Professional Documents
Culture Documents
Detail
10 yds
• Area can be modified, depending on age & ability of players.
• Preparing body & feet to receive ball in a side-on position.
• Attacking D at speed: attack player or space to side of D.
• Awareness of D providing cover behind 1st D.
• Disguising intended strike at goal.
• Simple progressions for this practice are:
- Initial D recovers to defend in middle third.
- Third D allowed into middle third to pressurise 30 yds
& support early.
12-16 years
Age group
Key coaching points • On eliminating D assess the position of the GK.
• Decision on how to beat last GK.
• Receiving & strength & direction of 1st touch.
• D
ecision to shoot early at goal or attack D
before strike.
20 yds
Detail 6 yds
• A
wareness of position in which player may
receive ball.
• 1st touch on receiving ball.
GK
• Assessing situation on or after 1st. touch.
• Early strike or attacking GK to go 1v1.
S 25 yds
• Disguising strike at goal.
• Rebounding all strikes on goal.
• Simple progressions for this practice are:
12-16 years
Age group
- D recovers to pressurise A breaking at goal.
- D recovers & additional A supports breaking player.
‘in balance’
Attacking when opponents are
Practice organisation
• A
rea 60x40yds, divided into thirds with central third divided in half
& appropriate size goals at each end, as illustrated. 60 yds
• 16 players (incl. 2 GK’s), organised in two groups of 8, 2 balls.
• P
ractice starts with: 3v2 in each end third, plus 2 attacking MF
players for each team in each of two central safe zones, who remain
in their own half.
• M
F’s can only provide one touch passes into A’s, through the screen
of their MF opponents.
• O
bjective of game is to pass through central zones
into A’s who look to link-up play & enter into goal scoring situations
Detail
40 yds
• Realistic defending in challenge areas. GK GK
• C
ommunication between A’s & MF’s essential through recognising
signals & body shape.
• Encourage clever & inventive individual & combination plays by A’s.
• Range of passing skills (which may be disguised) to supply A’s.
• Simple progression for this practice is:
- When receivers are allowed to use 2 touches, D’s may press in
safe zones after opponents’ first touch.
12-16 years
Age group
Key coaching points - Receiving, passing, turning, dribbling & shooting skills.
- Shielding, passing & turning skills.
• Challenges for players include:
- Changing tempo of attacks.
- Quick play to open-up forward passing opportunities to A’s.
- Playing in between opponents.
- A’s timing their movement.
- Recognising & exploiting space in front & to side of D’s.
- Combination & support play from front & behind in attacking areas.
‘in balance’
Defensive play whilst
in a small-sided game
Practice organisation
• A
rea 60x40yds, divided into 8 grids, each measuring 20x15yds with
appropriate size goals at each end, as illustrated.
60 yds
• 16 players (incl. 2GK’s), arranged 7v7, as shown in the diagram.
• Supply of balls by each goal.
• Normal off-side rules apply over the halfway line.
• Practice starts with: ball rolled-out from GK.
• T
eam in possession, look to build play through good ball retention &
controlled possession, with the objective of scoring a goal.
• Defending team look to counter-attack on gaining possession.
40 yds
GK
• O
pen play continues until ball goes dead: then practice
recommences with initial arrangements. GK
Detail
• M
ain factor affecting decision to press ball is whether pressing
player can affect player in possession & force error.
• E
arly recognition of possible opportunity by individuals to force
errors & unsettle opponents seeking to gain composed possession.
• U
nderstanding the need to remain compact as a team, sliding
across, marking & covering when opposition are established
in position.
12-16 years
Age group
• Simple progressions for this practice are:
15 yds 15 yds 15 yds 15 yds
- If defending team gains possession: it has limited time (e.g. 7secs)
to counter-attack & strike on goal.
- Counter-attacking team limited to 5 passes before taking shot.
‘out of balance’
Attacking when opponents are
deep 1
Practice organisation
• A
rea 60x40yds, with pitch divided into halves, with
goals 6yds behind each end of area, as illustrated. 60 yds
• 16 players (incl. 2GK’s), 1 ball.
• P
ractice starts with: GK rolls ball-out to Attacking team which has a
6v3 numerical advantage in itsown half.
• In attacking half, there are 2A’s v 3D’s.
• A’s, in possession pass-out from back.
• 4A’s advance into opponents half to make 6v3 in attacking half.
• H
alf way serves as off-side line, with A’s only able to cross into
attacking half once ball has been played into space.
40 yds
• O
bjective of game is to move advancing A’s rapidly into D’s half, GK GK
bringing A’s into game & get early strikes on goal.
