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The beginning of C.A.D. was the development of the SKETCHPAD system at MIT in 1963 by
Ivan Sutherland (who later created a graphics technology company). The distinctive feature of
SKETCHPAD was that it allowed the designer to interact with his computer graphically: the
design can be fed into the computer by drawing on a CRT monitor with a light pen. Effectively, it
was a prototype of the graphical user interface, an indispensable feature of modern CAD.
The first commercial applications of CAD were in large companies in the automotive and
aerospace industries, as well as in electronics. Only large corporations could afford the
computers capable of performing the calculations. Notable company projects were at GM
(Dr. Patrick J. Hanratty) with DAC-1 (Design Augmented by Computer) 1964; Lockheed
projects; Bell GRAPHIC 1 and at Renault (Bezier) – UNISURF 1971 car body design and
tooling.
As computers became more affordable, the application areas have gradually expanded. The
development of CAD software for personal desktop computers was the impetus for almost
universal application in all areas of construction.
Beginning in the 1980s computer-aided design programs reduced the need for draftsmen
significantly, especially in small to mid-sized companies. Their affordability and ability to run on
personal computers also allowed engineers to do their drafting work, eliminating the need for
entire departments. In today’s world, many students in universities do not learn manual drafting
techniques because they are not required to do so. The days of hand drawing for final drawings
are all but over. Universities no longer require the use of protractors and compasses to create
drawings, instead, several classes focus on the use of CAD software.
CAD is used in the design of tools and machinery and the drafting and design of all types of
buildings, from small residential types (houses) to the largest commercial and industrial
structures (hospitals and factories).
CAD is mainly used for detailed engineering of 3D models and/or 2D drawings of physical
components, but it is also used throughout the engineering process from conceptual design and
layout of products, through strength and dynamic analysis of assemblies to definition of
manufacturing methods of components. It can also be used to design objects. Furthermore,
many CAD applications now offer advanced rendering and animation capabilities so engineers
can better visualize their product designs.
CAD has become an especially important technology within the scope of computer-aided
technologies, with benefits such as lower product development costs and a greatly shortened
design cycle. CAD enables designers to layout and develops work on screen, print it out, and
save it for future editing, saving time on their drawings.
By 1992 UNIX workstations had redefined CAD and no new CAD software was being sold for
use on mainframe or minicomputer terminals.
by 1994 the 3D CAD software programs offered by each of the leading vendors were becoming
very similar: each had sketching, constraints management, feature-based solid modeling,
history trees, NURBS surfaces, and X-Windows user interfaces, etc.
Autodesk had steadily ridden the PC wave to become the #1 2D CAD software company with
1992 revenues of $285million (by comparison EDS-Unigraphics CAD software revenues in
1992 were less than half at ~$130million). Autodesk had originally licensed the ACIS kernel
from Spatial in 1990 and 1994, Autodesk announced that it had sold the 1,000,000th license of
its AutoCAD 2D CAD software and that it was releasing AutoCAD Release 13, including 3D
solid modeling functions based on the ACIS 3D kernel.
3D CAD software had previously taken years and millions of dollars to develop but in principle
could now be developed and released on start-up budgets in less than a year; in 1993 a small
CAD software company called SolidWorks started to do exactly that.
Steps needed to start up an AutoCAD 3d file
1- Click on the File tab on the menu bar then click on new to choose the template file named
acad3D.dwt.
2- Adjust the units of the file from menu bar < format < units with type decimal in the length and
two decimal precision and choose meters in the insertion scale.
4- Create multiple views from Ribbon < Visualize < Model viewport < viewport configuration <
Three Right then click on the top left viewport and make it in Top & parallel view and change the
bottom left viewport to Front parallel view.
5- Start to create standard layers and save the file from menu bar < file < save.
AutoCAD 3D interface
The new interface of the AutoCAD 2020 software helps you to create 3d models in no time with
high accuracy, you should know the name and the function of every part of the AutoCAD
interface to interact quickly with the software.
