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Journal of Retailing and Consumer Services 49 (2019) 305–315

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Journal of Retailing and Consumer Services


journal homepage: www.elsevier.com/locate/jretconser

A pilot study of circulation layout based on perceived retail crowding T


Soobeen Park, Shaoqing Zhang ∗

Department of Interior & Environmental Design, Pusan National University, South Korea

ARTICLE INFO ABSTRACT

Keywords: Traditional marketing strategies are considered to have barely addressed the core challenges of retail crowd
Retail crowding management with regard to maximizing density without triggering the negative effects of crowding. Circulation
Circulation layout layout deals with consumer experience and events that might reduce crowding but not effect population and
Consumer experience spatial density; however, the effects of circulation layout have not been confirmed through academic research.
Crowd management
This study simulates shopping events in three virtual malls with different layouts: radial, linear, and annular. The
Virtual roaming
crowding level differed significantly between the malls: the radial form exhibited the most apparent crowding.
This paper provides empirical evidence regarding how circulation layout can shape retail crowding. In a de-
parture from previous views of retail crowding as a one- or two-dimensional construct, three fundamental retail-
crowding factors are extracted: social, space-size, and shopping-convenience restrictions.

1. Instruction tables or kiosks (Lee et al., 2011; Kim and Runyan, 2011), and adding
greening (Brengman et al., 2012). However, whether using marketing
Retail crowding is an important environmental factor in consumers' strategies or interior decoration methods can only resolve partial and
evaluations of the shopping experience, and has been proved to sig- temporary problems, and the results are unavoidably affected by per-
nificantly affect consumers’ shopping outcomes, including consumer sonal preference. More importantly, such methods do not touch the
satisfaction (Kwon et al., 2016; Machleit et al., 2000; Eroglu et al., core issues of crowd management, such as to how to maximize eco-
2005a; Song and Noone, 2017), patronage intentions (Mehta et al., nomic benefits without triggering the adverse effects of crowding
2013; Pan and Siemens, 2011; Kim and Runyan, 2011), behavioral (Mehta, 2013).
responses (Hui and Bateson, 1991; Pan and Siemens, 2011), and the Focusing on these limitations of existing retail crowd management
evaluation of product quality and store reputation (Mehta, 2013). methods led us to ponder how to stably control consumers' crowding
Retailers located in malls or otherwise trying to control crowding perception for a long time, under the premise of not reducing the
generally face an interesting dilemma. On one hand, retailers want to number of goods and consumers or the size of the mall unit. As the core
pay as little rent costs as possible, while hoping to make their mall of spatial organization, circulation layout has a bearing on customer
location look more spacious. On the other hand, operators expect the experience. Circulation is proposed as a concern related to crowding (Li
mall to have a substantial customer flow without wanting its customers et al., 2017; Liu et al., 2018), because there may be a risk of privacy
to feel crowded (Mehta, 2013). Some studies suggest crowding can be violations at circulation intersections. Although there is a large body of
mitigated through marketing strategies, e.g., adjusting the prices of knowledge predicting that the architectural spatial organization affects
items and the length of any promotion in order to avoid excessive the crowding experience (Li et al., 2017; Liu et al., 2018; Dogu and
crowds showing up at the same time; separating employees from con- Erkip, 2000; Lee et al., 2011; Mehta, 2013), these arguments have not
sumer channels to reduce contact between them (Mehta et al., 2013); been adequately demonstrated or given any detailed instructions in the
and providing social support, like a shopping guide (Lucia-Palacios literature regarding retail space. Moreover, it is important to point out
et al., 2018). But the randomness of consumer access renders these that the experimental methods used in crowding-related studies, espe-
marketing strategies rarely applicable. Correspondingly, other research cially those using slides or video playback to conduct research on retail-
suggests crowding can be controlled through interior decorating crowding perception, are unlikely to accurately reflect the subject's
methods, e.g., adjusting the lighting (Adams and Zuckerman, 1991; perception of the entire retail space, because of the lack of experimental
Areni and Kim, 1994; Boyce, 2014; Şener Yılmaz, 2018), background immersion and controllability (Mehta, 2013). As these shortcomings
music tempo (Eroglu et al., 2005b; Spielberger, 2004), reducing aisle have not been resolved, this study diverges from traditional research


Corresponding author. Department of Interior & Environmental Design, Pusan National University, Busan 46241, South Korea.
E-mail address: shaoqing@pusan.ac.kr (S. Zhang).

https://doi.org/10.1016/j.jretconser.2019.04.008
Received 29 December 2018; Received in revised form 5 April 2019; Accepted 7 April 2019
Available online 17 April 2019
0969-6989/ © 2019 Elsevier Ltd. All rights reserved.
S. Park and S. Zhang

Table 1
Empirical studies on the antecedents of retail crowding.
Author Key words Objectives Settings Methods Findings

Harrell et al. (1980) Shopper density, Crowding, Explore the sequential relationships among several Supermarket Field study Retail density positively affects crowding perceptions.
Adaptation strategies variables pertinent to retail crowding.
Eroglu and Machleit Perceived density; Time An empirical investigation of some of the determinants and Mall Laboratory experiment: Retail density positively affects crowding perceptions. Time
(1990) constraint; Crowding; outcomes of retail crowding. slides pressure intensifies crowding perceptions under high-density
Satisfaction conditions.
Adams and Zuckerman Lighting level; Personal space Explore the impact of lighting levels on personal spatial A 5.18 by 6.1-m Laboratory experiment A reduction in lighting can cause an increase in personal
(1991) requirements preferences. room space requirements.
Areni and Kim (1994) In-store lighting; Shopping Examining the impact of in-store illumination on shoppers' Restaurant with a Field study Brighter lighting can alleviate people's perception of density,
behavior; Retail density searching, purchasing, and consumption behaviors. wine cellar influencing shoppers to examine and handle more
merchandise.
Eroglu et al. (2005b) Retail atmosphere; Retail density; Examine the simultaneous effect of in-store density and Mall Field study The interactive effect of retail density and background music
Music tempo; Crowding music on shopping behaviors and evaluations. tempo will have a significant influence on customers'

