveal: Gain 1 life for each mystic card in play. Tam grev kirma: After you make an attack roll with this
The Mosque of the Prophet is in Medina, the second holiest city weapon, if the defender has more than 4 life, you may set
of Islam. one die of the attack roll to 6.
Illustration: Jason Engle 6 92/100 The yataghan sword had a gently curved blade between 50 and
100cm in length. The most famous examples came from the
(5) KARGI (3) provinces of Denizli and Mugla.
+0 +0 +1 Illustration: Drew Baker 6 98/100
(4) YARIK
Turkish Amor Torso
Turkish Weapon Polearm (2 Hands) Gurur: Any opponent who rolls doubles is your rival.
Umitziz hizyap: If you have more than 4 life, attacking Zhatta fit: Your defense rolls gain +1. Once each turn,
with this weapon costs an additional action. when you are attacked, each time a die of the attack roll is
A powerful symbol of war in all cultures, the spear appears no re-rolled, you may re-roll one die of your defense roll.
less than three times on the Ottoman coat of arms. Made from chain and reinforced with light metal plates, the
Illustration: Jason Engle 6 93/100 armor of the Sultan reflected the glory of his mighty empire.
Illustration: Drew Baker 6 99/100
(2) SILAH IMAN
Turkish Armor Torso (4) BALYEMEZ
Kutsallik: Your re-rolls gain +1. Turkish Special Ranged
Gaipten haber ferme: At the end of each round, if you have Atma – Reveal: You may discard a location card or support
a mystic card, you may increase or decrease the initiative of card in a space in the arena. If you have a rival, you may
your next support card by 5. also discard any one of that player’s support cards.
Selim I was armored in faith, which no weapon can pierce. The Ottomans always demonstrated a great fondness for
Illustration: Jason Engle 6 94/100 cannon. Generally limited to use in sieges, they were usually
forged in situ, and abandoned afterward.
(2) KHADIM UL HAREMEYN Illustration: Drew Baker 6 100/100
Turkish Special Title
Hiz: Once each round, after an opponent becomes your LIU BEI Wood
rival, gain +1 speed on your next turn. 7 Life
Madene: At the start of each round, if you revealed a 3 Speed –1 –1
location card, gain +1 speed that round. 8 Experience +1 +1
Having conquered the Mamluk Sultanate, Selim I proclaimed 1 Damage
himself Khadim ul Haremeyn, “Servant of the Two Holy Chinese • Warrior • Male
Shrines,” instead of Hakim ul Haremeyn, “Ruler of the Two Zhua zhuang ding: At the start of each round, you may get
Holy Shrines.” –2 experience to choose another player’s card ability that
Illustration: Jason Engle 6 95/100 gives an attack roll, damage, or speed bonus. That ability
has no effect for that round.
SULEIMAN I, THE MAGNIFICENT (Wood) Born a shoemaker, Liu Bei rose to become a great warlord and,
10 Life ultimately, the first Emperor of the Kingdom of Shu.
3 Speed +0 +1 Illustration: Raven Mimura 6 P41/100
10 Experience +2
(6) SAIF
1 Damage
Turkish Warrior Male +1 +1
Yilmaz: Each time you are hit, reduce the damage to 0.
–1
Deal 2 damage to your warrior that can not be modified.
Suleiman I personally led his armies in conquest, bringing the
Saracen • Weapon • Sword (1 Hand)
Ottoman Empire to the zenith of its power. He is regarded as one Yendafae Besarah: When you attack with this weapon, if
of the greatest leaders in history.
the defense roll is less than this card’s initiative, the attack
Illustration: Drew Baker 6 96/100 deals +1 damage.
Dokha: If you revealed a ranged weapon this game, your
attack rolls gain +1.
Generally very similar to the Persian shamshir, some Arabian
saif more closely resembled Turkish kilij swords.
Illustration: Raven Mimura 6 P42/100
57
(6) JIHAD (Aether) (3) KAMIKAZE (Wind)
Saracen • Inspiration • Quest Japanese • Inspiration • Mystic
Radabilej: If all of your cards are Saracen, your rolls gain Boujakubujin: After an opposing warrior moves outside of
+1. their turn, you may immediately make an attack against
The word “jihad” derives from the Arabic root “jhd,” meaning them at +1.