• P
lay resumes in opposite direction from GK, using same
playing numbers.
• O
ne team has a period of attacking (to & from both ends), before
players re-organise to change roles (& understanding).
Detail
• C
hallenge 1: Try to use one touch opportunities to change the
tempo of attacks.
12-16 years
Age group
• Challenge 2: Try to score using 4 passes.
• C
oach needs to connect questions to individual player’s needs,
based on technical execution & decision-making demands.
• Timing, distance & angles of support as play develops.
• N
oticing opportunity to feed runner into attacking half & supply
with a variety of measured, accurate passes.
• Ability of receiving player to control ball when moving at speed.
• Early support for ball receiver to produce strike at goal.
• Simple progressions for this practice are:
- Extra D recovers into defending half.
Key coaching points - Angle of runs & passes into opponents half, including when &
where to release forward pass.
- Allow/encourage realistic defending in challenge areas. • Other challenges for players include:
- A’s timing their movement to link-in with advancing
- Determine length of time to retain possession before releasing first support players.
breaking A (with supporting runners) into D’s half.
- Changing tempo of attacks.
- Timing runs from MF areas.
‘out of balance’
Attacking when opponents are
from deep 2
Practice organisation
• A
rea 80x40yds, divided into three zones, with goals
at each end, as illustrated.
• 14 players (incl. 2GKs), arranged 7v7, 1 ball.
• Teams are arranged 4v4 in centre zone, 2v2 in opposite half. 80 yds
• P
ractice starts with: an Attacking player serves into
GK from wide position.
• T
his player then recovers to establish a good
marking position in 2v2.
• GK distributes ball to A team, who attack his goal.
• D
’s work to nullify the attack & on gaining
40 yds
possession, initiate counter-attack through playing quickly into GK GK
strikers or breaking from defensive
areas with 2 players able to support, unopposed.
• T
he team has 10 seconds to create a goal scoring opportunity &
shoot on goal.
Detail
• I f recovering team regains possession it can initiate
its own counter-attack.
20 yds 20 yds 40 yds
• Quick change of defending to attacking attitude.
12-16 years
Age group
• Moving the play forward early, accurately & quickly.
• A
ctions by players ahead of ball to ensure quick attack &
strike at goal.
• Ensure defensive security as team counters the counter-attack.
• Simple progression for this practice is:
- Challenge counter-attacking team to score within
a time frame (e.g. 6 seconds from regaining possession of ball).
Key coaching points • Moving forward quickly with ball under control.
• Assessing play whilst moving quickly with ball.
• Speed of initiating attack after gaining possession.
• Inter-play & movement of forwards (in 2v2 situation).
• Accuracy & speed of the passing over ground.
• Timing & speed of supporting runs from players breaking forward.
‘out of balance’
Attacking when opponents are
Practice organisation
Full width of pitch
• H
alf pitch, working across the width, with 5yd channel marked by
cones at each end, as illustrated. C
• 1
5 players, arranged 7v7, plus one floater, who plays for the team in
possession at all times.
• Practice starts with: Coach passes into practice area, to either team.
• A
’s look to keep possession & look for opportunity
to get ball into opponent’s end zone.
END ZONE
END ZONE
• P
asser must make forward run until team mates have achieved 2
consecutive passes elsewhere.
• O
n loss of possession D’s look to quickly break forward to other end
& score by running ball into opposite end zone.
Half pitch
• A
fter counter-attack attempt: coach restarts practice by feeding
into previous counter-attacking team & roles are reversed.
Detail
• Area modified, depending on numbers & age of players.
• Timing, speed & angle of forward runs to support receiving player.
• Assessing build-up play whilst making runs.
• E
ncourage flowing combination play, to establish good tempo of
forward passing moves.
• D’s to defend realistically at all times, tracking runs & challenging.
12-16 years
Age group
• Simple progressions for this practice are:
- Introduce 2GK’s (one at either end), initially without goals
to act as ‘sweepers’ & defend end zones.
5 5
- Introduce goals for GK’s & D’s to defend. yds yds
Key coaching points • I ntelligent use of possession, movement & individual skills,
on & off the ball.
• Quick reaction to movement of players to initiate counter-attack.
• D
’s deny space & delay progress, looking for opportunities to
• Look to penetrate behind opposition with runs & well-placed passes. intercept, spoil & initiate counter-attack from regains of possession.
Half pitch
• M
F’s push forward to edge of penalty area & opposite side flank
player attacks far post from cross.
• O
nce attack is concluded: 2nd group establish position, GK’s change
places & practice recommences from coach.
