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Chapter No. 2
Examples:
Mass, distance, time, speed, volume, density, temperature, work, power, entropy,
energy, electric charge, electric flux, refractive index, potential difference, viscosity
etc.
VECTORS:
Those physical quantities which have both magnitude and direction are known as
"VECTOR QUANTITIES". We can't specify a vector quantity without its direction.
⃗ , 𝐹 , 𝐴, 𝑅⃗, 𝑇
Vector quantities are expressed by a capital letter with arrow sign such as: 𝑉 ⃗
Vector quantities cannot be added, subtracted, multiplied or divided by the simple
rules of algebra. Vector quantities added, subtracted, multiplied or divided by the rules
of trigonometry and geometry.
Examples:
Displacement, velocity, acceleration, electric field intensity, force, momentum,
torque, weight, angular momentum etc.
REPRESENTATION OF A VECTOR:
Vector quantities are represented by a straight line
with arrowhead pointing the direction of vector or
terminal point of vector.
A vector quantity is first transformed into a suitable
scale and then a line is drawn with the help of the
scale chosen in the given direction. Length of the line
on a certain scale specifies the magnitude of the
vector. An arrowhead is put at one end of the line to
indicate the direction of the given vector.
UNIT VECTOR:
“A unit vector is defined as a vector in any specified direction whose magnitude is
unity i.e., 1. A unit vector only specifies the direction of a given vector.”
A unit vector is denoted by any small letter with a symbol of
arrow hat ( ).
A unit vector can be determined by dividing the vector by its
magnitude.
For example, unit vector of a vector 𝐴 is given by:
𝐴
𝑢̂ =
𝐴
In three-dimensional coordinate system unit vectors 𝑖,̂ 𝑗̂, 𝑘̂ having the direction of the
positive X-axis, Y-axis and Z-axis respectively are used as unit vectors. These unit
vectors are mutually perpendicular to each other.
EQUAL VECTORS:
Two vectors having same directions, magnitude and unit are called equal vectors.
NEGATIVE OF A VECTOR:
The vector ⃗𝑩
⃗ is said to be negative of a vector ⃗𝑨 ⃗ , if it has same
⃗⃗ , symbolized as −𝑨
magnitude but opposite direction as that of 𝑨 ⃗⃗ . The
angle between a vector and its negative vector is always of 180º.
FREE VECTOR:
A vector which can be displaced parallel to itself and applied
at any point, is known as free vector.
POSITION VECTOR:
A vector that indicates the position of a point in a coordinate
system is referred to as position vector.
Suppose we have a fixed reference point O, then we can specify
the position of a given point “P” with respect to point O by means
of a vector having magnitude and direction represented by a
directed line segment “OP”. This vector is called position vector.
In a three-dimensional coordinate system if O is at origin, then, O
(0,0,0) and P is any point say P (x, y, z).
In this situation position vector of point P will be:
𝑟 = 𝑥𝑖̂ + 𝑦𝑗̂ + 𝑧𝑘̂
Resultant Vector:
A vector having the same effect as the combined effect of all vectors to be added is
known as resultant vector.
Suppose 𝐴 and 𝐵 ⃗ are two vectors to be added, then their sum
𝐴+𝐵 ⃗ will be a new vector 𝑅⃗ called resultant of vector.
𝑅⃗ = 𝐴 + 𝐵
⃗
(GRAPHICAL METHOD)
Head to Tail method or graphical method is one of the easiest method used to find the
resultant vector of two of more than two vectors.
STEP # 1
Choose a suitable scale for the vectors so that they can be plotted on the paper.
STEP # 2
̅̅̅̅ of vector 𝐴.
Draw representative line 𝑂𝐴
Draw representative line ̅̅̅̅
𝐴𝐵 of vector 𝐵 ⃗ such that the tail of
⃗ coincides with the head of vector 𝐴.
vector 𝐵
STEP # 3
Join 'O' and 'B'.
