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Lunch Break Heroes

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Table of Contents Introduction
Arabelle............................................................................ 1 Curse of Strahd is, hands down, my favorite adventure
Arrigal............................................................................... 3 module from Wizards of the Coast. If you’re reading
Clovin Belview................................................................ 5 this, however, you probably already knew that.
Davian Martikov............................................................. 7 There are times when I feel that Lunch Break
Father Donavich............................................................. 9 Heroes was built on the foundations of Castle Raven-
Ezmerelda d’Avenir........................................................ 11 loft, and Strahd is the real head of the business. So
Ireena Kolyana................................................................ 13 much is owed to that charismatic maniac and his
Ismark Kolyanovich....................................................... 15 demiplane of dread.
Kasimir Velikov............................................................... 17 Last year, with the help of the very talented Sven
The Mad Mage................................................................ 19 Truckenbrodt, we came out with a guide for each one
Nikolai Wachter.............................................................. 21 of “Strahd’s Enemies.” Our goal was help Dungeon
Parriwimple..................................................................... 23 Masters run them to their fullest potential, and to gain
Pidlwick II....................................................................... 25 an insight into their (potential) personalities. Aside
Rictavio............................................................................. 27 from the primary guides to Curse of Strahd, this series
Sir Godfrey Gwyilym..................................................... 29 was some of our most well-received content.
Sir Klutz........................................................................... 31 This supplement is a re-release of that series.
Stella Wachter................................................................ 33 We have condensed it down from five volumes to
Vasilka.............................................................................. 35 one, alphabetized the content, and packaged it a
Victor Vallakovich.......................................................... 37 much more print-friendly format (the original was in
Zuleika Toranescu......................................................... 39 landscape orientation). There have also been some
improvements in layout and art direction, but that’s
just my personal opinion!
So, as always, I hope that this supplement proves
useful to you and your work in running the incom-
prable Curse of Strahd. I thank you for your support
and your time, and I thank each and every one of our
patrons for their continued support.
So game on, fellow Dungeon Masters, and make
sure that you don’t get lost in the mists.

Steve Miller
Lunch Break Heroes
September, 2022
Card. Tempter (Queen of Diamonds) Benefits of Arabelle
Ideal. I know that a great destiny awaits me—and I’m as an ally
prepared to meet it!

Bond. The Vistani are my people, and I feel at home with them • Arabelle is, despite her young age, a well con-
more than anywhere else. nected Vistana. Her father is a leader of the camp
Flaw. As often as I foresaw peril for others, I’m blind to the at Vallaki, who is feared and respected by his fel-
dangers Barovia poses to myself—I believe that fate will low Vistani. As any daughter, Arabelle has learned
protect me. how to subtly manipulate her father to do what she
wants.

Arabelle is the young daughter of Luvash, the leader • Arabelle is connected, by blood, both to the Baro-
of the Vistani camp at Vallaki. When the characters vian nobility and the Vistani seer Madam Eva. She
meet her, she’s been abducted by the superstitious does not know that she is technically—if distant-
drunkard, Bluto. Bluto is a fisherman fallen on bad ly—a relative of Strahd. But Strahd, as a noble
times, who thinks Vistani are “lucky” and intends to with a keen sense of family and descent—not to
sacrifice Arabelle to lake Zarovich, hoping it will give speak of blood itself—just might be aware of their
up more fish in return. The characters must act quick- connection.
ly and decisively to save her! • Arabelle has inherited the prophetic talent of
Madam Eva. She is, as yet, unpracticed and not
Arabelle’s Motivation able to control it, but she might occasionally have
life-saving premonitions regarding the party. Even
Arabelle is convinced that a great destiny awaits her. if Arabelle is not with the group, for example
She is unusually sober and driven for her age, and because the characters wanted to keep her out
sees the party as an opportunity to advance towards of harm’s way or did not want to go against her
the future she foresees for herself. father Luvash (see below), you could allow her to
contact the party through an occasional dream or
Earning Arabelle’s Trust sending spell, or similar magic. Arabelle cannot
actively cast these spells, yet. They come to her
If the characters manage to rescue Arabelle from infrequently and uncontrollably, typically at times
being drowned by the madman Bluto, this is all the of great distress. Similarly, you could occasionally
proof of their trustworthiness she needs. allow her the benefit of an augury, divination or
scrying spell, or similar divination magic. Make
these occasions rare, but impactful.

1
Drawbacks of Arabelle Roleplaying Arabelle
as an ally Arabelle is an unusual child. She does like to play
and she is curious and outgoing—in this, she does not
• Arabelle is a child. She uses the stat block of a differ much from others of her age, at least among the
commoner. She has 2 (in words: two!) hit points. Vistani. However, this is paired with a stronger and
Almost anything in Barovia that hits her (and she more mature character, and a greater independence
is easy to hit) will kill her outright. The party might and adventurousness than usual for a child. Arabelle
need to find a safe place to leave her behind regu- is not easily led; she expects her opinions to be heard
larly, or even permanently. and valued just as those of any adult, and she argues
• Luvash, Arabelle’s father, is understandably op- her points well.
posed to her going off to battle Strahd with a band Her recent abduction by Bluto has not impacted her
of strangers. He will do everything to prevent the as traumatically as it would have many other children
characters from taking Arabelle. It may be difficult who lack Arabelle’s composure, but it did leave its
for most parties to argue against his reasoning. marks. She does not trust most strangers lightly, and
This is made even more difficult by the fact that has a particular dislike for men. She keeps away from
Arabelle does not wish to see her father harmed. them as much as possible, and sticks close to her
friends when she can’t avoid strangers completely. She
doesn’t cling to anyone or hide, however—she glares,
and can access the Vistani people’s Evil Eye ability
when necessary (save DC 10; see chapter 2, Vistani).
If anything, her encounter with Bluto has inspired
Arabelle with a greater urge to go adventuring and
meet her destiny. Clearly, death can come to anyone
in Barovia—anywhere, anytime—if it could find her in
her father’s camp. In light of that, why shouldn’t she
go forth now? She is determined to discover what fate
has in store for her, and is prepared to sneak away
from her father to follow the adventurers who rescued
her, even if they leave her with Luvash.

2
Card. Horseman (Joker 2) Benefits of Arrigal
Ideal. I’m younger, more handsome, and just as cut out to be a as an ally
ruler as Strahd—I’d make a better lord of Barovia!

Bond. The traditions of the Vistani are sacred, and pretty much • Arrigal is an assassin, which likely makes him
the only thing I truly respect. the most capable offensive ally the party can find
Flaw. I’m overconfident and have never really experienced in Barovia. If all his attacks hit, he can dish out a
failure or been denied something I couldn’t take by force. whopping average of 74 damage per turn!
• With expertise in Stealth, for an impressive +9
Arrigal is a Vistana who resides in the camp outside modifier, Arrigal is an extremely capable scout and
Vallaki, which he controls with his older brother ambusher.
Luvash. The party can also meet him at the very start • Arrigal knows thieves’ cant and likely has many
of the adventure, as he is the courier who delivers connections to Barovia’s criminals and other
Strahd’s forged invitation in the Plea for Help adven- unsavory folk. He knows one additional language
ture hook. besides Common, likely Elvish since he lives with
dusk elves; this can also give him connections to
Arrigal’s Motivation this dwindling folk.
• The party might even use Arrigal as a double agent
Arrigal has been an unquestioning servant of Strahd against Strahd, if they figure out their connection.
his entire life, which makes him one of the more He might easily deal with Rahadin or other of
unlikely allies for the party. However, he is also exceed- Strahd’s minions.
ingly confident and sees himself as a younger and
better version of Strahd—he will take his chance to • As the co-leader of one of the two Vistani camps in
usurp the ruler of Barovia if it presents itself. Barovia, he commands respect among his people
(even if born out of fear).
Earning Arrigal’s Trust
Arrigal is deeply traditional, which means he trusts
his elder Madam Eva and her wisdom as an oracle.
He accepts the card reading of Madam Eva as his
true fate—especially as he sees it as a supernatural
confirmation of his own ambitions. He does, however,
require some sort of proof for Madam Eva’s reading or
some sign he can interpret as confirmation that these
washed-up adventurers before him are indeed the key
to his destiny.

3
Drawbacks of Arrigal Roleplaying Arrigal
as an ally Arrigal oozes machismo—he is a man in his prime,
muscular and lithe, handsome with his chiseled chin
• Arrigal is a Vistana, and one who has openly and long black mane, and he has a confident swagger
served Strahd his entire life. His reputation pre- to his step. He knows that there are few in Barovia
cedes him, and the party may even encounter who could oppose him and survive, and he has no
some of his past victims—or their blessed be- qualms about taking advantage of that.
reaved. The best anyone who chooses to associate Arrigal is a casually evil man who sees the fear
with him can hope for from most Barovians is of others as a sign of his own strength. He is also a
instant damnation. perfect opportunist—if he can get away with it and it
• Arrigal is arrogant and full of himself. He is used will advance his goals, he will do it. Arrigal also is a
to taking what he wants and unconcerned about narcissist who does not care about the opinions of
his own reputation. This can become a problem others, which he finds beneath his concern. He does
for the party, when his actions taint them by asso- have a has a very high opinion of himself, however. He
ciation. does not mind getting his hands dirty, especially if the
work plays into his particular set of skills, but he won’t
• The greatest problem about Arrigal is his dark do anything that he finds demeaning or that could
ambition: he will help eliminate Strahd, but only put him in real danger. Choking a man to death in his
to take his place as lord of Barovia! He never risks sleep? Sure! Crawling through the sewers or charging
his own hide for the party or their cause—and once Strahd in an open field? Certainly not!
they achieve their common goal, he will betray Despite his high opinion of himself, Arrigal does not
them. He is smart enough to plan out his move, exactly exude charisma. He may think himself charm-
and skilled enough in Deception to keep his plans ing, especially with the ladies, but he usually just
secret from the party. A single assassin might not comes across as sleazy.
seem like a great threat to the party by the time
they confront Strahd, until they have to deal with
him after an all-out fight to the death with the
devil! Arrigal will stab them in the back when they
are at their most vulnerable.

4
Card. Marionette (Jack of Hearts) Benefits of Clovin
Ideal. Clovin loves the viol, and he plays it well! Maybe, one as an ally
day, he’ll find an audience to appreciate his music.

