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Talents

Character:
Player:
Archetype:
Clan:
Title:
Setting/Sect:
Character Portrait
ATTRIBUTES
(Assign 7 dots to your primary attribute, 5 to your secondary, and 3 to your tertiary. Choose one focus in each attribute.)

Physical OOOOO OOOOO Social OOOOO OOOOO Mental OOOOO OOOOO


Bonus Attributes OOOOO Bonus Attributes OOOOO Bonus Attributes OOOOO
¨ Strength ¨ Dexterity ¨ Stamina ¨ Charisma ¨ Manipulation ¨ Appearance ¨ Perception ¨ Intelligence ¨ Wits

SKILLS
(Choose one skill and assign 4 dots. Choose two, and assign 3 dots each. Choose three, and assign 2 dots each. Choose four, and assign 1 dot each.)

Academics___________OOOOO Empathy____________OOOOO Performance__________OOOOO


Animal Ken__________OOOOO Firearms_____________OOOOO Performance__________OOOOO
Athletics_____________OOOOO Intimidation__________OOOOO Science______________OOOOO
Awareness____________OOOOO Investigation__________OOOOO Science______________OOOOO
Brawl_______________OOOOO Leadership___________OOOOO Security_____________OOOOO
Computer____________OOOOO Linguistics___________OOOOO Stealth______________OOOOO
Crafts_______________OOOOO Lore________________OOOOO Streetwise____________OOOOO
Crafts_______________OOOOO Medicine____________OOOOO Subterfuge___________OOOOO
Dodge______________OOOOO Melee_______________OOOOO Survival_____________OOOOO
Drive_______________OOOOO Occult______________ OOOOO ___________________OOOOO

Backgrounds Disciplines Merits & Flaws


(Assign one background 3 dots. Assign a second (Choose one in-clan discipline and assign it 2 dots. (Buy up to 7 points of merits and 7 points from flaws.)
background 2 dots. Assign 1 dot to a third.) Assign 1 dot to each of your other in-clan disciplines.)
_____________________ ___
___________________OOOOO ___________________OOOOO _____________________ ___
___________________OOOOO ___________________OOOOO _____________________ ___
___________________OOOOO ___________________OOOOO _____________________ ___
___________________OOOOO ___________________OOOOO _____________________ ___
___________________OOOOO ___________________OOOOO _____________________ ___
___________________OOOOO ___________________OOOOO _____________________ ___
___________________OOOOO ___________________OOOOO _____________________ ___
___________________OOOOO _____________________ ___
Blood
(Generation determines maximum blood,
and limits blood spent per turn.)
Willpower Morality
(Characters begin play with 6 Willpower.) (Characters begin on Humanity, with a Morality of 5.)
¨¨¨¨¨ ¨¨¨¨¨
¨¨¨¨¨ ¨¨¨¨¨ __________________
¨¨¨¨¨ ¨¨¨¨¨ 1 2 3 4 5 6 7 1 2 3 4 5 6
• 10/1, •• 12/2, ••• 15/3, •••• 20/4, ••••• 30/5

Health Levels Common Test Pools Beast Traits


(Incapacitated characters lose their simple action.)
Initiative:_____________ (All Beast Traits are removed after a day's sleep.)
1 — Wrong Another, 2 — Inflicting Injury, 3 — Killing, 5 — Heinous Acts
Healthy ¨¨¨ ¨1 Beast Trait
Injured ¨¨¨ Rage: Test if you take 4 damage; Hunger: Test if out of blood;
Fear: Test if immersed in fire or sunlight.
Incapacitated ¨ ¨ ¨ ¨2 Beast Traits
Status Rage: Test at 3 damage; Hunger: Test if blood is below 1/3;
Fear: Test if burned by fire or sunlight.
____________ ____________ ¨3 Beast Traits
Rage: Test at 2 damage; Hunger: Test if blood is below 1/2;
____________ ____________ Fear: Standing too close to fire or sunlight.
¨4 Beast Traits
____________ ____________ Rage: Test if you take any damage; Hunger: Test if not at full blood;
____________ ____________ Fear: Seeing sunlight or fire larger then a lighter.
¨5 Beast Traits
(Initiative is your higher attribute: Mental or Physical.)
(Pools are your Attribute + Skill(or WP) + Wild Card) Lose a permanent point of Morality.

Difficulty Scale: Easy —5, Standard —8, Difficult —15, Challenging —20, Epic —30

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