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INTRODUCTION

The beginning of C.A.D. was the development of the SKETCHPAD system at MIT in 1963 by
Ivan Sutherland (who later created a graphics technology company). The distinctive feature of
SKETCHPAD was that it allowed the designer to interact with his computer graphically: the
design can be fed into the computer by drawing on a CRT monitor with a light pen. Effectively, it
was a prototype of the graphical user interface, an indispensable feature of modern CAD.

The first commercial applications of CAD were in large companies in the automotive and
aerospace industries, as well as in electronics. Only large corporations could afford the
computers capable of performing the calculations. Notable company projects were at GM
(Dr. Patrick J. Hanratty) with DAC-1 (Design Augmented by Computer) 1964; Lockheed
projects; Bell GRAPHIC 1 and at Renault (Bezier) – UNISURF 1971 car body design and
tooling.

As computers became more affordable, the application areas have gradually expanded. The
development of CAD software for personal desktop computers was the impetus for almost
universal application in all areas of construction.

Beginning in the 1980s computer-aided design programs reduced the need for draftsmen
significantly, especially in small to mid-sized companies. Their affordability and ability to run on
personal computers also allowed engineers to do their drafting work, eliminating the need for
entire departments. In today’s world, many students in universities do not learn manual drafting
techniques because they are not required to do so. The days of hand drawing for final drawings
are all but over. Universities no longer require the use of protractors and compasses to create
drawings, instead, several classes focus on the use of CAD software.

In 1984 Bentley Systems was founded and released MicroStation, a PC implementation of


Intergraph’s CAD software, and the following year Micro-Control Systems was founded and
released the first 3D wireframe CAD software for PCs “CADKEY”. Although PCs and Macs
steadily increased in power throughout the 1980s and AutoCAD continued to gain substantial
market share in the 2D CAD software market, despite being ridiculed by the leading CAD
software vendors for a lack of processor power and especially the poor graphics. Parametric
Technology Corp. launched the first UNIX workstation 3D CAD software, Pro/Engineer, in 1987.
In the computer hardware market, the “workstation wars” fought between Apollo Computer, Sun
Microsystems, SGI, HP, and IBM reached the boiling point in 1987 when Apollo Computer
achieved the #3 position after IBM and DEC. In 1989 HP acquired Apollo Computer to take the
#2 position from DEC and by the end of the 1980s, first-generation RISC processors and high-
performance real-time 3D full-color rendering were setting the benchmark in the hardware
market.

Current computer-aided design software packages range from 2D vector-based drafting


systems to 3D solid and surface modelers. Modern CAD packages can also frequently allow
rotations in three dimensions, allowing viewing of a designed object from any desired angle,
even from the inside looking out. Some CAD software is capable of dynamic mathematical
modeling, in which case it may be marketed as CADD.

CAD is used in the design of tools and machinery and the drafting and design of all types of
buildings, from small residential types (houses) to the largest commercial and industrial
structures (hospitals and factories).

CAD is mainly used for detailed engineering of 3D models and/or 2D drawings of physical
components, but it is also used throughout the engineering process from conceptual design and
layout of products, through strength and dynamic analysis of assemblies to definition of
manufacturing methods of components. It can also be used to design objects. Furthermore,
many CAD applications now offer advanced rendering and animation capabilities so engineers
can better visualize their product designs.

CAD has become an especially important technology within the scope of computer-aided
technologies, with benefits such as lower product development costs and a greatly shortened
design cycle. CAD enables designers to layout and develops work on screen, print it out, and
save it for future editing, saving time on their drawings.

By 1992 UNIX workstations had redefined CAD and no new CAD software was being sold for
use on mainframe or minicomputer terminals.

by 1994 the 3D CAD software programs offered by each of the leading vendors were becoming
very similar: each had sketching, constraints management, feature-based solid modeling,
history trees, NURBS surfaces, and X-Windows user interfaces, etc.

