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43(1) 67–84
Learning About the Unit © 2012 SAGE Publications
Reprints and permission:
Cell and Crystal Lattice sagepub.com/journalsPermissions.nav
DOI: 10.1177/1046878110378704
With Computerized http://sag.sagepub.com
Abstract
The authors have developed a computer-based learning module on the unit cell of
various types of crystal. The module has two components: the virtual unit cell (VUC)
part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation
for students to actively arrive at the unit cell from exploring, from a broad view, the
crystal lattice of atoms or ions displayed “three dimensionally.” The unit cell hunter
(UCH) part, implemented after the VUC, is a board game with students competing in
assembling the atomic pieces for two types of unit cell (cubic and hexagonal) framework.
The students were evaluated for achievement after having benefited from working
with the learning module and participating in the debriefing. Apart from identical pre-
and posttests at the beginning and end of the activities, students also responded to a
questionnaire. Active participation by the students and the researcher in the debriefing
enhanced learning as set out by the objectives, for example, better visualization of the
three-dimensional structures of various types of unit cell and crystal lattice.
Keywords
3D model, atomic packing, computerized simulation, crystal lattice, cubic system, game,
hexagonal system, quasi-3D, unit cell, virtual reality
The unit cell of a crystal is conventionally introduced in solid state chemistry and physics
as the smallest and most representative unit of crystalline material that, by translation
along the three principal orthogonal planes, can generate a whole crystal lattice. We have
1
Mahidol University, Phutthamonthon, Nakornprathom, Thailand
Corresponding Author:
Bhinyo Panijpan, Institute for Innovative Learning and Faculty of Science, Mahidol University
(Salaya Campus).
Email: scbpn@mahidol.ac.th
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68 Simulation & Gaming 43(1)
found the usual two-dimensional (2D) illustrations of the unit cell inadequate in giving
students an insight into how the unit cell represents all the essential physical features
of the crystal. Foley (1996) reported that many undergraduate students find the unit cell
content and symmetry too complicated and highly abstract. One of the reasons is that
the use of 2D representations makes it difficult for students to visualize three-dimensional
figure (3D) on paper or chalkboards. Without good 3D representations of the crystal
lattice and unit cell to learn from, students have a difficult time visualizing them or
solving problems related to them. This situation is also true in mineralogy, where some
students have initial difficulties with certain visual perceptions of 3D crystal models,
their rotation and so on (Ozdemir, 2009). Because learning about this topic involves
spatial perception, students’ existing spatial abilities would have a strong influence in
facilitating mineralogy learning.
In the past few decades, concrete handheld models have been used for demonstrating
mainly the unit cell (Birk & Yezierski, 2003; Cady, 1997; Mattson, 2000; Orlov, Schoeni,
& Chapuis, 2006). From our experience, even when handheld unit cell models are made
available, students still find it difficult to generate a good 3D crystal lattice because the
unit cell pieces are usually opaque and insufficient in number. A computer-drawn model
(Gelder, & Jones, 1980) was proposed as an aid for instructing the topic. However the
latter was presented only as a short videocassette 3D animation without interactivity.
To address these learning problems, we devised a computer-based interactive learning
module, the virtual unit cell (VUC) and the unit cell hunter (UCH), which should challenge
students actively, and in which student groups can participate simultaneously. In the VUC,
the limitations of two-dimensionality are reduced by the rotability of the unit cell and the
crystal lattice. Also the extent of the crystal lattice can be computer generated to imitate
the enormous number of unit cells in a real crystal. With proper rendition, the lattice and
the unit’s internal structures can be probed. In the VUC simulation, students have to deduce
the unit cell from each type of crystal lattice, whereas in the UCH, they have to compete
in putting the correct number and type of atomic pieces in the two types of unit cell.
The user interface of the VUC consists of two parts as shown in Figure 1. The left panel
is the navigator to access the desired models. The right panel is the main screen show-
ing the models selected.
