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DOVER  SHERBORN  YOUTH  SOCCER  

U13  –  U14  ADVANCED  


 
PRACTICAL  SESSION  CONTENT  

MPS  MATRIX  
GPS  METHODOLOGY  

Aim:  To  allow  players  of  all  ages  and  abili2es,  to  develop  to  their  full  poten2al,  in  an  ENJOYABLE,  CHALLENGING  and  POSITIVE  
environment.  
   
Objec<ves:  
   
Create  a  clear  and  simple  pathway  for  player  development.  
   
Always  keep  the  player  at  the  center  of  the  development  process.  
Allow  players  as  much  ac2ve  2me  with  a  ball  each,  as  possible.  
   
Teach  the  principles  of  the  game.  
   
Teach  “roles”  not  “posi<ons”.  
   
Create  a  deep  and  underlying  passion  for  the  sport  of  soccer  at  all  ages.  
   
Acknowledge  that  players  will  learn  and  develop  at  different  speeds.  
   
To  keep  a  fresh  and  current  outlook  on  the  changes  in  young  player  development.  

MPS  MATRIX  
CURRICULUM  MATRIX  
U13-­‐  U14:  TECHNICAL  /  TACTICAL  PRACTICES  
TECHNICAL  /  
    WARM  UP   TECHNICAL   TACTICAL   GAME   SET  PLAYS   SAQ   HOMEWORK  
SESSION  1   10v1  /  5v2   Ajax  Triangle   5v5+5   Play  SSG   Kick  Off        iSoccer  Week  1  
SESSION  2   10v1  /  5v2   Ajax  Triangle   4v4+3   Play  SSG   Throw  In  -­‐  Def  3rd   x    iSoccer  Week  2  
SESSION  3   10v1  /  5v2   Passing  Square   5v5+2   Play  SSG   Free  Kicks  -­‐  AUacking        iSoccer  Week  3  
SESSION  4   10v1  /  5v2   Passing  Square   6v6+2   Play  SSG   Corner  Kicks  AUacking   x    iSoccer  Week  4  
SESSION  5   10v1  /  5v2   Passing  In  4's   7v7+3   Play  SSG   Penalty  Kicks        iSoccer  Week  5  
SESSION  6   4v4  /  4v2  +  1   Passing  In  4's   5v5+5   Play  SSG   Kick  Off   x    iSoccer  Week  6  
SESSION  7   4v4  /  4v2  +  1   X  Drill   4v4+3   Play  SSG   Throw  In  -­‐  Def  3rd        iSoccer  Week  7  
SESSION  8   4v4  /  4v2  +  1   X  Drill   5v5+2   Play  SSG   Free  Kicks  -­‐  AUacking   x    iSoccer  Week  8  
SESSION  9   4v4  /  4v2  +  1   Y  Drill   6v6+2   Play  SSG   Corner  Kicks  AUacking        iSoccer  Week  9  
SESSION  10   4v4  /  4v2  +  1   Y  Drill   7v7+3   Play  SSG   Penalty  Kicks   x    iSoccer  Week  10  

U11-­‐  U12:  FUNCTIONAL  /  GAME  CONDITIONING  


CONDITIONED  
    WARM  UP   FUNCTIONAL   GAME   GAME   SET  PLAYS   HOMEWORK  
SESSION  1   10v1  /  5v2   Playing  out  from  the  Back   9v5  +  GK   Play  SSG   Kick  Off    iSoccer  Week  1  
SESSION  2   10v1  /  5v2   Direc2onal  Possession   9v5   Play  SSG   Throw  In  –  Mid  /  final3rd    iSoccer  Week  2  
SESSION  3   10v1  /  5v2   Combina2onal  Play  through  Midfield   6v5  +  GK   Play  SSG   Free  Kicks  -­‐  Defending    iSoccer  Week  3  
SESSION  4   10v1  /  5v2   High  pressure  –  team  movement   8v8   Play  SSG   Corner  Kicks  Defending    iSoccer  Week  4  
SESSION  5   10v1  /  5v2   Low  pressure  –  team  movement   7v7  +GK   Play  SSG   Penalty  Kicks    iSoccer  Week  5  
SESSION  6   4v4  /  4v2  +  1   Crea2ng  Overloads   9v9   Play  SSG   Kick  Off    iSoccer  Week  6  
SESSION  7   4v4  /  4v2  +  1   Receiving  to  shoot   8v8   Play  SSG   Throw  In  –  Mid  /  Final  3rd    iSoccer  Week  7  
SESSION  8   4v4  /  4v2  +  1   Crossing  and  Finishing   5v5  +  2  Wide   Play  SSG   Free  Kicks  -­‐  AUacking    iSoccer  Week  8  
SESSION  9   4v4  /  4v2  +  1   AUacking  Play  in  Final  Third   6v6   Play  SSG   Corner  Kicks  AUacking    iSoccer  Week  9  
SESSION  10   4v4  /  4v2  +  1   Switching  the  Point  of  AUack   6v6  +  Neutral  GK   Play  SSG   Penalty  Kicks    iSoccer  Week  10  
MPS  MATRIX  
CURRICULUM  MATRIX  

