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ANACHRONISM

LEONIDAS (Wood)
8 Life
3 Speed –1 +0

Comprehensive Card List


3 Experience  –1
1 Damage
Greek • Warrior • Male
Sorted by Set and Card Number Molon Lave: Once per round, after you deal damage to an
enemy warrior, gain 1 life.
This list contains the text of all Anachronism cards, sorted Against overwhelming odds, Spartan Kink Leonidas and his
by culture and then by card number. The text of some cards, brave 300 fight to the death so that others may live.
especially newer promotional cards, may be inaccurate or Illustration: Drew Baker 1 06/100
missing. Please report any errors or omissions to Christopher
Heard by sending e-mail to (1) NEMESIS (Wind)
christopher.heard@pepperdine.edu. Last updated on Greek • Inspiration • Deity
February 23, 2007. Ekdikisi: The next card you reveal gains +10 initiative.
The goddess of retribution, Nemesis punishes excessive pride and
Anachronism is ™ and © 2007 Arts & Entertainment undeserved happiness.
Television Networks and © 2007 TriKing Games. Neither Illustration: Drew Baker 1 07/100
TriKing Games nor A&E have produced or endorsed this
(4) SPARTAN LAKONIAN (2)
card list.
+1 +1
SET 1 

ALEXANDER THE GREAT (Fire) Greek • Weapon • Sword (1 Hand)


Epithetiko Pleonektima: Your attack rolls gain +1 and
8 Life
your attacks with this weapon deal +1 damage while your
3 Speed +0 –1
opponent has no weapon.
4 Experience 
When the battle draws to close quarters, this short sword allows
1 Damage the Spartan hoplite to efficiently deal death.
Greek • Warrior • Male Illustration: Drew Baker 1 08/100
Kataktas: Your attacks deal +1 damage against warriors
with more life than you. (4) MUSCLE CUIRASS
Driven to surpass his father, Alexander’s ambition extends to the Greek • Armor • Torso
ends of the world. Tutlela: After you make a roll that is not an attack roll, the
Illustration: Chris Appel 1 01/100 result is considered doubles. Discard this card after use.
Weighing up to 3.3 kilograms, this sculpted bronze breastplate
(2) ORACLE OF DELPHI (Water) provides excellent protection.
Greek • Inspiration • Deity Illustration: Drew Baker 1 09/100
Propheteia – Reveal: Look at all face-down cards. You may
trade the placement of two of your face-down cards. (2) HOPLON
At his temple in Delphi, Apollo speaks of the fate of the world Greek • Special • Shield (1 Hand)
through his Oracle, Pythia. I tan i epi tas: Your defense rolls gain +1 while you have a
Illustration: Chris Appel 1 02/100 face-up weapon card.
These round, reinforced shields are the best protection wielded
(7) SARISSAE (2) by the Greek Hoplites.
+1 +1 +2 Illustration: Drew Baker 1 10/100

 HERAKLES (Earth)
6 Life
Greek • Weapon • Polearm ( 2 Hands) 3 Speed +0 –1
Phalanx: When a warrior moves into a space on this 4 Experience  –1
weapon’s attack grid, deal 1 damage to that warrior. 1 Damage
The success of the Macedonian phalanx rests with these 6.3- Greek • Warrior • Male
meter pikes. Kairdoskopos: Once per round, after an enemy warrior
Illustration: Chris Appel 1 03/100 moves into your basic attack grid, you may immediately
make a basic attack against that warrior.
(2) LINEN CUIRASS Herakles’ boundless strength and courage eventually earn him a
Greek • Armor • Torso place among the gods on Mount Olympus.
Linothorax: Your defense rolls gain +1 while you have Illustration: Greg Staples 1 11/100
lower life than the attacking warrior.
Glued linen forms the shell of this lightweight breastplate. (4) ZEUS (Earth)
Illustration: Chris Appel 1 04/100 Greek • Inspiration • Deity
Diatagma tou Olimpou: At the beginning of any round,
(6) BUCEPHALUS you may name an ability. That ability has no effect that
Greek • Special • Cavalry round. After you name an ability, discard this card.
Strategike Thesis: Once per round, after you make an Zeus rules Mount Olympus and all the Greek gods who dwell
attack, you may move one space. there.
“Ox Head”, Alexander the Great’s faithful horse, carries him Illustration: Greg Staples 1 12/100
proudly into many battles.
Illustration: Chris Appel 1 05/100

1
(1) KOPIS (1) (0) KOTYNOS
Greek • Special • Item
+2 +1 O Draskelismos Tou Protathliti: Once per round, you may
 +0 re-roll your attack roll.
The olive wreath symbolizes victory for the fastest, bravest and
Greek • Weapon • Sword (1 Hand) strongest.
Epithesi!: Attacks with this weapon deal +1 damage if you Illustration: Jason Engle 1 20/100
have moved this turn.
ODA NOBUNAGA (Fire)
Curved blades like the kopis make excellent slashing weapons.
Illustration: Greg Staples 1 13/100 8 Life
3 Speed +0 +0
(5) GREAVES 1 Experience 
Greek • Armor • Legs 1 Damage
Exostrakismos: Once per round, you may re-roll one die of Japanese • Warrior • Male
one of your defense rolls. Roukou: You win ties with warriors that do not have the
These lace-able shin guards protect the wearer against missile Roukou ability, regardless of experience.
and melee blows to the lower legs. Nobunaga’s battlefield brilliance has secured his place as one of
Illustration: Greg Staples 1 14/100 the most brutally effective military leaders of all time.
Illustration: Rob Alexander 1 21/100
(4) BELT OF HIPPOLYTE
Greek • Special • Item (6) IZANAGI (Earth)
Zoni Dexiotexnias: You gain +4 Experience. Japanese • Inspiration • Deity
During Herakles’ ninth labor, he is forced to kill Amazonian Zonrei – Reveal: Roll two dice. If the total is less than your
Queen Hippolyte to take her belt back to Eurytheus. experience, gain 2 life.
Illustration: Greg Staples 1 15/100 Izanagi, god of the life and all that is heavenly, creates the
Japanese islands with his sister and wife, Izanami.
MILO OF CROTON (Wood) Illustration: Rob Alexander 1 22/100
8 Life
3 Speed –1 (9) YUMI (1)
8 Experience –1  –1 +2 +2 +2
1 Damage +1
Greek • Warrior • Male
Xoris Fragmo: Your base attacks deal +1 damage while 
you have no face-up weapon cards. Japanese • Weapon • Ranged (2 Hands)
Milo’s amazing strength and indomitable pride help him win six Zanshin – Reveal: Attacks with this weapon deal +1
Olympic wrestling tournaments. damage this round.
Illustration: Jason Engle 1 16/100 The Japanese bow is unique in every sense. It is asymmetrical,
over 2 meters in length and fatally accurate.
(6) PYTHAGORAS (Wind) Illustration: Rob Alexander 1 23/100
Greek • Inspiration • Philosophy
Sintomotera Odos – Action: Move one space diagonally. (2) DO
A philosopher and mathematician, Pythagoras challenges Japanese • Armor • Torso
thought with his insight and understanding. Yae: Once per turn, you may re-roll your defense roll.
Illustration: Jason Engle 1 17/100 Eleven to thirteen overlapping plates make the do a very effective
and flexible piece of body armor.
(5) ROPALO (1) Illustration: Rob Alexander 1 24/100

+0 +1 +3 (9) KYUDO
 Japanese • Special • Ability
Shuuchuu: Your attack rolls with ranged weapons gain +1.
Greek • Weapon • Bludgeon (1 Hand) Japanese archery, known as kyudo or “the way of the bow”,
Dinato Xtipima – Reveal: Turn your warrior to face any uses Zen meditation as part of the technique.
direction. You may immediately make an attack with this Illustration: Rob Alexander 1 25/100
weapon against each warrior in this weapons attack grid.
NAKANO TAKEKO (Fire)
The ropalo, a large club, is used simply to bludgeon opponents
into submission. 7 Life
Illustration: Jason Engle 1 18/100 3 Speed +0 +0
6 Experience +0 
(6) LIONTARI 1 Damage
Greek • Armor • Torso Japanese • Warrior • Female
Apotropi: When you roll doubles on a defense roll, the Roshui-gun: After you hit a warrior with a weapon attack,
attack misses. you may move one space.
The spirit of the Lion courses through the body of whomever As head of the roshui-gun, weapon master Nakano Takeko leads
wears its skin. her female samurai into battle.
Illustration: Jason Engle 1 19/100 Illustration: Drew Baker 1 26/100

2
(8) BOKKEN (1) SAITO MUSASHIBO BENKEI (Fire)
8 Life
+0 +2 3 Speed –1 –1
 +1 6 Experience  +0
1 Damage
Japanese • Weapon • Sword (1 hand) Japanese • Warrior • Male
Precision: Once per turn, you may re-roll one die on an Toushimanman: After you hit an opponent with a basic
attack roll. attack, they cannot attack you with a weapon this round.
Pair: You may use two “Bokken” cards in this game. A giant of a man, with legendary strength and skill, warrior
Victory with a wooden sword demonstrates superior confidence monk Benkei of the Yamabushi comes to embody some of the
and domination over bladed opponents. greatest qualities of the Japanese warrior.
Illustration: Ezra Tucker 1 27/100 Illustration: Ezra Tucker 1 33/100

(7) AMATERASU (Wind) (2) BISHAMON-TEN (Fire)


Japanese • Inspiration • Deity Japanese • Inspiration • Deity
Hikarimono – Reveal: At the beginning of this round, if Hogosha: All warriors’ attack rolls gain +1.
you have less life than all other warriors, you gain +1 speed Shinto god of war and happiness, as well as one of the seven
for this round. kami of luck, Bishamon protects the cardinal north and the
Amaterasu rules the Shinto religion as supreme goddess of the Japanese people from danger.
sun and queen of the kami. Illustration: Ezra Tucker 1 34/100
Illustration: Drew Baker 1 28/100
(2) KATANA (2)
(6) GORIN NO SHO
Japanese • Special • Item +1
Heiho: Once per turn, when you make an attack roll, you  +1
may reduce the value of one of your dice by 1. If the dice
become doubles, this may result in a critical hit. Japanese • Weapon • Sword (2 Hands)
The Book of Five Elements represents Musashi’s thoughts on how Ki ken tai itchi: When you hit with this weapon, the
to win in every possible situation. attacker and the defender each roll one die and add his or
Illustration: Ezra Tucker 1 29/100 her warior’s experience. If your total is higher, you deal +1
damage this attack.
(3) NAGINATA (2)
The katana represents the heart and soul of the samurai;
together, they cut down all who stand in the way of its curved
+1 +1 blade.
+1  +1 Illustration: Ezra Tucker 1 35/100

Japanese • Weapon • Polearm (2 Hands) (4) KIMONO


Sune-Uchi – Reveal: Choose an opposing warrior and roll Japanese • Armor • Torso
two dice. If the total is more than your opponent’s Unrestricted: Once per turn, after an opponent attacks you
experience, the opposing warrior gets –2 initiative for the and misses, roll two dice. If that total is less than your
next round. experience you may move one space.
Sweeping movements make this curved blade, mounted on the The nearly weightless kimono robe allows swift movement and is
end of a long, wooden pole, devastating against both infantry a great place to conceal weapons.
and cavalry. Illustration: Ezra Tucker 1 36/100
Illustration: Drew Baker 1 30/100
(1) HAIDATE
(7) MEMPO Japanese • Armor • Legs
Japanese • Armor • Head Shinogeru: When you are attacked, your defense roll gain
Ojikedzuku – Action: Once per turn, choose an opposing +1 if you have more experience than the attacker.
warrior and roll two dice. If that total is greater than or Thigh plates protect the upper legs with reinforced strips of
equal to their experience, you may move that warrior up to leather.
2 spaces and change their facing. Illustration: Ezra Tucker 1 37/100
Samurai use these terrifying armored facemasks to shake the
will of their enemies. (7) UMA
Illustration: Drew Baker 1 31/100 Japanese • Special • Cavalry
Subayai – Action: Once per round, move two spaces.
(4) KEMURI-KONA Native Japanese horses stand stout and short, allowing them to
Japanese • Special • Item maneuver with great agility.
Enmaku – Reveal: You may move to any space in your Illustration: Ezra Tucker 1 38/100
starting row.
These smoke grenades produce clouds of noxious, burning gas MIYAMOTO MUSASHI (Fire)
and make for very effective distractions. 9 Life
Illustration: Drew Baker 1 32/100 3 Speed +1 –1
8 Experience  +0
1 Damage –1 –1
Japanese • Warrior • Male
Niten Ichi Ryu – Action: Your next attack this turn deals
+1 damage.
After killing his first opponent at the age of 13, Musashi remains
undefeated through sixty-one duels.
Illustration: Sam Wood 1 39/100

3
(5) MUSHA-SHUGYO (Earth) (3) ODIN (Earth)
Japanese • Inspiration • Quest Norse • Inspiration • Deity
Sho Shin – Reveal: For this round, all hits for all players Innsikt: When making attack or defense rolls, only roll one
are critical hits. die. Your roll is equal to the die roll plus the attacking or
Surviving the warrior pilgimage signifies the birth of a true defending opponent’s intiative for this round.
samurai. One-eyed Odin leads the Aesir as the supreme god of the Norse
Illustration: Sam Wood 1 40/100 pantheon.
Illustration: Kev Walker 1 47/100
NINJA (Wind)
7 Life (3) LANGSEAX (2)
3 Speed –1 –1 –1
2 Experience –1  –1 +0 +0
1 Damage +0 
Japanese • Warrior • Male
Ninjutsu: Your attacks deal +1 damage while you are not Norse • Weapon • Knife (1 Hand)
in the defending opponent’s basic attack grid. Hurtig: Your attack rolls with this weapon get +1 for each
Shinobi: This warrior may not use two-handed weapons. of your other face-up support cards.
Ninja assassins, “those who move in secrecy”, travel through the The langseax doubles as a long knife and short sword for Norse
shadows towards their mark. warriors.
Illustration: William O’Connor 1 41/100 Illustration: Kev Walker 1 48/100

(4) IZANAMI (Wind) (3) HEALSBEORGS


Japanese • Inspiration • Deity Norse • Armor • Head
Ma – Reveal: Roll 2 dice. If the total is greater than 7, (or Beskyttelse: After you are hit by a critical hit, reduce all
greater than 5 if you are a wind warrior), then move to any damage from that attack to 0 and discard this card.
empty space in the arena. Interlocking rings woven into the mail coif protect the head and
Izanami, sister and wife of Izanagi, rules the underworld as the neck.
goddess of death and all things dark. Illustration: Kev Walker 1 49/100
Illustration: William O’Connor 1 42/100
(7) CROWN OF ENGLAND
(5) NINJA-TO (1) Norse • Special • Head
Konge: Your attack rolls gain +1 if you are a metal warrior.
+1 +1 Your defense rolls get –1 and your attacks deal +1 damage
+0  +0 if you are a fire warrior.
The king wears this crown as a symbol of power and dominance
Japanese • Weapon • Sword (1 Hand) over the English isles.
Tamokuteki: When making attacks rolls with this weapon, Illustration: Kev Walker 1 50/100
roll three dice and choose which two to use.
HARALD HARDRADA (Metal)
Many samurai meet their end at the short, straight blade of this
weapon. 7 Life
Illustration: William O’Connor 1 43/100 3 Speed –1 –1
8 Experience  +0
(2) SHINOBO SHOZOKU 1 Damage
Japanese • Armor • Torso Norse • Warrior • Male
Kosokoso: Attack rolls against you that are doubles do not Hardfør: Once per turn, when you take damage, you may
count as critical hits. roll two dice. If that total is less than 7, you take 1 less
As black as midnight, the loose fitting pants and overlapping damage to a minimum of 1.
layered jacket of this outfit allow the ninja to blend into the A renowned warrior and Norwegian king, Harald is famed for
shadows while concealing a host of weapons. his ability to take castles and for his love of plunder.
Illustration: William O’Connor 1 44/100 Illustration: Alan Pollock 1 51/100

(8) SHURIKEN BEOWULF (Metal)


Japanese • Special • Item 7 Life
Ningu – Action: Make a basic attack at +0 against any 3 Speed +0 –2
warrior that is not adjacent to your warrior. 6 Experience  +0
These razor-sharp throwing stars cut through the air with great 1 Damage
accuracy, dealing silent death from the shadows. Norse • Warrior • Male
Illustration: William O’Connor 1 45/100 Tenacity: During their turns, opposing warriors must spend
an additional action to move out of a space in any of your
CANUTE THE GREAT (Wood)
attack grids.
9 Life Sixth century Geat King Beowulf rides the waves in search of a
3 Speed +0 +0 worthy challenge.
6 Experience +0  +1 Illustration: Sam Wood 1 52/100
1 Damage
Norse • Warrior • Male (4) THOR (Earth)
En: This card count as all elements. Norse • Inspiration • Deity
Danish King and legendary member of the Jomsvikings, Canute Torden: After you roll doubles on a defense roll, deal 1
wears three crowns, including the Crown of England. damage to the attacking warrior.
Illustration: Kev Walker 1 46/100 Thor, the Norse god of thunder, protects human and god alike
from the forces of evil.
Illustration: Alan Pollock 1 53/100

4
(4) BYRNIES (5) SKEGOX FRANCISCA (1)
Norse • Armor • Torso
Stalwart – Reveal: Add +2 to your defensive rolls for this +1
round.  +1
Thousands of interlocking rings make this chain mail count
worth its weight in protection. Norse • Weapon • Axe/Ranged (1 Hand)
Illustration: Alan Pollack 1 54/100 Kaste – Reveal: Deal 1 damage to all warriors not adjacent
to your warrior.
(0) LANGOX (3)
Liten: You may use another weapon in this game.
This throwing axe doubles as an excellent close-range weapon.
+0 Illustration: RK Post 1 61/100

(3) LEITER
Norse • Weapon • Axe (2 Hands) Norse • Armor • Torso
Tung: Your other cards get –2 intiative. Naturlig: Your defense rolls gain +1 if you are a water
A lethal offensive choice, the langox leaves its wielder vulnerable warrior.
on defense. Leather armor is relatively inexpensive and is the most common
Illustration: Alan Pollock 1 55/100 of the Norse armors.
Illustration: RK Post 1 62/100
(5) HJELM
Norse • Armor • Head (5) ELHAZ RUNE
Beskyttelsebriller: When you roll two dice for anything Norse • Special • Mystic
other than attack or defense, you may choose to add or Hellig – Action: Choose a warrior with more life that you.
subtract 2 from the roll. Move to any space in that warriors attack grid.
The Norse helmet is famous for its metal “goggles”, which Norse warriors bear the Elhaz rune as a symbol of protection.
protect the eyes, nose and cheekbones. Illustration: RK Post 1 63/100
Illustration: Alan Pollock 1 56/100
GRETTIR THE STRONG (Metal)
(4) MJOLLNIR 7 Life
Norse • Special • Item 3 Speed –1 –1
Slegge: After you are hit by a basic attack, roll two dice. If 5 Experience 
that total is greater than the attacker’s experience, deal 1 1 Damage
damage to that warrior. Norse • Warrior • Male
Mjollnir, Thor’s golden hammer, is so powerful that even Thor Sterk: Your attacks with axes deal +1 damage. Your attack
himself must wear magical iron gauntlets to wield it. rolls that are doubles do not count as critical hits.
Illustration: Alan Pollock 1 57/100 Grettir, outlaw son of Asmund, is the epitome of the warrior
poet. However, ill luck stalks him all his life as does a bad
FREYDIS EIRIKSDOTTIR (Water)
reputation.
7 Life Illustration: David Ho 1 64/100
4 Speed –2 –2
2 Experience +0  (6) LOKI (Wind)
1 Damage Norse • Inspiration • Deity
Norse • Warrior • Female Kneb – Reveal: Choose an opposing warrior’s face-up
Greenlanders and Icelanders leave their homes in search of weapon. If you have a face-up weapon, exchange that card
Vinland, a land shrouded in myth, yet held to be real. Leading for your opponent’s weapon until the end of the round.
these men and women on the quest for this new land is Freydis, God of trickery and mischief, Loki plagues the Aesir with his
daughter of the infamous Eirik the Red, and her husband crafty, often malicious pranks.
Thorvard. Illustration: David Ho 1 65/100
Illustration: RK Post 1 58/100
(3) DANE AXE (0)
(8) TYR (Metal) +0
Norse • Inspiration • Deity +0 +2 +0
Mot: After you make a roll, if any of your dice is a 1, the 
roll is considered doubles, even if the dice are different.
Boldest of the Norse gods, Tyr inspires heroism and courage in Norse • Weapon • Axe (2 Hands)
battle. Hogge: This weapon deals +1 damage for each of your
Illustration: RK Post 1 59/100 other face-up support cards.
The six-foot broadax can shear the head from a horse in a single
(5) GRENDEL (Wood)
blow.
Norse • Inspiration • Quest
Illustration: David Ho 1 66/100
Intimidation – Reveal: Choose an opposing warrior and
roll two dice. If the total is greater than that warrior’s (5) BEAR SARK
experience, that warrior must spend an additional action to Norse • Armor • Head
attack this round. Bjorn: Once per round, when you are attacked, force the
Grendel the giant will dine with anyone who enters “his” hall attacker to re-roll their attack roll. Discard this card if the
after dark. result is lower than the original roll.
Illustration: Sam Wood 1 60/100 Wearing this pelt gives the Norse warrior the strength, stamina
and power of the bear itself.
Illustration: David Ho 1 67/100

5
(7) BERSERKERGANGR (5) DE BELLO GALLICO
Norse • Special • Ability Roman • Special • Tome
Vrede: Your attacks deal +1 damage. You take 1 damage Gallia est omnis divisa in partes tres: Your attack rolls
after each of your attacks. gain +1 while the total initiative of all of your cards is
In fits of rage, beserkers and ulfheonars tear through enemy greater than the total initiative of any other warrior’s cards.
lines with inhuman strength and ferocity. Caesar’s scrolls outline his successes and experiences during the
Illustration: David Ho 1 68/100 nine-year long Gallic campaigns.
Illustration: Michael Komarck 1 75/100
JULIUS CAESAR (Earth)
7 Life AMAZONIA (Water)
3 Speed +0 –1 6 Life
3 Experience  +0 3 Speed –2 –1 –2
1 Damage 9 Experience +0 
Roman • Warrior • Male 1 Damage
Alea Iacta Est: Once per turn, before you roll the dice, the Roman • Warrior • Female
roll is considered to be a 7. Utriusque Manus Compos: You may use up to two
As a priest, lawyer, warrior, general and Caesar, Gaius Julius weapons.
leaves his mark both with his mind and with his sword. Amazonia is the most famous gladiatrix of her time.
Illustration: Michael Komarck 1 69/100 Illustration: Steven Belledin 1 76/100

(5) JUPITER (Earth) (9) MERCURY (Fire)


Roman • Inspiration • Deity Roman • Inspiration • Deity
Vis lovis: Each round, if you win initiative, your attacks Nuntius – Reveal: All warriors gain +2 speed this round.
deal +1 damage that round. Running on winged heels, Mercury, the god of speed, delivers
As supreme god of the Roman pantheon, Jupiter rules the gods, messages for the immortals.
the skies and the weather. Illustration: Mark Poole 1 77/100
Illustration: Michael Komarck 1 70/100
(6) PUGIO (1)
(6) GLADIUS (1)
+1 +1 +1
+1 +1 +1  +1
+0 
Roman • Weapon • Knife (1 Hand)
Roman • Weapon • Sword (1 Hand) Turbare – Action: Attack with this weapon.
Lamina Acuta: Attacks with this weapon deal +1 damage For the Roman Republican or Empirical warrior, the pugio is a
if you have a face up shield card. Attacks with this weapon favorite tool and backup weapon.
deal +1 damage if the defender has no face-up armor card. Illustration: Mark Poole 1 78/100
Known as “the sword that conquered the world”, the gladius is a
remarkably balanced thrusting sword. (6) PTERYGES
Illustration: Michael Komarck 1 71/100 Roman • Armor • Legs
Servata Tergi: Your defense rolls gain +1 if the attacker is
(6) SKJOLD in any of your attack grids.
Norse • Special • Shield (1 Hand) These hanging leather straps protect the upper legs and thighs.
Ward – Reveal: Once this round, before an opposing Illustration: Mark Poole 1 79/100
warrior attacks you, you may reduce all of their attack
bonuses to zero. (3) SCUTULUM
These flat, round, single-layered shields line the gunwales of long Roman • Special • Shield (1 Hand)
ships and accompany Norse warriors into battle. Clipeus: Your attack and defense rolls gain +1 while you
Illustration: Alan Pollack 1 72/100 have another face-up support card that adds a bonus to your
defense rolls.
(8) SVERD (2) Gladiators and Roman auxiliary troops wield the scutulum as a
superior melee shield to the scutum.
+1 +2 Illustration: Mark Poole 1 80/100
 +1
MARCUS CLAUDIUS MARCELLUS (Earth)
Norse • Weapon • Sword (1 Hand) 8 Life
Decisive Blow: Once per turn, after one of your attacks 3 Speed
with this weapon is a critical hit, you may attack again with 1 Experience 
this weapon without spending an additional action. 1 Damage
Forged twisted rods of hard and soft iron make this sword Roman • Warrior • Male
flexible and highly durable. Gladius Romae – Action: If you are in another warrior’s
Illustration: Alan Pollack 1 73/100 attack grid, make a basic attack on that warrior. Your attack
roll gains +1 and this attack deals no more than one
(3) CAESAR’S GREAVES damage.
Roman • Armor • Legs Known as “The Sword of Rome”, Marcellus conquers Syracuse,
Tutela Crusibus: After you roll doubles on a defense roll, as well as securing innumerable other military victories for the
gain 1 life. Republic.
Shin guards protect warriors, especially mounted troops, from Illustration: Mark Zug 1 81/100
attacks against their legs.
Illustration: Michael Komarck 1 74/100

6
(5) APOLLO (Fire) (5) CASSIS
Roman • Inspiration • Deity Roman • Armor • Head
Cura Dei – Reveal: Your attack rolls gain +1 this round. Galeatur: Your defense rolls gain +1 if you are a metal or
God of art, light and healing, Apollo pulls the sun across the sky water warrior. You gain +1 experience if you are an earth
behind his four horse chariot. or fire warrior.
lllustration: Mark Zug 1 82/100 Roman smiths crafted the cassis to be the most advanced,
comfortable and functional helmet in the Roman Empire.
(7) PILUM (1) Illustration: Alan Pollack Post 1 89/100
+2 +1
+0 +1 (2) SCUTUM
 Roman • Special • Shield (1 Hand)
Scutatus: Once per round, after you make a successful
Roman • Weapon • Polearm (1 Hand) attack, roll two dice. If that total is less than or equal to
Perutilis – Action: Discard this card to deal 1 damage to your experience, move the defending warrior one space.
another warrior and discard that warrior’s face up shield This convex, reinforced shield protects the legionary and doubles
card, if any. as a ram with its metal shield boss.
This metal-tipped javelin bends on impact, disabling shields and Illustration: Alan Pollack Post 1 90/100
making it impossible to throw back.
Illustration: Brad Williams 1 83/100 ACHILLES (Fire)
8 Life
(4) LORICAE SEGMENTATA 3 Speed +0
Roman • Armor • Torso 9 Experience –1  –1
Mobilis: When you take more than 2 damage, reduce that 1 Damage
damage to 2. Greek • Warrior • Male
This segmented armor, lightweight and flexible, revolutionizes Iroiki Taxitita – Action: Move one space diagonally.
chest protection. Achilles stands as the greatest and most feared warrior of the
Illustration: Brad Williams 1 84/100 Trojan War.
Illustration: Chris Appel 1 91/100
(6) DISCIPLINA
Roman • Special • Tome (3) THETIS (Water)
Si vis pacem, para bellum: After you make an attack roll, Greek • Inspiration • Deity
you may increase the value of one of the dice by 1 if you Mitriki Agapi: Once per game, re-roll any one die or make
won initiative this turn. If the dice are now doubles, the your opponent re-roll any one die.
attack may result in a critical hit. Daughter of Nereus and Doris, Thetis is the queen of the sea
The exceptional discipline of the Roman troops ensures their nymphs and mother of Achilles.
success across hundreds of battlefields. Illustration: Chris Appel 1 92/100
Illustration: Mark Zug 1 85/100
(8) SARISSA (1)
MAXIMINUS (Earth) –1 +0
8 Life +2 +2
3 Speed +0 –1 
3 Experience –1 
1 Damage Greek • Weapon • Polearm (1 Hand)
Roman • Warrior • Male Katastrofi panoplias: Opponents’ armor cards produce no
Ardor Deorum: Your attack rolls gain +1 while you have effects during the round they are revealed.
an inspiration in play. This broad-leaf, 2.5-meter spear strikes fear into the hearts of
A giant of a man at over 2.6 meters tall, Maximinus is as those who oppose the Greek hoplite.
unforgiving of his subjects as he is of his enemies. Illustration: Chris Appel 1 93/100
Illustration: Alan Pollack 1 86/100
(5) ARMOR OF HEPHAESTUS
(7) PLUTO (Metal) Greek • Armor • Torso
Roman • Inspiration • Deity Eulogimeni Panoplia: Once per round, when you attack,
Mors Venit: At the end of each player’s turn, that player’s you may make your enemy re-roll their defense roll. Discard
warrior takes 1 damage if they did not hit another warrior this card if the result is lower than their original roll.
this turn. After Hector takes Achilles’ armor, Hephaestus forges a
Lord of the underworld, Pluto rules over the souls of those fallen replacement panoply like nothing ever seen.
in battle. Illustration: Chris Appel 1 94/100
Illustration: Alan Pollack 1 87/100
(1) SHIELD OF HEPHAESTUS
(5) SPATHA (1) Greek • Special • Shield (1 Hand)
Dia Tis Pistis Aminomenos: Your defense rolls gain +1
+1 +1 while you have a face-up inspiration card.
 +0 After Achilles’ death, Ajax and Odysseus fight for possession of
this five-layered shield.
Roman • Weapon • Sword (1 Hand) Illustration: Chris Appel 1 95/100
Caedo: After you hit another warrior with this weapon,
your basic attacks against that warrior deal +1 damage this
round.
The spatha is the favorite slashing sword of the Roman cavalry
and barbarian auxiliary.
Illustration: Alan Pollack 1 88/100

7
SPARTACUS (Metal) LEONIDAS I OF SPARTA (Wood)
8 Life 7 Life
3 Speed –1 –1 3 Speed +0
6 Experience  6 Experience  +0
1 Damage 1 Damage +0
Roman • Warrior • Male Greek • Warrior • Male
Ars Gladiatoria - 2 Actions: If you have an inspiration in Romaleos: Once per round, one of your attack or defense
play, make an extra attack with one of your weapons. rolls gains a bonus equal to the number of opposing
Thracian gladiator, slave and rebel leader, Spartacus warriors.
emancipates himself and wreaks havoc on the Roman Empire. Improving Odds: When an opposing warrior is defeated,
Illustration: Mark Poole 1 96/100 gain 2 life.
Leonidas leads his troops against the might of Xerxes at
(0) BLOSSIUS OF CUMAE (Water) Thermopylae, even though he knows they will all die.
Roman • Inspiration • Philosopher Illustration: Steven Beladdin 1 P2/10
Primus ultimus erit, atque ultimus primus: If you are a
metal warrior, resolve initiative from lowest to highest this (7) BUSHIDO (Fire)
challenge. Japanese • Inspiration • Code
Stoic philosopher Blossius of Cumae stirs the soul to action, Soujoukouka: If all of your face-up cards are Japanese, all
regardless of the Empire and its laws. of your rolls gain +1.
Illustration: Mark Poole 1 97/100 The seven tenets of bushido are Yuki (valor), Jin (benevolence),
Gi (rectitude), Rei (etiquette), Makoto (honesty), Chugi
(4) SICA (2) (loyalty) and Meiyo (honor).
Illustration: Brad Williams 1 P3/10
+0 +1
+1  NOBUNAGA (Water)
8 Life
Roman • Weapon • Sword (1 Hand) 3 Speed +0
Lamani Incurvata: Attacks with this weapon deal +1 5 Experience +1 
damage if the defending warrior has a face-up shield card. 1 Damage –1
Thracian gladiators use this curved, short sword to inflict Japanese • Warrior • Male
damage around their opponents’ shields. Houtan: Every time a reveal ability is used, gain 1 life.
Illustration: Mark Poole 1 98/100 Nobunaga never ceases to surprise his enemies with new and
daring tactics.
(1) OCREA Illustration: Chris Mobler 1 P4/10
Roman • Armor • Legs
Armatura: Your defense rolls gain +1 if you are a metal SHINMEN TAKEZO (Wind)
warrior. 7 Life
This combination of shin and thigh guards protects the 2 Speed –1 +2 –1
gladiator’s legs and ensures vital and continued mobility. 7 Experience 
Illustration: Mark Poole 1 99/100 1 Damage
Japanese • Warrior • Male
(4) PARMA
Kyougou: Your attack rolls gain +2. Your attacks with
Roman • Special • Shield (1 Hand)
swords deal +1 damage.
In Vicem Oppugnare: Your attack rolls gain +1 while you Towards the end of his life, Miyamoto Mushashi retires to a
are not in an opponent’s basic attack grid
cave to perfect his understandings of strategy and to scribe the
Lightweight, small, round or square shields are well suited for Gorin No Sho.
arena and melee combat.
Illustration: Carl Frank 1 P5/10
Illustration: Mark Poole 1 100/100
CANUTE I OF DENMARK (Water)
ALEXANDER III OF MACEDON (Water)
7 Life
8 Life
3 Speed –1 –1 –1
3 Speed
4 Experience –1  –1
5 Experience +1  +1
1 Damage
1 Damage
Norse • Warrior • Male
Greek • Warrior • Male
Ydmyk: Once per challenge, at the beginning of a round,
Kalutera einai na kaeis para na argosviseis: If you do not replace all modifiers on all attack grids with “+0” modifiers
win initiative, take 1 damage. You always take the first turn
for that round.
each round. A humble and wise man, Danish King Canute demonstrates the
Alexander has been wounded in battle several times, but that
limits of his power by vainly ordering the sea to retreat.
never prevents him from leading his troops from the front. Illustration: Terese Nielsen 1 P6/10
Illustration: Randy Gallegos 1 P1/10

8
GEAT KING BEOWULF (Earth) (8) EALSWITH (Water)
7 Life Briton • Inspiration • Female
3 Speed +1 For d Cwen: Your attack rolls gain +1 for each point of
4 Experience +0  damage dealt to you during the last round.
1 Damage –1 Married to King Alfred in Winchester, she ruled by his side until
Norse • Warrior • Male his death, after which she took holy vows and became a nun.
Erfaren: Each round, if you win initiative, your attack rolls Her son, Edward, went on to rule England.
gain +1 for that round. If you do not win initiative, your Illustration: Matthew Armstrong 2 02/100
defense rolls gain +1 for that round.
(5) LONGSWORD (2)
After mortally wounding Grendel, Beowulf goes after the
creature's mother as well.
Illustration: Hugh Jameson 1 P7/10 +1 +1
–1 
GAIUS JULIUS (Fire)
6 Life Briton • Weapon • Sword ( 1 Hand)
3 Speed +0 Angra Feohte: If you hit an opposing warrior with this
10 Experience +0  weapon, that warrior gets –2 experience for the rest of the
1 Damage +0 game.
Roman • Warrior • Male The primary postures or ready positions for long-swords are
Veni, Vidi, Vici: Once per turn, when you hit a warrior Ochs, Pflug, Alber and Vom Tag. These are; the Ox, the Plow,
with a basic attack, turn that warrior to face any direction. the Fool, the Roof. These correspond to: in the middle (“Plow”),
Ordered by the Senate to conquer Gaul, Gaius Julius will return outside high/horizontal pointing (“Ox”), low (“Fool”), and high
to Rome to proclaim himself Emperor. (“Roof”).
Illustration: Jeremy Jarvis 1 P8/10 Illustration: Matthew Armstrong 2 03/100

(4) MARS (Earth) (5) GAMBESON


Roman • Inspiration • Diety Briton • Armor • Torso
Concors: If all of your face-up cards are Roman, all of your Strican Helpe: Your defense rolls gain +2 against bludgeon
rolls gain +1. weapons and basic attacks.
War god and father of Romulus and Remus, Mars one of the Serving as a support, the gambeson spreads the weight of the
most revered and worshipped gods in the Roman pantheon. overlaying hauberk much more evenly on the shoulders. The
Illustration: Greg Staples 1 P9/10 gambeson also assures that the rings of the hauberk stay at a
safe distance from the skin, avoiding nasty wounds in combat.
SPARTACUS OF THRACE (Earth) Finally, the gambeson acts as a cushion to absorb blows.
7 Life Illustration: Matthew Armstrong 2 04/100
3 Speed +0 +0
3 Experience +1 
(2) TARGE
Briton • Special • Shield ( 1 Hand )
1 Damage
Agænes-feohte: When you are attacked and missed, your
Roman • Warrior • Male next attack roll gains +2.
Rebellis: Your critical hits deal +2 damage instead of
The targe, or target, was a traditional, round shield, made of
doubling base damage. wood and covered in leather. Later versions combined steel with
Before he ever leads a slave revolt against Rome, Spartacus is
wood. It was primarily used to parry attacks aimed at the body.
one of the most feared gladiators in the coliseum. Illustration: Matthew Armstrong 2 05/100
Illustration: John Donahue 1 P10/10
BOUDICCA (Fire)

SET 2 8 Life
3 Speed +0 +1
4 Experience +0 
ALFRED THE GREAT (Earth) 1 Damage
8 Life Briton • Warrior • Female
3 Speed +0 Swift Swidnes: While you have a face-up cavalry card, your
4 Experience +0  +0 attack rolls gain +1 and your support cards gain +2
1 Damage initiative.
Briton • Warrior • Male After she and her two daughters were gravely humiliated by the
Scelden Feohte: At the start of each round, name an ability Romans, Boudicca led a revolt of the Iceni and several other
that gives you a bonus to an attack roll. For that round, that Celtic tribes against the Roman empire. Her forces burned and
ability gives all of your defense rolls a +1 bonus instead of destroyed the three major towns of Londinium, Verulamium and
the attack roll bonus. Camulodunum before being defeated by the Roman military
In addition to repeatedly defeating the invading Danish Vikings, governor, Suetonius Paullinus.
King Alfred the Great pushed for better education and help to Illustration: R. K. Post 2 06/100
make learning important in the lives of his people. He is the only
English king to ever be given the title of “the Great.” (4) RHIANNON (Wind)
Illustration: Matthew Armstrong 2 01/100 Briton • Inspiration • Deity/Cavalry
Wintsang: Each time a cavalry card is revealed (including
this one), gain 1 life.
Goddess of birds and horses, Rhiannon was unjustly accused of
killing her newborn son. She silently accepted her punishment to
carry guests from the gate into the castle on her back. When the
fiend that had kidnapped her son was killed and her son
returned, she was returned her place as queen.
Illustration: R. K. Post 2 07/100

