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What does this look like in practical terms? You’ll spend your days
researching and evaluating learning apps, videos, games, and
simulations to find the best way to teach the scientific concepts
covered by Common Core and AP Exams.
Your Assignment:
Steps:
1. Find the best YouTube video that teaches the topic above
2. Copy the shareable link and paste it in the box below
3. Tell us why you think this is a high-quality example.
Note: This page does not save intermediate responses. Please
prepare your work in a separate file to avoid losing it and to have a
copy for your own records. All submissions are irreversible and
final. Please make sure that you are satisfied with your answers
before submitting the form.
The most important thing you will do in this role (and maybe your entire
career!) is to be a part of building the future of education for your area of
domain expertise. You will design a program to teach traditional school
subjects but in a non-traditional way. We have a few core principles that
guide our approach to learning:
Using the same topic you selected in Part 1, you will now design a live,
group-based activity that reinforces the topic being taught in a fun and
interesting way.
To guide you further in designing your group activity, consider the following
class/cohort design principles:
1. Reinforce, not Teach. It is important that you assume the students
have already learned the topic using apps or the types of resources
identified in part 1. The point of the live group session is to reinforce
and apply the knowledge in a social way, not to do the initial
teaching.
2. Remote-First Design. The cohort could be in-person or over zoom,
but we design first and foremost for a zoom-based experience. Are
you taking advantage of things that are only possible in an
online/zoom format and that better achieve our design principles?
For example: how will you use the chat feature to promote
engagement? Or how will you use zoom breakout rooms to increase
collaboration and fun? What about other live/collaborative online
tools such as kahoot!, quizlet, or the hundreds of other great online
tools?
3. Fun. Fun can mean many things, but a simple definition is that
students enjoy the live group sessions so much that they want to tell
their friends and parents stories about it. They should look forward to
it and be actively engaged. We want exercises that engage every
student, not passive listening while someone talks. Can you make
activities that are the highlight of that student’s day? Or activities
they wish they could do even when they are on vacation? That’s our
standard.
4. Relevant & Relatable. A great way to make material interesting and
relevant to students is to use relatable material or create an activity
that applies what they’ve learned to something the student actually
cares about. For example, teaching probability by doing an exercise
on how to win at blackjack. Or teaching literary analysis by
deconstructing the lyrics of a popular hip-hop song rather than
arcane 16th-century literature.
5. Scalable. The live cohort will consist of at least 10 students but could
also have over 100. How well does your exercise scale as the
number of students increases? Can you think of ideas where it
would actually get better the bigger the live class?
You will provide your answer in a written format; feel free to use
outlines/bullet points if you prefer. We are looking for clear, concise, high-
quality ideas above all else.
Part 1:
Does your proposed learning plan meet the design principles provided?
Part 1
Done