̅̅̅̅ represents resultant vector of given vectors 𝐴 and 𝐵
𝑂𝐵 ⃗ i.e.
̅̅̅̅ = ̅̅̅̅
𝑂𝐵 𝑂𝐴 + ̅̅̅̅
𝐴𝐵
𝑅⃗ = 𝐴 + 𝐵 ⃗
STEP # 4
Measure the length of line segment 𝑂𝐵 ̅̅̅̅ and multiply it with
the scale choosen initially to get the magnitude of resultant vector.
STEP # 5
The direction of the resultant vector is directed from the tail of vector 𝐴 to the head of
⃗.
vector 𝐵
Let ⃗⃗⃗
𝐴 be a vector (represented by line 𝑂𝑃 ̅̅̅̅) making an angle θ with x-axis. Draw
projection PQ on x-axis and projection PR on y-axis. The projection PQ is along x
direction that is why it is called 𝐴𝑥 𝑖̂ while the projection PR is along y direction that
is why it is called 𝐴𝑦 𝑗̂. Then according to head to tail rule:
A = 𝐴𝑥𝑖 + 𝐴𝑦𝑗 P
Now, consider right angle triangle OPQ R
𝑃𝑒𝑟𝑝 𝑃𝑄
Sin θ = =
𝐻𝑦𝑝 𝑂𝑃 ⃗⃗⃗
𝐴
𝐴𝑦 θ
Sin θ =
𝐴 Q
O
Similarly,
𝐵𝑎𝑠𝑒 𝑃𝑅
Cos θ = =
𝐻𝑦𝑝 𝑂𝑃
𝐴𝑦
Cos θ =
𝐴
For the y-components of A, we add the y-components of A1 and A2 which are A1y and
A2y. If the y-component of A is denoted by Ay then;
𝐴𝑦 = 𝐴1 𝑦 + 𝐴2 𝑦
Or
𝐴𝑦 = 𝐴1 𝑠𝑖𝑛 𝜃1 + 𝐴2 𝑠𝑖𝑛𝜃2 ................. (ii)
Compiled by: Muhammad Umair Khan
7
Ax = 𝐴1𝑥 + 𝐴2𝑥
Ay = 𝐴1𝑦 + 𝐴2𝑦
𝐴𝑦
𝜃 = 𝑡𝑎𝑛−1 [𝐴𝑥]
𝐴. 𝐵⃗ = ⃗⃗⃗ ⃗ | 𝑐𝑜𝑠 𝜃
|𝐴||𝐵
Or ⃗ = 𝐴𝐵 𝑐𝑜𝑠 𝜃
𝐴 .𝐵
The scalar product of vector A and vector B is equal to the magnitude of vector A
times the projection of vector B onto the direction of A.
If 𝐵𝐴 is the projection of vector B onto the direction of A, then according to the
definition of dot product.
⃗ = 𝐴 𝐵𝐴
𝐴 .𝐵
{𝑠𝑖𝑛𝑐𝑒 𝐵𝐴 = 𝐵 𝑐𝑜𝑠𝜃}
⃗ = 𝐴𝐵 𝑐𝑜𝑠𝜃
𝐴 .𝐵
Examples:
1. Work is the scalar product of force and displacement
𝑊 = 𝐹. 𝑑
⃗ = 𝐴𝐵 𝑠𝑖𝑛𝜃 𝑢̂
𝐴×𝐵
2. The force on a particle of charge “q” and velocity “v” in a magnetic field of
strength is given by vector product
𝐹 = q (v⃗ x𝐵⃗)
𝜏= 𝑟 ×𝐹 …………. (i)
OR 𝜏 = r F Sin θ
Torque directly depends on the magnitude of applied force and the moment arm.
Torque is the cross or vector product of force and the moment arm, hence torque
itself is a vector quantity. Its SI unit is Nm and has the same dimension as that of
work, kinetic and potential energy i.e., M𝑳𝟐 𝑻−𝟐 .
If line of action of force passes through the axis of rotation ( θ = 0º), then this force
cannot produce torque.