WARM  UP  EXERCISES  

MPS  MATRIX  
WARM  UPS  

10v2  POSSESSION   5v2  POSSESSION  

10 x 10 yard square. Players on outside count


passes in succession. Split pass counts as 2 10 x 10 yard square. Players on outside count
points. passes in succession. Split pass counts as 2
Defenders must win or disrupt 3 possessions to points.
get out. Defenders must win or disrupt 3 possessions
PROGRESSION: to get out.
Limit touches – 2 and possibly 1 depending on
ability. PROGRESSION
Add 1 player in middle who plays for the team Limit touches.
in possession. 10 passes = 1 goal.
3v1 or 4v2 / adjust the playing area. Must get ball through both targets to score a
COACHING POINTS: goal.
Ready position on outside Player who passes to target must replace
Awareness & decision making target.
Split or sideways pass – always look to go
forward first. COACHING POINTS
Weight, accuracy and deception. Find the Awareness & decision making
right answer. Communication (visual & verbal)
Movement off ball – anticipate the next pass. Pass control (weight, direction)
Short, quick movements. Movement and support off the ball

MPS  MATRIX  
WARM  UPS  

4v2  POSSESSION   4v2  +  1  

10 x 10 yard area. Same as 4v2 however passing team now have


4 outside players attempt to retain possession a target player in the middle.
from the 2 defenders.
Players keep count of passes 2 points if the PROGRESSION
pass splits the defenders, 1 point for a pass to Limit touches (2 potentially 1 touch).
either side. Adjust the playing area.

PROGRESSION COACHING POINTS


Limit touches (2 potentially 1 touch). Can midfielder move intelligently to provide
Adjust the playing area. support rather than just chase the ball.
Awareness (of self, ball, pressure and
COACHING POINTS options).
Awareness (of self, ball, pressure and 1st touch control (away from pressure)
options). Decision making (split pass or away from
1st touch control (away from pressure) pressure).
Decision making (split pass or away from Pass control (weight and direction).
pressure). Communication (visual & verbal)
Pass control (weight and direction). Movement off the ball (support must come
Communication (visual & verbal) early).
Movement off the ball (support must come
early).
MPS  MATRIX  
CURRICULUM  MATRIX  

TECHNICAL  /  TACTICAL  SESSION  CONTENT  

MPS  MATRIX  
WEEK  1  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
10v2  POSSESSION   AJAX  TRIANGLE   5v5  +  5  

5v2  POSSESSION   ORGANIZATION ORGANIZATION


Triangle 15 x 15 x 15 yards. Players split into 3 40 x 40 yard area. Play 5v5+5
groups behind each cone. 2 Attacking teams v 1 Defending team. 10 passes
Player 1 plays a straight ball to Player 2. Player 2 = a goal. Defending team makes 5 passes for a
plays an angled ball for Player 3 to run onto. Player goal. Play for 3-4 minutes then switch defending
3 dribbles back to start position. team.
Player 1 and player 2 follow pass to their new
position. PROGRESSION
Limit touches
PROGRESSION Defending team scores by dribbling through corner
1 Touch before playing pass. gates.
Play 1-2 before playing ball to next station. No set defending team. Whichever team gives the
Switch direction to work on different ways to receive ball away they transition to the defending team.
ball.
COACHING POINTS
COACHING POINTS Awareness & decision making.
Awareness & decision making. Pass control (weight, direction).
1st touch control (direction, distance, use of Communication (visual, verbal).
SMALL  SIDED  GAME:  Play  SSG   different surface areas). Movement and support off the ball.
SET  PIECES:  Kick  off   Pass control (weight, direction). Transition sense (attack – defence, defence – attack)
SAQ:    None   Communication (visual, verbal).

HOMEWORK:  iSoccer  week  1  

MPS  MATRIX  
WEEK  2  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
10v2  POSSESSION   AJAX  TRIANGLE   4v4+3  

5v2  POSSESSION   ORGANIZATION ORGANIZATION


Triangle 15 x 15 x 15 yards. Players split into 3 groups 30 X 20 yard area. Play 4v4+3
behind each cone. Red team of 4 defend in middle area against Blue
Player 1 plays a straight ball to Player 2. Player 2 plays an
team of 4 on outside and team of 3 neutral players.
angled ball for Player 3 to run onto. Player 3 dribbles
back to start position.
One neutral player always remains in the middle
Player 1 and player 2 follow pass to their new position. with the other 2 at either end. Play for 3 minutes
Review previous week and then add further progressions. then switch defending team. Outside players can
move along line.
PROGRESSION
1 Touch before playing pass. PROGRESSION
Play 1-2 before playing ball to next station. Limit touches
Switch direction to work on different ways to receive ball. If defending team win ball back they quickly switch
Use one foot only to receive ball, using inside / outside
clockwise: left, anti clockwise: right.
with the outside team of 4. Neutral players remain
Pass must be played using outside of foot. the same. Play continues.

COACHING POINTS COACHING POINTS


Awareness & decision making. Awareness & decision making, can we penetrate
1st touch control (direction, distance, use of different forward?
SMALL  SIDED  GAME:  Play  SSG   surface areas). Pass control (weight, direction).
Pass control (weight, direction).
SET  PIECES:  Throw  In  –  Defensive  3rd   Communication (visual, verbal).
Communication (visual, verbal).
SAQ:  Session  1   Movement and support off the ball.
Transition sense (attack – defence, defence – attack)
HOMEWORK:  iSoccer  week  2  

MPS  MATRIX  
WEEK  3  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
10v2  POSSESSION   PASSING  SQUARE   5v5  +  2  

