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Yummy Yummy Restaurant Menu and Payment Case Study
Yummy Yummy Restaurant Menu and Payment Case Study
The product:
Yummy Yummy is a restaurant that offers variety of meals
with an original taste of Homemade Meals while prioritizing
Health Hygiene.they create a platform that Enables
satisfaction and life-changing opportunity that continually
.
add value to lives by nourishing a community through home
cooked traditional meals that exceed expectation and
promote tourism.
Project duration:
November 2022 to January 2023
Project overview
menu before desired choice could restaurant that allows users to quickly
be found and the payment method and easily navigate the available menu
personal information
Project overview
My role: Responsibilities:
Ux designer designing an app for yummy Conducting user research and
yummy restaurant interview,paper and digital wireframing,
low and high-fidelity prototyping,
conducting usability studies,accounting
for accessibility, and iterating on designs.
My Process
I conducted interviews and created empathy maps to understand the user’s i’m
designing for and their needs. A primary group interviewed were users who had a busy
schedule and didn’t have enough time at work to keep scrolling through the app for a
particular meal,and also the long duration it takes before payment can be initiated.
Another set of users complained that aside the duration it takes scrolling through the list
of available menu,Payment was difficult to initiate as the information required was alots,
with too much personal information.
User survey
I decided to conduct a survey among our past and current customers and potential
users who wants to be able to choose a meal and pay faster from their app in one go.
Users were told to perform a task on the Restaurant app
Easy to find 4%
Easy to complete 4%
Easy to complete 5%
Not Completed 5%
Survey Feedback
User persona
Empathy map
User journey map
Starting ● User flow
● Paper wireframes
the design ● Digital wireframes
● Low-fidelity prototype
● Usability studies
User flow
Paper wireframes
Stars were used to indicate the element that would be used in the initial digital wireframes
Digital wireframes
The button is an
The digital look of the easy way to
search for your
homescreen,after including desired meal.
1 Users want to search for desired meal 1 Users wanted ingredient listed on each
faster meal
2 Users wanted a faster and and easy 2 Users wanted a one time payment
payment method authentication method
Refining ● Design System
● High-fidelity prototype
the design
● Accessibility
Design system
After the user flow and wireframes were ready, i created the color platte,font styles and icons used to
create the design system.
ABCDEFGHIJKLMNOP
QRSTUVWXYZ012345 Get started
67890
Cancel
E1AD01 #272D2F Call to action button
Mockups
Before usability study After usability study
1 2 3
It gives users who are
vision impaired the pictures for better Give option for one
ability to type what choices and time payment
they want, rather than illustration. method,rather than
scroll for a long time. users always trying to
remember their
passwords for each
login.
● Takeaways
Going forward ● Next steps
Takeaways
The app makes users excited that they can I learnt that i can always make changes to
search for food faster and easy payment my designs the more i get feedback from
That would be to
conduct another round
of usability studies to
know if the app meet
the users needs and
pain point was address.
Let’s connect!
Thank you for you time scrolling through my work on the Yummy Yummy Restaurant app!
I appreciate your time and consideration, i'd love to hear your feedback.
Email:Samuelelizabeth307@gmail.com
Thank you!!!