9
(4) GOAF (2) (5) CHAINMAIL SHIRT
+1 +1 Briton • Armor • Torso
+0 Weardian de Ende: Your defense rolls gain +2 against
 sword and ranged weapons.
Interlocking iron or steel rings easily turned aside the edge or
Briton • Weapon • Polearm ( 2 Hands ) point of any bladed weapon, Instead of slicing the skin, the
Hæft Strican: After you make a basic attack, you may move wearer would often escape with little more than a bruise.
one space. Illustration: Michael Komark 2 14/100
One of the oldest and most important of all hand weapons, the
(1) MERLIN THE WISE
Celts of Britain favored the spear as their main armament. The
Briton • Special • Male
goaf was primarily used from the back of a chariot.
Illustration: R. K. Post 2 08/100 Æcter of e Drakon: Before rolling, discard this card and
another face-up, non-weapon support cards. If you do, that
(5) BRATT roll gains +3.
Briton • Armor • Torso Attributed with deeds ranging from elevating Arthur to kingship
Tangilen: Your defense rolls gain +2 against polearm and to the construction of Stonehenge, Merlin presided over King
ranged weapons. Arthur’s kingdom.
A coarse woolen cloak, the bratt was an indispensable garment Illustration: Michael Komark 2 15/100
to any northern Celt. Large enough to double as a blanket when
RICHARD THE LIONHEART (Earth)
sleeping outdoors, it could be worn long and sweeping for
warmth and could be folded and draped for ease of movement. 8 Life
Illustration: R. K. Post 2 09/100 3 Speed +0
5 Experience +1  +0
(4) CARPAT 1 Damage
Briton • Special • Cavalry Briton • Warrior • Male/Cavalry
Sie - 2 Actions: Once per round, if you are adjacent to an Fixe Strican: After you miss an attack, your next attack roll
opposing warrior and there is an empty space on the gains +2.
opposite side of them, move to that space and deal 2 Also know as “The Absent King,” during Richard the Lionheart’s
damage to them. ten year reign as the King of England, he spent less than six
With its scythed wheels and light, fast build, the Carpat was months in England. The rest of his reign was spent fighting in
capable of causing great damage to infantry. It was Boudicca’s France, Cyprus and in the Third Crusade against the Sarcacen
greatest weapon against the Roman soldiers. leader Saladin.
Illustration: R. K. Post 2 10/100 Illustration: Greg Staples 2 16/100

KING ARTHUR (Metal) (9) BERENGARIA (Water)


8 Life Briton • Inspiration • Female
3 Speed +0 +1 Latost Freondlufu – Reveal: At the end of this round, gain
3 Experience  +0 an amount of life equal to the number of times you hit
1 Damage another warrior this round.
Briton • Warrior • Male Though Richard refused marriage for many years, he relented to
Poer of de Stan: During the first round of the game, your Bernegnaria after conquering the isle of Cyprus. They were wed
attack rolls gain +3. there, making Berengaria Queen of England and Cyprus,
The personality of Arthur is unknown and unknowable. But he Duchess of Normandy, and Countess of Anjou.
was a real as Alfred the Great or William the Conqueror; his Illustration: Greg Staples 2 17/100
impact upon future ages mattered as much, or more so. -John
(5) GREATSWORD (2)
Morris/The Age of Arthur
Illustration: Michael Komark 2 11/100
–2 +2
(3) LADY OF THE LAKE (Water) 
Briton • Inspiration • Female
Epiphanes – Reveal: Name a reveal ability on any other Briton • Weapon • Sword ( 2 Hands)
face-up card. Use that ability as if you had just revealed that Ridon dem Dune: This weapon deals +1 damage while
card. you have a face-up cavalry card.
Known for presenting the gleaming Excalibur to Arthur, the The English greatsword was heavy and difficult to maneuver,
Lady of the Lake, Vivienne, was also a student and lover of though with the distinct advantage of crushing anything it hit.
Arthur’s mentor, Merlin. When pitted against the scimitars of the Saracens in the
Illustration: Michael Komark 2 12/100 Crusades it was found to be slow and easily evaded by the more
lightly clad knights of the desert.
(7) EXCALIBUR (2) Illustration: Greg Staples 2 18/100

+1 (2) FULL MAIL HAUBERK


+1  +0 Briton • Armor • Torso/Head/Legs/Arms
Mast Laestan: You take 1 less damage, to a minimum of 1,
Briton • Weapon • Sword (1 Hand) from all attacks except those from ranged weapons.
Mirouren Blæd – Reveal: For this round, this weapon deals Developed to withstand blows from a charging knight, full mail
additional damage equal to the base damage of an was cumbersome and unweildy, but effective.
opponent’s weapon. Illustration: Greg Staples 2 19/100
Sword of legend and kings, whoever held Excalibur ruled
supreme.
Illustration: Michael Komark 2 13/100

10
(8) CHIVALRY GUAN YU (Wood)
Briton • Special • Ideal 7 Life
A Cnihte Honur: Each round, if you win initiative, you may 3 Speed +0 +0
choose to go second. If you do, your attack and defense rolls 6 Experience +0 
this round gain +1. 1 Damage
Thou shalt respect all weaknesses, and shalt constitute thyself Chinese • Warrior • Male
the defender of them. Shen su: If you hit with two basic attacks in a single turn,
Illustration: Greg Staples 2 20/100 you immediately gain +1 speed for the rest of the game.
Born a commoner, Guan Yu rose by sheer ability to become one
ROBIN HOOD (Wind)
of the most revered military figures in Chinese history. He was
7 Life instrumental in helping his friend Liu Bei, establish the Su Han
3 Speed –1 +1 –1 kingdom in the province of Schuan.
4 Experience  Illustration: Rob Alexander 2 26/100
1 Damage
Briton • Warrior • Male (7) GUAN DI (Aether)
Treowe Ame: You gain +3 experience and your attack rolls Chinese • Inspiration • Deity
gain +1 if you have a ranged weapon. Zhan shi zhi guang – Reveal: Choose either attack or
Becoming the basis of many legends, the earliest Robin Hood defense. For this round, your rolls of that type gain +2 and
was a yeoman, not a wronged nobleman, who haunted your opponent’s rolls of that type gain +1.
Barnsdale Forest. Patron god of the Chinese martial arts, Guan Di symbolizes
Illustration: Jeremy Jarvis 2 21/100 justice, loyalty, righteousness and humility, as well as military
and fighting prowess.
(8) MAID MARION (Water) Illustration: Rob Alexander 2 27/100
Briton • Inspiration • Female
Kidnapen – Reveal: Place this card in any space in the (6) QING LONG YAN YUE DAO (2)
arena. +0 +2
Rescue – Action: Move to this card’s space. +1
“A bonny fine maid of noble degree, 
Maid Marion callled by name,
Did live in the North, of excellent worth, Chinese • Weapon • Polearm ( 2 Hands )
For she was a gallant dame.” Puo sui gong ji: After you hit with this weapon, roll two
-Traditional Folk Song dice. If that total is greater than the defender’s experience,
Illustration: Jeremy Jarvis 2 22/100 discard one of the defender’s cavalry or armor support
cards.
(8) LONGBOW (1)
Wielding this Guan Dao, Green Dragon Sable, Guan Yu fought
+3 +3 alongside Liu Bei and Zhang Fei during the late Eastern Han
+2 Dynasty to found one of the three kingdoms of China.
Illustration: Rob Alexander 2 28/100

Briton • Weapon • Ranged ( 2 Hands ) (7) JLANG JUN ZHIL KAI
Percen Feohte: If there are two empty ranks or columns Chinese • Armor • Torso
between you and the defending warrior, this weapon deals Chuan qi zhi kai: At the start of each round, roll two dice.
+1 damage. If that total is even, your defense rolls this round gain +2. If
During the Middle Ages, the national weapon of the English you roll doubles, your attack rolls this round gain +1.
army was the longbow. It was this weapon which conquered Sturdy and supple, the armor of the elite of China could
Wales and Scotland, gave the English their victories in the withstand nearly any blow from a common foot soldier’s
Hundred Years War and permitted England to replace France as weapon.
the foremost military power in Europe. Illustration: Rob Alexander 2 29/100
Illustration: Jeremy Jarvis 2 23/100
(7) TAO YUAN SAN JIE YI
(6) LEATHER JERKIN Chinese • Special • Allies
Briton • Armor • Torso Bai ba xiong di – Reveal: Choose attack roll, defense roll,
Tohte Hyd: Your defense roll against the first attack against or speed. Your opponent loses all bonuses of the chosen type
you each round gains +1. Before you make a defense roll, from card abilities for this round.
you may discard this card. If you do, your defense roll gains Liu Bei, Guan Yu and Zhang Fei, appreciating each other’s
+4. talents and goals, vowed brotherhood in Zhang Fei’s peach
The leather Jerkin, a military garment adapted for civilian use, orchard, swearing to protect each other unto death.
was also known as buff jerkin, as it was made of buff, an oxhide Illustration: Rob Alexander 2 30/100
dressed with oil.
Illustration: Jeremy Jarvis 2 24/100

(3) BAND OF MERRIE MEN


Briton • Special • Ally
Freonden Oder: Before initiative is determined each round,
roll one die. If the result is less than 4, add that amount to
your first attack roll of the round. If the result is 4 or
greater, add that amount to your initiative for the round.
Brought together by common cause, groups of outlaws and
rogues were a common occurence in England during the Middle
Ages.
Illustration: Jeremy Jarvis 2 25/100

11
HUA MULAN (Water) (3) YENG WANG YE (Aether)
7 Life Chinese • Inspiration • Deity
3 Speed +0 Si shen zhi hu: After any other card is discarded, discard
4 Experience  +1 this card to deal 2 damage to an opponent.
1 Damage +0 Greatest of the Lords of Death, Yeng Wang Ye judges all souls
Chinese • Warrior • Female/Male newly arrived in the land of the dead. He then decides whether
Jing tong qiang: While you have a polearm, your attack to send to a special court for punishment or to put them back on
rolls gain +1. the Wheel of Transmigration.
Su Di: At the start of the game, if there is an opposing Illustration: David Ho 2 37/100
Mongol warrior, gain 2 life and +6 experience.
(2) YUE (2)
Famous for disguising herself as a man, Mulan distinguished
herself as a soldier and was summoned to court by the emperor.
Though he wished to appoint her to high office as a reward, +1 +1
Mulan asked only for a horse to return home.  +0
Illustration: James Ryman 2 31/100
Chinese • Weapon • Axe ( 1 Hand )
(3) ZHU RONG (Fire) Unknown: If you hit with this weapon as your first attack
Chinese • Inspiration • Deity of your turn, discard one of the defender’s non-weapon
Zheng yi de tu xi – Reveal: Deal 3 damage to all warriors support cards.
with face-up cavalry cards; deal 1 damage to all other Both ceremonial and functional, the yue axe originated in
warriors. southern China and was in use for thousands of years.
God of fire and the Heavenly Executioner, his domain is the Illustration: David Ho 2 38/100
southern quarter of Heaven, where he rides a tiger and presides
over universal order. (3) BO XIONG JIA
Illustration: James Ryman 2 32/100 Chinese • Armor • Torso
Zu dang: If you are attacked and missed, the attacking
(4) QIANG (1) opponent cannot attack you with their next action this turn.
+2 –1 Lamellar armor is made by binding together metal scales into a
+0 small plate, which is then covered with lacquer to make it
+0  waterproof. These small, light plates are fastened together with
cords of leather, each plate slightly overlapping the other.
Chinese • Weapon • Polearm ( 2 Hands ) Illustration: David Ho 2 39/100
Xuan feng: When you are attacked by an adjacent warrior,
(3) QING GONG PALACE
your defense roll gains +2.
Chinese • Special • Item
Hua Mulan was a spear-master, trained in the use of the long
Dao ta de huang gong – Reveal: Discard this card to play a
and supple qiang, which was the primary weapon of the Chinese
card from any discard pile in its place. If that card has a
infantry for centuries.
reveal ability, use it immediately. Discard that card at the
Illustration: James Ryman 2 33/100
end of this round to its original discard pile.
(3) ZHOU Jie’s palace almost exceeded the technology of his day and, it is
Chinese • Armor • Head said, was built so high that it seemed on the verge of collapsing.
Xue xin: Your defense rolls gain +1 against non-Chinese It was called Qing Gong - the Tottering Palace.
warriors. Opposing cards cannot move you or change your Illustration: David Ho 2 40/100
facing.
SUN TZU (Wind)
Elegant in its simplicity, the helmet of Hua Mulan’s time was a
simple skull-cap that provided protection from swords and 8 Life
thrown spears. 3 Speed –1
Illustration: James Ryman 2 34/100 7 Experience 
1 Damage +0 +0
(4) SHENG KAI DE MU LAN HUA Chinese • Warrior • Male
Chinese • Special • Item Wu xing de si lue – Action: Gain +1 speed on your next
Nu xing zhi mei: Before a tied roll is broken by experience, turn.
you may discard this card. If you do, your roll gains +1 and Author of The Art of War, Sun Tzu’s military genius has lived
you gain 2 life. on for over 2 millennia.
The magnolia blossom is the Chinese symbol of feminine beauty. Illustration: William O’Connor 2 41/100
Illustration: James Ryman 2 35/100
(5) YU HUANG SHANG DI (Aether)
JIE THE TYRANT (Fire) Chinese • Inspiration • Deity
6 Life Ming si: At the start of the round, if you did not make any
3 Speed attacks last round, your attack rolls gain +2 and you gain
4 Experience +0  +0 +4 experience for this round.
2 Damage +0 Yu Huang Shang Di is the crown prince of the kingdom of Pure
Chinese • Warrior • Male Felicity and Majestic Heavenly Lights and Ornaments and is
Ba nue zhi li: After you hit a warrior with a critical basic known as the Pure August Jade Emperor.
attack, take 1 damage. Illustration: William O’Connor 2 42/100
The last king of the Xia dynasty and originally a great king and
conqueror, Jie allowed extravagance and decadance to bring
about the ruin of his entire kingdom.
Illustration: David Ho 2 36/100

12
(9) NU GONG (1) (8) HU XION JIA
+2 +2 +1 Chinese • Armor • Torso
Gang tie zhi fu – Action: Your defense rolls gain +2 until
the next time you attack or use this action.
 Form-fitted to each user, the breastplate could deflect spear and
Chinese • Weapon • Ranged (2 Hands) arrow blows to the chest while remaining light enough to allow
Zhong chuang shang kou: If you hit an opponent with this easy movement for attacking.
weapon, deal 1 damage to that opponent at the start of the Illustration: Christopher Appel 2 49/100
next round.
(1) BA DUAN JIN
Designed as an alternative to the bow over 2,500 years ago, a
Chinese • Special • Ability
crossbow required less skill to use and could be effectively
deployed by newly trained troops. Jun shi xun lian: If your inspiration and warrior are the
same element, you can attack with your weapon a second
Illustration: William O’Connor 2 43/100
time each round.
(2) SHAN WEN JIA The Eight-Section Brocade is an ideal lifetime exercise and was
Chinese • Armor • Torso used by the troops of Yue Fie to condition themselves for battle.
Wan qiang di kang: When you roll a 1 on a die in a defense Illustration: Christopher Appel 2 50/100
roll, that defense roll gains +3 for each 1 rolled.
As each plate is similar in shape to the Chinese character for CLEOPATRA VII (Aether)
mountain, this armor was often called mountain pattern armor. 6 Life
Illustration: William O’Connor 2 44/100 3 Speed +2
8 Experience 
(7) BING FA 1 Damage +2
Chinese • Special • Tome Egyptian • Warrior • Female
Gong qi suo bu shou ye: Once per attack, before your ‘fd: At the start of each round, if there is an opposing male
attack roll, you may choose to reduce the roll by 3. If you warrior, you may move one space.
do, that attack deals +1 damage. Born into a crumbling Egypt slowly losing ground to the
“The art of war is of vital importance to the State. It is a matter expanding Roman Empire, Cleopatra used every tool at her
of life and death, a road either to safety or to ruin. Hence it is a disposal to maintain independence and return her nation to the
subject of inquiry which can on no account be neglected. -Sun glory that it once held.
Tzu, The Art of War Illustration: Terese Nielsen 2 51/100
Illustration: William O’Connor 2 45/100
(4) AST (Aether)
YUE FEI (Water) Egyptian • Inspiration • Deity
8 Life Nfr: Opposing cards cannot discard your support cards.
1 Speed +1 Xwi: After you hit an opponent, you may discard this card
3 Experience  to gain 1 life and deal 1 damage to the defending warrior.
1 Damage +1 +0 By tricking Ra, the great mother-goddess Ast was able to gain his
Chinese • Warrior • Male powers. She was a healer and the great magician of the gods.
Han dong shan feng: You gain +1 speed for each of your Illustration: Terese Nielsen 2 52/100
face-up support cards.
(3) B’GSW (1)
During the Song-Dynasty, Yue Fei achieved national warrior-
hero status in fighting back the invasion of the Jin Tribe. After is
death, the Song Dynasty abandoned all territory north of the +1 +0
Huai river and fell into a state of weakness and decline.  –1
Illustration: Christopher Appel 2 46/100
Egyptian • Weapon • Knife ( 1 Hand )
(1) JIN CHENG BAO GUO (Water) Sft m s’: This weapon deals +2 damage while you are in a
Chinese • Inspiration • Tattoo space directly or diagonally behind your opponent. You may
Zuo yue zhi xin: At the start of each round, you gain +1 have another weapon.
speed this round for each player’s initiative for this round Easily concealed in the linen and silk robes of Cleopatra’s time,
that matches your experience. the dagger was a deadly close-ranged weapon, capable of
“Be loyal and pure to serve your country.” -Tattoo on the back striking with very little warning.
of Yue Fei Illustration: Terese Nielsen 2 53/100
Illustration: Christopher Appel 2 47/100
(7) GOLDEN CORSELET
(6) DAO (2) Egyptian • Armor • Torso
Nw: Your defense rolls gain +3. If you are hit, discard this
+1 card.
 +1 After befriending Julius Caesar, Cleopatra was taken to Rome.
She stayed at the house of Caesar and took an active part in the
Chinese • Weapon • Sword ( 1 Hand ) social politics of Rome until he was murdered on the steps of the
Tan xing ren: This weapon can attack any space in your senate.
basic attack grid at +0. Illustration: Terese Nielsen 2 54/100
Used in many styles of kung fu, the dao is often considered the
root of short weapons in China.
Illustration: Christopher Appel 2 48/100

13
(5) HEQA AND WAS SCEPTERS RAMSES II (Fire)
Egyptian • Special • Item ( 1 Hand ) 7 Life
Xq’t inqt: Before you make an attack roll, you may discard 3 Speed +3 +2
this card. If you do, and the attack hits, the attack is a 7 Experience 
critical hit. 1 Damage
Scepters offered and represent power and protection. They also Egyptian • Warrior • Male
set the king apart from everyone else and conveyed his Xdb – Action: If you have not made an attack this turn,
authority, both secular and religious. make an attack with double the bonus from the appropriate
Illustration: Terese Nielsen 2 55/100 attack grid. Your other attack rolls this round may not be
increased by abilities or attack grids.
HOREMHEB THE RESTORER (Metal)
Ramses the Great ruled Egypt for over 60 years, building temples
7 Life all along the Nile and creating statues that have stood for
3 Speed +0 +0 thousands of years.
6 Experience  +0 Illustration: Michael Komarck 2 61/100
1 Damage
Egyptian • Warrior • Male (2) RA (Fire)
Pr‘’: For each Aether card in play, your attack and defense Egyptian • Inspiration • Deity
rolls gain +1 and your weapon attacks deal +1 damage. Ri’: At the start of each round, if you have less life than all
Ascending to become pharaoh after Tutankhamun’s death, opponents and a special card in play, gain 1 life and deal 1
Horemheb returned the old gods to their rightful place of damage to an opposing warrior. You may use another
worship. inspiration this game.
Illustration: Jim Nelson 2 56/100 Born every morning, dying every night, Ra the sun god traveled
the heavens each day, fighting his great enemy Apep, the snake.
(7) HORUS (Aether) Illustration: Michael Komarck 2 62/100
Egyptian • Inspiration • Deity
Ib ‘nch: Once per roll, after dice are rolled, you may deal (5) MINB (2)
one damage to your warrior. If you do, force any one die to
be re-rolled. +2 +1
Son of Ast (or Isis) and Osiris, Horus fought against his uncle 
Seth for control of Egypt. Eventually, he won and exiled Seth to
the Sahara Desert, but not before his eye was destroyed by Seth. Egyptian • Weapon • Ax ( 2 Hands )
Illustration: Jim Nelson 2 57/100 Mnmn: If you miss an attack with this weapon, the next hit
you make with this weapon deals +1 damage.
(3) KHOPESH (2)
Infantry armed with battle axes were typically deployed after the
enemy had been weakened by archers. The axe was more
+0 +0 +1 effective in cutting wounded or fleeing enemies to pieces than it
+0  was in breaking an intact battle line.
Illustration: Michael Komarck 2 63/100
Egyptian • Weapon • Sword ( 1 Hand )
Hd ‘s: If the defender has a polearm, your attack rolls with (1) IKM ‘’T
this weapon gain +2 and this weapon deals +1 damage. Egyptian • Armor • Torso
Edged on the inside or outside curve, or both, the khopesh was a ’ r hnn: When you are hit, the next support card you reveal
significant development in sword technology. Edged on the gains +3 initiative.
outside, the weapon was effective at creating slashing wounds. Mn: At the start of each round, if you won initiative, your
Edged on the inside, it was used for hacking an opponent. defense rolls this round gain +2.
Illustration: Jim Nelson 2 58/100 Used sparingly and only by those who could afford its great cost,
scale armor was worn by attackers in chariots to protect their
(3) MAN-HIGH SHIELD torso from projectile weapons.
Egyptian • Armor • Shield ( 1 Hand ) Illustration: Michael Komarck 2 64/100
Wch’: Your defense rolls gain +1 against 1-handed
weapons. (6) WERERYET
Ikr: At the start of any round, you may discard this card. If Egyptian • Special • Cavalry
you do, your defense rolls get –1 and you gain +1 speed for Hdhd chbn: At the start of the round, if you won initiative,
this round. you may move one space.
With the bow dominating tactical considerations on the Egyptian Used by the Egyptian military for hundreds of years, the
battlefield, the extreme size and bulk of these shields was borne wereryet chariot could travel the desert with great speed and it
out of necessity. provided an excellent platform from which to launch spears and
Illustration: Jim Nelson 2 59/100 arrows.
Illustration: Michael Komarck 2 65/100
(2) UDJAT EYE
Egyptian • Special • Item
Xk’: Each time you roll a 1 on any die, gain 1 life.
The eye of the god Hurus, Udjat means “whole” or
“undamaged” and was reputed to have great healing and
protective power.
Illustration: Jim Nelson 2 60/100

14
SETI I (Aether) (5) KHNUM (Aether)
7 Life Egyptian • Inspiration • Deity
3 Speed +0 +0 M’ ‘n – Reveal: Your next attack deals +1 damage.
6 Experience +1  –1 ’ r hnn: When you are hit, the next support card you reveal
1 Damage gains +3 initiative.
Egyptian • Warrior • Male The progenitor god of Egypt, he created all of the gods and the
Mnch n: You may have two inspirations in play. While you lands. He ruled the waters, both of the rivers and of the sea.
do, your basic attacks deal +1 damage. Illustration: Thomas M Baxa 2 72/100
Seti I waged aggressive campaigns against the Hittites and
(1) NSYWT (1)
Libyans, reclaiming much of Egypt’s prestige abroad. He was
eventually succeeded by his son, Ramses II. +1 +1
Illustration: Alan Pollack 2 66/100 +1
+1 
(0) OSIRIS (Earth)
Egyptian • Inspiration • Deity Egyptian • Weapon • Polearm/Ranged Weapon ( 1 Hand )
S’nch: When your are reduced to less than 1 life, instead of Qm’: When you are hit by a non-adjacent opponent, deal 1
defeating your warrior, discard this card to set your life to 1. damage to the attacker.
The god of death and the underworld, Osiris also presided over You may use another weapon.
growth and vegetation. He was married to Ast (or Isis). Osiris One of the earliest types of weapon invented by man, the nsywt,
was killed by his brother, Seth, who tricked him into a coffin a javelin, was little more than a sharpened stick in its earliest
before casting it into the Nile river. incarnation.
Illustration: Alan Pollack 2 67/100 Illustration: Thomas M Baxa 2 73/100

(8) HORN BOW (1) (1) IKM MSKW


+1 +3 +1 Egyptian • Armor • Torso
Ysh’: Your defense rolls gain +1 while you have more life
than the attacking warrior.
 Dnd: At the start of any round, you may discard this card
Egyptian • Weapon • Ranged ( 2 Hands ) and deal 1 damage to your warrior. If you do, your attacks
Nis – Action: You may discard a face-up non-ranged this round deal +1 damage.
weapon you own to put this card into play from your Made from thick antelope hide and held together with sinew and
discard pile. bone, this seemingly makeshift armor offered protection from
Shw: This weapon deals +1 damage if you have not moved early piercing weapons.
this turn. Illustration: Thomas M. Baxa 2 74/100
Made by joining two pieces of antelope horn with a center piece
(6) MACE OF THE SCORPION KING
of wood, the earliest horn bows fired arrows tipped with flint or
Egyptian • Special • Item ( 1 Hand )
hardwood and fletched with three feathers.
Sncht nbt: When you make an attack role, if any of the dice
Illustration: Alan Pollack 2 68/100
are a six, the attack deals +1 damage.
(4) KHEPRESH This mace was created for ceremonial duties and to record the
Egyptian • Armor • Head actions of Srqt. It told the stories of his conquests and of his
Xq’t m‘’t: Opposing warriors cannot use abilities on patronage, as king, of agricultural development.
inspiration cards. An opposing warrior may spend an action Illustration: Thomas M. Baxa 2 75/100
to discard this card. Your cards cannot prevent this card
ATTILA THE HUN (Metal)
from being discarded.
This ceremonial bright crown made of cloth and adorned with 7 Life
golden disks was known as the blue or war-crown and was 3 Speed +0 +1
easily recognizable, even during battle. 5 Experience  +0
Illustration: Alan Pollack 2 69/100 1 Damage
Mongol • Warrior • Male
(5) REU NU PERT EM HRU Noyarqal: After any player attacks, your attack rolls this
Egyptian • Special • Tome round gain +1, to a maximum of +6.
Bswt: Warriors cannot gain life. Merciless leader of the Huns against the Romans, Visigoths and
Snb – Reveal: All other warriors with more than their all who stood before them, Attila was known as the Scourge of
printed life are reduced to their printed life. God.
The Egyptian Book of the Dead was written on papyrus. It was a Illustration: Hugh Jamieson 2 76/100
collection of mystical spells and formulae that ensured an
Egyptians’ passage into the afterlife. (5) NEMERE (Wind)
Illustration: Alan Pollack 2 70/100 Mongol • Inspiration • Deity
Qaugiqu salkin: At the start of each round, choose a
SRQT, THE SCORPION KING (Earth) direction. At the start of each player's turn, move their
7 Life warrior one space in the chosen direction if possible.
3 Speed –1 +0 Nemere is the Hunnish god of war and the raging southern wind.
7 Experience +1  Illustration: Hugh Jamieson 2 77/100
1 Damage
Egyptian • Warrior • Male
Sh’w r wrt: Once per game, after you make a roll, you may
change one of the dice to a six.
Legendary even to the pharaohs of the old kingdoms, Srqt
conquered all of Egypt centuries before the great dynasties
Illustration: Thomas M. Baxa 2 71/100

15
(0) SWORD OF MARS (2) (4) KHURIM
Mongol • Armor • Torso
+1 +0 Küiten-i sergeilekü – Reveal: For this round, opponent’s
 +0 attacks cannot deal more than the attack's base damage.
The design of the khurim jacket has been virtually unchanged
Mongol • Weapon • Sword ( 1 Hand ) for over a thousand years. It is traditionally worn by horsemen
Amin-tu kürkü qoorlal: If you have less than 3 life and hit to protect them from the fierce Mongolian winters.
your opponent with this weapon, that opponent is reduced Illustration: Raven Mimura 2 84/100
to one life after the attack.
(4) ZHAD
Found by Attila on a forgotten battlefield, he claimed it to be the
Mongol • Special • Polearm ( 2 Hand )
invincible sword of Mars, Roman god of war, and took it for
himself. Am önggerekü – Action: Once per round, roll two dice. If
the total is greater than an adjacent warrior’s initiative for
Illustration: Hugh Jamieson 2 78/100
this round, deal 2 damage to that warrior or 3 damage if
(5) DUULGA you have a face-up cavalry card. You may use another
Mongol • Armor • Head special card in this game.
Mön inar-un tusqal: Once per round, after making a After using num mor and num tom to soften the enemy ranks,
defense roll, you may set the roll equal to the attacking the zhad was employed to break the formations of opposing foot
warrior's initiative for this round. soldiers.
Worn for centuries among the nomadic barbarians of central Illustration: Raven Mimura 2 85/100
and western Asia, helmets of this type protected their wearers
KHUTULUN (Fire)
against the depredations of both battle and climate.
Illustration: Hugh Jamieson 2 79/100 6 Life
3 Speed +0
(4) GÄITÄY GEPRECH 8 Experience +2  –1
Mongol • Special • Ability 1 Damage
Emiyel: When an opponent attacks you and misses, they Mongol • Warrior • Female
take 1 damage if their experience is less than 2. Otherwise, Itegel: After you are missed by a basic attack, gain 1 life.
they get –2 experience for the rest of the game. The niece of Kublai Khan, Khutulun never gave her hand in
In the reign of Attila, the Huns became the terror of the world, marriage, insisting that each suitor best her in a wrestling match
slaughtering cities and destroying civilizations. to win her affections.
Illustration: Hugh Jamieson 2 80/100 Illustration: Steven Belledin 2 86/100

GENGHIS KHAN (Metal) (1) BURQAN-QALDUN (Earth)


7 Life Mongol • Inspiration • Deity
3 Speed +2 +2 Tuil-un qurdua: At the start of each round, all warriors
6 Experience  whose initiative values for this round are odd gain +1
1 Damage speed for this round.
Mongol • Warrior • Male/Cavalry The sacred mountain has seen the launch of epic invasions that
Erkesiyekü ary-a: Your attack rolls gain +1 when have conquered nations from one end of Asia to the other.
attacking an opponent without a face-up cavalry card. Illustration: Steven Belledin 2 87/100
Genghis Khan, the inspired leader of a tribe of steppe nomads,
(5) KHUTGA (1)
led his people to establish the Mongol Empire, the largest land
empire in the history of mankind.
Illustration: Raven Mimura 2 81/100 +0 +0
+2 
(6) KOEKE MOENGKE TENGRI (Wind)
Mongol • Inspiration • Deity Mongol • Weapon • Knife (1 Hand )
Egüride-yin köke tngri: After you make an attack roll, you Könggen boloqu: You may use another weapon in this
may discard this card to set the attack roll equal to your game.
experience. Amua ezex – Action: Discard this card and gain 2 life.
Eternal Blue Heaven is the foremost of the spirits of heaven. Although mainly used for personal defense, the khutga played an
Illustration: Raven Mimura 2 82/100 important role in the cermonial lives of the Mongols.
Illustration: Steven Belledin 2 88/100
(3) ALMAN SUKH (2)
(2) GUTAL
+1 +2 Mongol • Armor • Legs
 Ködelgegentü inar: After you gain life from another card,
you may move one space.
Mongol • Weapon • Axe ( 2 Hands ) Boots, as with all Mongol clothing, were heavily constructed to
abiqu: Attacks with this weapon deal +1 damage when withstand long journies and arduous conditions.
attacking an opponent without a face-up cavalry card. Illustration: Steven Belledin 2 89/100
Each Mongol warrior carried a battle axe (alman sukh), a
(6) 100 ADUU BOOTSOO
curved sword (tomor scimitar), a lance (zhad), and two
recurved bows (num mor and num tom). Mongol • Special • Item
Uridilan medegsen tegüskel: If you are the first player to
Illustration: Raven Mimura 2 83/100
deal damage after this card is revealed, your basic attacks
deal +1 damage for the rest of the game.
Each man who chose to vie for the hand of Khutulun had to bet
100 steeds on the outcome of their wrestling match. No man
ever walked away with a wife or his horses.
Illustration: Steven Belledin 2 90/100

16
KUBLAI KHAN (Wood) SUBEDEI (Fire)
8 Life 7 Life
3 Speed +0 +0 3 Speed –1 +1
7 Experience +0  7 Experience +0 
1 Damage 1 Damage
Mongol • Warrior • Male Mongol • Warrior • Male
Jabsartabal labtai ilaydan-a: Your attack rolls gain +1 for Sain-tai tal-a-yi erikü: Once per round, when making an
each of the defender’s support cards that are a different attack roll, you may re-roll one die of the attack roll. If the
culture than the defender. new result of the die is the same as the old result, deal one
Grandson of Genghis Khan, Kublai established the foundations damage to the defending warrior.
of a grand empire in China and Mongolia. He hosted Marco Genghis Khan's most brilliant general, the renowned Subedei
Polo, who returned to Europe with amazing stories of the crushed the Kwarazmian Empire and moved on to subjugate the
mysterious East. Russians and the Cumans.
Illustration: John Donahue 2 91/100 Illustration: Randy Gallegos 2 96/100

(4) XANADU (Wood) (6) YEKE MONGGHUL ULUS (Wood)


Mongol • Inspiration • Item Mongol • Inspiration • Dynasty
Debajan: At the end of each round, if you dealt damage to Küürkeg türimekei ulus – Action: If you you have a face-
another warrior, gain 1 life. up ranged card and you won initiative this turn, move an
During Kublai's reign, the summer capitol of the great Mongol opposing warrior one space.
empire was Xanadu, while the winter capitol was Dadu, which is The Mongol Empire is the largest recorded land empire in the
modern-day Beijing. history of mankind. It stretched from the Pacific Ocean to the
Illustration: John Donahue 2 92/100 Black Sea and was created from a single family of Mongol
nomads in just 25 years.
(4) TOMOR SCIMITAR (2) Illustration: Randy Gallegos 2 97/100

+1 +2 (7) NUM MOR (2)


 +1 +1 +0

Mongol • Weapon • Sword ( 1 Hand )


Dutaydal-i ni baiayaqu: Once per game, before you make 
an attack roll, gain a damage bonus equal to your Mongol • Weapon • Ranged ( 2 Hands )
opponent's largest defense bonus +1. Qaralta-ban todolaqu: After an opponent moves for the
Curved to slice through men while riding past, the tomor scimitar second time in a turn, you may immediately make a basic
was used by mounted warriors for man-to-man fighting once attack against that warrior at +0.
ranks broke. While harrying enemy ranks, the num mor could be used with
Illustration: John Donahue 2 93/100 speed and efficiency from horseback while the warrior used his
legs to control his well-trained steed.
(6) TSAMTS TORGO Illustration: Randy Gallegos 2 98/100
Mongol • Armor • Torso
Onoyoi qamayalalta: You may discard this card before an (4) KHATANGU
attack roll is made. If you do, the attack deals one less Mongol • Armor • Torso
damage and the attacker may not use any card abilities for Caexu: Your defense rolls gain +1 if your experience is
this attack. odd.
Originating in China, these undergarments made the rigors of Tailqu: When you take damage from something other than
distance riding in full battle gear bearable and offered an attack, you may discard this card to prevent the damage.
unparalleled protection against arrow wounds. A woven shirt covered with a layer of hardened leather plates,
Illustration: John Donahue 2 94/100 the khatangu was flexible to ease horseback riding while still
providing protection from arrows and upward-directed spears.
(9) NUM TOM Illustration: Randy Gallegos 2 99/100
Mongol • Special • Ranged Weapon (2 hands )
Mörgöldügen – Reveal: You and a non-adjacent warrior (5) MANGUDAI STEED
each roll two dice. If your total is greater than their Mongol • Special • Calvary
experience, deal 1 damage to their warrior. If their total is Qayurmay-iyar bayuju ögkü: Once per turn, after you
less than your experience, deal 1 damage to their warrior. move out of a space in an opposing warrior's attack grid,
For use at great range, the num tom was the first weapon used in you may immediately attack that opponent with one of your
any Mongol cavalry attack, arcing arrows above the open land ranged weapons at +0.
between the Mongols and their doomed opponents. The selection process for the elite Mangudai unit was grueling
Illustration: John Donahue 2 95/100 and dangerous. All of its members were superbly disciplined and
trained, the perfect spearhead force for the attacking Mongol
armies.
Illustration: Randy Gallegos 2 100/100