5v2  POSSESSION   ORGANIZATION ORGANIZATION


Passing Square – 15 x 15 35 X 25 yard area. Play 5v5+2
Up to 2 players on each corner of square. 2 balls 5 Blue defend against 5 Red, 4 on the outside and 1
per team (1 at either corner) in the middle. 2 Neutral players on end line play for
Pass the ball in one direction around the square. team in possession. Players on outside can move
Player follows pass. Rotate direction to encourage along line. Players change on transition of play. 1
use of both feet. Pass to be played inside cone so designated player from each team remains in the
middle.
player moves on to the ball.
PROGRESSION
PROGRESSION: Limit touches
Limit touches. 10 passes = 1 goal.
Add more balls to starting position. Goal scored when central player only plays a pass.
Players play give and go at corner. Central player not allowed to play back to outside
Pass and move in opposite direction to pass. player on the same line. Must turn and switch the play.
Play pass with outside of foot.
COACHING POINTS
COACHING POINTS: Awareness & decision making, can we penetrate
Look and check away to create space. Timing of forward?
movement – read game. Pass control (weight, direction).
SMALL  SIDED  GAME:  Play  SSG   Communication (visual, verbal).
Passing technique – weight and accuracy.
SET  PIECES:  Free  Kicks  -­‐  AUacking   Push pass/outside of foot pass. Movement and support off the ball. Transition sense
SAQ:  None   Communication – verbal and body language. (attack – defence, defence – attack)

HOMEWORK:  iSoccer  week  3  


MPS  MATRIX  
WEEK  4  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
10v2  POSSESSION   PASSING  SQUARE   6v6  +  2  

5v2  POSSESSION   ORGANIZATION ORGANIZATION


Passing Square – 10 x 10. Re Cap previous week. 40 X 30 yard area. Play 6v6+2
Up to 2 players on each point of square. 2 balls per team 6 Blue defend against 6 Red, 4 on the outside and 2 in
(1 at either corner) the middle. 2 Neutral players on end line play for team in
Pass the ball in one direction around the square. Player possession. Players on outside can move along line. Play
follows pass. Rotate direction to encourage use of both for 3 minutes then switch defending team. Change
feet. Angled pass inside of cone so receiving player moves attacking players in middle when required.
on to the ball.
PROGRESSION
PROGRESSION: Limit touches
Limit touches. Once defending team wins possession they switch quickly
Add more balls to starting position. with other team. Two players from each team remains in
Play pass with outside of foot. the middle (keep these the same players).
Player 1 plays to player 2 who then sets up player 1 to 10 passes = 1 goal.
play a diagonal pass to player 3. Player 3 then sets back Goal scored when one of central players only plays a
to player 2 who plays diagonally to player 4 and so on. pass. If two central players combine then 2 goals scored.
All players move to next corner after they have played
diagonally. COACHING POINTS
Play diagonal pass in the air. Awareness & decision making, can we penetrate forward?
Pass control (weight, direction).
COACHING POINTS: Communication (visual, verbal).
SMALL  SIDED  GAME:  Play  SSG   Look and check away to create space. Timing of Movement and support off the ball. Transition sense
(attack – defence, defence – attack)
SET  PIECES:  Corner  Kicks  -­‐  AUacking   movement – read game.
Passing technique – weight and accuracy.
SAQ:  Session  2   Push pass/outside of foot pass.
HOMEWORK:  iSoccer  week  4   Communication – verbal and body language.

MPS  MATRIX  
WEEK  5  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
10v2  POSSESSION   PASSING  IN  4’S   7v7  +  3  

5v2  POSSESSION   ORGANIZATION ORGANIZATION


Area 20 x 10 ( length between P1 & P2 20 yards). (10 40 X 30 yard area. Play 7v7+3
between P3 & P4). 7 Blue defend against 7 Red players on outside, 3
Player 1 starts with ball. neutral players in middle play for outside team in
P1 plays to P3 who then plays back to P1. P1 then plays
possession. Players on outside can move along line.
longer pass to P2. P2 repeats by playing to P4 who then
Change neutral players in middle when required.
plays back to P2. P2 then plays longer pass back to P1.
All players to check away before receiving ball. P1 and P2 Once defending team wins possession they switch
to step forward on to ball before playing longer pass. quickly with other team.
PROGRESSION PROGRESSION
Players receive with one foot and play pass with opposite Limit touches
foot. 10 passes = 1 goal.
2 Touch limit for every player. Goal scored when one of central players only plays
P3 and P4 one touch limit. a pass. If two central players combine then 2 goals
All players on one touch limit. scored.
Long pass with outside of foot. Long pass played in the air. Central players have to combine before using
COACHING POINTS
outside players.
Look and check away to create space. Timing of
movement – read game. COACHING POINTS
Passing technique – weight and accuracy. Awareness & decision making, can we penetrate
Good first touch. forward?
SMALL  SIDED  GAME:  Play  SSG   Communication – verbal and body language. Pass control (weight, direction).
SET  PIECES:  Penalty  kicks   Body shape, open to face full field. Communication (visual, verbal).
Movement and support off the ball. Transition sense
SAQ:  None  
(attack – defence, defence – attack)
HOMEWORK:  iSoccer  week  5  
MPS  MATRIX  
WEEK  6  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
4v2  POSSESSION   PASSING  IN  4’S   5v5  +  5  