𝜏 = r F Sin θ {Sin 0 º = 0}
𝜏 = r F (0)
𝜏=0
Direction of torque:
The direction of torque can be found by using Right Hand Rule and is always
perpendicular to the plane containing 𝑟 & 𝐹 .
Thus
Clockwise torque → negative
Counter-Clockwise torque → positive
Explanation:
Let 𝐹 is the force acting on a rigid body at point P, whose
position vector from pivot O is 𝑟. F𝑜𝑟𝑐𝑒 𝐹 is resolved into its
rectangular components, ⃗⃗⃗⃗
𝐹𝑥 (parallel to position vector 𝑟 ) and
⃗⃗⃗⃗⃗
𝐹𝑦 (perpendicular to position vector 𝑟 ) and θ is the angle
between 𝐹 and extended line of 𝑟.
⃗⃗⃗⃗
𝐹𝑥 𝑜𝑟 𝐹 ∥ will pull the particle in the direction of 𝑟 & the
component of 𝐹 which produces rotation in the body is
⃗⃗⃗⃗⃗
𝐹𝑦 𝑜𝑟 𝐹 ⊥. Therefore, the magnitude of torque (τ) is the product
⃗⃗⃗⃗⃗ .
of the magnitudes of 𝑟 and 𝐹𝑦
𝜏 = 𝑟 × ⃗⃗⃗
𝐹
Applications of Torque:
Enlist yourself
EQUILIBRIUM:
A body is said to be in equilibrium if it is:
1. At rest
2. Moving with uniform velocity
A body in equilibrium possesses no acceleration.
Types of Equilibrium:
There are two types of equilibrium given below.
Static Equilibrium:
The equilibrium of bodies at rest is called static equilibrium.
Example:
1. A book lying on a table
2. A block hung from a string
Dynamic Equilibrium:
The equilibrium of bodies moving with uniform velocity is called
dynamic equilibrium.
Example:
1. The jumping of a paratrooper by a parachute is an example of
uniform motion.
2. The motion of a small steel ball through a viscous liquid.
Conditions of Equilibrium:
There are two conditions of equilibrium given below.
“A body will be in equilibrium if the net sum of all the forces acting on it is zero.”
Let ⃗⃗⃗⃗⃗
𝐹1 + ⃗⃗⃗⃗⃗
𝐹2 … … … ⃗⃗⃗⃗⃗𝐹𝑛 be ‘n’ number of external forces acting on a body. The first
condition of equilibrium states that:
⃗⃗⃗⃗⃗
𝐹1 + ⃗⃗⃗⃗⃗
𝐹2 + … … … . + ⃗⃗⃗⃗⃗
𝐹𝑛 = 0
∑𝑛𝑖=1 ⃗F = 0
If we resolve the force F into its components Fx and Fy then according to first
condition:
∑ 𝐹𝑥 = 0
∑ 𝐹𝑌 = 0
𝜏1 + ⃗⃗⃗⃗
⃗⃗⃗⃗ 𝜏2 + ⃗⃗⃗⃗
𝜏3 + ⃗⃗⃗⃗
𝜏4 … … + ⃗⃗⃗⃗
𝜏𝑛 = 0
∑𝑛𝑖=1 𝜏⃗ = 0
2. Two vectors of magnitude 10 units and 15 units are acting at a point. The
magnitude of their resultant is 20 units. Find the angle between them.
(Ans: 75.5o)
8. An object moves along a straight line from (3, 2, -6) to (14, 13, 9) when a
uniform force 𝐹 = 4𝑖̂ + 𝑗̂ + 3𝑘̂ acts on it. Find the work done and the angle between
force and displacement. (Ans: 100 units, 24.83o)
9. Find the area of a parallelogram, if its two sides are formed by the vectors 𝐴 =
2𝑖̂ − 3𝑗̂ − 𝑘̂ and 𝐵
⃗ = 𝑖̂ + 4𝑗̂ − 2𝑘̂ (Ans: √230)