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cognitive and behavioral shopping outcomes.
Lee et al. (2011) Spatial crowding; Human Investigate the effects of store layout design and factors Supermarket Field study Aisle table area most strongly impacts the overall degree of
crowding; Behavioral outcomes; about the consumer on the perception of store crowding. perceived store crowding.
Store image
Kim and Runyan (2011) Consumer behavior; Consumer Examine how spatial density conditions caused by kiosks in Mall Laboratory experiment: The aisle tables and the kiosks are considered obstructions to
psychology; shopping mall walkways affect shoppers' approach/ videotapes the shopping process which can create psychological stress,
Crowding avoidance behaviors and patronage intentions. thus leading to crowding.
Brengman et al. (2012) In-store vegetation; Consumer Examine the effect of introducing foliage into the store Fashion retail Laboratory experiment: In-store greenery significantly reduces feelings of stress and
emotions; Retail crowding environment. context slides evokes pleasure, especially in a spatially dense store
environment.
Alawadhi and Yoon Crowding; Explore the role of store layout and human density on Department stores Laboratory experiment: Under a certain consumer density, stores under an
(2016) Store layout; perceived crowding. virtual video tapes asymmetrical counter layout are considered to be more
Shopping intentions crowded than under a symmetrical one.
Lucia-Palacios et al. Stress coping; Explore whether social service scope can help customers Shopping malls Field study Shopping in the company of others can directly reduce the
(2018) Social support; alleviate their levels of stress while shopping in crowded level of stress but that it is not enough to diminish the effect
Sales associates; Shopping retail scenarios. of crowding on stress.
companions
Journal of Retailing and Consumer Services 49 (2019) 305–315
S. Park and S. Zhang Journal of Retailing and Consumer Services 49 (2019) 305–315

