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Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Level Up Traits Extra (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
Offensive Magics
Annihilation - B
The centre of Flash Shock's damage is increased by 10 times, +30% Flash ㆍ[Lv 2] ㆍ Reduces flash shock cooldown by 10%
Shock Size ㆍ[Lv 3] ㆍ Increases flash impact damage by 30%
Ragnarok - A ㆍ[Lv 4] ㆍ Increases flash impact size by 10%
The spawn radius of Flash Shock is increased, increases the number of ㆍ[Lv 5] ㆍ Reduces flash shock cooldown by 10%
Flash Shock
B Max level 10
CD, Size 12 Seconds 500 Flash Shocks by 5, Flash Shock cooldown x2
Devil's Nails - B
ㆍ[Lv 6] ㆍ Increases flash impact damage by 30%
ㆍ[Lv 7] ㆍ Reduces flash shock cooldown by 20%
Flash Shock's are generated at random locations, Flash Shock casts are ㆍ[Lv 8] ㆍ Increases flash impact size by 20%
also generated from the opposite sides, number of casts increases by 1 for ㆍ[Lv 9] ㆍ Increases flash impact damage by 50%
each cast, each time Flash Shock is cast 4 times the increase is reset, Flash ㆍ[Lv 10] ㆍ Attribute acquisition
Shock damage -33%, Flash Shock size -50%
Utility Magics
Invisible Wall - A
Each time the shield is discharged, you become invulnerable for 1 second,
damage taken -5%
CD, *Radius only Rebuilding - A ㆍ[Lv 2] ㆍ Reduces shield cooldown by 10%
Shield ㆍ[Lv 3] ㆍ Reduces shield cooldown by 10%
A Max level 5
Destruction
Field*
33 Seconds 100
The protective shield is charged 2 at a time, maximum number of Shield
charges +1, Shield cooldown +20%
Destruction Field - C
ㆍ[Lv 4] ㆍ Reduces shield cooldown by 10%
ㆍ[Lv 5] ㆍAttribute acquisition
Causes an explosion when the shield is exhausted, explosions follow the
subject for a short period of time and inflict damage 4 times (attack factor:
100 x4)
Static Release - B
Electric Zone damage +80%, Electric Zone size +30% ㆍ[Lv 2] ㆍ Increases the size of the electric shock zone by 15%
EMP - B ㆍ[Lv 3] ㆍ Increases the damage of the electric shock zone by 30%
Every time the enemy receives damage from the Electric Zone 5 times, they ㆍ[Lv 4] ㆍ Increases the size of the electric shock zone by 15%
Electric Zone
B Max level 8
Size 0.2 Seconds 25 are stunned, -20% damage interval
Fire Aura - B
ㆍ[Lv 5] ㆍ Increases the damage of the electric shock zone by 30%
ㆍ[Lv 6] ㆍ Increases the size of the electric shock zone by 25%
The detection zone disappears as it periodically expands, As it expands the ㆍ[Lv 7] ㆍ Increases the damage of the electric shock zone by 50%
damage gradually increases (maximum magnification: damage x6, size x1. ㆍ[Lv 8] ㆍ Attribute acquisition
5)
Mirage - A
Cloaking Duration +80%
Spatial Distortion - C ㆍ[Lv 2] ㆍ Increases cloaking duration by 30%
Cloaking CD, Duration, 45 Seconds, ㆍ[Lv 3] ㆍ Increases cloaking duration by 30%
B Max level 5 Radius 2 Seconds
1250
At the end of Cloaking duration, a powerful explosion is created around the
subject (attack factor: 1250)
Ghost Harvest - A (with tank)
ㆍ[Lv 4] ㆍ Increases cloaking duration by 30%
ㆍ[Lv 5] ㆍAttribute acquisition
You take no damage during cloaking, typo in English
Recovers 0.1% HP per enemy killed and increases MP gain by 33% while
cloaked
Apocalypse - C
After Armageddon casts, the HP of all enemies is reduced by 40%, slowly
returns to 0% HP reduction over 20 seconds
ㆍ[Lv 2] ㆍ Decreases armageddon cooldown by 10%
Rapture - C
Armageddon ㆍ[Lv 3] ㆍ Decreases armageddon cooldown by 10%
B Max level 5
CD 100 Seconds X Every time Armageddon is cast 4 times, all HP is restored, HP recovery rate
per second +0.1%
ㆍ[Lv 4] ㆍ Decreases armageddon cooldown by 10%
ㆍ[Lv 5] ㆍAttribute acquisition
Eschatology - S (with tank)
When you pick up an MP globe the remaining cooldown of Armageddon is
reduced by 1%, Armageddon cooldown -10%
Melting - B
Each time the enemy receives damage from the lava field, the amount of ㆍ[Lv 2] ㆍ Increases lava field size by 10%
damage received increases by 5% (maximum magnification: 30%) Lava ㆍ[Lv 3] ㆍ Increases damage to lava fields by 30%
5 Seconds, Zone cooldown -15% ㆍ[Lv 4] ㆍ Increases the duration of the lava zone by 30%
Lava Zone CD, Duration,
C Max level 8 Size