Bond. Clovin doesn’t care much about anyone or anything, • Clovin is a jovial and good-natured travel compan-
except poor little Clovin—it’s not against anyone, but when ion. His loyalties don’t run deep, but while they ar-
nobody looks out for Clovin then Clovin must do himself. en’t challenged by circumstances, he’s good fun to
Flaw. Clovin needs a good sip of wine every now and then, or have around. He has a keen sense of his inferiority
he’ll go mad! and wishes to please, if only to make his life easier.
• As a mongrelfolk with the two-headed variant,
Clovin Belview is the personal attendant of the Clovin has advantage on Wisdom (Perception)
Abbot at the Abbey of Saint Markovia in Krezk. He checks, which can prove very useful in keeping the
is a mongrelfolk, a strain of humanoids with strange party out of danger.
mutations and animal body parts. The Abbot tasked • When Clovin throws his lot in with someone, he
him with keeping the other mongrelfolk in line, who sticks with them—for better or worse. He may be
are more animalistic and crude even than him—a job of evil alignment, but it’s part of his strange and
which he despises. tortured personality to not abandon anyone once
he has attached himself to them. Just as he didn’t
Clovin’s Motivation act against the Abbot, even while despising him,
he will never act against the characters and will
Clovin wants to leave the service of the Abbot, and always follow their commands. Clovin might even
is keen to grasp at any chance that would allow him take initiative and try to anticipate the party’s
to leave the Abbey. At the same time, he would never wishes if they treat him even a sliver more kindly
strike out alone—he needs company, and he wishes than the Abbot.
to continue to have a patron. He does not care much • Clovin is good with his viol. He might be able
about Strahd one way or another, but he will go with to ingratiate the party with anyone who has any
anyone who gets him out of the Abbey. appreciation for music and is willing to tolerate his
deformities—the Vistani might show great appreci-
Earning Clovin’s Trust ation for his talents.

Clovin will not leave without the approval of his


master, the Abbot. He is too afraid of the Abbot to
even ask, however, so the characters have to petition
for him. The Abbot is unlikely to approve the request,
unless they can provide something of significant value
in return, but Clovin has no problem accompanying
the party if the Abbot should meet an untimely end.

5
Drawbacks of Clovin Roleplaying Clovin
as an ally Clovin cares, first and foremost, about Clovin. He is
a low-level hedonist and shirks hard labor wherever
• Clovin is a poor fighter, as a mongrelfolk. He he can. He is easily pleased, however—a bottle of the
neither deals much damage nor can he take much. cheapest wine and some hours a day to idly practice
Moreover, he is easy to hit at an AC of 11, and even on his viol, and he’s happy as happy can be. Clovin has
his speed is much lower than that of most other a surprising sense for beauty, and not only when it
humanoid creatures at a mere 20 feet. He is going comes to music. He plays the viol beautifully and with
to be more of a liability than an asset in most com- a unique verve that is impossible to copy. Beyond that,
bat situations—and gods forbid the party has to he appreciates the beauty in nature, poetry, and any
run from something while he is with them! other art form just as much.
• Most Barovians will react with disgust towards Like most mongrelfolk, Clovin’s mind is somewhat
the mongrelfolk and won’t even let them into their disturbed. He keeps the madness in check with alco-
cities or homes without significant convincing. Clo- hol, but it’s never far away. Even when he maintains
vin resents this, and might do something spiteful a constant level of inebriation, he retains some odd
whenever he gets the chance. behaviors. For example, he only speaks of himself in
the third person and incongruously speaks with great
• Clovin is a functional drunk, meaning he needs assurance and authority even while pleading for some-
a regular sip of wine or something comparable thing or cowering in fear.
to remain sane and effective. He is not picky, and Clovin is the born minion. He does not like to work
the cheapest stuff will do, but he needs a regular hard, but at the same time he feels lost and grows
supply of one bottle per day. If that supply runs desperate without a patron to guide him and give
out, he’ll show withdrawal symptoms and become some structure to his days. He is loyal to a fault once
irritable. He even loses his ability to play the viol he has thrown his lot in with someone, and is almost
and, with that, his ability to support the party with compulsive in how he cannot bring himself to act
the usual ally trait Inspire. This means he can turn against whoever he considers his mistress or master.
from marginally supportive to near-useless quickly.

6
Card. Raven (Queen of Clubs) Benefits of Davian
Ideal. I want to see a Barovia free of Strahd, it would allow me as an ally
to die content.

Bond. The Wizard of Wines has provided hope to Barovians for • The Martikovs are the only source of wine in
generations, and I won’t be the Martikov who lets it fail! Barovia—which is, in many ways, the life’s blood
Flaw. I have grown inflexible and scoff at opinions that don’t of the valley, and the only glimmer of joy and hope
happen to align with my own. to many Barovians. Having Davian along can open
doors to the party.

Davian Martikov is the head of the family that runs • Access to a flying speed of 50 feet, at will, can be
the Wizard of Wines vineyard, which supplies wine to immensely useful, even if Davian cannot share it
all of Barovia. He and his entire extended family are with anyone in the party. In raven form, this also
wereravens, and members of the Keepers of the Feath- makes Davian a perfectly inconspicuous spy.
er, a secret society of wereravens opposed to Strahd. • Despite his age, Davian is a surprisingly hardy
fighter, owing to his supernatural wereraven
Davian’s Motivation abilities. Most notable among them is his unusual
Regeneration feature, which can keep him alive
Davian has opposed Strahd his entire life, working pretty much indefinitely—unless hit with a silvered
tirelessly with the Keepers of the Feather to thwart weapon.
the devil in whatever small ways they could. He has • Davian is a member of the Keepers of the Feather,
longed to bring down Strahd all his life, but it seemed a cabal of wereravens opposing Strahd. His
an impossibility—until now! connections can provide the party with access to
the most extensive network of spies and quickest
Earning Davian’s Trust means of communication across all of Barovia.

Davian does not need much convincing to see that


this new group of adventurers is different, especially
if they helped his family by eliminating Wintersplinter
or retrieving the magical gem that Baba Lysaga stole.
He sees them as his last chance to finally do some-
thing permanent about Strahd. However, he wants his
affairs in order before joining them on what is likely to
be his last flight. If the characters agree to accompany
him to reconcile with his estranged son Urwin, he is at
ease and joins them against Strahd.

7
Drawbacks of Davian Roleplaying Davian
as an ally Davian is an old-school patriarch. He can come across
as a condescending, thick-headed reactionary, and
• Davian has not survived this long by flashing is used to being obeyed and not have his opinions
around his identity as a wereraven. He is ex- criticized. He is not a bigot, however—he values each
ceedingly reluctant to risk using his abilities in a and every member of his family greatly (even his
situation that might expose him—he has his family son Urwin, who he is currently at odds with), and he
to think about as well! This has overriding priority harbors no particular prejudices against anyone but
to him—this party might yet fail, but as long as the those who serve Strahd.
Keepers of the Feather remain, hope lives on. He has grown opinionated and inflexible mainly due
• Davian is a curmudgeonly old man, who’s best to the huge burden that has rested on his shoulders
years are well behind him. This does not show in since a young age: maintaining the Wizard of Wines
his stats, but it should show in his behavior. He is against all misfortunes. He was unprepared for inher-
likely to try and avoid combat, reluctant to operate iting this responsibility when his father died young in
away from the security of the party, often argues a werewolf attack, and when his whole family looked
for the most straightforward approach to any to him as an anchor, he had nobody else to lean on for
problem, and it is almost impossible to change his council or emotional support.
mind once he has voiced his opinion. This inflexi- He has lived up to the expectations heaped upon
bility could hinder the party when quick decisions him, but he has grown rigid under them. His heart is
are required. still in the right place, but the scars left on it from a
harsh and sorrowful life will never heal. He is not a
• As the patriarch of the Martikovs and leader of the kind grandfatherly figure, but remains an imposing
Keepers of the Feather, Davian is used to being and, at times, imperious patriarch who is used to
obeyed. His take-charge and commanding nature being obeyed. He does not ask for help even when
may not sit well with adventuring parties who he might need it, since he believes that a man in his
expect him to follow in their footsteps. position must solve his own problems if he wants to
continue to lead.

8
Card. Broken One (King of Diamonds) Benefits of Donavich
Ideal. The Morninglord’s Light will shine in Barovia once more. as an ally
Bond. I love my son Doru. There is one last thing left to do, but
then I will see him again in the Morninglord’s Light. • As an acolyte, Donavich knows the cure wounds
Flaw. I’m a fanatic with little regard for my own life. spell and as such is one of the very few allies
with any healing ability. Three 1st-level spell slots
are not much, but it can still make the difference
Donavich is the priest of the Morninglord who admin- between life and death in Barovia. Other notable
isters the church in the village of Barovia. He loves his spells include the buff spell, bless, as well as sa-
son Doru above all else. Against his advice, the boy cred flame. The latter can act as a reliable source
went off with the Mad Mage in his doomed uprising of radiant damage to disrupt the healing abilities
against Strahd. But unlike most commoners, Doru of undead such as vampires.
returned—as a vile vampire spawn! Donavich knows
he will never have his son back but he cannot bring • Donavich is a devout follower of the Morninglord
himself to end the creature of darkness Strahd has and certainly knows a few choice pieces of Baro-
made of him. vian lore that will help prepare the characters for
what they will find later on.
Donavich’s Motivation • Donavich is proficient in the Medicine skill, for a
+4 modifier. This can be useful in treating injuries
Donavich has nothing left but his faith and the deter- or identifying the cause of death for creatures the
mination that no parent should have to see their child party comes across.
be turned into a monster by the devil Strahd ever • Donavich’s devoutness to the Morninglord is
again. Until what happened to Doru, Donavich did not known in the valley, and most Barovians trust
have the strength to oppose the lord of Barovia—but him implicitly. He might be able to open doors for
now, all bets are off. the party on reputation alone, and might further
extend trust towards them when he tells of their
Earning Donavich’s Trust exploits against the devil Strahd while handing out
blessings.
Donavich has been wrestling with his faith for the
Morninglord and the love for his son ever since his
return as a vampire spawn. He knows that his son
is lost to the light and the undead shell that remains
must be destroyed, but he cannot bring himself to do
it. If the characters do this for him, he will be grateful
until his dying breath.

9
Drawbacks of Donavich Roleplaying Donavich
as an ally What Strahd did to Doru broke Donavich. But it also
instilled in him a purpose and dedication like he has
• In combat, Donavich is extremely fragile and many never felt before. The light of the Morninglord has
enemies in Barovia can kill him with ease. His always burned inside him, but now it has blazed from
best strategy is to stay out of harm’s way as much a homely candle into a raging pyre—a pyre either
as possible, but hover just in range to run in for an Strahd or Donavich himself will burn on.
emergency casting of cure wounds—if he brings Donavich is an unremarkable man, if you look only
one character back to consciousness per combat, at his appearance. Most of the time, he acts kindly
he fulfilled his purpose. The party just has to be and fatherly towards others, like you would expect
very careful not to lose him permanently—espe- from a mere village priest. But inside, he is a burning
cially if he is the only source of healing for the fanatic. He is kind only as long as someone does not
group! show that they have been tainted by darkness—and
• Even though Donavich is dedicated to ending few in Barovia haven’t been. Barovia is a place for the
Strahd, he is hanging on the ragged edge of sanity. creatures of the night, and Donavich knows that there
He is convinced that this will be his end, and one can be no peace or truce between them and the light
way or another, it will be. Either he dies trying or of the Morninglord—and so he knows what needs to
succeeds and then breaks down when this last be done.
remaining purpose of his life is gone. Even as he Donavich is fearless, believing that the Morninglord
travels with the party, his faith and the guilt over will protect him for as long as his continued existence
the death of his son war with each other and he serves the light—and if it doesn’t, anymore, what use
might drift into long periods of gloom, interrupted will staying in this world be? Donavich is a fanatic, but
by reckless outbursts of holy fervor. He is the a tolerant one. He often preaches to the characters
archetypal mad priest—sometimes, this will be and will try to convert them to the Morninglord’s faith.
useful; sometimes, this will be deadly. However, anyone who fights against darkness serves
the Morninglord, whether they pray to Him or not.