methods by using virtual roaming technology, and thus aims to ex- crowding as follows: a certain number of people or obstacles in a fa-
amine whether circulation layout affects retail crowding and the spe- cility is evaluated as inducing excessive crowding when they restrict or
cific way it works by simulating shopping trips in three malls under halt one's preferred actions.
different layouts: radial, linear, and annular. As the first theoretical Crowding has received widespread attention in the retail industry,
contribution to this issue, this study provides the first empirical evi- with empirical studies mainly focusing on its antecedents, con-
dence of how circulation layout influences retail crowding, thereby sequences, and the mediating or moderating variables. In terms of
providing new ideas for retail crowd management. Furthermore, this consequences, crowding has proven to affect consumer satisfaction,
study finds that retail crowding is actually a three-dimensional pro- patronage intentions, behavioral responses, evaluation of product
blem, which marks yet another departure from previous views. quality and store reputation. In terms of mediating or moderating
The paper is structure as follows: through literature research, a variables, individual differences have been proven to occur in retail-
thirteen-item retail-crowding measurement scale was built, with re- crowding perception levels, mainly related gender, cultural background
ference to that used in Machleit et al. (1994). Then, three virtual indoor (Pons and Laroche, 2007; Kim et al., 2010; Pons et al., 2016), values
shopping malls of the same size but with different circulation layouts (utilitarianism/hedonism), crowding expectations (Pons et al., 2016;
were constructed using 3DMAX and UE4, followed by a shopping-event Machleit et al., 2000), and control of desires (Hui and Bateson, 1991;
simulation, which generated experimental data related to retail Van Rompay et al., 2008; Mehta, 2013).
crowding. The factor analysis method was used to measure crowding The management of retail crowding has always been a headache for
levels at the three virtual shopping malls. Statistical analysis of the retailers, especially in retail locations where traffic is relatively high. In
crowding perception scores each mall was conducted by using repeated- general, mall managers want to provide customers with a comfortable,
measures Analysis of Variance (ANOVA) to examine whether the form spacious shopping environment, so that consumers stay in malls for as
of the circulation layout itself significantly affects consumers’ retail- long as possible, thus inducing impulse consumption. However, it is
crowding levels. Finally, a paired sample t-test (a post hoc analyses) almost impossible for operators to expand a shopping mall's area to
among the 13 specific items was conducted to discuss the impact me- alleviate crowding due to the limitation of the building area.
chanism as a supplement. Nonetheless, by means of adjusting lighting or background music
tempo, reducing aisle tables or kiosks, and adding greening, consumer
2. Literature review crowding perception may be significantly alleviated. Indeed, most
hardware items utilized have taken on a standard configuration for
This section provides a detailed review of the antecedents of retail retail purposes, which is difficult to streamline. Moreover, by increasing
crowding because it deals with retail crowd management and retail- the greening, adjusting the music and smell, etc. (Table 1), problems
crowding measurement methods. In addition, it reasonably predicts may be resolved only partially and temporarily, and these results will
that retail crowding can be significantly mitigated by adjusting the be significantly affected by personal preferences. Instead, we believe
circulation layout, according to the basis of the division of circulation that consumers' perception of crowding can be lastingly controlled
layout form, and its varying impact on consumer experience. while not effect population and spatial density by using some other
methods.
2.1. Retail crowding There are also limitations in the experimental methods used in retail
crowding-related studies (Mehta, 2013). Before 2015, most of the ex-
Crowding is more closely associated with perceived population periments were conducted using field studies combined with consumer
density (which is subjective and evaluative) than population density recall or slide playback (cf. Table 1). For example, Machleit et al.
(which is objective). A person may perceive crowding even in a less (2000) used a videotape and a written scenario to study the relation
dense store and may also feel untroubled in a denser one (cf. Mehta, between retail crowding and shopper satisfaction. Concerning dining
2013). Distinct from density as “an objective measure that is a neces- space, Kim et al. (2010) explored the difference in crowding perception
sary but not sufficient antecedent to crowding” (cf. Pons and Laroche, between Easterners and Westerners by using 20 slide photos of a
2007; Pons et al., 2014), crowding is defined as certain negativity that crowded local restaurant combined with a five-minute video. Further,
people feel under some degree of density by Stokols (1972). And he in a study on retail crowding and consumer behavior (cf. Lee et al.,
argued that crowding is a state of psychological stress resulting from an 2011), respondents were asked to recall and imagine themselves back
insufficient supply of space, which contains two components: (1) a in the store environment.
physical condition and (2) an experiential state. Once individuals per- One issue with retrospective surveys is the distortion of results be-
ceive crowding, they try to alleviate the recognized disparity imposed cause of the reliance on one's memory of the shopping episode. Mehta
by spatial limitations (Pons et al., 2014). Crowding is also often men- (2013) stated that in the process of the experiment, nonexperimental
tioned in residential environments such as student residences (e.g., elements such as temperature, smell, and noise severely affected the
Oppewal et al., 2017), and it is suggested to be closely related to authenticity of the data acquired, thus making the causal nature of the
privacy violations. relations unclear. Subsequently, some researchers tried to resolve this
Introductory research on retail-environment crowding was pursued issue by using simulation methods. For example, Alawadhi and Yoon
by Kotler (1974), who predicted that the shopping atmosphere would (2016) attempted to explore the impact of population density and
have a more significant impact on consumer-buying decisions than the counter layout on consumer-perceived crowding and shopping out-
products themselves. He also considered that the crowding caused by comes by using a virtual walkthrough video played through VR glasses.
the density of individuals in retail stores might alter the retail atmo- Although the use of these virtual tools has achieved good research re-
sphere in some way, thus having a predictable impact on consumer sults, they still require the use of slides or videos.
behavior. Harrell et al. (1980) then followed, proposing the term “retail
crowding” and stimulating a discussion of consumer behavior under 2.2. Circulation layout form
crowding conditions. Through experiments, they confirmed that retail
crowding interferes with consumers' ability to measure product in- Circulation is the trajectory of people's movements, whether inside
formation, thus reducing their purchasing confidence. Accordingly, or outside buildings. Interior circulation is defined as the way we ex-
consumers will adopt some debugging behaviors, for instance, trying to perience a structure's three-dimensionality through movement with full
minimize their shopping time or exploration behavior, even leaving the consideration of time, sequence, and space. Bitgood (2006) divided
store without purchasing anything (cf. Noone and Mattila, 2009; Song interior circulation into horizontal and vertical circulation. Elottol and
and Noone, 2017). Machleit et al. (1994), meanwhile, defined retail Bahauddin (2011) highlighted how horizontal circulation contains all

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Table 2
The primary circulation layout forms.
Form Icon Uniform size Endpoint Pros/Cons Related research

Radial Three or more Flexible form and high space utilization Liu et al. (2018);
Easy to get lost Zhang (2017);
Ching (2016);
Qin and Wang (2010)

