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Lunar Interlude V

Similar to Lunar Interlude IV, each PC hear takes on a Your Game - Important Events
personal quest. This guide will mention what the TAZ crew
did, but will also describe important events that need to
happen in your game. Important Note: This event can only occur to the PC that the
DM has designated as the Red-Robe PC (RR-PC).
Taako The PC will seek the Void Fish for answers. When in the
Taako takes Kravits out to the Chug-n-Sqeeze (a wine and same room, the Void Fish will motion for the PC to get inside
pottery course) in an effort to convince Kravitz to not collect the tank with it. Once inside, the Void Fish will reach out its
the souls of the citizens of Refuge, as well as Magnus and tendril to touch the PC's forehead and show a series of
Merles'. Before Kravitz departs, Taako's Umbra-Staff attempts visions.
to strike at Kravitz, but is stopped by Taako. The visions are actually memories of the Void Fish and are
all seen through the Void Fish's perspective - this includes
Your Game - Important Events what the Void Fish was feeling at the time as well.

Important Note: This event can only be done by the PC that Vision 1
owns the Umbra-Staff. The Void Fish is in a dark cave that is illuminated by
shining crystals lining the cave walls. Surrounding the
The PC that has the Umbra-Staff will need to talk to Kravitz Void Fish are other Void Fish of different size and colors.
in a setting of their choice. Kravitz is not as hostile as he This feels like home.
appeared before and is actually just keen on learning more
about the PCs why they are constantly dying. Among the Void Fish, there has been conversation of an
Kravits carries a friendly demeanor throughout the coming storm that will doom their home, so they have
encounter and is actually very understanding about the been isolating themselves in preperation.
Refuge situation - he even comments that The Raven Queen
and Lady Istus are friends, so they have someone batting for The cave then show visitors approaching them - land
the PCs. walkers - all wearing red robes. Static ends the vision.
Towards the end of the encounter, Kravits will detect
something powerful - a lich - and will frantically search for it. Vision 2
During his search, the Umbra-Staff will begin moving on its The Void Fish is sprinting next to a Red-Robe towards a
own and attempt to cast a harmful spell at Kravitz. Hopefully big silver ship/boat, that has begun to lift upwards. Static
the PC will stop this from happening. Kravitz will leave soon ends the vision.
after.
Vision 3 - the Void Fish is beginnig to get frightened of the
images it is showing.
Merle
Merle goes to visit his children, like he has been doing It is the exact same scene from Vision 2, but this time, the
secretly for the last couple of months. Angus secretly follows sky can be seen and it is pitch black. From this very dark
him on this latest journey. Towards the end, Merle's children sky, pillars of [what looks like] tar are crashing down onto
narrowly avoid tragedy when the mysterious Red-Robed the planet. Static ends the vision.
figure appears and saves them. Vision 4 - this vision begins with the a beautifully detalied
Your Game - Important Events galaxy before ending in static. The Void Fish keeps
attempting to show the vision, though each time, the
One of you PCs can visit someone dear to them for whichever vision becomes more and more abstract. The final vision
reason they choose. Angus may or may not tag along (DMs closely resembles a crudely drawn childrens' painting.
choice). Either way, at some point, the PCs loved one are put
in danger by something that the PC is powerless to help in. It shows 12 circles of various colors organized in a larger
The Red-Robe will appear to help. The Red-Robe will nod at circle. They are all rotating in perfect harmony around
the PC, then disappear after granting help. each other. After a few moments, a white light shoots into
the middle of orbit, causing all the circles to move faster
Mangus and in more complex patterns. Soon, a large black mass
appears and begins encompassing the other circles,
Magnus, now having discovered that he was (is?) a Red-Robe, growing larger with each one it consumes. Once it has
goes to the Void Fish for answers. Magnus enounters various consumed them all, the white light shoots out from the
visions before eventually discovering that the Void Fish black mass. The black mass begins to follow the white
potentially has children. light. The white lights finds another 12 orbiting circles,
In the meantime, a mysterious entity now knows that and the cycle repeats. This vision is repeated a few times.
Magnus knows this information.

Your Game - Important Events LUNAR INTERLUDE V 1


Once the visions end, the Void Fish is visibly exhausted.
When the PC is out of the tank, the Void Fish begins to sing
its 7-note song loudly, as if trying to tell the PC something.
The Void Fish uses a tendril to point at Johan's desk, which is
located at one end of the room.
On Johan's desk are multiple compositions that he's written
down. One composition is titled, "The Void Fish's Lament."
The PC, perhaps having a very simple understanding of
musical notes, begins to read the 7 notes on the song out
loud, spelling: E-G-G-B-A-B-E.
The PC (hopefully) understands that the Void Fish
potentially has children. At his realization, something
happens that the PC isn't made aware of, but the players are.
After the PC has made the EGGBABE discovery, in a strange
room that the PC has never been in or seen, a bright light
flashes, and a small and quiet alarm bell rings.

Epilogue
This epilogue is made known to the players, but not their
PCs. Read the following:
"A disheveled study of someone who is preparing for
something big. It’s somewhere underground. There’s a chill in
the air permeating the wet, stone walls. The room is lit by
several dozen candles which are all arranged around a desk,
which are piled high with magical tomes and piles of maps.
Behind the desk is a large wooden board that is displaying a
map of Faerûn– the continent the story takes place on. There
are strings connecting images and diagrams at certain points
on the map, like Phandalin, Armos, Greenhold, Rockport,
Gold Cliff, and Neverwinter. All these different cities are
connected by this web of strings and pictures and diagrams.
It is the board of somebody who has been tracking the relics
and the Bureau intently.
Other than the candles, there is another source of light in the
room. It is a 6-foot-tall, glowing pod that stands on the
opposite end of the room from the desk. It is full of a swirling,
green liquid, and inside is something growing… or rather,
someone growing. There is a body being created inside of the
pod, but the liquid inside is too opaque for it to be clearly
seen.
Lastly, on the desk, there is a scroll that is unfurled and held
in place by four candles – one at each corner. This scroll is an
incredibly detailed map with a route drawn through it in red.
It is a map depicting, with perfect accuracy, the headquarters
of the Bureau of Balance."
Proceed To
The Suffering Game
... Coming soon
I hope.

2 LUNAR INTERLUDE V

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