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ASSIGNMENT #2 Transformation in Blender BIM20603

BIM20603 – computer graphics


Semester 1 SESSION 2021/2022

Assignment #2

Chapter : 2 (Part 2) & 3


Date : 9 November 2021 (Tuesday)
Total : 25 (based on 5 Normalized Mark : 5%
Assignment criteria, please (Overall Mark)
Mark refer Table 1 for
assessment
rubric)

INSTRUCTION

Blender TM
can be used for graphic design, simulation, animation and even considered as an
alternative to the engineering drawing (such as CAD/CAM). In computer graphics, animation is
performed by image transformation procedures to the selected object, image or scene over a
selected timeline. By using Blender :TM

1. Design ONE (1) animal model of your choice.


2. Assign at least THREE (3) different colors to any of this model’s body parts.
3. By referring to this YouTube tutorial (https://www.youtube.com/watch?v=acZLhnWh2Zc) as
the main reference, create AT LEAST another TWO (2) objects to transform (or morph)
your designated animal into, in sequence.

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4. Set ANY VALUES to your keyframe to transform (or morph) this animal model from one
form to another in your timeline (reference YouTube link above use keyframe of 60 frames
per transformation).
ASSIGNMENT #2 Transformation in Blender BIM20603

5. Color transformation of your animal model also NEEDS TO BE HARMONIZED with the
color of the object that this animal model will be transformed into.
6. Export your work to FFmpeg video file (follow similar settings to the link) and finally,
‘render animation’ to extract the video file. Save the Blender (.blend) and the output video
TM

files.
7. Once completed, you MUST submit your work individually by 15 NOVEMBER 2021
(11.59pm). You are required to:
a. Prepare the report in Microsoft Word / PDF format.
b. The report must include:
i. Cover page. Provide your details (such as name, matric no, section, etc.).
ii. Step-by-step procedures. List down (with appropriate image/pictures) all the
major procedures from modelling the animal to extracting the video file.
iii. Sample output. Capture both screenshot images (before and after the
transformation) of the output results and put it in the report.
iv. Source files. Copy of your Blender (.blend) and video files and attach it in the
TM

submission file. If the size is too big, please put it in a cloud storage (Google
Drive, OneDrive, Dropbox, etc.) and share your link in the submission file and
make sure that the link works.
c. Submit a softcopy of your report to Author. Please make sure that your file is valid
and accessible as invalid/inaccessible file AND submission after the dateline is
considered as a NON-SUBMISSION.
d. Plagiarism WILL NOT be tolerated.

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ASSIGNMENT #2 Transformation in Blender BIM20603
ASSIGNMENT #1 Drawing Geometric Primitives
BIM20603

BIM20603 – COMPUTER GRAPHICS


SEMESTER 1 SESSION 2021/2022

Name: Muhammad Aidil Eiman Bin Ikmal Hisham


Matrics No: AI200069
Section: 1

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b)

ii) Step-by-step Procedures

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Using a cat model template from ‘https://free3d.com’, I adjust its point and scale to make sure
the cat looks like what I expected.

2. After finishing adjusting the cat model, I proceed with its color process.

3. To color, we need access the ‘Viewport Shader’ first.

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4. Add material and desired color in the ‘Context Menu’.

5. Access the edit mode and use ‘Face Select’.

6. Select
the faces
that we
wanted
to put our
desired
color.

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7. Click assign with the preferred color to color the faces.

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8. Apply ‘Subdivision Surface’ to smoothen the edges.

9. Add shape that we wanted the model to morph into.

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10. Apply Shrinkwrap on the model and put the target dropper on the cylinder. Then, add the
shrinkwrap as a shape key.

11. Set the value of shrinkwrap ‘0.000’ at 0 second.

12. At 60 second, set the value to ‘1.000’

13. Repeat the steps for second shape morph.

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14. Set the output properties as preferred.

15. Enter the ‘Viewport Render’ before rendering the animation.

iii) Sample Output

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iv) Source Files
https://drive.google.com/drive/folders/1nWoh5UG1iHq9tuDN81WuKUgSBjL0D-Is?
usp=sharing

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