Linear Two A clear sense of direction


Inconvenient round trip

Annular None Convenient round trip


Monotonous form

walking areas such as corridors, lobbies, verandas, entrance foyers, and Table 3
balconies. Meanwhile, vertical circulation refers to areas such as stair- Machleit's et al. (1994) retail-crowding measurement scale (Seven-point Likert).
cases, ramps, elevators, and escalators. In architecture-related research, Number Items
when lacking emphasis, circulation layout usually refers to a horizontal
circulation rather than a vertical one. 1. The store seemed very spacious. (Reverse Coded)
2. The store had an open feeling to it. (Reverse Coded)
Most mall circulation layout forms are related to terrain conditions.
3. I would feel cramped shopping in this store.
Qin and Wang (2010) divided circulation layout into four—linear, 4. This store would feel confining to shoppers.
circular, radial, and grid—according to people's visual tendencies and 5. This store was a little too busy.
walking habits. In the outdoor environment; Ching (2016) categorized 6. There were a lot of shoppers in this store.
circulation layout into six forms according to the strength of the rela- 7. This store seemed very crowded to me.
8. There wasn't much traffic in this store during my shopping trip.
tion between people and space: linear, radial, spiral, grid, network, and
(Reverse Coded)
composite. Using a similar approach; Zhang (2017) divided the circu-
lation layout of the ground layer into three forms: linear, loop, and grid.
In the physical exhibition, Liu et al. (2018) divided the circulation into crowding can be controlled by adjusting circulation forms (Dogu and
grid, centralization, radiation, and line form. Our study determines the Erkip, 2000; Kim and Runyan, 2011; Mehta, 2013), the effects of cir-
forms of circulation layout, a subject that appears at a higher frequency culation layout on retail crowding have not been confirmed through
in related studies. With reference to Corbusier's ideas of geometrization academic research or given any detailed instructions in the literature
and simplification, we advocate for dividing the horizontal circulation regarding retail space.
layout of the retail industry into three geometric forms: radial, linear,
and annular (Table 2), according to differences in the number of spatial 3. Method
endpoints and in humans' sense of direction. Arguably, all the compo-
site forms are constituted by these three basic forms. In order to obtain experimental data on consumer retail-crowding
The three circulation layout forms have different characteristics. perception in malls under different circulation layout forms, the
The radial line layout has a higher space utilization because of its methodology section of this paper is carried out in three steps: (1) the
flexible spatial shape, but its round trip is relatively weak, and custo- measurement scale development of retail crowding, (2) the establish-
mers can easily get lost in the absence of good sign design. Meanwhile, ment of virtual malls based on 3DMAX and UE4, and (3) the simulation
the linear form (one line and broken line) consists of a relatively of shopping events based on the within-subjects design method.
compact design and an easy-to-identify spatial orientation through
which customers can immediately grasp the overall structure of the 3.1. Retail crowding measurement
shopping mall, but such excessively simple orientation design may lead
to an inconvenient round trip. In contrast, there are almost no dead A five-item scale (stuffy/no-stuffy, cramped/uncramped, crowded/
ends in the annular form; customers can visit every store without re- uncrowded, free to move/restricted, spacious/confined), borrowed
peating any routes, but the annular form is often considered mono- from Hui and Bateson (1991), was used to measure respondents' per-
tonous since it is too common. ceptions of retail crowding. This scale was also used by Yüksel (2009) to
As the core of spatial organization, circulation layout is proposed as determine the connection between billboard color and retail crowding.
a concern related to crowding for it has a bearing on customer ex- Another measure is the two-dimensional, eight-item, and seven-point
perience: in the physical exhibition, Liu et al. (2018) study the influence Likert scale developed by Machleit et al. (1994) (Table 3), with a few
of circulation layout on wayfinding behavior combined with the virtual more items added to Harrell et al.’s (1980) scale.
video playback, and he suggested that the subjects may get lost due to Machleit's et al. (1994) retail-crowding measurement scale has often
the circulation layouts, which leads to an uncomfortable feeling of been used in related studies. Kim et al. (2010) used that scale to mea-
crowding. In tourism, Li et al. (2017) stated that unreasonable circu- sure differences in dining space retail crowding between Easterners and
lation layout may restrict the physical movements of people, causing Westerners. It was also used in studies exploring the effects of store
them, for instance, to lose direction or undertake the same routes re- layout design on retail crowding and shopping behavior (e.g., Lee et al.,
peatedly, thus increasing the risk of potential privacy violations be- 2011; Alawadhi and Yoon, 2016) and in studies aiming to measure the
cause of frequent encounters between unfamiliar individuals, which degree of spatial crowding in restaurants (e.g., Song and Noone, 2017).
eventually results in a sense of overcrowding. In the retail industry, Recently, the scale was mentioned in a study on the relationship be-
although it is reasonably predicted that consumers’ levels of perceived tween employee social support and consumer shopping pressure (Lucia-

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Table 4
Retail crowding cases.
Variable Main opinion Related research

Perceived population density Retail density positively affects crowding perceptions. Perceived crowding negatively affects satisfaction. Harrell et al. (1980);
Lucia-Palacios et al. (2018)
Social interaction Frequent physical contact between strangers creates a feeling of crowding. Machleit et al. (1994);
Lucia-palacios et al. (2018)
Spatial openness The openness and ventilation conditions can be adjusted by providing natural light and greening, thus Hui and Bateson (1991); Brengman
affecting crowding perception. et al. (2012)
Viewable range Physical obstacles in a store environment such as racks or columns may hinder free movement and block Machleit et al. (1994);
the view, which leads to a feeling of crowding. Van Rompay et al. (2008)
Aisle area Physical area elements including aisle area and ceiling height were used to assess spatial crowding. Lee et al. (2011);
Aisle width Alawadhi and Yoon (2016)
Ceiling height
Aisle length
Store layout Store layout (spacious vs. Cluttered) may affect perceptions of retail crowding, with spacious layout Van Rompay et al. (2012);
conditions attenuating negative effects resulting from many shoppers visiting the store at the same time. Lucia-Palacios et al. (2018)
Lighting conditions Due to the increased demand for personal space, people feel more crowded under high illumination than it Adams and Zuckerman (1991);
did in relative darkness. Boyce (2014);
Şener Yilmaz (2018)
Noise level Environmental noise increases people's psychological stress, which leads to a feeling of crowding. Spielberger (2004);
Eroglu et al. (2005b)
Shopping smoothness The aisle tables and the kiosks are considered obstructions to the shopping process which can create Kim and Runyan (2011);
psychological stress, thus leading to crowding. Lee et al. (2011)
Time pressure Time-constrained shoppers may be more sensitive to crowded conditions, and may view crowding more Eroglu and Machleit (1990);
negatively as it prevents effective goal achievement. Pan and Siemens (2011)