• 1st group quickly return to half way to prepare for next attack.
• A
fter predetermined number of attacks: players change roles
within group.
Detail
• D
elivery & type of cross from flank player may vary (near, far post,
lofted, driven, cross pulled back to edge for MF).
12-16 years
Age group
C
• E
ncourage flowing combination play, to establish good tempo of
forward passing moves.
• A
’s to coordinate movement (staggering entry, to prevent becoming
flat) into penalty area to cover all areas.
• G
ood body shape & footwork to prepare for clean contact when
striking on goal.
• Simple progressions for this practice are:
- Introduce 2D’s who (passively) mark A’s in build-up phase, but track
& defend goal in penalty area, realistically.
- Introduce 3rd. D to track back on goal from MF position, after Key coaching points • Timing, velocity & trajectory of cross delivered from flank player.
challenging (1v2) initial MF play into A’s. • Assessing build-up play whilst making runs.
• Accuracy & weight of initial pass into A.
• Timing & coordination of run from opposite flank player with A’s.
• Receiving, communication & combining skills of 2A’s.
• Timing & coordination of runs from MF’s to edge of penalty area.
• P
recision & speed of pass to flank player: when played in front &
when played into feet, to take forward.
‘out of balance’
Defensive play whilst
movement
Practice organisation
• A
rea 60x40yds set-out in equal thirds, with each end zone divided
into 12 equal size grids & goals at each end, as illustrated. 60 yds
• 1
6 players (incl. 2GKs), plus 2 Neutral players who support team
in possession.
• P
ractice starts with: GK rolls ball into Attackers in end zone,
who are supported by 2 Neutral players.
• A’s play out to MF area for N’s making forward runs into mid third.
• Once N’s arrive in MF zone an A forward can combine with them.
• Defenders are not allowed to recover into MF zone.
40 yds
• A’s forwards receive service from MF, on move.
N GK
• A
im of A’s: receive, pass & move to a new grid in end zone, whilst GK
looking to score.
N
• Roles of players changes when play is reversed.
Detail
• D’s organise to initially protect central attacking routes to goal.
• D
eflect attacking play away from goal if possible by intelligent
pressing & support.
• M
arking opponents & passing-on opponents who inter-change
positions & move to different grids.
12-16 years
Age group
20 yds 20 yds 20 yds
• Blocking passes, crosses & shots at goal.
• Intelligent 1v1 defending skills.
• Simple progressions for this practice are:
- D may recover into middle & defending zones,
if required.
- D recovers to defending zone if necessary, plus
one other into the middle zone as an outlet for
a pass on D’s regaining possession.
‘out of balance’
Defensive play whilst
counter-attacking
Practice organisation
• F ull pitch, restricted in length with appropriate size goal at one end &
4 small goals across pitch, as illustrated.
• 2
1 players (incl. GK), arranged 11v10 in teams structured 4-3-3
(counter-attacking team) & 4-4-2 (team attacking 4 goals), as shown.
• Practice starts with: GK rolls ball-out to Attacking team.
• A’s look to build-up play & score in any of the 4 goals.
• D
’s are looking to gain possession & quickly counter-attack to single
goal with GK.
• A
fter conclusion of an attack: practice restarts
from GK.
GK
• R
oles of teams can be reversed after a defined
period of play or number of restarts.
Detail
• D’s work ethic getting back behind ball to defend.
• D’s to defend realistically at all times, tracking runs & challenging.
• Q
uick reaction to adjust position & depth of defensive line in relation
to ball movement.
• Engaging player on ball swiftly to delay & deny forward passing.
12-16 years
Age group
• S liding across as a unit, remaining compact & leaving furthest
attacker away from ball.
• E
nsure a quick tempo in passing & movement from team
in possession.
• Encourage creative & clever play in advanced areas.
• E
mphasis on individual techniques & precise execution of
passing, receiving dribbling & running with the ball skills.
• Simple progressions for this practice are:
- Replace 4 goals with one & GK, to develop full game.
- Teams to develop own counter-attacking style in • Coordination of pressing & spoiling effort from D’s. • Q
uick change of defending to attacking attitude from players
4-4-2 & 4-3-3 formations. (& vice versa).
• Engage player on ball (if possible) on recovery run.
Key coaching points • E
arly recognition of supporting strikers to ‘show’ for ball on regains • L ooking for timely runs & well-placed passes to quickly penetrate
opposition on counter-attack.
of possession.