17
SET 3 CHARLES MARTEL
7 Life
(Fire)

3 Speed +1 +0
CHARLEMAGNE (Fire)
6 Experience –1 
8 Life
1 Damage
3 Speed +1 +0
French • Warrior • Male
6 Experience +1 
Inébranlable: After a roll has been made, you may discard
1 Damage a face-up support card you own to force any roll to be re-
French • Warrior • Male rolled. You may choose to give the re-roll +2 or –2.
Férocité inlassable: While you have at least three face-up Imprisoned as a young man by his stepmother, Charles escaped
support cards, your attack rolls gain +2. and established himself as an unyielding leader and military
Victorious in over 60 campaigns and a pioneer of social reforms, commander, stopping the Saracen advance into Europe and
Charlemagne laid the foundations for the Holy Roman Empire. strengthening the rule of the church in his kingdom.
Illustration: William O’Connor 3 01/100 Illustration: Michel Koch 3 06/100
(5) PAPE HADRIEN Ier (Earth) (7) SAINT BONIFACE (Wood)
French • Inspiration • Male French • Inspiration • Deity
Inspiration Divine: When you make a basic attack against Conseil Avisé: If you win a tie or your opponent rolls
a warrior with less experience, the attack roll gains +1. If doubles, your next attack deals +1 damage.
the attack is a critical hit, it deals +1 damage. Traveling with tireless energy and preaching fearlessly
Rarely have the priesthood and the French Empire worked throughout all of France, Saint Boniface eventually met his end
together so harmoniously and with such beneficial results to the at the hands of an angry mob in Frisa.
Church and to humanity as during the lifetimes of Hadrien and Illustration: Michel Koch 3 07/100
Charlemagne.
Illustration: William O’Connor 3 02/100 (6) L’ÉPÉE AUX CINQ CROIX (1)
(5) ÉPÉE CAROLINGIENNE (2)
+2 +1 +3
–1  +1
+1
–1  +0
French • Weapon • Sword (1 Hand)
Acier Sanctifié: Your defense rolls gain +1 for each
French • Weapon • Sword (1 Hand) inspiration the attacker and defender have in play.
Lame Preste: While the defender has a two-handed weapon, At the Battle of Poitiers, Charles Martel inspired his beleaguered
attack rolls with this weapon gain +3. and outnumbered army to stand up to the fearsome Saracen
As sword-smithing technology advanced in the time of cavalry. Their courage and commitment won the day, and it is
Charlemagne, swords became more tapered and the balance of for this that Martel is most remembered.
weight shifted towards the hilt, facilitating faster swings and Illustration: Michel Koch 3 08/100
more precise swordplay.
Illustration: William O’Connor 3 03/100 (5) BROIGNE D’ÉCAILLES
French • Armor • Torso/Legs/Arms
(9) BOUCLIER CAROLINGIEN Posture Défensive: Once per turn, after you make a defense
French • Armor • Shield (1 Hand) roll, you may have the roll gain +3. If you do, you get –1
Prêt à Servir: While an opponent is in your basic attack speed for your next turn.
grid, your defense and basic attack rolls gain +1. You may Only once in the history of armed combat has an army of
use another Armor. infantry without bows and arrows or firearms withstood
Because of their skill with disposable wood construction, armored cavalry. This honor goes to the hauberk-armored men
Charlemagne ordered shield-makers stationed in every district of Charles Martel and his brilliant defensive tactics.
and specifically brought them along on campaigns. Illustration: Michel Koch 3 09/100
Illustration: William O’Connor 3 04/100
(1) MARTEAU DE CAVALERIE
(3) COURONNE IMPÉRIALE French • Special • Item/Bludgeon (1 Hand)
French • Special • Head Coup Fracassant: At the start of each round, roll two dice.
Affirmation d’Autorité – Action: Once per round, roll two If the total is less than an adjacent opponent’s experience,
dice. If the total is greater than your initiative for this deal 1 damage to that warrior and their defense rolls get –1
round, gain 1 life. If the total is less than your experience, this round.
turn one of your support cards face up. At the end of the After witnessing the fearsome effectiveness of the Saracen
round, turn that card face down. If that card is discarded, cavalry, Charles Martel expanded on the traditional tactics of
use its initiative value as normal. the time, and developed new and inventive ways to demonstrate
“It is necessary that every man should seek to the best of his his superiority on the battlefield.
strength and ability to serve God and walk in the way of His Illustration: Michel Koch 3 10/100
precepts; for the Lord Emperor cannot watch over every man in
personal discipline.” -Article of Law
Illustration: William O’Connor 3 05/100

18
ROLAND LE PALADIN (Aether) SAINTE JEANNE D’ARC (Fire)
6 Life 8 Life
3 Speed +2 3 Speed –1 +0
3 Experience  +2 3 Experience  +0
1 Damage 1 Damage
French • Warrior • Male French • Warrior • Female
Foi jurée: At the start of each round, for each French card Sainte Colère: Your attack rolls gain +1 for each of your
revealed that round, your attack rolls for that round gain Armor cards in play. You may use up to three Armor cards
+1 and you gain 1 life. this game. Your defense rolls can gain a bonus from only
Lord of the Breton March, the most celebrated of the Paladins of one of your cards.
Charlemagne, Roland fought on when all seemed lost, holding At only 17 years of age, she led the armies of France against the
true to his code of ideals even unto death. invading English, inspiring them with her piety, confidence, and
Illustration: Matthew Armstrong 3 11/100 faith.
Illustration: Michael Komarck 3 16/100
(7) CODE DU PALADIN (Earth)
French • Inspiration • Code (5) ARCHANGE MICHEL (Aether)
Miséricorde: Your critical hits deal normal damage. Once French • Inspiration • Ally
per round, when you roll doubles on an attack roll, gain 1 Présence Imposante – Reveal: This round, if you are not
life and immediately make an additional attack with your an Earth or Water warrior, your basic attacks against
weapon if possible. warriors without an Armor card in play deal +1 damage.
Subject of the epic poem “La Chanson de Roland,” Roland was Claiming to have received visions from the Archangel Michael,
said to have refused to call for help or run when faced with Joan of Arc made her way from her family’s village to Charles
overwhelming odds, choosing instead to stand his ground and VII of France. Once there she convinced him to give her supreme
fight to his last breath. command of the French armies.
Illustration: Matthew Armstrong 3 12/100 Illustration: Michael Komarck 3 17/100

(7) DURENDAL (2) (3) ÉPÉE DE MARTEL (1)

–1 +1 –1 +2
–1  +1  +0

French • Weapon • Sword (1 Hand) French • Weapon • Sword (1 Hand)


Regain de Courage: After you hit with this weapon, the Ardente Vengeance: After you are hit by an adjacent
next time you are dealt damage, reduce that damage by 1 to opponent’s weapon, if you are a Fire warrior, you may
a minimum of 0. immediately make an attack with this weapon at +0. This
Sword of legend, said to have passed down through the ages attack deals +1 damage.
from Hector himself, Roland brought its awesome might down Retrieved from the Church of St. Catherine de Fierbois, Joan of
upon all those who opposed him. Arc’s sword was said to have been used by the great Charles
Illustration: Matthew Armstrong 3 13/100 Martel to defeat the Saracen army in the Battle of Poitiers.
Illustration: Michael Komarck 3 18/100
(5) COTTE DE MAILLES DU PALADIN
French • Armor • Torso (1) BLANC HARNOIS
Protection Renforcée: Before you are damaged by a critical French • Armor • Torso/Legs/Arms
hit, gain 3 life. Éclat Immaculé: Your attacks deal +1 damage to a player
When used correctly, chainmail could deflect otherwise mortal who has used a Reveal ability this game.
blows, allowing a professional soldier to survive the fury of After liberating Orleans, Jargeau, Meung-sur-Loire, Beaugency,
battle. Its protection came, however, with a great deal of and Patay from the English, Joan of Arc marched in her
maintenance outside of battle. brilliant white armor to Rheims to see Charles crowned king.
Illustration: Matthew Armstrong 3 14/100 Illustration: Michael Komarck 3 19/100

(6) OLIFANT (7) SAINTE BANNIÈRE


French • Special • Item (1 Hand) French • Special • Item (1 Hand)
Appel à l’Aide – Action: If you have less life than an Bon Droit: After you are missed by an attack, your next
adjacent opponent, discard this card to make three successful attack deals +1 damage.
consecutive basic attacks against that opponent at +0. “It had shared in the toil, it was just that it should share in the
Fighting on until his last breath, Roland used his great hunting victory.” -Attributed to Joan of Arc, said of her holy banner
horn Olifant to summon the army of Charlemagne. Illustration: Michael Komarck 3 20/100
Illustration: Matthew Armstrong 3 15/100

19
VERCINGÉTORIX (Wood) ALARICH (Wind)
8 Life 8 Life
3 Speed +1 +1 3 Speed +2 –2 +0
6 Experience +0  8 Experience 
1 Damage 1 Damage
French • Warrior • Male Germanic • Warrior • Male
Vigueur Inépuisable: Defense rolls cannot be modified. Zerstörer von Rom: After an ability on a Roman card is
Once per round when you hit, if the defender has no shield used, deal 1 damage to the warrior using the ability.
or Armor cards in play, your attack deals +1 damage. After being crowned king of the Goths and proclaiming
Vercingétorix ably unified the Gallic tribes, adopted the policy of independence from the mighty Roman Empire, he proceeded to
retreating to natural fortifications, and undertook an early conquer vast swaths of territory throughout Europe, and
example of a scorched-earth strategy by burning towns to ultimately sacked Rome herself.
prevent the Roman legions from living off the land. Illustration: Christopher Appel 3 26/100
Illustration: Todd Lockwood 3 21/100
(4) HEIMDAL (Aether)
(4) CAMULOS (Wind) Germanic • Inspiration • Deity
French • Inspiration • Deity Wachsamkeit: You cannot be damaged by any opponent
Rafale: This card’s initiative value cannot be changed. outside of that opponent’s turn.
Attaque Soudaine – Reveal: Make an immediate basic As the watchman of the gods, Heimdal can see one hundred
attack against an adjacent warrior at +0. Turn this card leagues in every direction and can even hear grass grow. He is
face down and swap it with another of your face-down the god of light, and guards Bifrost, the only entrance to Asgard.
cards. Turn the other card face up. At the final conflict of Ragnarok he will kill his age-old enemy,
Wielding an invisible sword, the vicious Celtic god of warfare the evil god Loki.
and the sky was the inspiration for centuries of song, story, and Illustration: Christopher Appel 3 27/100
warfare for his people.
Illustration: Todd Lockwood 3 22/100 (5) GER (2)
+1 +2
(3) ÉPÉE CELTIQUE (1) +0 –1

–1 +1 +0
+1  +0 Germanic • Weapon • Polearm (2 Hands)
Aufgestaute Wut: After you hit with this weapon, if the
French • Weapon • Sword (1 Hand) attack roll was greater than the defender’s experience, this
Ravage: Your attack rolls with swords gain +1. You may weapon deals +1 damage for the rest of the game.
use another sword. If you hit with two sword attacks in a Fighting with the Roman legions as foederati - foreign troops
single turn, gain +1 speed for that turn. under Roman command - Alarich learned tactics that he
Trained to use their surroundings to their advantage, the tribes eventually turned against the very empire that had taught him
of Gaul fought with stealth and guerrilla tactics, ambushing organized warfare.
small groups of troops and retreating to safety when Illustration: Christopher Appel 3 28/100
outnumbered.
Illustration: Todd Lockwood 3 23/100 (6) WOLFSFELL
Germanic • Armor • Torso
(6) BOUCLIER CELTIQUE Wolfsschläue: At the start of each round, if your experience
French • Armor • Shield (1 Hand) is less than each opponents’ initiative for this round, you
Coup de Bouclier: Once per round, when you hit an may move up to one space and your defense rolls this round
opponent, if the highest die of the attack roll is greater than gain +1.
the highest die roll of the defense roll, the attack deals +1 Able to deal with the harsh weather of northern European
damage and you may move the defender one space or rotate winters, local irregular troops were often used by the Roman
them. Empire to suppress rebellions and uprisings in nearby provinces.
Meeting with little organized resistance, Caesar moved his Illustration: Christopher Appel 3 29/100
armies through Gaul using a careful divide-and-conquer
strategy. Vercingetorix successfully united many of the (5) SALARISCHE TOR
independent tribes to fight against the invading conqueror. Germanic • Special • Location
Illustration: Todd Lockwood 3 24/100 Großer Einmarsch: At the start of each round, if an
opponent used a Reveal ability this round, your attack rolls
(0) HARNACHEMENT gain +2 this round.
French • Special • Item With the death of Stilicho, the armies of the Roman Empire were
Dégainer – Reveal: Turn one of your face-down, one- left without a leader capable of stopping Alarich from advancing
handed weapon cards face up. At the end of the round, turn on Rome itself. Alarich pierced Rome’s defenses at the northeast
that card face down. If that card is discarded, use its Salarian Gate and, with that, the city fell.
initiative value as normal. You may use up to two weapons. Illustration: Christopher Appel 3 30/100
Built to carry many different instruments of warfare, the Celtic
war belt also served to protect the lower abdomen.
Illustration: Todd Lockwood 3 25/100

20
ARMINIUS (Wind) FREDEGUNDE (Metal)
8 Life 8 Life
3 Speed +1 +0 3 Speed +0 –1 +1
5 Experience  –1 6 Experience –1 
1 Damage 1 Damage
Germanic • Warrior • Male Germanic • Warrior • Female
Waldscharmützel: After you take an action to move, your Betrügerischer Plan: You may make two attacks each turn
next attack and defense rolls gain +1. with each of your knives. Your attack rolls gain +1 while
Returning from military training in Rome to his Cherusci you are directly or diagonally behind the defender.
homeland, he raised a great army to fight against the advancing Rising from a lowly palace servant to become the Queen of
Roman armies. In the Teutoburger Wald, he delivered to Rome Soissons, Fredegunde employed intrigue, manipulation, and
her most crushing defeat, as three entire legions vanished assassination in order to secure her kingdom for herself and her
overnight and were never heard from again. son. In a murderous age, she proved that the shadows were the
Illustration: Alan Pollack 3 31/100 most dangerous weapon of all.
Illustration: Todd Lockwood 3 36/100
(9) TIWAZ (Earth)
Germanic • Inspiration • Deity (4) FREYA (Wind)
Freier Himmel: After any player makes a critical hit, you Germanic • Inspiration • Deity
may discard this card. If you do, the hit damages the Folkvang: After you make a roll, you may discard this card
attacker instead of the defender. to set your roll equal to any player’s initiative for that
God of war and the patron god of justice, Tiwaz is the oldest of round.
the gods, inspiring courage and heroism in battle. He sacrificed Goddess of fertility, war, and death, Freya flew between worlds
his right hand to bind the wolf Fenrir, who, if set free, would with the aid of her feathered cloak and each day took half the
devour the sun. At the day of Ragnarok, he will die from his souls of the warriors slain in battle with her to Folkvang.
battle wounds, but not before he slays the hound Garm, the Illustration: Todd Lockwood 3 37/100
guardian of hell.
Illustration: Alan Pollack 3 32/100 (4) VERGIFTETER DOLCH (1)

(2) ARMINIUS STANDARTE (2) +1 +0


+2 
+0 –1 +0
 Germanic • Weapon • Knife (1 Hand)
Schleichendes Gift: At the start of each round, deal 1
Germanic • Weapon • Bludgeon (2 Hands) damage to each warrior for each time they have been hit by
Durchschlagende Massenandrang: Attacks with this this weapon this game.
weapon deal +2 damage if the defense roll is less than the The chosen weapon of those warriors who strike from the
defender’s initiative. shadows, with a few drops of poison, they can often accomplish
Using a wide array of weapons, the forces of Arminius crushed more than skilled generals or powerful armies.
attacking Roman legions led by Varus, Caecina, and by Illustration: Todd Lockwood 3 38/100
Germanicus himself.
Illustration: Alan Pollack 3 33/100 (7) STEPPUMHANG
Germanic • Armor • Torso
(4) RÜSTUNG DER RÖMISCHES HILFSTRUPPEN Behagliche Wärme: After you take damage, you may
Germanic • Armor • Torso discard this card or get –1 speed on your next turn. If you
Leichtgewichtig: Your defense rolls gain +1. If you are do either, immediately move up to one space.
missed by an attack and your defense roll is less than the Used for outdoor travel in harsh weather, quilted cloaks of this
attacker’s experience, gain +1 speed on your next turn. type were typically worn by both men and women to protect
Although foreign troops in the employ of Rome were not as well them from the elements and, where necessary, from prying eyes.
equipped as the Roman legionaries, when rebellion occurred, the Illustration: Todd Lockwood 3 39/100
effectiveness of even light Roman armor was made readily
apparent. (4) SCHUTZHERRIN DER MEUCHELMÖRDER
Illustration: Alan Pollack 3 34/100 Germanic • Special • Allies
Sicherer Schlag: All modifiers in any of your attack grids
(2) VARUSSCHLACHT that are less than +0 are increased to +2.
Germanic • Special • Location An assassin’s loyalty, such as it was, could be easily secured
Waldlande: After your opponent uses a card ability to move with the promise of gold.
their warrior, gain +1 speed on your next turn. Illustration: Todd Lockwood 3 40/100
Although promising to support Varus’ advance into Teutoburger
Wald, the Cherusci had no such intentions. The ghost of Varus’ SIEGFRIED (Metal)
legions are still said to haunt the depths of the forest. 7 Life
Illustration: Alan Pollack 3 35/100 3 Speed +0 +1
7 Experience  –1
1 Damage
Germanic • Warrior • Male
Solides Fundament: Your defense rolls that are less than 8
are increased to 8.
Hero of the Nibelungenlied and son of Siegmund, Siegfried bore
the re-forged sword Balmung and the cursed ring Andvaranaut.
He fought to win the hand of Krimhild, and to help his friend
win the hand of the warrior-queen Brunhild.
Illustration: Drew Baker 3 41/100

21
(5) KRIMHILD (Fire) (4) KRIEGSAXT (1)
Germanic • Inspiration • Female
Schildmaid: At the start of any round, you may give all of +1 –1 +0
your attack rolls for that round –1. If you do, gain +2 +1 
experience and your defense rolls for that round gain +1.
The beautiful daughter of King Dancrat, she married Siegfried, Germanic • Weapon • Axe (1 Hand)
whom her brothers eventually killed. Vowing revenge, she Schwertbrecher: If the defender has a sword, you may
eventually trapped them and had them beheaded. attack them with this weapon twice each turn, and these
Illustration: Drew Baker 3 42/100 attacks deal +2 damage.
The Germanic commanders utilized their own weaponry and
(3) BALMUNG (1)
strategies along with the tactics taught to them by the Roman
commanders.
+2 –1 +0 Illustration: Randy Gallegos 3 48/100

(3) LORICA HAMATA
Germanic • Weapon • Sword (1 Hand) Germanic • Armor • Torso
Wild um sich schlagen – Action: Once per round, your Anpassungsfähig: Opponents’ attack rolls against you
next attack this round with this weapon deals +2 damage. cannot gain bonuses larger than +3.
Balmung was said to have been forged by Wayland the Smith These ringed shirts provided excellent defense against slashing
for Odin himself. Siegmund won the sword and passed it on to cuts and were also effective against thrusts, whilst remaining
his son Siegfried, who re-forged it after Odin shattered it in very flexible. As there were only interlinking rings to give it
battle. form, the armor suffered little from wear and could be repaired
Illustration: Drew Baker 3 43/100 even when badly damaged.
Illustration: Randy Gallegos 3 49/100
(0) TARNKAPPE
Germanic • Armor • Torso (2) MAGISTER MILITUM
Sich einfügen: Your defense rolls gain +2. If you move Germanic • Special • Title
more than once in a turn or are hit, you lose this bonus until Heldenanerkennung – Reveal: If any player has made a
the start of the next round. critical hit this game, all of your rolls gain +1 for the rest of
Legend speaks of Siegfried’s cloak Tarnkappe, the Cloak of the game.
Darkness, which he used to rescue and woo Brunhild for his Proclaimed Magister Militum, Theoderich was the real power
brother-in-law Gunther. behind the puppet emperors in Rome for nearly three decades.
Illustration: Drew Baker 3 44/100 Illustration: Randy Gallegos 3 50/100

(6) BAD IM DRACHENBLUT MAKATAIMESHEKIAKIAK (Wood)


Germanic • Special • Item 7 Life
Unverwundbar: Attacks against you deal –1 damage, to a 3 Speed +1 +0 –2
minimum of 0, for each die in the attack roll that is a 6. 5 Experience –1 
Subject of many songs and tales, Siegfried’s legend grew with 1 Damage
every telling from the warrior-hero that he was to a near- Native American • Warrior • Male
invulnerable dragon-slayer who was able to hide in plain view, Wakáya Naí’i
i: Critical hits against you deal normal
and who wielded the sword of Odin himself. damage. Your weapon attacks against warriors with one-
Illustration: Drew Baker 3 45/100 handed weapons deal +1 damage.
After fighting against the United States in the war of 1812,
THEODERICH DER GROSSE (Earth)
Black Hawk’s tribal land was sold and his people were forced to
7 Life leave Saukenok, their home of more than 150 years.
3 Speed +1 +0 Illustration: Terese Nielsen 3 51/100
6 Experience  +1
1 Damage (6) ÍYA (Fire)
Germanic • Warrior • Male Native American • Inspiration • Deity
Nächtlicher Angriff: Once per round, after an attack misses Íya Ihágyephiani: If you are an Earth, Metal, or
you, you may immediately make an attack, if possible. If Wood warrior and you are hit by a critical hit, the attack
you do, you get –1 speed on your next turn. This attack does not deal damage until the end of your next turn. You
deals +1 damage. gain +2 speed on that turn.
An exceptionally talented and trained military commander, Overlooking the Black Hills, the sacred mountain Inyan Kara is
Theoderich furthered his conquests with both martial force and the dwelling of the Great Spirit and resting place of braves on
aggressive diplomacy, and became the ruler of the Ostrogoths, their way to the happy hunting ground.
conqueror of Italy, and regent of the Visigoths. Illustration: Terese Nielsen 3 52/100
Illustration: Randy Gallegos 3 46/100

(6) BOETHIUS (Aether)


Germanic • Inspiration • Male
Schutzbefohlene: At the start of each round, if no opponent
reveals a card with greater initiative than this card, gain +1
speed for this round.
Magister Officiorum for Theoderich’s quasi-Roman regime,
Boethius was an expert philosopher, teacher, and translator who
always performed his duties to the highest standard.
Illustration: Randy Gallegos 3 47/100

22
(1) Í YA WAHÚKHEZA (2) (3) HEHÚPAHU HA KSÁ (0)
+2 +1
+0 –1
 

Native American • Weapon • Polearm (2 Hands) Native American • Weapon • Bludgeon (1 Hand)
Palógya hapá: After an opponent uses an Action Wéeyala s’e Yatáke: Your basic attack rolls gain +2.
ability, you may immediately make an attack with this Learning to fight against the Pawnee, Crow, Utes, and
weapon, if possible. Shoshones, Red Cloud turned his experience against Lieutenant
Chased and outnumbered almost 10 to 1, Colonel William Fetterman, crushing his troops and forcing the
Makataimeshekiakiak’s warriors eluded the United States army United States government to reconsider their Wyoming and
led by General Winfield Scott for months while attempting to Montana expansion plans.
reclaim their lands in Illinois. Illustration: David Ho 3 58/100
Illustration: Terese Nielsen 3 53/100
(2) NAPÉ LÚTA WAHÁHA KA
(7) WAKTÉ WAHÁHA KA Native American • Armor • Shield (1 Hand)
Native American • Armor • Shield (1 Hand) Blihélya Naí’ii: If you have less experience than the
Blihí’iya: Once per round, when you hit with a basic attacker’s initiative for this round, your defense rolls gain
attack, you may have it deal 0 damage. If you do, all of your +2.
rolls this game gain +1. Reserved for those who had successfully provided for their
With circles of feathers to represent the transition from one people, in peacetime the markings represented wisdom,
world to the next, these shields were functional for warfare and responsibility and resourcefulness, while at war they mean
steeped in spiritual tradition. strength, courage and cunning.
Illustration: Terese Nielsen 3 54/100 Illustration: David Ho 3 59/100

(4) OKÍHIZE HA NÚ PA (5) IT Á HA T AWÁP AHA


Native American • Special • Item Native American • Special • Head
Okíhize u
Yuwí
yeyapi: Your support cards gain +4 Wóohitike: Once per turn, when you make an attack or
initiative. At the start of each round, if you won initiative, defense roll, you may deal 1 damage to your warrior to re-
your attack rolls this round gain +1. roll one or both dice. The re-roll gains +2.
In addition to being used in a variety of ceremonies, a war chief Only those few who had proven themselves time and again in
handing the war pipe to the tribe’s medicine man signified the both war and peace could wear the Chieftain’s Headdress.
start of war. Illustration: David Ho 3 60/100
Illustration: Terese Nielsen 3 55/100
T A Ú KA WITKÓ (Fire)
MA PÍYA LÚTA (Wood) 7 Life +1
9 Life 3 Speed +2 +1
3 Speed +1 +0 +0 4 Experience  –2
3 Experience  1 Damage
1 Damage Native American • Warrior • Male
Native American • Warrior • Male Tókhel ’a
phía ni: While you have 3 or less life, all of
Okhítai: After you are hit by a weapon, your first attack your rolls gain +2.
of your next turn gains a damage bonus equal to the Crazy Horse led the counter-attack that demolished Gerge
attacker’s weapon’s base damage. Custer’s cavalry regiment during the Battle of the Little Bighorn,
Red Cloud orchestrated the most successful war against the leaving not a single man alive.
United States ever fought by a Native American nation, forcing Illustration: Greg Staples 3 61/100
the signing of the Fort Laramie Treaty, which granted lands and
rights to the Lakota people along the Bozeman Trail and into the (8) WAKÍ YA Ú KAWAK A (Wind)
Black Hills. Native American • Inspiration • Deity
Illustration: David Ho 3 56/100 Theíya Okhíamna: When you make a roll, it gains +2 if
the dice are consecutive numbers and you are a Fire, Water,
(7) WÍ (Aether) or Wind warrior.
Native American • Inspiration • Deity To walk the path of giving over the path of gaining.
Waníkiya – Reveal: If this is the first card you reveal this Illustration: Greg Staples 3 62/100
game, the initiative of your support cards and all of your
rolls gain +2. After an opponent rolls doubles, discard this (8) ITÁZIPA BLASKÁ (2)
card. +1 +1 +0
Above all realms, above the world, Wí smiles on bravery and
honesty, protecting respectful braves in battle.
Illustration: David Ho 3 57/100 
Native American • Weapon • Ranged (2 Hands)
Waká
Wihóa
s’e Natá
pi – Reveal: If the next card
you reveal is an Inspiration, you gain +1 speed for that
round.
Used to hunt buffalo, the sinew-backed ash bow was shot from
short range while mounted, often within the very midst of the
buffalo herd itself.
Illustration: Greg Staples 3 63/100

23
(4) WAKÍ YA WAHÁHA KA (5) WANÁ
I WA HÍPI
Native American • Armor • Shield Native American • Special • Ability
Okí hize Iyótiyekiya: If you are hit, you may reduce the Khiná i pi – Action: If you are adjacent to a warrior, move
damage to 1. If you do, you get –1 speed on your next turn. to another space adjacent to that warrior. Your next attack
Much more than just protection, a warrior’s shield held great roll this turn gains +2.
significance in ceremony. Even after guns were in widespread “When you get home you must make a dance to continue five
use the Lakota warriors brought their richly decorated shields to days. Dance four successive nights, and the last night keep up
battle. the dance until the morning of the fifth day, when all must bathe
Illustration: Greg Staples 3 64/100 in the river and then disperse to their homes.” -Wovoka, spiritual
leader of the Ghost Dance
(4) HEYÓK
A Illustration: Greg Staples 3 70/100
Native American • Special • Allies
Tawát’elya: Once each round, after an opponent rolls TECUMTHA (Water)
consecutive numbers, deal 1 damage to that warrior. 8 Life
Dedicated to the Thunder Beings, the Thunder Cult epitomized 3 Speed +2
the power of spirituality in warfare. 5 Experience –1  –1
Illustration: Greg Staples 3 65/100 1 Damage
Native American • Warrior • Male
T
AT
Á KA ÍYOTAKE (Earth) Naí ’i i : Once per round, before you make a defense roll,
7 Life you may choose to reduce the roll by 2. If you do and the
3 Speed +0 +0 attack misses, gain 2 life.
9 Experience  +1 A strong leader and a bold adversary, Tecumtha formed a great
1 Damage alliance of Upper-Midwest Native American tribes to fight with
Native American • Warrior • Male/Cavalry the British against the Americans in the war of 1812, where he
Hú keni: Your attack rolls made during the last action of played an integral part of the capture of Detroit.
your turn gain +2. Illustration: Rob Alexander 3 71/100
With unmatched courage, Sitting Bull defended the lands and
traditions of the Lakota people for decades. (9) HA BLÉHEYAPI (Aether)
Illustration: Greg Staples 3 66/100 Native American • Inspiration • Quest
Waáyataya Wa yá ke: After any player rolls doubles, gain
(6) WAK
Á T
Á KA (Wood) +1 speed on your next turn.
Native American • Inspiration • Deity Besides the young, who vision quest at the beginning of the path
Yuwí yeyapi: This card’s initiative value cannot be to adulthood, a person might choose to call for a vision in order
changed. to ask a favor from the Great Spirit, or as a thank you for gifts
Natá Hi glápi – Reveal: Move your warrior up to one received, or simply to realize a closeness with the Great Spirit.
space. Turn this card face down and swap it with another of Illustration: Rob Alexander 3 72/100
your face-down cards. Turn the other card face up.
Sixteen in one, and one in sixteen, the Great Spirit was never (2) Í YA MILA (1)
born and can never die.
Illustration: Greg Staples 3 67/100 +0 +4 +1

(2) WA HÍ HA
PÍ (1)
Native American • Weapon • Knife (1 Hand)
+1 +1 +1 Zuyá Wi háa Blihé a: Immediately before you attack with
–1  –1 this weapon, you may move up to one space.
Early knives were made from flint or other rock, painstakingly
Native American • Weapon • Axe (1 Hand) chipped or ground to an edge, and bound to a handle using
Opé Okhí amna: After you hit with this weapon, if you do strips of curved hide.
not have an Armor in play, the defender’s attack rolls on Illustration: Rob Alexander 3 73/100
their next turn cannot be increased.
Both a thrown and hand weapon, the tomahawk was a general (8) MAÁU T
OKÁHEYA WAHÁHA KA
purpose tool, used by braves for any number of tasks both in Native American • Armor • Shield (1 Hand)
and out of battle. Iwáyuphiya Naí ’i i : At the end of the round, if you are a
Illustration: Greg Staples 3 68/100 Water warrior and in an opponent’s attack grid, move up to
two spaces.
(6) WANÁI WAHÍPI WAHÁHA KA Always grateful for the arrival of spring, many Native
Native American • Armor • Shield (1 Hand) Americans considered first soaking rain to be a great cleanser of
Namála naí’ii : Your defense rolls gain +3 against the earth, foretold by the behavior of birds, the spiritual
attacks that deal more than their base damage. patrollers of the skies.
The Ghost Dance spread from the Paiute tribe through many Illustration: Rob Alexander 3 74/100
reservations before coming to the Sioux, who developed a
militaristic approach to the ceremony, adding in weapons, (4) WÓPHIYE WAK
Á
shields, and “ghost shirt” armor. Native American • Special • Item
Illustration: Greg Staples 3 69/100 Wótawe – Reveal: Roll one die and place it on this card.
Once each turn, you may swap one of the dice in one of
your rolls with the die on this card. At the end of the round,
increase the die on this card by 1 if possible.
“We are determined to defend our lands and, if it be the Great
Spirit’s will, we wish to leave our bones upon them.” -Tecumtha,
Chief of the Shadows
Illustration: Rob Alexander 3 75/100

24
CALUM III (Water) ROB RUADH MACGRIOGAIR (Earth)
7 Life 7 Life
3 Speed +0 +1 3 Speed +1 –1
8 Experience +1  +0 8 Experience +1 
1 Damage 1 Damage +2
Scottish • Warrior • Male Scottish • Warrior • Male
Diongbhaltas – Action: Move to any space in any of your Fear-Claidheimh: Your attack rolls with swords gain +1.
attack grids. Your attack and defense rolls gain +1 against an opponent
Returning to Scotland at the head of an English army to defeat with a sword.
and kill both Macbeth I and Lulach I, Calum reclaimed his Soldier, cattle-rustler, thief, and revolutionary, Rob Roy fought
throne and allied himself with the English until William the in the Jacobite uprising, emerging with a price on his head for
Conqueror became king, whereupon he mercilessly attacked treason; but he could not be brought to justice for many years,
England. always eluding capture and finding new ways to liberate
Illustration: Jim Nelson 3 76/100 belongings and wealth from the rich.
Illustration: Steven Belledin 3 81/100
(2) NAOMH MÀIREID (Aether)
Scottish • Inspiration • Female (5) AR-A-MACH CRÀBHACH (Fire)
Fìor-Choisrigte: After you roll doubles on a non-attack roll, Scottish • Inspiration • Quest
your next attack roll is considered to be doubles. Aon Fhìor-Chreideamh: Warriors without Inspirations in
Coming to the Scottish court as a young lass, this English play cannot gain bonuses to their defense rolls.
princess became the wife of Calum III. In her years as queen, she Dedicated to the restoration of the Stuart kings to the thrones of
reformed both the court and the church, succeeding where many England and Scotland, the Jacobite Uprisings were fought
before her had failed. primarily in Scotland and Ireland.
Illustration: Jim Nelson 3 77/100 Illustration: Steven Belledin 3 82/100

(4) CLAIDHEAMH-CATHA DÀ-LÀIMHE (2) (5) CLAIDHEAMH LEATHANN (2)


+0
+2 –2 +0 +2 +0
+0  –1 –1 

Scottish • Weapon • Sword (2 Hands) Scottish • Weapon • Sword (1 Hand)


Ionnsaigh-Sparraidh: After you hit with this weapon, roll Marbhaiche Each: While the defender has a cavalry card,
two dice. If the total is less than your experience, move the this weapon deals +1 damage.
defender to any space in this weapon’s attack grid. Requiring intense physical training and conditioning to wield,
Fighting in the front ranks with his large two-handed battle these heavy, one-handed swords were lethal against both
sword, Calum III inspired his troops with his bravery and valor. infantry and cavalry.
Illustration: Jim Nelson 3 78/100 Illustration: Steven Belledin 3 83/100

(3) CEANNASG MÀILLEACH (5) TARGAID GHÀIDHEALACH


Scottish • Armor • Head Scottish • Armor • Shield
Air Fhaiceall ro Chunnart: After you are hit, if the defense Crùb Fodha: Your defense rolls gain +2 against two-
roll plus two is greater than the attack roll, the attack deals handed weapon attacks.
–1 damage, to a minimum of 0. In Jacobite times, the Highlander’s main means of defense was
Covering head, neck, and shoulders, a mail coif could protect its his targe. These shields were covered in tough hide and deerskin,
wearer from disfigurement as well as death. the front being additionally reinforced and decorated with brass
Illustration: Jim Nelson 3 79/100 studs and plates.
Illustration: Steven Belledin 3 84/100
(0) CÙMHNANT BRISTE
Scottish • Special • Item (3) BONAID TRÌ-ITEAGAN
Brathadh: At the start of any round, you may discard this Scottish • Special • Head
card. If you do, all opponents’ rolls this round get –1 and Moit na Rèisimeid – Reveal: Whenever you would roll two
you may discard an opponent’s item. dice this round, roll three dice instead and choose which
Calum was determined to extend his kingdom southwards and two to use.
take advantage of the upheaval caused by the Norman conquest The three-feathered bonnet, along with the white rose of York,
of England. Making the excuse that he was supporting the claim was the emblem of the Jacobite sympathizers.
to the English throne of his brother-in-law Edgar Atheling, Illustration: Steven Belledin 3 85/100
Calum broke his treaties with England and invaded five times.
Illustration: Jim Nelson 3 80/100

25
RAIBEART BRUS (Metal) SGÀTHACH AN EILEIN SGIATHANAICH (Water)
7 Life 8 Life
3 Speed –1 +0 +1 3 Speed +1
7 Experience  +0 4 Experience +0  –1
1 Damage –1 1 Damage +1
Scottish • Warrior • Male Scottish • Warrior • Female
A’ Feitheamh Ri Fàth – Action: Once per round, your Ban-Fhàidh: If your attack roll matches any players’
attack rolls with axes this round gain +1 for each of your initiative for any round, that attack deals +1 damage.
face-up support cards. Your next axe attack this turn deals Warrior queen and master of a martial school on the Isle of
+1 damage. Skye, Queen Sgàthach was a feared and unparalleled
Known as “the Good King Robert”, and one of the most dogged combatant. She was possibly the greatest warrior of her time,
and passionate freedom fighters in history, Robert the Bruce said never to have been bested by a man in single combat.
decisively secured Scottish independence from the English at the Illustration: RK Post 3 91/100
Battle of Bannockburn, despite overwhelming odds.
Illustration: James Ryman 3 86/100 (4) IOMBHAS FORASNA (Aether)
Scottish • Inspiration • Ability
(8) DAMHAN-ALLAIDH LEANTALACH (Wood) Na Bhios Ann: Once per round, after an attack or defense
Scottish • Inspiration • Item roll, you may increase one of the dice you rolled by 1 and
Meanbh-Charaid: If you are a Metal, Wind, or Wood decrease one of the dice your opponent rolled by 1.
warrior, your first attack roll of each round gains +2. One of the techniques used to achieve “illumination,” the
After suffering defeat in battle, Robert the Bruce was forced to Iombhas Forasna was used for poetic inspiration and divination,
take refuge in a cave. While hiding there, he watched a spider and a Druid or a Filidh could be expected to know it after
building a web in the cave’s entrance. The threads were ripped passing through the eighth year of study.
asunder time after time by the wind, but the spider never gave Illustration: RK Post 3 92/100
up and finally succeeded in completing the web. Inspired, Robert
again sought battle, this time at Bannockburn. (7) TUISG NA GRÈIGE (2)
Illustration: James Ryman 3 87/100
+1 +1
(6) TUAGH-CHATHA ALBANNACH (2) +0 
+0
+2 +0 Scottish • Weapon • Sword (2 Hands)
–1  Lannan ‘nan Cuairteagan: If you are allowed to have more
than one weapon this game and are an Aether, Water, or
Scottish • Weapon • Axe (1 Hand) Wind warrior, you may attack with this weapon twice each
Innleachd Chunnartach: After an opponent re-rolls, swaps, turn. The second attack roll with this weapon each turn
increases or decreases the value of any number of dice, your gains +2.
next attack with this weapon deals +1 damage. A skilled swordsman using two swords could apply offensive
Favoring the battle axe above all other weapons, Robert the pressure while still being able to parry attacks made against her.
Bruce defeated the English knight Henry de Bohun at the start of Illustration: RK Post 3 93/100
the Battle of Bannockburn.
Illustration: James Ryman 3 88/100 (2) CAITHBHEART-CHUIM LEATHRACH
Scottish • Armor • Torso
(4) CLOGAID PHEMBRIDGE Gluasadachd: At the start of each round, if you did not win
Scottish • Armor • Head initiative, you may immediately take one action. If you do,
Do-chrathte: Once per round, when you are attacked, you get –1 speed this round.
replace your opponent’s modifier from their attack grid with Covering a fighter’s torso, these light and flat pieces of armor
any modifier from any of their attack grids. were often covered in intricate designs that made each one a
Named for Sir Richard Pembridge, these full-face helms provided unique piece of art.
excellent protection to the head and neck, though they limited Illustration: RK Post 3 94/100
both visibility and mobility.
Illustration: James Ryman 3 89/100 (8) CRAOBH NAN CLACH
Scottish • Special • Item
(3) CRÙN NA H-ALBA Binn Ciontaich: At the start of each round, if you win
Scottish • Special • Head initiative, you may rotate an Aether, Fire, or Metal warrior.
Tagair Ùghdaras – Action: If you have no Armor in play, Many an interloper was hanged on the Tree of the Stones: “…
reduce all bonuses to your opponent’s rolls this round to 0. To see the good fruit that grows on the Tree of Stones. Long,
You may use another head card. speckled fruit it is, wind-swayed by its yellow roots, And like
Won through battle and murder, the crown of Scotland men they are with their feet dancing in the void air.”
represented much more than kingship: it represented freedom Illustration: RK Post 3 95/100
gained at terrible cost, the defiance of tyranny, and the
reclamation of a nation.
Illustration: James Ryman 3 90/100