4v2  +  1  POSSESSION     ORGANIZATION ORGANIZATION


Area 20 x 10 40 x 40 yard area. Play 5v5+5
Player 1 starts with ball. 2 Attacking teams v 1 Defending team. 10 passes
P1 plays to P3 who then plays back to P1. P1 then = a goal. Defending team makes 5 passes for a
plays longer pass to P2. P2 repeats by playing to P4 goal. Play for 3-4 minutes then switch defending
who then plays back to P2. P2 then plays longer team.
pass back to P1.
All players to check away before receiving ball. P1 PROGRESSION
and P2 to step forward on to ball before playing Limit touches
longer pass. Defending team scores by dribbling through corner
PROGRESSION gates.
Alternate receiving and passing feet. No set defending team. Whichever team gives the
2 Touch limit for every player. ball away they transition to the defending team.
P3 and P4 one touch limit.
All players on one touch limit. COACHING POINTS
Long pass with outside of foot. Awareness & decision making.
COACHING POINTS Pass control (weight, direction).
Look and check away to create space. Timing of Communication (visual, verbal).
SMALL  SIDED  GAME:  Play  SSG   movement. Movement and support off the ball.
Passing technique – weight and accuracy. Transition sense (attack – defence, defence –
SET  PIECES:  Kick  off   Good first touch, open body shape. attack)
SAQ:  Session  3   Communication – verbal and body language.
HOMEWORK:  iSoccer  week  6  
MPS  MATRIX  
WEEK  7  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
4v2  POSSESSION   X  DRILL   4v4+3  

4v2  +  1  POSSESSION   ORGANIZATION ORGANIZATION


Set up a 20 x 20 yard square. 30 X 20 yard area. Play 4v4+3
Create an ‘X’ in the playing area using cones Red team of 4 defend in middle area against Blue
spaced 5 yards apart. team of 4 on outside and team of 3 neutral players.
Spilt your players into 4 equal teams of 4. Each One neutral player always remains in the middle
with the other 2 at either end. Play for 3 minutes
team should have 2 players on the outside
corner, 1 player on the 2nd cone and 1 player on then switch defending team. Outside players can
move along line.
the 3rd cone.
1 plays to 2, 2 back to 1, 1 plays to 3, 3
PROGRESSION
switches to 1 of the next group.
Limit touches
Player 1 takes player 2’s position, 3 to 3, 3 to 4 If defending team win ball back they quickly switch
and 4 takes player 1’s position. with the outside team of 4. Neutral players remain
PROGRESSIONS the same. Play continues.
Keep adding balls until 4 are in play at once.
Play 1 touch only. COACHING POINTS
Change directions. Awareness & decision making, can we penetrate
COACHING POINTS forward?
SMALL  SIDED  GAME:  Play  SSG   Body shape (balanced and open to play) Pass control (weight, direction).
SET  PIECES:  Throw  In  –  Defensive  3rd   Quality of pass (weight and direction) Communication (visual, verbal).
SAQ:  None   Communication (visual and verbal). Movement and support off the ball.
Speed of play & movement off the ball. Transition sense (attack – defence, defence – attack)
HOMEWORK:  iSoccer  week  7  

MPS  MATRIX  
WEEK  8  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
4v2  POSSESSION   X  DRILL   5v5  +2    

4v2  +  1  POSSESSION   ORGANIZATION ORGANIZATION


Set up a 20 x 20 yard square. 35 X 25 yard area. Play 5v5+2
Create an ‘X’ in the playing area using cones 5 Blue defend against 5 Red, 4 on the outside and 1
in the middle. 2 Neutral players on end line play for
spaced 5 yards apart.
team in possession. Players on outside can move
Spilt your players into 4 equal teams of 4. Each
along line. Players change on transition of play. 1
team should have 2 players on the outside designated player from each team remains in the
corner, 1 player on the 2nd cone and 1 player on middle.
the 3rd cone.
1 plays to 2, 2 back to 1, 1 plays to 3, 3 PROGRESSION
switches to 1 of the next group. Limit touches
Player 1 takes player 2’s position, 3 to 3, 3 to 4 10 passes = 1 goal.
and 4 takes player 1’s position. Goal scored when central player only plays a pass.
Central player not allowed to play back to outside
PROGRESSIONS
player on the same line. Must turn and switch the play.
Keep adding balls until 4 are in play at once.
Play 1 touch only. COACHING POINTS
Change directions. Awareness & decision making, can we penetrate
COACHING POINTS forward?
SMALL  SIDED  GAME:  Play  SSG   Body shape (balanced and open to play) Pass control (weight, direction).
SET  PIECES:  Free  Kicks  -­‐  AUacking   Quality of pass (weight and direction) Communication (visual, verbal).
Communication (visual and verbal). Movement and support off the ball. Transition sense
SAQ:  Session  4   (attack – defence, defence – attack)
Speed of play & movement off the ball.
HOMEWORK:  iSoccer  week  8  

MPS  MATRIX  
WEEK  9  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
4v2  POSSESSION   Y  Drill   6v6  +  2  

4v2  +  1  POSSESSION   ORGANIZATION ORGANIZATION


40 X 30 yard area. Play 6v6+2
Area 20 x 20 yards.
6 Blue defend against 6 Red, 4 on the outside and 2 in
Have P1 starts with the ball, passes to the centre the middle. 2 Neutral players on end line play for team
player and follows their pass. Centre player takes in possession. Players on outside can move along line.
a touch out of the feet then passes to P2 and Play for 3 minutes then switch defending team. Change
follows their pass. P2 dribbles back to the start. attacking players in middle when required.
Exercise repeats with centre players rotating
PROGRESSION
passes to P2 & P3.
Limit touches
PROGRESSION Once defending team wins possession they switch
Play 1 / 2 touch. quickly with other team. Two players from each team
A-Centre player plays back to P1 who then plays remains in the middle (keep these the same players).
to P2. 10 passes = 1 goal.
B-P2 plays give and go with centre Goal scored when one of central players only plays a
pass. If two central players combine then 2 goals scored.
player .COACHING POINTS
Pass quality (weight and direction).
COACHING POINTS
Speed of play (1 or 2 touch). Awareness & decision making, can we penetrate
Communication (visual and verbal). forward?
SMALL  SIDED  GAME:  Play  SSG   Centre player open body to see where ball is Pass control (weight, direction).
coming from and also next pass. Communication (visual, verbal).
SET  PIECES:  Corner  Kicks  -­‐  AUacking   Movement and support off the ball. Transition sense
Encourage players to use multiple surface areas
SAQ:  None   to receive and pass with. (attack – defence, defence – attack)
HOMEWORK:  iSoccer  week  9  
MPS  MATRIX  
WEEK  10  
WARM  UP   TECHNICAL   TECHNICAL  /  TACTICAL  
4v2  POSSESSION   Y  Drill   7v7  +  3  