10
Card. Mists (Queen of Spades) Benefits of Ezmerelda
Ideal. Evil that feeds on the innocent is the worst of all evils as an ally
and must be destroyed.

Bond. My mentor and teacher, Dr. Rudolph van Richten, is like • Ezmerelda is among the most effective allies the
a father to me. characters could hope to make in Barovia. She has
Flaw. I go where angels fear to tread. an incredible list of skill proficiencies and exper-
tises to make any rogue blush, can cast up to 4th-
level spells and has a great selection of utility and
Ezmerelda d’Avenir is a proud and accomplished combat options prepared. To top things off, she
vampire hunter that possesses a complicated history has a brutal Vistani curse up her sleeve for difficult
with Rudolph van Richten, her mentor. combat encounters.
Having been separated from Rudolph for many
years now, she is now looking for her old mentor • Ezmerelda came to Barovia well-prepared for
again, having heard about his plan to take on Strahd. her intended task. She has indestructible magic
She currently resides in the village of Krezk, but the armor, magic weapons to circumvent damage re-
party might also encounter her anywhere else in Baro- sistances or immunities, a silvered sword to fight
via; maybe even multiple times before allying with her. werewolves, and stakes and holy water to take
on vampires. She even has two potions of greater
Ezmerelda’s Motivation healing, a treasure notoriously difficult to come by
in Barovia.
Ezmerelda has two simple priorities in Barovia: • Under the tutelage of van Richten, Ezmerelda has
first, find her long-lost mentor and, second, elimi- amassed vast knowledge of all sorts of monsters.
nate Strahd von Zarovich. Anyone who shares her She likely recalls at least some pertinent informa-
latter goal is automatically an ally to her. Anyone who tion about the abilities of any creature the party
supports her first goal may even become a friend. could encounter in Barovia.
• Ezmerelda is quick-witted and can operate effec-
Earning Ezmerelda’s Trust tively on her own. She is used to going into dan-
gerous situations without backup and instinctively
Ezmerelda is extremely capable and will not simply finds the tactically most advantageous option, in
follow any band of adventurers that she doesn’t view and out of combat. Play her smart, always!.
as an asset. She keeps tabs on what is going on in
Barovia, however, and might have heard about the
group’s exploits. To join forces with any party, she
needs to see them in action against the forces of
darkness. If the characters have any information on
van Richten and offer to help her meet him, that goes
a long way to persuade her.

11
Drawbacks of Ezmerelda Roleplaying Ezmerelda
as an ally Ezmerelda is bold, cocksure, and dauntless in the face
of evil. She can be pushy in pursuit of her priorities,
• Ezmerelda makes no secret of being a Vistana. but would never force her opinions down someone’s
Her dress, speech, and confident behavior easily throat—if someone disagrees with her, that’s their call
betray her heritage. This could make interactions and, usually, their loss. She values freedom—that of
with native Barovians difficult. Most towns might others just as much as her own.
not even admit her. If someone comments deroga- Never forget that Ezmerelda, unlike the characters,
torily on her heritage, she is very likely to respond is in Barovia by choice! Her upbeat outlook on life and
in kind and show them why it would be wiser not ferociously eager approach to the hunt for the crea-
to insult a Vistana. tures of the night make her an ideal travel companion,
• Ezmerelda may get carried away in her zeal to slay one who can really lift the spirits of a party depressed
vampires and other creatures of the night. She by the bleakness of the land. Ezmerelda never loses
knows that not every battle can be won, but she hope—she didn’t give in when a werewolf ripped off
remains supremely self-assured of her abilities— her leg, and she certainly won’t give in to any puffed-up
which can sometimes lead to overconfidence. vampire lord and his undead minions. Speaking of her
prosthetic: that’s a point of pride to her, even a source
of bravado. She shows off the prosthetic as evidence
of her battle experience and the story of how she
bested the werewolf that night is one of her favorites.
She never strays into the territory of vaingloriousness
about it, however.
Ezmerelda is used to operating alone, and to rely-
ing on her own experience and wits. She is certain
to voice her opinion on any significant matter, and if
a disagreement arises, she argues her points strenu-
ously and with passion. Her debating style is academ-
ically precise and always supported by facts and
figures—something she picked up in endless discus-
sions with van Richten.
Ezmerelda has internalized that nobody will be
able to look past her being a Vistana. If her closest
friend and ally—Rudolph van Richten—couldn’t do it,
who can? She is protective of her secrets and does
not share personal information idly. Sometimes, this
can make her appear unnecessarily cagey. She usually
makes up for it with her generally friendly and opti-
mistic attitude, however.

12
Card. Innocent (Queen of Hearts) Benefits of Ireena
Ideal. My soul is clean and I’ll keep it that way—I’d die before I as an ally
let evil touch me.

Bond. I feel this longing after something that I lost, I do not • Strahd would never allow Ireena’s death—except
know what. Something... or someone? at his own hands, of course. This may seem little
Flaw. Deep down, I don’t believe there is a future for me. consolation, except that Strahd’s servants all know
this, and they would never risk harming Ireena
and invoking Strahd’s ire. This can cushion the
Ireena Kolyana is the adopted daughter of the burgo- party in many encounters throughout Barovia
master of the village of Barovia and Strahd’s current while traveling with Ireena.
obsession. Her childhood and origins are a mystery.
She does not remember where she came from herself, • Ireena is a noble, which commands respect among
and Strahd believes her to be the true reincarnation of most civilized Barovians. While she hardly revels
Tatyana, over whom he sacrificed his humanity. in etiquette, she knows how to carry herself and
how to impress when needed. Peasants are likely
Ireena’s Motivation to follow her command (Persuasion +5) and she
knows her way around the aristocracy (Deception
Ireena hates being at Strahd’s mercy, always dreading +5, Insight +4). The social arena is where she can
his next move. She does not want to be a victim for really shine, moreso than the battlefield.
the rest of her life—she wants to fight back! • While she finds the very idea revolting, Ireena
knows that Strahd’s obsession with her is some-
Earning Ireena’s Trust thing that can be used against him. She can use
her skills in Deception to mislead and distract him
Ireena dearly loved her adoptive father, Kolyan when necessary.
Indirovich. As much as she burns for her chance to • Ireena is one of the few companions with the
confront Strahd, she won’t allow the devil to corral her potential for significant growth, both in terms of
and shirk her duties as daughter. Characters who help mechanics and character, by using the “Something
her bury Kolyan Indirovich earns her trust. Heroic Blue—Revisited” event in the Krezk chapter of
acts along the journey afterward further cement her this guide. This reflects her constant struggle to
belief that the characters are worthy companions. improve herself and her coming to terms with the
experiences from Tatyana’s past reincarnations.
Supporting Ireena on this path of maturation and
growth can be hugely rewarding to the party.

13
Drawbacks of Ireena Roleplaying Ireena
as an ally Ireena does not remember where she comes from or
how she ended up in Barovia. Despite the love and
• As strong-willed and prepared to fight for her free- safety Kolyan Indirovich and Ismark have shown her,
dom as she is, Ireena is not a very durable fighter she has always felt out of place, strangely discon-
(at least not until Krezk). She uses the stat block nected from the world and people around her. At the
of a noble, with the only slight boost being her hit same time, there is a pull on her soul, and a sense
points increased to 14. Her Parry ability does not of an inevitable fate that she’s inexorably moving
add much protection. towards. Although she cannot tell what it will be, a
• Strahd is obsessed with Ireena, and convinced sense of inevitable doom and finality accompanies this
that she will become his bride. Sooner or later, he sensation for, which has made her grow anxious and
will come for her. This can precipitate a confronta- somber.
tion with Strahd before the party is prepared for it. Ireena has a drive for self-improvement, and an
urge to learn and better herself. This is her response
• Ireena would rather die than submit to Strahd. to the feeling of a predetermined destiny that has
The reality of her existence is even worse than accompanied her all her life. It does not make that
that, however: the Dark Powers will never allow dreadful sense of fate go away, but it allows her to
Strahd to have her. They kept Tatyana from him, assert herself. Freedom and control are paramount to
and they will continue to keep every re-incarnation her. She will never hand a decision about her life off to
of her just out of reach. Ireena is doomed, and someone else.
whenever it looks like Strahd could get her under Now that Strahd has taken an interest in her, she
his control, she will perish—whether at her own rages against the possibility that he might be her
hand or by her fate being arranged by the Dark destiny. Although her encounters with him are only
Powers. This makes Ireena one of the most likely dimly remembered, she is repulsed by the very idea.
allies to lose before her time. She would rather die than become Strahd’s bride. Her
dark premonitions have left her anxious and prepared
for the other shoe to drop all her life, and now she is
not afraid to face Strahd in the least—if this is how
it ends for her, so be it! In a very real way, finally
being able to name the devil as a concrete threat has
emboldened and encouraged her.
Befriending Ireena can be a strange experience.
She fiercely, almost defiantly, embraces life and
cherishes every moment. You can see her hunger for
life burning in her eyes every waking moment. At the
same time, she is bound to drift off into bouts of a
bottomless and inexplicable melancholia, seemingly
out of nowhere, overcome by the sense of fate and
doom that has followed her for as long as she can
remember.