• P
layers ahead of ball to recover at pace to establish defensive block,
• Quick reaction to movement of players to initiate counter-attack. • C
oncentration & assessment of build-up play in advanced positions
behind ball.
to receive break-out passes from MF & counter-attack areas of pitch.
• O
nce goal-side: adjust from pressing to cover & balance in relation to
ball & defensive line.
‘in balance’
Defensive play whilst
in flank areas
Practice organisation
• A
rea 60x40yds marked into equal thirds, with 10yd flank channels 60 yds
divided into three sections on each side running full length &
appropriate size goals at each end, as illustrated.
20 yds 20 yds 20 yds
• 16 players (incl. 2GK’s) arranged 8v8, 1 ball.
• Game is organised 2v2 in each end third, with 3v3 in middle third.
10 yds
• Off-side applies in each attacking third.
• Practice starts with: coach feeds ball into MF.
• A
ttacking team must visit & overload at least 2 of the
flank areas before attacking goal.
• Defending team sends one or two D’s in response to attacking team.
• Overloads can be 1A v 0D, 2A v 1D or 3A v 2D in the wide sections.
40 yds
• P
ractice restarts with opposite team GK rolling ball GK GK
to D’s, who then look to pass into MF.
Detail
• Area can be modified, depending on numbers & age of players.
• E
mphasis on players making decisions on their own
team defensive arrangements.
• P
rioritising marking of opponents in central areas when D’s are
drawn away towards flanks.
12-16 years
Age group
• Preventing crosses & marking opponents in goal scoring areas. C
• Defending against changes of play across the pitch.
• Simple progression for this practice is:
- Award 3 points to opponents if goal is scored from
a cross & 1 point if goal is scored from central attack.
‘out of balance’
Defensive play whilst
outnumbered 1
Practice organisation
• A
rea 60x40yds set-out in equal thirds with goals at each end, 60 yds
as illustrated.
• 1
4 players (incl. 2GKs), with Defenders out numbered 2v3 in each
end third.
• P
ractice starts with: Neutral players in mid third,
serve ball into Attackers & support play from behind, without
entering end third.
• O
bjective of practice: D’s play out-numbered to prevent A’s from N
scoring, gain possession & pass in to N’s, to score one point.
40 yds
• Rotate roles of players.
GK GK
Detail
• D
istance between 2D’s when being attacked by
three opponents. N
• Communication, changing roles & working with GK as sweeper.
• Deflecting attacks away from central goal-scoring areas.
• Balanced, controlled 1v1 defending skills.
• D
’s identifying opportunity to pass or run with ball
on gaining possession.
• Simple progressions for this practice are:
12-16 years
Age group
- N serves & moves into end zone to become an A 20 yds 20 yds 20 yds
i.e. 2D’s v 4A’s.
- N serves & moves forward & other recovers to defend i.e. 3D’s v 4A’s.
• P
ressing man on ball & employing delaying tactics
to avert attack.
‘out of balance’
Defensive play whilst
outnumbered 2
Practice organisation
• A
rea 50x40yds set-out in three areas with goals at each end,
as illustrated. 50 yds
• 1
4 players (incl. 2GKs), with Defenders initially having
a 3v2 advantage in own half.
• Practice starts with: GK rolls ball-out to Attacking team.
• P
lay has to build through mid area, with one A able
to enter to make 3v1.
• P
lay moves into D’s half with 2A’s able to join-in
& make 4v3 advantage.
40 yds
• D’s have to prevent A’s from scoring whilst outnumbered.
GK GK
• I f D’s gain possession: they look to quickly
counter-attack opponents.
• Roles of players changes when play is reversed.
Detail
• A
llocation of marking & covering roles when having
defensive advantage.
• E
arly decisions as to who confronts the player in possession
when ball enters defending third & roles of other D’s.
• P
ressing ball & deflecting attacking play away from central goal
15 yds 15 yds 20 yds
12-16 years
Age group
scoring areas when outnumbered.
• Constant changes of role & responsibility.
• M
aintaining safe defensive structure when counter-attack
is initiated.
• Simple progression for this practice is:
- D from middle zone can recover to the defending zone,
to make 4v4.
‘in balance’
Defensive play whilst
& compactness
Practice organisation
• A
rea 75x60yds divided into equal thirds, with half way line
marked & appropriate size goals, as illustrated.
• 16 players (incl. 2GK’s) arranged 8v8, 1 ball.
• G
ame is organised 4v4 in middle third & both teams have 3
supporting players in their defensive third.
• P
ractice starts with: GK rolls ball out to supporting player in
defensive third, who in-turn, looks to pass into midfield.
