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USK

Hungry Jaws S L Initiative +2 Acrobatics +2


As a bonus action, make a bite attack. If the attack hits, it deals its Animal Handling +6
STR Attack +5
normal damage, and you gain 3 temp HP, and you can't use this
Arcana -1
trait again until you finish a short or long rest. DEX Attack +5
Athletics +5
Favored Enemy (Human, Goblinoid) Spell Attack +6 Deception -1
You have advantage on Wisdom (Survival) checks to track your Spell Save DC 14 History -1
favored enemies, as well as on Intelligence checks to recall
Insight +6
information about them.
Intimidation -1
Cunning Artisan
Saving Throws Investigation +2
As part of a short rest, you can create: a shield, club, javelin, or
1d4 darts or blowgun needles. Strength +5 Medicine +3
Nature -1
Ancient Artisan Dexterity +5
Perception +6
As part of a long rest, you can create: Light or Medium Armor, Constitution +3
Shields, or Simple Weapons, You must take 3 additional Long
Performance -1
rests for armor to become permanant. Intelligence -1 Persuassion -1

Hold Breath Wisdom +3 Religion -1

You can hold your breath for up to 15 minutes at a time. Sleight of Hand +5
Charisma -1
Stealth +8
Natural Armor
Survival +3
When you aren’t wearing armor your AC is 13+Dex mod.

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