4v2  +  1  POSSESSION   ORGANIZATION ORGANIZATION


Area 20 x 20 yards. 40 X 30 yard area. Play 7v7+3
Have P1 starts with the ball, passes to the centre 7 Blue defend against 7 Red players on outside, 3
player and follows their pass. Centre player takes a neutral players in middle play for outside team in
touch out of the feet then passes to P2 and follows possession. Players on outside can move along line.
their pass. P2 dribbles back to the start. Exercise Change neutral players in middle when required.
repeats with centre players rotating passes to P2 & Once defending team wins possession they switch
P3. quickly with other team.
PROGRESSION PROGRESSION
Play 1 / 2 touch. Limit touches
A-Centre player plays back to P1 who then plays to 10 passes = 1 goal.
P2. Goal scored when one of central players only plays
B-P2 plays give and go with centre player a pass. If two central players combine then 2 goals
Pass to be played with outside of foot. scored.
COACHING POINTS Central players have to combine before using
Pass quality (weight and direction). outside players.
Speed of play (1 or 2 touch). COACHING POINTS
Communication (visual and verbal). Awareness & decision making, can we penetrate
SMALL  SIDED  GAME:  Play  SSG   Centre player open body to see where ball is forward?
coming from and also next pass. Pass control (weight, direction).
SET  PIECES:  Penalty  Kicks   Encourage players to use multiple surface areas to Communication (visual, verbal).
SAQ:  Session  5   receive and pass with. Movement and support off the ball. Transition sense
HOMEWORK:  iSoccer  week  10   (attack – defence, defence – attack)

MPS  MATRIX  
CURRICULUM  MATRIX  

FUNCTIONAL  /  GAME  SESSION  CONTENT  

MPS  MATRIX  
WEEK  1  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
10v2  POSSESSION   8v0   9v5  Plus  Goalkeeper  

5v2  POSSESSION   ORGANIZATION ORGANIZATION


Balls start with coach. Coach plays to number Play in half a field.
5 who interchanges the ball with 2, 3, 8 or Split players into two teams – one team of 9
10. players, one team of 5 players + 1
Team now combine in order to create a shot goalkeeper.
on goal. Team of 9 play towards the goal with a keeper.
If team of 5 win the ball they attempt to score
PROGRESSION by dribbling through either of the corner goals.
Specific pattern (i.e. must play through 7, play No corner kicks, if ball goes out to the side
combine with 9). resume with a throw in.
Time limit – team must get a shot on goal
within 10 seconds. PROGRESSION
Move into 8v8, 9v9 etc.
COACHING POINTS
Awareness of ball, team mates & opponents. COACHING POINTS
Look and check away to create space before Awareness & decision making.
SMALL  SIDED  GAME:  Play  SSG   receiving the ball. Communication (visual & verbal).
SET  PIECES:  Kick  off   Quality of pass (weight, accuracy). Movement and support off the ball + speed of
SAQ:    None   Communication (visual, verbal). play.
1st touch control (distance, direction). Play away from pressure.
HOMEWORK:  iSoccer  week  1  

MPS  MATRIX  
WEEK  2  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME    
10v2  POSSESSION   8v0   9v5  

5v2  POSSESSION   ORGANIZATION ORGANIZATION


2/3 field size or half pitch if available. Play in half a field or 2/3 if available.
Balls start with centre back and interchanges the ball Split players into two teams – one team of 9 players,
with 7, 8, or 9. one team of 5 players + 1 goalkeeper.
Team now combine in order to create a shot on goal. Team of 9 play towards the goal with a keeper. If team
of 5 win the ball they attempt to score by dribbling
PROGRESSION through either of the corner goals. No corner kicks, if
Specific pattern (i.e. must play through to 9 who then ball goes out to the side resume with a throw in.
combines with 8 and 10).
2 & 3 must touch the ball before shooting chance PROGRESSION
created. Minimum number or passes before shot can be taken.
Minimum number of passes before shot can be taken. Condition so that certain players have to touch the ball
Time limit – team must get a shot on goal within 10 before creating a shooting chance. (i.e. both
seconds. midfielders must touch the ball.)
Add more defenders.
COACHING POINTS Move to 8v8, 9v9.
Awareness of ball, team mates & opponents.
Look and check away to create space before receiving COACHING POINTS
the ball. Awareness & decision making.
SMALL  SIDED  GAME:  Play  SSG   Quality of pass (weight, accuracy). Communication (visual & verbal).
SET  PIECES:  Throw  In  –  Mid  /  Final  3rd   Communication (visual, verbal). Movement and support off the ball + speed of play.
1st touch control (distance, direction). Play away from pressure.
SAQ:  None  
HOMEWORK:  iSoccer  week  2  

MPS  MATRIX  
WEEK  3  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
10v2  POSSESSION   6v0   6v5    