• P
layers look to shoot from long range, or break into attacking
third with numbers to play against 3 Defenders.
• D’s gaining possession must play into midfield third.
60 yds
• W
hen ball goes ‘dead’: practice restarts with GK GK
opposite team GK rolling ball to D’s, who then look
to pass into MF.
Detail
• Area can be modified, depending on numbers & age of players.
• T
his should form part of regular practice content to develop
game understanding.
• O
n breakdown of play: MF’s need to reorganise & retreat to
middle third as quickly as possible
12-16 years
Age group
• Deciding quickly which player takes responsibility for opponents.
• Role of pressing player. 75 yds
• Role of the two other MF players in terms of cover & support.
• Change of responsibilities as possession passes between opponents.
• Marking opponents & passing on to other D’s.
• Simple progression for this practice is:
- Employ man-for-man marking in MF.
‘in balance’
Attacking when opponents are
Practice organisation
• A
rea 60x40yds, marked in 10x10yd grids, with appropriate size goals
at each end, as illustrated.
• 16 players (incl. 2GK’s), 1 ball.
60 yds
• Small-sided game 8v8.
• P
ractice starts with the ball being rolled-out by GK to a team mate in
defensive third.
• O
bjective of game is to score goals by passing through opposition,
whilst keeping ball below head-height.
Detail
• C
hallenge: Try to receive the ball & play forwards, or if this is not
possible, pass to a player who is in a position to do so.
40 yds
• C
onstant & considered movement into receiving positions & GK GK
observation of other players’ movements.
• P
ass quality to feet or to space & the encouragement of clever,
disguised passes when appropriate.
• E
ncouragement of a variety of passing skills using both feet &
different surfaces.
• Simple progressions for this practice are:
- Divide area into equal thirds (retaining the 24 grids) & define
challenges for players, as follows:
- In defending third: team in possession may stand in a square to
12-16 years
Age group
receive ball.
- In mid third: team in possession may stand in a free square to
receive a pass or move into a new square to receive.
- In attacking third: players may stand in a free square to receive a
pass or move to another square within attacking third to receive.
‘in balance’
Attacking when opponents are
space in midfield 2
Practice organisation
• Area 70x30yds, with appropriate size goals at each end, as illustrated.
• 16 players (incl. 2GK’s), working as 2 teams 8v8, supply of balls by goals.
• Teams are structured 3v1 in each end zone & 3v3 in mid zone.
• P
ractice starts with: GK rolls ball-out to Attackers, who look to build 20 yds 15 yds 15 yds 20 yds
play through midfield.
• A can move into MF to create 4v3 in mid zone.
• A
’s can pass back into end zone using back players
as outlets for support.
• I f Defenders gain possession: they can move one back player up
into MF, with the additional A retreating.
30 yds
• This establishes 4v3 situation for D’s. GK GK
• A
’s can move MF’s into end zone to support CF,
but defending MF’s are restricted to mid zone.
• When play goes dead: arrangements return to original.
Detail
• Area modified, depending on age & ability of players.
70 yds
• Dispersal by A’s when in possession: when & how.
• Retention of possession in middle third to advance play.
12-16 years
Age group
• Support positions & quick accurate passing of ball.
• H
ow to release a player from middle third of pitch into attacking
area using passes to space.
• A’s ahead of ball showing to receive.
• Quick support for any A receiving ball.
• Clever individual play by the lone striker.
• Simple progressions for this practice are:
- Try to produce a strike at goal within 10 seconds
of entering middle zone.
- On winning ball: D’s try to counter-attack to produce a strike at Key coaching points
goal within 5 passes. • Team in possession work-on when to create space as a team.
• R
ecognition & exploitation of space in mid third of field to set-up
attacks, moving into end third
• Moving appropriate back player to support MF.
‘in balance’
Attacking when opponents are
advanced areas
Practice organisation
• A
rea 60x40yds, divided into 6 zones, with end zones 10x40yds,
divided into 2 equal size areas & 2 central zones, each 20x40yds wide, 60 yds
as illustrated.
• 16 players, 1 ball.
• 3
v3 in each central zone, 2 Target players for each team in each of 2
end zones.
• Practice starts with the Blues in possession.
• O
bjective of game to pass through each of 2 central zones to play T
into T.
T
• O
nce achieved, T player transfers ball to second T
in adjoining end zone.
40 yds
• S econd T passes into opponent’s central third player to change
direction of play.
• T
players may change positions, but must remain in balance, as do
central players, in terms of numbers.
Detail T
T
• C
hallenge 1: Try to play forward early, or (if unable), pass to a player
who is in a position to do so.