“to strive to the utmost”. In the Sufi tradition, Jihad al-Akbar is Shinsei: You may use another Inspiration.
the greater jihad, and is the spiritual struggle against one’s inner Kublai Khan prepared to invade Japan twice, in 1274 and
self (nafs) and desires (hawa). Jihad al-Asgar is the lesser jihad. 1281. Both times, typhoons scattered his fleets. These storms
It is external and refers to physical effort, including war. earned the name Kamikaze, “Divine Wind,” among the
Illustration: Dave Kendall 6 P43/100 Japanese.
Illustration: <unreadable> 6 P49/100
(2) CUAUHXICALLI
Aztec • Special • Item • Mystic (7) KREMLIN
Motemachia: Each time you reveal a card (including this Russian • Special • Location
one), put a counter on this card. At the start of each round, Velichiye: After you reveal this card and after each time
you may remove a counter from this card. If you do, your you roll more than two dice, put a counter on this card.
rolls that round gain +1 for each counter on this card. When you make a roll, you may remove two counters from
This stone calendar, carved during the reign of Axayacotl, this card to roll an extra die and choose one die to exclude
weighs about 25 tons and has a diameter of just less than 12 from that roll.
feet. Stolitsa: You may use another Special.
Illustration: Dave Kendall 6 P44/100 Ivan III of Russia organized the reconstruction of the Moscow
Kremlin, for which he used several noted Italian builders and
(4) TEMPLO MAYOR architects.
Aztec • Special • Location Illustration: <unreadable> 6 P50/100
Tlamanalli: At the end of any round, you may discard one
SET 7
of your support cards. If you do, you may attack with one of
your weapons twice on your next turn.
The main temple of the city of Tenochtitlán, the Templo Mayor
rose to a height of over 60 meters and bore shrines dedicated to DANIEL BOONE (Earth)
Huitzilopochtli and Tlaloc. 8 Life
Illustration: Alan Pollack 6 P45/100 3 Speed +1 +1
(7) RECONQUISTA (Metal) 3 Experience
Spanish • Inspiration • Quest 1 Damage
Patriotismo: If all of your cards are Spanish, your rolls gain American Frontiersmen • Warrior • Male
+1. Improvise: When you make a basic attack, you may choose
From 718 to 1492, Christian rulers waged the Reconquista to to have it count as a polearm weapon attack instead.
drive the Saracens from the Iberian Peninsula, following Tariq Wily: Once each round, you may re-roll one die of one of
ibn Ziyad’s conquest of the Visigoths. your defense rolls. If the new result matches the old result,
Illustration: Adam Denton 6 P46/100 gain 1 life.
“I cannot say as ever I was lost, but I was bewildered once for
(6) TOMAS DE TORQUEMADA three days.” – Daniel Boone
Spanish • Special • Ally • Male Illustration: Drew Baker 7 01/100
Oprimir: When an opponent reveals a deity, tome, or
mystic support card, they may choose to discard it and set (4) HUNTER’S PARADISE (Wood)
their initiative for that round to 0. If they do not, deal 3 American Frontiersmen • Inspiration • Location
damage to that opponent. One-upmanship: After you hit, your next attack deals +1
“The hammer of heretics, the light of Spain, the savior of his damage. After you are hit, your next attack and defense rolls
country, the honor of his order.” — Sebastián de Olmedo gain +1.
Illustration: Chris Seaman 6 P47/100 Boone traveled through the Cumberland Gap into Kentucky in
1769. There he found a land so lush and bountiful that he
XERXES I (Metal) vowed one day to return with his family.
Persian • Warrior • Male Illustration: Drew Baker 7 02/100
8 Life
3 Speed –1 +1 +1 (5) CRUDE WHITTLED SPEAR (2)
7 Experience +0 +1
1 Damage –1 +0 +1
Gabk: Opponents can not attack with weapons more than
once each round.
Xerxes’ war against Athens, while it contained notable defeats, American Frontiersmen • Weapon • Polearm (2 Hands)
was a war of punishment, not conquest, and is considered a Hand-crafted: Once each round, after a wood or earth card
success in those terms. is revealed, you may make an attack with this weapon at
Illustration: Alan Pollack 6 P48/100 +2.