5v2  POSSESSION   ORGANIZATION ORGANIZATION


2 Teams 6v0 unopposed. Area maximum width of 18 yard Half field length, width of 18 yard box. Play 6v5.
area at half way line. Minimum width 12 yards on edge of Attacking team play 2 – 3 – 1, defending team 2 –
penalty box. This will create width in midfield only. 2
1 – 2 with GK.
servers at side play in to either defender. Defender plays
forward to #6 who combines with other midfielders and
Attacking team play towards goal, defending team
striker. Allow players to create own pattern of play. score by dribbling through either end gates.
Play starts with blue midfielder playing ball to either
PROGRESSION red defender.
Specific pattern, (ie, #6 to #9 who plays back to #10.
#10 then plays forward to #8 who attacks space where PROGRESSION
striker left.) Limited touches for attacking team.
Overlapping runs from defenders. Maximum number of passes before shooting.
Limit touches. Team must make certain number of passes
before shooting.
Only midfield players can score.
All 3 midfielders must combine before shooting. Add extra defender.
Add Goalkeepers. COACHING POINTS
COACHING POINTS Awareness & decision making.
Awareness of ball, team mates and space created by Communication (visual & verbal).
movement. Movement and support off the ball + speed of play.
Look and check away to create space before receiving the Combination through midfield, encourage rotation
SMALL  SIDED  GAME:  Play  SSG   ball.
and creativity.
SET  PIECES:  Free  Kicks  -­‐  Defending   Quality of pass (weight, accuracy).
Positive first touch, attack space.
Communication (visual, verbal).
SAQ:  None   1st touch control (distance, direction).
HOMEWORK:  iSoccer  week  3  
MPS  MATRIX  
WEEK  4  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
10v2  POSSESSION   3v2  Defending   8v8    

5v2  POSSESSION   ORGANIZATION ORGANIZATION


Area 30 x 10 split in to 3 zones of 10 x 10. 60 x 40 Area or half field.
3 Attackers in each zone who pass between them until 2 teams of 8v8 in formation 2-4-1.
defenders enter their zone. Set 5 gates up around field that act as goals plus regular
2 Defenders start at cone outside of first zone and on coaches goals with goalkeepers.
command sprint around outside and enter zone furthest away. Teams score 1 goal by dribbling forward through any gate
Once defenders win the ball or force ball out of zone they then and 2 goals by scoring past goalkeeper.
transition to the next zone where they repeat the process. The
PROGRESSION
practice finishes when they have won the ball in each zone.
Do 2 – 3 reps and then switch defenders. Teams also score by playing a pass through gate to team
PROGRESSION mate who has to have control when receiving.
Give attacking team a point for certain number of passes. Add more gates.
Limit touches for attacking players. Remove one player from a team to create an overload
Add in extra players (4v2, 5v2) Increase area (15x15). (ie, 8v7).
Give a time limit on defenders to complete practice. Remove player from both teams who become neutral
If defenders win the ball they score a point by making 3 passes (7v7+2).
COACHING POINTS Put one team on touch limit to create more transition. Add
Nearest player pressures ball. Angle of approach to the ball. 2nd ball to play multi game.
Force play in one direction.
COACHING POINTS
Recovery runs.
Nearest player pressures the ball. Close down quickly but
Position of covering player.
Communication. don’t dive in.
Awareness of both team mate and opposition. Cover and support of other players.
SMALL  SIDED  GAME:  Play  SSG   Transition once ball is won both defending next zone and Body shape – force in one direction.
Recovery runs.
SET  PIECES:  Corner  Kicks  -­‐  Defending   keeping possession.
Patience – don’t always try to win the ball. Delay and
SAQ:  None   prevent forward pass.
Communication and awareness.
HOMEWORK:  iSoccer  week  4  
MPS  MATRIX  
WEEK  5  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
10v2  POSSESSION   10v5   7v7  +GK    

5v2  POSSESSION   ORGANIZATION ORGANIZATION


Area 30 x 25 split in to 3 zones, 2 attacking zones 30x10 and Half field, 2 teams 7v7. Defending team has Goalkeeper. Add
1 middle zone of 30x5. defending zone for blue team 10 yards wide. Only 1 red team
2 teams of attackers in outside zones with defending team in player is allowed in this area when not in possession.
middle zone. Play 10 v5 to start. All teams stay within the own Defending team play 4-2-1, score by dribbling ball through
zone. target gates.
Attackers score a point by playing ball across to other Attacking team play 2 -4-1, score in the goal.
attacking zone without being intercepted by defending team. Goalkeeper starts with ball and throws or kicks to either blue
Defending team score point by intercepting ball in their zone. defender, game is live on blue defender first touch.
PROGRESSION Work with just the defending team. Switch teams after 3 – 5
Touch limit for attacking players. minutes.
Remove defenders. PROGRESSION
Defending team transition to attack and switch with the team Change formation of attacking team to 2-3-2 or 3-3-1.
who gives away possession. Defending team (red) have only 5 passes before scoring.
Add Goalkeeper to defending area who can use hands. Add another attacking player.Blue team play limited touches.
Increase width of area. COACHING POINTS
COACHING POINTS Nearest player closes space in front of player in possession.
Angle of approach, in line with the ball. Prevent ball being Body shape, side on.
played forward. Force play in one direction.
Force play sideways or backwards. Recovery runs.
Position of covering players. Position of covering players.
Communication. Awareness of team mate and opposition. Communication. Awareness of team mate and opposition.
SMALL  SIDED  GAME:  Play  SSG   Close space, make the game compact. Rotation of players Delay and be patience. Look to intercept ball by covering
space / man.
across area, quick sideways movement.
SET  PIECES:  Penalty  kicks   Awareness of transition between defend and attack when Rotation of back four, full backs tuck in when ball on opposite
side.
SAQ:  None   gaining possession.