Types of 3d Models
1- Solid Models: works with three-dimensional shapes. The shapes may vary, but they
act together like building blocks. Some of these blocks add material while others
subtract, depending on the input. Some programs can use modifiers, working with the
solids as if you were physically milling them in a workshop. Solid modeling is fairly
straightforward both for users and in terms of computer power.
3- Mesh Models: Consists of polygons that forms edges, faces, and vertices. They don't have
mass and can be used to create complex shapes that can be creased, split, and deformed as
required. They can be shaded and rendered without having a mass and can be a useful
alternative to solids.
2D Commands used to create 3D Models
1- Polyline
Polyline
Icon
Sketch
2- Join
Join
Icon
Sketch
3- Boundary
Boundary
Icon
Sketch
1- Extrude
Extrude
Icon
Path & Shortcut Menubar < Draw < Modeling < Extrude (EXT)
Sketch
2- Revolve
Revolve
Icon
Path & Shortcut Menubar < Draw < Modeling < Revolve (REV)
Sweep
Icon
Path & Shortcut Menubar < Draw < Modeling < Sweep
Sketch
4- Loft
Loft
Icon
Path & Shortcut Menubar < Draw < Modeling < Loft
Function Creates a 3D solid or surface in the space between several cross sections.
Sketch
5- PressPull
PressPull
Icon
Path & Shortcut Ribbon < Solid < Solid < PressPull
Sketch
6- Polysolid
Polysolid
Icon
Path & Shortcut Menubar < Draw < Modeling < Polysolid
Sketch
Using Visual styles
While viewing a model, setting a visual style can help you can a clearer understanding of the
model as it controls how the elements display in a view.
• If you specify a single point, the origin of the current UCS shifts without changing the orientation of
the X, Y, and Z axes.
• If you specify a second point, the UCS rotates to pass the positive X axis through this point.
• If you specify a third point, the UCS rotates around the new X axis to define the positive Y axis.
The three points specify an origin point, a point on the positive X axis, and a point on the positive XY plane.
Face
Dynamically aligns the UCS to a face on a 3D object.
Move the cursor over a face to preview how the UCS will be aligned.
Object
Aligns the UCS to a selected 2D or 3D object. The UCS can be aligned with any object type,
including point clouds, except xlines and 3D polylines. Move the cursor over an object to see
a preview of how the UCS will align, and click to place the UCS. In most cases, the UCS origin
will be located at the endpoint that is nearest to the specified point, the X axis will align to an
edge or tangent to a curve, and the Z axis will align perpendicular to the object.
World
Aligns the UCS with the world coordinate system (WCS).
You can also click the UCS icon and choose World from the origin grip menu.
X, Y, Z
Rotates the current UCS about a specified axis.
You can activate the dynamic UCS to draw on any face of the 3D object
Modifying 3D Solids
1- Union
Union
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Union
Menubar< Modify < Solid Editing < Union
(UNI)
Function With UNION, you can Combines selected 3D solids or 2D regions by
addition, you must select the same type of objects to combine.
Work Steps - UNI + Enter
- Select objects (Select First & Second objects)
- Enter
Sketch
2- Subtract
Subtract
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Subtract
Menubar< Modify < Solid Editing < Subtract
Function With SUBTRACT, you can create a 3D solid by subtracting one set of
existing 3D solids from another, overlapping set. You can create a 2D
region object by subtracting one set of existing region objects from another,
overlapping set.
Work Steps - Subtract + Enter
- Select Frist object + Click
- Select Second object
- Enter
Sketch
3- Intersect
Intersect
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Intersect
Menubar< Modify < Solid Editing < Intersect
Function With INTERSECT, you can create a 3D solid from the common volume of
two or more existing 3D solids, surfaces, or regions. If you select a mesh,
you can convert it to a solid or surface before completing the operation.
Work Steps - Subtract + Enter
- Select objects (First object & Second object)
- Enter
Sketch
4- Imprint Edges
Imprint Edges
Icon
Path & Shortcut Ribbon < Solid < Solid Editing < Imprint
Menubar< Modify < Solid Editing < Imprint Edges
Function Imprints 2D geometry on a 3D solid or surface, creating additional edges on
planar faces. The object to be imprinted must intersect one or more faces on
the selected solid for imprinting to be successful. Imprinting is limited to the
following objects: arcs, circles, lines, 2D and 3D polylines, ellipses, splines,
regions, bodies, and 3D solids.