Autodesk had steadily ridden the PC wave to become the #1 2D CAD software company with
1992 revenues of $285million (by comparison EDS-Unigraphics CAD software revenues in
1992 were less than half at ~$130million). Autodesk had originally licensed the ACIS kernel
from Spatial in 1990 and 1994, Autodesk announced that it had sold the 1,000,000th license of
its AutoCAD 2D CAD software and that it was releasing AutoCAD Release 13, including 3D
solid modeling functions based on the ACIS 3D kernel.

3D CAD software had previously taken years and millions of dollars to develop but in principle
could now be developed and released on start-up budgets in less than a year; in 1993 a small
CAD software company called SolidWorks started to do exactly that.
Steps needed to start up an AutoCAD 3d file

1- Click on the File tab on the menu bar then click on new to choose the template file named
acad3D.dwt.

2- Adjust the units of the file from menu bar < format < units with type decimal in the length and
two decimal precision and choose meters in the insertion scale.

3- Change the workspace from the drawing aids bar to 3D Modeling.

4- Create multiple views from Ribbon < Visualize < Model viewport < viewport configuration <
Three Right then click on the top left viewport and make it in Top & parallel view and change the
bottom left viewport to Front parallel view.

5- Start to create standard layers and save the file from menu bar < file < save.
AutoCAD 3D interface

The new interface of the AutoCAD 2020 software helps you to create 3d models in no time with
high accuracy, you should know the name and the function of every part of the AutoCAD
interface to interact quickly with the software.

Types of 3d Models
1- Solid Models: works with three-dimensional shapes. The shapes may vary, but they
act together like building blocks. Some of these blocks add material while others
subtract, depending on the input. Some programs can use modifiers, working with the
solids as if you were physically milling them in a workshop. Solid modeling is fairly
straightforward both for users and in terms of computer power.

2- Surface Models: This is the next step up in complexity. Highly professional


applications demand smooth surfaces and seamless integration, and this can be
handled by more advanced programs that require more work and computing power.
However, here you can achieve shapes that would be nearly unattainable with the other
two methods.

3- Mesh Models: Consists of polygons that forms edges, faces, and vertices. They don't have
mass and can be used to create complex shapes that can be creased, split, and deformed as
required. They can be shaded and rendered without having a mass and can be a useful
alternative to solids.
2D Commands used to create 3D Models

1- Polyline

Polyline
Icon

Path & Shortcut Menubar < Draw < Polyline (PL)

Function A 2D polyline is a connected sequence of straight-line segments created as


a single object.

Work Steps - PL + Enter


- Specify start point
- Specify next point or (Arc)

Sketch

2- Join

Join
Icon

Path & Shortcut Menubar < Modify < Join (J)

Function Combines and joins separated segments in to one.

Work Steps - J + Enter


- Select source objects
- Enter

Sketch
3- Boundary

Boundary
Icon

Path & Shortcut Menubar < Draw < Boundary (BO)

Function Create a polyline from an enclosed area

Work Steps - BO + Enter


- Pick internal point
- Enter

Sketch

4- Standard 2D shapes commands


You can use standard 2d shapes commands like (Rectangle, Circle, Polygon) to create a closed
polyline.
Creating 3D Solids
There are two conditions to create a 3d solid the first one is to draw a polyline shape and the
second one is to make it closed then you can use the 3D modeling commands.

1- Extrude

Extrude
Icon

Path & Shortcut Menubar < Draw < Modeling < Extrude (EXT)

Function Creates a 3D solid or surface by extruding a 2D object.

Work Steps - EXT + Enter


- Select object to extrude + Enter
- Specify height of extrusion or (Path, Taper Angle) + Enter

Sketch

2- Revolve

Revolve
Icon

Path & Shortcut Menubar < Draw < Modeling < Revolve (REV)

Function Creates a 3D solid or surface by sweeping a 2D object around an axis.

Work Steps - REV + Enter


- Select object+ Enter
- Specify axis start point and end point
- Specify angle of revolution + Enter
Sketch
3- Sweep

Sweep
Icon

Path & Shortcut Menubar < Draw < Modeling < Sweep

Function Creates a 3D solid or surface by sweeping a 2D object along a path.