1. The first part involves models of cubic crystal and hexagonal crystal, both
of which are composed of three components: lattice structure, atomic pieces
involved in the unit cell, and type of unit cell.
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Luealamai and Panijpan 69
Figure 1. The screen showing the two main panels of the VUC simulation
NOTE: VUC = virtual unit cell.
2. The second part, deduction of the unit cell, provides graphics showing how
to deduce the unit cell from a lattice.
3. The last one, simulation of the unit cell translation, simulates the way the
unit cell translates along the three principal orthogonal planes to generate the
crystal lattice. The VUC structure is shown in Figure 2.
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70 Simulation & Gaming 43(1)
The VUC
Atoms involved
Unit cell type Cubic system
Hexagonal system
Figure 2. The VUC showing the three main parts and subtopics of the program
NOTE: VUC = virtual unit cell.
Figure 3. The color of the atoms can be changed by a click during the narrowing down to
an irreducible unit representing the unit cell
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Luealamai and Panijpan 71
Figure 4. The step-by-step 3D simulation of unit cell translation to reproduce the larger lattice
Figure 5. In the pilot version, the pieces are picked up (A) and assembled to make up the
unit cell (B) while the player overcomes obstacles and red herring
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72 Simulation & Gaming 43(1)
Figure 6. The game was transformed from: (A) one demanding more manipulative skills
involving side scrolling to (B) the present one based on a board game
1. Scene 1 involves collecting correct number and type of the atomic pieces of
the unit cell.
2. Scene 2 involves putting the collected pieces at their proper places in the unit
cell to make a quasi-3D display. The game structure and relationship between
level and scene are shown in Figure 7.
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Luealamai and Panijpan 73
Scene1 Scene2
Level 2: Body centered
Figure 7. Illustration of the UCH game structure and relationship between level and scene
NOTE: UCH = unit cell hunter.
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74 Simulation & Gaming 43(1)
Figure 9. A rotatable cubic frame for better visualization and playing of the game
Level 4
Level 3
Exploring 3D model of atoms in
Level 2
the lattice
Level 1
Deducing the unit
cell from lattice
Figure 10. Illustration of the relationship and the steps in the learning module
1. Identifying the unit cell pieces. The players should be able to perceive what are
missing from each type of unit cell they are being challenged with. Perceptive
skills come from deducing the unit cell in the VUC.
2. Collecting the atomic pieces. The players should know how many and what
kind of pieces are missing and collect them.
3. Assembling the pieces in the unit cell. The number and kind of pieces must be
put in and positioned correctly in each type of the unit cell.
The UCH games have four levels of difficulty, for both the cubic and hexagonal
crystal systems. Figure 11 shows the ways students/players use knowledge from the
VUC for the UCH game. Figure 11A shows that, at beginning of each level in the UCH,
students can use their knowledge gained from “simulation of the unit cell translation”
and “deduction of the unit cell” to find out the unit cell type. In Figure 11B, the students
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Luealamai and Panijpan 75
Figure 11. Diagram showing the way the student uses knowledge acquired from the VUC
simulation for the UCH game
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76 Simulation & Gaming 43(1)
use “3D model of unit cell” for collecting all unit cell parts and constructing a correct
and complete unit cell type.
Research Method
Research Objectives
This pilot study aimed (a) to determine the effectiveness of the learning module on the
students’ learning about the unit cell and crystal lattice and (b) to assess their opinions
on the module they had actively participated in.
Participants
The participants in this study were 23 undergraduate students, from the Faculty of
Science of a competitive university, who were interested in computer graphics and
animations and volunteered to participate in the study. All of them had no previous
exposure to the unit cell concepts.
Research Design
We employed a single-group pretest–posttest research design. The group took the pretest,
participated in learning with the module, underwent the debriefing, and finally took
the identical posttest. The pretest and posttest scores were used to evaluate the effects
the learning module had on the students’ learning achievements about the unit cell. The
test comprised six questions designed to examine exactly what the students learned
from the module.