3.8 Seconds,
0.5 Seconds
100 Crater - C
Lava Zone number +3, size of Lava Zone -20%, Lava Zone duration -30%
ㆍ[Lv 5] ㆍ Increases damage to lava fields by 30%
ㆍ[Lv 6] ㆍ Increases the duration of the lava zone by 50%
Magma Eruption - C ㆍ[Lv 7] ㆍ Increases damage to lava fields by 50%
Lava Zone damage +33%, size of Lava Zone x2, Lava Zone duration +50%, ㆍ[Lv 8] ㆍ Attribute acquisition
Lava Zone cooldown x3
Skills
Intelligence
S Max level 5
X X X Increases magic damage by 10%
Snipe
S Max level 3
X X X Increases critical strike chance by 3%
Fast Casting
A Max level 6
X X X Reduces all magic cooldowns by 3%
Arcane Effuse
A Max level 3
X X X Increases all magic explosion radius by 8%
Vitality
B Max level 5
X X X Increases maximum HP by 20% 10% increased HP globe recovery
Haste
B Max level 2
X X X Increases movement speed by 10%
Concentration
B Max level 3
X X X Increases all magic duration by 10%
Explorer
B Max level 3
X X X Increases item pickup range by 33%
SPREADSHEET WILL BE UPDATED AFTER THE NEW UPDATES HAVE SLOWED DOWN, MIGHT BE A WEEK FROM NOW (2022/11/12)
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Level Up Traits Extra (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
SPREADSHEET WILL BE UPDATED AFTER THE NEW UPDATES HAVE SLOWED DOWN, MIGHT BE A WEEK FROM NOW (2022/11/12)
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Level Up Traits Extra (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
SPREADSHEET WILL BE UPDATED AFTER THE NEW UPDATES HAVE SLOWED DOWN, MIGHT BE A WEEK FROM NOW (2022/11/12)
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Level Up Traits Extra (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
SPREADSHEET WILL BE UPDATED AFTER THE NEW UPDATES HAVE SLOWED DOWN, MIGHT BE A WEEK FROM NOW (2022/11/12)
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Level Up Traits Extra (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
WORK IN PROGRESS . . . Rankings are just divided between decent and not the best currently
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Notes (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
Offensive Magics
Huge Explosion -
The primary Fireball's damage and size is increased by 1.5x, Fireball
damage +50%
CD, Size, Poison Gas - S
Fireball
A Max level 10
*duration only
constellation
1.5 Seconds 2.5 When Fireball explodes it creates a cloud that deals damage 3 times,
Fireball damage -30%
Constellation -
Fireballs are fired in a random direction and last a short time around the
character, Fireball penetration +1, Fireball cooldown -20%
Extreme Weather -
Increases the number of Cyclones by 2, Cyclone cooldown reduced by 10%
3.5 Seconds, Electric Orb - S
Cyclone CD, Size,
A Max level 10 Duration
2 Seconds,
0.25 Seconds
1.2
Cyclone slowly shrinks and fires projectiles, Cyclone damage is doubled,
Cyclone size +30%
Void -
Cyclone spawns randomly and does not move, Cyclone cooldown doubled,
Cyclone duration -50%, Cyclone expansion speed x9
Pole - S
Tsunami is generated in all directions at the same time and freezes the
enemy
Tsunami
A Max level 10
CD, Size 9 Seconds 1.8
Siren's Song -
Tsunami cooldown -50%, number of Tsunami -50%
Lavawave - S
Tsunami generation radius is increased, Tsunami damage is doubled,
Tsunami size +10%, Tsunami cooldown +30%
Cold Wave - S
All enemies movespeed is reduced by 3% per second while Blizzard is being
cast, number of Blizzard +30%
Shooting Star -
Blizzard Blizzard fall speed is reduced, Blizzard damage is doubled, Blizzard
A Max level 10
CD, Size 6 Seconds 3 explosive radius increases by x1.35, number of Blizzard -50%, Blizzard
generation interval is doubled
Blaze -
Blizzard immediately explodes twice in a row and the power is reduced by
30% for each explosion, the freezing function of the Blizzard disappears,
Blizzard generation interval -30%, Blizzard generation radius -30%
Melting - S
Each time the enemy receives damage from the lava field, the amount of
damage received increases by 5% (maximum magnification: 30%) Lava
7 Seconds, Zone cooldown -15%
Lava Zone CD, Size,
A Max level 8 Duration
6 Seconds,
0.5 Seconds
2.5
Crater -