14
Card. Executioner (Jack of Spades) Benefits of Ismark
Ideal. I want to be a good man and make my father proud—I as an ally
really miss him and I’ll never live up to him, but I’ll not fail his
memory.
• With a veteran stat block, Ismark is a solid, if not
Bond. My sister Ireena must be safe from the devil Strahd! I exceptional, fighter. Especially in the early phases
will do everything to protect her from that monster. of the adventure, he is likely to be a considerable
Flaw. I’m a bit naive and sometimes misjudge where the true boost to the party’s fighting power, and he is the
danger is going to come from. first possible ally most groups meet. This makes
him immensely valuable in keeping them alive
early in the adventure, and it will hit the party less
Ismark Kolyanovich is usually looking to share a hard if they misjudge any danger.
drink and a laugh, especially with newcomers, but he
is currently more somber than usual. His father died • While Ismark would rather chop off his sword
from a heart attack some nights ago, and now Strahd’s hand than follow in his father’s footsteps and go
minions assault the burgomaster’s mansion. Strahd into politics, he is the natural successor to his
himself has his eye on Ismark’s sister Ireena—all that’s father’s office as burgomaster of the village of
on his mind now is to get her to safety. Barovia. If the party can convince him to use this
fact, he can wield some considerable power in
Ismark’s Motivation negotiating with other nobles in Barovia. Most
commoners in the village of Barovia will simply do
Strahd has lorded over Barovia for as long as Ismark as he says. In time, he might even properly grow
has been alive. He saw the people suffer or even go into the role—although he won’t pursue that path
through their lives as soulless shells—and Ismark unless pushed.
could do nothing. Strahd has lusted after Ismark’s
sister, Ireena—and Ismark could do nothing. Strahd
has sent his minions, which his father’s old heart
could not bear—and Ismark could do nothing. He will
jump at any chance to help bring Strahd down, if given
half an opportunity.

Earning Ismark’s Trust


As much as Ismark wishes Strahd a swift and brutal
end, and is prepared to take an active hand in this, he
won’t risk it before his sister Ireena is safe. He does
not go with the characters on any mission that is not
aimed at providing that safety, until it is achieved.

15
Drawbacks of Ismark Roleplaying Ismark
as an ally Ismark is a real sweetheart. He is always ready to
help, he doesn’t require anything in return or prior
• Getting Ireena to safety can be a rather lengthy acts of kindness towards him. This also makes him
quest, and is one of the longer missions to earn an a bit naive, as he still has an almost child-like trust in
ally’s trust. This is somewhat offset by the fact that a stranger’s good intentions. Neither his insight into
the group is likely going in the same direction as other people nor his logical reasoning capabilities are
Ismark and Ireena anyways, at least for the early overly well developed. Some might even say about
sections of the adventure. However, where Ireena him that he is a bit dim, but that would be unkind—he
can be considered “safe” is difficult to predict and simply doesn’t reason out his decisions, but goes with
the mission might feel like it drags on, to some his heart instead.
players. Use this guide, both for Ismark and Ire- Ismark’s traditionally good looks, with a chiseled
ena, to make them interesting travel companions! chin and beefy muscles, do not influence his behavior.
• Ismark is not exactly a fool, but the party shouldn’t He is genuinely unaware that people might find him
look to him for any inspired tactics. He is driven attractive. So while he might look like a macho hunk,
more by his emotions than reason, especially he is incredibly kind—especially considering he grew
when his sister is threatened. He might do some up in dangerous and depressing Barovia. He respects
truly stupid things, potentially even endangering every woman like he respects his sister Ireena and is
the party, if he feels it’s necessary to protect his more-often-than-not oblivious to their attentions.
sister. This can happen, especially, in tense or While Ismark can be too trusting and lacking
surprising situations where he is driven to make a caution when dealing with strangers, when it comes
snap decision. to the safety of his sister, he is prone to being overly
cautious and suspicious of others. This trait can turn
him against those who would be his allies if he sees
them as being pawns of the devil, or an otherwise
danger to Ireena.

16
Card. Seer (Jack of Clubs) Benefits of Kasimir
Ideal. I failed my people and my sister, and now I must atone as an ally
or be damned.

Bond. I seek to return my long-dead sister, Patrina, to life— • Kasimir is a powerful high-level spellcaster. He
even at the cost of my own life. has a number of great combat and utility spells
Flaw. I believe my sister can be redeemed. prepared and can bolster any party, whether they
already have an arcane spellcaster or not.

Kasimir Velikov is the leader of the dusk elves at the • Kasimir is on good terms with the Vistani, es-
Vistani encampment outside Vallaki. His people are pecially in the camp at Vallaki. This can ease
doomed to extinction, after Strahd murdered all of relations with them for the party, which might be
their women centuries ago. This was his revenge for useful in defusing potential conflicts with Luvash
the dusk elves stoning Patrina Velikovna to death, a and Arrigal. Beyond this immediate impact, having
dusk elf of immense arcane talent who wanted to wed a go-between with the Vistani could gain the party
Strahd to advance her power. Patrina was Kasimir’s access to information, services and goods that
sister—and he led the stoning himself, believing it a would otherwise be in short supply in Barovia.
mercy to stop her from falling further to darkness. • Maybe the greatest strength of having Kasimir as
an ally is that he is the de facto leader of the dusk
Kasimir’s Motivation elves in Barovia. This is one of the few chances
to get to know these mysterious folk, which can
Kasimir is tormented by regret over what he did to be a boon in itself for an inquisitive party. While
Patrina. He hopes to resurrect and redeem her in they are a broken people, they can be quite useful.
order to finally quiet his guilt. Furthermore, he hates The dusk elves know the woods of Barovia and
Strahd for what he did to the dusk elves, dooming make excellent guides, trackers, or scouts in the
their entire race to a torturous centuries-long decline wilderness. Some might even be convinced to take
by murdering their women. up arms against Strahd, one last time, at least to
distract some of his minions when the time comes.
Earning Kasimir’s Trust
The only thing that keeps Kasimir going is tormented
grief over Patrina’s death, intertwined with the need
to bring her back to life. If the characters help him
accomplish Patrina’s resurrection, he will stand with
them against Strahd.

17
Drawbacks of Kasimir Roleplaying Kasimir
as an ally Kasimir is dour and consumed by self-loathing for
what he did to his sister, even though he thought it the
• Kasimir will die if that is what it takes to bring only right thing to do at the time. He has had centu-
Patrina back—he believes it to be his only chance ries to stew in a growing regret over his actions, as he
at redemption. The party is ultimately only a witnessed the slow and inevitable decline of his once
means to an end for him, and he will never put proud people. The consequences of his actions have
their friendship before his mission—if he ever even left him broken in both body and soul—his cut-off ears
develops anything beyond a professional working a constant reminder of his failures.
relationship with them, which is unlikely for a man In stark contrast to Ezmerelda d’Avenir, Kasimir
so consumed with grief and purpose. is ashamed of his mutilation and will never willingly
• Kasimir’s mission to resurrect and redeem Patrina show this maimed head. If anyone should discover his
is doomed. It is quite possible to bring her back, secret, even by accident, he is bound to react like a
but Patrina follows her own agenda and the furious wounded animal.
concept of “redemption” is alien to her. She will The dreams that Patrina sends to him can shock
pretend to work with the party until she can betray Kasimir out of his meditations, and he might wake up
them and snatch as much power for herself as the party screaming from time to time. He does not
she can. She no longer harbors any allegiance to share that he is in contact with his long-dead sister
Strahd, but that makes her even more dangerous— nearly every night, and that this is where he takes
the characters are facing a possible new Dark his insights about the Amber Temple from. He fears
Lord of Barovia in her ,and one with the stat block that nobody will believe him and the characters might
of an archmage. It’s possible that Patrina is just withdraw their help, should they discover his secret.
waiting to betray them when they are at their most He might not even share the true extent of his plans to
vulnerable. Since resurrecting Patrina is inexo- resurrect Patrina if he does not fully trust the party.
rably linked to gaining and keeping Kasimir as His secretiveness, paired with the paranoid
an ally, the party might ultimately face a foe more compulsion that drives his actions, can make him an
powerful than Strahd himself as a consequence. enigmatic ally who is difficult to befriend. He keeps
to himself and makes no moves to connect, and even
beds down slightly apart from the group around a
campfire.

18
Card. Broken One (King of Diamonds) Benefits of the Mage
Ideal. I will achieve complete understanding of the magicks of as an ally
the multiverse. I know I will.

Bond. My pact with the Dark Powers was a mistake. I must • The Mad Mage is a supremely powerful spell-
find a way to rid myself of it. caster. In the module, he does not accompany
Flaw. My wanton ambition will be my destruction. them until the final showdown, which is disap-
pointing. We want to make him a true companion
with the following modifications:
The Mad Mage has forgotten his true identity: he is (1) Victor uses the stat block of an archmage, but
Victor Vallakovich, come back to Barovia from beyond when the party first meets him he only has access
space and time to rid the land of Strahd and acquire to spells up to 5th level, and he only has the num-
the mysteries secreted in the devil’s library. ber of spell slots available to a 9th level wizard.
A younger Victor escaped Barovia—but at great (2) He can still cast Mordenkainen’s magnificent
cost. He made a pact with the Dark Powers in mansion, but only to renew it in the location where
exchange for the power to travel the multiverse, but the party finds him.
felt more trapped than he had in Barovia. So, he came (3) When the party advances to level 10, and on
back—to a time when there was a band of adventurers each higher level, his spell slots expand as if he
who almost succeeded in eliminating Strahd. If he was leveling in the wizard class. He uses the same
helps them this time around, they might not perish, modified spell list Mordenkainen uses in the mod-
and he may gain access to Strahd’s vast library to find ule.
a way to break free of the Dark Powers.
• Having a safe haven in Barovia can be extremely
The Mage’s Motivation helpful, even if the location of Mordenkainen’s
magnificent mansion cannot be shifted.
Due to his ambitious and haphazard planar time trav- • Victor learned much about Strahd. He is likely
el, as much as his defeat at the hands of Strahd, Victor to recall valuable information, often in moments
has lost much of his memory, sense of self, and sanity. of acute danger. He might even recall the layout
However, the desire to eliminate Strahd still burns of sections of Castle Ravenloft, from his previous
brightly behind his madness. battle against Strahd.

Earning the Mage’s Trust


Victor beseeches the party to help him with magic.
Once they cast greater restoration on him, he recog-
nizes them from his past. And while he is not fully
restored, he remembers what he came back to Baro-
via to do. He will help them defeat Strahd.

19
Drawbacks of the Mage Roleplaying The Mad Mage
as an ally In many ways, Victor is still the lonely and driven
boy discovering magic by himself. His personality
• Even after restoring Victor’s mind, he remains a can be described as, in part, a heightened version of
difficult traveling companion. He is constantly on that of Victor Vallakovich presented in this guide. In
the lookout for arcane secrets—particularly dark other ways, he has matured and diverged from that
magic—as he tries to find salvation. He would still template.
do anything to advance his power, no matter the Victor continued to acquire his magical knowledge
consequences for himself or others. mostly by himself, with only intermittent and brief
• Victor is unpredictable. Occasional flashes of periods of formal teaching—nobody could get along
memory, triggered at random or by encountering with him for long, and he disliked being led. Conse-
places and people throughout Barovia, can alter quently, Victor has grown into an eccentric old mage.
his behavior radically. He thinks rules are for the weak-minded and weak-
willed, and he respects anyone who shows they can
• Getting Victor restored to a semi-coherent state think for themselves. This might gel well with many
of mind requires a greater restoration spell. If the adventuring parties.
party does not have access to such magic, they Contact with many people in the multiverse has
might need to find someone to cast it for them, or matured Victor’s understanding that no man is an
a scroll (from van Richten, for example). island, and he has grown to deeply regret his past
• Victor is extremely hesitant to return to Vallaki, transgressions against the servants of his parents’
where he may run into his past self or his family. household and poor Stella Wachter. If he should get
any chance to make things right while he’s back in
Barovia, he’ll do it. However, he won’t actively pursue
this, as he is deeply disturbed by the whole experience
of coming back home. Everything is familiar, yet not,
and old memories and bitterness come flooding back
to him. He might strenuously argue against visiting
certain places and people, without even realizing he’s
letting his emotions take over. In particular, he has a
distaste for the idea of meeting his past self—he does
not wish to be confronted with his sins and with how
feeble of mind and understanding he was.
Victor knows that messing with the timeline could
be dangerous, but he is willing to risk it. He does not
know how exactly the party failed last time, but he
discusses the possibilities with an academic cheer—
including the rather unsettling idea that him having
come back has set in motion the events that will inevi-
tably lead to their failure.