Palacios et al., 2018). and Runyan, 2011), poor lighting conditions (cf. Adams and
Other related research goes even deeper; Machleit's et al. (1994) Zuckerman, 1991; Boyce, 2014; Şener Yılmaz, 2018), a cluttered store
scale shows obvious flaws (DeVellis, 2016). Firstly, the semantics of layout (cf. Van Rompay et al., 2012), and a high noise level (cf.
some items used in the scale seem to be repetitive and difficult to dis- Spielberger, 2004; Eroglu et al., 2005b), can also result in crowding
tinguish from each other: the first and third items in the scale that (Table 4).
describe the space's size for products; and the sixth, seventh, and eighth To construct a scientific measure of retail-crowding perception,
items that represent the number of individuals. Secondly, the Likert using the literature research method, this study investigated 13 ele-
seven-point semantic scale is often considered to be incomprehensible ments frequently appearing in the literature that are considered to in-
when the semantics are similar, because not all the respondents have duce retail crowding (Table 5). Then, in reference to the retail-
good professional knowledge. Thirdly, the experiment was conducted crowding measurements developed by Machleit et al. (1994), combined
using consumer recall and video playback, and individuals may not with a five-point Likert scale (with a gradually increasing degree from 1
behave similarly in actual retail environments because of the com- to 5, where 1 means “not at all” and 5 means “obvious”), we designed a
plexity of perceived factors and experiential realism (Mehta, 2013). questionnaire which considers three items on social crowding (e.g.,
Fourth, due to the limited experimental method, the subjects' physio- “there are a lot of shoppers in the store,” “the store is a little too busy”)
logical feelings are severely restricted. Therefore, it is hard to com- and two items on spatial crowding (“the store seems very spacious,”
prehensively evaluate the environmental elements such as the space “the store has an open, airy feeling to it”) in the scale developed by
size, color tone, and furnishings overall, thus limiting the selection of Machleit et al. (1994). The excluded items were considered to be se-
scalable items, and ultimately affecting the experiment's results. Last mantically similar and difficult to identify, or unsupported by any lit-
but not least, recent research suggests that in addition to the cases of erature.
human and spatial crowding mentioned by Machleit et al. (1994), some
other situational or environmental factors, such as time pressure ex-
perienced during shopping (cf. Eroglu and Machleit, 1990; Pan and 3.2. Tool development
Siemens, 2011), a lack of shopping smoothness (cf. Lee et al., 2011; Kim
With the development of intelligent hardware and the open source

Table 5
Retail crowding measurement scale.
Variable Scale item Numbering

Perceived population density *There are a lot of shoppers in the shopping mall. X1
Social interaction *The stores are a little too busy. X2
Viewable range *The shopping mall seems very spacious. (Reverse Coded) X3
Aisle area **The area of the shopping mall is small. X4
Channel width **The channel width of this shopping mall is narrow. X5
Ceiling height **The ceiling height of this shopping mall is low. X6
Channel length **The channel length of this shopping mall is short. X7
Store layout **The layout of fixtures or merchandise here is cluttered. X8
Lighting conditions **The lighting conditions are poor. X9
Noise level **I feel noisy in the shopping mall. X10
Spatial openness *The shopping mall has an open, airy feeling to it. (Reverse Coded) X11
Shopping smoothness **My shopping process is smooth. (Reverse Coded) X12
Time pressure **It's hard to finish shopping within a limited time. X13

*Original retail crowding scale items used by Machleit et al. (1994). ** Newly added scale items.

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Table 6
Empirical approaches to retail-crowding related studies.
Method Immersion Interactive Controllable Low-cost Recordable Repeatable

*Online survey ●
*Field study ● ●
*Laboratory experiment: (Videotapes or Slides) ● ● ● ●
Virtual roaming (Joystick or VR-glass) ● ● ● ● ● ●

* Traditional experimental method. ● Indicates good performance in the regard.

of the game engine platform (UE4 and Unity, etc.), virtual roaming has Based on the above views, using 3DMAX and UE4, we built three
become an important branch of virtual reality (VR) technology that has virtual shopping malls (A, B, and C) which were 70 m long and 130 m
been widely used in construction and tourism-related research. It has wide with a total area of 9100 sqm (i.e., a medium-sized shopping
been effective in controlling and eliminating the effects of nonexperi- mall). All three circulation layouts were designed in a regular symme-
mental elements on the accuracy of results. Furthermore, contrary to trical form (cf. Alawadhi and Yoon, 2016) with the same channel length
traditional virtual scene experiments, virtual roaming emphasizes (300 m) and width (7 m) (Fig. 1). Then we decided to simulate a
human-virtual space interaction and effectively creates an immersive shopping event three times, for each one of the three virtual shopping
real-world experience for experimental subjects, that is, subjects can malls, with nonexperimental elements that have been controlled within
walk and move freely in a virtual scene just as if they were playing a a reasonable range that would not easily lead to crowding (Table 7). To
game. The virtual research method was considered to be more scientific simulate a more realistic shopping scene, we set up interactions and
than the field research method for studies related to one's overall conversations among characters.
shopping experience (Table 6).

Fig. 1. Experimental procedure.

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Table 7
The specific parameters of the three shopping malls.
Category Item Parameter Comments Related research

Parameters of the virtual Number of characters 58 Twelve to 25 feet reserved for strangers in a public area. Fifty-eight Hall (1966);
malls characters (20-foot spacing) are placed to simulate a low-crowding Alawadhi and Yoon
condition. (2016)
Ceiling height 3.6 m A visually comfortable spatial aspect ratio. Hall (1966);
Channel width 7.2 m Alawadhi and Yoon
(2016)
Channel length 300 m A size that not easily causes fatigue or other negative emotions. Guo et al. (2016)
Aisle area 2100 m2
The number of stores and 90 (product)30 Some common handicrafts including ceramics and paintings are Machleit et al. (1994);
products (store) neatly arranged in the stores. Van Rompay et al.
90 (product) (2008)
Ambient sound 60 dB A shopping environment background sound that is not easily Stewart et al. (2016)
annoying.
Illumination 700 lux According to lighting standards, this is a relatively bright lighting Boyce (2014); Şener
Color temperature 5000 K condition that does not easily cause depression. Yılmaz (2018)
Virtual perspective Moving speed 5 km/h The average walking speed among Chinese. Guo et al. (2016)
View height 160 cm The average visual height of subjects.