Lava Zone number is doubled, size of Lava Zone -20%, Lava Zone duration
-20%
Magma Eruption -
Lava Zone's are merged into one, damage is doubled%, size of Lava Zone
+30% per Lava Zone merged, Lava Zone cooldown x2
Reflection -
Arcane Ray are also generated on the other side, Arcane Ray damage +50%,
Arcane Ray generation interval -50%
3.8 Seconds, Devastation Beam - S
Arcane Ray CD, Size,
A Max level 10 Duration
0.8 Seconds,
*0.5 Seconds
2.5
Arcane Ray rotates at high speed, Arcane Ray damage is doubled, Arcane
Ray Cooldown +50%
Electron Emission -
only Electron*
Arcane Ray are generated in random directions from 1 to the max number
of creations, Arcane Ray deals damage every 0.5 seconds, Arcane Ray
duration x4
Absolute Zero - S
Frost Nova freeze Duration +25%
Ice Age -
Frost Nova
A Max level 8
CD, Size 5.5 Seconds 3.5
Frost Nova explodes 3 times in a row, increasing damage and size by 1.5x
per explosion, Frost Nova size -20%, Frost Nova cooldown is doubled
Earthquake - S
The freezing function of the Frost Nova disappears and the enemies are
stunned, Frost Nova damage is doubled, Frost Nova size +25%
Magic Missile -
The fire speed of the spirits increases in proportion to the number of spirits,
the firing interval becomes equal to the firing speed, Spirit firing speed +25%
Spirit
A Max level 10
CD, Size 1 Second 1.8
Magic Blades -
Spirit now spawns on targets in the form of blades, Spirit damage x2.5
Familiar - S
Spirits are united into one, Spirit fires projectiles in all directions, number of
shots per Spirit x18, Spirit attack interval 1/5, Spirit fire rate 1/5
Annihilation -
The centre of Flash Shock's damage is increased by 10 times, +30% Flash
Shock Size
Ragnarok - S
Flash Shock The spawn radius of Flash Shock is increased, increases the number of
A Max level 10
CD, Size 12 Seconds 10 Flash Shocks by 5, Flash Shock cooldown x2
Devil's Nails - S
Flash Shock's are generated at random locations, Flash Shock casts are
also generated from the opposite sides, number of casts increases by 1 for
each cast, each time Flash Shock is cast 4 times the increase is reset, Flash
Shock damage -33%, Flash Shock size -50%
Chain Lightning - S
Electric Shock chains 1-3 times, Electric Shock damage +20%
1 million volts -
Electric Shock
A Max level 10
CD, Size 2 Seconds 1.8
Electric Shock projectiles have a 50% chance to increase their damage by
x2.25
Superconductivity -
Electric Shocks are generated sequentially towards nearby enemies, Electric
Shock damage x3, Electric Shock size x2
Anti-Gravity -
The rotation speed of the Satellite is gradually increased up to 3 times and
then returns to the original rotation speed
X, Wisp -
Satellite
B Max level 10
Size
X,
*0.3 seconds
1.2
Satellites are divied into two rows, number of Satellite is doubled, Satellite
rotation Speed +33%, Satellite size -33%
Nuclear Fusion -
only Nuclear*
Combine Satellites into one, Satellite deals damage every 0.3 seconds,
Satellite damage and Size increased by 1.225x per Satellite, Satellite
Rotation Speed -50%
Charged Particles -
When the duration of the Energy Bolt expires, it returns to the test subject,
3.3 Seconds, number of Energy Bolts +35%, Energy Bolt projectile speed +35%
Spark -
Energy Bolt CD, Size,
B Max level 10 Duration
0.6 Seconds,
*0.3 Seconds
1.8 Energy Bolts deal damage every 0.3 seconds, Energy Bolt duration x2.5,
Energy Bolt size +25%, Energy Bolt damage -25%
only Spark* Flare -
Energy Bolts spread all over at once, when the duration ends, it explodes
with double power, Energy Bolt damage +30%
Magic Arrow -
Continuous Cast - Magic Bolt pierces all enemies, Magic Bolt damage x2.5, Magic Bolt size
Number of bolts fired +1, Magic Bolt cooldown reduced by 20% +180%, Magic Bolt speed +180%
Irregular Shot - Firecracker -
Magic Bolt CD, *size only
B Max level 10 firecracker*
0.75 Seconds 1.6 Magic Bolt fires quickly in random directions, number of Magic Bolts x5,
damage +50%, Magic Bolt cooldown +3 seconds
Magic Bolt splits into 5 shots that explode, Magic Bolt damage +100%,
Magic Bolt fire rate +2 seconds
Doppelganger - Split -
Summons three specimens to fire Magic Bolt, Magic Bolt cooldown 50% Magic Bolt additionally fire 2 more projectiles and targets 2 more enemies,