Work Steps - Imprint + Enter
- Select a 3D solid or surface
- Select an object to imprint
- Delete the source object
- Enter
Sketch
5- Fillet Edge
Fillet Edge
Icon
Path & Shortcut Ribbon < Solid < Solid Editing < Fillet Edge
Menubar< Modify < Solid Editing < Fillet Edges
Function The Fillet command in 3D is used to create smooth edges. Fillet Edges can
used to rounds and fillets the edges of solid object.
Work Steps - Fillet Edges + Enter
- Select the edge of the solid to fillet
- Specify the fillet radius
- Select additional edges or press Enter
Sketch
6- Chamfer Edge
Chamfer Edge
Icon
Path & Shortcut Ribbon < Solid < Solid Editing < Chamfer Edge
Menubar< Modify < Solid Editing < Chamfer Edges
Function The Chamfer command in AutoCAD 3D is used to create Slanted edges.
Work Steps - Chamfer Edges + Enter
- Select additional edges to chamfer
- Specify the distances for the base surface and the other, adjacent surface
- Press Enter to accept the distances
- To complete the chamfer, press Enter
Sketch
7- Color Edge
Color Edge
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Color Edges
Menubar< Modify < Solid Editing < Color Edges
Function Changes the color of selected edges on a 3D solid.
Work Steps - Color Edges + Enter
- Select edges + Enter
- Choose the color + Enter
Sketch
8- Copy Edge
Copy Edge
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Copy Edges
Menubar< Modify < Solid Editing < Copy Edges
Function Copies selected edges on a 3D Solids as 2D arcs, circles, ellipses, line or
Splines.
Work Steps - Copy Edges + Enter
- Select edges + Enter
- Specify the base point or distance of edges that copied + Enter
Sketch
9- Extrude Faces
Extrude Faces
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Extrude Faces
Menubar< Modify < Solid Editing < Extrude Faces
Function Extrude selected planar faces of a 3D solid by a specified distance or along
a path.
Work Steps - Extrude Faces + Enter
- Select Faces
- Specify Height of Extrusion
- Specify angle of Taper for Extrusion
Sketch
Move Faces
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Move Faces
Menubar< Modify < Solid Editing < Move Faces
Function Move a face on 3D solids in a specified distance and direction.
Work Steps - Move Faces + Enter
- Select Faces
- Specify a base point or displacement
- Specify a second point of displacement
Sketch
11- Offset Faces
Offset Faces
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Offset Faces
Menubar< Modify < Solid Editing < Offset Faces
Function Offsets selected faces of a 3D solid by a specified distance, changing its
shape.
Work Steps - Offset Faces + Enter
- Select Faces + Enter
- Specify the offset distance + Enter
Sketch
Delete Faces
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Delete Faces
Menubar< Modify < Solid Editing < Delete Faces
Function Delete Faces, including fillets or chamfers on a 3D solid.
Work Steps - Delete Faces + Enter
- Select Faces + Enter
Sketch
13- Rotate Faces
Rotate Faces
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Rotate Faces
Menubar< Modify < Solid Editing < Rotate Faces
Function Rotates selected faces on a 3D solid around a specified axis.
Work Steps - Rotate Faces + Enter
- Select Faces + Enter
- Specify the first & second point of rotation axis + Enter
- Specify rotation angle + Enter
Sketch
Taper Faces
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Taper Faces
Menubar< Modify < Solid Editing < Taper Faces
Function Tapers faces on a 3D solid at a specified angle. The rotation of the taper
angle is determined by the selection sequence of the base point and second
point along the selected vector. It is used to taper the face of a 3D solid at a
specified angle.