3.3. Experimental procedure level in shopping malls with different circulation layout from a macro
perspective; and (3) as a supplement, a paired sample t-test among the
As a subjective psychological experience, retail-crowding percep- 13 specific items was conducted to discuss the impact mechanism from
tion is complex and sensitive. Considering the influence of the in- a microscopic angle.
dividual differences of the subjects on the experimental results, our
entire experimental was processed within-subjects, thus eliminating 4.1. Factors of retail crowding
statistical errors (Gravetter and Forzano, 2018). Moreover, the whole
experimental process strictly follows the rules of a within-subjects de- Collected data were screened and analyzed using SPSS 23.0. The
sign. First, to avoid any potential threats affecting the subjects' judg- scale reliability and internal consistency of each measure were assessed
ments on retail crowding, nonexperimental factors were effectively using Cronbach's alpha and KMO and Bartlett's test, respectively. The
controlled through virtual means. Thus, we did not provide any in- results showed that Cronbach's alpha for the summed scale based on
formation to the subjects about the research objects. That is, the subject these items was 0.877, indicating good reliability. KMO was 0.777,
completes the entire experimental process in a subconscious state suggesting an adequate sample and eligibility for factor analysis. Then,
completely. Hence, the experimental results reflect the individual's in- taking a 95% level of significance, α = 0.05, the p-value (Sig.) of
dependent feelings. Second, to avoid order effects (e.g., practice, fa- 0.000 < 0.05; therefore, the factor analysis was valid.
tigue, and carry-over effects), wherein one becomes fatigued by a Three reasons validate the selection of the factor analysis method
shopping experience leading to poorer performance during the next (Hadi et al., 2016; DeVellis, 2016) to measure retail-crowding scores:
one, subjects were asked to take turns doing the experiment, resting and (1) the factor analysis method can resolve the correlation problem be-
filling out the retail-crowding report at half-hour intervals. tween indicators while reducing information loss by means of di-
To get a more heterogeneous population, our experiments were mensionality reduction, which also makes it easier for us to understand
carried out in Korea and China. Given the importance of demographic the construct of retail crowding from a macro perspective, and which in
characteristics, we chose subjects aged 18–38 (M = 23.37, SD = 4.14), turn helps us to provide targeted advice on retail crowd management
and 127 subjects participated in our experiment. Participants from issues; (2) the factor analysis method determines weights based on the
Korea were recruited via campus e-mails and the college bulletin board correlation between the indicators, thus avoiding the subjectivity of
in Pusan National University, which included various professional artificial empowerment; and (3) the factor analysis method permits the
students and some teachers. In China, participants are recruited via on- use of SPSS statistical software, which is very efficient and produces
site recruitment methods in a shopping mall. Shopping vouchers were accurate results.
used as incentives for participation. Three common factors, F1, F2, and F3, were extracted using
We described the shopping scenario to subjects before the experi-
ment: “Starting now, you will be visiting a shopping mall to find a few Table 8
things to decorate your house. Try to finish shopping within five min- Rotated component matrices and cumulative variance contribution rates of the
utes (i.e., the average time cost in the test phase).” The simulated en- common factors (n = 360).
vironment was projected on a display screen. Then, each subject found Common factor (F) F1 F2 F3
something to purchase in each of the three shopping malls separately.
After each shopping experience, the questionnaire Q_A, Q_B, or Q_C was X1 0.776 0.033 0.250
X2 0.823 0.018 0.202
completed, describing the shopping experience for each purchase.
X3 0.547 0.596 −0.029
Finally, we retained 120 cases (a total of 360 valid questionnaires) after X4 0.430 0.739 0.104
eliminating outliers and those with technical errors. X5 0.153 0.823 0.160
X6 0.057 0.669 0.494
X7 −0.293 0.569 0.231
4. Data analysis X8 0.013 0.376 0.679
X9 0.065 0.308 0.751
In order to explore the relationship between circulation layout and X10 0.780 0.171 0.042
retail-crowding perception, this section was carried out in the following X11 0.592 0.561 0.280
X12 0.217 0.128 0.855
three aspects: (1) the factor analysis method was used to extract the
X13 0.315 −0.047 0.738
common factors of retail-crowding perception; (2) repeated-measures Cumulative variance contribution rate 22.965% 45.654% 67.345%
ANOVA method was used to examine the difference of retail crowding

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S. Park and S. Zhang Journal of Retailing and Consumer Services 49 (2019) 305–315