As a child, Boone played with the children of the local Native
American tribes. He hunted small game with a crude whittled
spear until he received his first rifle at 12 years of age.
Illustration: Drew Baker 7 03/100
58
(2) BOONESBOROUGH (4) ASHLEY’S HUNDRED
American Frontiersmen • Armor • Location American Frontiersmen • Special • Ally
Sharpened Pikes: When you attack with a polearm, you Savvy Expeditioners: Once each game, if this card is in
may re-roll one die of the attack or defense roll. play or in your discard pile, at the start of any round, you
Secluded: After an opposing warrior moves into a space may choose an opponent. That warrior cannot use abilities
adjacent to you, your next defense roll gains +2. on cards in their discard pile that round.
Boonesborough was a fortified village, built in 1775 in In 1822, William Ashley called for one hundred “enterprising
Kentucky. Boone moved his family over the Wilderness Trail to young men” to ascend the route of the Missouri River under the
live there. command of Major Andrew Henry.
Illustration: Drew Baker 7 04/100 Illustration: Rob Alexander 7 10/100
59
(4) WANDERLUST JIM BRIDGER (Metal)
American Frontiersmen • Special • Ability 7 Life
Survey: After each time you spend an action to move, you 3 Speed +1 +1
may re-roll one die of your next roll. 2 Experience –1
Ever drawn to the distant horizon, James Beckwourth never 1 Damage
stayed in one place for long. American Frontiersmen • Warrior • Male
Illustration: April Lee 7 15/100 Old Gabe: Once this game, before initiative is determined
for a round, you may choose to swap your initiative with an
JIM BOWIE (Wood)
opponent’s.
8 Life Tight Scrape: Once each round, if you did not win initiative
3 Speed +1 +0 +1 for that round, you may swap both dice of one of your
5 Experience –1 attack or defense rolls with the dice from the opposing roll.
1 Damage From about 1824 until the 1860s, Jim Bridger was regarded as
American Frontiersmen • Warrior • Male the best trapper, scout, and Indian fighter in the West.
Finish Off – Action: Once each round, deal 2 damage to an Illustration: Chris Dien 7 21/100
opponent you have hit with a knife this round.
Keen Eye: Your attack rolls with knives gain +1. (2) ROCKY MOUNTAIN FUR COMPANY (Earth)
Renowned for reckless courage and his eponymous Bowie knife, American Frontiersmen • Inspiration • Item
Jim Bowie is one of Texas’ greatest folk heroes. Forage: At the start of each round, if you did not win
Illustration: Tyler Walpole 7 16/100 initiative, you may make an attack, if possible. If you do,
your defense rolls get –1 that round.
(1) TEXAS REVOLUTION (Earth) Begun by William Henry Ashley, the Rocky Mountain Fur
American Frontiersmen • Inspiration • Quest Company changed ownership several times. Exhausted fur
The Texan Question: At the start of each round, if you are supplies and dwindling demand in the 1830s forced the
adjacent to an opponent, your attack and defense rolls company to close.
against that opponent gain +1 that round. Illustration: Chris Dien 7 22/100
Arising out of tension between Anglo-American settlers and the
Mexican government, hostilities commenced at the Battle of (6) JOHNSON’S ARMY (0)
Gonzales, in October 1835.
Illustration: Tyler Walpole 7 17/100
(7) BOWIE KNIFE (2)
American Frontiersmen • Weapon • Ally
+0 +1 Organized Assault: Once each round, when you make a
basic attack, make two attack rolls and compare each
against the defender’s defense roll. Deal your warrior’s
American Frontiersmen • Weapon • Knife (1 Hand) damage for each attack roll that hits.
Sharpen: Once each round, after you are hit by a basic Well-equipped: You may use another weapon card.
attack, attacks with this weapon deal +1 damage for the After Mormons seized Fort Bridger, Bridger guided Albert Sidney
rest of the game. Johnson’s Army to the site in 1857, forcing the Mormons to flee.
The Bowie knife sported an exceptionally large blade, up to 12 Illustration: Chris Dien 7 23/100
inches long and 3 inches wide. It was equally effective in a fight
or as a tool. (4) FORT BRIDGER
Illustration: Tyler Walpole 7 18/100 American Frontiersmen • Armor • Location
Barter: Each time you are attacked, before rolls are made,
(3) THE ALAMO the attacker may choose to give their roll –2. If they do not,
American Frontiersmen • Armor • Location the attack deals –1 damage, to a minimum of 0.