Work Steps - Sweep + Enter


- Select object to sweep + Enter
- Select sweep path + Enter

Sketch

4- Loft

Loft
Icon

Path & Shortcut Menubar < Draw < Modeling < Loft

Function Creates a 3D solid or surface in the space between several cross sections.

Work Steps - Loft + Enter


- Select cross sections in lofting order + Double Enter

Sketch
5- PressPull

PressPull
Icon

Path & Shortcut Ribbon < Solid < Solid < PressPull

Function Press or Pull boundaries area to create 3d objects like walls.

Work Steps - PressPull + Enter


- Select object or boundaries area + Click
- Specify extrusion height + Enter

Sketch

6- Polysolid

Polysolid
Icon

Path & Shortcut Menubar < Draw < Modeling < Polysolid

Function Creates a 3D wall with specified width and height.

Work Steps - Polysolid + Enter


- Specify start point or (Width, Height, Justify)
- Specify next point or (Arc)

Sketch
Using Visual styles

While viewing a model, setting a visual style can help you can a clearer understanding of the
model as it controls how the elements display in a view.

User Coordinate System (UCS)


The UCS is the active coordinate system that establishes the XY plane (work plane) and Z-axis
direction for drawing and modeling. Control the UCS origin and orientation to make drawing
more convenient as you specify points, enter coordinates, and work with drawing aids, such as
Ortho mode and the grid.
There are more than one option to use the UCS command as shown in the next figure.
Specify origin of UCS

Defines a new UCS using one, two, or three points:

• If you specify a single point, the origin of the current UCS shifts without changing the orientation of
the X, Y, and Z axes.
• If you specify a second point, the UCS rotates to pass the positive X axis through this point.
• If you specify a third point, the UCS rotates around the new X axis to define the positive Y axis.
The three points specify an origin point, a point on the positive X axis, and a point on the positive XY plane.

Face
Dynamically aligns the UCS to a face on a 3D object.
Move the cursor over a face to preview how the UCS will be aligned.

Object
Aligns the UCS to a selected 2D or 3D object. The UCS can be aligned with any object type,
including point clouds, except xlines and 3D polylines. Move the cursor over an object to see
a preview of how the UCS will align, and click to place the UCS. In most cases, the UCS origin
will be located at the endpoint that is nearest to the specified point, the X axis will align to an
edge or tangent to a curve, and the Z axis will align perpendicular to the object.

World
Aligns the UCS with the world coordinate system (WCS).
You can also click the UCS icon and choose World from the origin grip menu.
X, Y, Z
Rotates the current UCS about a specified axis.

You can activate the dynamic UCS to draw on any face of the 3D object
Modifying 3D Solids

1- Union

Union
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Union
Menubar< Modify < Solid Editing < Union
(UNI)
Function With UNION, you can Combines selected 3D solids or 2D regions by
addition, you must select the same type of objects to combine.
Work Steps - UNI + Enter
- Select objects (Select First & Second objects)
- Enter
Sketch

2- Subtract

Subtract
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Subtract
Menubar< Modify < Solid Editing < Subtract
Function With SUBTRACT, you can create a 3D solid by subtracting one set of
existing 3D solids from another, overlapping set. You can create a 2D
region object by subtracting one set of existing region objects from another,
overlapping set.
Work Steps - Subtract + Enter
- Select Frist object + Click
- Select Second object
- Enter
Sketch
3- Intersect

Intersect
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Intersect
Menubar< Modify < Solid Editing < Intersect
Function With INTERSECT, you can create a 3D solid from the common volume of
two or more existing 3D solids, surfaces, or regions. If you select a mesh,
you can convert it to a solid or surface before completing the operation.
Work Steps - Subtract + Enter
- Select objects (First object & Second object)
- Enter
Sketch

