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3/20/23, 3:05 PM Random RMS Calculator Tutorial - Online Resource - Vibration Research
To compute the root mean square (RMS) from the breakpoint values, we must
calculate the area under the curve defined by the breakpoint values. At first, this
may seem simple because it can be divided into a group of squares and
triangles. However, the triangles are the result of straight lines on log-log graph
paper, not linear. We can still take advantage of the triangle shapes but need to
use a specific formula to compute the area of triangles on log-log graph paper.
The definition of a straight line on log-log graphs between two breakpoints (f1,a1)
and (f2,a2) is a power relationship, where the slope is the exponent, and the
offset is the multiplicative factor.
(1)
The slope and offset that define the straight line are computed as follows:
(2)
(3)
Given the slope and offset, we can integrate from f1 to f2 to compute the area
under the line:
(4)
However, this formula does not hold if the slope equals 1. In this case, we note
that a = offset / f, which integrates into a natural log function.
Hint: some programs such as Microsoft ExcelTM define the log() function as a
base-10 logarithm and the ln() function as the natural (base-e) logarithm. Be
sure to use the correct function in your calculation. As a test,
log(2.71828182845905) = 1.0 for a natural logarithm.
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3/20/23, 3:05 PM Random RMS Calculator Tutorial - Online Resource - Vibration Research
(5)
We can use Equations (4) or (5) to calculate the area under the curve for each
pair of breakpoints. The total area is the sum of the individual area calculations
between each breakpoint pair and is the mean-square acceleration. The square
root of the result equates to the RMS acceleration level. If we use the example
breakpoints, the sum is computed as follows:
The sum of the area values equates to a mean-square acceleration of 36.77 G2.
The square root of this value gives an overall RMS value of 6.064 G RMS. The
acceleration units are the square root of the acceleration density units. For a
density unit of (m/s2)2/Hz, the result will have a unit of m/s2. For a density unit of
m2/s3 (a reduced form of (m/s2)2/Hz), the result will have a unit of m/s2.
The RMS velocity can be computed the same as acceleration; however, the
breakpoint values must be converted from units of acceleration-squared/Hz to
velocity-squared/Hz with appropriate unit conversion if required. This conversion
is performed with Equation (6), which defines the relationship between velocity
and acceleration for a sine wave of a given frequency.
(6)
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3/20/23, 3:05 PM Random RMS Calculator Tutorial - Online Resource - Vibration Research
As a result, the equation in velocity density for the lines connecting the
breakpoints becomes:
(7)
This can be integrated from f1 to f2 to equate the area under the velocity line.
(8)
(9)
Then, we can sum the areas to calculate the mean-square velocity, and take the
square root of the value to get RMS velocity for the random spectrum. When
using acceleration unit G, we must also apply a conversion factor to get a
suitable velocity unit. Common conversions are G to inches/s2 or m/s2.
(10)
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3/20/23, 3:05 PM Random RMS Calculator Tutorial - Online Resource - Vibration Research
(11)
(12)
Now, we can integrate this from f1 to f2 to get the area under the displacement
line.
(13)
(14)
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3/20/23, 3:05 PM Random RMS Calculator Tutorial - Online Resource - Vibration Research
Then, we can sum the areas to get the mean-square displacement and take the
square root of the value to get RMS displacement for the random spectrum.
When using acceleration units in G, you also need to apply a conversion factor
such as Equation (10) to get a suitable displacement unit.
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3/20/23, 3:05 PM Random RMS Calculator Tutorial - Online Resource - Vibration Research
For Gaussian random data, the amplitudes will exceed 3·RMS 0.27% of the time
and 4·RMS 0.006% of the time. There is a 0.0000002% chance that a peak will
exceed 6·RMS. This probability is small but not impossible. In practice, 30% to
50% of the headroom should be above the typical peak-to-peak displacement
value to account for the occasional higher peak levels.
SINE-ON-RANDOM EXAMPLE
Using the background random as defined above and add sine tones of 1.0G peak
at 50Hz, 2.0G peak at 80Hz, and 1.5G peak at 110Hz.
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3/20/23, 3:05 PM Random RMS Calculator Tutorial - Online Resource - Vibration Research
Velocity functions the same way. Convert the acceleration to velocity using
Equation (6), then convert the result to the appropriate velocity unit. When
summing the squared values, the units for the background random and the sine
tones should match.
Displacement would function the same way if we were interested in RMS values.
However, to get peak displacement, the peak-to-peak sine displacement would
be 2 times the square root of 2 multiplied by the RMS displacement for the sine
tones. The RMS-to-(peak-to-peak) conversion factor for 3-sigma random peaks
(as assumed for the random background vibration) would not apply to the sine
tones.
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3/20/23, 3:05 PM Random RMS Calculator Tutorial - Online Resource - Vibration Research
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