Fortify: Once this game, at the start of any round, if you Built in the final years of the fur trade, Fort Bridger was to
have a wood card and an earth card in play, gain 2 life and become one of the principal trading posts for settlers traveling
+4 experience. west through Utah.
Command Position: Opposing warriors cannot move Illustration: Chris Dien 7 24/100
outside of their turns.
Taken in a 13-day siege, in which all Texan combatants, (2) TALL TALES
including Jim Bowie, were killed, the Alamo came to serve as a American Frontiersmen • Special • Ability
rallying cry for the Texas Revolution. Embellish: Your first attack roll of each round gains +1. If
Illustration: Tyler Walpole 7 19/100 that attack misses, your next attack roll gains +2. If that
attack misses, your next attack roll gains +4.
(5) THE SANDBAR FIGHT Bridger would often tell astonished audiences about how, after a
American Frontiersmen • Special • Ability chase of many miles, he was cornered in a blind ravine by over
Ruckus: After each time a critical hit is made or an a hundred angry natives. When asked how he had escaped, he
opponent is defeated, your attacks deal +1 damage for the would lean close and whisper, “I din’t. They kilt me.” (I didn’t.
rest of the game. They killed me.)
Fought on September 19th, 1827, the Sandbar Fight began as a Illustration: Chris Dien 7 25/100
formal duel, but quickly descended into a free-for-all gun-and-
knife-fight, in which the Bowie knife first came to prominence.
Illustration: Tyler Walpole 7 20/100
60
AGAMEMNON (Wood) MENELÁOS (Water)
8 Life 8 Life
3 Speed –2 +1 3 Speed +0 +0
5 Experience +0 3 Experience –1 –1
1 Damage 1 Damage
Greek • Warrior • Male Greek • Warrior • Male
Dipsa gia Eksousia: While you have a rival, gain +1 speed Kalos tou Axize: Once each round, if you have a rival, set
and +5 experience. one die of one of your non-defense rolls to 6.
Haughty and proud, King Agamemnon of Mycenae was Husband of Helen, Meneláos called upon the Kings of Greece to
nonetheless a great warrior, and performed many heroic deeds wage war upon Troy. He notably recovered the body of
during the Trojan War. Patroclus from the Trojans.
Illustration: Jon Hodgson 7 26/100 Illustration: John Donahue 7 31/100
61
ODYSSEUS (Wood) AJAX (Earth)
7 Life 10 Life
3 Speed +1 +0 3 Speed +1 +1 –1
9 Experience 3 Experience –1
1 Damage 1 Damage –2
Greek • Warrior • Male Greek • Warrior • Male
Diasimos Toxotis – 2 Actions: Make an attack with a Avoithitos: You cannot gain life from your card abilities.
ranged weapon, if possible. You cannot use abilities on deity cards.
Efstoxia: When you attack with a ranged weapon, you may Sinthlipsi: When you hit, if any of the dice of the attack roll
roll three dice and choose which two to use. If you do, the are a 1, deal 1 damage to the attacker and defender.
attack cannot deal more than its base damage. “Aias, son of Telamon, and Bulwark of the Achaeans, was first
Odysseus was famed for his cunning and ingenuity. It was he to break a battalion of Trojans, and to bring a light of
who devised the strategem of the Trojan Horse, which ultimately deliverance to his comrades,” – Homer, Iliad 6.5
led to the fall of Troy. Illustration: Mark Poole 7 41/100
Illustration: Thomas Denmark 7 36/100
(4) CHIRON (Earth)
(3) ATHINA (Metal) Greek • Inspiration • Male • Cavalry
Greek • Inspiration • Deity • Female Didaskalia – Reveal: For this round, your attack and
Evlogimeni Stratigiki: At the end of each opponent’s turn, defense rolls against each opponent this round gain +1 for
if you won initiative that round, you may take one action. If each of that opponent’s support cards with higher initiative
you attack with this action, the attack deals +1 damage. than your experience. This round, your defense rolls cannot
The virgin goddess of wisdom, strategy, and war, Athena was gain bonuses from other card abilities.
the patron deity of Athens. She was attended by Nike, the An astrologer, a healer, and an oracle, Chiron taught Achilles,
goddess of victory, and the Parthenon was her greatest shrine. Aias, Herakles, Jason and Theseus. He was gifted with being
Illustration: Thomas Denmark 7 37/100 able to uncover his students’ highest potential.