The rating scale questionnaire was then given to the students after the posttest to
evaluate their opinions of the module. All eight questions in the questionnaire were graded
as strongly agree = 5, agree = 4, undecided = 3, disagree = 2, and strongly disagree = 1.
The research design is shown in the Figure 12.
Data collection
The data collection steps are as follows:
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Luealamai and Panijpan 77
Data Analysis
The pretest and the posttest scores were paired and analyzed with the paired-samples
t test statistic using SPSS. The effect size was calculated to examine the magnitude of
a treatment effect using the equation and the general guide proposed by Cohen (as cited
in Becker, 2000). Each question in the questionnaire was analyzed individually for the
frequency of students’ opinions as rated on the graduated response scale.
Research Hypotheses
We expected the VUC to help students visualize the unit cell and the crystal structure
more easily. In the same way, the UCH should help students construct knowledge by
themselves, while enjoying the learning environment. Pre-exposure to the VUC followed
by the UCH should improve learning and students’ attitude toward these difficult and
highly abstract topics.
We proposed the null (H0) and alternative (H1) hypotheses for a more rigorous sta-
tistical evaluation of the module for any learning improvement as follows:
_ _
H0: The pretest mean score (X 1) and the posttest mean score (X 2) are not
different:
_ _
(X 1) = (X 2)
_ _
H1: The posttest mean score (X 2) is greater than the pretest mean score (X 1):
_ _
(X 2) > (X 1)
At the end of the learning unit, students participated in the debriefing, a group discus-
sion guided by the researcher, to ensure that they achieved the learning objectives as
much as possible. After playing the UCH game, all participants adjourned to a room
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78 Simulation & Gaming 43(1)
with a round table and began the three phases of debriefing (Steinwachs, 1992) as
follows:
2. Analysis phase. The emphasis was for the participants to relate problems
encountered in the game to those of learning about the unit cell. Some ques-
tions to help achieving the objectives were
•• Which activity(ies) could you have used for learning more about the unit cell?
•• Were there any simulated situations that you normally do not find in your
classroom?
•• Were there aspects of normal classroom learning about the unit cell not
addressed in the game simulation?
Toward the end of this phase, the researcher made a summary of what the par-
ticipants had contributed to ensure common understanding so they could apply
what they had learned together.
Results from phase 2 showed that all participants could very well relate task
performance in the game to learning the contents of the unit cell. They also con-
curred that all tasks had relevance to all the unit cells. On the contrary, they found
that some unit cells had not been simulated in the game.
3. Application phase. This phase emphasized what the game had to offer so that
the participants understood what they had learned to solve problems in the
classroom and in their daily life. The researcher asked the participants about
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Luealamai and Panijpan 79
what they had learned and how they were going to exploit it based on such
questions as follows:
•• Has your experience in playing game helped you in any special way? Please
elaborate.
•• Can you imagine any future situation that you can bring your experience
to bear on? How?
We found that the participants were confident that they could apply the knowledge
gained from game in authentic learning situations:
1. The participants indicated that they understood the arrangement of atoms
in the unit cell and crystal lattice.
2. One third of the participants also believed they could visualize other unit
cells (not yet simulated) better so much so that they thought they could
apply their newly acquired skills in solving future visuospatial problems.
M1 − M2 Μ1 − Μ 2 ,
ES = Cohen’ s d = =
σ pooled (σ12 + σ 2 2 )
2
where M1 = posttest mean score, M2 = pretest mean score, σpooled = pooled standard
deviation, σ1 = standard deviation of M1, σ2 = standard deviation of M2.
For this work
ES = 7.3.
According to the general guide developed by Cohen, the effect size at 7.3 of this work
indicates a large treatment effect, implying that treatment with the learning module had
a large effect on the aimed learning achievements.