Magic Bolt damage +33%
Volcanic Eruption -
Meteor immediately explodes, leaving behind a crater, inflicts damage equal
CD, Size, 4.5 Seconds, to 33% of the meteor falling damage per second (Crater duration: 3
Meteor
B Max level 10
*duration only
volcanic*
*3 Seconds
only Volcanic*
6
seconds)
Meteor Shower -
Number of Meteors +7, Meteor damage -33%, Meteor explosion radius -33%
Asteroid -
Meteor damage x2, Meteor explosive radius x2, Meteor cooldown +66%
Flame Strike -
The power gradually increases as Incineration is fired (Maximum
magnification: damage x4, size x1.5) number of Incineration +25%
Pyromaniac -
Incineration
B Max level 10
CD, Size 4 Seconds 1.2
Each time Incineration is fired, a small flame of the same damage is formed,
Incineration cooldown -20%
Cerberus' Flame -
Incineration additionally fires sideways, Incineration damage +30%,
Incineration range +20%, Incineration horizontal size -33%, number of
Incineration -33%
Static Release -
Electric Zone damage +80%, Electric Zone size +30%
EMP -
Every time the enemy receives damage from the Electric Zone 5 times, they
Electric Zone
B Max level 8
Size 0.2 Seconds 0.5 are stunned, -20% damage interval
Fire Aura -
The detection zone disappears as it periodically expands, As it expands the
damage gradually increases (maximum magnification: damage x6, size x1.
5)
Utility Magics
Invisible Wall - S
Each time the shield is discharged, you become invulnerable for 1 second,
damage taken -5%
Rebuilding -
Shield CD, *size only
A Max level 5 destruction*
33 Seconds X
The protective shield is charged 2 at a time, maximum number of Shield
charges +1, Shield cooldown +20%
Destruction Field -
Causes an explosion when the shield is exhausted, explosions follow the
subject for a short period of time and inflict damage 4 times (attack factor:
100 x4)
Magic Release - S
When magic circle is casting, all magic cooldowns are reduced by 25%
Object Creation -
Magic Circle 20 Seconds,
A Max level 5
CD, Duration 4.8 Seconds
X
When casting Magic Circle, 1-5 MP globes, HP globes, or crystals are
created near the character
Great Magic Circle -
Increases magic circle attack power by 2 times, Magic circle duration +33%,
Magic circle cooldown +50%
Mirage -
Cloaking Duration +80%
CD, Duration, Spatial Distortion -
Cloaking 45 Seconds,
B Max level 5
*size only
spatial*
2 Seconds
X
At the end of Cloaking duration, a powerful explosion is created around the
subject (attack factor: 1250)
Ghost Harvest -
You take no damage during cloaking, typo in English
Recovers 0.1% HP per enemy killed and increases MP gain by 33% while
cloaked
Apocalypse -
After Armageddon casts, the HP of all enemies is reduced by 40%, slowly
returns to 0% HP reduction over 20 seconds
Rapture -
Armageddon
B Max level 5
CD 100 Seconds X Every time Armageddon is cast 4 times, all HP is restored, HP recovery rate
per second +0.1%
Eschatology -
When you pick up an MP globe the remaining cooldown of Armageddon is
reduced by 1%, Armageddon cooldown -10%
Skills
Intelligence
A Max level 5
X X X Increases all magic damage by 10%
Snipe
A Max level 3
X X X Increases critical strike chance by 5%
Fast Casting
A Max level 3
X X X Reduces all magic cooldowns by 5%
Arcane Effuse
A Max level 3
X X X Increases all magic size by 5%
Vitality
B Max level 5
X X X Increases maximum HP by 20% 10% increased HP globe recovery
Haste
B Max level 2
X X X Increases movement speed by 10%
Concentration
B Max level 3
X X X Increases all magic duration by 10%
Explorer
B Max level 3
X X X Increases item pickup range by 33%
WORK IN PROGRESS . . . Rankings are just divided between decent and not the best currently
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Notes (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
WORK IN PROGRESS . . . Rankings are just divided between decent and not the best currently
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Notes (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
WORK IN PROGRESS . . . Rankings are just divided between decent and not the best currently
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Notes (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