4- Imprint Edges

Imprint Edges
Icon

Path & Shortcut Ribbon < Solid < Solid Editing < Imprint
Menubar< Modify < Solid Editing < Imprint Edges
Function Imprints 2D geometry on a 3D solid or surface, creating additional edges on
planar faces. The object to be imprinted must intersect one or more faces on
the selected solid for imprinting to be successful. Imprinting is limited to the
following objects: arcs, circles, lines, 2D and 3D polylines, ellipses, splines,
regions, bodies, and 3D solids.
Work Steps - Imprint + Enter
- Select a 3D solid or surface
- Select an object to imprint
- Delete the source object
- Enter
Sketch
5- Fillet Edge

Fillet Edge
Icon

Path & Shortcut Ribbon < Solid < Solid Editing < Fillet Edge
Menubar< Modify < Solid Editing < Fillet Edges
Function The Fillet command in 3D is used to create smooth edges. Fillet Edges can
used to rounds and fillets the edges of solid object.
Work Steps - Fillet Edges + Enter
- Select the edge of the solid to fillet
- Specify the fillet radius
- Select additional edges or press Enter
Sketch

6- Chamfer Edge

Chamfer Edge
Icon

Path & Shortcut Ribbon < Solid < Solid Editing < Chamfer Edge
Menubar< Modify < Solid Editing < Chamfer Edges
Function The Chamfer command in AutoCAD 3D is used to create Slanted edges.
Work Steps - Chamfer Edges + Enter
- Select additional edges to chamfer
- Specify the distances for the base surface and the other, adjacent surface
- Press Enter to accept the distances
- To complete the chamfer, press Enter
Sketch
7- Color Edge

Color Edge
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Color Edges
Menubar< Modify < Solid Editing < Color Edges
Function Changes the color of selected edges on a 3D solid.
Work Steps - Color Edges + Enter
- Select edges + Enter
- Choose the color + Enter
Sketch

8- Copy Edge

Copy Edge
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Copy Edges
Menubar< Modify < Solid Editing < Copy Edges
Function Copies selected edges on a 3D Solids as 2D arcs, circles, ellipses, line or
Splines.
Work Steps - Copy Edges + Enter
- Select edges + Enter
- Specify the base point or distance of edges that copied + Enter
Sketch
9- Extrude Faces

Extrude Faces
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Extrude Faces
Menubar< Modify < Solid Editing < Extrude Faces
Function Extrude selected planar faces of a 3D solid by a specified distance or along
a path.
Work Steps - Extrude Faces + Enter
- Select Faces
- Specify Height of Extrusion
- Specify angle of Taper for Extrusion
Sketch

10- Move Faces

Move Faces
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Move Faces
Menubar< Modify < Solid Editing < Move Faces
Function Move a face on 3D solids in a specified distance and direction.
Work Steps - Move Faces + Enter
- Select Faces
- Specify a base point or displacement
- Specify a second point of displacement
Sketch
11- Offset Faces

Offset Faces
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Offset Faces
Menubar< Modify < Solid Editing < Offset Faces
Function Offsets selected faces of a 3D solid by a specified distance, changing its
shape.
Work Steps - Offset Faces + Enter
- Select Faces + Enter
- Specify the offset distance + Enter
Sketch

12- Delete Faces

Delete Faces
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Delete Faces
Menubar< Modify < Solid Editing < Delete Faces
Function Delete Faces, including fillets or chamfers on a 3D solid.
Work Steps - Delete Faces + Enter
- Select Faces + Enter
Sketch
13- Rotate Faces

Rotate Faces
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Rotate Faces
Menubar< Modify < Solid Editing < Rotate Faces
Function Rotates selected faces on a 3D solid around a specified axis.
Work Steps - Rotate Faces + Enter
- Select Faces + Enter
- Specify the first & second point of rotation axis + Enter
- Specify rotation angle + Enter
Sketch

14- Taper Faces

Taper Faces
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Taper Faces
Menubar< Modify < Solid Editing < Taper Faces
Function Tapers faces on a 3D solid at a specified angle. The rotation of the taper
angle is determined by the selection sequence of the base point and second
point along the selected vector. It is used to taper the face of a 3D solid at a
specified angle.
Work Steps - Taper Faces + Enter
- Select Faces + Enter
- Specify base point + Click
- Specify another point alone axis + Click
- Specify the taper angle + Enter
Sketch
15- Color Faces