Illustration: Mark Poole 7 42/100
(7) TOXO TOU ODISSEA (2)
+1 –1 +1 (5) PETRINI MAZA (0)
Greek • Weapon • Ranged (2 Hands)
Kathodigoumenos apo tin Athina: After you miss an Greek • Weapon • Bludgeon
attack with this weapon, your attack rolls gain +1 for the Terastia Plaka – Reveal: Place this card in an unoccupied
rest of the game. space in the arena.
Given to him by Iphitos to make up for sheep that were stolen Ektoksefsi – Action: Once each round, if you are adjacent
from Ithaca, Odysseus was the only man who could string this to this card, make an attack with this weapon at +0 against
mighty black bow. any opponent. This attack has a base damage of 4 and
Illustration: Thomas Denmark 7 38/100 cannot deal more than 4 damage. The defender then moves
this card to a space adjacent to them.
(7) MAGIKO VOTANI When Hector attacked the Greek camp, Aias hurled a mass of
Greek • Armor • Item stone at him, wounding him grievously. But for the intervention
Ieri Prostasia: Attack rolls against you cannot gain bonuses of Apollo, Hector would have died during this battle.
from non-weapon cards. Attacks against you cannot gain Illustration: Mark Poole 7 43/100
damage bonuses from support cards.
When Circe turned Odysseus’ men into swine, Hermes gave him (1) MEGALI ASPIDA
a sprig of moly, to protect him against Circe’s powers, and allow Greek • Armor • Shield (1 Hand)
him to broker his men’s release. Adiatritos: When you are attacked by an opposing warrior
Illustration: Thomas Denmark 7 39/10 who is in a space in any of your attack grids, you may
choose for the attack to be made at the corresponding
(2) DOURIOS IPPOS modifier in your attack grid.
Greek • Special • Item “So Aias drew near, bearing his shield that was like a city wall:
Pseftiko Doro: At the end of each round, if you hit an a shield of bronze with sevenfold bull’s-hide,” – Homer, Iliad,
opponent with a basic attack that round, your basic attacks 7.215
deal +1 damage for the rest of the game. Illustration: Mark Poole 7 44/100
“Equo ne credite, Teucri, Quidquid id est, timeo Danaos et dona
ferentes.” – Laocoön. Virgil, Aeneid, bk. II (4) PROPIRGIO TON AXEAON
Illustration: Thomas Denmark 7 40/100 Greek • Special • Ability
Autosintiroumenos: While you do not have an inspiration
card in play, you take normal damage from critical hits.
Telios Iroas: When you make a basic attack, if the attack
hits and the defense roll is doubles, the attack is a critical
hit.
The only hero on either side of the Trojan war not to have
received divine aid, and never described as having been
wounded in battle, Aias embodies perseverance, will, and
dedication.
Illustration: Mark Poole 7 45/100
62
THESEUS (Earth) BARAK (Wind)
7 Life 7 Life
3 Speed +0 +0 +0 3 Speed –1 –1 +1
8 Experience +0 3 Experience +1
1 Damage 1 Damage
Greek • Warrior • Male Tribes of Israel • Warrior • Male
Prosarmogi: At the start of each round, choose one of your Qr’ ’et-Rvvâ: At the start of each round, if you have
card abilities that gives you a defense roll bonus. Your first less life than each opponent, your attacks that round deal
attack roll of that round gains a bonus equal to the chosen +1 damage.
defense roll bonus. Barak was the son of Abinoam. At the behest of Deborah, he
The Ionian founding hero, Theseus was a mighty king of Athens, made war against Sisera, commander of the army of Jabin.
who performed countless heroic deeds during his life. Illustration: Jason Engle 7 51/100
Illustration: Michael Komarck 7 46/100
(6) D VÔRÂ (Wind)
(8) ASTERIONAS (Wind) Tribes of Israel • Inspiration • Female
Greek • Inspiration • Male Nvî’â: When a card is revealed with more than 6 initiative,
Axios Antipalos: After you are hit or you miss an attack, set that card’s initiative to 6 and your next attack roll gains
place a counter on this card. +2.