26
UILLEAM UALLAS (Wood) HATTORI HANZO Wind
7 Life 7 Life
3 Speed +0 +1 3 Speed +1 –1 +0
1 Experience  7 Experience +1 
1 Damage –2 1 Damage
Scottish • Male • Warrior Japanese • Warrior • Male
Cridhe na Gaisgeachd: Your first attack each round with a Kagekakushi: Once per round, before you make an attack
two-handed non-ranged weapon deals +1 damage. You take with a one-handed weapon, move to the space directly
+1 damage from critical hits. behind an opposing warrior, if possible. If you do, the attack
Winning an overwhelming victory against vastly superior forces roll gains +1 and the damage deals +1 damage.
at the Battle of Stirling Bridge, William Wallace forever secured Born of the Matsudaira clan, he served Tokugawa Ieyasu loyally
his place as a hero to the Scottish people. and usefully and earned the nickname Devil Hanzo in homage to
Illustration: Hugh Jamieson 3 96/100 his great skill with the katana.
Illustration: Matthew Armstrong 3 P11/100
(3) CLUARAN NA H-ALBA (Wood)
Scottish • inspiration • Emblem HERAKLES OF THEBES (Earth)
Cha Togar M’ Fhearg Gun Dìoladh: Once per round, after 6 Life
you are hit by an opponent without an Armor in play, your 3 Speed +1 +1 +0
next attack deals +2 damage. 6 Experience 
It is said that a raiding party of Danes attacking a Scottish castle 1 Damage
came by night and took off their shoes to be as quiet as possible. Ellênikê: When you make a basic attack roll, if you have no
Reaching the castle moat, they jumped in to swim across. To item in play, roll three dice and use the sum of all three. If
their surprise, the moat held no water but thistles. Their shouts all three of the dice are the same number, the attack deals
of pain awoke the defenders of the castle, and the Danes fled. triple damage. The attack cannot be a critical hit.
Illustration: Hugh Jamieson 3 97/100 King Eurystheus sent Herakles to capture a white bull that was
terrorizing Crete, after King Minos had offended Poseidon, who
(1) CLAIDHEAMH-MÒR GÀIDHEALACH (2)
cursed the bull with madness.
+0 Illustration: James Ryman 3 P12/100
+1 +0 –1
 (6) NAEGLING (3)

Scottish • Weapon • Sword (2 Hands) +1 –1


Gearradh Bacaidh: Whenever you hit an opponent with +0 
this weapon, their defense rolls get –1 for the rest of the
game. Norse • Weapon • Sword (1 Hand)
Often wielded from the back of a charging horse, the highland Feigr: After each time you hit with this weapon, reduce its
claymore could cut through entire torsos in a single swing. base damage by 1 for the rest of the game to a minimum of
Illustration: Hugh Jamieson 3 98/100 1.
Too strong even for the forged steel of his own weapons, Beowulf
(5) CAITHBHEART-RUIGHE LEATHRACH
is said to have shattered his trusty sword Naegling on the head
Scottish • Armor • Arms
of a great dragon.
Basbaireadh Tuiteamach: Once per turn, after you are
Illustration: Matthew Armstrong 3 P13/100
missed by an attack, you may immediately make a basic
attack against an adjacent opponent at +0. You may use (8) CLOTHO (Water)
another Armor. Greek • Inspiration • Fate
Used to protect wrists and forearms during sword fights, Neoterikos: At the start of each round, if you revealed a
vambraces were both simple to create and one of the most Fate this round, gain +1 speed this round.
important pieces of armor to a Scottish warrior. “And Night bare hateful Doom and black Fate and Death, and
Illustration: Hugh Jamieson 3 99/100 she bare Sleep and the tribe of Dreams. And again the goddess
murky Night, though she lay with none, bare Blame and painful
(1) SPORAN
Woe, and the Hesperides who guard the rich, golden apples and
Scottish • Special • Item the trees bearing fruit beyond glorious Ocean.” — Hesiod,
Brìgh a Bharrachd: After you roll a 1 on any of your dice,
Theogony
you may re-roll that die. Illustration: Greg Staples 3 P14/100
Worn at the front of the kilt in the traditional dress of men of
the Scottish Highlands, these leather or fur pouches were used to (12) LACHESIS (Wood)
carry a wide variety of foodstuffs and other useful items. Greek • Inspiration • Fate
Illustration: Hugh Jamieson 3 100/100 Horizo: You may have up to three Fate Inspirations in play.
Krino: Your attack rolls gain +1 for each Fate you have in
play.
Illustration: Greg Staples 3 P15/100

(6) ATROPOS (Aether)


Greek • Inspiration • Fate
Diaphthora – Reveal: If you have three Fates in play, deal
3 damage to an opponent. This ability cannot reduce a
warrior below 1 life.
Illustration: Greg Staples 3 P16/100

27
(5) SETH (Water) (5) ANÚ (Fire)
Egyptian • Inspiration • Deity Irish • Inspiration • Deity
Isft: Each player reveals their support cards in reverse order An Mháthair-Uachtarán – Reveal: Gain 2 life. Choose an
(from left to right). opposing warrior to gain 1 life. All of your rolls during your
God of chaos, he is the embodiment of hostility and even turn this round gain +1.
outright evil. He is also a god of war, deserts, storms, and Anú, goddess of fertility and abundance, birthed the Tuatha dé
foreign lands. Danaan, who, in their turn, passed into mythology as the gods
Illustration: James Ryman 3 P17/100 and goddesses of the Irish Celts.
Illustration: R.K. Post 4 02/100
(3) STONE OF DESTINY
Briton • Special • Item (7) SLEÁ BLADHMADH (2)
This card is also considered a Scottish card. +2
Coronacioun: Before you make a roll, if you do not have a +1 +0
Fire card, pick a number no greater than your experience. 
You permanently lose that much experience and add that
amount to this roll. Irish • Weapon • Polearm (2 Hands)
According to legend, the Stone of Destiny came from the Holy Gléchlaíomh: Attacks with this weapon deal +1 damage
Land, where Jacob supposedly used it as a pillow in Biblical while you have a Fire Inspiration in play.
times. After traveling through Egypt, Sicily, Spain, and Ireland, The spear was the most revered of Celtic weapons, with those
it found its home in Scone and with the Dalriadic monarchs. belonging to queens and kings often being exceptional works of
Illustration: Jeremy Jarvis 3 P18/100 art as well as instruments of war.
Illustration: R.K. Post 4 03/100
(7) CHAN ZHANG (1)
+0 +0 +0 (3) BRAT DERG
+0 +0 +0 Irish • Armor • Torso
+0  +0 Seasamh Uasal: Attacks against you cannot gain damage
+0 +0 +0 bonuses if the attacker has fewer cards that match their
Chinese • Weapon • Bludgeon/Polearm (2 Hands) warrior’s culture than you have that match yours.
Feng Mo Zhang Fa: Twice each turn, after an attack misses Medb accentuated her beauty with the richest of colors and
you, you may immediately make an attack against the fabrics. Never were men reticent in trying to win her favor.
attacker, if possible. Illustration: R.K. Post 4 04/100
The monk cudgel made famous by Lu Zhi Shen, the tattooed
monk, is used to disarm opponents or break their weapons while (8) DONN CUAILNGE
raining blows upon all parts of their body. Irish • Special • Ally
Illustration: Szucs Gregory 3 P19/100 Sá: If you hit twice in the same turn, you may immediately
make a basic attack, if possible. This attack deals +1
BATU KHAN (Wood) damage.
7 Life Rucht, the swineherd of King Ochne of the Connaught Sí, fought
3 Speed +1 +0 +0 a bitter rivalry with Friuch, the swineherd of King Bodb, and
9 Experience  was eventually transformed into the Donn Cuailnge, the Brown
1 Damage Bull of Cooley.
Mongol • Warrior • Male Illustration: R.K. Post 4 05/100
Altan Ordon Ulus: Once per round, after you make a
BRIAN BORÚ (Fire)
critical hit, you may immediately make another attack of
the same type against the same opponent. 7 Life
Leading the Blue Horde of the Mongol Empire, Batu Khan 3 Speed +1 +1
conquered westward as far as Germany before being recalled to 8 Experience –1 
Karakorum to participate in the election of the grand khan. 1 Damage
Many believe that this was all that prevented the Mongols from Irish • Warrior • Male
extending their empire to the Atlantic coasts of Europe. Díoltas: You gain +1 speed during the first round of the
Illustration: Hugh Jameson 3 P20/100 game if you are opposing a Norse warrior.
An Dara Buille – Action: Once each game, make an attack

SET 4
with one of your weapons, if possible. After the attack, set
your experience to 0.
Brian, as a child, witnessed the death of most of his Dal Cais
BENRIG MEDB (Water) tribe, including his mother, at the hands of the Norse. His
7 Life vengeance set him inexorably on the path towards becoming the
3 Speed +2 first and only true High King of Ireland.
Illustration: Alan Pollack 4 06/100
7 Experience –1  +0
1 Damage (4) ÁRD RÍ (Earth)
Irish • Warrior • Female Irish • Inspiration • Quest
Sláintiúil: Twice each round, when an opposing player Muinteartha le Cath: Your attack and defense rolls gain
would gain life, you gain the life instead. +1 against a warrior who has equal or fewer support cards
Queen of Connaught in the first century BC, Medb invaded that match their warrior’s culture than you have that match
Ulster to acquire the magnificent bull of Cooley. By doing this, yours.
she would outdo the possessions of her husband, King Ailill, and Hopelessly bound up in an honorable code of warfare and a
become head of the household. paradoxical tradition of timely betrayal and constant
Illustration: R.K. Post 4 01/100 antagonism, the Celts of Ireland seemed almost inured to the
possibility of unity under a high king.
Illustration: Alan Pollack 4 07/100

28
(5) CLÍABH MÓR (2) (6) GAE BOLG (2)
+2 +0
+1 +0 +1 –1
–1  +0 

Irish • Weapon • Sword (2 Hands) Irish • Weapon • Polearm (2 Hands)


Luascadh Trom: If you hit with this weapon, the defender’s Ionsaí: After you hit with this weapon, your opponent may
next support card gets –5 initiative. choose to get –3 on their next roll. If they do not, deal 1
The term “clíabh mór” translates literally to “large sword.” So damage to that warrior.
great an impression did these weapons make on the English that “You were my beloved comrade, my kin and kindred. Never
the Gaelic term was anglicized to “claymore.” found I one dearer. Sad will be your death.” — Cú Chulainn
Illustration: Alan Pollack 4 08/100 Illustration: Greg Staples 4 13/100

(3) MÁILLE NA LÚB (0) DUBÁN


Irish • Armor • Torso Irish • Armor • Shield (1 Hand)
Sraonadh: When you are attacked by a sword, axe, or knife, Seasamh Ildánach: If you lost initiative this round, you
the attacker may choose to reduce their attack roll bonuses may re-roll one die of one of your attack rolls and one die of
to 0. If they do not, the attack deals –1 damage to a one of your defense rolls this round.
minimum of 1. “There is not in the world a warrior whom I shall not drive off.”
The Norse invaders of Ireland were so well equipped that only – Cú Chulainn
the Irish nobility could afford to arm and armor themselves in a Illustration: Greg Staples 4 14/100
similar fashion.
Illustration: Alan Pollack 4 09/100 (8) BÁS SHEASAMHACH
Irish • Special • Code
(2) CLUAIN TAIRBH Comhartha Misneach – Reveal: If you lost the previous
Irish • Special • Location game, gain 2 life and +3 experience. Otherwise, gain 1 life
An Stáitse a Réiteach – Reveal: Place this card in any and +1 experience.
space in the arena. “… and he went to a pillar-stone that is in the plains, and he put
Buntáiste Bhaile: The first defense roll made each turn by his breast-girdle round it that he might not die seated nor lying
opposing warriors in or adjacent to this card’s space get –2. down, but that he might die standing up. Then arrived the foe all
On the beaches of Clontarf on Good Friday, April 23rd, 1014, around him, but they dared not go to him, for they thought he
Norse power in Ireland was shattered completely and forever in was alive.” – Annals of Ulster
one of the bloodiest battles ever fought on Irish soil Illustration: Greg Staples 4 15/100
Illustration: Alan Pollack 4 10/100
DÓNAL McCARTHAIGH MÓR (Metal)
CÚ CHULAINN (Fire) 8 Life
7 Life 3 Speed +1 +0
3 Speed +0 +0 –1 5 Experience  +2
7 Experience +1  +1 1 Damage
1 Damage Irish • Warrior • Male
Irish • Warrior • Male Iomaíocht: At the start of this game, choose an opposing
Fíoch Fola: At the start of each of your turns, if any warrior. At the end of this game, for the rest of the match,
opponent revealed a support card that round with initiative your warrior gains +1 speed against warriors of the chosen
equal to or higher than your life, you may move them to warrior’s culture.
any space in your basic attack grid. If you do, you cannot Aisghairm: Whenever an opponent reveals a card from a
move more than once during that turn. different culture than their warrior, they get –2 experience.
“It is a wonderful thing if I am but one day and one night in the Fortis, ferox et celer.
world, provided that my fame and my deeds live after me.” — Illustration: Raven Mimura 4 16/100
Cú Chulainn
Illustration: Greg Staples 4 11/100 (5) DLÍ BREITHIM (Wood)
Irish • Inspiration • Code
(1) MOR RIOGHAIN (Fire) Breithiúnas: After an opponent gains a speed bonus from
Irish • Inspiration • Deity one of their own card abilities or reveals a support card with
Plean Cliste: Once each round, after an opposing warrior an initiative greater than 7, deal 1 damage to that warrior.
gains life, gain +1 speed for the rest of the game. The Brehon code regulated each rank of society, from king to
“Over their heads shrieks a lean goddess, slave. Many English settlers adopted the Brehon laws in
Quickly dancing on the points preference to their own, until the code was finally and brutally
Of weapons and shields. extinguished.
She is the ancient phantom—queen Morrigan.” Illustration: Raven Mimura 4 17/100
— Annals of Leinster
Illustration: Greg Staples 4 12/100

29
(9) SLEÁ LE SCIAN LE CUMA DUILLEOG (2) (4) MAC AN LUIN (2)
+0 +2
+1 +1 +1 +0
+0  +0  +1

Irish • Weapon • Polearm (2 Hands) Irish • Weapon • Sword (1 Hand)


Créacht a Thaoscadh: After an opposing warrior gains life Tonn: If you have a Water inspiration in play, you may use
from one of their card abilities, you may immediately attack this weapon to attack any adjacent warrior at +2.
that warrior with this weapon, if possible. Múch: When you attack, if the attack and defense rolls tie,
The leaf-blade spear is one of the most immediately recognizable deal 1 damage to the defender.
Celtic weapons. The weapons of all great Irish warriors had names of their own.
Illustration: Raven Mimura 4 18/100 Mac an Luin “The Son of the Waves”, was no exception.
Illustration: Terese Nielsen 4 23/100
(3) TORC ORGA
Irish • Armor • Item (0) SGIATH GAILBHINN
Ór Soilseach: You gain +1 speed during the fourth and Irish • Armor • Shield (1 Hand)
fifth rounds. Opposing cards cannot reduce your attack rolls, Cur I dTaca: Once each round, before you make a defense
defense rolls, speed, or experience. roll, your roll gains +2.
Golden torcs were often worn by Celtic warriors, both for their Clifeál: Once each match, before you make an attack roll, if
beauty and as protection against blows to the neck. this card is in your discard pile, that attack roll gains +2.
Illustration: Raven Mimura 4 19/100 Sgiath Gailbhinn, “Storm Shield”, was as much a weapon in
Finn’s hands as it was a means of defense.
(1) SIÚLÓIR NA COSACH CROISE Illustration: Terese Nielsen 4 24/100
Irish • Special • Item
Ag Siúil ar Chos Chroise: Your warrior is not affected by (5) BRAN AGUS SCEOLANG
opposing support cards in spaces in the arena. Irish • Special • Item
Abhóg Mór: Once each round, after you roll doubles, you Conairt Cogaidh – Reveal: Place this card in any
may move one space. unoccupied space in the arena.
With the final collapse of Irish resistance at the end of the Ciap: At the end of each round, you may make one basic
sixteenth century, these elite stilt-walking troops left with many attack at +2 against each opposing warrior in the same
of their lords to become mercenaries for France and Spain. square as, or adjacent to this card. This attack deals no more
Illustration: Raven Mimura 4 20/100 than 1 damage.
Bran and Sceolang were Finn’s most faithful companions –
FINN MacCUMHAILL (Water) intelligent, fierce and loyal.
7 Life Illustration: Terese Nielsen 4 25/100
3 Speed +1 +2
5 Experience –1  ARIKI TE WHEROWHERO (Earth)
1 Damage 8 Life
Irish • Warrior • Male 3 Speed +1 +0
Cairde agus Comhghuaillithe: At the start of each round, 5 Experience +0  +0
you may discard one of your face-up support cards. If you 1 Damage
do, put an ally card in your discard pile into play face-up. If Maori • Warrior • Male
that card has a Reveal ability, use it immediately. This Rehu: Once each round, when you hit with a bludgeon and
ability cannot return any one ally to play more than once the defender has no Armor in play, the defender’s next roll
each game. gets –2.
Finn MacCumhaill was the leader of the Fianna, whoe reputedly Tika: Your attack rolls with bludgeons gain +1.
defeated early Roman landings on Irish shores so savagely that Descended from Wikato and Ngati Maniapoto chiefs, Te
the Romans never returned in numbers. Wherowhero established his status as a legendary battle leader
Illustration: Terese Nielsen 4 21/100 before being declared king in the face of increasing British
aggression.
(6) AN BRADÁN FEASA (Water) Illustration: Drew Baker 4 26/100
Irish • Inspiration • Mystic
Eagnaíocht: At the start of each round, each opponent who (1) TREATY OF WAITANGI (Earth)
reveals a card with higher initiative than this card gets –1 to Maori • Inspiration • Item
all their rolls that round. Whakawiri Teka – Reveal: Choose another warrior.
The first person to taste the Salmon of Knowledge would gain Exchange the experience values of your warrior and the
enormous wisdom. Finegas the poet caught the fish, but Finn chosen warrior.
burnt his thumb on the salmon while cooking it. Putting his Despite the controversy that still surrounds it, “The Treaty,” as it
thumb in his mouth to cool the burn, Finn gained the salmon’s is called by many New Zealanders, is regarded as the founding
power. document of New Zealand as a nation.
Illustration: Terese Nielsen 4 22/100 Illustration: Drew Baker 4 27/100

30
(2) TAIAHA (2) (4) MERE (1)
+1 +2
+2 +1 +1 +0
 +1 +1  –1
–1
Maori • Weapon • Polearm • Bludgeon (2 Hands) Maori • Weapon • Bludgeon (1 Hand)
Kuruté: Attacks made with this weapon against adjacent Hunga Ora: After you attack with this weapon, gain +1
opponents deal –1 damage. speed this round.
The wooden, tongue-shaped blade of the taiaha carries Mámá: You may use another weapon.
significant meaning in a culture where to stick one’s tongue out A flat war club measuring about twelve inches in length, the
at an enemy is a sign of defiance and an implicit challenge. mere had a round, sharpened top and was often decorated with
Illustration: Drew Baker 4 28/100 koru patterns.
Illustration: Hugh Jamieson 4 33/100
(5) PA
Maori • Armor • Location (8) TE KOHATU-O-HATUPATU
Whakakaha – Reveal: Place this card in any unoccupied Maori • Armor • Location
space in the arena. Haere Ninihi – Reveal: Place this card in any space in the
Whita: If an opposing warrior ends their turn in this card’s arena.
space, deal 1 damage to them. While you are in or adjacent Whakapeke: Once each round, when a warrior in this
to this card’s space, attacks against you cannot gain damage card’s space is dealt damage, they may reduce that damage
bonuses. by 2 to a minimum of 1. After a warrior in this space is
The Maori were able to build these earthen forts almost critically hit, discard this card.
overnight. By the end of the Maori Wars, the evolution of the pa Pursued by Karungaituku, a vicious bird-woman, Hatupatu
had made it an almost impregnable defensive structure. pounded on a large rock, crying “Te kohatu n ei-e matiti
Illustration: Drew Baker 4 29/100 matata”. The rock immediately split open allowing Hatupatu to
leap inside and hide.
(3) HEI-TIKI Illustration: Hugh Jamieson 4 34/100
Maori • Special • Mystic • Item
Te Tuatahi Tangata: At the start of each round, the player (3) KARAKIA
who won initiative that round may choose to go last. If they Maori • Special • Ability
do not, you may turn one of that player’s support cards face- Whakatara: At the start of each round, roll two dice. If this
down. Turn that card face-up at the end of the round. value is odd, your first defense roll this round gains +2. If
In Maori myth, Tiki was the first man. He found the first you roll doubles, each attack against you this round deals 1
woman, Marikoriko, in a pond. Marikoriko seduced him, and less damage, to a minimum of 1.
from their union was born Hine-Kau-Ataata. Karakia are the chants and prayers of Maori ritual. They are a
Illustration: Drew Baker 4 30/100 means of becoming one with the spirits, gods, ancestors and
events of the past that exist in the eternal present of ritual.
HATUPATU (Wood) Illustration: Hugh Jamieson 4 35/100
5 Life
4 Speed +1 +0 KUPE (Water)
3 Experience –1  –1 7 Life
1 Damage 3 Speed +1 –1
Maori • Warrior • Male 4 Experience +1  +0
Whakahaere: The first time you make a critical hit, that hit 1 Damage
deals normal damage and you gain 4 life and +6 Maori • Warrior • Male
experience. Whakahura: At the start of each round, choose an
The youngest of four sons, Hatupatu’s elder siblings bullied him opponent. You may use abilities on that player’s warrior or
remorselessly as a child. However, he grew to become a great support cards that give damage, attack roll or defense roll
warrior of the Arawa tribe, slaying an enemy chief, Raumati, bonuses. Your support cards cannot give bonuses to your
from Tauranga. defense rolls.
Illustration: Hugh Jamieson 4 31/100 After murdering his cousin, Kupe left the ancestral homeland of
the Maori. He sailed across the ocean until his wife, Hine te
(7) TANE MAHUTA (Wood) Aparangi, sighted the islands of New Zealand, which they called
Maori • Inspiration • Deity Aotearoa, Land of the Long White Cloud.
Kaiwhakangaio: Once each round, after you and an Illustration: Szucs Grégory 4 36/100
opponent each roll two dice, if you are a Water, Wind, or
Wood warrior, you may deal 1 damage to your warrior. If (6) TANGAROA (Water)
you do, swap your highest die with the opponent’s highest Maori • Inspiration • Deity
die. Miti: The round this card is revealed, initiative is
God of trees and birds, he was the first son of Ranga-Nui and determined by experience and resolved from lowest to
Papa-Tu-A-Nuku. Gorwing tired of the darkness in which he highest.
lived due to his parents close embrace, he forced them apart, Nga Tai Puhoro – Reveal: Your attack rolls this round get
creating the sky and the earth. +1 against warriors with more experience than this card’s
Illustration: Hugh Jamieson 4 32/100 initiative.
Guardian deity of the oceans and seas, Tangaroa is still honored
by fishermen today, who often keep a piece of coral in their boat
to maintain the god’s favor.
Illustration: Szucs Grégory 4 37/100

31
(2) HUAHUA-TE-RANGI (2) (6) MANAI IKALANAI

+1 –1 +1
+0  –1 +0  +2

Maori • Weapon • Axe (2 Hands) Maori • Weapon • Bludgeon (1 Hand)


Pounamu: If you have a mystic card, increase the modifier Matau: After you make a critical hit with this weapon, deal
of all of the spaces in this card’s attack grid to +2, and 2 damage to the defender and place this card in any space in
when you attack with this weapon, you may re-roll one die the arena.
of the attack roll. Kákari: While you are in or adjacent to this card’s space,
Greenstone was revered among the Maori, and items made from your attack rolls gain +2.
it were often considered to possess mana of their own. The jawbone of Maui’s grandmother, he used it both as a
Illustration: Szucs Grégory 4 38/100 fearsome weapon and as a fishing hook, with which he hauled
the North Island from the bottom of the sea.
(7) MOKO Illustration: Brom 4 43/100
Maori • Armor • Ability • Mystic
Taitoatanga: Reduce the damage dealt by each basic attack (5) KAHU KIWI
to 1. Maori • Armor • Torso
Moko tattoos were banned by the British on pain of death. They Whakahí: Once each turn, after you are hit by a warrior
might have disappeared altogether, had Maori women not with a higher initiative for this round than your warrior’s
secretly incorporated the patterns into everyday objects, experience, you may immediately make a basic attack
guarding these ancestral designs until they day when they could against the attacker, if possible.
once again be used. Kiwi feather cloaks are symbols of great power and authority in
Illustration: Szucs Grégory 4 39/100 Maori culture, given all the more prestige due to the belief that
the gods themselves use the artist as a vehicle for the creation of
(4) WAKA each object.
Maori • Special • Cavalry Illustration: Brom 4 44/100
Amatiatia – Action: Once each round, if there is a Water
card in play, move to any space in your warrior’s column or (7) MANA
row. Maori • Special • Mystic
The great, carved canoes of the Maori were used for ocean Mana – Reveal: For this round, if you have a deity in play,
voyaging as well as carrying raiding parties of warriors into change each die that you roll that is a 1 to a 6. Change each
enemy territory. die that an opponent without a deity in play rolls that is a 5
Illustration: Szucs Grégory 4 40/100 to a 2.
A complex concept, mana is seen as a measure of an
MAUI-TIKITIKI (Water) individual’s power, prestige and spiritual integrity. Mana was
9 Life passed from generation to generation, and could be invested and
4 Speed –1 +1 derived from artifacts. It is central to the spiritual beliefs of the
5 Experience +0  Maori people.
1 Damage Illustration: Brom 4 45/100
Maori • Warrior • Male
Mura: Your attack rolls gain +1 against Fire warriors. TE RAUPRAHA (Water)
Híkaikai: Your defense rolls get –2. 7 Life
A mighty warrior and fisherman, according to Maori mythology, 3 Speed +0 +1
Maui hauled the North Island of New Zealand from the ocean. 6 Experience +1 
He also attempted to win immortality for all men. He failed and, 1 Damage
for that reason, all men are mortal. Maori • Warrior • Male
Illustration: Brom 4 41/100 Whakawhiunga: At the start of each round, make a basic
attack at +2 against each warrior with higher initiative
(7) TU-MATAUENGA (Fire) than your initiative for that round.
Maori • Inspiration • Deity A fierce and gifted war leader, Te Rauparaha’s tactical genius
Máia – Reveal: Place this card in any space in the arena. was such that the British came to call him “The Napoleon of the
Whakaekenga: When you attack, you may attack as though Pacific” out of the respect and fear born of repeated defeat at
your warrior were in this space and facing any direction. his hands.
Tu-Matauenga was the god of war, envy, and hatred, who Illustration: Tyler Walpole 4 46/100
demanded human sacrifice and consumed his own children.
Before each battle, generals would pray to him with a special (4) RANGA-NUI ME PAPA-TU-A-NUKU (Aether)
karakia to secure his favor. Maori • Inspiration • Deity
Illustration: Brom 4 42/100 Kite: This card also counts as a Wind and an Earth card.
Koraha: All of your non-defense rolls gain +2 for each
element your cards share with any one opponent’s cards.
The Earth Mother and Sky Father, their embrace gave rise to
and encloses all life.
Illustration: Tyler Walpole 4 47/100

32
(2) KOTIATE (1) (3) AKINAKA (2)

+1 –1 +1 +0
+2  +0 –1  +0

Maori • Weapon • Bludgeon • Knife (1 Hand) Persian • Weapon • Knife (1 Hand)


Ápuru: When attacking with this weapon, if the attack roll Du Gardeshi: You may use another weapon this game.
is odd and the attack hits, the attack is a critical hit. Originally of Scythian design, the Persians made extensive use of
“Kotiate” literally means “cut liver.” The ancestor figure on the this wickedly sharp, two-edged dagger. Used as a thrusting
butt of the handle symbolizes a guiding force or protective spirit, weapon, it was typically drawn with the blade facing down, to
while the notches were used to trap and break an opponent’s be used in a stabbing motion.
weapon. Illustration: Mark Zug 4 53/100
Illustration: Tyler Walpole 4 48/100
(4) TIARA
(1) HAKA Persian • Armor • Head
Maori • Armor • Ability Bargasht – Action: Make a basic attack at +1 into any
Kaitaua: If no other card ability gives you a bonus to your space in any of your non-ranged weapon attack grids.
defense rolls, your defense rolls against attacks that would The many folds of this cloth headpiece provided protection
deal more damage than your weapon’s base damage gain against slashing weapons as well as the searing rays of the
+2. Persian sun.
Ka mate! Ka mate! Ka ora! Ka ora! Ka mate! Ka mate! Ka ora! Illustration: Mark Zug 4 54/100
Ka ora! Tenei te tangata puhuru huru, Nana nei i tiki mai,
Whakawhiti t era A upane! A upane! Ka upane! Whiti te ra! (4) JANG O GORIZ
Hi!! Persian • Special • Ability
— The Te Rauparaha haka Hamle-ye Jaheshi – Reveal: Choose an opponent. At the
Illustration: Tyler Walpole 4 49/100 start of your turn and the end of the chosen opponent’s turn,
make a basic or weapon attack against each opposing
(5) TAPU warrior at the largest bonus in that attack’s grid. These
Maori • Special • Code attacks cannot gain damage bonuses. You can take no other
Whakakore – Reveal: The next time this game that an actions this round.
opponent hits you with an attack that deals more than its Despite the success of Arab invaders, Apranik defiantly refused
base damage, you may discard this card and one of that to surrender her homeland. She waged a relentless guerilla war,
opponent’s non-weapon support cards. securing her place as a symbol of Persian freedom.
All objects and actions contained tapu, as they are all linked in Illustration: Mark Zug 4 55/100
some way to a god. At certain times, however, the tapu for a
given thing or action became so great that failure to give proper CYRUS THE GREAT (Metal)
respect can have the most dire consequences. 7 Life
Illustration: Tyler Walpole 4 50/100 3 Speed +1 –2 +1
5 Experience 
APRANIK (Wind) 1 Damage
6 Life Persian • Warrior • Male
3 Speed +1 –1 Savarkar-e Chabok: While you have a cavalry card, you
7 Experience +0  –2 gain +1 speed.
1 Damage The greatest king of the Achaemenid dynasty, Cyrus the Great
Persian • Warrior • Female conquered mighty Babylon, expanded the Persian Empire on all
Jang Joy–e Azadi: At the start of each round, roll two dice. fronts, and is credited with creating the first charter of human
If this roll is odd, gain 1 life. If the roll is doubles, your next rights.
attack is a critical hit if it hits. Illustration: Michael Komarck 4 56/100
Daughter of the mighty general Peeran, Apranik rose through the
ranks of the army on pure merit to become one of the most (2) MARDUKH (Fire)
fearsome, cunning and dedicated Sassanian army commanders. Persian • Inspiration • Deity
Illustration: Mark Zug 4 51/100 Yaghi-e Batel: When you roll a 2 on any die of an attack or
defense roll, you may roll another die and add the value of
(6) ANAHITA (Earth) that die to this roll. If you do, the roll cannot count as
Persian • Inspiration • Deity doubles.
Bar-e Esbat – Reveal: If you lost the previous game or if an City-god of Babylon, Marduk alone defeated the goddess Tiamat
opponent discarded one of your cards this game, you may and her army of demons. The Tower of Babel was erected in his
deal 1 damage to your warrior. If you do, for the rest of the honor, intended to reach to the heavens themselves.
game, your first weapon attack of each round deals +1 Illustration: Michael Komarck 4 57/100
damage.
Ancient Persian goddess of water, fertility, and war, as well as
the patron goddess of women, Anahita embodied every aspect of
womanhood, from gentle mother to lethal warrior.
Illustration: Mark Zug 4 52/100

33
(9) KAMAN-E HELAL-E IRANI (2) (4) NEYZE-YE DARRANDE (2)
+1 +0 +1 +1 +0
+0 –1


Persian • Weapon • Ranged (2 Hands) Persian • Weapon • Polearm (2 Hands)
Ba Zoor: Your basic attack rolls gain +1. Nagahani: When attacking with this weapon, you may
‘“Such was the number of the barbarians, that when they shot attack each opponent in this weapon’s attack grid. If there is
forth their arrows the sun would be darkened by their only one opponent in this weapon’s attack grid, your attack
multitude.” Diences, not at all frightened by these words … roll gains +2.
answered “Our Persian friend brings us excellent tidings. If they Roughly 7 feet long, these spears were equipped with a broad
darken the sun, we shall have our fight in the shade.”’ — iron spearhead, counterbalanced by a round metal
Herodotus, Histories, Bk 7,227 counterweight. The peculiar appearance of the counterweight led
Illustration: Michael Komarck 4 58/100 to Persian soldiers being referred to as “Apple Bearers”.
Illustration: Carl Frank 4 63/100
(5) SPARA
Persian • Armor • Shield (1 Hand) (6) GERRON
Moha’jar: While you have a ranged weapon, this card Persian • Armor • Shield (1 Hand)
requires 0 hands to use. Bazdarande: You may use another Armor card this game.
Jeld: When you are attacked, if the attacker has moved this Mogheiyat Gereftan: Once each round, re-roll one die of
turn, your defense roll gains +2. one of your defense rolls. After you are attacked, if you
Carried only by the front line of Persian infantry, the spara was rolled doubles on the defense roll, you may move up to one
used to form a shield wall, behind which archers could fire in space.
relative safety. The traditional shield of Persian infantry, the gerron was made
Illustration: Michael Komarck 4 59/100 of wicker covered with leather. In later years, it was replaced by
shields that more closely resembled the Greek hoplon.
(4) ARABE HAYE DARRANDE Illustration: Carl Frank 4 64/100
Persian • Special • Cavalry
Barkhord: Once each round, after moving into a space (3) AMRTAKA
adjacent to an opposing warrior, you may immediately Persian • Special • Ally
make a basic attack against that warrior, if possible. Arayesh Gereftan – Reveal: Place this card in any space in
Greatly favored by the Persians in warfare, scythed chariots the arena.
were used as shock units, often causing enemy soldiers to break Amozesh-e Razmi: When you attack an opponent who is in
from the carnage caused in an initial charge. or is non-diagonally adjacent to this card’s space, your
Illustration: Michael Komarck 4 60/100 attack roll gains +2.
When one of the ten-thousand strong Immortals fell in battle,
DARIUS THE GREAT (Earth) another soldier was immediately promoted to take his place.
7 Life Though each man was mortal, the Amrtaka were undying.
2 Speed +1 –2 Illustration: Carl Frank 4 65/100
8 Experience  +1
1 Damage MITHRADATES VI THE GREAT (Wind)
Persian • Warrior • Male 7 Life
Ghahremani: At the beginning of each round, roll two dice. 3 Speed +0 +2
If this total is even, your attack rolls gain +1 for the rest of 8 Experience  –1
the game. If this total is odd, your defense rolls gain +1 this 1 Damage
round. If you roll doubles, your next attack deals +1 Persian • Warrior • Male
damage. Jang Salar: At the start of each round, roll two dice. If you
After putting down revolts in Persia, Media, Babylon, and the roll consecutive numbers, move your warrior to any
East, Darius the Great set about reforming his Empire. He later unoccupied space in the arena. If you roll doubles, you may
led campaigns extending into Macedonia, Thrace, and, attack twice with one weapon this round.
according to Herodotus, even as far as the river Volga. Mithradates VI the Great’s military genius represented such a
Illustration: Carl Frank 4 61/100 threat to the Roman Republic that three separate wars against
him were required to secure final victory.
(6) AHURAMAZDA (Aether) Illustration: Matthew Armstrong 4 66/100
Persian • Inspiration • Deity
Mojazat: When you are hit by an attack with a damage (7) DIONYSUS (Water)
bonus, gain +9 initiative next round and +1 speed on your Persian • Inspiration • Deity
next turn. Efrat Kardan – Reveal: If the sum of the initiative of all
Ahuramazdah was the supreme god of the Persian pantheon, the cards revealed this round is even, gain 1 life.
creator of the heavens and the earth. Leader of the Heavenly Harzegi: Once each round, after you gain life, your next
Host, he battles Ahriman to rid the world of evil, darkness, and attack roll gains +2.
deceit. The god of wine and merriment, Dionysus is also associated with
Illustration: Carl Frank 4 62/100 civilizing influences, law and peace. He is also the patron god of
agriculture and the theater.
Illustration: Matthew Armstrong 4 67/100

34
(2) PALTA (2) (4) KONTOS (2)
+0
+1 +0 +1 +0
 +1 +1 

Persian • Weapon • Polearm • Cavalry (1 Hand) Persian • Weapon • Polearm (2 Hands)