Color Faces
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Taper Faces
Menubar< Modify < Solid Editing < Taper Faces
Function Changes the color of selected faces on a 3D solid.
Work Steps - Color Faces + Enter
- Select Faces + Enter
- Select Color + Enter
Sketch

16-Copy Faces

Copy Faces
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Copy Faces
Menubar< Modify < Solid Editing < Copy Faces
Function Copies faces from a 3D solid resulting in regions or solid bodies.
Work Steps - Copy Faces + Enter
- Select Faces + Enter
- Specify base point + Click
- Specify second point + Click
Sketch
17- Shell

Shell
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Shell
Menubar< Modify < Solid Editing < Shell
Function Convert a 3D solid into a hollow shell with a wall of specified thickness.
Work Steps - Select a 3D solid + Enter
- Enter the shell offset distance + Enter

Sketch

18- Separate

Separate
Icon

Path & Shortcut Ribbon < Home < Solid Editing < Separate
Menubar< Modify < Solid Editing < Separate
Function Separates 3D solids objects into independent 3D solids.
Work Steps - Select a 3D solid + double Enter

Sketch
Modifying 3D Operations

1- 3D Move

3D Move
Icon

Path & Shortcut Menubar < Modify < 3D operations < 3D Move (3M)

Function The command displays the 3D move gizmo to aid in moving 3d objects at a
specified distance in a specified direction.

Work Steps - 3M + Enter


- Select object + Enter
- Specify base point
- Specify Second Point
Sketch

2- 3D Rotate

3D Rotate
Icon

Path & Shortcut Menubar < Modify < 3D operations < 3D Move (3R)

Function The command displays the 3D rotate gizmo to aid in revolving 3d objects
around a base point.

Work Steps - 3R + Enter


- Select object + Enter
- Specify base point
- Pick a rotation axis and specify angle
Sketch
3- Align

Align
Icon

Path & Shortcut Menubar < Modify < 3D operations < Align (AL)

Function Align objects with other objects in 2D and 3D.

Work Steps - AL + Enter


- Specify first source and destination
- Specify second source and destination
- Align scale object (Yes or No) + Enter
Sketch

4- 3D Align

3D Align
Icon

Path & Shortcut Menubar < Modify < 3D operations < 3D Align (3AL)

Function Align objects with other objects in 2D and 3D.

Work Steps - AL + Enter


- Specify first source and destination
- Specify second source and destination
- Specify third source and destination
Sketch
5- 3D Mirror

3D Mirror
Icon

Path & Shortcut Menubar < Modify < 3D operations < 3D Mirror

Function Creates a mirror copy of selected objects across a mirroring plane.

Work Steps - 3Mirror + Enter


- Select objects + Enter
- choose 3points to define the mirroring plane
- delete source object (Yes or No) + Enter
Sketch

6- 3D Array

3D Array
Icon

Path & Shortcut Menubar < Modify < 3D operations < 3D Array (3A)

Function Press or Pull boundaries area to create 3d objects like walls.

Work Steps - 3A + Enter


- Specify type of array (rectangular or polar)
- Enter number of rows, columns and levels
- Enter distance between rows, columns and levels
Sketch
7- Slice

Slice
Icon

Path & Shortcut Menubar < Modify < 3D operations < Slice (SL)

Function Create new 3D solids by slicing or dividing existing objects.

Work Steps - SL + Enter


- Select object to slice + Enter
- Specify the start point and second of the slicing plane
- Specify point on the desired side or keep both
Sketch

8- Section plane

Section plane
Icon

Path & Shortcut Ribbon < Solid < Section < Section plane (Splane)

Function Create a section object that acts as a cutting plane through 3D objects.