Ipsisti Dinatotita: Twice each turn, you may remove a “If you go with me, I will go; but if you do not go with me, I will
counter from this card to re-roll one of your rolls. not go.” – Barak, Judges, 4:8
The fierce minotaur of mythology is now often regarded as a Illustration: Jason Engle 7 52/100
Greek adaptation of Phoenician deities, with Theseus’ slaying of
the creature a metaphor for the victory of Greek progress over (4) EREV PÎFÎYÔT (1)
primitive belief.
Illustration: Michael Komarck 7 47/100 +1 +2
(7) KLIRONOMIMENA OPLA (2)
Tribes of Israel • Weapon • Sword (1 Hand)
+2 +2 Nila
: When you make a critical hit with this weapon, gain
2 life and +1 speed for the rest of the game.
This curved, double-edged sword was typical of the swords used
Greek • Weapon • Sword • Shield (2 Hands) by the Israelites in their conquest of Canaan.
Teleti tis Analipsis: Your defense rolls gain +1. Illustration: Jason Engle 7 53/100
King Aegeus buried his sandals, shield, and sword under a
boulder, with instructions that, when his son grew up, he should (8) TAR’
move the rock an dtake the implements as evidence of his royal Tribes of Israel • Armor • Torso
parentage. zaq: When you are attacked by a polearm, knife, or
Illustration: Michael Komarck 7 48/100 bludgeon, you may re-roll one or both dice of your defense
rolls.
(6) KALIVA TIS EKALIS In the Book of Exodus, these garments are described as being
Greek • Armor • Item made of heavily woven wool, with chain mail set around the
Kalosini – Reveal: Your next defense roll against a weapon neck and chest.
attack gains +3. Illustration: Jason Engle 7 54/100
Afosiasi: Your non-attack, non-defense rolls gain +3.
Caught in a vicious storm, Theseus took refuge in the hut of an (1) KÎDÔN
old woman named Hecale. Returning to her after he had Tribes of Israel • Special • Polearm (1 Hand)
captured the Marathonian bull, he found that she had died, and Hôqa‘: When you make an attack roll, if any of the dice in
named a township after her. the attack roll match any of the dice in the defense roll, the
Illustration: Michael Komarck 7 49/100 attack roll is considered doubles. If this attack misses, your
next roll gains +2.
(3) DORO TIS ARIADNIS The kidon was a light javelin, typically employed by skirmishing
Greek • Special • Item troops. It was also hurled before battle lines met.
Polemika Ergalia – Action: You and an opponent each roll Illustration: Jason Engle 7 55/100
two dice. If your total is equal to or greater than your
opponent’s, deal 1 damage to that opponent and you cannot DAVID (Aether)
use this action again this round. 6 Life
Ariadne gave Theseus a sword with which to kill the minotaur, 3 Speed –1 +1
and a spool of thread with which to find his way back out of the 4 Experience
labyrinth. 1 Damage
Illustration: Michael Komarck 7 50/100 Tribes of Israel • Warrior • Male
Ha
pl: Once each turn, after you damage an opponent
with an attack, if their life is both greater than 4 and greater
than your life, set the defender’s life to 4.
A simple shepherd, David was anointed King of Judah upon the
death of King Saul. He fought against Saul’s son, Ishbaal, and
eventually became King of Israel.
Illustration: Ted Pendergraft 7 56/100
63
(6) GOLYTH (Fire) (0) YRÔ (Aether)
Tribes of Israel • Inspiration • Male Tribes of Israel • Inspiration • Location
r f: At the start of each round, roll two dice. If the total art – Action: If you have a fire card and an earth card in
is less than 9, your next attack roll gains +2 and that attack play, make a basic attack that has a base damage of 2
deals +1 damage. against an adjacent opponent. This attack cannot gain
“Today I defy the ranks of Israel! Give me a man, that we may damage bonuses, and the attack roll gains +1.
fight together.” – Goliath, Samuel 17:4, 10. Q Hadderek: You may use another inspiration card this
Illustration: Ted Pendergraft 7 57/100 game.