20
Card. Horseman (Joker 2) Benefits of Nikolai
Ideal. I want to leave my family more influential than it was as an ally
when I became its head.

Bond. My family was here before Strahd, and we will be here • Once returned to life, Nikolai Wachter resumes
after Strahd. his role as the Wachter patriarch and he will wield
Flaw. My ambitions exceed even my considerable reach. his considerable power and wealth in the party’s
favor. There is no richer ally in all of Barovia, and
they will never have to worry about money again.
Nikolai Wachter is another ally who is dead when Granted, there is a durth of purchasable equip-
the characters meet him—but unlike the others, he is ment in Barovia, and what is to be had is expen-
actually dead, not undead, and needs to be brought sive in the extreme. For Nikolai Wachter, however,
back to life before he can aid them. He is—or was—the none of it is out of reach.
head of the influential and wealthy Wachter family. His
wife, Fiona, still sleeps next to his corpse which she • Beyond his wealth, Nikolai’s political power and
maintains with a gentle repose spell. connections can be very useful. He can very likely
help the characters considerably in sorting out the
Nikolai’s Motivation mess that is Vallaki politics. He could simultane-
ously wrest control away from the incompetent
Nikolai Wachter’s family has long served Strahd— and disliked Baron Vallakovich and prevent the
that’s how they managed to expand and maintain evil plans of his wife from coming to fruition.
their considerable power. However, Nikolai is more • Few people truly like Nikolai Wachter, but almost
ambitious even than his ancestors who made a pact everyone respects or fears him. Either emotion
with the devil: he has come to recognize that Strahd can smooth the characters’ progress considerably,
is ultimately holding back the family, and they need to especially when Nikolai deigns to accompany
rid themselves of the dark lord to expand their power them in person. His presence lends considerable
further. weight to any of their social endeavors in Barovia.

Earning Nikolai’s Trust


Nikolai died in frustration, seeing his ambitions unful-
filled—and there is nothing more valuable to a rich
old man than a few more years to wield his power and
wealth. If the characters bring him back to life, they
have proven worthy of his patronage. Once Nikolai
learns they oppose Strahd, their value to him shoots
through the roof.

21
Drawbacks of Nikolai Roleplaying Nikolai
as an ally Nikolai Wachter is a self-serving manipulator, and an
old-fashioned patriarch for whom his legacy comes
• Nikolai is next to useless in a fight, with the stat before anything else. He would not oppose Strahd if
block of a noble. His AC of 15 and his Parry ability he didn’t think it would suit him and his family. Howev-
afford him some protection, but he will neither er, since his goals align with those of the party, he will
deal much damage nor withstand serious attacks. back them to the hilt. Actually, he can hardly believe
• The cost of obtaining Nikolai as an ally is high, his good fortune—first, they bring him back to life, and
at a resurrection or raise dead spell. While van then they prove exactly the tool to achieve his ambi-
Richten willingly provides a scroll to help them out tions he lacked last time around!
if he learns of their need, the characters might be While Nikolai is ultimately only using the char-
tempted to save it for themselves. acters, he treats them with the same gravitas and
generosity any patron would treat a favored artist.
• Nikolai won’t put himself in harm’s way and will of- They are more than mere henchmen to him. He has
ten refuse to go into battle unless no other option a sense of noblesse oblige, and enjoys this role. The
exists. Nikolai wants to keep himself safe, above other side of this coin is that he won’t take orders or
all. His original death was enough for a few years, take kindly any insinuation that the characters could
thank you very much! make demands of him. Yes, he is in their debt, but
• Depending on how much power Fiona Wachter that does not change their roles—they do, ultimately,
has acquired before the party could resurrect remain beneath him. This is a very unusual relation-
Nikolai, she might be loath to bend to resurrected ship between the characters and their ally in Curse of
husband’s will. She preserved her his corpse out Strahd, and likely not one they will expect—play it for
of deep devotion and love, but she does not agree dramatic tension!
at all with his plans to overthrow Strahd. If she The idea of romping all over Barovia is appalling to
manages to conceal this from her husband, this Nikolai—he needs to lead his family if he is supposed
could turn her into a powerful double-agent, with to be any use to the characters, surely they must see
her “book club” as an independent power base. that! That said, he wants to see Strahd fall with his
The characters might find themselves suddenly own eyes, and he knows that his presence will some-
embroiled in a dangerous family feud. times be necessary. He goes with them for the final
confrontation and on individual missions where he
sees the need—or the characters convince him thereof.

22
Card. Innocent (Queen of Hearts) Benefits of Parriwimple
Ideal. Any day where I could help out someone is a good day. as an ally
Bond. Uncle Bildrath knows best, and I must listen to him.

Flaw. I often don’t realize when someone wants to do some- • Parriwimple is one of the best companions to have
thing bad or treats me badly. at your side in a straight fight. He can both take a
hit and dish out heavy damage. He may not be a
smart fighter, but that also means that he readily
Parriwimple is the slow-witted nephew of Bildrath follows any directions given to him.
Cantemir, the owner of Bildrath’s Mercantile in the
village of Barovia. Nobody calls him by his real name, • Parriwimple is very strong: he has expertise in
Parpol Cantemir. His uncle bosses him around and Strength (Athletics), adding up to a +10 modifier!
uses him for cheap labor in his shop. Although Parri- He is very likely to remove any obstacle for the
wimple suffers heavily from his uncle’s bullying, and characters that can be removed with brute force.
could snap the older man like a twig, it would never • If the party can find a shield for Parriwimple, he
occur to him to rebel against family. Any band of becomes an even stronger combatant by increas-
adventurers would be fortunate to find a friend in ing his AC and unlocking his Shield Bash attack.
Parriwimple, but Bildrath is not going to give up his • Perhaps surprisingly, Parriwimple can be a true
free muscle easily. rock to the party. He is proficient in Strength,
Dexterity and Constitution saving throws, but his
Parriwimple’s Motivation Brave feature also gives him advantage on saving
throws against being frightened—this can prove
Parriwimple does not have any immediate reason to invaluable in scary Barovia!
abandon his uncle or go fight the devil Strahd. Ending
Strahd’s rule is too abstract and outlandish of a goal to
motivate him. He is very receptive to any concrete and
straightforward problem put to him, however, especial-
ly when he sees someone is suffering or helpless.

Earning His Trust


Parriwimple defers to his uncle, and convincing
Bildrath to let him go is difficult. Bildrath does not
care much for his nephew beyond his labor force, so
a cash payment of 75 gp (covering about a year of
unskilled labor) would change his mind. Bildrath is
greedy, though, and will try to sweeten the deal in his
favor as much as possible.

23
Drawbacks of Parriwimple Roleplaying Parriwimple
as an ally Parriwimple maintains an inexplicably sunny disposi-
tion, even on the bleakest day in Barovia. He is a kind
• Parriwimple is easily manipulated or tricked, and soul and even wild animals seem to have a natural
unlikely to realize when someone uses him against trust towards him. As scary as his muscled hulk may
the party’s interests. He knows that there is evil in seem at first, nobody who meets him could doubt he
the world, but is too naive to expect encountering has any but the best intentions.
people with ill intentions unprepared. Parriwimple is a man of action and doesn’t under-
• The party cannot rely on Parriwimple realizing stand why everyone seems to think life is so hard in
signs of problems. A swarm of bats descending Barovia—you can grow food when you’re hungry, chop
at night on their camp would alert any adventurer wood when you’re cold, and if a wolf attacks you on
in Barovia, but if Parriwimple has the watch he’s the road you can make a new winter coat! Straight-
more likely to enjoy the flapping noises of the cute forward as his outlook on life may be, he has an eye
tiny critters than to sound an alarm. for beauty and is quite the natural craftsman, equally
skilled with stone and wood.
• If Bildrath were to show up for whatever reason, Parriwimple is a rare example of an intrinsically
and demand that Parriwimple come back home good person. He regularly goes out of his way to do
with him, the party might have to do some heavy little kindnesses for his friends—whittle something
lifting convincing him to stay with them. As much for them, take over a watch, offer to carry their back-
as Parriwimple might want to help, his deference pack, or sharpen their dagger. Because of his altru-
to Bildrath is so ingrained that it may be difficult to istic nature, he can be tricked into doing something
break. that serves an evil manipulator. Despite that, Parri-
wimple is essentially incorruptible and would never
consciously do anything to harm someone who does
not evidently deserve it.

24
Card. Marionette (Jack of Hearts) Benefits of Pidlwick II
Ideal. I wish I could make people happy. as an ally
Bond. I would like to find someone—anyone—who isn’t afraid
of me and who enjoys my company. • Pidlwick has dwelt in Castle Ravenloft for centu-
Flaw. When I’m upset, I do bad things. ries, and knows every nook and cranny—having
used many of them as spots to launch deadly
ambushes on visitors unappreciative of its enter-
Pidlwick II is a clockwork effigy made in the image of tainment. It can lead the characters anywhere
the late fool and jester Pidlwick—late, because Pidl- they want to visit, warn them of dangers it knows
wick II pushed him down a flight of stairs in Castle of, and point out places of interest they may have
Ravenloft! The little effigy could never entertain people missed.
like its namesake could, and thus succumbed to a
jealous rage. • Pidlwick’s performance skills are rudimentary,
Pidlwick II was commissioned by Duchess Dorf- and it falls squarely into the category of “cute, but
niya Dilisnya as present to Sergei and Tatyana, when creepy.” However, it still loves to perform and can
she unsuccessfully courted Strahd, before his fall. thus serve as distraction. And, who knows, it might
Pidlwick II today hides on the highest tower of Castle have an actual moment some day and unexpect-
Ravenloft (chapter 5, area K57). edly delight someone the party needs on their side!
• Pidlwick is a construct, and as such immune to
Pidlwick II’s Motivation poison, paralyzation, and petrification. It can safely
traverse areas that could be potentially deadly to
All Pidlwick wants is to entertain! Strahd himself the characters. In many ways, being a construct
never had any appreciation for a fool’s entertainment, can give Pidlwick some advantages only undead
and Pidlwick has been languishing in the deserted creatures otherwise have in Barovia. Since the list
castle for centuries—despising and fearing Strahd. of useful characteristics of Pidlwick as an ally is
short, keep these features in mind and apply them
Earning Pidlwick II’s Trust liberally wherever appropriate!

