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We believe that the best way to teach is through adaptive learning


apps and digital content. In this role, you’ll be tasked with finding
the best resources available to teach science.

What does this look like in practical terms? You’ll spend your days
researching and evaluating learning apps, videos, games, and
simulations to find the best way to teach the scientific concepts
covered by Common Core and AP Exams. 

To get a sense of what content you think is high-quality, in this


assignment you’ll evaluate YouTube videos to find the best one that
teaches academic content.

Sound changes / expressiveness


Soecifies the scope of the video at the beginning to not waste time
Fun, engaging animations
Revises exsiting content
Video is divided into sections / chapters
Provides Links to relevant information that’s not within the scope of
the video
How you will be evaluated:

 Does the video actually teach the topic without lecturing


students?
 Is the video engaging and interesting?
 Would students want to watch the video?
 Is your rationale for choosing the video clear, well-reasoned,
and aligned with the gt.school values of challenging kids,
mastery-based learning, and using academics in real-life?

Your Assignment: 

Find the best YouTube video that teaches cellular respiration. You


should spend no more than 60 minutes researching videos. Share
the best one you can find within that time frame.

Steps:

1. Find the best YouTube video that teaches the topic above
2. Copy the shareable link and paste it in the box below
3. Tell us why you think this is a high-quality example.
Note: This page does not save intermediate responses. Please
prepare your work in a separate file to avoid losing it and to have a
copy for your own records. All submissions are irreversible and
final. Please make sure that you are satisfied with your answers
before submitting the form.
The most important thing you will do in this role (and maybe your entire
career!) is to be a part of building the future of education for your area of
domain expertise.  You will design a program to teach traditional school
subjects but in a non-traditional way.  We have a few core principles that
guide our approach to learning:

1. Teaching is done through technology, not teachers. Why? Because


learning apps take advantage of decades worth of learning science in
a way no human possibly could. Spaced repetition, forced recall,
mastery-based progress, and adaptive algorithms which speed up
and slow down to match the speed of each individual student. The
science shows students can learn 2-5x faster and with better recall -
we want to leverage all that modern science has to offer.  
2. Learning is social. Students can use all the best apps, videos, and
online resources to learn, but to make the experience great, it also
needs to have a social element. Students need exercises that
engage them, apply the “book knowledge” learned, and draw them
into the material.
3. Motivational & fun. One of our core principles is that “kids must love
school.” When that is true, you have a strong foundation; when false,
everything else is a struggle. Our educational programs need to be
educational, but they need to be fun and use material, examples, and
references that are interesting and relatable to students. 
So to review, your role isn’t to create new teaching curriculum - there is
plenty of that out there already.  Your role is to expertly curate existing
resources and assemble a program that best teaches students while
following the gt.school learning principles.
The Assessment

Part 1: Curating the best online resources

As mentioned there is a wealth of learning resources online.  Some of them


are great, but most of them are lousy.  Some of them are well-aligned with
our 3 principles, most are not.  The internet is full of learning resources, but
it takes an expert with high standards and an understanding of what makes
students tick to pick the right ones.
In this assignment, you will show us what you think is the best out there. 
Start by picking the AP Course unit that is your area of subject-matter
expertise (see Instructions below).  Your assignment is to identify the best
online learning resources you would select to teach that topic.  Examples
might include selected YouTube videos, online simulations, games, etc.
Anything on the internet.  But keep the gt.school principles in mind; they
form the basis for how we grade your submission.  To guide you further,
consider the following principles as you do this assignment:

1. Are the proposed resources interesting & engaging, not boring?


Engaging resources are the best but not always available.
2. Are the proposed resources time-efficient?  Are they able to get the
job done in the minimum amount of time, or are they long, slow, and
drawn out?
3. Do the proposed resources teach the skill at a deep mastery level or
only at a mediocre level?
This exercise is really about Quality over Quantity.  We’d rather see a short
list of great resources than a long laundry list of mixed quality.
Part 2: Designing a social cohort-based activity

Using the same topic you selected in Part 1, you will now design a live,
group-based activity that reinforces the topic being taught in a fun and
interesting way.  

To guide you further in designing your group activity, consider the following
class/cohort design principles:

1. Reinforce, not Teach.  It is important that you assume the students
have already learned the topic using apps or the types of resources
identified in part 1.  The point of the live group session is to reinforce
and apply the knowledge in a social way, not to do the initial
teaching.
2. Remote-First Design.  The cohort could be in-person or over zoom,
but we design first and foremost for a zoom-based experience.  Are
you taking advantage of things that are only possible in an
online/zoom format and that better achieve our design principles? 
For example: how will you use the chat feature to promote
engagement?  Or how will you use zoom breakout rooms to increase
collaboration and fun?  What about other live/collaborative online
tools such as kahoot!, quizlet, or the hundreds of other great online
tools?
3. Fun.  Fun can mean many things, but a simple definition is that
students enjoy the live group sessions so much that they want to tell
their friends and parents stories about it.  They should look forward to
it and be actively engaged.  We want exercises that engage every
student, not passive listening while someone talks.  Can you make
activities that are the highlight of that student’s day?  Or activities
they wish they could do even when they are on vacation?  That’s our
standard.
4. Relevant & Relatable.  A great way to make material interesting and
relevant to students is to use relatable material or create an activity
that applies what they’ve learned to something the student actually
cares about.  For example, teaching probability by doing an exercise
on how to win at blackjack.  Or teaching literary analysis by
deconstructing the lyrics of a popular hip-hop song rather than
arcane 16th-century literature.
5. Scalable. The live cohort will consist of at least 10 students but could
also have over 100.  How well does your exercise scale as the
number of students increases?  Can you think of ideas where it
would actually get better the bigger the live class?
You will provide your answer in a written format; feel free to use
outlines/bullet points if you prefer.  We are looking for clear, concise, high-
quality ideas above all else.

Further instructions to complete this exercise are below.  Good luck!  We


can’t wait to review your ideas!
How you will be evaluated:

Part 1:

 Are the proposed resources interesting & engaging?  


 Are the proposed resources time-efficient?  Are they able to get the
job done in the minimum amount of time, or are they long, slow, and
drawn out?
 Do the proposed resources teach the skill at a deep mastery level? Or
a mediocre level?
Part 2:

Does your proposed learning plan meet the design principles provided?

 Does your plan Reinforce, not Teach?


 Is your plan Remote-First?
 Is your plan Fun?
 Does your plan use Relevant & Relatable material?
 Is your plan Scalable?
Question Title
* Instructions:

Part 1

1.Review the AP Course unit below that corresponds to your


area of subject-matter expertise:
 Computer Science: Unit 6 - Arrays
 History: Unit 3 - Absolutism & Constitutionalism
 Language Arts: Unit 5 - Writers’ Choices to Bring an
Argument Together
 Math: Unit 7 - Differential Equations
 Science: Unit 6 - Thermodynamics
2. Make a copy of this template
3. Complete the template by identifying no more than 5
resources you would use to teach this topic; refer to the
evaluation criteria and learning principles above
4. Change the sharing settings to “anyone with the link can view”
5. Submit the link to your content plan in the box below:
Part 2

1. Use the same AP Course unit as in Part 1


2. Make a copy of this template
3. Complete the template, outlining the reinforcing activity you
would conduct live with students during a 1-hour clinic
4. Change the sharing settings to “anyone with the link can view”
5. Submit the link to your clinic outline in the box below:
Submit your content plan link here:

Submit your clinic outline link here:

Done

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