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80
Table 1. The Results of Paired-Samples t Test
Paired-Samples Statistics
Standard
Standard Error
Mean N Deviation Mean
Paired-Samples Test
Paired Differences
95% Confidence
Interval
of the Difference
Standard Standard. Significance
Mean Deviation Error Mean Lower Upper t df (Two-Tailed)
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Pair 1 postscore– 13.43478 2.55532 0.53282 12.32978 14.53978 25.214 22 .000
prescore
Luealamai and Panijpan 81
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82 Simulation & Gaming 43(1)
of strongly agree to agree, except for Question Number 2, which falls in the category
of strongly agree. The results revealed that most of the students showed high satisfaction
with the module in terms of understanding, knowledge gained, and visualization skills.
Compared with learning from paper 2D illustrations, 3D handheld models made from
ping-pong balls or folded paper boxes with atomic pieces drawn on them, our VUC
module helped the students understand better the relationship between the unit cell and
the crystal lattice. The students found it fun to learn the fundamentals of the unit cell from
the UCH game. For playing the latter game, they also benefited from the VUC simulation.
There was a consensus among the students that studying the VUC beforehand helped
improve skills in playing the UCH game by sharpening their visualization abilities.
Conclusion
A major effort in this study was spent in making the VUC simulation and the UCH game.
We designed the programs for the simulation and game including the atomic pieces and
frameworks for all crystal types reported here.
We conducted a pilot study to assess learning improvement of 23 undergraduates
participating in our learning module on the unit cell and the crystal lattice. The students
were expected not only to explore the computer graphic models of crystal lattices and
unit cells in a 3D environment but also practice a method of deducing the unit cell from
a lattice. Statistical analysis showed that posttest scores were significantly higher than
those of the pretest with a large effect size. From the above, we can safely conclude
that the learning module aided in the visualization and learning of contents presented
as on-screen 3D simulations. From their responses to our questionnaire, most students
were satisfied with the module up to the level of agree to strongly agree.
The main advantage of a computer game for education is that students are personally
engaged, especially when game activities are challenging and lead to more analysis and
problem solving (see, e.g., Whitton, forthcoming). However, the challenge should not
be based too heavily on manipulative skills. The emphasis of hand-to-eye skills may
incur extraneous variables that are difficult to interpret in terms of learning. The fun
generated by the game should also not lead to the sacrifice of authentic learning. Thus
one pilot study should at least be conducted to eliminate effects that do not help student
learning.
Finally, we would like to propose some improvements for a follow-up study:
Authors’ Note
This article is a substantially augmented rewrite of a paper presented at the 40th conference
of the International Simulation and Gaming Association (ISAGA), organized by the Society
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Luealamai and Panijpan 83
of Simulation and Gaming of Singapore, Yeo Gee Kin (National University of Singapore), and
Cai Yiyu (Nanyang Technological University, Singapore), from 29 June to 3 July, 2009, and
published as Panjipan, B., & Sutha Luealamai, S. (2009, July). A game and simulation multi-
media to teach atomic packing in crystal unit cells. Paper presented at the 40th Conference of
ISAGA, Singapore.
Acknowledgments
We thank David Crookall for valuable suggestions and guidance during the preparation of the
article. Ethan Kennerly’s helpful comments led to a change in the genre of our game. The editorial
assistance of Jonnie Hill and Mercedes T. Rodrigo and the anonymous reviewers have greatly
improved this article.
Funding
This research was supported by a Mahidol University research grant.
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84 Simulation & Gaming 43(1)
Bios
Sutha Luealamai is a PhD candidate in science and technology education at the Institute for
Innovative Learning. His current research interests are gaming simulation, multimedia application,
and interactive media. During 1998-2009, he received several awards on multimedia application
developments from NECTEC, Ministry of Education, and The Institute for the Promotion of
Teaching Science and Technology. Contact: suthait@hotmail.com.
Bhinyo Panijpan, PhD, is director of the Institute for Innovative Learning, Mahidol University,
Thailand. Contact: scbpn@mahidol.ac.th.
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