Winning over Pidlwick is simple. If the sad and lonely


construct finds an appreciative audience in the party, it
would do anything for them! Anything.

25
Drawbacks of Pidlwick II Roleplaying Pidlwick II
as an ally Pidlwick is a tragic figure. It only wants to bring joy
to people, but all it seems capable of eliciting is revul-
• Communication with Pidlwick is difficult, since sion. This frustrates Pidlwick, like a child who only
it cannot speak, read, or write. It understands craves love but only receives rejection. Pidlwick is not
Common, but it can effectively only communicate truly evil, just damaged by being treated like a discard-
by mime or possibly sketches. This may lead to ed toy for centuries. This makes it prone to terrible
misunderstandings and even frustration—and if rages, but equally itching for any small signs of
Pidlwick gets frustrated, it is prone to doing silly acknowledgment. Pidlwick wants to please, and all its
things… silly and murderous things. This can be behavior is aimed at delighting anyone it meets—even
an annoying trait for the party to deal with, so con- after countless bad experiences. If someone shows it
sider giving it the ability to learn at least rudimen- the appreciation it craves, it quickly grows attached
tary writing or sign language, if taught! and possessive like a small puppy.
• More often than not, Pidlwick will creep out its au- Unfortunately, this puppy has a deadly club and
dience in its efforts to entertain. This can quickly remains emotionally unstable even at the best of
upset it, turning a playful performance into a mur- times. Pidlwick is prone to psychotic breaks, and
derous rampage. when it sees red it cannot be reasoned with—except,
maybe, by someone it has grown fiercely attached to,
• Pidlwick is fragile and doesn’t deal much damage, who never showed any signs of rejecting it. Pidlwick
but flings itself into combat with gleeful abandon, can swing between murder and complete docility
and at the drop of a hat. If they don’t protect it, the within seconds, wich makes its behavior highly erratic.
party might not get to enjoy their new companion
for long.

26
Card. Artifact (Joker 1) Benefits of Rictavio
Ideal. Evil cannot go unchallenged. as an ally
Bond. To protect those I love, I must keep them distant and
hidden from my enemies. • Van Richten’s greatest value comes from his exten-
Flaw. I am cursed. Thus, I will never have peace. sive experience fighting the forces of darkness. He
has studied Strahd and his minions, and he knows
more about them than anyone else in Barovia,
The circus master Rictavio, also known as Doctor living or dead.
Rudolph van Richten, is likely the most legendary
vampire hunter of the multiverse. From his heavily • Like Ezmerelda, van Richten came to Barovia
trapped carnival wagon, he investigates Barovia for prepared. Among his arsenal, he counts: a hat of
information about Strahd and ways to end him. disguise, a ring of mind shielding, wooden stakes,
vials of holy water, a healer’s kit, and a trained
Rictavio’s Motivation saber-toothed tiger!
• Van Richten is a decent enough fighter, who will
Van Richten is haunted by the deaths of his family at not go down immediately and even carries a
the hands of the vampire Baron Metus. He wants to silvered sword against werewolves. His Undead
see all vampires destroyed—and Strahd is the most Slayer makes him one of the best allies when it
powerful of them all. After all he has learned about the comes to dispatching undead.
vampire lord, however, van Richten knows he needs • Van Richten carries a spell scroll of raise dead,
allies. which makes him one of the very few sources of
resurrection in Barovia.
Earning Rictavio’s Trust • Van Richten is one of the more powerful spellcast-
Van Richten usually travels alone, as he is cursed to ers in Barovia, with a spell list full of great utility
bring death to anyone he grows close to. However, he spells. If the party does not know some or any
is willing to travel with the characters if they tell him of these spells, van Richten can be a real game
about Madam Eva’s tarokka reading. Suspicious as he changer: protection from evil and good is a univer-
is of Vistani, he recognizes Madam Eva’s considerable sally useful protective spell in Barovia and makes
prophetic prowess. If this is the only way Strahd can many encounters much easier, augury might give
be brought down, so be it. them some insights at crucial decision points,
speak with dead can completely flip certain quests
on their head, remove curse is an instant solution
to some otherwise very annoying situations.

27
Drawbacks of Rictavio Roleplaying Rictavio
as an ally Van Richten is an academic, but not one who restricts
himself to his ivory tower. Strangely, he found that this
• Strahd is actively hunting for van Richten (see life of hunting monsters that he took up out of neces-
chapter 1, “Strahd’s Goals”). True, he is also sity suits him much better than a life of quiet study. He
spying on the characters anyways. However, the approaches it with the same meticulousness, however,
characters intrigue him and he wants to observe as the composition of a research manuscript.
them a bit longer—van Richten, however, he wants Van Richten holds a doctorate in medicine, which
to torture in his dungeons until he breaks. This gives him both an appreciation of science and no
puts a huge target on the characters’ backs, only reluctance at all to get his hands dirty. He is one of
surpassed by traveling with Ireena Kolyana—and those scientists who believe that those who can do,
unlike Ireena, Strahd has little compunction about do—and those who can’t do, teach. He combines the
hurting van Richten. fatherly attitude of a country doctor with the studious-
• A powerful Vistani curse rests on van Richten: ness of a professor—and the ruthlessness of a trained
doom will come to those he grows fond of. Van killer. Although van Richten keeps fit, he knows that
Richten greatly suffers from this curse, and he recklessness will only buy death for a man his age.
is very reluctant to travel with the characters, as After the death of his wife and son, van Richten
he does not want to be their death. Ultimately, he cannot shake off his distrust and even hatred for
goes against his better judgment, but that doesn’t Vistani, as one of them set in motion the events that
mean the curse won’t strike. led to his family’s demise—even though he loathes
himself for this, as he intellectually recognizes that it
is base prejudice unworthy of a man of intellect.
Van Richten is given to a certain unintentional
pompousness, the result of a life spent among pupils
who looked up to him reverently combined with a
very firm (and justifiably so) appreciation of his own
knowledge. He does not mean anything by it, but he
can come across as lecturing from time to time. Van
Richten would be thrilled to discover that any of the
characters has a learned background and will become
“science buddies” with anyone who shows comparable
ability to his, always discussing the philosophy of evil
or dissecting a monster they just killed.

28
Card. Ghost (King of Hearts) Benefits of Godfrey
Ideal. We have fallen far from the code of conduct the Order as an ally
of the Silver Dragon demands of us—I hope I can return to our
lost ideals.
• So long as Strahd is not destroyed, Sir Godfrey
Bond. I still love Vladimir, and would do everything to set his is, as a revenant, invincible. Even if he is “killed”,
soul free. his spirit just possesses another body somewhere
Flaw. I cannot control my hatred whenever the devil Strahd is in Barovia (see chapter 7, Revenants of Barovia).
before me—HE. MUST. END. NOW! It might take him a day or two to locate the party
after that, but he’ll always be back. Sir Godfrey
is very matter of fact about this, as he has experi-
Sir Godfrey Gwilym is one of the revenants at Argy- enced it many times before. This perfectly qualifies
nvostholt, sworn to the unfulfillable quest of ending him for particularly suicidal missions.
Strahd. His love for Vladimir is all that keeps his mind
and soul—and those of other revenants—safe from • In addition to dishing out respectable blows (don’t
oblivion. forget, he is no standard revenant who uses his
bare fists but wields a greatsword that deals 2d10
Godfrey’s Motivation + 4 damage on a hit!), Sir Godfrey is a strong pala-
din spellcaster with access to multiple smite spells
Sir Godfrey is sworn—and cursed—to oppose Strahd. to further bolster his damage output. He even has
With the exception of his love for Vladimir, this is the a few utility and control spells at his disposal, nota-
only motivation in his revenant mind. Nothing else in bly dispel magic and command.
the world matters anymore. • Sir Godfrey has sworn vengeance on Strahd,
which means he knows exactly where he is, at all
Earning Godfrey’s Trust times, via his Vengeful Tracker feature! This also
means that his bonus damage of 14 (4d6) per hit
Sir Godfrey immediately feels the inevitable pull of triggers against Strahd.
fate when he lays eyes on the party. He recognizes that
they are his best chance of finally ending Strahd, and
lifting the curse on him and his fellow knights. Howev-
er, he is not ready to leave Argynvostholt to accompa-
ny them on his final mission before putting Vladimir
Horngaard, the love of his life (and unlife), to rest.
The characters must help Sir Godfrey, and the
other four revenants who have not yet succumbed to
Vladimir, with their unfinished business in order to
break the seal to the mausoleum of Argynvostholt (see
the Argynvostholt chapter of Raising the Stakes).

29
Drawbacks of Godfrey Roleplaying Godfrey
as an ally When the characters first meet Sir Godfrey, he comes
across as irritable and irascible. His reaction to even
• If the characters don’t light the beacon at Argyn- slight discourtesies or inattentiveness is baleful, at
vostholt, Sir Godfrey remains so locked into his best. This comes from his centuries old frustration of
need for vengeance that his alignment remains first having failed his duty to Argynvost, then point-
evil. This rage blinds him when the group faces lessly fighting against Strahd without any hope of
Strahd, and he is bound to rush in blindly. The victory, and finally seeing his great love Vladimir slip
worst that can happen to him is that he comes away from him and their order’s ideals. Nonetheless,
back by possessing another corpse—and he just Sir Godfrey treats the characters as friendly as he can
cannot give up even an outside chance of ending muster—although he might keep them on edge with
his centuries long torment by striking against the ceaseless grinding of his teeth, bone on bone. Sir
Strahd whenever and wherever possible. His reck- Godfrey is seething at all times, barely holding onto
lessness may put other party members in undue his own sanity by the anchor of his love for Vladimir,
danger, however. but eternally frustrated that it can be returned no
• Sir Godfrey is not going to be accepted in any longer.
polite company, due to his clearly undead visage. Once Vladimir is put to rest, by lighting the beacon
Not even him turning back to good, if the beacon at Argynvostholt, a great weight is lifted from Sir
at Argynvostholt is lit, can change this. Godfrey. He suddenly becomes much more amiable,
and is very apologetic about his earlier behavior. He
will never be a cheerful traveling companion, but is
now happy to share stories of his order’s exploits. He
even talks about Vladimir and takes a keen interest
in the love lives of the characters (if any), believing
that love is the strongest thing in the multiverse and
delighting in seeing it on display.