Etteham-e Sahmgin: Each time you take an action to move, Oqab – Action: If you have hit an opponent with this
you may choose for your next attack with this weapon this weapon this turn, make a basic attack at +2 against that
turn to be made at +0 and deal +1 damage. warrior.
Roughly four feet long, these light javelins often had throwing The kontos was a heavy lance that was employed in initial
straps to increase their range and power. Cavalry often used a contact. Its size and weight meant that it inflicted terrible
pair of palta as their main weapons, throwing one and using the damage upon impact in a charge.
other for close combat. Illustration: Michael Koch 4 73/100
Illustration: Matthew Armstrong 4 68/100
(0) KOLAH KHOD-E SASANI
(5) GRIWBAN Persian • Armor • Head
Persian • Armor • Torso Zehn-e Baz: Once each turn, if you have a cavalry card, and
Shir: Your defense rolls gain +1. After you are hit, your one die of one of your rolls matches your experience, you
next defense roll this round gains an additional +2. may give the roll +2.
Tanumand: Once each match, at the start of any round, you The Sassanian helmet is regarded as providing the prototype
may discard a face-up Armor card from play to put this card design for Roman military helmets of the fourth century AD.
in its place from your discard pile. Illustration: Michael Koch 4 74/100
The Griwban hauberk ensured the fearsome reputation of the
Sassanian cavalry as being almost invulnerable on the charge. (3) RHYTON
Illustration: Matthew Armstrong 4 69/100 Persian • Special • Item
Meygosari: Once each round, before you are attacked, you
(4) MITRAY-I may give the attacker the choice to make the attack roll at
Persian • Special • Ability +0. If they do not, gain 1 life.
Ijad Moghavemat: After you take damage, roll two dice. If “… The fruit bubbled out red juice with white foam. They
this total is less than your experience, the next attack scooped it up with oxhorns, instead of cups, which had not yet
against you deals –1 damage to a minimum of 0. been seen, so that ever after the cup of mixed wine took this
Afraid of being poisoned, Mithradates took non-lethal doses of divine name of rhyton.” — Dionysiaca, XII 361–362
poison over many years to develop a resistance to their effects. Illustration: Michael Koch 4 75/100
Illustration: Matthew Armstrong 4 70/100
CATHERINE THE GREAT (Earth)
SHAPUR I (Wind) 8 Life
7 Life 3 Speed –1 –1
3 Speed +1 +0 5 Experience  +0
6 Experience  +2 1 Damage
1 Damage Russian • Warrior • Female
Persian • Warrior • Male • Cavalry Diplomaticheskoye Vmeshatelstvo: At the start of each
Abdide-ye Jang: At the start of each round, roll two dice. If round, choose an attack grid. Swap that attack grid with this
this total is greater than your life, you may immediately card’s attack grid until the end of the round.
move your warrior one space or use an action ability on one Born a German princess, she overthrew her mentally and
of your support cards. physically infirm husband to ascend the throne of Russia. Once
Waging almost constant war during his reign, Shapur I captured there, she reformed her country and organized wars of
the Roman Emperor Valerian at Edessa, keeping him in expansion, often commanding from the front.
humiliating captivity until his death, and creating a landmark in Illustration: Steven Belledin 4 76/100
the decline of the Roman Empire.
Illustration: Michael Koch 4 71/100 (5) VOLTAIRE (Wood)
Russian • Inspiration • Ally • Male
(9) ZARTOSHT (Aether) Pontificat: After you lose a tie, gain +1 speed on your next
Persian • Inspiration • Ally • Male turn, and gain +3 experience.
Aramesh-e Darouni: At the start of each round, if you did Subscribing to Enlightenment beliefs, Catherine considered
not make an attack last round, your first attack of this round herself a philosopher-queen. She cultivated friendships with
deals +1 damage, and you gain +1 speed this round. Europe’s leading intelligentsia, Voltaire prime among them.
Zarathustra founded the religion of Zoroastrianism. According to Illustration: Steven Belledin 4 77/100
Zoroastrianism, humans are born with a free will that enables
them to choose between Good and Evil. (7) POLUSABLYA (2)
Illustration: Michael Koch 4 72/100
+1 +2 +0
+1 

Russian • Weapon • Sword (1 Hand)


Boyevoy Krik – Action: You may attack with this weapon
twice during this and your next turns.
This light “half-sabre” demonstrated clear Moorish and Tartar
influences in its design, and was light enough to be wielded by
any combatant.
Illustration: Steven Belledin 4 78/100

35
(6) KIRASA (5) TYEGILYAI
Russian • Armor • Torso Russian • Armor • Torso
Ustoichevo Derzhat: Once each round, when you make a Ustanovlennaya Zaschita: Once each turn, when you are
non-attack roll, you may choose for the roll to count as attacked, you may choose to give the attack roll –3. If you
doubles. If you do, your next support card gets –3 initiative. do, your next attack roll gets –1.
Even in an age where gunpowder had come to dominate the Thickly padded to protect its wearer from the cold as well as the
battlefield, a solid sheet of metal still offered protection that blows of enemies on the battlefield, Ivan took to wearing this
could mean the difference between life and death. armor at almost all times.
Illustration: Steven Belledin 4 79/100 Illustration: William O’Connor 4 84/100

(4) PROSVESCHENNIY ABSOLUTISM (3) OPRICHNIKI


Russian • Special • Code Russian • Special • Ally
Deistvitelnost: Dice and rolls are not affected by card Pihl – Reveal: Place this card in any unoccupied space in
abilities other than attack roll or defense roll bonuses. your starting row.
Naslediye: Once each match, before dice are rolled, if this Presledovaniye: Whenever you move your warrior, you
card is in your discard pile, prevent the dice or roll from may move this card one space (not diagonally). If this card
being affected by card abilities other than attack roll or moves into a space occupied by an opposing warrior, you
defense roll bonuses. may discard this card to deal 2 damage to that warrior.
Subscribing to Enlightenment belief, Catherine saw her mandate Oscillating between wickedness and repentance, Ivan created the
as descending directly from God in order to improve the lives of Oprichniki, an order of religious police, to carry out his will, no
her people. matter how depraved it might be.
Illustration: Steven Belledin 4 80/100 Illustration: William O’Connor 4 85/100

IVAN THE TERRIBLE (Fire) PETER I THE GREAT (Metal)


7 Life 7 Life
3 Speed +1 3 Speed +1 +1
7 Experience +0  +2 7 Experience –1  +2
1 Damage 1 Damage
Russian • Warrior • Male Russian • Warrior • Male
Perviy Tzar: After any player rolls dice, if you have more Provosglasheniye: At the start of each round, choose a row
than 2 experience, you may give your warrior –3 or column in the arena. While opposing warriors are in the
experience. If you do, you may increase or decrease one of chosen spaces, they cannot use abilities on armor or special
the dice by 1. cards.
Poslednyaya Slava – Action: If you are at 1 life, your next A giant of a man, with boundless energy and ambition, Peter the
roll is a 12. Great transformed Russia from a backward nation into one of
More correctly known as “Ivan the Mighty,” Ivan Grozniy the foremost European military powers in less than thirty years.
instituted the rule of the Tsars, forging Russia into a powerful Illustration: Christopher Appel 4 86/100
nation despite the madness that marred his reign.
Illustration: William O’Connor 4 81/100 (6) VOZVESHENNIYE POSOLSTVO (Earth)
Russian • Inspiration • Quest
(8) ANASTASIA ROMANOVA ZAKHARYINA (Water) Velikoye Posolstvo: Once each game, at the start of any
Russian • Inspiration • Ally • Female round, if this card is in play or in your discard pile, you may
Dragotzennaya I Hrupkaya: You gain +1 speed and your gain +3 experience and move your warrior up to one space.
first weapon attack each round deals +1 damage. After an If this card was in your discard pile, this ability cannot be
opponent rolls doubles on an attack roll, discard this card used again this match.
and you get –1 speed on your next turn. Disguising himself as a common worker, Peter travelled around
Chosen from among the princesses of Europe, Anastasia was the Europe incognito in order to lure the greatest minds in Europe
only person who could banish the demons that plagued her back to Russia. He met with incredible success.
husband. After her death, Ivan plunged headlong into the most Illustration: Christopher Appel 4 87/100
terrible insanity.
Illustration: William O’Connor 4 82/100 (1) SHPAGA (2)

(2) SHESTOPER (1) –1


+1  +2
+0 –1 +0
 Russian • Weapon • Sword (1 Hand)
Izyaschestvo: After an opposing warrior gains life or a
Russian • Weapon • Bludgeon (1 Hand) speed bonus, the next attack roll with this weapon gains +1
Visshaya Vlast: When attacking with this weapon, make and that attack deals +1 damage.
three attack rolls and compare each against the defender’s Among the challenges that Peter brought to the army was the
defense roll. Deal this weapon’s damage for each attack roll replacement of old, out-of-date swords with the shpaga, a
that hits. heavier sword more suited to the battlefields of the time.
Smertnost: Warriors cannot gain life. You cannot use Illustration: Christopher Appel 4 88/100
another weapon this game.
This six-flanged mace saw extensive use in Russian armies.
Illustration: William O’Connor 4 83/100

36
(5) KOLONTAR (8) BAKHTERETS
Russian • Armor • Torso Russian • Armor • Torso
Neudivlenniy: Once each turn, when you are attacked, if Perecompensirovat: Once each round, when you make a
you did not win initiative this round, make two defense rolls defense roll, roll three dice and use the sum of all three.
and choose which one to use. This roll may not be doubles. The next attack made against
The most exquisite kolontar were reserved for the Tsar, and you this game gains +2.
could fetch a price that was thousands of times more than an A mail coat woven with plate metal strips, bakhterets armor
ordinary person could expect to earn in a year. offered significantly improved protection for its wearer at the
Illustration: Christopher Appel 4 89/100 cost of mobility.
Illustration: John Donahue 4 94/100
(6) RINDI
Russian • Special • Ally (5) MECHNIK
Prevsoiti Chislennostyu: At the start of each round, choose Russian • Special • Title
an opposing warrior and roll two dice. If this total is less Oruzhenosetz – Action: Discard this card to give your next
than the chosen warrior’s experience, that warrior’s attacks attack roll +2 or to put a weapon card from your discard
cannot deal more than base damage this round. Otherwise, pile in this card’s place.
your attack rolls against them gain +1 this round. The mechnik was the Tsar’s sword-carrier, a position of great
The Tsar’s bodyguards were never far from his person. prestige and honor in the court.
Illustration: Christopher Appel 4 90/100 Illustration: John Donahue 4 95/100

PRINZ MIKHAIL SKOPIN-SHUISKY (Wind) SAINT ALEXANDER NEVSKY (Wood)


8 Life 8 Life
3 Speed +2 +0 –1 3 Speed +0 +1
6 Experience  5 Experience +1  –1
1 Damage 1 Damage
Russian • Warrior • Male Russian • Warrior • Male
Hitrost: When you reveal a support card, you may choose to Dukh Tovarischestva: At the start of each round, if an ally
give its initiative value +4 or –4. If you do, choose an card was revealed that round, you may move one space.
opponent. Modify that warrior’s first roll of the round by Your attack rolls gain +1 for each ally in play.
half of the chosen amount. An outstanding military commander, Nevsky took his name from
Mikhail’s reputation and ability on the battlefield was such that a famous victory against the Swedes on the River Neva, where
his enemies often fled at the sight of his approach. His he halted their expansion into Russia.
unparalleled success, however, led to him being assassinated by Illustration: James Ryman 4 96/100
his own wife.
Illustration: John Donahue 4 91/100 (5) METROPOLITAN KYRILLUS (Aether)
Russian • Inspiration • Ally • Male
(3) SAMOZVANETZ DMITRIY I (Fire) Sankziya: At the start of each round, if your initiative for
Russian • Inspiration • Ally • Male that round matches your initiative from a previous round,
Tzar Samozvanetz: After you roll dice, if you have more your attack rolls and defense rolls that round gain +1.
than 2 experience, you may give your warrior –3 Upon hearing of Nevski’s death, Metropolitan Kyrillus finished
experience. If you do, you may increase one die of the roll reciting the liturgy, turned towards his congregation, and said,
by 1. “Learn, my dear children, that the Sun of Russia is set, is dead.”
Claiming to be the youngest son of Ivan Grozny, Dmitriy I Illustration: James Ryman 4 97/100
secured his kingdom after the sudden death of Tsar Boris. His
reign lasting only ten months, he was first slandered then ousted (4) CHEKAN (2)
by Vasily Shuisky.
Illustration: John Donahue 4 92/100 +0 +1 +0
 +1
(7) PALASH (1)
Russian • Weapon • Bludgeon (1 Hand)
+1 –1 Protknut: When you attack with this weapon, you may
–1  +1 choose to spend an additional action. If you do, set the
defender’s defense roll bonuses to 0.
Russian • Weapon • Sword (1 Hand) A form of military hammer and pick combined, the chekam
Presledovat: When you hit with this weapon, you may could be swing to pierce armor or crush bone with equal ease.
discard one of your cavalry support cards from play. If you Illustration: James Ryman 4 98/100
do, the hit is a critical hit and deals an additional +1
damage. (4) KOL’CHUGA
Glavnaya Tzel: If the defender has no torso card, your Russian • Armor • Torso
attack rolls with this weapon gain +1. Masterstvo: When you are attacked, if any single die of
These heavy, double-edged swords were widely used by the your defense roll is greater than your life, the roll gains +2.
Russian dragoons. The chain-mail kol’chuga was a tight-fitting shirt with short
Illustration: John Donahue 4 93/100 sleeves extending to just above the elbows. It was worn over
clothing or a thick canvas rubakha and was usually secured with
a plated belt.
Illustration: James Ryman 4 99/100

37
(2) SHLEM (6) RAPIÈRE (1)
Russian • Special • Head
Uklonitsya: When you are attacked by an attack with a +0 +2 +0
damage bonus or an attack roll bonus greater than +2, you +1  +2
may discard this card. If you do, the attack misses.
The pointed iron helmet was typically Russian, with the top of French • Weapon • Sword (1 Hand)
the helm varying between conical, conical-spherical, and onion- Botte: Once each round, after you move outside of your
domed in shape. turn, you may make an attack with this weapon, if possible.
Illustration: James Ryman 4 100/100 This attack deals +1 damage.
Appearing in the early Renaissance, the rapier was actually
(10) A’PHÌOB MHÒR
quite a cumbersome weapon, suited far more to attack than
Scottish • Special • Item defense. Over time, it evolved into a lighter, faster weapon.
Dualchas Prìseil: At the end of each opponent’s turn, if
Illustration: Jim Pavalec 4 P26/100
they are in the same space they were at the start of their
turn, deal 1 damage to that warrior. (2) SAN JIE GUN (2)
Believed to originate in Sumeria, Celtic migrations introduced +1
the bagpipes throughout Europe. Only in Scotland, however, +0 +2
have they become an integral part of the cultural identity of the  +1
people.
Illustration: Randy Gallegos 4 P21/100
Chinese • Weapon • Bludgeon (2 Hands)
D’ARTAGNAN (Water) Shou: Once each round, if your attack roll with this weapon
8 Life is greater than the defense roll plus three, you may
3 Speed +0 +2 immediately make another attack with this weapon, if
possible.
4 Experience +1 
Devised from a simple farm implement, the san jie gun (three-
1 Damage
section staff) requires exceptional skill to use, but is truly
French • Warrior • Male
devastating in the hands of a master.
Riposte: Once each turn, after you make an attack or Illustration: Drew Baker 4 P27/100
defense roll, if the attack misses, you may move one space.
Your next attack roll with a French sword gains +1. (5) VÖLKERWANDERUNG (Earth)
Although immortalized in Dumas' novel The Three Musketeers, German • Inspiration • Quest
the real D'Artagnan was a musketeer proper, and rose to the Aufbruch – Reveal: Place this card in any unoccupied space
position of Commander of the King's Grand Musketeers, the in the arena.
most coveted military appointment in France. Ziel der Hoffnung: Opposing warriors’ defense rolls get
Illustration: Jim Pavalec 4 P22/100 –1. Warriors cannot gain life. When any warrior moves into
this card’s space, discard this card.
(9) ALLT A’BHONNAICH
The westward migration of Germanic tribes from Indo-Europe
Scottish • Special • Location
strained the Roman Empire beyond the breaking point and set in
Dìlse: Opposing cards cannot prevent you from using
motion its final collapse.
abilities on your support cards.
Illustration: Drew Baker 4 P28/100
Cabhag: At the start of each round, if you have two or more
support cards that match your warrior’s element and/or (3) WAKÍ
YA
(Wind)
culture, gain +1 speed for that round. Native American • Inspiration • Deity
Lay the proud Usurpers low! Tyrants fall in every foe! Kap’ó ’i’iya: At the start of each round, if you used actions
LIBERTY’s in every blow! — Let us Do or Die! to move and to attack on your previous turn, all of your
— Robert Burns, Robert Bruce’s March to Bannockburn rolls that round gain +1, and the next support card you
Illustration: David Gallegos 4 P23/100 reveal gains +5 initiative.
When he opens and shuts his eyes, he makes lightning. When he
(5) SPW
flaps his wings, he makes thunder and the great winds.
Egyptian • Special • Location
Illustration: Jim Nelson 4 P29/100
Tst: Before you make an attack roll, choose “odd” or “even.”
If your attack roll matches your choice and the defense roll (7) TAHÉ HUHÚWANAP’I

does not, this and your next attack deal +1 damage. You Native American • Armor • Torso
cannot use this ability again this round. Wanái hiyéyapi Nakíii pi: Opposing warriors’
One of ancient Egypt’s most mysterious artifacts, the most weapon attacks cannot deal more damage than the highest
popular current theory holds that the Sphinx was built by the base damage among your weapons, minimum one.
fourth-dynasty king, Khafre (2558–2532 BC). For the Native Americans of the Northern and Southern Plains,
Illustration: David Ho 4 P24/100 the possession of a breastplate represented prosperity and
standing. As such, it was often worn during traditional
(6) DONAR-EICHE
ceremonies and social dances.
German • Special • Location
Illustration: Jim Nelson 4 P30/100
Standfestigkeit: At the start of each round, if you won
initiative, your first attack roll that round gains +2 if the
defender has more experience than your warrior. If you lost
initiative, you may move one space.
Saint Boniface had Thor’s Oak felled to prove the superiority of
the Christian god. When Thor did not strike him down, the
assembled locals agreed to be baptized.
Illustration: David Ho 4 P25/100

38
SET 5 CUITLÁHUAC
8 Life
(Fire)

3 Speed +1 +2 +1
AUÍTZOTL (Wood)
3 Experience +0  –1
8 Life
0 Damage
3 Speed +1 +2
Aztec • Warrior • Male
6 Experience  +0
Amana: Once each round, after you hit with a basic attack,
0 Damage +1 you may immediately make an attack with one of your
Aztec • Warrior • Male weapons, if possible. This attack cannot deal more than the
Cocoxcamanilia: After you hit with a basic attack, when weapon’s base damage.
you make your next attack and defense rolls, roll one Succeeding his brother Moctezuma II, Cuitláhuac led a major
additional die and choose one die to exclude from the roll. Aztec victory against the Spanish, in which 400 conquistadors
Arguably the greatest military leader of pre-Columbian and thousands of their Mesoamerican allies were slain.
Mesoamerica, Auítzotl more than doubled the size of the Aztec Illustration: Michael Komarick 5 06/100
empire during his reign.
Illustration: Randy Gallegos 5 01/100 (0) TEZCATLIPOCA (Aether)
Aztec • Inspiration • Deity
(7) TLALOC (Water) Teochihua: Your first attack roll each round gains +1.
Aztec • Inspiration • Deity Telchihua: After an opponent makes a roll, if the roll is less
Tlacelmilhuiliztli – Reveal: At the end of this round, if you than that player’s initiative for the round, you may discard
took more damage from opponents than you dealt, your this card. If you do, that player must discard one of their
attacks deal +1 damage for the rest of the game. non-weapon support cards.
Rain god and ruler over the third of five worlds, Tlaloc was The god of beauty, might and war, his smoking mirror killed all
greatly feared as the bearer of drought and flood, despite his who inhaled its fumes. The twin of Quetzalcoatl, together they
associations with fertility and life. captured the great monster Cipatli and created the lands from
Illustration: Randy Gallegos 5 02/100 her body.
Illustration: Michael Komarick 5 07/100
(4) ATLATL (1)
+0 +2 (5) TLACOCHTLI (2)
–1 +1 +1 +0
 +0 –2

Aztec • Weapon • Ranged (1 Hand)
Iciuhcac: You may use another weapon. Aztec • Weapon • Polearm (1 Hand)
Tlacahuatiliztli: When you hit an opponent with this Mina: Before you make an attack roll with this weapon, you
weapon, the defender’s support cards get –3 initiative for may discard this card. If you do, your attack roll gains +3,
the rest of the game. or the roll counts as doubles.
By compressing a wave of energy along the length of a wooden Tipped with stone, copper or obsidian, these short spears were
dart, the atlatl could hurl its missile over great distance and with preferred in close combat, where longer weapons proved less
exceptional power. effective.
Illustration: Randy Gallegos 5 03/100 Illustration: Michael Komarick 5 08/100
(4) CHIMALLI (5) OCELOCOLOHTIC
Aztec • Armor • Shield (1 Hand) Aztec • Armor • Torso • Head • Mystic
Machtitenahuatiliztli: When you are attacked, if you are in Tlamatiliztli – Reveal: You gain +2 experience.
the attacker’s basic attack grid, add the modifier from your Oceloaacqui: After you are dealt damage, if you have been
space in the attacker’s basic attack grid to your defense roll. dealt more than 3 damage from any one opponent in that
Aztec shields grew in beauty and extravagance with military round, your next successful attack is a critical hit.
rank. Of the eight surviving pieces of Aztec featherwork, five are Worn by the Ocelomeh, or Jaguar Warriors, this armor marked
chimalli. its bearer out as one of the most fearsome Aztec combatants.
Illustration: Randy Gallegos 5 04/100 Illustration: Michael Komarick 5 09/100
(5) MECTAL (3) OCELOMEH
Aztec • Special • Item Aztec • Special • Ally • Male
Tlatzoyotiliztli: If an opponent has more than one card that Necalilizicniuhtli – Action: Once each turn, your next
requires hands to use, that player must discard one of those basic attack deals +2 damage.
cards. Altepecaconeteyaotlani: If you are an Aztec warrior, your
Tetzicoliztli: When any opponent attacks with a two- first attack roll each round gains +1.
handed weapon, their attack roll gets –2. One of the two elite schools of Aztec warriors, only a soldier
The number of captured enemies a warrior had accrued who had captured four enemies could become a Jaguar Warrior.
determined his military rank. Mectal were used to bind captives Illustration: Michael Komarick 5 10/100
who had been immobilized during battle.
Illustration: Randy Gallegos 5 05/100

39
ITZCÓATL (Aether) MOCTEZUMA II (Aether)
9 Life 8 Life
4 Speed +1 +0 +3 3 Speed +1 +0 +1
5 Experience +2  2 Experience  +0
0 Damage 1 Damage
Aztec • Warrior • Male Aztec • Warrior • Male
Ixhuacayotlani: After you hit with a basic attack, gain +2 Tezcatiliztli: At the start of each round, if you did not win
experience. initiative, gain +1 speed for that round.
The first Aztec Emperor, Itzcoatl re-wrote the Aztec social, Despite extending the power of Tenochtitlán to dominate its
religious and governmental hierarchies, making military prowess sister cities of Texcoco and Tlacopan, Moctezuma’s supernatural
the greatest route to power. fear and respect for the Spanish led to the downfall of his
Illustration: Alan Pollack 5 11/100 empire.
Illustration: RK Post 5 16/100
(3) TEYAOTENYILIZTLI (Fire)
Aztec • Inspiration • Quest (3) QUETZALCOATL (Wood)
Patiyotl: Twice each round, if you are an Earth or Aether Aztec • Inspiration • Deity
warrior, when you hit an adjacent opponent who is not in Ixnamicealiztli: Ties are won by the warrior with less life
your basic attack grid with a basic attack, deal 1 damage to instead of by the warrior with higher experience.
the defender. According to myth, Quetzalcoatl went to Mictlan, the
Due to Itzcóatl’s reforms, a warrior’s prestige was tied directly to underworld, and created mankind from his own blood and the
his achievemenets. Only by taking captives or defeating a great bones of all previous races.
for could a warrior improve his lot. Illustration: RK Post 5 17/100
Illustration: Alan Pollack 5 12/100
(4) TECPATL (1)
(3) MACUAHUITL (2)
+2 +0
+1 +2  –1
 +0 +0
–1 Aztec • Weapon • Knife (1 Hand)
Aztec • Weapon • Bludgeon • Sword (1 Hand) Mictilia: When you hit with this weapon, if the defender
Atlacapetlachi: After you miss with this weapon, you may has more life than your warrior, this attack deals +2
immediately make a basic attack against the same opponent damage.
at +1. Painstakingly chipped from obsidian glass and often decorated
Made of wood, and edged with wickedly sharp obsidian, the with religious symbols, the edge of the tecpatl knife could cut
macuahuitl was primarily intended to maim opponents, who like a razorblade.
could later be captured. Illustration: RK Post 5 18/100
Illustration: Alan Pollack 5 13/100
(2) COPILLI
(1) CUAUHCUACHIMALLI Aztec • Armor • Head
Aztec • Armor • Torso • Head • Mystic Ixcuepa: Twice each turn, if you have previously been hit
Tlamatiliztli – Reveal: You gain +2 experience. this turn, you may re-roll your defense roll.
Cuauhchicauhtiliztli: If you are dealt more than 2 damage This feather crown, made of gold and over 400 quetzal feathers,
from any one opponent in a round, you may attack twice was a symbol of kingship that bore strong spiritual significance.
with one of your weapons on your next turn. Illustration: RK Post 5 19/100
Worn by the Cuauhcuauhtin, or Eagle Warriors, these helmets
denoted a warrior of great prowess - and high social and (7) TLIMATLI
military rank – who had captured many enemies. Aztec • Special • Item
Illustration: Alan Pollack 5 14/100 Cempacca: Once each turn, after one or more of your dice
are re-rolled, the roll gains +2.
(8) TEPONAZTLI The tlimatli was a blue and white mantle that denoted the high-
Aztec • Special • Item (1 hand) ranking status of its wearer. It was folded over the shoulders and
Amoixnahuamiquitlalhuacuicatl: If you are not a Fire or fastened by a green clasp called a chalchivitl.
Metal warrior, damage from attacks cannot be reduced. Illustration: RK Post 5 20/100
Teoyohtica: You may use another Special card in this game.
Made from the hollowed section of a hardwood tree, the Aztec TLACAELEL (Metal)
war drum bore carvings of mystical symbols and was respected 7 Life
as a spiritual being exiled to earth. 3 Speed +0 +2
Illustration: Alan Pollack 5 15/100 7 Experience +2 
0 Damage –1
Aztec • Warrior • Male
Ohuipetlachiuh: When you hit with a basic attack, the
defender chooses to either get –1 to all of their rolls on their
next turn or for you to gain 1 life. If the attack was a critical
hit, apply both options.
Inexorable and cruel, Tlacaelel elevated the bloodthirsty cult of
Huitzilopochtli by dedicating the seventh reconstruction of the
Templo Mayor to him.
Illustration: Jim Nelson 5 21/100

40
(6) HUITZILOPOCHTLI (Fire) (4) IZUMINOKAMI-KANESADA (2)
Aztec • Inspiration • Deity
Axittomoctli: At the end of each round, deal 1 damage to +2 +0
all adjacent non-Fire warriors.  –1
God of war, sun and death, he allowed the bravest men who had
fallen in battle, and the bravest women, who had died in Japanese • Weapon • Sword (2 Hands)
childbirth, to return to earth as butterflies. Ryuudouteki na Kougeki: After you miss with this
Illustration: Jim Nelson 5 22/100 weapon, you may move one space.
Hayauchi: The next card you reveal gains +5 initiative.
(9) TEMATLATL (1)
Among the many katana that Toshizo wielded, this one he used
+0 +1 +1 the longest, finally giving it to a servant three months before his
+2 –1 death.
Illustration: Miguel Combra 5 28/100

Aztec • Weapon • Ranged • Bludgeon (1 Hand) (4) HAORI
Quilitli: You may use another weapon. Japanese • Armor • Torso
Zotlahuaxoxoliztli: If you hit with this weapon, the Gishiki – Reveal: Gain +3 experience.
defender’s next defense roll gets –2. Dentou: Your other support cards gain +2 initiative.
Aztec warriors used to heat the stones hurled by these slings to a Opponents cannot reduce damage from your basic attacks.
scalding temperature so that the missiles would burn through All the men of Shinsengumi wore this robe as a uniform. So
enemies upon impact. terrifying was the reputation of the group that even the sight of
Illustration: Jim Nelson 5 23/100 the uniform was enough to cause fear.
Illustration: Miguel Combra 5 29/100
(6) ICHCAHUIPILLI
Aztec • Armor • Torso (5) ISHIDA-SANYAKU
Cuachicpalli: Once each round, after you hit a warrior with Japanese • Special • Ability
a basic attack, your defense rolls against that warrior gain Doutei: If your first action on any of your turns is to move,
+2 until the start of your next turn. your attack rolls that turn gain +2.
Ichcahuipilli armor was constructed from linen and was usually Toshizo sold medicine called “ishida-sanyaku” in his early days,
soaked in brine, which toughened it significantly against the and later used this trade as a disguise to cover his espionage
blows of an enemy. activities.
Illustration: Jim Nelson 5 24/100 Illustration: Miguel Combra 5 30/100

(6) XOCHIVAOVOTL MINAMOTO NO YOSHITSUNE (Earth)


Aztec • Special • Quest 6 Life
Aacquicualnezcayotl – Action: Once each round, make a 3 Speed +2 –1
basic attack against an adjacent opponent at +1. If the 6 Experience 
attack hits, gain 1 life. Otherwise, your attack rolls this 1 Damage
round gain +1. Japanese • Warrior • Male
Instituted as a kind of ritual warfare, the “Flower Wars” were Mukouryokuka: At the start of each round, if you won
waged to gain captives, whose blood would fuel the sun and initiative, opponents cannot attack you with weapons that
postpone the end of the world. round.
Illustration: Jim Nelson 5 25/100 Yoshitsune battled alongside his elder brother Yoritomo in the
name of the Genji family. When Yoritomo later moved to usurp
HIJIKATA TOSHIZO (Fire)
Imperial power, Yoshitshune fought against him, only to come to
7 Life a tragic end.
3 Speed +2 +0 Illustration: Ezra Tucker 5 31/100
6 Experience +1 
1 Damage (5) GENJI (Metal)
Japanese • Warrior • Male Japanese • Inspiration • Ally
Taikyuuryoku: At the start of each round, if you won Hangeki: If you are hit twice in one round, during the next
initiative, attacks against you that round cannot be critical round, you gain +1 speed and your attack rolls gain +1.
hits or deal more than their base damage. The royal family granted the Genji name, which became one of
Though my body may decay on the island of Ezo, the most important factions of the Heian era.
My spirit guards my lord in the east – death poem of Hijikata Illustration: Ezra Tucker 5 32/100
Toshizo
Illustration: Miguel Combra 5 26/100 (6) USUMIDORI (2)

(1) KYOKUCHU-HATTO (Metal) +2


Japanese • Inspiration • Code +0  –1
Chuusei: Warriors cannot gain speed. Each time an
opposing warrior reveals a support card of a type that they Japanese • Weapon • Sword (2 Hands)
already have in play, they get –1 speed that round. Subayai Kougeki: When you hit with this weapon, the
Hijikata Toshizo helped found the Shinsengumi organization. attacker and defender each roll one die and add his or her
Anyone who performed any action contrary to the way of the warrior’s experience. If your total is higher, you gain +1
samurai, or who attempted to leave the group, was forced to speed on your next turn.
commit seppuku. Yoritomo gave Usumidori to his brother, Yoshitsune, at a time
Illustration: Miguel Combra 5 27/100 when katana had just started to become popular among the
samurai.
Illustration: Ezra Tucker 5 33/100

41
(2) AKAITOODOSHI-YOROI (0) SANADAMARU
Japanese • Armor • Torso • Leg • Arm Japanese • Special • Location
Seikaku na Soubi: If you have a sword in play, your attack Toride: Once each game, after you are hit, if this card is in
and defense rolls gain +1. play or in your discard pile, you may have the hit deal –1
It was said that Yoshitsune wore this yoroi at the battle of Dan- damage, to a minimum of 0. If this card is in your discard
no-Ura, where he performed the famous “hassotobi”, a great pile, you may not use this ability again this match.
leap over 8 boats. Sanadamaru was an invincible fort, built by Nobushige to the
Illustration: Ezra Tucker 5 34/100 south of Osaka Castle. The Tokugawa army met defeat in every
attempt to capture it.
(5) RIKUTOSANRYAKU Illustration: Matthew Armstrong 5 40/100
Japanese • Special • Tome
Mittsu no Himtsu: After an attack or defense roll is made, TAKEDA SHINGEN (Fire)
you may discard this card. If you do, that player’s next roll 7 Life
of the same type is set to the value of the current roll –1. 3 Speed +1 +0 –1
Derived from the Liutao Sanlue, a famous Zhou Dynasty book of 9 Experience 
Chinese political and military strategy, every word of the 1 Damage
Rikutosanryaku was embedded in Yoshitsune’s mind. Japanese • Warrior • Male
Illustration: Ezra Tucker 5 35/100 Saisho no Ichigeki: If you make the first attack of the game
and that attack hits, you gain 2 life and your attack rolls
SANADA NOBUSHIGE (Wood)
gain +1 for the rest of the game.
7 Life Illustration: Tyler Walpole 5 41/100
3 Speed +0 –1
8 Experience +2  (5) FURINKAZAN (Aether)
1 Damage Japanese • Inspiration • Mystic
Japanese • Warrior • Male Roukou: Your warrior gains the following ability: “Roukou:
Kandai na Bougyo: When you hit an opponent, you may You win ties against all warriors without the Roukou
choose for the attack to deal –1 damage, to a minimum of 0. ability.”
If you do, reduce the damage of the next attack that hits you Inspired by the “Art of War,” Furinkazan stands for “Wind,
by 2, to a minimum of 0. Grove, Fire and Mountain,” and described Takeda’s approach to
Sanada Nobushige was the last and greatest threat to Tokugawa the ways of war and politics.
Ieyasu. Despite being his enemy, Ieyasu respected Nobushige’s Illustration: Tyler Walpole 5 42/100
abilities enormously, and praised his great worth as an
adversary. (8) JIN-DACHI (2)
Illustration: Matthew Armstrong 5 36/100
+2 +1
(4) ROKUMONSENMON (Metal) –2 
Japanese • Inspiration • Code
Rokumonsen: You cannot discard this card. Japanese • Weapon • Sword (2 Hands)
Kesshi no Kakugo: Your attack rolls gain +1 and your Sinchou na Kougeki: When you hit with this weapon, the
attacks deal +1 damage. After you make an attack, add a attacker and defender each roll one die and add his or her
counter to this card. When you place the sixth counter on warrior’s experience. If your total is higher, your attack rolls
this card, you lose the game. gain +1 for the rest of the game.
The Sanada family crest is derived from a Buddhist story, The jin-dachi was a type of katana that saw common use during
describing why one should take six coins to go through hell. It the Sengoku Era. Over two meters in length, it was used both on
warned all enemies that no Sanada feared death. foot and while mounted.
Illustration: Matthew Armstrong 5 37/100 Illustration: Tyler Walpole 5 43/100
(6) MURAMASA (3) (2) TOUSEIGUSOKU
Japanese • Armor • Torso • Leg • Arm
+1 +0 Danryosukei: After you are hit, your defense rolls gain +1
 –1 to a maximum of a +3 bonus from this card.
The Sengoku Era saw great strides in the production of effective
Japanese • Weapon • Sword (2 Hands) armor. Touseigusoku armor was lighter than previous armors
Densetsuteki: This weapon’s damage cannot be increased and covered the entire body.
or reduced by card abilities. Illustration: Tyler Walpole 5 44/100
Tradition holds that this katana was cursed. Certainly, it
brought nothing but woe to the Tokugawa family. (5) GUNPAI
Illustration: Matthew Armstrong 5 38/100 Japanese • Special • Item
Senjutsu: If you have an Armor card in play, your rolls that
(2) AKAZONAE are doubles gain +2, and your opponent’s rolls that are
Japanese • Armor • Torso • Leg • Arm doubles get –2.
Azayaka na Aka: At the start of each round, roll one die. If Samurai war leaders used the gunpai to direct their forces on the
the number is odd, your defense rolls gain +1 this round. battlefield.
Otherwise, your attack rolls gain +1 this round. If you have Illustration: Tyler Walpole 5 45/100
a Japanese inspiration and the roll is greater than 3, you
gain +1 speed this round.
The soldiers of Sanada Nobushige’s army armored themselves
entirely in red during their war against Tokugawa Ieyasu.
Illustration: Matthew Armstrong 5 39/100

42
UESUGI KENSHIN (Wind) AMR IBN AL-A’AS (Aether)
7 Life 7 Life
3 Speed –1 +1 3 Speed +3
4 Experience +0  6 Experience –1 
1 Damage 1 Damage
Japanese • Warrior • Male Saracen • Warrior • Male
Ikusa-Gami: If the first attack against you this game hits, Musaada: At the start of each round, you may choose
you gain +4 experience and +1 speed for the rest of the another warrior. That warrior’s defense rolls gain +1 that
game. round.
A warlord of the Sengoku Era, Uesugi Kenshin was called the Motatarref: Once each round, if you have an Inspiration in
“God of War” and “The Dragon of Echigo,” due to his mastery play, you may re-roll one of your defense rolls.
of strategy, combat, and his great personal charisma. Amr ibn al-Aas was converted to the Muslim faith by An-
Illustration: John Matson 5 46/100 Najaashiy in Abyssinia, and subsequently became on of the
greatest warriors and generals of his day.
(3) KAWANAKAJIMA (Earth) Illustration: William O’Connor 5 51/100
Japanese • Inspiration • Location
Ittei no Shouri: If you did not win initiative for the current (2) MASJID AHL AR-RAYAH (Earth)
round, your attack rolls gain +2. Saracen • Inspiration • Location
Tatakai ni Fukki: Once each match, after one of your other Taabbud – Reveal: Gain 1 life.
cards is discarded, you may put this card into play from Adfaa Ehtramat: Once each match, at the start of a round,
your discard pile. if this card is in your discard pile and you have less life than
The Kawanakajima-no-Tatakai was a series of five wars fought any opponent, gain 1 life.
between Uesugi Kenshin and Takeda Shingen, in which both Erected on the spot where Amr ibn al-A’as pitched his tent at
warlords fought each other to a stalemate. Fustat, this mosque was the first to be built, not just in Egypt,
Illustration: John Matson 5 47/100 but on the entire African continent.
Illustration: William O’Connor 5 52/100
(3) AZUKINAGAMITSU (2)
(5) RAS AL ASAD (2)
+1 +0
+0  +0 –1
+1  –1
Japanese • Weapon • Sword (2 Hands)
Kyouiteki na Surudosa: When you attack with this Saracen • Weapon • Bludgeon (1 Hand)
weapon, if the attack roll is greater than the higher of the Mukhief: Attack rolls with this weapon that are less than
defender’s experience or the defense roll without bonuses, the defender’s initiative are set to the defender’s initiative.
deal 1 damage to the defender. The lion was a symbol of courage and power, and adorned the
Azukinagamitsu was so sharp that it was said to be able to cut heads of many Muslim maces.
an azuki beam in half just by touching it. Illustration: William O’Connor 5 53/100
Illustration: John Matson 5 48/100
(5) AL DERRA
(4) KUSUBEKAWASUGAKEODOSHI Saracen • Armor • Shield (1 Hand)
Japanese • Armor • Torso • Leg • Arm Darb: When you are hit, if the defense roll plus three is
Juusoubi: Reduce the damage you take from opposing card greater than the attack roll, deal 1 damage to the attacker.
abilities by 1, to a minimum of 0. As well as being more resilient, a shield with a boss could be
Fukushuu: After you are damaged by an opponent’s non- used to bash an opponent more effectively than one without.
weapon support card, you may discard this card to discard Illustration: William O’Connor 5 54/100
the opposing card.
Uesugi Kenshin’s armor was made from the most rare and (7) REAAIA ELAHIIA
precious materials, some of which were provided by Oda Saracen • Special • Ability
Nobunaga himself. Saleh: After you make a defense roll, you may discard this
Illustration: John Matson 5 49/100 card or one of your Inspiration cards. If you do, set one die
of the defense roll to any number.
(9) HATA BI “Allah, I am not innocent, so forgive me. I am not mighty, so
Japanese • Special • Item help me. And if Your mercy does not come to me, I will surely
Senshi no Inori – Reveal: If you took the last turn of the be of those destroyed.” – Amr ibn al-A’as
previous round and won initiative this round, your attack Illustration: William O’Connor 5 55/100
rolls this round that are less than 9 are set to 9.
Netsujou: You may use another Special card in this game. HARUN AL-RASHID (Wind)
People thought of Uesugi Kenshin as a reincarnation of 7 Life
Bishamonten, from which the word “Bi” was derived. 3 Speed +1 +1
Illustration: John Matson 5 50/100 8 Experience  –1
1 Damage
Saracen • Warrior • Male
Ghazu: At the end of each round, choose an opponent. That
opponent may choose to get –6 initiative on the next round.
If they do not, you gain +1 speed for the next round.
“Harun-al-Rashid, Commander of the Faithful to Nicephorus,
the Roman dog: I have read thy letter. Thou shalt not hear, thou
shalt see my reply.” – Harun al-Rashid
Illustration: Jim Pavalec 5 56/100