• Teams need to retain their positional balance & structure.
12-16 years
Age group
• E
xchanges of position in central zones, whilst maintaining balance is
encouraged. 10 yds 20 yds 20 yds 10 yds
• Choice, speed & accuracy of passes in congested central zones.
• Q
uality of passes into T’s, who will be on the move
in end zones.
• Simple progressions for this practice are:
- D’s may press in end zone.
- Players may pass into end zones & replace receiving player who
exits end zone for mid zone.
‘in balance’
Defensive play whilst
compact
Practice organisation
• A
rea 60x40yds, marked into equal thirds, with
mid-third divided into 4 zones, two 5yd channels
length of area down both sides & appropriate size goals at each
end, as illustrated.
5 yds
• 1
8 players (incl. 2GK’s), arranged 8v8, plus two N
Neutral players who operate in wide channels, 1 ball.
• D’s in mid-third attempt to cover 2-3 of the 4 zones.
• P
ractice starts with: ball fed from side by N to player
in defensive third.
• All attacks must pass through middle third.
40 yds
• N
’s can be used for support by both teams & must pass into middle GK GK
third on receiving.
Detail
• C
hallenge: Try to win ball back in midfield areas to establish
counter-attack
• O
pportunities to rotate players in position should
be taken, due to structured nature of practice.
5 yds
N
• In Midfield areas:
- Marking positions & distances.
60 yds
12-16 years
Age group
- Passing opponents on to other MF defenders.
- Moving across pitch together as a 3 man unit.
- Tracking opponents as they move forward.
• Simple progressions for this practice are:
- Man-for-man marking used in each end zone.
- Two of the three MF players can move forward into attacking
third to take up scoring positions.
‘in balance’
Attacking when opponents are
small-sided game
Practice organisation
• A
rea 60x40yds, divided into 3 equal zones, with appropriate size 60 yds
goals at each end, as illustrated.
• 16 players (incl. 2GK’s), arranged 2-3-2, as shown in the diagram.
• Supply of balls by each goal.
• P
layers are restricted to the designated zones
& off-side applies in each end zone.
• Practice starts with: ball rolled-out from GK.
• T
eam in possession, look to play through the thirds
of the field, varying speed of attacking play & using
40 yds
1 touch passing, if possible.
• O
pen play continues until the ball goes dead. The practice then GK
GK
recommences with initial set-up arrangements.
Detail
• Quick passing using 1 touch (if possible), to eliminate pressure.
• R
ecognition of when to use 1 touch passing & when
to slow-down play to secure ball retention.
• U
se of different skills & foot surfaces to maximise
1 touch/quick play.
• Making good decisions when quick play sequences are unavailable.
12-16 years
Age group
• Simple progressions for this practice are: 20 yds 20 yds 20 yds
- U
nits can push-up & drop-back into next zone to create 5v5 in
single & two-zone play.
- All players are ‘free’ & interchange roles & positions.
Key coaching points • Changing tempo (e.g. slowing down play, to speed-up & vice versa).
• Stretch opponents from end-to-end & side-to-side. • I ndividual & combined movement of advanced attackers to achieve
shots on goal.
• Angles & distances of support.
• Early selection of individual finishing techniques & execution.
• Appropriate speed of passes & inter-passing.
• Combination play, using minimal touches.
‘in balance’
Attacking when opponents are
penalty area
Practice organisation 45 yds
• A
rea 45x40yds marked into two zones of 20x40yds, with a 5yd
central channel & appropriate size goals, placed 6yds behind line at
each end, as illustrated.
• 14 players (incl. 2 GK’s), 2 balls.
• 3v2 in each end grid.
• T
he central channel can be used in possession, where player on ball
cannot be challenged by an opponent.
• Offside applies & objective is to create goal scoring opportunities & score.
• P
ractice starts with: ball served into end grid by an Attacker, who starts in
safe zone & then moves forward to support play (making 3v3).
• P
ossession is retained if a goal is scored.
40 yds
If not, possession changes hands. GK GK
• I f D’s gain possession during open play the ball must be transferred
into safe zone before reversing roles & becoming A’s.
Detail
• Challenge 1: Try to use one touch opportunities to set-up attacks.
• Challenge 2: Try to score without using support players.
• E
ncourage a variety of passing skills to either feet
or space according to As’ circumstances.
12-16 years
Age group
• E
ncourage clever & unexpected turning skills, especially from A’s in
attacking zone.
• Quick & deceptive combination play from A’s.
• Simple progressions for this practice are: 5 yds
- Allow 2D’s to man mark forward players to encourage movement to
lose markers.