WORK IN PROGRESS . . . Rankings are just divided between decent and not the best currently
Cooldown/
Magics/Number of
Tier Effective Modifiers Duration/ Damage Traits (Lv 10) Notes (Magic Bolt level 5 Trait) Notes
Casts/Projectiles
Tick Rate
TIER ARTIFACT RARITY INFORMATION NOTES
!!! Magic Sword Legendary Instantly kills enemies with less than 20% HP
Max HP is reduced by 75% and low life red glow is gained, all
!!! Necronomicon Legendary
magic power is increased by 30%
!!! Iron Maiden Legendary Explosion chance +18% when killing an enemy
A Bachelor Cap Epic Increases the chance that magic choices become 4 by 35%
Satellite size +30%, Energy Bolt size +30%, Electric Zone size
A Amplifier Epic
+30%, Lava Zone size +30%
A Phoenix Bow Rare Fireball direct hits deal an 100% additional damage
A Fairy Tale Book Common The size of the character is reduced by 25% *For tank*
B Death Bell Legendary Kill all enemies near the character, cooldown 25 seconds
B Etheric Arrow Epic Increaes Magic Bolt and Spirit rate of fire by 50%
B Hextech Module Rare Energy Bolt has a 22% chance to split into 2 more Energy Bolts
B Tarot Card Rare Acquire 3 random magic choices You can skip the choices
Random projectiles are fireball, energy bolt, spirit, electric shock, and their respective
B Magic Wand Rare Fires a random projectile, cooldown 1 second
upgrades
B World Tree Leaf Rare Creates an HP globe every 45 seconds *For tank*
B Magic Scroll Common All magic damage +10%, all magic cooldown +3%
*For tank*
C Spirit Rare You can pass through all enemies
You still take damage
C Observer's Eye Rare When you pickup an HP globe, cause a huge explosion
C Siege Hammer Rare Inflicts stun when an enemy has been hit 3 times
Notes Might be !!! with Iron Maiden, still need to test Notes ----------------------------------------------------- Notes ----------------------------------------------------- Notes -----------------------------------------------------
Increases all magic damage by 5%, 10%, 15%, 20%, Increases HP globe recovery by 10%, 15%, 20%, 25%,
Max 5 Max 5 Max 6 Increases MP gain by 5%, 8%, 11%, 14%, 17%, 20% Max 5 Reduces all magic cooldowns by 2%, 4%, 6%, 8%, 10%
25% 30%
----------------------------------------------- ----------------------------------------------- ----------------------------------------------- -----------------------------------------------
Notes Notes Notes Notes
------ ------ ------ ------
Max 5 Increases critical strike chance by 1%, 2%, 3%, 4%, 5% Max 4 Reduces damage taken by 5%, 10%, 15%, 20% Max 4 Increases evasion by 5%, 10%, 15%, 20% Max 4 Increases movement speed by 5%, 10%, 15%, 20%
----------------------------------------------- Take if you're hoping for The Chaser mastery every run, -----------------------------------------------
Notes Can ignore Snipe if you're low on points Notes Notes Notes
------ can ignore if not ------
Increases HP regeneration by 0.05%, 0.1% 0.015, 0.2% Increases all magic explosion radius by 6%, 9%, 12%,
Max 4 Max 4 Increases pickup range by 20%, 30%, 40%, 50% Max 4 Max 4 Increases all magic duration by 8%, 12%, 16%, 20%
per second 15%
Increases mana return from MP taken by 10%, 15%, Increases the chance that there are 4 options on level Increases the duration of crystals of immortaility by Leveling up causes an explosion around the character
Max 3 Max 4 Max 3 Max 4
20% up by 5%, 10%, 15%, 20% 40%, 60%, 80% and recovers 1% max HP
Each time the character rises 20 levels, gain 2%, 3%, 4% Field items are generated 10%, 15%, 20%, 25% more The drop frequency of chests is increased by 5%, 8%,
Max 3 Max 4 Drops an MP globe every 100, 90, 80, 70 enemies killed Max 4 Max 6
all magic damage and max HP frequently 11%, 14%, 17%, 20%
Notes Only really need 1 level in this if you're low on points Notes Only really need 1 level in this if you're low on points Notes Field items are HP globes, MP globes, and crystals Notes With fewer points, max this first
TIER Mastery INFORMATION NOTES
!!! Accelerator All magic cooldown is reduced by 1% per 3% movement speed Meta