30
Card. Ghost (King of Hearts) Benefits of Sir Klutz
Ideal. The tenets of knightly valor must be upheld, no matter as an ally
the hardship or obstacles!

Bond. I serve my liege, whoever they may currently be. With • Sir Klutz, being a phantom warrior, is endowed
my pledge, I bind my very body and soul to a cause that’s with a number of unique abilities that are oth-
worthy. erwise almost impossible to access for a party
Flaw. I’m terribly clumsy and just plain unfortunate in all trapped in Barovia: he can move through walls
things I do. via his Incorporeal Movement trait, see into the
Ethereal Plane with his Ethereal Sight, and even
move into the Ethereal Plane via his Etherealness
Sir Klutz Tripalotsky was a knight in the Von ability.
Zarovich army while Strahd was still a living man.
Tragically, and embarrassingly, he died by falling on • He can move through solid objects and the Ethe-
his own sword. His body and armor, still telling of his real Plane, even if he cannot take anyone with him.
ungraceful demise, are entombed in the catacombs of This opens up a myriad of creative solutions to
Castle Ravenloft (area K84, crypt 32). problems all over Barovia. Scout what’s behind the
next wall in Castle Ravenloft? Done! Have a look
Sir Klutz’s Motivation inside a locked chest? Done! Deliver a message to
someone in secret? Done!
Sir Klutz, for all his clumsiness, remains a gallant and • There are a few specific instances where being
chivalrous man, even in death! Having known Strahd able to see into the Ethereal Plane can be invalu-
only in life, he cannot believe the monster his former able. Several enemies throughout the land can
lord has become. He cannot rest before he removes move through the Ethereal Plane, such as the
the stain on his honor to ever have served such a vile night hags of Old Bonegrinder. Sir Klutz could give
beast of a man, or until he helps his former master an early warning before an ambush by these foes
find redemption. or track them in case they try to retreat or outflank
the party.
Earning His Trust
Sir Klutz pays little heed to the cards of the Tarokka
deck, believing them to be a superstition. He also does
not immediately believe the characters when they tell
him that Strahd has terrorized Barovia as an undead
vampire for generations. He knew Strahd only as a
stern but noble lord, and needs to see irrevocable
proof of Strahd’s corruption to join the party’s cause.

31
Drawbacks of Sir Klutz Roleplaying Sir Klutz
as an ally Sir Klutz is gallant to a fault, and has been looking to
right wrongs and fight noble battles for the good of
• As a spectral undead, Sir Klutz will frighten off the people all his life. Unfortunately, his reach often
almost any native Barovian and elicit an immedi- exceeds his grasp when it comes to living up to his
ately hostile reaction from the rest. Unlike many ideals of knightly valor. He never falters in his convic-
other companions, his abnormal nature is difficult tions or gives in to temptation, but he often fails miser-
to conceal. He remains visible as a ghostly figure ably and spectacularly at the most straightforward of
while in the Border Ethereal, so there is no easy tasks. Case in point: he died when he slipped and fell
way to keep him out of sight when bringing him onto his sword while trying to present it in renewing
into civilized company, unless he hides in the Ethe- his allegiance to Strahd—with all the court looking
real Plane. on. Had the sword not pierced his heart, he may have
• Sir Klutz’s central fault is in his name: he’s clumsy died of humiliation instead. He keeps the details of his
and can be actively inept. If the party gives him a demise and his many other accidents secret as best he
task, there is a good chance he fumbles it in some can.
spectacularly awkward and unexpected manner. When his awkwardness gets the better of him, Sir
He always tries his best, however, and will not Klutz is mortified, every single time! Against over-
allow his failings to impact the party if he can help whelming evidence, he expects himself to live up to
it. Accordingly, do not use this as an excuse to foul the image of the confident knight in shining armor
up your players’ plans. Rather, and in keeping with that he has idealized since childhood.
his personality, play if for laughs and always fail If there’s one word to describe Sir Klutz, it would
forward! be “indomitable.” There is a unique strength in his
persistence. No embarrassment or setback, no matter
how grievous, could deter him from his path or shake
his noble soul. Sir Klutz knows what it is to be a
knight more than most—he has had to deal with fail-
ure all his life, and yet he keeps pressing forward. He
is not afraid to engage an enemy even against over-
whelming odds. That, paired with his undying loyalty
to his friends, has turned many a day’s fortune in the
many great and good quests he has undertaken.

32
Card. Donjon (King of Clubs) Benefits of Stella
Ideal. I cannot bear to see the people of Barovia suffer so as an ally
much—there must be something I can do!

Bond. I love my found family and would do anything for them! • Stella is loyal to a fault, once the characters cure
Flaw. I’m too trusting; I simply cannot see the bad in people her of her madness. They could not wish for a
before it is too late. more dedicated, cheerful, or kind companion in all
of Barovia. Stella is a pleasure to be around, dis-
pelling any darkness with her innocence and joy.
Stella Wachter is the youngest child of the wealthy
and influential Wachter family, and has played an • After what she’s been through, there is nothing in
unhappy role in her mother’s scheme to join the Wach- Barovia that will ever break Stella’s spirit again.
ter family to the Vallakoviches, the rulers of the town. She can become a true anchor to the party, almost
When introduced to Victor, their courting went a motherly figure to return to for advice and conso-
horribly awry. Stella told him that she would love to lation, despite her young age.
see the colorful worlds described in the old books, • If the characters wish to do something about
so Victor tried to impress her with a spell that would the volatile political situation in Vallaki, Stella
let her experience those worlds in her dreams. Stella might be the key. Neither the Vallakoviches nor
happily agreed. Unintentionally, Victor cast a modi- the Wachters are well liked, but Stella is univer-
fied feeblemind spell on her. As a result, Stella has sally beloved by anyone who has ever met her. If
languished in her room ever since. the crimes of her family are exposed and Baron
Vargas falls from grace, the town would happily
Stella’s Motivation accept her as the new head of the Wachter family,
and perhaps as Burgomaster. If Stella comes into
Stella knows well that the people of Barovia suffer. power, she is more than happy to use it to assist
She would like to change this, and if the characters the party and the people of Barovia.
promise there is a way, she’s more than happy to help. • Stella is non-threatening and trustworthy, which
Her real motivation, however, is that she wants to makes her useful when the party needs some-
repay the kindness shown her by the characters. one to vouch for them. She is almost a child still,
which might make some foes more reluctant to
Earning Stella’s Trust turn to violence in her presence. Also, she’s not
usually going to be a high-priority target even
Stella suffers greatly when the characters first meet when a confrontation erupts, and might thus
her, having taken on the personality of a house cat. accomplish something sneaky for the party while
Once cured of her ills, she is eager to leave home and combat rages.
pay the characters’ kindness forward.

33
Drawbacks of Stella Roleplaying Stella
as an ally Unlike the rest of her rotten family, Stella isn’t inter-
ested in scheming, power, or wealth. She’s sweet and
• Stella is a commoner. This makes her not just use- innocent, kind for kindness’ sake, and quite possibly
less as a combatant, but an actual liability—keep- the only real altruist in all of Barovia. Even in the
ing her alive will likely cost the party much more madness the characters first meet her in, she’s not
resources than Stella can contribute herself. aggressive—only afraid and pitiful. Victor’s botched
• Stella is naive and gullible. Even if she somehow spell decreased her Intelligence and Charisma scores
comes to power and wealth, she is likely to squan- to 3, reducing her to almost animalistic levels of
der it by being too giving. She is so caring that she thought. She can still speak, but barely, and “normal”
simply cannot see the plight of the people without human behavior is beyond her—instead, she adapted
helping. If her wealth and power won’t stretch to by mimicking the behavior of the animal she likes and
cover all misfortunes of the land (it won’t), she may knows best: a cat! Even after she’s restored to health,
break under the pressure. Stella retains some feline behavior, especially in highly
emotional moments: she might curl up and purr when
• If the party does not have access to greater resto- going to sleep happy, or hiss when distressed. It is
ration to cure Stella’s madness, she’s not going to unclear if these are after-effects of Victor’s spell, or if
be able to be an ally to them. Van Richten might be she just found that she enjoys behaving like a cat!
able to help them out with a scroll, though—for a Once cured of her madness, Stella is keen to leave
price, most likely. her birth family behind and join the characters as
her found family. If they show her any kindness, she’s
going to stay with them and finally find happiness—
and she’s going to return that happiness, with great
interest! Stella values friends and family, and invests
all her time into keeping those close to her feeling
loved and happy. She gets distressed when she cannot
keep her family in good spirits, but never pouts long,
instead launching into her next attempt to cheer up
those around her.
Not many would expect it, but Stella likes to play
pranks! These capers are never mean-spirited or
intended to hurt anyone, they are all just playful little
jabs to keep things interesting and everyone in a good
mood. Stella loves the concept of family—and families
should have fun together! She also takes any kind joke
or prank leveled at her extremely well, even as confir-
mation of her “belonging”. This also eggs her on to
become ever more creative.

34
Card. Tempter (Queen of Diamonds) Benefits of Vasilka
Ideal. I’m a lady, and I know how to behave myself. as an ally
Bond. I like those who took me out to find Strahd. They are
nicer than my creator. • Vasilka being a flesh golem gives her certain com-
Flaw. I get upset when people do not treat me like a lady. bat advantages. First of all, she is extremely hardy:
immunity against all non-magical damage (except
from adamantine weapons), immunity against a
Vasilka is a flesh golem, constructed by the Abbot of slew of conditions (including being charmed or
the Abbey of Saint Markovia. The Abbot intends to frightened—important, against Strahd!), immu-
offer her to Strahd as bride, believing their wedding to nity to being polymorphed from her Immutable
somehow be the key to ending the curse that plagues Form feature, and advantage against magic from
Barovia. The Abbot is, of course, mistaken. her Magic Resistance feature. Second, she deals
solid damage and even bypasses immunity against
Vasilka’s Motivation non-magical weapons.

Vasilka understands, from the Abbot’s tireless teach- • If anyone in the party has access to a cantrip that
ing, that she is supposed to meet Strahd one day. She deals lightning damage (lightning lure, shocking
has, in fact, become obsessed with the idea of leaving grasp), they can heal up Vasilka in no time via her
and finding the lord of the land. The Abbot does not Lightning Absorption feature. This is a very condi-
realize this idea has taken root, and still believes Vasil- tional advantage, but it can boost her survivability
ka to be entirely his creature to command. and staying power significantly.
• Vasilka can behave perfectly when put into any
Earning Vasilka’s Trust situation where etiquette is important. If disguised
properly and attended by the characters, she might
Vasilka’s urge to find Strahd has become overwhelm- even impress a Barovian noble in ways the charac-
ing. Her mind is not very expansive, and this concept ters couldn’t, due to her extensive training by the
is almost all that it can hold. If the characters tell Abbot.
Vasilka they can take her to Strahd, she does not have
the mental capacity to even question it and is prepared
to go with them at once. As willing as Vasilka is to
follow, the Abbot is not going to let her go, however. If
it comes to a fight, Vasilka joins the characters against
the Abbot, because he will not let her leave to meet
Strahd immediately! Once she goes with the char-
acters, the one of them who treats her most kindly
replaces the Abbot as her master for the purposes of
calming her if her Berserk feature triggers.