“Cursed before the Lord be anyone who tries to build this city –
(8) QELA‘ (1) this Jericho! At the cost of his firstborn he shall lay its
+1 +2 foundation, and at the cost of his youngest he shall set up its
+2 gates!” – Joshua, Joshua 6:26
+1 Illustration: Miguel Combra 7 62/100
Tribes of Israel • Weapon • Ranged (1 Hand) (3) EREV (3)
Hal k: When you attack with this weapon, if the defender
has more experience than your warrior, the attack roll is
considered doubles.
Used by many of the ancient world’s greatest armies, the humble
associations of the sling did little to undermine its effectiveness Tribes of Israel • Weapon • Sword (1 Hand)
on the battlefield. Bitta‘ar: If you have not attacked with this weapon this
Illustration: Ted Pendergraft 7 58/100 game, your opponents’ rolls get –1.
The common biblical expression “edge of the sword” translates
(3) MADDAI ’ÛL HAMMELEK more literally as “mouth of the sword,” suggesting the inner edge
Tribes of Israel • Armor • Head • Arm • Torso of a sickle-shaped weapon.
l ’dm: When you are attacked, if a card ability gives a Illustration: Miguel Combra 7 63/100
bonus to the attack roll, your defense roll gains +2.
Bit
â: When you are attacked, before rolls are made, you (2) MGN
may choose to discard this card. If you do, the attack deals – Tribes of Israel • Armor • Shield
2 damage, to a minimum of 0. Ma
sî-‘z: Your attack rolls gain +1 for each of your
When David went to fight Goliath, King Saul offered David his support cards that share a culture with your warrior. If your
armor. It was too large then, so David did not take it. warrior is from the Tribes of Israel, your defense rolls gain
Illustration: Ted Pendergraft 7 59/100 +1.
The magen was a large shield, which saw widespread use among
(4) ’RÔN HA‘DUTH Israelite armies. It was typically wielded in conjunction with a
Tribes of Israel • Special • Item sword or short, one-handed spear.
Qûmâ – Reveal: Place this card in any space in the arena. Illustration: Miguel Combra 7 64/100
Brkâ: If you are adjacent to this card, your attack rolls
gain +2. Each opponent’s support cards get –4 initiative (6) MIWT YHÔUA‘
while their warrior is in or adjacent to this card’s space. Tribes of Israel • Special • Item
“So David, and the elders of Israel, and the captains over okmat ’dm: This card counts as an earth card.
thousands, went to bring up the ark of the covenant of the Lord N s’ Ha’rôn: If you have a fire card in play, your first
out of the house of Obed-edom with joy.” – Chronicles 15:25 attack roll of each round is considered doubles.
Illustration: Ted Pendergraft 7 60/100 “And the seventh time, when the priests blew the trumpets,
Joshua said to the people, ‘Shout, for the Lord has given you the
JOSHUA (Fire) city!’” – Joshua 6:16
7 Life Illustration: Miguel Combra 7 65/100
4 Speed –1
4 Experience +1 +1 JUDAH MACCABEE (Aether)
1 Damage 8 Life
Tribes of Israel • Warrior • Male 3 Speed +1 +0
‘ath ’lhîm: At the start of each round, choose an 6 Experience –1
opponent. They must tell you the printed initiative of their 1 Damage
face-down support card for the next round. Tribes of Israel • Warrior • Male
‘at Qedô: If any of your support cards have been azz q Bedeq: At the start of any round, if you revealed an
discarded this game, you get –1 speed. inspiration card that round, you may discard an opposing
Born in Egypt, Joshua succeeded Moses after the Israelite inspiration card.