43
(3) AL-KHAYZURAN (Wind) (5) SAHM (2)
Saracen • Inspiration • Female +0 +1
Reaaia: Once this game, before initiative is determined for +1
a round, if you revealed a support card that round, set your +0 
opponent’s initiative for that round to your life.
Thanaa: If you are a Wind warrior, your first roll of each Saracen • Weapon • Polearm • Ranged (1 Hand)
turn gains +1. Taan: When you attack with this weapon, you may choose
A slave girl born in Yemen, Al-Khayzuran rose to power through to roll one less die. If you do, add your initiative to the
strength of personality, and exerted great influence during the attack roll.
reigns of her husband and sons. Valuing mobility over weighty physical defenses, the Bedouins
Illustration: Jim Pavalec 5 57/100 employed the javelin extensively in all aspects of their warfare.
Illustration: Chris Seaman 5 63/100
(9) KAWS (1)
+0 +2 +2 (4) GABAL EL TAUR
+1 Saracen • Armor • Cavalry
Lammah: Once each turn, you may re-roll one die of one of
 your defense rolls. If you have another cavalry card in play,
Saracen • Weapon • Ranged (2 Hands) once each round, you may re-roll an opponent’s defense roll.
Galied – Action: Once each round, if you have a cavalry If you have two cards of the same type in play, discard this
card in play, make an attack with this weapon at +2. card.
Pasche: Critical hits with this weapon deal +1 damage. To be as swift as the wind was to be equally as uncatchable.
The use of the bow by Muslim cavalry was rooted in the Illustration: Chris Seaman 5 64/100
antecedent tactics of raiding desert nomads.
Illustration: Jim Pavalec 5 58/100 (6) MESBAH
Saracen • Special • Ally • Cavalry
(3) RAN Tassannut: When you attack, the total defense roll bonus
Saracen • Armor • Legs cannot be greater than +1.
Talik: You may use an another Armor card in this game. Sharr: When you roll doubles on any roll, your next roll
While you have two Armor cards, your attack rolls gain +1. gains +2.
Anied: If you have less speed than the attacker, attacks The “ships of the desert” were also put to more bellicose use.
against you deal –1 damage, to a minimum of 1. Against enemy cavalry, their smell and size often panicked
Ran were cavalry leggings, worn over or above boots and tied to enemy horses.
a belt fastened around the waist. Although usually made of Illustration: Chris Seaman 5 65/100
leather, iron ran were not unheard of.
Illustration: Jim Pavalec 5 59/100 SALAH AD-DIN (Wind)
9 Life
(2) ALF LAYLA WA-LAYLA 3 Speed +1 +1
Saracen • Special • Tome 5 Experience 
Hekaiat Kabl Elnaum: At the end of each round, name a 1 Damage
card type. After initiative is determined next round, any Saracen • Warrior • Male
opponent who revealed a card of the named type chooses to Saria – Action: Once each round, move two spaces.
either discard the card or get –2 to all rolls that round. Saladin was an honorable yet implacable opponent, who elicited
“The Thousand and One Nights” is the greatest collection of the highest respect from friend and foe alike. He recaptured
Arabian tales. With stories ranging from King Solomon to the Jerusalem after 88 years of Crusader rule.
kings of ancient Persia, from Alexander the Great to the great Illustration: Miguel Combra 5 66/100
caliphs, wonders drip from its every page.
Illustration: Jim Pavalec 5 60/100 (1) AL MADINA AL MOKADASSA (Earth)
Saracen • Inspiration • Location
MAOWVIA (Water) Bait El Arwah: All players’ attacks deal +1 damage. All
6 Life players’ defense rolls gain +2 and may gain no other
3 Speed +0 +1 +0 bonuses.
6 Experience  Over three millennia old, Jerusalem is sacred to the world’s three
1 Damage major monotheistic religions, and has been fought over almost
Saracen • Warrior • Female • Cavalry since its founding.
Mutauag: When you are attacked, you may reduce the Illustration: Miguel Combra 5 67/100
value of a die in the attack roll by 1.
Reigning as Queen of the Bedouin Saracens, Maowvia led her (5) SAIF DAMASHKI (2)
armies to victory after victory over Roman armies, forcing the
Emperor Valens to seek peace. +0 +0
Illustration: Chris Seaman 5 61/100  +1

(6) ALNABI MOSA (Earth) Saracen • Weapon • Sword (1 Hand)


Saracen • Inspiration • Male • Ally Hadid Malfuf: When you attack with this weapon, the
Nasiha: Each roll, change each die that is a 1 to a 3, and defender rolls one extra die. You choose one die to exclude
each die that is a 6 to a 4. from the defense roll.
Chosen by Maowvia to preach to her people, Moses was The beautiful, rippling patterns that typify the Damascene
conveyed by order of Emperor Valens from his hermit life to the forging technique belie the deadly effectiveness of these folded
city of Alexandria, where he received Episcopal grace. steel blades.
Illustration: Chris Seaman 5 62/100 Illustration: Miguel Combra 5 68/100

44
(4) BARGUSTUWAN (5) KHAUZA
Saracen • Armor • Cavalry Saracen • Armor • Head
Derra Elhosan: Your cavalry cards cannot be discarded by Harab: When you would take damage from an opponent's
an opponent’s card abilities. card ability, if you have that amount or more experience,
Amr Belmotarada: Once each round, after an opponent you may lose that much experience. If you do, reduce the
uses an action ability, or moves out of a space in your damage to 0.
warrior’s basic attack grid, you may move one space. Muslim armor continued to be primarily constructed from mail
A simple, quilted covering, the bargustuwan provided protection right up to the nineteenth century. The helmet was one of the
for a mount while remaining sufficiently light as to leave the few pieces, along with greaves and vambraces, where plate was
horse’s maneuverability unhindered. preferred.
Illustration: Miguel Combra 5 69/100 Illustration: James Ryman 5 74/100

(7) KHAIMAT HEMAYA MEN ALRAML (5) JABAL TARIQ


Saracen • Special • Shield (1 Hand) Saracen • Special • Location
Ghadab: Your attack rolls gain +2. When you attack, if the Mohattem Elamwag – Reveal: Place this card in your
defense roll is doubles, discard this card after the attack. warrior’s space.
Adorned with his personal emblem, Saladin’s shield was as Maazul: Attack rolls made against a warrior in this space
much a metaphor for the defense of his kingdom and Islam as it cannot gain a larger bonus than the defender’s bonus to the
was a means of personal protection. defense roll.
Illustration: Miguel Combra 5 70/100 Tariq Ibn Ziyad began his conquest of Spain from this small
mountain. Today, Jabal Tariq, the “Rock of Tariq,” is better
TARIQ IBN ZIYAD (Earth) known as Gibraltar.
6 Life Illustration: James Ryman 5 75/100
3 Speed +1 +0
7 Experience  +2 CARLOS V (Wood)
1 Damage 6 Life
Saracen • Warrior • Male 3 Speed +1
Takawa: All of your rolls get –1. Reduce all damage you 4 Experience +0  +0
take by 1, to a minimum of 1. 1 Damage
Leading the conquest of Visigothic Hispania in 711, Tariq, a Spanish • Warrior • Male
Berber Muslim and Umayyad general, came to be known as Posición Legítima: At the start of each round, if you lose
Taric el Tuerto (Tariq the one-eyed). initiative, gain 1 life.
Illustration: James Ryman 5 71/100 Holy Roman Emperor and the first King of Spain, Charles V
waged extensive wars against France and Italy, as well as the
(8) HADIS KAIIM (Metal) Ottoman Empire.
Saracen • Inspiration • Ability Illustration: Christopher Appel 5 76/100
Khauf Aledrab: Before initiative is determined each round,
roll two dice. If this value is greater than any opponent’s (1) MERCURINO GATTINARA (Fire)
experience, that opponent gets –2 initiative each round Spanish • Inspiration • Ally • Male
while this card is in play. Otherwise, you gain +3 Incitar Asalto – Reveal: Your defense rolls this round get –
experience. 1. Your attack rolls this round gain +3.
“Where would you flee? The sea waits behind you, and the An Italian statesman and jurist, Gattinara served as a legal
enemy before you; so, by God, all that is left to you is forthright advisor, a counselor to Margaret of Austria, a chancellor to
determination, and you have no minister now but your swords,” Charles V and a Roman Catholic Cardinal.
— Tariq ibn Ziyad, recounted by al-Maqqari. Illustration: Christopher Appel 5 77/100
Illustration: James Ryman 5 72/100
(7) ALABARDA ESPAÑOLA (2)
(4) BALLTAT HARB (2) +1
+0 +0 –1
+0 +1 
+1  +1
Spanish • Weapon • Polearm (2 hands)
Saracen • Weapon • Axe (2 Hands) Perímetro Impenetrable: Once each round, when an
La Mubalie: You may attack twice each round with this opponent moves into a space in this weapon’s attack grid,
weapon if the defender has no support cards that require you may make an attack with this weapon.
hands to use. The halberd consisted of an axe blade mounted on a long shaft
Kataa: The second attack made with this weapon each and topped with a spike. A hook mounted behind the axe blade
round deals +1 damage. was used to topple mounted opponents.
Almost five feet (150 cm) long, this heavy, two-handed war axe Illustration: Christopher Appel 5 78/100
was a lethal weapon in the hands of a trained warrior.
Illustration: James Ryman 5 73/100 (6) ESCUDO DE CARLOS V
Spanish • Armor • Shield (1 Hand)
Mantener Terreno: When you are attacked, the attacker
cannot re-roll any die. Reduce the damage of all critical hits
made against you to 1.
Since 1438, and with the exception of Charles VII in 1742, the
electors of the Holy Roman Empire always chose an emperor
from the Hapsburg dynasty, to the extent that the title became
akin to a family fiefdom.
Illustration: Christopher Appel 5 79/100

45
(7) BALLESTERO VASCO (2) BABIECA
Spanish • Special • Ally Spanish • Special • Cavalry
Desplegar – Reveal: Place this card in any space in the Galope: Once each round, if you are a Wind warrior, after
arena. If an opposing warrior ever moves into this card’s you are hit with an attack, you may move to any
space, discard this card. unoccupied space adjacent to the attacker.
Disparar – Action: Once each round, make a basic attack at Pedro El Grande, El Cid’s godfather, gifted El Cid with his choice
+2 against any opposing warrior not adjacent to this card’s of horse. Upon choosing what seemed a weak and unsuitable
space. stallion, Pedro exclaimed “Babieca!” meaning “Stupid!”
The deployment of Basque crossbowmen proved decisive in Illustration: Hugh Jamieson 5 85/100
many of Charles V’s battles against the French and Italians.
Illustration: Christopher Appel 5 80/100 EL GRAN CAPITÁN (Metal)
7 Life
EL CID (Wind) 3 Speed +1 +1
7 Life 5 Experience +0 
3 Speed +0 +2 1 Damage
8 Experience –1  Spanish • Warrior • Male
1 Damage Maestro de Armas: Your attack and defense rolls gain +2
Spanish • Warrior • Male against an opponent with a weapon of the same type as your
Maniobra Estratégica: Once each round, before you make weapon.
an attack or use an action ability, you may move one space. A general, statesman, and flamboyant warrior, Gonzalo
One of the leading generals in the Reconquista, El Cid became a Fernández de Córdoba is known as “the father of trench
mercenary for both sides after the jealous King Alfonso VI exiled warfare” and is regarded as one of the first modern generals.
him. El Cid later captured the city of Valencia, ruling it until his Illustration: Drew Baker 5 86/100
death in 1099.
Illustration: Hugh Jamieson 5 81/100 (3) VASALLO DE LA REINA (Wind)
Spanish • Inspiration • Title
(1) SANTIAGO MATAMOROS (Wood) Decreto Imperial – Reveal: Roll one die. If it is equal to or
Spanish • Inspiration • Ally • Male greater than your life, move an opposing warrior one space.
Confesión: Once each round, when you are attacked and If this moves them into a space in any of your attack grids,
the attacker rolls doubles, the attack deals –1 damage, to a you may immediately make an attack against them.
minimum of 1, and you gain 1 life. After the death of Don Alfonso, the king’s brother, Córdoba
St. James is said to have preached in Spain before returning to dedicated his service to Isabella of Castile. He commanded her
Judea, where he was executed. Tradition holds that, during the escort and, at Granada, defeated an enemy sortie before her
Reconquista, he miraculously appeared to lead the Christian eyes.
army to victory at the Battle of Clavijo. Illustration: Drew Baker 5 87/100
Illustration: Hugh Jamieson 5 82/100
(4) PICA DE INFANTE (2)
(6) TIZONA Y COLADA (2) +1 +0 +1
+0 +0
+2 
+1  –1
Spanish • Weapon • Polearm (2 Hands)
Spanish • Weapon • Sword (2 Hands) Desgarrar: Once each round, after an opponent uses an
Ataque en Pareja – Action: Once each round, if you have action to move into a space in this weapon’s attack grid, roll
attacked with this weapon and moved this turn, make an two dice. If the total is less than the opponent’s experience,
attack with this weapon against an adjacent opponent at they must discard one of their non-weapon support cards.
+2. Fighting against the French in Calabria, Córdoba rearmed many
A metallurgical analysis of El Cid’s sword “Tizona” showed that of his troops with pikes after it became apparent that a heavier
the blade was probably made in Moorish Cordoba. It can be punch was needed on the battlefield.
seen today in the Museo del Ejército, Madrid. Illustration: Drew Baker 5 88/100
Illustration: Hugh Jamieson 5 83/100
(2) ARMADURA COMPLETA
(0) COTA CORTA Spanish • Armor • Torso
Spanish • Armor • Torso Irrompible – Reveal: For this round, weapon attacks made
Afortunado: When you are attacked with a weapon, if you against you deal –2 damage, to a minimum of 0.
have less experience than the attacker, your defense roll The Grand Master of Santiago, Alonso de Cárdenas, praised the
gains +1. splendor of Córdoba’s armor, saying he was conspicuous on the
Malla Resistente: While you are in an opponent’s basic field due both to his bravery and the armor’s magnificence.
attack grid and he or she is not in your basic attack grid, Illustration: Drew Baker 5 89/100
your defense rolls gain +2.
“El Cid Campeador” is derived from the Andalusi-Arabic term (4) FORMACIÓN DE PIQUEROS
“al-sidi,” meaning “sir” or “lord” and the Spanish “el Spanish • Special • Ability
campeador”, meaning “army champion”. Piquero: Your attack rolls with polearms gain +2.
Illustration: Hugh Jamieson 5 84/100 Trabajo en Equipo – Reveal: You may choose another
warrior. That warrior’s attacks with polearms deal +1
damage.
The veterans of Córdoba’s Granadine campaign were used to
fighting in loose formation. Retraining with pikes entailed a
change in formation and tactics.
Illustration: Drew Baker 5 90/100

46
HERNÁN CORTÉS (Earth) ISABELLA I OF CASTILE (Aether)
8 Life 6 Life
3 Speed +2 +0 4 Speed +1 +1
5 Experience  +1 3 Experience +0 
1 Damage 1 Damage
Spanish • Warrior • Male Spanish • Warrior • Female
Reflejos Rápidos: Your attack and defense rolls gain +1 Sanción: Players cannot use abilities on weapon cards. At
against warriors with more speed than your warrior. the start of each round, if you did not win initiative and
Initially taking part in the conquests of Hispaniola and Cuba, have less life than all opponents, this ability affects only
Cortés famously went on to conquer Mexico and the Aztec your opponents that round.
Empire in the name of Spain. Ruling in Spain with her husband, Ferdinand II of Aragon,
Illustration: Szucs Grégory 5 91/100 Isabella re-conquered Granada, funded Columbus’ expedition
and established the Spanish Inquisition.
(6) LA MALINCHE (Water) Illustration: David Ho 5 96/100
Spanish • Inspiration • Female
Negociar: Once each round, when you make a roll, if no (7) FERNANDO II DE ARAGÓN (Water)
opponent has a card that matches your warrior’s culture, Spanish • Inspiration • Ally • Male
you may re-roll one die of any player’s attack or defense Pasión: If you have a female card in play, your attack rolls
roll. If you are an Earth or Metal warrior, you may give the gain +2 and critical hits against you deal +1 damage.
re-roll +1 or –1. Piedad: You may play another Inspiration card in this
A native Mesoamerican woman, La Malinche accompanied game.
Cortés on his conquest of Mexico and bore him a son. The term The co-rule of Ferdinand II of Aragon and Isabella I of Castile
“La Malinche” lives on today as a byword for treachery. made their kingdoms the most powerful in Europe.
Illustration: Szucs Grégory 5 92/100 Illustration: David Ho 5 97/100

(8) ARCABUZ (2) (3) ROPERA TOLEDANA (1)


+2
+0 +0 +2
+0 +2 

Spanish • Weapon • Ranged (2 Hands) Spanish • Weapon • Sword (1 Hand)
Abrir Fuego: Attacking with this weapon requires an Impulso – Action: Make an attack with this weapon, if
additional action. possible.
Diana: When you attack with this weapon, if the attack roll From the falcata blades of the fifth century BC to the rapiers of
is even and the attack hits, it deals +2 damage. the sixteenth century AD, Toledan steel was renowned across the
A smoothbore, matchlock firearm, the harquebus was usually world for its incredible quality.
fired with the barrel hooked on a raised, fork-like stand. Illustration: David Ho 5 98/100
Illustration: Szucs Grégory 5 93/100
(8) FERVOR RELIGIOSO
(4) HOMBRERAS Spanish • Armor • Ability
Spanish • Armor • Arms Impulso Vital: Opponents may not use abilities on items or
Desviar: When you make an attack roll, if any die is a 1, mystic cards.
your defense rolls on the defender’s next turn gain +1. Devout in the extreme, Isabella and Ferdinand embarked on the
Pauldrons were a development of earlier plate spaulders. spiritual unification of Spain, garnering the title of “Catholic
Pauldrons tended to extend below the line of the armpit, and Monarchs” from Pope Alexander VI.
could cover areas of the back and chest as well. Illustration: David Ho 5 99/100
Illustration: Szucs Grégory 5 94/100
(7) LA INQUISICIÓN ESPAÑOLA
(4) ORO AZTECA Spanish • Special • Quest
Spanish • Special • Quest Confiscar – Reveal: You may discard a tome.
Tentar: At the start of each round, roll one die. If the result Perseguir: Once each turn, after an opposing warrior uses
is greater than the number of your face-down support cards, an ability on a Deity card, you may make a basic attack on
your attacks deal +1 damage that round. that warrior at +2.
We wander here and there in our desolate poverty. Although the Treaty of Granada assured religious tolerance for
We are mortal men. We have seen bloodshed and pain Muslims, it was not long before they, along with the Jews, were
Where once we saw beauty and valor–Cantares Mexicanos persecuted for their beliefs and forced to convert or flee Spain.
Illustration: Szucs Grégory 5 95/100 Illustration: David Ho 5 100/100

(3) SÍ AN BHRÚ
Irish • Special • Location
Éiric: After any other card is discarded, you may discard
this card. If you do, your next attack roll is considered
doubles.
Oidhreacht: Once each match, at the start of a game, if this
card is in your discard pile, your warrior gains +2
experience.
Built in around 3200 BC, this megalithic tomb only admits the
light of the sun to its furthest depths at the dawn of each winter
solstice.
Illustration: Matthew Armstrong 5 P31/100

47
(7) CLÁIRSEACH BHORÚ (9) BABA YAGA (Wood)
Irish • Special • Item Russian • Inspiration • Ally • Female
Comhcheol: If all of your face-up cards are Irish, your rolls Skrytaya: Opponents cannot attack you with weapons more
gain +1. than once each round. If any opponent has more than one
Although this harp was crafted in the fifteenth century, long weapon in play, you may attack with one of your weapons
after Ború died, the association between the two has been twice each round.
reinforced by hundreds of years of tradition. It is the national Baba Yaga is a cannibalistic witch. She is often called “bone
symbol of Ireland. legs”, as she is very skinny. She rides in a huge mortar, using the
Illustration: Michel Koch 5 P32/100 pestle to steer, and is often referred to as “the devil’s own
grandmother”.
(6) HAWAIKI (Earth) Illustration: Tyler Walpole 5 P38/100
Maori • Inspiration • Location
Iwi Whánui: If all of your face-up cards are Maori, your GODFREY OF BOUILLON (Water)
rolls gain +1. 9 Life
Hawaiki is the mythical island from which the Maori trace their 3 Speed +1 –1
origins. Polynesian peoples believe that their souls return there 2 Experience  +0
upon death. 1 Damage
Illustration: Kurt Miller 5 P33/100 French • Warrior • Male
Retournement: Each round, initiative is resolved from
(4) POU WHENUA (2)
lowest to highest.
–1 –1 A leader of the First Crusade, Godfrey was among the first to
+1 +1 enter Jerusalem, amid the general slaughter of Muslims and
+1  Jews. He refused to be crowned King of Jerusalem, instead
taking the title of Advocatus Sancti Sepulchri, Advocate of the
Maori • Weapon • Bludgeon (2 Hands) Holy Sepulcher.
Tukituki – Action: Twice each round, if you have not Illustration: Ben Thompson 5 P39/100
missed with this weapon this round, make an attack with it
if possible. GAISERIC (Metal)
Frequently carved from whalebone, the pou whenua is used to 7 Life
mercilessly bludgeon an opponent. 3 Speed +2 +0
Illustration: Matthew Armstrong 5 P34/100 5 Experience  –1
1 Damage
(2) OSTOVANY KHOUROSH
Germanic • Warrior • Male
Persian • Special • Item
Bewaffnet: If you ever have a weapon card in play, discard
Dod: Opponent’s weapon attacks use their warrior’s basic
it immediately.
attack grid instead of the weapon’s attack grid.
Angriff – Action: Once each round, make an attack against
Mesopotamian kings traditionally enacted reforms upon taking
an adjacent opponent. This attack counts as an attack with a
power. This cylinder is the first written example, and so is often
weapon and has a base damage of 2. The attack roll gains
referred to as the first charter of human rights.
+2.
Illustration: Michel Koch 5 P35/100
A brilliant military leader, Gaiseric captured Hippo Regius and
(8) SAGARIS (2) Carthage. Later, taking advantage of political unrest, he
attacked and sacked Rome itself.
Illustration: Miguel Coimbra 5 P40/100
+0
–1
SET 6


Persian • Weapon • Axe (1 Hand)


Shiveshodan: When you attack with this weapon, if you
CAO CAO (Wind)
have less experience than the defender, the attack roll gains
7 Life
+2 and the attack deals +1 damage.
Scythian in origin, the sagaris nonetheless became a very 3 Speed +2 +0
popular weapon among Persian armies. 4 Experience +1 
Illustration: David Ho 5 P36/100 1 Damage +0
Chinese  Warrior  Male
(5) RASPUTIN (Earth) Bu ke gong puo: When you are hit, you may give your next
Russian • Inspiration • Ally • Male roll –2. If you do, reduce the damage of the attack to 2.
Ne’ukrotimiy: Before you take damage, if you are an Earth When Cao Cao asked Xu Shao to identify his deepest talents, Xu
warrior and the damage would reduce your life below 1, Shao said “You would be a capable minister in times of peace,
you may discard one of your other face-up support cards to and a nefarious hero in times of war.”
reduce the damage to 0. Illustration: Kevin Wasden 6 1/100
Though he exerted tremendous power over the Tsar and Tsarina,
Rasputin’s reputation for debauchery led to his assassination by (1) WEI GUO (Earth)
members of the royal family. He was poisoned, shot three times Chinese  Inspiration  Quest
and finally drowned. Zhi zun – Reveal: If your warrior in the previous game this
Illustration: Ralph Horsely 5 P37/100 match was Chinese, gain 1 life and +3 experience.
Yao qou zun jing: Once each game, before a player makes
a roll, if this card is in play or in your discard pile, that roll
can not be re-rolled or modified.
During the decline of the Eastern Han Dynasty, Cao Cao was
but a Duke. Because of his conquests, Cao Cao was
posthumously titled Emperor Wu of Wei.
Illustration: Kevin Wasden 6 2/100

48
(5) YI TIAN DAO (2) (5) SHI TOU KOU
Chinese  Armor  Torso
+2 –1 Zhen zhuo jing shen – Reveal: Roll a die. Place that
 +1 number of counters on this card.
Ke fang yu de: When you are dealt damage, you may
Chinese  Weapon  Sword (1 Hand) remove one or more counters from this card to reduce the
Er lun da ji: After you miss with this weapon, if the damage by 1 for each counter removed, to a minimum of 1.
difference between the dice in the attack roll was greater “He wore a warring velvet-red robe of Xichuan silk … joined by
than 2, you may immediately make an attack with this rings at the sides and girt to his waist with a belt fastened by a
weapon, if possible. That attack deals +1 damage. beautiful lion-head clasp.” – Romance of the Three Kingdoms
The Heavenly Blade could cut through iron as if it were water, Illustration: Jeff Laubenstein 6 9/100
and possessed an edge that no other sword could match.
(8) CHI TU MA
Illustration: Kevin Wasden 6 3/100
Chinese  Special  Cavalry
(5) GUANDU HU CHENG HE Chun zhui zhi zhi zhua huo: At the end of each round, if
Chinese  Armor  Location you have a rival, or if your initiative for this round is even,
Fang yu zhen di: Your defense rolls gain +1. While you you may move one space. Then you may immediately attack
have less than 4 life, your defense rolls gain an additional a rival, if possible. For this attack, the defense roll cannot be
+2 and attacks against you can not deal more than their modified.
base damage. Your defense rolls can not gain bonuses from The mighty steed Chi Tu Ma, “Red Hare,” was part of a
abilities on your other cards. payment by Dong Zhuo to secure Lü Bu’s betrayal and murder
Cao Cao ordered a great moat to be dug around the city of of Ding Yuan, Lü Bu’s first master.
Guandu to prevent Yuan Shao’s troops from tunnelling under its Illustration: Jeff Laubenstein 6 10/100
walls.
Illustration: Kevin Wasden 6 4/100 MA CHAO (Wood)
7 Life
(9) JUE YING 3 Speed –1 +1 +0
Chinese  Special  Cavalry 3 Experience 
Wu zhe bi – Reveal: You may move one space diagonally. 1 Damage –1
Kuai shu jue duan: Once each turn, after you roll a 1, you Chinese  Warrior  Male
may move one space. Chu si: When you hit, if any of the dice in the attack roll is
Cao Cao’s horse was said to be able to gallop so quickly that it a 6, you may discard one of the defender’s allies.
left no shadow; hence its name: Shadowless. He Zuo: While there is an ally in play, your attacks deal +1
Illustration: Kevin Wadsen 6 5/100 damage.
One of the Five Tiger Generals of Shu, Ma Chao was called “Ma
LÜ BU (Metal) Chao the Splendid” due to his immense martial skills.
7 Life Illustration: Rick Sardinha 6 11/100
3 Speed +2 +1
6 Experience +0  (3) WU HU (Wood)
1 Damage +1 Chinese  Inspiration  Ally
Chinese  Warrior  Male Zu ai: Once each turn, after an opposing warrior with an
Fei jiang: While you have a ranged weapon, you may use Earth card moves, they get –2 to their next roll.
another one-handed weapon. You may ignore hand Chuan yue: When you make a basic attack, if you are a
requirements for this extra weapon. Wood warrior and if any die of the defense roll is a 1, the
Jun xie ku: When you attack with a ranged weapon, you attack deals +1 damage.
may use your basic attack grid for that attack. Liu Bei bestowed the title of “Tiger General of Shu” on five men:
Though matchless in combat, Lü Bu twice betrayed and Guan Yu, Zhang Fei, Zhao Yun, Ma Chao, and Huang Zhong.
murdered masters of his. Because of this, Cao Cao had him Illustration: Rick Sardinha 6 12/100
hanged rather than accept his service.
(1) SHAN DIAN MAO (2)
Illustration: Jeff Laubenstein 6 6/100
+2 +2
(1) DIAO CHAN (Wood) +0
Chinese  Inspiration  Ally  Female 
Nu yi – Reveal: Deal 2 damage to your warrior. While this
card is in play, your attacks deal +1 damage. Chinese  Weapon  Polearm (2 Hands)
Wang Yun used the beautiful Diao Chan to drive a wedge Zhou yun: When you attack a rival with this weapon, you
between Lü Bu and his master, Dong Zhuo. may re-roll the attack roll, and the attack deals +1 damage.
Illustration: Jeff Laubenstein 6 7/100 Ma Chao wielded his weapon with such blinding speed that it
became known as “Lightning Spear”.
(5) JI (2) Illustration: Rick Sardinha 6 13/100
+0 +1
+2


Chinese  Weapon  Polearm (2 Hands)


Zhi ming yi ji: At the end of each opponent’s turn, if that
player did not move that turn, make an immediate attack
against them with this weapon at +2.
Upon being discovered in Dong Zhuo’s garden with Diao Chan,
Lü Bu fled. Dong Zhuo hurled Lü Bu’s halberd after him in rage.
Illustration: Jeff Laubenstein 6 8/100

49
(2) YIN TOU HUI (6) TIE XIA BI HU JIA
Chinese  Armor  Head Chinese  Armor  Arms
Jing ti: When an opponent rolls a 6 on an attack roll, they Wan qiang de ren: Opponents can not re-roll your dice or
become your rival until the end of the next round. modify your experience.
Fang fan: When you are attacked, if your defense roll is less Jiao liu da: After you are hit by a rival’s weapon attack,
than the attacker’s experience, the attack deals –1 damage, deal 2 damage to the attacker. You take no damage from
to a minimum of 1. your rivals’ critical hits.
“Ma Chao has the courage of Han Xin or Ying Bu and possesses Illustration: Tyler Walpole 6 19/100
the heart of a Qiang or a Hun. If the army withdraws and there
are not steadfast preparations here, then Longshang will soon (8) LU WEI
cease to be part of the Empire.” — Cao Cao Chinese • Special • Location
Illustration: Rick Sardinha 6 14/100 Mai fu: Opponents with Wood or Earth cards get –1 to all of
their rolls.
(5) BIAO QI JIANGJUN Chong zheng: Once each round, when you make a roll, if
Chinese  Special  Ally  Cavalry you are a Wind warrior, you may re-roll up to two dice of
Tong da: If you take more than one damage from basic that roll.
attacks from the same warrior in a single turn, that warrior According to cultural tradition, Zhang Fei captured Zhou Yu, a
is your rival. great Wu general. After humiliating him, Zhang Fei set him free.
Zhong ji – Action: Once each round, make a basic attack, if Illustration: Tyler Walpole 6 20/100
possible. For each cavalry card you have in play, the attack
roll gets –1 and deals +1 damage. ZHANG JIAO (Fire)
In 221 AD, Ma Chao was appointed as Biao Qi Jiangjun (the 7 Life
General of the Agile Cavalry), governor of the Province of Liang 3 Speed +0 +2
and Marquis of Li Xiang. 3 Experience 
Illustration: Rick Sardinha 6 15/100 1 Damage –1 –1
Chinese • Warrior • Male • Mystic
ZHANG FEI (Wind) Xin lin de: You may have 2 Inspirations in play.
8 Life You dong ji de: At the start of each round, if an Inspiration
3 Speed +1 +0 was revealed that round, you may move one space and then
6 Experience  +1 immediately make a basic attack, if possible.
1 Damage +1 A Taoist, and rumored to be a sorcerer, Zhang Jiao fomented
Chinese • Warrior • Male revolution and led the peasant uprising called “The Yellow
Kuai shu: Your support cards gain +2 initiative. Turban Rebellion”.
Kuai shu fan ying: After an opponent damages you, if you Illustration: Kurt Miller 6 21/100
have less than 3 life, your next attack roll is considered
doubles. (2) HUANG LAO JUN (Aether)
A man of incredible strength and martial prowess, Zhang Fei Chinese • Inspiration • Deity
swore brotherhood with Guan Yu and Liu Bei, and was one of Tai Ping Yao Shu: After you make a roll, if the difference
the Tiger Generals of Shu. between any two of the dice was greater than 3, your next
Illustration: Tyler Walpole 6 16/100 successful attack deals +1 damage.
Huang Lao Jun is the Taoist god of the Tai Ping Tao, “The Way
(3) CHANG BAN PO (Earth) of Supreme Peace”. He visits earth periodically to impart great
Chinese • Inspiration • Location teachings and wisdom.
Chao nong: If you lost initiative for the current round, Illustration: Kurt Miller 6 22/100
warriors that are not adjacent to your warrior are your
rivals. (0) TAI CHI GUN (2)
Bei zhan: When an opponent moves into a space adjacent to –1
you, you may immediately make a basic attack against them +2 +1
at +0. 
Facing an army of 10,000 soldiers, Zhang Fei challenged any
man to fight him for the Chang Ban Bridge. None dared accept. Chinese • Weapon • Polearm • Bludgeon (2 Hands)
Illustration: Tyler Walpole 6 17/100 Nei bu de he ping: At the start of each round, roll two dice.
Once each turn this round, after you make an attack or
(6) BA BIAN SHE MAO (2) defense roll, you may set the roll to the value of this roll.
+1 +1 –1 Tai Chi practitioners generate wave motions in their bodies that
+1 can deliver devastating blows with almost no apparent
 movement.
Illustration: Kurt Miller 6 23/100
Chinese • Weapon • Polearm (2 Hands)
Ju shang: If you have 4 or less life, attack rolls with this (7) TIE CHEN SHAN QI GONG
weapon gain +2. Chinese • Armor • Ability
Hou zhuo li: After you take damage, if you have 4 or less Min xiang: Players may not make attacks outside of their
life, you may move one space. turn.
Zhang Fei’s spear was over eighteen feet long, yet he wielded it Gang de pi fu: After you hit an opponent, your next defense
as if it were a mere twig. roll gains +2.
Illustration: Tyler Walpole 6 18/100 Focusing on the fasciae of vital organs, this system of qi gong
meditation can allow a person to resist blows that would fell or
even kill another.
Illustration: Kurt Miller 6 24/100

50
(8) HUANG JIN ZHI LUAN BLACK BART (Fire)
Chinese • Special • Quest 7 Life
Gu dong: Abilities on Armor cards played by warriors with 3 Speed +1 +2 –1
a Metal card in play have no effect. 6 Experience +0 
Chong zhu: Once this game, after you are attacked by a 1 Damage
weapon, if you are a Fire warrior, gain +1 speed for the rest Welsh  Pirate  Warrior  Male
of the game. Gwedduster: Dice in attack or defense rolls can not be
In 184 AD, peasants rose up against Emperor Lingdi due to modified
oppressive taxation. The “Yellow Turban Rebellion” was named Dapar: At the start of each round, if you revealed an Armor
for the colored scarves the rebels wore. card that round, your defense rolls gain +1 that round.
Illustration: Kurt Miller 6 25/100 The last great pirate of the Golden Age, the gentlemanly Black
Bart captured over 400 ships and 50 million pounds of loot.
ANNE BONNY (Wind)
Illustration: Michel Koch 6 31/100
8 Life
3 Speed +2 –1 (7) DAVY JONES’ LOCKER (Water)
6 Experience  +1 Welsh  Pirate  Inspiration  Quest
1 Damage Dyfndra: Players can not use abilities on cards in discard
Irish  Pirate  Warrior  Female  Male piles. Cards in discard piles can not come into play.
Stráitéis Glic: At the start of each round, if you revealed a Ebwch: At the start of each of your turns, if you have less
Special, choose a warrior. The chosen warrior’s next roll is than 4 life, gain +1 speed for that turn.
set to the initiative of the Special card you revealed that Killed in battle with the warship HMS Swallow on February
round. 10th, 1722, Black Bart’s corpse was cast into the depths by his
Disowned by her family, Anne Bonny turned to piracy and crew as he had always requested.
lawbreaking. Joining with Calico Jack Rackham and Mary Illustration: Michel Koch 6 32/100
Read, she plundered along the New Providence coast.
Illustration: Steven Belledin 6 26/100 (5) SMALL SWORD (1)

(7) CALICO JACK RACKHAM (Water) +0 +2 +1


Irish  Pirate  Inspiration  Ally  Male 
Fealltach: When you hit, if any die of the attack roll was
less than the defender’s life and the defender has less than 2 Welsh  Pirate  Weapon  Sword (1 Hand)
experience, deal 1 damage to them. Otherwise, the defender Diball: Twice each round, after you roll doubles on an
gets –2 experience. attack roll, gain +1 speed for the rest of the game.
“Oh, Jack. If ye had fought like a man then, ye needn’t die like Ebrwydd: You may use another weapon.
a dog now. Straighten yourself up!” –Anne Bonny A development of the rapier, the small-sword was intended for
Illustration: Steven Belledin 6 27/100 combat in close spaces. With its triangular cross section, its
blade was extremely stiff and strong.
(9) FLINTLOCK PISTOL (0)
Illustration: Michel Koch 6 33/100

(6) PLUMED HAT


 Welsh  Pirate  Armor  Head
Ymafael: Your rivals’ attacks can not gain bonuses larger
Irish  Pirate  Weapon  Ranged (1 Hand) than +0 from their attack grids.
Urchar Maith – Reveal: Choose an opponent. You and the Coegfalch: If you are a Pirate, your rolls gain +1. You may
chosen opponent each roll two dice and add the total use another Armor card.
initiative of your respective cards to your rolls. If your total Black Bart never went into battle without a tricorn hat
is higher, discard this card and deal 2 damage to the decorated with a huge, scarlet feather.
opponent. Illustration: Michel Koch 6 34/100
Coming under attack from Captain Barnet, a pirate turned
pirate-hunter, Calico Jack and his men cowered below decks (3) A STRAIGHT SHIP
while Anne Bonny and Mary Read fought. Welsh  Pirate  Special  Code
Illustration: Steven Belledin 6 28/100 Herian – Reveal: Choose an opponent. They may choose to
set their experience to 0. If they do not, they are your rival.
(4) PLEADING THE BELLY Sicrwydd – Reveal: You may move your warrior up to two
Irish  Pirate  Armor  Ability spaces.
Tearmann: Before an opponent uses a card ability, if you Black Bart encouraged prayer among his men, drank tea, and
have a female warrior, you may discard this card and allow forbade gambling and alcohol.
that opponent to examine your face-down support cards. If Illustration: Michel Koch 6 35/100
you do, that use of the card ability has no effect.
After their capture, Anne Bonny and Mary Read escaped the
gallows by virtue of the fact that they were pregnant.
Illustration: Steven Belledin 6 29/100

(7) YE DIRTY SWABS!