Work Steps - Splane + Enter


- Select face or any point to locate the section line

Sketch
Creating Standard primitives

1- Box

Box
Icon

Path & Shortcut Menubar < Draw < Modeling < Box

Function Create a 3D solid box.

Work Steps - Box + Enter


- Specify the first corner
- Specify another corner
- Specify height
Sketch

2- Cylinder

Cylinder
Icon

Path & Shortcut Menubar < Draw < Modeling < Cylinder

Function Create a 3D solid cylinder.

Work Steps - Cylinder + Enter


- Specify center point of base
- Specify base radius
- Specify height
Sketch
3- Cone

Cone
Icon

Path & Shortcut Menubar < Draw < Modeling < Cone

Function Create a 3D solid cone.

Work Steps - Cone + Enter


- Specify center point of base
- Specify base radius
- Specify height
Sketch

4- Sphere

Sphere
Icon

Path & Shortcut Menubar < Draw < Modeling < Sphere

Function Create a 3D solid sphere.

Work Steps - Sphere + Enter


- Specify center point
- Specify radius

Sketch
5- Pyramid

Pyramid
Icon

Path & Shortcut Menubar < Draw < Modeling < Pyramid

Function Create a 3D solid pyramid.

Work Steps - Pyramid + Enter


- Specify center point of base
- Specify base radius
- Specify height
Sketch

6- Wedge

Wedge
Icon

Path & Shortcut Menubar < Draw < Modeling < Wedge

Function Create a 3D solid wedge.

Work Steps - Wedge + Enter


- Specify the first corner
- Specify another corner
- Specify height
Sketch
7- Tours

Tours
Icon

Path & Shortcut Menubar < Draw < Modeling < Tours

Function Creates a dount-shape 3D solid.

Work Steps - Tours + Enter


- Specify center point
- Specify radius
- Specify tube radius
Sketch
Creating 3D Surfaces

1- Planar Surface

Planar
Icon

Path & Shortcut Menubar < Draw < Modeling < Surfaces < Planar

Function Creates a planar surface.

Work Steps - Planar + Enter


- Specify first corner or object
- Specify another corner

Sketch

2- Network Surface

Network
Icon

Path & Shortcut Menubar < Draw < Modeling < Surfaces < Network

Function Creates a 3D surface in the space between several curves in the U and V
directions.

Work Steps - Network + Enter


- Select curves in first direction
- Select curves in second direction

Sketch
3- Blend Surface

Blend
Icon

Path & Shortcut Menubar < Draw < Modeling < Surfaces < Blend

Function Creates a continues blend surface between two existing surfaces.

Work Steps - Blend + Enter


- Select first surface edge + Enter
- Select second surface edge + Double Enter

Sketch - Specify tube radius

4- Patch Surface

Patch
Icon

Path & Shortcut Menubar < Draw < Modeling < Surfaces < Patch

Function Creates a new surface or cap to close an open edge of an existing surface.

Work Steps - Patch + Enter


- Select surface edges to patch + double Enter

Sketch
5- Offset Surface

Offset
Icon

Path & Shortcut Menubar < Draw < Modeling < Surfaces < Offset

Function Creates a parallel surface at a specified distance from the original surface.

Work Steps - Offset + Enter


- Select surface + Enter
- Specify offset distance + Enter

Sketch

6- Fillet Surface

Fillet
Icon

Path & Shortcut Menubar < Draw < Modeling < Surfaces < Fillet

Function Creates a new rounded surface in the space between two existing
surfaces.

Work Steps - Fillet + Enter


- Select first surface
- Select second surface
- Specify radius + Double Enter
Sketch
7- Extrude Surface

Extrude surface
Icon

Path & Shortcut Ribbon < Surface < Create < Extrude surface

Function Creates a 3D surface by extruding a 2D object.

Work Steps - Extrude + Enter


- Select object to extrude
- Specify Hight of extrusion

Sketch

8- Revolve surface

Revolve surface
Icon

Path & Shortcut Ribbon < Surface < Create < Revolve surface

Function Creates a 3D surface by sweeping a 2D object around an axis.