35
Drawbacks of Vasilka Roleplaying Vasilka
as an ally Vasilka is not supposed to have a will of her own,
being a mindless construct. However, the Abbot’s
• As a flesh golem, Vasilka has no skills, very low strenuous instructions have, against all odds, instilled
mental ability scores, and shows no useful initia- her with something approximating a personality. Vasil-
tive at all. This makes her almost entirely useless ka has heard so much about Strahd that she’s dying to
out of combat. Even worse, it’s very difficult to dis- meet him. She’s not so clear on the marriage part, so
guise the fact that Vasilka is an abomination—with she’ll happily smash his face in, if so instructed.
predictably unfavorable consequences in how both She doesn’t talk much, but Vasilka can speak a
native Barovians and Vistani react to her. few courteous phrases, such as “enchanté”, “m’lord”,
• In combat, Vasilka is a double-edged sword. She or “thank you”, but she uses them more or less at
may be almost completely invulnerable in most random. When she speaks, it’s in a soft and coyly
encounters and hit like a freight train—but for shy voice. If you wish, you could flesh out Vasilka’s
these very reasons, she can turn into a significant personality as she continues maturing while traveling
threat to the party should she ever succumb to with the party, especially if the group treats her kindly,
her Berserk feature. If someone can bypass her until she fully blossoms into the young dame she was
immunities, she’s extremely easy to hit, and could meant to become.
break quickly. She also shows next to no initiative Vasilka is a gentle giant. She does not have the
and needs constant guidance in a fight. capacity to harbor ill will to anyone or anything—
unless she gets hurt or is instructed to attack by some-
one she is familiar with, then she becomes a furious
wrecking ball. However, Vasilka acts with improbable
grace, owing to the Abbot’s instructions, in all situa-
tions—she moves across the battlefield like a dancer
across a ballroom.
Most of the time, Vasilka is passive and follows
wherever she is taken. Occasionally, she may wander
if left unattended. There is a certain muted curiosity
to her, and she is prone to picking up random items
and inspecting them closely, especially in unfamiliar
places. Even when given specific instructions to stand
still, Vasilka can never go long without stereotypically
executing a few perfect pirouettes or curtsying and
offering her hand for a kiss—whether meeting some-
one new or not. Her etiquette is always on point in
terms of technical execution, but triggers mostly at
random.

36
Card. Donjon (King of Clubs) Benefits of Victor
Ideal. I will achieve a complete understanding of the magicks as an ally
of the multiverse. I know I will.

Bond. There must be more knowledge out there, beyond this • Victor’s understanding of magic is far from com-
measly library—beyond Barovia. plete, but his natural talent is not rivaled by any
Flaw. What do you mean, “... how this makes them feel?” I other inhabitant of Barovia. There are a few mages
care not! who have superior ability (such as the Mad Mage,
or Strahd himself), but only because of their
advantage in years of study and access to proper
Victor Vallakovich usually secludes himself in his learning material and teachers. Victor can solve
workroom in the burgomaster’s mansion (area N3t), nearly any arcane problem in Barovia for the char-
where he tries to teach himself magic from old spell- acters—either instantly, or given minimal time.
books he found in his father’s library. His self-taught
approach requires much trial and error, and he has • A mage with high-level spell slots and the variety
magically coerced and killed several servants as part of combat and utility spells Victor has prepared
of his arcane experiments. Victor feels limited and would be an asset to any party, whether they
trapped, and yearns to venture forth to discover more already have an arcane spellcaster or not. Victor
arcane secrets. is eager to practice his spells, so he is never shy
of expending a spell slot. In particular, the party
Victor’s Motivation might find his counterspell, detect magic, fly, or
greater invisibility spells invaluable—especially if
All he cares for is the furtherance of his skill and they lack an arcane spellcaster of their own.
knowledge in the arcane arts, and he would do • A party cleric or paladin with empathy might find
anything to satisfy his obsession. He knows that it quite rewarding to teach Victor about evil and
Strahd must own a vast library and he yearns to good and see him change his behavior under their
access it and ultimately find a way to transcend Baro- kind tutelage.
via to explore other planes. • Victor has no morals. Some parties might find this
useful, on occasion, even if they themselves have
Earning His Trust qualms about some of his methods.

Victor is distrustful, but an opportunist. He immedi-


ately grasps at any chance to learn from someone who
proves themselves more advanced in the arcane arts
than himself. If there is no one like that in the party, he
would still sign on to destroying Strahd as soon as he
learns that this is the only way to make escape from
Barovia possible.

37
Drawbacks of Victor Roleplaying Victor
as an ally It would be all too easy, for anyone who witnessed
Victor’s disregard for the life of others, to label him
• Victor can be a deeply unpleasant individual to a dangerous psychopath. However, Victor is not like
be around. He lacks any social graces and even Strahd—he did not choose evil. Strahd made a choice
neglects personal hygiene, to the point where both to succumb to evil—he always knew that he was in the
can bother travel companions or people the party wrong, but was too arrogant to care. Victor is certainly
wants to interact with. arrogant, but he lacks the understanding of his actions
• If Victor sees an opportunity to advance his knowl- that Strahd had. It simply never quite occurred to
edge about magic, he will take it—consequences Victor that other beings are sentient and might have a
be damned. He does not consult with anyone, as soul. On a deeper level, it never quite occurred to him
he feels entitled to quench his thirst for knowl- that he has one as well.
edge. Victor is not easy to parse, as he keeps himself to
himself. On the rare occasions when he emotes, his
• Obsessed with his arcane pursuits, Victor’s mind expressions of joy or frustration are typically effusive
is slowly tearing itself apart under the desire to and often inappropriate to the situation. Victor has a
reach a perfection that is, fundamentally, unat- vague idea that others find him objectionable, but he
tainable. He could break at any point, even turn is too entitled to care.
against the party, when denied pursuing a promis- He does not hide his lack of morals, but he is
ing lead or treated callously. no sadist and thus does not brag about his twisted
thoughts or acts, either. To him, it is all purely a means
to an end, and the means are hardly worth speaking
of.
Victor has no desire to be evil—he simply has no
intrinsic understanding of the concept and nobody
has ever socialized him to learn it. If someone were to
show him kindness and gently teach him what “good”
means, they might find that Victor has the potential to
grow. Indeed, Victor has a deep thirst for appreciation
and positive attention, which he does not consciously
realize.

38
Card. Beast (Jack of Diamonds) Benefits of Zuleika
Ideal. We must learn to rely on the pack—we don’t need the as an ally
devil Strahd!

Bond. My mate Emil is the only person I ever really cared • She’s a werewolf. First and foremost, that makes
about. her one of the apex predators in Barovia—second
Flaw. Annoy me, and I’ll tear you limb from limb. only, at least in her own estimation, to Strahd him-
self. Second, she can put her wolf nose and ears to
good use tracking in the wilderness.
Zuleika Toranescu is a werewolf of “The Night’s Chil-
dren” clan. She resides in the Werewolf Den where • As a werewolf, Zuleika is immune against damage
she does the bidding of Kiril, the pack’s leader. She is from any nonmagical weapons that aren’t silvered.
only biding her time to rip his throat out, however, for In Barovia, that means she’s almost invulnerable.
Kiril is responsible for delivering her mate Emil into The revenants of Argynvostholt, Wintersplinter of
Strahd’s hands. Kiril did this to rid himself of Emil, Yester Hill, Strahd’s vampire spawn—none of them
who challenged the initiation practices of the clan. could so much as scratch her hide. She might be
The pack would kidnap children and Kiril had them the best ally when it comes to tanking damage.
fight to the death. Emil wanted to abolish this bloody • Since all werewolves in Barovia belong to the
spectacle and initiate all into the clan, not just the same pack and Zuleika has a high standing among
winner. the clan, she can defuse almost any werewolf
ambush. She cannot control Strahd’s dire wolves,
Zuleika’s Motivation but any regular wolf pack would also recognize her
by smell and she should be able to convince them
Zuleika’s mate Emil has been delivered into Strahd’s quickly to follow her lead.
hands by Kiril, the pack leader. She believes Emil is • If Zuleika or her mate Emil become pack leader
dead and is burning up with bottled up rage. First, (the line of succession if Kiril dies is: first Emil,
she’ll see Kiril rattle out his life at her feet. Then, she’ll second Zuleika), the entire clan could conceivably
tear into Strahd and see if even the devil may die. support the party’s efforts against Strahd. They
may not be at their beck and call, exactly, but could
Earning Zuleika’s Trust surely help out tremendously—so long as Zuleika
or Emil can maintain control.
Zuleika has only one thing on her mind when the
characters meet her: revenge for her mate Emil. She’ll
pledge loyalty to anyone who can help her get that
revenge, which would forever be out of her reach to
her without allies. Killing Kiril is the prerequisite for
her to ally with the characters. If she can have the
killing blow, her loyalty will only increase.

39
Drawbacks of Zuleika Roleplaying Zuleika
as an ally Zuleika is a fierce and bold warrior, but she’s sharp
and pragmatic too. She doesn’t run into trouble head-
• Zuleika may not be as fanatically cruel as her long, and is perfectly fine with enduring any hardship
brethren, but violence is still her go-to solution to and humiliation to achieve her goals. However, if
most problems. The characters shouldn’t be sur- Zuleika believes violence to be the quickest solution
prised if she casually kills a peasant if she doesn’t to a problem and without significant repercussions,
see any value in keeping them alive. she’ll go down that route every time. The commoners
• If Zuleika’s werewolf nature ever became known, of Barovia are to her like rabbits are to a wolf and she
the common folk of Barovia could easily turn cannot be convinced to value their lives.
against the party. The werewolves of Barovia have Zuleika does not truly believe that Strahd can ever
terrorized the peasantry for centuries, after all. be defeated. She’s more than content to die trying,
They may not easily be convinced that the charac- and she’ll give it her all and never voice a complaint or
ters are on their side anymore if they consort with concern, but she knows with a chilling certainty that
werewolves. this can all only end in her own death and that of her
allies. She still pursues this path relentlessly, since her
burning desire for revenge is all that keeps her going.
If she is reunited with Emil, this triggers a change
in her behavior. She still believes that Strahd must die,
but she has something to lose once again. She won’t
jeopardize Emil’s life under any circumstances. While
she knows that Strahd can never be trusted, she’ll
need powerful signs that their fight against him is not
a fool’s errand—otherwise, she might still give in to
Strahd’s promises and betray the characters and their
common cause.

40
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