principal component analysis (an eigenvalue greater than 1.0). The


variance contribution rates of the three common factors were 22.965%,
22.690%, and 21.690%, respectively. This means that 67.345% of the
total information of all variables was explained (Table 8), which can
comprehensively reflect information on customers’ retail-crowding
perception.
Moreover, the contribution rates of the three common factors to
each project were calculated separately. Accordingly, the main vari-
ables affecting the first common factor are X1 (perceived population
density), X2 (social interaction), X3 (viewable range), X10 (noise level),
and X11 (ventilation conditions); those affecting the second common
factor are X4 (aisle width), X5 (ceiling height), X6 (aisle length), and X7
(aisle surface area); and those affecting the third common factor are X8
(Store layout), X9 (lighting conditions), X12 (shopping smoothness),
and X13 (time pressure).
The scores of F1, F2, and F3 were obtained based on the component
score coefficient matrix, which was calculated using regression ana-
lysis. However, the scores of the three common factors were not com-
parable because of weight differences in their composite scores.
Therefore, we multiplied the score of the common factor by the cor-
responding weight value as shown in formula (a). Considering Machleit
et al.’s (1994) definition of retail crowding, and the results of factor
analysis, the three factors were named as follows: F′1, social restriction;
F′2, space-size restriction; and F′3, shopping-convenience restriction Fig. 2. Mean analysis of retail crowding.
(cf. Reimers, 2014) —which are deemed closely related to “shopping-
convenience” as a salient determinant of store patronage for customers. formulated:
The sum was named F’T for overall restriction. These naming rules were
applied to subsequent data inspections. H1. The differences in F’T (overall restriction) between different
shopping malls are significant.
22.965 22.690 21.960
FT= F1 + F2 + F3 = F 1 + F 2 + F 3 H2. The differences in F′1 (social restriction) between different
67.345 67.345 67.345
(a) shopping mall are significant.
H3. The differences in F′2 (space-size restriction) between different
shopping mall are significant.
4.2. Crowding difference caused by circulation layout
H4. The differences in F′3 (shopping-convenience restriction) between
Based on the theory of psychological reactance, any potential set- different shopping malls are significant.
tings or designs that block the shopping process are considered to cause
The differenption were compared using repeated-measures ANOVA
retail crowding (cf. Machleit et al., 1994; Lee et al., 2011; Van Rompay
(Table 9), because the experiment used a within-subjects design, and
et al., 2012; Mehta, 2013). Accordingly, oral feedback from the parti-
hence the content between the virtual scenes was correlated. Further,
cipants was a great inspiration for our work. Most respondents stated
according to the results of Mauchly spherical test on F′3, P < 0.05,
that the linear circulation layout provided the most comfortable ex-
which did not meet the requirements of the covariance matrix spherical
perience. They exhibited a relatively high level of curiosity and ex-
test, therefore, the Greenhouse-Geisser method was used to correct the
ploration of the linear form because they could not see the edges of the
results (Gravetter and Forzano, 2018).
unknown area ahead. Too, the linear form brought about the most
According to the results: there is a significant difference between
comfortable population density and spatial size perception. In contrast,
F′1, F′2, F′3 and F’T in all three shopping malls at a significance level of
subjects had the lowest satisfaction with the radial line layout. In par-
p = 0.01. Therefore, all four original hypotheses (H1, H2, H3, and H4)
ticular, some pointed out that at an intersection, they found it bur-
are supported. In other words, circulation layout significantly affects
densome to choose their shopping route. Furthermore, some subjects
consumer retail-crowding perception.
stated that when multiple edges or multiple outlets for space were si-
For a comprehensive comparison and an intuitive observation, we
multaneously visible, the shopping mall felt narrow. In summary, the
used the mean analysis method to calculate average values for F′1, F′2,
subjects mistakenly believed that some variables such as spatial size
F′3, and F’T for the 120 subjects for the three shopping malls (Fig. 2).
and number of individuals were totally different between the three
As shown in Fig. 2, first, the values for social, space-size, and
shopping malls. To verify whether the difference in retail-crowding
shopping-convenience restrictions are most significant in shopping mall
perception is significant between the three malls, four hypotheses were

Table 9
Retail crowding differences in various circulation forms.
Retail crowding restriction (F′) Mauchly's test of sphericity Sphericity assumed Greenhouse-Geisser

Approx. Chi-Square Sig F Sig. F Sig.

Social restriction (F′1) 2.28 0.32 16.91 0.00** – –


Space-size restriction (F′2) 1.19 0.55 26.11 0.00** – –
Shopping-convenience restriction (F′3) 5.05 0.08 – – 14.17 0.00**
Overall restriction (F’T) 1.21 0.55 64.46 0.00** – –

**p < 0.01.

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Table 10
Mean differences among all 13 variables for the three shopping malls.
Item Mean difference Item Mean difference Item Mean difference

A-B A-C B-C A-B A-C B-C A-B A-C B-C

X1 1.30** 0.67** −0.63** X6 0.97** 1.27** 0.30 X11 0.73** 1.07** 0.33
X2 1.10** 0.57* −0.53** X7 0.87** 1.70** 0.83** X12 1.00** 1.07** 0.07
X3 0.87** 0.57* −0.30 X8 1.17** 1.53** 0.37 X13 1.13∗∗ 0.97** −0.17
X4 1.60** 1.93** 0.33* X9 −0.50* 0.67** 1.17** – – – –
X5 0.80** 0.80** 0.00 X10 1.43** 0.83** −0.60* – – – –

*p < 0.05. **p < 0.01.