Work Steps - Taper Faces + Enter
- Select Faces + Enter
- Specify base point + Click
- Specify another point alone axis + Click
- Specify the taper angle + Enter
Sketch
15- Color Faces
Color Faces
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Taper Faces
Menubar< Modify < Solid Editing < Taper Faces
Function Changes the color of selected faces on a 3D solid.
Work Steps - Color Faces + Enter
- Select Faces + Enter
- Select Color + Enter
Sketch
16-Copy Faces
Copy Faces
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Copy Faces
Menubar< Modify < Solid Editing < Copy Faces
Function Copies faces from a 3D solid resulting in regions or solid bodies.
Work Steps - Copy Faces + Enter
- Select Faces + Enter
- Specify base point + Click
- Specify second point + Click
Sketch
17- Shell
Shell
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Shell
Menubar< Modify < Solid Editing < Shell
Function Convert a 3D solid into a hollow shell with a wall of specified thickness.
Work Steps - Select a 3D solid + Enter
- Enter the shell offset distance + Enter
Sketch
18- Separate
Separate
Icon
Path & Shortcut Ribbon < Home < Solid Editing < Separate
Menubar< Modify < Solid Editing < Separate
Function Separates 3D solids objects into independent 3D solids.
Work Steps - Select a 3D solid + double Enter
Sketch
Modifying 3D Operations
1- 3D Move
3D Move
Icon
Path & Shortcut Menubar < Modify < 3D operations < 3D Move (3M)
Function The command displays the 3D move gizmo to aid in moving 3d objects at a
specified distance in a specified direction.
2- 3D Rotate
3D Rotate
Icon
Path & Shortcut Menubar < Modify < 3D operations < 3D Move (3R)
Function The command displays the 3D rotate gizmo to aid in revolving 3d objects
around a base point.
Align
Icon
Path & Shortcut Menubar < Modify < 3D operations < Align (AL)
4- 3D Align
3D Align
Icon
Path & Shortcut Menubar < Modify < 3D operations < 3D Align (3AL)
3D Mirror
Icon
Path & Shortcut Menubar < Modify < 3D operations < 3D Mirror
6- 3D Array
3D Array
Icon
Path & Shortcut Menubar < Modify < 3D operations < 3D Array (3A)
Slice
Icon
Path & Shortcut Menubar < Modify < 3D operations < Slice (SL)
8- Section plane
Section plane
Icon
Path & Shortcut Ribbon < Solid < Section < Section plane (Splane)
Function Create a section object that acts as a cutting plane through 3D objects.
Sketch
Creating Standard primitives
1- Box
Box
Icon
Path & Shortcut Menubar < Draw < Modeling < Box
2- Cylinder
Cylinder
Icon
Path & Shortcut Menubar < Draw < Modeling < Cylinder
Cone
Icon
Path & Shortcut Menubar < Draw < Modeling < Cone
4- Sphere
Sphere
Icon
Path & Shortcut Menubar < Draw < Modeling < Sphere
Sketch
5- Pyramid
Pyramid
Icon
Path & Shortcut Menubar < Draw < Modeling < Pyramid
6- Wedge
Wedge
Icon
Path & Shortcut Menubar < Draw < Modeling < Wedge
Tours
Icon
Path & Shortcut Menubar < Draw < Modeling < Tours
1- Planar Surface
Planar
Icon
Path & Shortcut Menubar < Draw < Modeling < Surfaces < Planar
Sketch
2- Network Surface
Network
Icon
Path & Shortcut Menubar < Draw < Modeling < Surfaces < Network
Function Creates a 3D surface in the space between several curves in the U and V
directions.
Sketch
3- Blend Surface
Blend
Icon
Path & Shortcut Menubar < Draw < Modeling < Surfaces < Blend
4- Patch Surface
Patch
Icon
Path & Shortcut Menubar < Draw < Modeling < Surfaces < Patch
Function Creates a new surface or cap to close an open edge of an existing surface.
Sketch
5- Offset Surface
Offset
Icon
Path & Shortcut Menubar < Draw < Modeling < Surfaces < Offset
Function Creates a parallel surface at a specified distance from the original surface.