!!! The Chaser Converts all evasion into critical strike chance Somewhat overkill if you get Berserker
S Bang 80% increased critical strike multiplier Insanely strong with Berserker or The Chaser
When your HP is full, gain 20% all magic power and 30% Great amount of magic power and synergizes
B Inviolable damage reduction well with Aegis
Level of all unmastered (not max level) passives is increased Gives hidden levels (levels that don't level you
B Illumination by 1 up)
B Dragon's Power All magic damage +15, all magic power +15%
C Assassination The initial hit on an enemy is a critical strike Strong with long cd magics
When you kill 999 enemies, the next 333 enemies are instantly
C Joker killed
When you die, resurrect and recover all HP, increases Take if you're wanting the 50% HP,
F Reconstruction max HP by 50% otherwise ignore
? Gold and Silver Treasure Creates 3 chests RNG holds your fate in the palm of its hands
TIER Mastery INFORMATION NOTES
TIER Mastery INFORMATION NOTES
TIER Mastery INFORMATION NOTES
TIER Mastery INFORMATION NOTES
TIER Mastery INFORMATION NOTES
TIER Mastery INFORMATION NOTES
TIER Mastery INFORMATION NOTES
These builds are for testing purposes, Flare run can be tossed as it crashed my game thrice and seemed like there were fps drops
Time/Map
Class Magics Masteries
Kills
54:41 IR
Dark Mage Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe Power of Titan, Time Acceleration, Enchant, Bang
165,163 Kills
52:39 IR
Dark Mage Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe Dragon's Power, Exorcism, Time Acceleration, War Magic
118,646 KIlls
52:22 IR
Dark Mage Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Nuclear Fusion, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe, Haste Berserker, Accelerator, Power of Titan, Bang
120,991 Kills
51:35 IR
Dark Mage Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Flamestrike, Nuclear Fusion, Intelligence, Fast Casting, Arcane Effuse, Snipe, Haste Exorcism, Berserker, Grand Master, Power of Titan
118,769 KIlls
49:53 IR
Dark Mage Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Devastation Beam, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe Unknown
150,557 Kills
49:16 IR
Dark Mage Cold Wave, Ice-Age, Magic Release, Invisible Wall, Mirage, Poison Gas, Superconductivity, Bolt from the Blue, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe Berserker, Exorcism, Accelerator, Evolution
110,866 Kills
47:21 IR
Dark Mage Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Bolt from the Blue, Asteroid, Wisp, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe Unknown
117,302 Kills
50:26 IR
Dark Mage Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Flare, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe Berserker, Accelerator, War Magic, Grand Master
107,837 KIlls
Witch 48:45 IR
Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe, Haste, Explorer Mechanic, Time Acceleration, Power of Titan, Accelerator
(maidenless) 127,203 Kills
Witch 48:04 IR
Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe, Haste, Explorer Exorcism, Berserker, Toy Kingdom, Gold and Silver Treasure
(maidenless) 104,008 Kills
Witch 47:31 IR
Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe, Haste, Explorer, Lv 5 Thunderstorm Berserker, The Chaser, Exorcism, Gold and Silver Treasure
(maidenless) 105,821 Kills
Bishop 46:35 IR
Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe, Haste Accelerator, Dragon's Power, The Chaser, War Magic
(maidenless) 102,810 Kills
Archemist 44:04 IR
Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe, Haste Power of Titan, Enchant, Mechanic, War Magic
(maidenless) 94,415 Kills
Astronomer 41:05 IR
Cold Wave, Absolute Zero, Magic Release, Invisible Wall, Mirage, Poison Gas, Spark, Electron Emission, Anti-Gravity, Intelligence, Fast Casting, Arcane Effuse, Concentration, Snipe, Haste Berserker, Accelerator, The Chaser, Dragon's Power
(maidenless) 81,385 Kills
These builds are for testing purposes, Flare run can be tossed as it crashed my game thrice and seemed like there were fps drops
These builds are for testing purposes, Flare run can be tossed as it crashed my game thrice and seemed like there were fps drops