- Expand practice to a 6v6 game, but no challenging
for ball in safe zone.
8 yds
GK
• P
ractice starts with: A’s work around circuit, combining 2v1 against
D’s who are restricted to designated defensive grids.
• O
bjective: score as many goals in a pre-determined time, before
rotating D’s
Detail
• 1st. touch to attack D or protect ball.
• Attack D at speed & with control.
• Dribbling to eliminate D in 1v1 or combination play with team mate
• Assessing position & movement of GK.
15 yds
GK
• Decision of how to score: power or placement.
• Feints to shoot & moving ball to a better striking position.
• Supplying team mates with appropriate pass to feet or space.
• Always hitting the target with shot.
• Simple progressions for this practice are:
12-16 years
Age group
- Increase/decrease size of defensive areas (grids)
30 yds
to affect demands on A’s.
- Allow 2nd D to advance into front/middle grid (making 2v2).
- A’s attempt to score before engaging 2nd D (looking for swerve &
early shots).
- A’s can only score in the grid nearest to the GK.
30 yds
• Off-side rules apply in the 20x30yd end zone. GK
• P
ractice starts with: ball played into 2A’s by S, who then supports play
S
from behind (making 3v2).
• 2A’s look to combine & play into advanced A in end zone.
• O
ne A is able to move into end zone to support (creating 2v1) &
combine in build-up to shoot at goal.
• W
hen attack is concluded: one A rotates to next group & initial set-up 40 yds
arrangements are re-established.
Detail
• Losing markers with changes of pace & direction.
• Turning quickly & using disguise.
30 yds
• O
bserving GK position & evaluating possibility of early strike S GK
on goal.
• Execution of excellent technique in finishing situations.
12-16 years
Age group
• Following-up/rebounding initial shots at goal.
• Simple progressions for this practice are:
- Dribble/drive with the ball into end zone to link with advanced A.
- Play wall pass in middle zone to free A & wall pass with advanced A 10 yds 10 yds 20 yds
to shoot or cut back, depending on reaction/position of D & GK.
10 yds
• Off-side applies in final third.
GK
• D
’s are restricted to defending individually in 1st & mid thirds,
but 2nd D can defend back into end third.
• Attackers can shoot from any position.
• P
airs operate around circuit & after per-determined time, changes
roles with D’s.
Detail
• A
rea can be modified, depending on age, ability of players & learning
focus.
• Attacking at speed with ball under control.
10 yds
• Feints to off-balance D with intent to dribble or pass. GK
• Timing of release of passes to fellow A’s.
• Action on releasing pass to other A.
• Assessment, decision & execution of strike at goal.
12-16 years
Age group
• Disguising the strike & striking with power & accuracy.
• Hitting the target as the prime aim. 18 yds 10 yds 10 yds
• Simple progressions for this practice are:
- Initial D can defend 1st two thirds.
- A’s restricted to shooting in end third.
10 yds
each practice area. GK
• P
ractice starts with: A’s at end of grid who are free to play unopposed
in 1st third.
• D’s are restricted to mid & defensive thirds.
• A’s work up & down each area to complete circuit.
• Off-side applies in final third.
• A’s can shoot from any position.
• P
airs move around circuit & after per-determined number of
attempts, change roles with D’s & S’s.
Detail
• A
reas can be modified, depending on age, ability
20 yds
of players & learning focus. GK
12-16 years
Age group
• Early strikes after one or two touches.
• Hitting the target as prime aim.
• Rebounding all strikes at goal.
• Simple progressions for this practice are:
18 yds 6 yds 6 yds
- D’s defend early in 1st third on 1st touch of A receiver.
- Award points for hitting the target & deduct points for failure to do so.
- Support player moves into mid third to create 3v2.
Key coaching points • Pass quality when supplying team-mates with scoring opportunities.
• Assessing GK’s position before striking at goal.
• Initial receiving touch.
• Decision on how to beat GK.
• Assessing positions of D’s.
• Movement by A’s to disorganise D’s.
20 yds
Detail GK
• Area can be modified, depending on age & ability of players.
• A
wareness of positions & movement of all players involved in
practice whilst moving to receive ball.
• Feints to shoot at goal & supply team mates with possession.
• C
ombination skills to produce scoring opportunity when D’s
are introduced.
• Assessing GK’s position & how to score.
• E
xcellence in the strike of ball once the decision has been made how
to beat GK.
12-16 years
Age group
• Rebound all shots at goal.
• Simple progression for this practice is: S
- Add D to increase challenge for 2A’s.
