Professional Documents
Culture Documents
(Assignment 2)
Module Coordinator: Dr. Fatemeh Jahedpari
Faculty of Engineering & IT, The British University in Dubai
Overview
Expert systems are computer programs that mimic the decision-making abilities of a human
expert in a particular domain. Knowledge Representation and Reasoning (KRR) techniques are
used to represent and reason about the knowledge used by expert systems to make decisions.
1. Rule-Based Systems: Rule-based expert systems use a set of if-then rules to represent the
knowledge and make decisions. The rules can be represented in a formal language, such as
Prolog or CLIPS, and can be processed using KRR techniques, such as forward chaining or
backward chaining, to make decisions.
2. Case-Based Reasoning (CBR): CBR is a technique that uses previously solved cases to make
decisions. The idea is to find the most similar case in a database of cases to the current problem
and use the solution to that case as the solution to the current problem. KRR techniques, such
as nearest neighbor algorithms and case representation, can be used to represent cases and find
the most similar case.
3. Description Logic: Description Logic is a formalism for representing and reasoning about
knowledge that can be used in expert systems. The idea is to represent the knowledge as a set
of axioms in a formal language, such as OWL, and use reasoning algorithms, such as
classification and realization, to make inferences and decisions.
4. Bayesian Networks: Bayesian networks are probabilistic graphical models that can be used to
represent and reason about uncertain knowledge. The idea is to represent the knowledge as a
directed acyclic graph, where nodes represent variables and edges represent relationships
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between variables, and use algorithms, such as belief propagation and Markov Chain Monte
Carlo, to make inferences and decisions.
These are just a few of the KRR techniques that can be used to represent and reason about the
knowledge used by expert systems to make decisions. The choice of technique will depend on
the specific requirements of the expert system, such as the type of knowledge being represented
and the desired level of expressiveness and efficiency.
Requirements
Students are expected to implement a UI expert system in any domain application they are
interested using one of the KRR techniques. A report with 5000-7000 number of words is
also expected.
Please see the Marking Scheme Section which will give you an idea about the criteria for
marking and their weights.
Milestone 2: Development
1. You have developed the application with all functions and features.
2. Make sure to include full and clear comments and documentation.
3. All various components, functions, features and classes are integrated together in one
single application.
4. The program accepts all instances of the training data as input and gives the expected
output.
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Guidelines for Report
Below are guidelines on how to write-up your report for the final project (no more than 7,000
words limit). Of course, for a short class project, all of the sections may not be relevant.
However, you may use it as a general guide in structuring your final report. please follow the
IJITLS template. A "standard" experimental AI paper consists of the following sections:
1. Introduction
Motivate and abstractly describe the problem you are addressing and how you are addressing
it. What is the problem? Why is it important? What is your basic approach? A short discussion
of how it fits into related work in the area is also desirable. Summarize the basic results and
conclusions that you will present.
3. Experimental Evaluation
3.1 Methodology
What are criteria you are using to evaluate your method? What specific hypotheses does your
experiment test? Describe the experimental methodology that you used. What are the
dependent and independent variables? What is the training/test data that was used, and why is
it realistic or interesting? Exactly what performance data did you collect and how are you
presenting and analyzing it? Comparisons to competing methods that address the same problem
are particularly useful.
3.2 Results
Present the quantitative results of your experiments. Graphical data presentation such as graphs
and histograms are frequently better than tables. What are the basic differences revealed in the
data? Are they statistically significant?
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3.3 Discussion
Is your hypothesis supported? What conclusions do the results support about the strengths and
weaknesses of your method compared to other methods? How can the results, be explained in
terms of the underlying properties of the algorithm and/or the data.
4. Related Work
Answer the following questions for each piece of related work that addresses the same or a
similar problem. What is their problem and method? How is your problem and method
different? Why is your problem and method better?
5. Future Work
What are the major shortcomings of your current method? For each shortcoming, propose
additions or enhancements that would help overcome it.
6. Conclusion
Briefly summarize the important results and conclusions presented in the paper. What are the
most important points illustrated by your work? How will your results improve future research
and applications in the area?
• Be sure to include an overview in the beginning, which outlines what the report will be
describing, in a section-by-section fashion.
• Include simple examples (or better, a single simple example throughout), to help illustrate
the ideas.
• A picture is worth (at least) a thousand words. Use figures, flow-charts, graphs, whenever
appropriate.
• The material should be structured, and flow. It should NOT be a core-dump of everything
you happened to read when you were looking at things related to X. Readers (read "the
people who will assign your grade!") get annoyed by having to wade through irrelevant
material.
• If you are giving a high-level description of an algorithm, be sure to explicitly state its input
and output.
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• Many algorithms have a flow of information, from one subroutine to another. Provide one
or more figures, to make the ideas clear.
• Also, proof-read your report. As a grader, I find it very irritating to read a report that has
pages of easy-to-fix typos, illegible figures, missing citations, etc. And you really don't
want to irritate the person who is assigning your grade...
• If you are describing a precise algorithm, you should give the actual formulas, using terms
that are well-defined, in the report.
• Your report should be self-contained. You are allowed to copy figures from other sources
(if they are properly credited). But if you do, be sure to define the terms that appear in that
figure!
• Save trees - hand in a 2-sided version. And use section numbers, and page numbers!
The submission must accompany a user manual which will help the user to run the system. An
agreed dataset should be provided. Use your creativity to make the submission better.
4. Demonstration
The demonstration times for individual teams will be on lecture day.
5. Academic Integrity
Copying or paraphrasing someone's work (code included), or permitting your own work to be
copied or paraphrased, even if only in part, is not allowed, and would result in a disciplinary
action according to the university policy. Any resources or ideas borrowed from other sources
should be explicitly referenced in text and bibliographies.
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6. Marking Scheme:
The grading will be broken down based on the following criteria:
Software 35%