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You Are A:

True Neutral Human Rogue (4th Level)

Ability Scores:
Strength- 8
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 15
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He
doesn't feel strongly one way or the other when it comes to good vs. evil or law
vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather
than a commitment to neutrality. Such a character thinks of good as better than
evil after all, he would rather have good neighbors and rulers than evil ones.
Still, he's not personally committed to upholding good in any abstract or universal
way. Some true neutral characters, on the other hand, commit themselves
philosophically to neutrality. They see good, evil, law, and chaos as prejudices
and dangerous extremes. They advocate the middle way of neutrality as the best,
most balanced road in the long run. True neutral is the best alignment you can be
because it means you act naturally, without prejudice or compulsion. However, true
neutral can be a dangerous alignment when it represents apathy, indifference, and a
lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant
for migration and conquest have made them physically diverse as well. Humans are
often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes,
tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the
majority - are stealthy thieves, many serve as scouts, spies, investigators,
diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at
getting what others don't want them to get. While not equal to a fighter in combat,
a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of
damage. Rogues also seem to have a sixth sense when it comes to avoiding danger.
Experienced rogues develop nearly magical powers and skills as they master the arts
of stealth, evasion, and sneak attacks. In addition, while not capable of casting
spells on their own, a rogue can sometimes 'fake it' well enough to cast spells
from scrolls, activate wands, and use just about any other magic item.

Web page and journal code: Copy and paste the following:

<b>I Am A:</b> True Neutral Human Rogue (4th Level)


<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>8<br>
<b>Dexterity-</b>12<br>
<b>Constitution-</b>14<br>
<b>Intelligence-</b>14<br>
<b>Wisdom-</b>15<br>
<b>Charisma-</b>12
<br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what
seems to be a good idea. He doesn't feel strongly one way or the other when it
comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a
lack of conviction or bias rather than a commitment to neutrality. Such a character
thinks of good as better than evil after all, he would rather have good neighbors
and rulers than evil ones. Still, he's not personally committed to upholding good
in any abstract or universal way. Some true neutral characters, on the other hand,
commit themselves philosophically to neutrality. They see good, evil, law, and
chaos as prejudices and dangerous extremes. They advocate the middle way of
neutrality as the best, most balanced road in the long run. True neutral is the
best alignment you can be because it means you act naturally, without prejudice or
compulsion. However, true neutral can be a dangerous alignment when it represents
apathy, indifference, and a lack of conviction.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short
generations and a penchant for migration and conquest have made them physically
diverse as well. Humans are often unorthodox in their dress, sporting unusual
hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Rogues</b> have little in common with each other. While
some - maybe even the majority - are stealthy thieves, many serve as scouts, spies,
investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and
skilled at getting what others don't want them to get. While not equal to a fighter
in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out
a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding
danger. Experienced rogues develop nearly magical powers and skills as they master
the arts of stealth, evasion, and sneak attacks. In addition, while not capable of
casting spells on their own, a rogue can sometimes 'fake it' well enough to cast
spells from scrolls, activate wands, and use just about any other magic item.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What
Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a
href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:


Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXX (9)

Good & Evil:


Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXX (6)

Class:
Barbarian - XXXXXXXXXX (10)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXXXX (14)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXXXXXXXXXXXX (16)
Sorcerer -- XXXXXXXXXX (10)
Warlock --- XXXXXX (6)
Wizard ---- XXXXXXXXXX (10)

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