20 yds
20 yds
Detail
GK
• Area can be modified, depending on age & ability of players.
• A
wareness of positions & movement of all players involved in
practice whilst moving to receive ball.
• Feints to shoot at goal & supply team mates with possession.
• Combination skills to produce scoring opportunities.
• Assessing GK’s position & how to score.
• E
xcellence in the strike of ball once the decision has been made how
to beat GK.
• Rebound all shots at goal.
• D’s play man-to-man, or mark-and-cover.
12-16 years
Age group
S
20 yds
‘in balance’
Attacking when opponents are
maintain & exploit space
Practice organisation
• Area 70x30yds, marked in 10x10yd grids, as illustrated.
• 16 players, 2 balls.
• 2
groups of 6 players in main gridded area, plus
4 Target players - 1 in each sector of the split 70 yds
end zones.
• P
ractice starts with: each team has a ball & the objective is to pass
through main area to eventually play unopposed into a T, moving in T T
the end zone.
• 1
player only allowed in each grid, in main gridded area,
to maintain spacing.
30 yds
• I f 2 players arrive in the same grid, they may only
play 1 touch & move-off.
• I n end zones: T’s move in & out of split sectors to create space in
which to receive passes.
• Play resumes in opposite direction, from T’s. T T
Detail
• Awareness of other players’ positions & movements.
• Variations in types & speed of passes to supply team-mates.
• Encourage invention & unusual passing skills.
12-16 years
Age group
• Encourage quick sequences of 1 touch passing if possible.
• U
nderstanding where 1st. touch may be directed according to space
& time available.
• Simple progression for this practice is:
- Set challenge for each team to play from end to
end as many times as possible in 1/2 minutes (coach/players
decide) - to encourage speedy
but accurate passing & support play.
‘in balance’
Attacking when opponents are
small-sided game
Practice organisation
• A
rea 60x40yds, divided into 3 channels of equal width marked the
length of pitch & appropriate size goals at each end, as illustrated.
• 16 players (incl. 2 GK’s), arranged 8v8, as shown in the diagram.
• Supply of balls by each goal.
• Off-side lines are marked with cones at the side of pitch.
• Practice starts with the ball being rolled-out by GK to the attacking team.
• T
he team in possession look to build play through good ball retention
& controlled possession, with the objective of scoring a goal.
• Defending team look to counter-attack on gaining possession.
40 yds
• O
pen play continues until the ball goes dead, the practice then
GK GK
recommences with initial set-up arrangements.
Detail
• C
hallenge: Try to use spreading-out into wide areas as an
opportunity to exploit space created in central areas to attack goal.
• Quick passing, to eliminate pressure.
• Drawing D’s to create weak side to switch play.
• S upporting play from behind to ensure defensive safety from
potential counter-attack & provide outlet passing option.
12-16 years
Age group
• Recognition of when to slow-down play to secure possession. 60 yds
• Simple progressions for this practice are:
- Mark 5yd wide channels along each touch line that wingers/full-
backs can attack through, unopposed.
- Switch play & early crossing into central areas with attackers
arriving quickly into space.
‘out of balance’
Attacking when opponents are
in final third
Practice organisation
• A
rea 60x40yds, divided into thirds with an off-side line drawn 60 yds
15yds from each end line of practice area & goals at each end, C
as illustrated.
• 16 players (incl. 2GKs) arranged 8v8, 1 ball.
• T
eams are arranged 4v4 in centre zone, 2v1 (in favour of Defenders
who are pushed-up to off-side line) in end zones.
• P
ractice starts with: ball served into central zone
by coach & receiving team initiates attack by playing into lone striker.
• T
wo Attacking MF’s can be released into end zone to create 3v2 &
support front player, working to create goal-scoring opportunity.
• I f D’s gain possession: they transfer ball into central zone, for their
40 yds
team mates to initiate attack via their lone striker. GK GK
• A
’s supporting MF’s are able to recover into central zone
to challenge.
• Practice is reset when ball goes dead.
Detail
• Challenge: try to set-up attacks off 3rd man movement.
• I f recovering team regains possession it can initiate
its own counter-attack.
12-16 years
Age group
• Striker moving D towards ball to create space behind for runners.
15 yds 30 yds 15 yds
• Simple progressions for this practice are:
- D’s send one player back from central zone to challenge 2
breaking players (& create a 3v3 in defensive half).
- GK gathering ball & quickly identifying opportunity to throw into
central zone where numbers are in team’s favour, to maintain
momentum of game (outfield players to remain aware of
restrictions).