Work Steps - Revolve + Enter


- Select object + Enter
- Specify axis start point and end point
- Specify angle of revolution + Enter
Sketch
9- Sweep surface

Sweep surface
Icon

Path & Shortcut Ribbon < Surface < Create < Sweep surface

Function Creates a planar surface.

Work Steps - Sweep + Enter


- Select object to sweep + Enter
- Select sweep path + Enter

Sketch

10- Loft Surface

Loft surface
Icon

Path & Shortcut Ribbon < Surface < Create < Loft surface

Function Creates a 3D surface in the space between several cross sections.

Work Steps - Loft + Enter


- Select cross sections in lofting order + Double Enter

Sketch
Modifying 3D Surfaces

1- Trim surface

Trim surface
Icon

Path & Shortcut Menu bar < Modify < Surface Editing < Trim

Function Trim surface when it intersects with other one.

Work Steps - Trim + Enter


- Select surface to trim
- Select cutting surface
- select area to trim
Sketch

2- Untrim surface

Untrim surface
Icon

Path & Shortcut Menu bar < Modify < Surface Editing < Trim

Function Replaces surface areas removed by trim surface command.

Work Steps - Untrim + Enter


- Select edges to untrim + Enter

Sketch
3- Extend surface

Extend surface
Icon

Path & Shortcut Menu bar < Modify < Surface Editing < Extend

Function Lengthen a surface to meet another object.

Work Steps - Extend + Enter


- Select edges to extend + Enter
- Specify extend distance

Sketch

4- Sculpt surface

Sculpt surface
Icon

Path & Shortcut Menu bar < Modify < Surface Editing < Sculpt

Function Trims and unions surfaces that bound a region to create a watertight solid.

Work Steps - Extend + Enter


- Select surfaces to sculpt + Enter

Sketch
Creating 3D Meshes

1- Mesh Box

Mesh Box
Icon

Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh box

Function Create a 3D Mesh primitive box.


You can control the tessellation divisions for the box from
Menubar < tools < options < 3D Modeling < Mesh primitives
Work Steps - Mesh Box + Enter
- Specify the first corner
- Specify another corner
- Specify height
Sketch
2- Mesh Cylinder

Mesh Cylinder
Icon

Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh cylinder

Function Create a 3D Mesh primitive cylinder.

Work Steps - Mesh Cylinder + Enter


- Specify center point of base
- Specify base radius
- Specify height
Sketch

3- Mesh Cone

Mesh Cone
Icon

Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh cone

Function Create a 3D Mesh primitive cone.

Work Steps - Mesh Cone + Enter


- Specify center point of base
- Specify base radius
- Specify height
Sketch
4- Mesh Sphere

Mesh Sphere
Icon

Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh sphere

Function Create a 3D Mesh primitive sphere.

Work Steps - Mesh Sphere + Enter


- Specify center point
- Specify radius

Sketch

5- Mesh Pyramid

Mesh Pyramid
Icon

Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh pyramid

Function Create a 3D Mesh primitive pyramid.

Work Steps - Mesh Pyramid + Enter


- Specify center point of base
- Specify base radius
- Specify height
Sketch
6- Mesh Wedge

Mesh Wedge
Icon

Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh wedge

Function Create a 3D Mesh primitive wedge.

Work Steps - Mesh Wedge + Enter


- Specify the first corner
- Specify another corner
- Specify height
Sketch

7- Mesh Tours

Mesh Tours
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Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh tours

Function Creates a 3D Mesh primitive tours.

Work Steps - Mesh Tours + Enter


- Specify center point
- Specify radius
- Specify tube radius
Sketch
8- Revolved Mesh

Revolved Mesh
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Path & Shortcut Menubar < Draw < Modeling < Meshes < Revolved Mesh

Function Creates a Mesh by revolving a profile around an axis.

Work Steps - Revolved Mesh + Enter


- Select object + Enter
- Select object that define the axis
- Specify start and included angle + Enter
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9- Tabulated Mesh

Tabulated Mesh
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Path & Shortcut Menubar < Draw < Modeling < Meshes < Tabulated Mesh

Function Creates a Mesh from line or curve that is swept along a straight path.