HOMEWORK:  iSoccer  week  5  


MPS  MATRIX  
WEEK  6  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
4v2  POSSESSION   2v1  /  3v1  Overload   9v9    

4v2  +  1  POSSESSION     ORGANIZATION ORGANIZATION


#1 – 30 x 30 area with goal. 2 attackers v 1 defender.
8v8 but Goalkeepers are neutral, formation 2-4-1.
Neutral player serves ball to P1 who checks away, first
Red attack one goal, blue attack other. If team in
touch to go outside of cones. P2 then joins and D1
possession score they retain possession and attack
pressures ball to create 2v1. Red attackers try to score. If
other goal. If no goal is scored team continue to
blue defender wins the ball the attack ends.
Play offsides. All players start inside gates. attack same goal.
PROGRESSION Award a goal each time a pass is played forward.
#2 – increase width to full penalty area. 3 attackers v 1
defender. P1 starts by playing a pass to P2. D1 adds PROGRESSION
pressure from behind. P3 joins attack to create 3v1 Limited touches.
situation. Award goal for first touch going forward.
Add in another defender who starts on opposite side to One touch finish to score.
D1. Play as normal with Goalkeeper being on one team.
Maximum number of passes before shoot can be taken. Teams then attack just one goal each.
First pass played in the air.
COACHING POINTS COACHING POINTS
Awareness of ball, team mates and space created by Awareness & decision making.
movement.
Communication (visual & verbal).
Look and check away to create space before receiving the
Movement and support off the ball + speed of play.
ball.
SMALL  SIDED  GAME:  Play  SSG   Quality of pass (weight, accuracy).
Transition of team when goal is scored. Direction of
attack switches.
SET  PIECES:  Kick  off   Communication (visual, verbal).
Encourage first touch to go forward.
1st touch control (distance, direction). Creativity of
SAQ:  None   combination play. Combination play, can defender or midfield create an
overlapping run?
HOMEWORK:  iSoccer  week  6  
MPS  MATRIX  
WEEK  7  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
4v2  POSSESSION   10v0  –  3  Zones   8v8  

4v2  +  1  POSSESSION   ORGANIZATION ORGANIZATION


Play 10v0 split in to 3 sections, 2 wide and 1 centrally. Place Field length 60 meters, sidelines the width of the
4 cones along 18 yard line to act as defenders. penalty box.
Players 3/10/11 use section A, 4/5/6/9 in B, and 2/7/8 in
Play 3 Attackers v 2 Defenders in attacking zones to
C.
Neutral player plays initial pass out to defender. Players stay
create overload. Central area play 2v2 plus neutral
in own section until 18 yard area where becomes free play. player.
Use each progression for each section. Each section takes it Players only allowed to stay in own zone.
in turn to shoot. If goal scored opposition start with ball from GK.
PROGRESSION Ball goes out of play re start with throw in.
A – Players combine until striker receives ball at feet. Striker PROGRESSION
takes one touch to beat defender and shoots. 2 Touch only before shooting.
B – Players combine as above but striker checks away to
make angled run in between defenders. Pass played as
Progress to one touch finish.
through ball for striker to shoot. Limited touches for all players.
C – Defender plays direct to striker who then plays back to Add in extra defender to remove overload.
midfield. Pass can then be made to any striker who looks to Player who plays ball forward can move in to next
shoot. All 3 strikers join in for each section. zone to create overload.
COACHING POINTS COACHING POINTS
Movement before receiving pass, check away from defender. Awareness of space, team mates and opposition.
Angled run, always face the ball.
Body position to receive ball and take shot quickly.
SMALL  SIDED  GAME:  Play  SSG   Awareness and angle of pass, body behind ball to help first
touch.
Positive first touch in to space. Shooting accuracy.
SET  PIECES:  Throw  In  –  Mid  /  Final  3rd   First touch, in to space. Type of shot – inside/ laces. Accurate / power.
Receive pass using different surfaces. Weight and accuracy of Movement and combination of strikers. Overlapping
SAQ:  None   pass. runs/ wall pass.Strikers to follow up all shots.
HOMEWORK:  iSoccer  week  7   Shooting accuracy. Concentrate on hitting the target.
Variation of type of shot – inside / laces.

MPS  MATRIX  
WEEK  8  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
4v2  POSSESSION   Crossing  and  Finishing     5v5  +  2  Wide  
1  