Irish  Pirate  Special  Quest
Misneach: At the start of each of your turns, if you have
less life than each opponent, you gain +1 speed and your
attack rolls gain +1 that turn.
Calmacht: You may use another Special card.
“If there’s a man among ye, ye’ll come out and fight like the
men ye are thought to be.” – Anne Bonny
Illustration: Steven Belledin 6 30/100

51
BLACKBEARD (Water) GRÁINNE NÍ MHÁILLE (Metal)
6 Life 8 Life
3 Speed +0 +1 3 Speed +1 +1
8 Experience +1  +0 4 Experience +2 
1 Damage 1 Damage
Briton • Pirate • Warrior • Male Irish  Pirate  Warrior  Female
Opportunist: At the end of each round, if you revealed a Rud a Fháil: After an opposing card is discarded, you may
weapon that round and it is still in play, you may discard one of your face-up support cards and put the
immediately make an attack with that weapon at +0. opposing card into play in its place.
Serving as a privateer for Queen Anne, Edward Teach later set Pirate, trader, and chieftain, Gráinne Ní Mháille fought against
up base in the Outer Banks as the dreaded Blackbeard, piratical fleets from England, Turkey, and Spain, and was given an
scourge of the seas. audience with Queen Elizabeth I herself.
Illustration: Tyler Walpole 6 36/100 Illustration: Rick Sardinha 6 41/100

(4) BLACKBEARD’S JOLLY ROGER (Water) (6) PIRATE LEGACY (Wind)


Briton • Pirate • Inspiration • Item Irish  Pirate  Inspiration  Ability
Douse – Reveal: Set the experience of all opponents with a Stoirm: If an opponent with a Fire or Water card rolls
Fire card to 0. doubles, your next attack roll is considered doubles.
Replenish: At the end of each round, if you are a Water Born to a proud, maritime family, Gráinne shaved her head and
warrior, gain 1 life. You cannot gain life from other card later saved her father’s life to prove that she was the seafaring
abilities. equal of any man.
A horned skeleton represented death and the devil, a spear Illustration: Rick Sardinha 6 42/100
threatened a violent end, and a bloodied heart promised an
agonising fate. (3) BOARDING AXE (2)
Illustration: Tyler Walpole 6 37/100
+0 +1
(5) PAIR O’ CUTLASSES (2) +1 

+0 +0 Irish  Pirate  Weapon  Axe (1 Hand)


+1  +1 Mionghearr: Attacks with this weapon deal +1 damage
against warriors with a Wood card.
Briton • Pirate • Weapon • Sword (2 Hands) Stop: When you are attacked with a weapon, if you are a
Versatile Stance: At the start of each round, you may Metal warrior, you may re-roll your defense roll.
choose to have your attack rolls with this weapon gain +2. Thought to originate with the Vikings, the boarding axe became
Otherwise, your defense rolls this round gain +1. a staple for maritime warfare due to its versatility, and has since
Barrage – Action: Attack a rival with this weapon, if developed into the fireman’s axe of today.
possible. Illustration: Rick Sardinha 6 43/100
Blackbeard went into battle festooned with pistols and wielding
a pair of savage cutlasses. (9) ARTICLES OF INTERROGATORY
Illustration: Tyler Walpole 6 38/100 Irish  Pirate  Armor  Code
Taispeáin Meon: If the total initiative of your cards is less
(6) FEARSOME REPUTATION than 18, your rolls gain +1. At the start of any round, if the
Briton • Pirate • Armor • Ability total initiative of your cards is 18, discard this card and gain
Strike Fear: At the start of each round, each of your +2 speed for that round.
opponents rolls two dice. If the result is less than their life Queen Elizabeth I sent 18 questions to Gráinne. Her answers
or if they are your rival, their rolls this round get –2. guaranteed her safe passage, where otherwise she might have
So terrifying was Blackbeard’s reputation that merchant ships been arrested and summarily executed.
were known to lose the will to fight the instant they recognized Illustration: Rick Sardinha 6 44/100
his flag.
Illustration: Tyler Walpole 6 39/100 (6) PIRATE STRONGHOLD
Irish  Pirate  Special  Location
(1) PIECES OF EIGHT Farraige Fiáin: After an opponent re-rolls one or more dice
Briton • Pirate • Special • Item • Quest of one of their rolls, that roll gets –2.
Treasure Hunt: Each time you tie a roll with an opponent, Baile – Reveal: Gain 2 life. If this card leaves play, deal 3
place a counter on this card. While this card has any damage to your warrior.
counters, your attack rolls gain +1. Gráinne controlled several coastal castles at the height of her
Greed: At the start of any round, you may remove a counter power. These strongholds served as bases from which her ships
from this card. If you do, an opponent of your choice is your ‘taxed’ merchant vessels.
rival for that round. Illustration: Rick Sardinha 6 45/100
Asked by one of his crew where his treasure hoard was buried,
Blackbeard bellowed that only he “… and the devil know where
it is, and the longest liver shall take it.”
Illustration: Tyler Walpole 6 40/100

52
SIR FRANCIS DRAKE (Earth) BUREBISTA (Earth)
7 Life 8 Life
3 Speed +0 +1 3 Speed +3 –1
5 Experience +2  2 Experience 
1 Damage 1 Damage
Briton  Pirate  Warrior  Male Romanian  Warrior  Male
Ocean Hunter – Action: Choose an opponent and roll two Pe spaiu restrîns: At the start of the game, you may move
dice. If your total is less than the opponent’s life, you may to any space in the arena.
move to any unoccupied space adjacent to them. Otherwise, Retragere strategicã: After you take damage from an
you may immediately make an attack against them, if opponent, if you have less than 3 life, move to any space in
possible. the arena.
The first Englishman to circumnavigate the world, Sir Francis Burebista unified the Thracian peoples, fought off Celtic
Drake began his career as a smuggler and privateer for the invasion, and allied himself with Pompey against Caesar.
English navy. Illustration: Nick Percival 6 51/100
Illustration: Alan Pollack 6 46/100
(5) ZAMOLXIS (Earth)
(5) GOOD QUEEN BESS (Wind) Romanian  Inspiration  Ally  Male
Briton  Pirate  Inspiration  Ally  Female Ocãrât: Once each turn, after an opponent makes a roll, you
Royal Favor – Reveal: All of your rolls this round gain +1. may decrease the value of one die in the roll by one.
Dire Need: If you have less than 4 life, all of your non- Acuzare: At the start of each round, if an opponent revealed
defense rolls gain +2. an Inspiration, discard this card. For the rest of the game,
“You are like my little dog; when people see you, they know I that warrior is your rival.
am nearby.” – Queen Elizabeth I to Robert Dudley, the Earl “They believe that they do not die, but that he who perishes goes
of Leicester to the god Zamolxis of Gebelezis, as some of them call him.” –
Illustration: Alan Pollack 6 47/100 Herodotus, Histories, Book IV, 94
Illustration: Nick Percival 6 52/100
(4) SWEPT-HILT RAPIER (2)
(3) FALX (2)
+0 +1 +1
 +1 +0 +1

Briton  Pirate  Weapon  Sword (1 Hand)
Parry: When you are attacked, if you have another weapon Romanian  Weapon  Sword (2 Hands)
and your defense roll is greater than the attacker’s Despãrire: Once each round, when you attack with this
experience, the attack can not deal more than base damage. weapon, if the difference between the dice in the attack roll
Typically forged in Toledo or Solingen, swept-hilt rapiers were is greater than 2, you may discard one of the defender’s
an essential part of any gentleman’s wardrobe during the 17th non-weapon support cards.
century. A curved blade mounted on a long wooden handle, the falx was
Illustration: Alan Pollack 6 48/100 sharpened along its inner curve. It was wielded in a pulling
motion that could easily split armor and flesh.
(0) EL DRACO Illustration: Nick Percival 6 53/100
Briton  Pirate  Armor  Title
Imposing Visage: You do not take damage from opponents (7) CASCÃ DACICÃ
with a Water card until the end of the round that the Romanian  Armor  Head
damage was dealt. Îmbrãcare – Reveal: Roll one die and place it on this card.
Incur Wrath: After you lose an initiative tie or a tied roll, if Fentã: Once each turn, you may swap one of the dice in an
you are an Earth warrior, you may immediately make an attack roll against you with the die on this card. At the end
attack with one of your weapons, if possible. of each round, decrease the value of the die on this card by
Drake’s attacks on Cadiz and the Spanish Main earned him such 1 if possible.
respect and fear among the Spanish that they were reticent in Among the Dacians, only the aristocracy had the right to cover
taking any hasty action against him. their heads.
Illustration: Alan Pollack 6 49/100 Illustration: Nick Percival 6 54/100

(5) LETTER OF MARQUE (3) KOGAION


Briton  Pirate  Special  Item Romanian  Special  Location
Encouraged Assault – Reveal: Choose an opponent. While Puterea pietrei – Reveal: Your next attack deals +1
your total initiative is less than the chosen opponent’s, they damage for each Earth card and Special card in play.
are your rival. Zamolxis disappeared into a mystical cave under the mountain
Conquest: While your have a rival, your defense rolls gain Kogaion. He was not seen for three years, but returned to his
+1. people after that time.
Governments used Letters of Marque to encourage officially Illustration: Nick Percival 6 55/100
unsanctioned attacks against enemy shipping by excusing legal
responsibility and promising great reward.
Illustration: Alan Pollack 6 50/100

53
MICHAEL THE BRAVE (Metal) MIRCEA THE OLD (Water)
7 Life 8 Life
3 Speed +0 –1 3 Speed +1
4 Experience +1  7 Experience –1  +0
1 Damage 1 Damage –1
Romanian  Warrior  Male Romanian  Warrior  Male
Restricionare: When you reveal this warrior, choose a Înelepciune: At the start of the game, look at all
card type. Abilities on cards of the chosen type played by opponents’ face-down support cards. You may change the
warriors with more experience than your warrior have no position of two of your face-down support cards.
effect. A se ridica întru apãrare: If you have a location card, your
In 1600, Michael the Brave united the kingdoms of Wallachia, attack rolls gain +2.
Moldavia and Transylvania for the very first time. Mircea brought Wallachia to the height of its power, and his
Illustration: Ben Thompson 6 56/100 bravery and statesmanship held the Ottoman Empire back for
decades.
(3) LIGA SFÎNTÃ (Aether) Illustration: Adam Denton 6 61/100
Romanian  Inspiration  Ally
Dumezeu cu tine: After an Aether, Earth, or Wood card is (4) MÂNÃSTIREA COZIA (Wood)
revealed, you gain +6 initiative for that round. Romanian  Inspiration  Location
Întinerire: At the end of any round, if you have less than 3 A datora respect: Opponents with an Inspiration can not
life, you may discard this card to set your life to 4. attack you with their first action of each of their turns.
At the behest of Pope Pius V, Michael the Brave joined The Holy Built by Mircea the Old in 1388, and housing his tomb, Cozia
League to fight against the continuing threat of the Ottoman Monastery is one of the most important examples of medieval
Empire to the east. art and architecture in Romania.
Illustration: Ben Thompson 6 57/100 Illustration: Adam Denton 6 62/100

(5) BUZDUGAN (2) (2) BUZDUGAN CU CRAMPOANE (2)

+0 +0 +0 +0 +1 +0
+0  +0 

Romanian  Weapon  Bludgeon (1 Hand) Romanian  Weapon  Bludgeon (1 Hand)


Loviturã devastatoare: After you attack with this weapon, A strivi: Once each round, after you hit with this weapon,
if the high die of your attack roll was greater than the high the defender’s attack rolls get –1 for the rest of the game.
die of the defense roll, deal 1 damage to the defender unless A cre°te furia – Action: If you have a rival, you may move
they discard one of their face-up Armor cards. one space. Your next attack with this weapon this turn deals
With plate armor proving effective against edged weapons, +1 damage.
concussive weapons that could deliver the force of a blow Illustration: Adam Denton 6 63/100
directly through rigid protection became a necessity.
Illustration: Ben Thompson 6 58/100 (4) PLACÃ ARMURÃ SPATE
Romanian  Armor  Torso
(6) BUZUNARE LA ARMURÃ Ariergarda: Your defense rolls gain +1. When you are
Romanian  Armor  Legs attacked by an opponent who is directly or diagonally
Placat: Your defense rolls gain +1. behind you, you may reduce the value of up to two of the
Apãrare glisantã: When you are attacked by a rival, you dice in the attack or the defense rolls by 1 each.
may decrease the value of one die in the attack roll by 1. Illustration: Adam Denton 6 64/100
Your next attack roll against that rival gains +1.
Though providing excellent protection, plate armor was still (4) TRATATUL DE LA NICOPOLE
vulnerable at the joints. Tassets protected the upper groin and Romanian  Special  Item
hips of a warrior from frontal attack. Convenie pe bazã de reciprocitate: If you have less than
Illustration: Ben Thompson 6 59/100 4 life, opponents can not attack you with weapons.
Executare: Opponents with more than one card with hand
(7) SLUJBÃ VALAHÃ requirements, a card that requires two hands, or a location
Romanian  Special  Quest card, are your rivals.
Confiscare – Reveal: Discard this card to turn an opposing Signed in 1393, the “First Capitulation” guaranteed Wallachia’s
support card face-down. At the end of the round, turn that autonomy in return for a modest tribute and acknowledgement
card face-up. of the Sultan’s suzerainty.
Michael became Prince of Wallachia on the back of Ottoman Illustration: Adam Denton 6 65/100
gold. He invited his creditors to dinner and had them all killed, a
practice that swiftly spread. STEPHEN THE GREAT (Fire)
Illustration: Ben Thompson 6 60/100 7 Life
3 Speed –1 +3
8 Experience  +1
1 Damage
Romanian  Warrior  Male
Rãzbunare: After you are hit by a weapon, you may
immediately make a basic attack at +2.
Prince of Moldavia, a great general, and a canny politician,
Stephen re-forged Moldavia into a powerful and prosperous
state.
Illustration: Miguel Coimbra 6 66/100

54
(5) PAPA SIXTUS AL IV-LEA (Aether) (2) SABIE PUTERNICA (2)
Romanian  Inspiration  Ally  Male +1
Blestem: Any opponent without an Inspiration is your rival. +1 +0
Furie sfântã: Your first attack roll each turn against a rival  –2
gains +3.
Stephen’s unyielding promise “to cut off the pagan’s right hand” Romanian • Weapon • Sword (2 Hands)
earned him the title of Athleta Christi, “Champion of Christ,” Rpboj: After any player attacks, your attack rolls with this
from Pope Sixtus IV. weapon this round gain +1, to a maximum of +4. At the
Illustration: Miguel Coimbra 6 67/100 start of any round, if an opponent revealed a card with an
initiative greater than 6, gain +1 speed that round.
(2) SABIE PENTRU O MÂNÃ °I JUMÃTATE (2)
Vlad fought savagely against the Ottoman Empire, seeking
+1 always to drive his sword through its crescent heart.
+1 +1 +0 Illustration: RK Post 6 73/100

(5) PIEPTARUL LUI VLAD DRACUL
Romanian  Weapon  Sword (1 hand) Romanian • Armor • Torso
Multilateralitate: If you have no other cards with hand Pãzit: Your defense rolls gain +1.
requirements, attacks with this weapon deal +1 damage. Handicapat: When you are attacked, card abilities on
The hand and a half sword could be wielded one- or two- opposing weapons have no effect.
handed, and could be swung or used to thrust. As such, it was a “The Sultan’s army came across a field of stakes … upon which
most versatile weapon. he could see the impaled bodies of men, women, and children,
Illustration: Miguel Coimbra 6 68/100 about twenty thousand of them.” — Mahmud Pasha
Illustration: RK Post 6 74/100
(3) MÃNU°I DE ARMURÃ
Romanian  Armor  Arms (6) CETATEA POENARI
De încredere: If the last attack you made hit, your rolls Romanian • Special • Location
gain +1. Patria strãmo’ilor: All of your rolls gain +1.
Loviturã capitalã: Your basic attack rolls against rivals or Asediat: At the start of each round, any opponent may deal
opponents with no weapon gain +1. These attacks deal +1 2 damage to their warrior. If they do, discard this card.
damage. Vlad’s wife hurled herself from the tower into the Arges River
A warrior who could not hold a weapon was as good as dead. during a Turkish siege in 1462. Today, this section of the Arges
As such, protecting the hands was a prime concern for warrior is called Riul Doamnei, “The Lady’s River.”
and armorer alike. Illustration: RK Post 6 75/100
Illustration: Miguel Coimbra 6 69/100
BEYAZID I, THE THUNDERBOLT (Water)
(2) ATHLETA CHRISTI 8 Life
Romanian  Special  Title 3 Speed +0 +1
Înãlarea: At the start of each round, you may immediately 6 Experience  +1
make a basic attack at +0 against each opponent who 1 Damage
revealed a card with greater initiative than your warrior’s Turkish  Warrior  Male
experience. Cezbetmek: Your opponents’ attack rolls gain +1.
The title of Athleta Christi, “Champion of Christ,” was Azili: If you have less than 5 life, your attack rolls gain +3.
originally applied to soldier-martyrs. After the 14th century, it Beyazid I defeated a crusade that was called against him, and
was granted to men who led campaigns against the enemies of would have conquered the Byzantine Empire but for a Mongol
Christianity. invasion of his kingdom.
Illustration: Miguel Coimbra 6 70/100 Illustration: Alan Pollack 6 76/100
VLAD TEPES (Wood) (4) KONSTANTINYA (Earth)
7 Life Turkish  Inspiration  Location
3 Speed +2 –1 Trazet – Action: Once each game, if this card is in play or
9 Experience –1  in your discard pile, and if your warrior is Turkish, Roman,
1 Damage or Holy Roman, make an attack with one of your weapons
Romanian • Warrior • Male at +0.
Tragere în earã: At the start of the game, deal 1 damage Beyazid laid siege to Constantinople in 1391. The siege was
to all opposing warriors. finally broken in 1401 when the Mongol Timer Lenk declared
Playing a crucial role in the defense of Christendom, Vlad’s war on the Ottoman Empire.
brutal tactics, including the impalement of over 20,000 victims, Illustration: Alan Pollack 6 77/100
earned him a fearsome reputation.
Illustration: RK Post 6 71/100 (4) MECH (1)

(1) CUPA DE AUR (Metal) +1 +1


Romanian • Inspiration • Item +0 
Puterea legii: Your attack rolls gain +2. At the start of
each of your opponent’s turns, if this card is in play, that Turkish  Weapon  Sword (1 Hand)
player may discard one of their support cards and become Kesim – 2 Actions: Make three consecutive attacks with
your rival to put this card into play in the discarded card’s this weapon, if possible.
place. The Mech was a short sword, frequently employed by cavalry in
Vlad placed this goblet in a square in Tirgoviste, allowing all to the close press of combat.
drink from it, on the condition that none dare take it. So harsh Illustration: Alan Pollack 6 78/100
were his punishments that none did.
Illustration: RK Post 6 72/100

55
(7) TURA (8) MEKTUP IN KOMUTAN
Turkish  Armor  Shield (1 Hand) Turkish • Special • Item
Barikat: After you make a defense roll, discard this card to Aramak – Reveal: Move your warrior to any unoccupied
set the roll to 12. space adjacent to another warrior.
Ottoman shields were round in shape, with a central boss. They Hedef – Action: Choose an opponent and roll two dice. If
were beautifully decorated, and were highly prized as trophies the result is less than the chosen warrior’s experience, that
among westerners. warrior is your rival until the start of your next turn.
Illustration: Alan Pollack 6 79/100 “If you are Sultan, come and lead your armies. If I am Sultan, I
hereby order you to come and lead my armies.” — Mehmed II,
(9) SAVASI NICOPOLIS to his father, Murad II
Turkish  Special  Quest Illustration: Szucs Grégory 6 85/100
Kaos – Reveal: For this round, defense rolls get –2.
After an impetuous French charge was nearly annihilated, MURAD IV, THE CRUEL (Fire)
Romanian forces retreated from the field. Beyazid pressed his 7 Life
advantage and won the day. 3 Speed +2 +0 –1
Illustration: Alan Pollack 6 80/100 7 Experience  +1
1 Damage
MEHMED II, THE CONQUEROR (Wind)
Turkish  Warrior  Male
9 Life Cezalandirmak: After an opponent uses an Action or Reveal
3 Speed +1 +1 ability, deal 1 damage to that player’s warrior.
2 Experience +0  A huge, powerful, and brutal man, Murad IV restored the power
1 Damage of the Ottoman State, curbed corruption, and captured Baghdad.
Turkish • Warrior • Male Illustration: Hugh Jamieson 6 86/100
Fethetmek: When you attack, if you have a location card,
the defender’s card abilities have no effect for this attack. If (3) KÖSEM SULTAN (Wood)
the defender is your rival, the attack roll gains +2. Turkish  Inspiration  Ally  Female
The first Sultan of the Ottoman Empire, Mehmed II also claimed Stratejik – Reveal: If this is the first card you reveal this
the title “Caesar of the Roman Empire” after he captured game, place three counters on this card.
Constantinople. Hukumet surmek: After you make a roll, you may remove
Illustration: Szucs Grégory 6 81/100 one counter from this card to give the roll +1 or +2. If you
do, your next roll gets –2.
(4) HAGIA SOPHIA (Earth) Believed to be of Greek origin, Kösem entranced Sultan Ahmed I
Turkish • Inspiration • Location with her beauty. The power that she gained during his rule lasted
Eriilmez: Opposing warriors who are not adjacent to you into the reign of her son, Murad IV.
cannot deal damage to your warrior. Illustration: Hugh Jamieson 6 87/100
Now a museum, having been a Greek Orthodox Church and a
Mosque, when Emperor Justinian I completed it, he is said to (7) TOPUZ (2)
have uttered, “Solomon, I have surpassed thee!”
Illustration: Szucs Grégory 6 82/100 +1 +0
 +1
(6) BUZDOVAN (2)
Turkish  Weapon  Bludgeon (1 Hand)
+0 +1 Öldürmek – Reveal: You may discard an ally.
+0  Kati duru: If you have a shield, your rolls gain +1.
Murad IV’s strength was so great that he could wrestle men with
Turkish • Weapon • Bludgeon (1 Hand) one arm. He also wielded a solid-headed topuz mace that
Zalim salidirma: When you attack a rival, you may re-roll weighed over 50 kilograms.
one die of the attack roll. Illustration: Hugh Jamieson 6 88/100
Serit vzakta: When you hit a rival with this weapon, you
may discard one of that warrior’s non-weapon support (6) YASUK
cards. Turkish  Armor  Head
The flanged maces wielded by Ottoman troops were notable for Dik kafali – Reveal: You may move one space.
their long metal sheath, which covered much of the upper part of Yanit: After you use an Action or Reveal ability, your next
the weapon’s haft. attack roll gains +1.
Illustration: Szucs Grégory 6 84/100 The Ottoman armies wore these distinctive, turban-shaped
helmets, which were often highly decorated.
(0) RUMELI HISARI Illustration: Hugh Jamieson 6 89/100
Turkish • Armor • Location
Ara: When you hit with a basic attack, if the total of your (4) SÖCZÜGWÜN
life and experience is less than the defender’s initiative for Turkish  Special  Ally
the current round, gain 1 life. Güvence: After you make an attack roll, you may reduce
Mehmed II built the Rumeli Hisari castle to provide a secure one of the dice by 1 to put a counter on this card.
base of operations, where he could prepare for the siege of filgun savunma: Before you make a defense roll, you may
Constantinople in safety. remove a counter from this card. If you do, the attacker
Illustration: Szucs Grégory 6 84/100 must re-roll all dice in the attack roll that are a 6.
Initially conscripted from Christian families, and subject to
many harsh regulations, over time the Janissaries became a
powerful institution in the Ottoman Empire.
Illustration: Hugh Jamieson 6 90/100

56
SELIM I, THE BRAVE (Earth) (3) ROXELANA (Wood)
9 Life Turkish  Inspiration  Ally  Female
3 Speed +0 +1 Komplocu: Your attack rolls against rivals gain +2. At the
6 Experience –1  start of each round, if you lost initiative, deal 1 damage to
1 Damage each of your rivals.
Turkish  Warrior  Male Suleiman married Anastasiya Lisovska, the captured daughter of
Ithaf olunmu: While you have no rivals, you can not win a Ukranian priest, in a formal ceremony. She was the first
initiative. former slave to become the Sultan’s legal wife.
Kizgin: Your attack rolls gain +2 against opponents whose Illustration: Drew Baker 6 97/100
initiative for the current round is greater than 6.
(4) YATAGHAN (2)
Selim I conquered Persia, Syria, and Egypt. He took the title of
Caliph, and thus assumed spiritual power over his empire.
Illustration: Jason Engle 6 91/100 +1 +0
 +1
(4) QUBBAT AL-NABI (Aether)
Turkish  Inspiration  Mystic  Location Turkish  Weapon  Sword (2 Hands)
Saygili – Reveal: Gain 1 life for each mystic card in play. Tam grev kirma: After you make an attack roll with this
The Mosque of the Prophet is in Medina, the second holiest city weapon, if the defender has more than 4 life, you may set
of Islam. one die of the attack roll to 6.
Illustration: Jason Engle 6 92/100 The yataghan sword had a gently curved blade between 50 and
100cm in length. The most famous examples came from the
(5) KARGI (3) provinces of Denizli and Mugla.
+0 +0 +1 Illustration: Drew Baker 6 98/100

 (4) YARIK
Turkish  Amor  Torso
Turkish  Weapon  Polearm (2 Hands) Gurur: Any opponent who rolls doubles is your rival.
Umitziz hizyap: If you have more than 4 life, attacking Zhatta fit: Your defense rolls gain +1. Once each turn,
with this weapon costs an additional action. when you are attacked, each time a die of the attack roll is
A powerful symbol of war in all cultures, the spear appears no re-rolled, you may re-roll one die of your defense roll.
less than three times on the Ottoman coat of arms. Made from chain and reinforced with light metal plates, the
Illustration: Jason Engle 6 93/100 armor of the Sultan reflected the glory of his mighty empire.
Illustration: Drew Baker 6 99/100
(2) SILAH IMAN
Turkish  Armor  Torso (4) BALYEMEZ
Kutsallik: Your re-rolls gain +1. Turkish  Special  Ranged
Gaipten haber ferme: At the end of each round, if you have Atma – Reveal: You may discard a location card or support
a mystic card, you may increase or decrease the initiative of card in a space in the arena. If you have a rival, you may
your next support card by 5. also discard any one of that player’s support cards.
Selim I was armored in faith, which no weapon can pierce. The Ottomans always demonstrated a great fondness for
Illustration: Jason Engle 6 94/100 cannon. Generally limited to use in sieges, they were usually
forged in situ, and abandoned afterward.
(2) KHADIM UL HAREMEYN Illustration: Drew Baker 6 100/100
Turkish  Special  Title
Hiz: Once each round, after an opponent becomes your LIU BEI Wood
rival, gain +1 speed on your next turn. 7 Life
Madene: At the start of each round, if you revealed a 3 Speed –1 –1
location card, gain +1 speed that round. 8 Experience +1  +1
Having conquered the Mamluk Sultanate, Selim I proclaimed 1 Damage
himself Khadim ul Haremeyn, “Servant of the Two Holy Chinese • Warrior • Male
Shrines,” instead of Hakim ul Haremeyn, “Ruler of the Two Zhua zhuang ding: At the start of each round, you may get
Holy Shrines.” –2 experience to choose another player’s card ability that
Illustration: Jason Engle 6 95/100 gives an attack roll, damage, or speed bonus. That ability
has no effect for that round.
SULEIMAN I, THE MAGNIFICENT (Wood) Born a shoemaker, Liu Bei rose to become a great warlord and,
10 Life ultimately, the first Emperor of the Kingdom of Shu.
3 Speed +0 +1 Illustration: Raven Mimura 6 P41/100
10 Experience +2 
(6) SAIF
1 Damage
Turkish  Warrior  Male +1 +1
Yilmaz: Each time you are hit, reduce the damage to 0.
–1 
Deal 2 damage to your warrior that can not be modified.
Suleiman I personally led his armies in conquest, bringing the
Saracen • Weapon • Sword (1 Hand)
Ottoman Empire to the zenith of its power. He is regarded as one Yendafae Besarah: When you attack with this weapon, if
of the greatest leaders in history.
the defense roll is less than this card’s initiative, the attack
Illustration: Drew Baker 6 96/100 deals +1 damage.
Dokha: If you revealed a ranged weapon this game, your
attack rolls gain +1.
Generally very similar to the Persian shamshir, some Arabian
saif more closely resembled Turkish kilij swords.
Illustration: Raven Mimura 6 P42/100

57
(6) JIHAD (Aether) (3) KAMIKAZE (Wind)
Saracen • Inspiration • Quest Japanese • Inspiration • Mystic
Radabilej: If all of your cards are Saracen, your rolls gain Boujakubujin: After an opposing warrior moves outside of
+1. their turn, you may immediately make an attack against
The word “jihad” derives from the Arabic root “jhd,” meaning them at +1.
“to strive to the utmost”. In the Sufi tradition, Jihad al-Akbar is Shinsei: You may use another Inspiration.
the greater jihad, and is the spiritual struggle against one’s inner Kublai Khan prepared to invade Japan twice, in 1274 and
self (nafs) and desires (hawa). Jihad al-Asgar is the lesser jihad. 1281. Both times, typhoons scattered his fleets. These storms
It is external and refers to physical effort, including war. earned the name Kamikaze, “Divine Wind,” among the
Illustration: Dave Kendall 6 P43/100 Japanese.
Illustration: <unreadable> 6 P49/100
(2) CUAUHXICALLI
Aztec • Special • Item • Mystic (7) KREMLIN
Motemachia: Each time you reveal a card (including this Russian • Special • Location
one), put a counter on this card. At the start of each round, Velichiye: After you reveal this card and after each time
you may remove a counter from this card. If you do, your you roll more than two dice, put a counter on this card.
rolls that round gain +1 for each counter on this card. When you make a roll, you may remove two counters from
This stone calendar, carved during the reign of Axayacotl, this card to roll an extra die and choose one die to exclude
weighs about 25 tons and has a diameter of just less than 12 from that roll.
feet. Stolitsa: You may use another Special.
Illustration: Dave Kendall 6 P44/100 Ivan III of Russia organized the reconstruction of the Moscow
Kremlin, for which he used several noted Italian builders and
(4) TEMPLO MAYOR architects.
Aztec • Special • Location Illustration: <unreadable> 6 P50/100
Tlamanalli: At the end of any round, you may discard one

SET 7
of your support cards. If you do, you may attack with one of
your weapons twice on your next turn.
The main temple of the city of Tenochtitlán, the Templo Mayor
rose to a height of over 60 meters and bore shrines dedicated to DANIEL BOONE (Earth)
Huitzilopochtli and Tlaloc. 8 Life
Illustration: Alan Pollack 6 P45/100 3 Speed +1 +1
(7) RECONQUISTA (Metal) 3 Experience 
Spanish • Inspiration • Quest 1 Damage
Patriotismo: If all of your cards are Spanish, your rolls gain American Frontiersmen • Warrior • Male
+1. Improvise: When you make a basic attack, you may choose
From 718 to 1492, Christian rulers waged the Reconquista to to have it count as a polearm weapon attack instead.
drive the Saracens from the Iberian Peninsula, following Tariq Wily: Once each round, you may re-roll one die of one of
ibn Ziyad’s conquest of the Visigoths. your defense rolls. If the new result matches the old result,
Illustration: Adam Denton 6 P46/100 gain 1 life.
“I cannot say as ever I was lost, but I was bewildered once for
(6) TOMAS DE TORQUEMADA three days.” – Daniel Boone
Spanish • Special • Ally • Male Illustration: Drew Baker 7 01/100
Oprimir: When an opponent reveals a deity, tome, or
mystic support card, they may choose to discard it and set (4) HUNTER’S PARADISE (Wood)
their initiative for that round to 0. If they do not, deal 3 American Frontiersmen • Inspiration • Location
damage to that opponent. One-upmanship: After you hit, your next attack deals +1
“The hammer of heretics, the light of Spain, the savior of his damage. After you are hit, your next attack and defense rolls
country, the honor of his order.” — Sebastián de Olmedo gain +1.
Illustration: Chris Seaman 6 P47/100 Boone traveled through the Cumberland Gap into Kentucky in
1769. There he found a land so lush and bountiful that he
XERXES I (Metal) vowed one day to return with his family.
Persian • Warrior • Male Illustration: Drew Baker 7 02/100
8 Life
3 Speed –1 +1 +1 (5) CRUDE WHITTLED SPEAR (2)
7 Experience  +0 +1
1 Damage –1 +0 +1
Gabk: Opponents can not attack with weapons more than 
once each round.
Xerxes’ war against Athens, while it contained notable defeats, American Frontiersmen • Weapon • Polearm (2 Hands)
was a war of punishment, not conquest, and is considered a Hand-crafted: Once each round, after a wood or earth card
success in those terms. is revealed, you may make an attack with this weapon at
Illustration: Alan Pollack 6 P48/100 +2.
As a child, Boone played with the children of the local Native
American tribes. He hunted small game with a crude whittled
spear until he received his first rifle at 12 years of age.
Illustration: Drew Baker 7 03/100

58
(2) BOONESBOROUGH (4) ASHLEY’S HUNDRED
American Frontiersmen • Armor • Location American Frontiersmen • Special • Ally
Sharpened Pikes: When you attack with a polearm, you Savvy Expeditioners: Once each game, if this card is in
may re-roll one die of the attack or defense roll. play or in your discard pile, at the start of any round, you
Secluded: After an opposing warrior moves into a space may choose an opponent. That warrior cannot use abilities
adjacent to you, your next defense roll gains +2. on cards in their discard pile that round.
Boonesborough was a fortified village, built in 1775 in In 1822, William Ashley called for one hundred “enterprising
Kentucky. Boone moved his family over the Wilderness Trail to young men” to ascend the route of the Missouri River under the
live there. command of Major Andrew Henry.
Illustration: Drew Baker 7 04/100 Illustration: Rob Alexander 7 10/100

(6) WILDERNESS ROAD JAMES BECKWOURTH (Fire)


American Frontiersmen • Special • Ability 7 Life
Exploration: The first time this game that this card comes 3 Speed +1 –1
into play, choose a direction. 6 Experience  +0
Unknown Territory: At the start of each round, each 1 Damage
warrior moves one space in the chosen direction in initiative American Frontiersmen • Warrior • Male
order. If a warrior does not, deal 1 damage to that warrior. Wild Tactics: Once each round, before you make a weapon
The migratory patterns of the American bison created defined attack roll, you may choose for that attack roll to get –2. If
traces that both Native American tribes and New World settlers you do, and that attack hits, you may immediately make
alike used to travel and hunt along. another weapon attack, if possible. The attack roll for the
Illustration: Drew Baker 7 05/100 immediate attack gets –2.
A trapper, explorer, and a man who became the Chief of the
HUGH GLASS (Metal)
Absaroke Nation of Native Americans, James Beckwourth was
7 Life one of the most remarkable frontiersmen.
3 Speed –1 +1 Illustration: April Lee 7 11/100
7 Experience  +0
1 Damage (2) PINE LEAF (Water)
American Frontiersmen • Warrior • Male American Frontiersmen • Inspiration • Female
Unstoppable: Once each turn, after you make a defense Warrior Woman: You may use two weapon cards.
roll, if the roll without bonuses was greater than your life, Coordinated Attack: Once each round, after you use an
you may make an attack against the attacker, if possible. action to move out of a space in an opponent’s basic attack
Glass fought and killed a she-grizzly, and then crawled 200 grid, you may immediately make a weapon attack at +0
miles to civilization despite horrific wounds. against that warrior.
Illustration: Rob Alexander 7 06/100 Beckwourth wooed the fierce and skilled Pine Leaf for many
years. Finally, she relented and, renouncing the War Path,
(9) FORT KIOWA (Water) agreed to marry him.
American Frontiersmen • Inspiration • Location Illustration: April Lee 7 12/100
Fort Lookout: If you have a metal card, weapon attacks
against you deal –2 damage, to a minimum of 1. (7) TOMAHAWK (2)
Originally named “Fort Lookout”, Fort Kiowa was an American
Fur Company trading post, located on the Missouri River, near +0 –1
Oacoma, South Dakota.  +1
Illustration: Rob Alexander 7 07/100
American Frontiersmen • Weapon • Axe (1 Hand)
(7) TRAPPER’S KNIFE (1)
Retribution: After an opponent uses a card ability to attack
you, you may immediately make an attack with this weapon
+1 at +2 against that opponent.
+0  +1 Hidden: At the start of any of your turns, you may discard
one of your face-up support cards that you own to put this
American Frontiersmen • Weapon • Knife (1 Hand) card into play from your discard pile.
Set Traps: When an opponent attacks you without spending Little impressed the Absaroke more than skill-at-arms.
an action, that attack deals –2 damage, to a minimum of 0, Beckwourth’s bravery and ability with all manner of weapons
and your next attack with this weapon deals +1 damage. secured him great renown very swiftly.
Concealed: You may use another weapon card. Illustration: April Lee 7 13/100
Accidentally stumbling on a she-grizzly and her cubs, Glass had
to defend himself against the creature with only his knife. (1) DEED OF EMANCIPATION
Illustration: Rob Alexander 7 08/100 American Frontiersmen • Armor • Tome
Seek Independence: Opponents cannot use abilities on
(3) BEAR HIDE cards in discard piles.
American Frontiersmen • Armor • Torso Retrial: Once each match, at the end of any round, if this
Hard-fought – Reveal: After the next time you are hit, your card is in your discard pile, you may discard one of your
defense rolls gain +2 until this card leaves play or this face-up support cards to put this card into your warrior’s
ability is used again. space.
Left for dead, and with only a bearskin to protect himself from Born to a white man and a slave mother, James’ father
the elements, Glass set his own broken leg and set out on a appeared at court three times to acknowledge “the execution of
legendary trek for survival. a Deed of Emancipation from him to James, a mulatto boy.”
Illustration: Rob Alexander 7 09/100 Illustration: April Lee 7 14/100