Work Steps - Tabulated Mesh + Enter


- Select object for path curve
- Select object for direction vector

Sketch
10- Ruled Mesh

Ruled Mesh
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Path & Shortcut Menubar < Draw < Modeling < Meshes < Ruled Mesh

Function Create a Mesh that represents the surface between two lines or curves.

Work Steps - Ruled Mesh + Enter


- Select first defining curve
- Select second defining curve

Sketch

11- Edge Mesh

Edge Mesh
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Path & Shortcut Menubar < Draw < Modeling < Meshes < Edge Mesh

Function Creates a Mesh by revolving a profile around an axis.

Work Steps - Edge Mesh + Enter


- Select object 1 for surface edge
- Select object 2 for surface edge
- Select object 3 for surface edge
- Select object 4 for surface edge
Sketch
Modifying 3D Meshes

1- Smooth More

Smooth More
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Path & Shortcut Menubar < Modify < Mesh editing < Smooth More

Function Increase the level of smoothness for mesh objects by one level.

Work Steps - Smooth More + Enter


- Select mesh object to increase the smoothness level

Sketch

2- Smooth Less

Smooth Less
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Path & Shortcut Menubar < Modify < Mesh editing < Smooth Less

Function Decreases the level of smoothness for mesh objects by one level.

Work Steps - Smooth Less + Enter


- Select mesh object to decrease the smoothness level

Sketch
3- Refine Mesh

Refine Mesh
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Path & Shortcut Menubar < Modify < Mesh editing < Refine Mesh

Function Multiplies the number of faces in selected mesh objects or mesh faces.

Work Steps - Refine Mesh + Enter


- Select mesh object to refine + Enter

Sketch

4- Add Crease

Add Crease
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Path & Shortcut Menubar < Modify < Mesh editing < Add crease

Function Sharpens selected mesh faces, edges, or vertices.

Work Steps - Add crease + Enter


- Select mesh sub-object to crease + Enter

Sketch
4- Remove Crease

Remove Crease
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Path & Shortcut Menubar < Modify < Mesh editing < Remove Crease

Function Remove the crease from the selected mesh faces, edges, or vertices.

Work Steps - Remove crease + Enter


- Select crease to remove + Enter

Sketch
Creating Shots using Camera and walk & fly command

1- Camera

Camera
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Path & Shortcut Menu bar < View < Create camera (CAM)

Function Creates a camera object in model space.

Work Steps - CAM + Enter


- Specify camera location and target + Enter

Sketch
2- Walk and Fly

Walk and Fly


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Path & Shortcut Menu bar < View < Walk and Fly (3DWalk)

Function Change the 3D view in a drawing interactively to create the appearance of


walking through the model or flying around it.

Work Steps - 3DWalk + Enter


- Adjust general setting then walkthrough the model

Sketch
Adjusting Materials and creating lighting for rendering

1- Adjusting Materials (Materials Browser)

Materials Browser
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Path & Shortcut Ribbon < Visualize < Materials < Materials Browser

Function The Materials browser allows you to navigate and manage your materials.

Work Steps - Materials Browser + Click


- Drag and drop the material into the model.

Sketch
2- Adjusting Sun Status and render setting

Sun Status and render setting


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Path & Shortcut Ribbon < Visualize < Sun & Location < Sun Status
Ribbon < Visualize < Render < Render to size
Function Sun Status: turn on or off the lighting effect of the sun
Render to size: Select the output resolution to render

Work Steps - Click on sun status and choose the output resolution (FULLHDTV)

Sketch
Creating Animation videos

1- Motion path animations

Motion path animations


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Path & Shortcut Menu bar < View < Motion path animations (ANIPATH)

Function Saves an animation file of a camera moving or panning in a 3d model.

Work Steps - ANIPATH + Enter


- Select camera path and target point then ok to save the video

Sketch

Good luck and wish you success

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