1   2  

3   2  

3  

4v2  +  1  POSSESSION   ORGANIZATION ORGANIZATION


#1 - 2 neutral servers on 6 yard goal line. 2 Attackers start on Field - full width with wide channels 5 yards in width.
6 yard line level with goal post. Move goals to 18 yard box line to shorten length.
Red attacker checks away and attacks near post to receive Play 5v5 with 2 wide players for each team .
cross from server on opposite side. Repeat with Blue Attacker Only wide players are allowed in wide channels and are
using other server. Players rotate around after each shot. Play
for 2 minutes then switch servers and attackers. not allowed to cross half way line.
PROGRESSION Wide player who is not crossing can attack box to make
#2 – Same set up but servers move back level with 6 yard line. extra striker. Ball must be played wide before a shot can
Attackers now go together but start level with PK spot. Server be taken.
takes touch out of feet and crosses towards near post. 1st PROGRESSION
Attacker attacks near post and 2nd attacker makes a run Wide players on 2 touch limit.
around to the far post. Maximum of 3 passes before ball is played wide.
#3 – Same set up as #2 but servers move back to level with 2 goals scored for either first time finish or header/ volley.
PK spot and wider. Attackers start on 18 yard line. Servers run Ball must be played to both wide players before shot can
with ball down the line and then play a chipped cross to the far be taken.
post. Attackers make same run as before.
Add in midfield player to arrive late as an extra attacker. Allow free play with no designated wide players, ball must
COACHING POINTS still be played wide and crossed from channel but any
Movement before receiving the ball. Check away from play. player can do this.
Attack inside of near post, Far post run late and angled. COACHING POINTS
Effective crosses. Near post hard and low, Far post chipped in Awareness of team mates movement and runs.
SMALL  SIDED  GAME:  Play  SSG   the air. Variation in forwards runs.
Timing of runs by strikers. Angled runs. Crossing and finishing accuracy.
SET  PIECES:  Free  Kicks  -­‐  AUacking   Communication – verbal and visual. Weight and accuracy of passing.
SAQ:  None   Finishing accuracy. Communication – verbal / vision.
Awareness of team mates movement and runs. Positive first touch.
HOMEWORK:  iSoccer  week  8  

MPS  MATRIX  
WEEK  9  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
4v2  POSSESSION   6v0  to  8v0   6v6    

9  
9   7  
7   11   8  
11  
10  
10  
8   6  
3   2  
6  
4v2  +  1  POSSESSION   ORGANIZATION ORGANIZATION
6v0 towards goal using half field. Use numbers 6 – 11. Use Final Third of the field using full width. Play 6
#6 plays ball to forward #9 who plays back to #8. #8 then Attackers in 3 -3 formation and 6 defenders plus GK in 4
plays wide to #7 who crosses. -2 formation. Attackers score in goal, defenders score in
#9 and #10 attack box looking to score. #11 attacks far to target goals placed on end line. GK starts with the ball
post. and kicks / throws to #6, game is live on players first
Work opposite side by playing to #10 first. touch. Play throw in’s but no corners, if ball goes over
PROGRESSION attackers defensive line then start with GK again.
2 Touch limit for crossing player. PROGRESSION
First time finish for strikers. Add in full backs to attacking team and another midfielder
Different combination, (ie, #8 switches play to #11 who then to defensive team to make 8v7.
sets up #10 for a long range shoot).
Attackers can only shoot after first touch.
Add in Full backs to create extra options – ie, overlap. 8v0.
Vary movement of striker / midfielders, cross over runs - #9 Blue defensive team have only 5 passes before shooting,
attacks far post/ #10 attacks near post. this will allow the attacking team to have more possession.
Wide players to cross using opposite foot to create both out- Add in touch limit for attacking team.
swinging and in-swinging crosses. COACHING POINTS
COACHING POINTS Awareness & decision making.
Movement before receiving the ball. Check away from play. Communication (visual & verbal).
Positive first touch in to space. Movement and support off the ball.
Weight and pass accuracy. First touch.
Effective crosses – between 6 yard area and penalty spot. Accuracy and weight of pass.
SMALL  SIDED  GAME:  Play  SSG   Timing of runs by strikers. Angled runs. Creativity and combination of attacking team.
Communication – verbal and visual.
SET  PIECES:  Corner  Kicks  -­‐  AUacking   Finishing accuracy, type of shot (sidefoot / laces).
Shooting variation, close/ long range.
SAQ:  None   Awareness of team mates movement and runs.
Creativity around box to produce shooting chance.
HOMEWORK:  iSoccer  week  9  
MPS  MATRIX  
WEEK  10  
WARM  UP   FUNCTIONAL   CONDITIONED  GAME  
4v2  POSSESSION   4v2  +  4   6v6  +  neutral  GK’s  

4v2  +  1  POSSESSION   ORGANIZATION ORGANIZATION


Area 40 x 30, central area 5 yards width. Field 60 x 40. Play 6v6 with 2 neutral Goalkeepers. Blue
Play 4 attackers in each end zone with 4 defenders in team are defenders, red team attacking team. Defenders
middle zone. play possession and can use either GK. Red team can
4v2 in one zone , attacking team makes 3 passes and then score in any goal. Switch teams around after 3 minutes.
switches play to other attacking team. Defenders then If ball goes out restart as normal. If goal scored GK
return to middle zone. If defending team win the ball they starts with the ball.
switch with team who gave away possession. PROGRESSION
Defending team are not allowed to intercept ball in middle 10 passes = Goal for defending team.
zone. Defending team on touch limit.
PROGRESSION Team in possession are attacking team but can only
Defending team can intercept ball in middle zone. score after 5 passes. If possession changes team who
Minimum 5 passes before switching. regained possession now become attacking team but
Limited touches for all players. once again make minimum 5 passes before shooting.
Ball has to be played in the air when switched. COACHING POINTS
Add Goal to either corner of each zone. Once ball has Awareness of ball, team mates and opposition.
been switched player from attacking team can then take a
Communication (visual & verbal).
shot on goal. Make this one touch to control and then
Movement and support off the ball + speed of play.
shoot.
Combination play when outnumbering opposition.
COACHING POINTS
Decision making.
Weight and accuracy of pass.
SMALL  SIDED  GAME:  Play  SSG   Awareness and movement to receive.
Awareness of when to switch play either defending or
attacking.
SET  PIECES:  Penalty  Kicks   Variation of pass, low / high.
Transition.
Alertness to transition.
SAQ:     Communication. Verbal and visual.
HOMEWORK:  iSoccer  week  10  
MPS  MATRIX  

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