Professional Documents
Culture Documents
Tutorial
Getting Started
To begin, open Flash Professional 8. You will be presented
with the screen shown here.
The Grid
In the exercises that follow, you will be creating
graphics. When creating graphics, the grid is often
helpful. To turn on the grid:
Choose View > Grid > Edit Grid from the menu. The
Grid dialog box opens.
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inspector frequently when working in Flash 1. If the Property inspector is not open,
Professional 8. To open the Property inspector: choose Window > Properties> Properties from the
Choose Window > Properties> Properties from menu. The Property inspector appears at the bottom of
the menu. The Property inspector appears at the the screen.
bottom of the screen.
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Creating a Symbol
You are now ready to turn the graphic (the ellipse) you
created into a symbol and store the graphic in the Library.
Items stored in the Library can be used later.
1. Choose the Selection tool.
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4. In the Fill color box, select the gradient you created. 9. Draw the tree trunk. Make sure the starting point
5. Click the Stage and drag diagonally to create a and the ending point connect.
rectangle.
Later you will use the graphic you just created. For now, turn
it into a symbol.
1. Choose the Selection tool.
2. Click the graphic.
3. Choose Modify > Convert to Symbol from the menu.
The Convert to Symbol dialog box opens.
4. Type Sky in the Name field.
5. Choose Graphic as the Behavior. 10. Choose the Paint Bucket tool. You use the Paint
Bucket tool to fill enclosed areas with color.
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11. Click inside the trunk to fill the trunk with color.
Note: If your tree trunk does not fill with color, you might
have gaps. To close the gaps, click on the Gap Size modifier
and choose Close Large Gaps.
1. Choose the Selection tool.
2. Double-click the treetop to choose the treetop.
3. Drag the treetop over the tree trunk.
Grouping
Flash Professional 8 views the tree as two objects, the
treetop and the tree trunk. In the next exercise you will group
Create the Tree Top the treetop and the tree trunk to cause Flash Professional 8
1. Choose the Pencil tool. to view the tree as a single object. Then you will turn the tree
2. Click the Stroke color box and choose green as the into a symbol.
stroke color. 1. Choose the Selection tool.
3. Click the Fill color box and choose green as the fill 2. Use the Selection tool to create a rectangle around
color. the tree. This selects the tree.
4. Draw a treetop like the one shown here. 3. Choose Modify > Group from the menu to make the
treetop and the tree trunk a single object.
4. Choose Modify > Convert to Symbol from the menu.
The Symbol Properties box will open.
5. Type Tree in the Name field.
6. Choose Graphic as the Behavior type.
7. Click OK. The tree now appears in the Library.
8. Press the Delete key to remove the tree from the
Stage.
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Drawing a Car You use the Line tool to draw straight lines. Use the Line tool
In this exercise you will create a car. You will use the car to draw the car chassis. But first, you need to set the Stroke
later. line size.
Draw a Hubcap 1. Choose the Line tool.
Start your car by drawing a hubcap.
1. Choose View > Snapping > Snap to Grid from the
menu.
2. Choose the Oval tool.
3. Click the Stroke color box and choose gray as the
stroke color. 2. Move to the Property inspector. If the Property
4. Click the Fill color box and choose gray as the fill inspector is not open, choose Window > Properties >
color. Propertiesfrom the menu to open it.
5. Click in the upper corner of a square of the 3. Choose Solid from the drop-down menu.
grid, hold down the Shift key, and drag diagonally to draw a 4. Type 3 in the Stroke height field to set the line
circle. Holding down the shift key as you drag creates a thickness.
perfect circle when you are using the Oval tool. 5. Draw the chassis as shown in this graphic.
2. Click the Fill color box and choose red as the fill
color.
3. Click the car to apply the fill color.
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1.
color.
Click the Fill color box and choose purple as the fill Keyframes
Each layer of a Flash movie is divided into frames. Frame
2. Draw the last rectangle, as shown.
numbers appear along the top of the Timeline. At the current
Add Trees
time, each layer in your movie is only one frame long. You
Now you will add two trees to your movie.
want your movie to last 60 frames. Inserting a keyframe
Create a Trees Layer
atFrame 60 will cause each layer to remain on the screen
Create a new layer and name it Trees.
until Frame 60. You use keyframes to specify changes in the
1. Make sure Buildings is the active layer. (You click
animation.
on the layer name to make a layer active.)
Extend the Sky Layer
2. Choose Insert > Timeline > Layer from the menu. A
1. Click in Frame 60 of the Sky layer.
new layer appears at the top of the Timeline.
2. Choose Insert > Timeline > Keyframe from the
3. Choose Modify > Timeline > Layer Properties from
menu.
the menu. The Layer Properties dialog box opens.
Extend the Buildings Layer
4. Type Trees in the Name field.
1. Click in Frame 60 of the Buildings layer.
5. Click OK.
2. Choose Insert > Timeline > Keyframe from the
Get a Tree
menu.
Take a tree from the Library.
Extend the Trees Layer
1. Move to the Library. If the Library panel is not open,
1. Click in Frame 60 of the Trees layer.
choose Window > Library from the menu.
2. Choose Insert > Timeline > Keyframe from the
2. Click the icon next to Tree and drag a tree onto the
menu.
Stage.
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