Exodus and led them to victory over the Canaanites. “Then Judah, his son, who was called Maccabee, arose in his
Illustration: Miguel Combra 7 61/100 stead … And gladly they fought Israel’s war.” – 1 Maccabees
3:1–2
Illustration: Michael Kaluta 7 66/100
64
(5) EREV APPOLONIUS (9) L
Î-MÔR (1)
+1 –1 +1 +0
+0 –1 –1
(4) D
LÎLÂ (Water) (6) AFRODITI (Fire)
Tribes of Israel • Inspiration • Female Trojan • Inspiration • Deity • Female
Qeer – Reveal: Name a card type. For the rest of the game, Teleia Omorfia: If you are a male warrior, gain +1 speed
a player cannot make attacks with weapons on the round and get –3 experience.
that they reveal a card of the named type. Born from the foaming sea, Aphrodite was considered the most
Samson fell in love with Delilah at the Brook of Sorek in Gaza. beautiful of all the gods and goddesses, though she was also very
She betrayed him to the Philistines, who captured him and vain, and easily offended.
gouged out his eyes. Illustration: Jason Engle 7 77/100
Illustration: William O’Connor 7 72/100
65
(0) DORATA ME MPROUTZINI EHMI (2) (2) MAHERA (2)
+1 +1
+0 +0 +0 +1
–1
66
(4) SPATHI ME ASIMENIA LAVI (2) (9) DILITIRIASMENO VELOS (1)
–2 +0 +0
+0 +0
+0 –1
Trojan • Weapon • Sword (1 Hand) Trojan • Weapon • Ranged (2 Hands)
Polemikoi Exoplismoi: When you attack with this weapon, Molinsi: After the first time you hit each opponent with this
if you have an armor card or shield in play, roll three dice weapon each round, deal 1 damage to that warrior at the
and choose which two to use. start of each round for the rest of the game.
“But come, let’s exchange noteworthy presents with each other, Ektoksefsi – Action: Once each round, make an attack with
so Trojans and Achaeans may say, ‘These men fought in life- this weapon at +0 against a rival.
destroying war but were reconciled and parted friends,’” – Guided by Apollo, Paris shot a poisoned arrow through the heel
Hector. Homer, Iliad, 7.297 of Achilles, the only place where the chill waters of the River
Illustration: Alan Pollack 7 88/100 Styx had not touched and made him invulnerable.
Illustration: Alan Pollack 7 93/100
(5) ZONI TOU EANTA
Trojan • Armor • Item (4) XTIPIMENO MPROUTZINO THORAKIO
Prepoumenos – Reveal: Choose an opponent. That Trojan • Armor • Torso
opponent gains 4 life; this life gain cannot be affected by Dino: At the start of each round, roll one die. If the roll is
another card ability. That opponent is your rival for the rest even, your defense rolls for the round gain +3.
of the game. Bronze corselets initially covered only the main frontal area of
Zoni: You may use another armor card. the torso. They evolved into the muscle cuirass, which was to
“Ajax gave Hector a shining purple belt. Then they parted, Ajax become a hallmark of eastern Mediterranean armor.
going back to Acaean troops, Hector rejoining Trojans,” – Illustration: Alan Pollack 7 94/100
Homer, Iliad 7.304
Illustration: Alan Pollack 7 89/100 (5) KRISI TOU PARI
Trojan • Special • Ability
(0) THEIKI PAREMVASI Anapofasistos: After you roll two dice, if the roll is less
Trojan • Special • Deity than 6, you may re-roll the roll.
To Doro tou Apollona: After a roll has been made, you Iposxesi Omorfias: If the next card you reveal is an
may discard a face-up support card you own to force any inspiration, you may attack with a weapon twice on your
roll to be re-rolled. You may choose to give the re-roll +2 turn that round.
or –2. Paris was asked to judge which goddess was most beautiful, and
“Strength drained from Hector’s limbs. He was thrown on his each tempted him with gifts. He finally named Aphrodite as
back, with his shield pressing him on top, weighing him down. At fairest, with the promise that the most beautiful woman in the
once Apollo raised him up.” – Homer, Iliad 7.271 world would be his wife.
Illustration: Alan Pollack 7 90/100 Illustration: Alan Pollack 7 95/100
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(5) SPATHI TIS TRIAS (1)
+2
+0
(5) CASSANDRA
Trojan • Special • Female • Mystic
Katara tis Dispistias: Before you are attacked, the attacker
may choose to reduce all bonuses to their attack roll to 0. If
they do not, and the attack hits, deal 1 damage to that
opponent.
Apollo fell in love with Cassandra, and granted her the gift of
prophecy. When she did not return his feelings, he flew into a
rage and cursed her, so that nobody would believe her visions.
Illustration: Raven Mimura 7 100/100
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