59
(4) WANDERLUST JIM BRIDGER (Metal)
American Frontiersmen • Special • Ability 7 Life
Survey: After each time you spend an action to move, you 3 Speed +1 +1
may re-roll one die of your next roll. 2 Experience  –1
Ever drawn to the distant horizon, James Beckwourth never 1 Damage
stayed in one place for long. American Frontiersmen • Warrior • Male
Illustration: April Lee 7 15/100 Old Gabe: Once this game, before initiative is determined
for a round, you may choose to swap your initiative with an
JIM BOWIE (Wood)
opponent’s.
8 Life Tight Scrape: Once each round, if you did not win initiative
3 Speed +1 +0 +1 for that round, you may swap both dice of one of your
5 Experience –1  attack or defense rolls with the dice from the opposing roll.
1 Damage From about 1824 until the 1860s, Jim Bridger was regarded as
American Frontiersmen • Warrior • Male the best trapper, scout, and Indian fighter in the West.
Finish Off – Action: Once each round, deal 2 damage to an Illustration: Chris Dien 7 21/100
opponent you have hit with a knife this round.
Keen Eye: Your attack rolls with knives gain +1. (2) ROCKY MOUNTAIN FUR COMPANY (Earth)
Renowned for reckless courage and his eponymous Bowie knife, American Frontiersmen • Inspiration • Item
Jim Bowie is one of Texas’ greatest folk heroes. Forage: At the start of each round, if you did not win
Illustration: Tyler Walpole 7 16/100 initiative, you may make an attack, if possible. If you do,
your defense rolls get –1 that round.
(1) TEXAS REVOLUTION (Earth) Begun by William Henry Ashley, the Rocky Mountain Fur
American Frontiersmen • Inspiration • Quest Company changed ownership several times. Exhausted fur
The Texan Question: At the start of each round, if you are supplies and dwindling demand in the 1830s forced the
adjacent to an opponent, your attack and defense rolls company to close.
against that opponent gain +1 that round. Illustration: Chris Dien 7 22/100
Arising out of tension between Anglo-American settlers and the
Mexican government, hostilities commenced at the Battle of (6) JOHNSON’S ARMY (0)
Gonzales, in October 1835.
Illustration: Tyler Walpole 7 17/100

(7) BOWIE KNIFE (2)
American Frontiersmen • Weapon • Ally
+0 +1 Organized Assault: Once each round, when you make a
 basic attack, make two attack rolls and compare each
against the defender’s defense roll. Deal your warrior’s
American Frontiersmen • Weapon • Knife (1 Hand) damage for each attack roll that hits.
Sharpen: Once each round, after you are hit by a basic Well-equipped: You may use another weapon card.
attack, attacks with this weapon deal +1 damage for the After Mormons seized Fort Bridger, Bridger guided Albert Sidney
rest of the game. Johnson’s Army to the site in 1857, forcing the Mormons to flee.
The Bowie knife sported an exceptionally large blade, up to 12 Illustration: Chris Dien 7 23/100
inches long and 3 inches wide. It was equally effective in a fight
or as a tool. (4) FORT BRIDGER
Illustration: Tyler Walpole 7 18/100 American Frontiersmen • Armor • Location
Barter: Each time you are attacked, before rolls are made,
(3) THE ALAMO the attacker may choose to give their roll –2. If they do not,
American Frontiersmen • Armor • Location the attack deals –1 damage, to a minimum of 0.
Fortify: Once this game, at the start of any round, if you Built in the final years of the fur trade, Fort Bridger was to
have a wood card and an earth card in play, gain 2 life and become one of the principal trading posts for settlers traveling
+4 experience. west through Utah.
Command Position: Opposing warriors cannot move Illustration: Chris Dien 7 24/100
outside of their turns.
Taken in a 13-day siege, in which all Texan combatants, (2) TALL TALES
including Jim Bowie, were killed, the Alamo came to serve as a American Frontiersmen • Special • Ability
rallying cry for the Texas Revolution. Embellish: Your first attack roll of each round gains +1. If
Illustration: Tyler Walpole 7 19/100 that attack misses, your next attack roll gains +2. If that
attack misses, your next attack roll gains +4.
(5) THE SANDBAR FIGHT Bridger would often tell astonished audiences about how, after a
American Frontiersmen • Special • Ability chase of many miles, he was cornered in a blind ravine by over
Ruckus: After each time a critical hit is made or an a hundred angry natives. When asked how he had escaped, he
opponent is defeated, your attacks deal +1 damage for the would lean close and whisper, “I din’t. They kilt me.” (I didn’t.
rest of the game. They killed me.)
Fought on September 19th, 1827, the Sandbar Fight began as a Illustration: Chris Dien 7 25/100
formal duel, but quickly descended into a free-for-all gun-and-
knife-fight, in which the Bowie knife first came to prominence.
Illustration: Tyler Walpole 7 20/100

60
AGAMEMNON (Wood) MENELÁOS (Water)
8 Life 8 Life
3 Speed –2 +1 3 Speed +0 +0
5 Experience +0  3 Experience –1  –1
1 Damage 1 Damage
Greek • Warrior • Male Greek • Warrior • Male
Dipsa gia Eksousia: While you have a rival, gain +1 speed Kalos tou Axize: Once each round, if you have a rival, set
and +5 experience. one die of one of your non-defense rolls to 6.
Haughty and proud, King Agamemnon of Mycenae was Husband of Helen, Meneláos called upon the Kings of Greece to
nonetheless a great warrior, and performed many heroic deeds wage war upon Troy. He notably recovered the body of
during the Trojan War. Patroclus from the Trojans.
Illustration: Jon Hodgson 7 26/100 Illustration: John Donahue 7 31/100

(5) IFIGENIA (Fire) (5) THIGMENI TIMI (Water)


Greek • Inspiration • Female Greek • Inspiration • Code
Alathiti Pisti: When you attack, deal 1 damage to the Prodomenos: At the start of each round, choose an
defender for each die that is a 6 in the defense roll. opponent that revealed a card from a culture different than
“Men of this country, being murderers, impute their sordid that of their warrior. That warrior is your rival for this
practice to divine command. That any god is evil I do not round.
believe.” – Euripides, Iphigenia in Tauris, 390 Pairno Ekdikisi: After one of your rivals rolls doubles,
Illustration: Jon Hodgson 7 27/100 discard this card.
Betrayed by his royal Trojan guests, Meneláos’s aggrieved honor
(6) HILIA PLIA (0) demanded reparation, and so the Trojan War was planned and
launched.
Illustration: John Donahue 7 32/100

(3) XIFOS (2)
Greek • Weapon • Item
Terastios Stolos: This card’s initiative cannot be changed. +1 +1 –1
Epikimeni Isvoli – Reveal: Roll one die. If the roll is equal 
to or less than the number of times you have revealed this
card this game, deal 2 damage to an opposing warrior. Turn Greek • Weapon • Sword (1 Hand)
this card face down and swap it with another of your face- Epikindinos Eligmos: When you attack with this weapon, if
down cards. Turn the other card face up. you are in the defender’s attack grid, the attack deals +1
Massing his fleet at Aulis, Agamemnon set sail for Troy with a damage.
fleet of a thousand warships. A straight, double-edged, single-handed sword, Greek warriors
Illustration: Jon Hodgson 7 28/100 used the xiphos as a stabbing weapon after they had thrown or
broken their spear.
(4) MIKINAIKOS THORAKAS Illustration: John Donahue 7 33/100
Grek • Armor • Torso
Dipsa gia Ekdikisi: After you are hit by an attack with a (2) SPARTIATIKO POLEMIKO KRANOS
damage bonus, the attacker becomes your rival until the end Greek • Armor • Head
of your next turn. Exagriomenos: Once each round, after you are hit by an
Stirixi: Before you are dealt damage from an attack, you attack that deals more than its base damage, the attacker
may discard this card. If you do, that attack and the next gets –1 speed on their next turn.
attack against you deal –1 damage, to a minimum of 1. Gialismeno – Reveal: Gain +2 experience.
Given to Agamemnon as a gift, his cuirass had ten bands of dark The Spartan helm grew out of pure functionality, eventually
enamel, twelve of gold, and twenty of tin. Dark blue serpents, evolving into the familiar hoplite helm that has become one of
three on either side, arched toward the neck. the hallmarks of ancient Greek armor.
Illustration: Jon Hodgson 7 29/100 Illustration: John Donahue 7 34/100

(3) IKOS TON ATRIDON (8) ORGI TOU POSIDONA


Greek • Special • Ally Greek • Special • Ability • Mystic
Apogoiteftiki Epilogi – Reveal: Choose an opponent, who Thalassia Erpeta – Reveal: Your first attack this round
chooses whether you gain 3 life, +10 experience, or +1 deals +1 damage for each water card in play. Your attack
speed for the rest of the game. rolls this round cannot be modified by card abilities.
The gods blighted the house of Atreus with misfortune for five When Laocoön warned the Trojans about accepting the Trojan
generations, starting with Tantalus, who was cursed in Hades to Horse, Poseidon, who had sided with the Greeks in the war, sent
be forever thirsty, but unable to drink; hence the word sea serpents to devour him and his sons.
“tantalizing”. Illustration: John Donahue 7 35/100
Illustration: Jon Hodgson 7 30/100

61
ODYSSEUS (Wood) AJAX (Earth)
7 Life 10 Life
3 Speed +1 +0 3 Speed +1 +1 –1
9 Experience  3 Experience –1 
1 Damage 1 Damage –2
Greek • Warrior • Male Greek • Warrior • Male
Diasimos Toxotis – 2 Actions: Make an attack with a Avoithitos: You cannot gain life from your card abilities.
ranged weapon, if possible. You cannot use abilities on deity cards.
Efstoxia: When you attack with a ranged weapon, you may Sinthlipsi: When you hit, if any of the dice of the attack roll
roll three dice and choose which two to use. If you do, the are a 1, deal 1 damage to the attacker and defender.
attack cannot deal more than its base damage. “Aias, son of Telamon, and Bulwark of the Achaeans, was first
Odysseus was famed for his cunning and ingenuity. It was he to break a battalion of Trojans, and to bring a light of
who devised the strategem of the Trojan Horse, which ultimately deliverance to his comrades,” – Homer, Iliad 6.5
led to the fall of Troy. Illustration: Mark Poole 7 41/100
Illustration: Thomas Denmark 7 36/100
(4) CHIRON (Earth)
(3) ATHINA (Metal) Greek • Inspiration • Male • Cavalry
Greek • Inspiration • Deity • Female Didaskalia – Reveal: For this round, your attack and
Evlogimeni Stratigiki: At the end of each opponent’s turn, defense rolls against each opponent this round gain +1 for
if you won initiative that round, you may take one action. If each of that opponent’s support cards with higher initiative
you attack with this action, the attack deals +1 damage. than your experience. This round, your defense rolls cannot
The virgin goddess of wisdom, strategy, and war, Athena was gain bonuses from other card abilities.
the patron deity of Athens. She was attended by Nike, the An astrologer, a healer, and an oracle, Chiron taught Achilles,
goddess of victory, and the Parthenon was her greatest shrine. Aias, Herakles, Jason and Theseus. He was gifted with being
Illustration: Thomas Denmark 7 37/100 able to uncover his students’ highest potential.
Illustration: Mark Poole 7 42/100
(7) TOXO TOU ODISSEA (2)
+1 –1 +1 (5) PETRINI MAZA (0)

 
Greek • Weapon • Ranged (2 Hands)
Kathodigoumenos apo tin Athina: After you miss an Greek • Weapon • Bludgeon
attack with this weapon, your attack rolls gain +1 for the Terastia Plaka – Reveal: Place this card in an unoccupied
rest of the game. space in the arena.
Given to him by Iphitos to make up for sheep that were stolen Ektoksefsi – Action: Once each round, if you are adjacent
from Ithaca, Odysseus was the only man who could string this to this card, make an attack with this weapon at +0 against
mighty black bow. any opponent. This attack has a base damage of 4 and
Illustration: Thomas Denmark 7 38/100 cannot deal more than 4 damage. The defender then moves
this card to a space adjacent to them.
(7) MAGIKO VOTANI When Hector attacked the Greek camp, Aias hurled a mass of
Greek • Armor • Item stone at him, wounding him grievously. But for the intervention
Ieri Prostasia: Attack rolls against you cannot gain bonuses of Apollo, Hector would have died during this battle.
from non-weapon cards. Attacks against you cannot gain Illustration: Mark Poole 7 43/100
damage bonuses from support cards.
When Circe turned Odysseus’ men into swine, Hermes gave him (1) MEGALI ASPIDA
a sprig of moly, to protect him against Circe’s powers, and allow Greek • Armor • Shield (1 Hand)
him to broker his men’s release. Adiatritos: When you are attacked by an opposing warrior
Illustration: Thomas Denmark 7 39/10 who is in a space in any of your attack grids, you may
choose for the attack to be made at the corresponding
(2) DOURIOS IPPOS modifier in your attack grid.
Greek • Special • Item “So Aias drew near, bearing his shield that was like a city wall:
Pseftiko Doro: At the end of each round, if you hit an a shield of bronze with sevenfold bull’s-hide,” – Homer, Iliad,
opponent with a basic attack that round, your basic attacks 7.215
deal +1 damage for the rest of the game. Illustration: Mark Poole 7 44/100
“Equo ne credite, Teucri, Quidquid id est, timeo Danaos et dona
ferentes.” – Laocoön. Virgil, Aeneid, bk. II (4) PROPIRGIO TON AXEAON
Illustration: Thomas Denmark 7 40/100 Greek • Special • Ability
Autosintiroumenos: While you do not have an inspiration
card in play, you take normal damage from critical hits.
Telios Iroas: When you make a basic attack, if the attack
hits and the defense roll is doubles, the attack is a critical
hit.
The only hero on either side of the Trojan war not to have
received divine aid, and never described as having been
wounded in battle, Aias embodies perseverance, will, and
dedication.
Illustration: Mark Poole 7 45/100

62
THESEUS (Earth) BARAK (Wind)
7 Life 7 Life
3 Speed +0 +0 +0 3 Speed –1 –1 +1
8 Experience +0  3 Experience +1 
1 Damage 1 Damage
Greek • Warrior • Male Tribes of Israel • Warrior • Male
Prosarmogi: At the start of each round, choose one of your Qr’ ’et-Rvvâ: At the start of each round, if you have
card abilities that gives you a defense roll bonus. Your first less life than each opponent, your attacks that round deal
attack roll of that round gains a bonus equal to the chosen +1 damage.
defense roll bonus. Barak was the son of Abinoam. At the behest of Deborah, he
The Ionian founding hero, Theseus was a mighty king of Athens, made war against Sisera, commander of the army of Jabin.
who performed countless heroic deeds during his life. Illustration: Jason Engle 7 51/100
Illustration: Michael Komarck 7 46/100
(6) D VÔRÂ (Wind)
(8) ASTERIONAS (Wind) Tribes of Israel • Inspiration • Female
Greek • Inspiration • Male Nvî’â: When a card is revealed with more than 6 initiative,
Axios Antipalos: After you are hit or you miss an attack, set that card’s initiative to 6 and your next attack roll gains
place a counter on this card. +2.
Ipsisti Dinatotita: Twice each turn, you may remove a “If you go with me, I will go; but if you do not go with me, I will
counter from this card to re-roll one of your rolls. not go.” – Barak, Judges, 4:8
The fierce minotaur of mythology is now often regarded as a Illustration: Jason Engle 7 52/100
Greek adaptation of Phoenician deities, with Theseus’ slaying of
the creature a metaphor for the victory of Greek progress over (4) EREV PÎFÎYÔT (1)
primitive belief.
Illustration: Michael Komarck 7 47/100 +1 +2

(7) KLIRONOMIMENA OPLA (2)
Tribes of Israel • Weapon • Sword (1 Hand)
+2 +2 Nila : When you make a critical hit with this weapon, gain
 2 life and +1 speed for the rest of the game.
This curved, double-edged sword was typical of the swords used
Greek • Weapon • Sword • Shield (2 Hands) by the Israelites in their conquest of Canaan.
Teleti tis Analipsis: Your defense rolls gain +1. Illustration: Jason Engle 7 53/100
King Aegeus buried his sandals, shield, and sword under a
boulder, with instructions that, when his son grew up, he should (8) TA R’
move the rock an dtake the implements as evidence of his royal Tribes of Israel • Armor • Torso
parentage. zaq: When you are attacked by a polearm, knife, or
Illustration: Michael Komarck 7 48/100 bludgeon, you may re-roll one or both dice of your defense
rolls.
(6) KALIVA TIS EKALIS In the Book of Exodus, these garments are described as being
Greek • Armor • Item made of heavily woven wool, with chain mail set around the
Kalosini – Reveal: Your next defense roll against a weapon neck and chest.
attack gains +3. Illustration: Jason Engle 7 54/100
Afosiasi: Your non-attack, non-defense rolls gain +3.
Caught in a vicious storm, Theseus took refuge in the hut of an (1) KÎDÔN
old woman named Hecale. Returning to her after he had Tribes of Israel • Special • Polearm (1 Hand)
captured the Marathonian bull, he found that she had died, and Hôqa‘: When you make an attack roll, if any of the dice in
named a township after her. the attack roll match any of the dice in the defense roll, the
Illustration: Michael Komarck 7 49/100 attack roll is considered doubles. If this attack misses, your
next roll gains +2.
(3) DORO TIS ARIADNIS The kidon was a light javelin, typically employed by skirmishing
Greek • Special • Item troops. It was also hurled before battle lines met.
Polemika Ergalia – Action: You and an opponent each roll Illustration: Jason Engle 7 55/100
two dice. If your total is equal to or greater than your
opponent’s, deal 1 damage to that opponent and you cannot DAVID (Aether)
use this action again this round. 6 Life
Ariadne gave Theseus a sword with which to kill the minotaur, 3 Speed –1 +1
and a spool of thread with which to find his way back out of the 4 Experience 
labyrinth. 1 Damage
Illustration: Michael Komarck 7 50/100 Tribes of Israel • Warrior • Male
Ha pl: Once each turn, after you damage an opponent
with an attack, if their life is both greater than 4 and greater
than your life, set the defender’s life to 4.
A simple shepherd, David was anointed King of Judah upon the
death of King Saul. He fought against Saul’s son, Ishbaal, and
eventually became King of Israel.
Illustration: Ted Pendergraft 7 56/100

63
(6) GOLYTH (Fire) (0) Y R Ô (Aether)
Tribes of Israel • Inspiration • Male Tribes of Israel • Inspiration • Location
 r f: At the start of each round, roll two dice. If the total art – Action: If you have a fire card and an earth card in
is less than 9, your next attack roll gains +2 and that attack play, make a basic attack that has a base damage of 2
deals +1 damage. against an adjacent opponent. This attack cannot gain
“Today I defy the ranks of Israel! Give me a man, that we may damage bonuses, and the attack roll gains +1.
fight together.” – Goliath, Samuel 17:4, 10. Q  Hadderek: You may use another inspiration card this
Illustration: Ted Pendergraft 7 57/100 game.
“Cursed before the Lord be anyone who tries to build this city –
(8) QELA‘ (1) this Jericho! At the cost of his firstborn he shall lay its
+1 +2 foundation, and at the cost of his youngest he shall set up its
+2 gates!” – Joshua, Joshua 6:26
+1 Illustration: Miguel Combra 7 62/100

Tribes of Israel • Weapon • Ranged (1 Hand) (3) EREV (3)
Hal k: When you attack with this weapon, if the defender
has more experience than your warrior, the attack roll is
considered doubles. 
Used by many of the ancient world’s greatest armies, the humble
associations of the sling did little to undermine its effectiveness Tribes of Israel • Weapon • Sword (1 Hand)
on the battlefield. Bitta‘ar: If you have not attacked with this weapon this
Illustration: Ted Pendergraft 7 58/100 game, your opponents’ rolls get –1.
The common biblical expression “edge of the sword” translates
(3) MADDAI ’ÛL HAMMELEK more literally as “mouth of the sword,” suggesting the inner edge
Tribes of Israel • Armor • Head • Arm • Torso of a sickle-shaped weapon.
 l ’dm: When you are attacked, if a card ability gives a Illustration: Miguel Combra 7 63/100
bonus to the attack roll, your defense roll gains +2.
Bit â: When you are attacked, before rolls are made, you (2) MG N
may choose to discard this card. If you do, the attack deals – Tribes of Israel • Armor • Shield
2 damage, to a minimum of 0. Ma sî-‘z: Your attack rolls gain +1 for each of your
When David went to fight Goliath, King Saul offered David his support cards that share a culture with your warrior. If your
armor. It was too large then, so David did not take it. warrior is from the Tribes of Israel, your defense rolls gain
Illustration: Ted Pendergraft 7 59/100 +1.
The magen was a large shield, which saw widespread use among
(4) ’RÔN HA‘ DUTH Israelite armies. It was typically wielded in conjunction with a
Tribes of Israel • Special • Item sword or short, one-handed spear.
Qûmâ – Reveal: Place this card in any space in the arena. Illustration: Miguel Combra 7 64/100
Brkâ: If you are adjacent to this card, your attack rolls
gain +2. Each opponent’s support cards get –4 initiative (6) MIWT Y HÔUA‘
while their warrior is in or adjacent to this card’s space. Tribes of Israel • Special • Item
“So David, and the elders of Israel, and the captains over okmat ’dm: This card counts as an earth card.
thousands, went to bring up the ark of the covenant of the Lord N s’ Ha’rôn: If you have a fire card in play, your first
out of the house of Obed-edom with joy.” – Chronicles 15:25 attack roll of each round is considered doubles.
Illustration: Ted Pendergraft 7 60/100 “And the seventh time, when the priests blew the trumpets,
Joshua said to the people, ‘Shout, for the Lord has given you the
JOSHUA (Fire) city!’” – Joshua 6:16
7 Life Illustration: Miguel Combra 7 65/100
4 Speed –1
4 Experience +1  +1 JUDAH MACCABEE (Aether)
1 Damage 8 Life
Tribes of Israel • Warrior • Male 3 Speed +1 +0
‘ath ’lhîm: At the start of each round, choose an 6 Experience –1 
opponent. They must tell you the printed initiative of their 1 Damage
face-down support card for the next round. Tribes of Israel • Warrior • Male
‘at Qedô: If any of your support cards have been azz q Bedeq: At the start of any round, if you revealed an
discarded this game, you get –1 speed. inspiration card that round, you may discard an opposing
Born in Egypt, Joshua succeeded Moses after the Israelite inspiration card.
Exodus and led them to victory over the Canaanites. “Then Judah, his son, who was called Maccabee, arose in his
Illustration: Miguel Combra 7 61/100 stead … And gladly they fought Israel’s war.” – 1 Maccabees
3:1–2
Illustration: Michael Kaluta 7 66/100

(6) QIN’AT BÊT K (Fire)


Tribes of Israel • Inspiration • Quest
’ôr Gdôl: Once each round, after you hit an opponent, if
you have less life than each opponent, your rolls next round
gain +2.
The priest Mattathias revolted against the Seleucids in outrage at
the descration of the Temple. His son Judah continued the fight.
Illustration: Michael Kaluta 7 67/100

64
(5) EREV APPOLONIUS (9) L
Î-MÔR (1)

+1 –1 +1 +0
 +0 –1  –1

Tribes of Israel • Weapon • Sword (1 Hand) Tribes of Israel • Weapon • Bludgeon


addîq: Attacks with this weapon deal +1 damage if the Hithgannn: After an opponent makes a critical hit, you
defender does not have an inspiration card in play. may attack that player with this weapon at +3. This attack
Qde: You may use two inspiration cards. deals +2 damage.
Meeting Appolonius in battle, Judah slew him and took his Ma‘h Rge‘: You may use another weapon card.
sword. Judah used the Seleucid sword from that day until his “With the jawbone of an ass, heaps upon heaps, with the
death. jawbone of an ass I have slain a thousand men.” – Samson,
Illustration: Michael Kaluta 7 68/100 Judges 15:16
Illustration: William O’Connor 7 73/100
(4) SIRYÔN
Tribes of Israel • Armor • Torso (3) K
TNETH
Mil mt Drth: Once each game, if this card is in play or Tribes of Israel • Armor • Torso
in your discard pile, when another player makes a critical ‘rath ’n – Reveal: This round, attacks against you deal –
hit, you may choose for that attack to count as a normal hit 1 damage, to a minimum of 0.
instead. If this card was in your discard pile, you cannot use An ancient Israelite man’s typical garb consisted chiefly of a
this ability again this match. tunic fastened over one shoulder, with a short skirt reaching to
“[Judah] donned his breastplate like a giant, And girded on his just above the knees.
weapons of war.” – 1 Maccabees 3:3 Illustration: William O’Connor 7 74/100
Illustration: Michael Kaluta 7 69/100
(5) 
‘AR-R’ IMÔN
(4) ANNÛKÂ Tribes of Israel • Special • Item
Tribes of Israel • Special • Quest K Brûk: Once each game, if this card is in play or in
Hôf Hannhrâ: Your support cards gain +2 initiative. your discard pile, after you make a defense roll, you may
Hag: Once each game, if this card is in play or in your choose for that roll to gain +2. If this card is in your
discard pile, prevent one of your support cards from being discard pile, this ability cannot be used again this match.
discarded by an opposing card ability. If this card is in your Though it is commonly held that Samson’s strength vanished
discard pile, you cannot use this ability again this match. when his hair was cut off, it was actually taken because he
In order to commemorate the rededication of the Temple, a great broke the terms of his Nazirite vow.
feast was held. Today, this feast is more commonly referred to Illustration: William O’Connor 7 75/100
in the West as “Hannukah”.
Illustration: Michael Kaluta 7 70/100 AENEAS (Fire)
8 Life –1
SAMSON (Fire) 3 Speed +1 +0
7 Life 3 Experience 
3 Speed +0 +1 1 Damage
8 Experience +1  Trojan • Warrior • Male
1 Damage Gorgi Epithesi – Action: Once each round, if you are
Tribes of Israel • Warrior • Male adjacent to an opposing warrior, move one space. After the
qê M‘ên-Haqqôr’ – Action: Once each round, gain 1 move, if you are no longer adjacent to that warrior, deal 1
life. If an opponent’s card ability prevents this life gain, deal damage to them.
2 damage to that opponent instead. Aeneas was said to be the son of the goddess Aphrodite. He was
Destined to deliver the Israelites from the Philistines, Samson the leader of the Dardans, allies of Troy, and is the legendary
possessed enormous strength. founder of Rome.
Illustration: William O’Connor 7 71/100 Illustration: Jason Engle 7 76/100

(4) D
LÎLÂ (Water) (6) AFRODITI (Fire)
Tribes of Israel • Inspiration • Female Trojan • Inspiration • Deity • Female
Qeer – Reveal: Name a card type. For the rest of the game, Teleia Omorfia: If you are a male warrior, gain +1 speed
a player cannot make attacks with weapons on the round and get –3 experience.
that they reveal a card of the named type. Born from the foaming sea, Aphrodite was considered the most
Samson fell in love with Delilah at the Brook of Sorek in Gaza. beautiful of all the gods and goddesses, though she was also very
She betrayed him to the Philistines, who captured him and vain, and easily offended.
gouged out his eyes. Illustration: Jason Engle 7 77/100
Illustration: William O’Connor 7 72/100

65
(0) DORATA ME MPROUTZINI EHMI (2) (2) MAHERA (2)
+1 +1
+0 +0 +0 +1
  –1

Trojan • Weapon • Polearm (2 Hands) Trojan • Weapon • Sword (1 Hand)


Ekdikisi: Once each round, after you hit an opponent with Kofteri Lepida: Attacks with this weapon deal +1 damage
this weapon, name an ability on one of the defender’s cards. for each space adjacent to you that contains a support card.
That ability has no effect until the start of your next turn. The machaira was a development of the Celtic falcata. So
Across numerous cultures, great or important heroes were often successful was the basic design that it gave rise to the kopis and
described as wielding two spears, as opposed to ordinary men kukri as well.
and women, who would only wield one. Illustration: beet 7 83/100
Illustration: Jason Engle 7 78/100
(7) KRANOS ME LOFIO
(5) ARISTOURGIMA TOU IFESTOU Trojan • Armor • Head
Trojan • Armor • Head • Torso • Leg • Arm • Shield Ksethoriasmeno Apominari: You may discard this card at
Endoksi Panoplia – Reveal: The next time you take the start of any turn. If you do, you may re-roll each of your
damage this game, reduce the damage to 0. attack and defense rolls made that turn.
Prokathorismeno: Once each round, before you are With the founding of a new kingdom in a new land, the last
damaged by a rival’s attack, make an attack against the vestiges of Trojan culture began to vanish from history.
attacker at +1. Illustration: beet 7 84/100
Hephaestus forged a set of arms and armor for Aeneas. The
centerpiece of the ensemble was a shield depicting glorious (7) PETRA TOU LONDINOU
episodes from Rome’s future history, reflecting Aeneas’ great Trojan • Special • Item
destiny. Kentro tis Autokratorias – Reveal: Place this card in any
Illustration: Jason Engle 7 79/100 space in the arena.
Isxiro Simvolo: If this card is in the arena, your attacks
(1) PALLADIO against opponents not adjacent to this card’s space deal +1
Trojan • Special • Item damage. Reduce the damage of each opponent’s attack
Anegiromeno apo tin Athina – Reveal: The next two times against you by 1 to a minimum of 1 if they are adjacent to
you are hit by a weapon, reduce the damage dealt by the this card’s space.
attack by 1 to a minimum of 0. After the second time this “So long as the stone of Brutus is safe, so long shall London
card reduces damage, discard it. flourish,” – ancient proverb
Ikona tis Palladas: Attacks against you cannot be critical Illustration: beet 7 85/100
hits.
Troy could not fall while the Palladium, a statue of Pallas given HECTOR (Fire)
to Troy by Athena, stood within its walls. Odysseus stole it, but 8 Life
Aeneas is said to have recovered it and escaped. 3 Speed +0 –2
Illustration: Jason Engle 7 80/100 8 Experience +0 
1 Damage
BRUTUS (Metal) Trojan • Warrior • Male
7 Life Dipli Epithesi: Once each round, after you make an attack,
3 Speed +0 if your attack roll was doubles and you missed, or if the
7 Experience  +1 defense roll was doubles, make another attack of the same
1 Damage –1 type against the same opponent.
Trojan • Warrior • Male “Fight for your country – that is the first, the only omen,” –
Enisxisi: While you have a support card in a space in your Hector. Homer, Iliad 12.243
basic attack grid, your attacks deal +1 damage. Illustration: Alan Pollack 7 86/100
Raze – Action: Discard a support card in a space in your
basic attack grid. (6) STILI TIS TRIAS (Earth)
The mythical founder of Britain, Brutus fled Italy, liberated Trojan • Inspiration • Code
Trojan slaves in Greece, and followed divine visions to his new Epiklisi Dinamis: If you are the first player to take damage
homeland. after this card is revealed or if you have a rival, you may
Illustration: beet 7 81/100 make two attacks with one of your weapons on each of your
turns.
(5) ARTEMIS (Wood) “You proud Trojans, wide-renowned allies, friends, be men,
Trojan • Inspiration • Deity • Female summon up your fighting strength.” – Hector. Homer, Iliad
Thea tou Fegariou: At the start of each round, if the total 6.111
initiative of all players for this round is 12 or less, you may Illustration: Alan Pollack 7 87/100
move one space and then make a basic attack, if possible.
Artemis was the virgin moon goddess of the hunt, chastity,
childbirth, fertility, healing, and nature. Some have identified
her with Hecate, a pre-Olympian, feral goddess.
Illustration: beet 7 82/100

66
(4) SPATHI ME ASIMENIA LAVI (2) (9) DILITIRIASMENO VELOS (1)
–2 +0 +0
+0 +0
+0  –1

Trojan • Weapon • Sword (1 Hand) Trojan • Weapon • Ranged (2 Hands)
Polemikoi Exoplismoi: When you attack with this weapon, Molinsi: After the first time you hit each opponent with this
if you have an armor card or shield in play, roll three dice weapon each round, deal 1 damage to that warrior at the
and choose which two to use. start of each round for the rest of the game.
“But come, let’s exchange noteworthy presents with each other, Ektoksefsi – Action: Once each round, make an attack with
so Trojans and Achaeans may say, ‘These men fought in life- this weapon at +0 against a rival.
destroying war but were reconciled and parted friends,’” – Guided by Apollo, Paris shot a poisoned arrow through the heel
Hector. Homer, Iliad, 7.297 of Achilles, the only place where the chill waters of the River
Illustration: Alan Pollack 7 88/100 Styx had not touched and made him invulnerable.
Illustration: Alan Pollack 7 93/100
(5) ZONI TOU EANTA
Trojan • Armor • Item (4) XTIPIMENO MPROUTZINO THORAKIO
Prepoumenos – Reveal: Choose an opponent. That Trojan • Armor • Torso
opponent gains 4 life; this life gain cannot be affected by Dino: At the start of each round, roll one die. If the roll is
another card ability. That opponent is your rival for the rest even, your defense rolls for the round gain +3.
of the game. Bronze corselets initially covered only the main frontal area of
Zoni: You may use another armor card. the torso. They evolved into the muscle cuirass, which was to
“Ajax gave Hector a shining purple belt. Then they parted, Ajax become a hallmark of eastern Mediterranean armor.
going back to Acaean troops, Hector rejoining Trojans,” – Illustration: Alan Pollack 7 94/100
Homer, Iliad 7.304
Illustration: Alan Pollack 7 89/100 (5) KRISI TOU PARI
Trojan • Special • Ability
(0) THEIKI PAREMVASI Anapofasistos: After you roll two dice, if the roll is less
Trojan • Special • Deity than 6, you may re-roll the roll.
To Doro tou Apollona: After a roll has been made, you Iposxesi Omorfias: If the next card you reveal is an
may discard a face-up support card you own to force any inspiration, you may attack with a weapon twice on your
roll to be re-rolled. You may choose to give the re-roll +2 turn that round.
or –2. Paris was asked to judge which goddess was most beautiful, and
“Strength drained from Hector’s limbs. He was thrown on his each tempted him with gifts. He finally named Aphrodite as
back, with his shield pressing him on top, weighing him down. At fairest, with the promise that the most beautiful woman in the
once Apollo raised him up.” – Homer, Iliad 7.271 world would be his wife.
Illustration: Alan Pollack 7 90/100 Illustration: Alan Pollack 7 95/100

PARIS (Wind) PRIAM (Water)


7 Life 8 Life
3 Speed +0 –1 3 Speed +0 +1
3 Experience +0  6 Experience 
1 Damage 1 Damage +0
Trojan • Warrior • Male Trojan • Warrior • Male
Estiasmeni Skopeusi – Action: Once each round, your next Pneumatikos: If you have a mystic card in play, all of your
attack with a ranged weapon this round deals +1 damage rolls gain +1.
and that attack roll gains +2. Agios: If you have a deity card in play, all of your attack
Though Paris was never as renowned or as great a warrior as rolls gain +1.
his brother Hector, he achieved what no other could: he slew the The Trojan King Priam was a powerful warrior in his day. Even
mighty Achilles. in his old age, Achilles described him as possessing “a heart of
Illustration: Alan Pollack 7 91/100 iron”.
Illustration: Raven Mimura 7 96/100
(8) ELENI TIS SPARTIS (Wood)
Trojan • Inspiration • Female (5) EKAVI (Fire)
Aparamilli Omorfia – Reveal: Place this card in any space Trojan • Inspiration • Female
in the arena. Kali Simvouli: Once each turn, after you and an opponent
Anefikto: While this card is in an unoccupied space in any each make a roll, if any die in either roll is a 6, you may set
opponent’s attack grid, that warrior is your rival. After you one die of your roll to 5.
roll a 1, you may move this card one space (not diagonally). “Wife, I will not disregard what you advise. It is good to extend
“Was this the face that launched a thousand ships And burnt the one’s hand to Zeus, if he is inclined to pity,” – Priam. Homer,
topless towers of Ilion? Sweet Helen, make me immortal with a Iliad 24.300
kiss!” – Christopher Marlowe, Doctor Faustus Illustration: Raven Mimura 7 97/100
Illustration: Alan Pollack 7 92/100

67
(5) SPATHI TIS TRIAS (1)

+2
 +0

Trojan • Weapon • Sword (1 Hand)


Epitaxinete: You gain +1 speed.
“For Ilium burnt, she dreads the Trojan sword; More dreads the
vengeance of her injur’d lord;” – Virgil, Aeneid bk. II
Illustration: Raven Mimura 7 98/100

(3) TIHI TIS TRIAS


Trojan • Armor • Location
Oxirono – Reveal: Place this card in any unoccupied space
in the arena.
Katareusi: While you are in this card’s row or column, set
each of your defense rolls that are less than 8 to 8.
The city of Troy grew rich on trade from east and west. Its walls
were said to be the greatest in the world, and invulnerable to
attack.
Illustration: Raven Mimura 7 99/100

(5) CASSANDRA
Trojan • Special • Female • Mystic
Katara tis Dispistias: Before you are attacked, the attacker
may choose to reduce all bonuses to their attack roll to 0. If
they do not, and the attack hits, deal 1 damage to that
opponent.
Apollo fell in love with Cassandra, and granted her the gift of
prophecy. When she did not return his feelings, he flew into a
rage and cursed her, so that nobody would believe her visions.
Illustration: Raven Mimura 7 100/100

(9) ISLA TORTUGA


Pirate • Special • Location
Alcazaba: Your cards cannot be discarded by opposing card
abilities.
Vengaza: After you are damaged by a critical hit, your
attacks deal +1 damage.
Located off the northwest coast of Haiti, Île de la Tortue was
widely used by many pirates as a base of operations until 1684
when piracy was outlawed in the Caribbean.
Illustration: Holly Denmark 7 P55/100

68

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