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Warlock 1 Haunted One J

Aldwin CLASS & LEVEL BACKGROUND PLAYER NAME

Tiefling Chaotic Neutral 0


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I'll never back down from a chalange
13 +2
STRENGTH
30 FT I have no sense in playing fare but I'm
+0 ARMOR
always up for a one on one fight
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 9


+0 Strength
Everyone has a shot a
9
DEXTERITY +2 Dexterity

+2 +1 Constitution redeption but only if they earn it


CURRENT HIT POINTS IDEALS
+2 Intelligence

14 ● +1 Wisdom
● +5 Charisma I'll always remember the first
CONSTITUTION SAVING THROWS time winning a fight
TEMPORARY HIT POINTS BONDS
+1
9
+2 Acrobatics (Dex) Total SUCCESSES ●
I loss my temper very easily
12 -1 Animal Handling (Wis)
1d8+1 FAILURES
I always try to be the best
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

+2 ● +5 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
=======Warlock Features====
+2 History (Int)
Eldritch Blast +5 1d10 force - Hexblade's Curse. You gain the ability to place a baleful curse on
14 -1 Insight (Wis) someone. As a bonus action, choose one creature you can see within
30 feet of you. The target is cursed for 1 minute. The curse ends early
● +5 Intimidation (Cha) Longsword +5 1d10+3 slashing if the target dies, you die, or you are incapacitated. Until the curse
ends, you gain the following benefits:
WISDOM ● +4 Investigation (Int)
You gain a bonus to damage rolls against the cursed target. The
-1
-1 Medicine (Wis)
bonus equals your proficiency bonus.
+2 Nature (Int) Any attack roll you make against the cursed target is a critical hit on
a roll of 19 or 20 on the d20.
-1 Perception (Wis)
8 If the cursed target dies, you regain hit points equal to your warlock
+3 Performance (Cha) level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
+3 Persuasion (Cha)
CHARISMA
- Hex Warrior. You acquire the training necessary to effectively arm
+2 Religion (Int) yourself for battle. You gain proficiency with medium armor, shields,
+3 +2 Sleight of Hand (Dex) and martial weapons.

+2 Stealth (Dex) The influence of your patron also allows you to mystically channel
17 your will through a particular weapon. Whenever you finish a long
-1 Survival (Wis) rest, you can touch one weapon that you are proficient with and that
lacks the two-handed property. When you attack with that weapon,
SKILLS ATTACKS & SPELLCASTING you can use your Charisma modifier, instead of Strength or Dexterity,
for the attack and damage rolls. This benefit lasts until you finish a
long rest. If you later gain the Pact of the Blade feature, this benefit
extends to every pact weapon you conjure with that feature, no
PASSIVE WISDOM (PERCEPTION) - longsword matter the weapon's type.
CP
- a component pouch
- a dungeoneer's pack
Language: Common, Infernal, SP 1 - Leather armor
- two daggers
Deep speach EP - scimitar
Armor: Light armor, medium - A monster hunter's pack
armor, shields, GP 5 - A ring from the love of his life
- set of common clothes
Weapons: Simple weapons,
-
martial weapons.
PP
-
Tools: None -

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
26 5'4 119 lb
Aldwin
AGE HEIGHT WEIGHT

pastel pale shades of blue mid length black


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

==========Tiefling traits=======
Aldwin did illegal fights for money. In the
halftime of one of his fights he was just
- Darkvision. Thanks to your infernal heritage, you have superior vision in
about beaten to death when a man dark and dim conditions. You can see in dim light within 60 feet of you as if
approached him and said “you’re it were bright light, and in darkness as if it were dim light. You can’t
going to die in the next half… that is if discern color in darkness, only shades of gray.
you don’t take my offer” the man - Hellish Resistance. You have resistance to fire damage.
offered magical power and innate
fighting abilities, but the trade-off was
that Aldwin would be in the man’s
debt. Aldwin took the deal and the man
handed him a sword with strange
symbols engraved on it. The man
explained that this sword holds magic
that he is now attached too. Aldwin went
back into the second half of his fight and
ADDITIONAL FEATURES & TRAITS
killed the opponent with ease. With
Adlwin’s newfound power he goes out
trying to find something stronger than
the last thing he defeats so he can finally
kill insatiable thirst for power that wells
inside of him.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
+5 13 +5
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast

Booming Blade

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 2 7
EPAR
SPELL NAME
ED
PR

Hex

Charm Person
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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