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Warlock 4 JOKEX

CLASS & LEVEL PLAYER NAME


JOKEX's Character
Protector Aasimar Witherbloom Student (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 15 31 --
-2 +2 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
6
• +7 Charisma
Total 4d8
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +1

+2
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


15 -2 Athletics STR Herbalism Kit
ABILITY SAVE DC
P +7 Deception CHA
=== LANGUAGES ===
+2 History INT Celestial, Common, Draconic
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+2 +5 Intimidation CHA
P +4 Investigation INT
15 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +1 Perception WIS


+5 Performance CHA === ACTIONS === once per turn you can have one attack or spell deal 4
+1 +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
in additional radiant damage to one target.

Help, Hide, Ready, Search, Use an Object, === BONUS ACTIONS ===
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, Healing Light • 5 / Long Rest
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You have a 5d6 healing pool that resets when you
finish a long rest. As a bonus action, you can heal one
+3 Stealth DEX Healing Hands • 1 / Long Rest creature you can see within 60 ft., spending dice from
CHARISMA Once per long rest as an action, touch a creature the pool (max 5d6 at once).
P +3 Survival WIS
and restore 4 hit points.

+5 Radiant Soul • 1 / Long Rest


[3rd] Once per long rest as an action, you can
transform, gaining glimmering eyes and two
20 incorporeal wings. For 1 minute or until you end it as a
bonus action, you have a flying speed (30 ft.) and
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Eldritch Blast +7 1d10+5 Force V/S

Chill Touch +7 1d8 Necrotic D: 1Rnd, V/S


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +0 0 Bludgeoning


14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Warlock 4 JOKEX
CLASS & LEVEL PLAYER NAME
JOKEX's Character
Protector Aasimar Witherbloom Student (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === deals on a hit.


* Darkvision • VGtM
* Additional Warlock Spells • TCoE 70 | Gift of the Ever-Living Ones • XGtE 57 You can see in darkness (shades of gray) up to 60 ft.
Whenever you regain hit points while your familiar is
* Hit Points • PHB 106 within 100 feet of you, treat any dice rolled to * Celestial Resistance • VGtM
determine the hit points you regain as having rolled You have resistance to necrotic damage and radiant
* Proficiencies • PHB 107 their maximum value for you. damage.

* Otherworldly Patron • PHB 107 * Pact Boon • PHB 107 * Healing Hands • VGtM
You have struck a bargain with an otherworldly being. Your otherworldly patron bestows a gift upon you for Once per long rest as an action, touch a creature and
your loyal service. restore 4 hit points.
| The Celestial
| Pact of the Chain • PHB | 1 / Long Rest • 1 Action
* Pact Magic • PHB 107 You learn the find familiar spell, it doesn't count
You can cast known warlock spells using CHA as your against your number of known spells, and you can cast * Light Bearer • VGtM
spellcasting modifier (Spell DC 15, Spell Attack +7). it as a ritual. Your familiar can take on a more powerful You know the light cantrip (CHA).
You can use an arcane focus as a spellcasting focus. form, and when you take the Attack action, you can
forgo one of your own attacks to allow your familiar to * Radiant Soul • VGtM
* Expanded Spell List • XGtE 54 make one attack with its reaction. [3rd] Once per long rest as an action, you can
Additional spells are added to the warlock spell list for transform, gaining glimmering eyes and two
you. * Eldritch Versatility • TCoE 70 incorporeal wings. For 1 minute or until you end it as a
Whenever you reach a level in this class that grants bonus action, you have a flying speed (30 ft.) and once
* Bonus Cantrips • XGtE 54 the Ability Score Improvement feature, you can do one per turn you can have one attack or spell deal 4 in
You learn the light and sacred flame cantrips. They of the following, representing a change of focus in your additional radiant damage to one target.
count as warlock cantrips for you, but they don’t count occult studies:
against your number of cantrips known. - Replace one cantrip you learned from this class’s | 1 / Long Rest • 1 Action
Pact Magic feature with another cantrip from the
* Healing Light • XGtE 54 warlock spell list.
You have a 5d6 healing pool that resets when you - Replace the option you chose for the Pact Boon === FEATS ===
finish a long rest. As a bonus action, you can heal one feature with one of that feature’s other options.
creature you can see within 60 ft., spending dice from - If you’re 12th level or higher, replace one spell from * Eldritch Adept • TCoE 79
the pool (max 5d6 at once). your Mystic Arcanum feature with another warlock You learn one Eldritch Invocation option of your choice
spell of the same level. from the warlock class. If the invocation has a
| 5 / Long Rest • 1 Bonus Action If this change makes you ineligible for any of your prerequisite, you can choose that invocation only if
Eldritch Invocations, you must also replace them now, you’re a warlock and only if you meet the prerequisite.
* Eldritch Invocations • PHB 107 choosing invocations for which you qualify.
You learn fragments of forbidden knowledge that Whenever you gain a level, you can replace the
imbue you with an abiding magical ability. * Ability Score Improvement • PHB 108 invocation with another one from the warlock class.

| Agonizing Blast • PHB 110 | Mask of Many Faces • PHB 111


When you cast eldritch blast, add +5 to the damage it === PROTECTOR AASIMAR RACIAL TRAITS === You can cast disguise self at will, without expending a

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Waterskin 1 5 lb.

Dagger 1 1 lb.

SP 0 Dagger 1 1 lb.

Crossbow, light 1 5 lb.


EP 0 Dart 1 0.25 lb.

Crossbow Bolts 20 1.5 lb.


GP 0 Crystal 1 1 lb.

Backpack 1 5 lb.
PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

84.25 lb. Piton 10 2.5 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

90 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

180 lb. Torch 10 10 lb.

EQUIPMENT

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Warlock 4 JOKEX
CLASS & LEVEL PLAYER NAME
JOKEX's Character
Protector Aasimar Witherbloom Student (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

spell slot.

* Strixhaven Initiate (Witherbloom - Charisma) •


SACoC 37
You have studied some magical theory from
Witherbloom College. Your spellcasting ability for this
feat’s spells is Charisma.

You choose two cantrips from <em>chill touch</em>,


<em>druidcraft</em>, and <em>spare the
dying</em>, and can choose one 1st level Druid or
Wizard spell. Once per long rest, you can cast the
chosen 1st-level spell without a spell slot. You can also
cast it using any spell slots you have.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
JOKEX's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +7 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Prestidigitation Warlock -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Spare the Dying Strixhaven Initiate (Witherbloom - Charisma) -- 1A Touch V,S Instantaneous PHB 277 V/S

O Chill Touch Strixhaven Initiate (Witherbloom - Charisma) +7 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Light Light Bearer DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Light Bonus Cantrips DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Sacred Flame Bonus Cantrips DEX 15 1A 60 ft. V,S Instantaneous PHB 272 V/S

=== 1st LEVEL ===

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Protection from Evil and Good <C> Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Comprehend Languages Warlock -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Disguise Self Eldritch Adept -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Feather Fall Strixhaven Initiate (Witherbloom - Charisma) (Always Prepared) -- 1R 60 ft. V,M 1 minute PHB 239 1/LR, D: 1m, V/M

O Find Familiar Pact Boon -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

=== 2nd LEVEL === 2 Pact OO

O Invisibility <C> Warlock -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Warlock -- 1A Touch V,S Instantaneous PHB 255 V/S

SPELLS

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