A. Accordingly, it may be presumed that the radial layout form creates least social and shopping-convenience restrictions. In addition, the
the most apparent sense of retail crowding. Second, although shopping annular form spawns the least space-size restriction. Second, the in-
malls B and C are similar in their overall restrictions (i.e., there was no teractions among social restrictions, space-size restrictions, and shop-
statistically significant difference) relative to shopping mall C, shopping ping-conveniences restrictions collectively lead to retail crowding. This
mall B had a significantly lower level of social restrictions, scoring triangular relationship is indispensable, i.e., people can hardly feel a
substantially higher than shopping mall C in spatial restriction, too. sense of retail crowding if shopping-convenience is fully guaranteed (by
providing green channels or VIP channels, etc.)—even in dense and
4.3. Compositions of crowding difference caused by circulation layout small-scale retail spaces. By the same token, if the other two dimensions
are fully alleviated, retail crowding will also be avoided. Third, circu-
Significantly, malls B and C scored similarly in terms of shopping- lation layout shapes the three dimensions of retail crowding in different
convenience restrictions (Fig. 2). Accordingly, we were curious to de- ways. On the one hand, the circulation layout form affects consumers'
termine whether the component of shopping-convenience restrictions perceptions of space-size restrictions by influencing their perceptions of
(e.g., X8, Store layout; X9, lighting conditions; X12, shopping smooth- the aisle area and channel length. On the other hand, the circulation
ness; and X13, time pressure) revealed a similarity in scores between layout form affects consumers' perceptions of social-restriction per-
malls B and C. In other words, although some factors have similar ceptions by influencing consumers' perceptions of population density
overall scores, there may be significant differences in the scores of and social interactions. Moreover, circulation layout form affects con-
specific items included. In addition, some factors vary widely in overall sumers' perceptions of shopping-convenience restrictions by influencing
scores, but the specific items may feature similar ones. For a more in- consumers' perceptions of lighting conditions and ambient noise. In
depth exploration of ways in which circulation layout shapes retail other words, designers or mall operators can effectively adjust con-
crowding, a paired sample t-test (a post hoc analyses) was conducted sumer perceptions of such elements by altering the circulation layout,
between the thirteen specific items in the three shopping malls. thus fine-tuning even further a consumer's retail-crowding perception.
The results (Table 10) reveal a significant difference in the scores of
X9 (lighting conditions) between malls B and C, at a significance level 5.1. Theoretical contributions
of p = 0.01. But not for X8 (Store layout), X12 (shopping smoothness),
or X13 (time pressure). As its key theoretical contribution, this study provides the first
Of two other discoveries, first, although social restrictions for malls empirical evidence of the influence of circulation layout on retail
B and C proved to be significantly different, according to the results of crowding by comparing three shopping malls with different circulation
paired sample t-test, there is no significant difference in consumers’ layouts. Although circulation is suggested to concern crowding (Li
perceptions of X3 (viewable range) and X11 (ventilation conditions), et al., 2017; Liu et al., 2018; Dogu and Erkip, 2000; Lee et al., 2011;
while the differences of X1 (perceived population density), X2 (social Mehta, 2013), in the retail industry, the relevant theory lacks empirical
interaction), and X10 (noise level) between malls B and mall C are research. This study bridges that gap.
significant. Second, the difference in scores for specific items was sig- Another contribution is the three-dimensional construction of retail
nificant between the three malls: perceptions of population density (X1) crowding discovered in this study, which was a departure from some
and channel length (X7) at a significance level of p = 0.01; and social researchers’ view of retail crowding as a unidimensional (e.g., Eroglu
interaction (X2), aisle area (X4), lighting conditions (X9), and ambient and Machleit, 1990; Hui and Bateson, 1991; Yüksel, 2009) or a two-
noise (X10) at a significance level of p = 0.05. In other words, circu- dimensional (e.g., Machleit et al., 1994; Eroglu et al., 2005a; Lucia-
lation layout significantly affects the scores of these items, indirectly Palacios et al., 2018) construct. After comparing, we reasonably sug-
causing a difference in retail-crowding perception. Conversely, if the gested that each dimension of retail crowding shows different char-
mall adopts a certain circulation layout shown in this paper, these six acteristics. First, compared to social and spatial size restrictions, the
items should receive special attention for retail crowd management. components of the shopping-convenience restriction (i.e., lighting
conditions, store layout, shopping smoothness, and time pressure) seem
5. Results and discussion flexible and variable enough to be adequately adjusted through some
design or marketing means. Second, the components of the social-re-
Our work mainly addressed two issues: the examination of whether striction dimension (i.e., the number of consumers and the degree of
circulation layout affects retail crowding, and the exploration of the social interaction) are highly subjective and uncontrollable, and thus
specific way circulation layout shapes retail crowding. difficult to manipulate through design. However, the components of
This study supports the following three conclusions. First, the cir- spatial size restriction (i.e., spatial length, width, height, and area) are
culation layout can significantly affect retail crowding. Generally, the of a relatively permanent nature.
radial form of a mall causes the most apparent crowding, follow by Last but not least, this study is the first to apply virtual roaming
linear and annular shapes. In particular, the radial form is confirmed to technology to retail crowding-related research, thereby providing new
show the highest scores not only for all three dimensions of retail ideas for future research. Compared with traditional experimental data
crowding (social, space-size, and shopping-convenience restrictions) collection methods (e.g., field research, slides or video playback), vir-
but also in all thirteen scaled items, while the linear form creates the tual roaming not only effectively controls for nonexperimental factors

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S. Park and S. Zhang Journal of Retailing and Consumer Services 49 (2019) 305–315

within a reasonable range, but actually enhances the participants’ ex- Acknowledgements
periences, thus validating the experimental data obtained.
The authors would like to thank anonymous reviewers for their
5.2. Managerial implications valuable suggestions.

Due to the differences in retail-crowding perceptions caused by Appendix A. Supplementary data


different circulation layout forms, we reasonably suggest that the three
layout forms are suitable for different retail spaces. First, even though Supplementary data to this article can be found online at https://
the radial circulation mall layout resulted in the most ostensible doi.org/10.1016/j.jretconser.2019.04.008.
crowding perception, we cannot assert its inability to improve the
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Shaoqing Zhang is pursuing a doctoral degree in the interior & environmental design
Qin, L., Wang, C., 2010. The comparative research on design for large-scale shopping
centers in Shenzhen and Hongkong. Urbanism Archit. (5), 33–38. graduate program at Pusan National University. His research interests include human-
Reimers, V., 2014. A consumer definition of store convenience (finally). Int. J. Retail environment interactions, and sustainable design of the interior environment.

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