Sketch
6- Fillet Surface
Fillet
Icon
Path & Shortcut Menubar < Draw < Modeling < Surfaces < Fillet
Function Creates a new rounded surface in the space between two existing
surfaces.
Extrude surface
Icon
Path & Shortcut Ribbon < Surface < Create < Extrude surface
Sketch
8- Revolve surface
Revolve surface
Icon
Path & Shortcut Ribbon < Surface < Create < Revolve surface
Sweep surface
Icon
Path & Shortcut Ribbon < Surface < Create < Sweep surface
Sketch
Loft surface
Icon
Path & Shortcut Ribbon < Surface < Create < Loft surface
Sketch
Modifying 3D Surfaces
1- Trim surface
Trim surface
Icon
Path & Shortcut Menu bar < Modify < Surface Editing < Trim
2- Untrim surface
Untrim surface
Icon
Path & Shortcut Menu bar < Modify < Surface Editing < Trim
Sketch
3- Extend surface
Extend surface
Icon
Path & Shortcut Menu bar < Modify < Surface Editing < Extend
Sketch
4- Sculpt surface
Sculpt surface
Icon
Path & Shortcut Menu bar < Modify < Surface Editing < Sculpt
Function Trims and unions surfaces that bound a region to create a watertight solid.
Sketch
Creating 3D Meshes
1- Mesh Box
Mesh Box
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh box
Mesh Cylinder
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh cylinder
3- Mesh Cone
Mesh Cone
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh cone
Mesh Sphere
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh sphere
Sketch
5- Mesh Pyramid
Mesh Pyramid
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh pyramid
Mesh Wedge
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh wedge
7- Mesh Tours
Mesh Tours
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Primitives < Mesh tours
Revolved Mesh
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Revolved Mesh
9- Tabulated Mesh
Tabulated Mesh
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Tabulated Mesh
Function Creates a Mesh from line or curve that is swept along a straight path.
Sketch
10- Ruled Mesh
Ruled Mesh
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Ruled Mesh
Function Create a Mesh that represents the surface between two lines or curves.
Sketch
Edge Mesh
Icon
Path & Shortcut Menubar < Draw < Modeling < Meshes < Edge Mesh
1- Smooth More
Smooth More
Icon
Path & Shortcut Menubar < Modify < Mesh editing < Smooth More
Function Increase the level of smoothness for mesh objects by one level.
Sketch
2- Smooth Less
Smooth Less
Icon
Path & Shortcut Menubar < Modify < Mesh editing < Smooth Less
Function Decreases the level of smoothness for mesh objects by one level.
Sketch
3- Refine Mesh
Refine Mesh
Icon
Path & Shortcut Menubar < Modify < Mesh editing < Refine Mesh
Function Multiplies the number of faces in selected mesh objects or mesh faces.
Sketch
4- Add Crease
Add Crease
Icon
Path & Shortcut Menubar < Modify < Mesh editing < Add crease
Sketch
4- Remove Crease
Remove Crease
Icon
Path & Shortcut Menubar < Modify < Mesh editing < Remove Crease
Function Remove the crease from the selected mesh faces, edges, or vertices.
Sketch
Creating Shots using Camera and walk & fly command
1- Camera
Camera
Icon
Path & Shortcut Menu bar < View < Create camera (CAM)
Sketch
2- Walk and Fly
Path & Shortcut Menu bar < View < Walk and Fly (3DWalk)
Sketch
Adjusting Materials and creating lighting for rendering
Materials Browser
Icon
Path & Shortcut Ribbon < Visualize < Materials < Materials Browser
Function The Materials browser allows you to navigate and manage your materials.
Sketch
2- Adjusting Sun Status and render setting
Path & Shortcut Ribbon < Visualize < Sun & Location < Sun Status
Ribbon < Visualize < Render < Render to size
Function Sun Status: turn on or off the lighting effect of the sun
Render to size: Select the output resolution to render
Work Steps - Click on sun status and choose the output resolution (FULLHDTV)
Sketch
Creating Animation videos
Path & Shortcut Menu bar < View < Motion path animations (ANIPATH)
Sketch