This OpenGL project simulates fishing by displaying a person on a boat that can move forward and backward on water. The person uses a fishing pole to catch fish, and the simulation can be viewed using a mouse to interact with it. The goal is to create a user interactive fishing simulation using OpenGL functions where the user controls boat movement and fishing with a keyboard and mouse.
This OpenGL project simulates fishing by displaying a person on a boat that can move forward and backward on water. The person uses a fishing pole to catch fish, and the simulation can be viewed using a mouse to interact with it. The goal is to create a user interactive fishing simulation using OpenGL functions where the user controls boat movement and fishing with a keyboard and mouse.
This OpenGL project simulates fishing by displaying a person on a boat that can move forward and backward on water. The person uses a fishing pole to catch fish, and the simulation can be viewed using a mouse to interact with it. The goal is to create a user interactive fishing simulation using OpenGL functions where the user controls boat movement and fishing with a keyboard and mouse.
“FISHING SIMULATION” is an OpenGL mini Computer Graphics project
using OpenGL Functions. It is a User interactive program where in the User can view the required display by making use of the input devices like Keyboard and Mouse. This Computer Graphics project mainly consists of a person on a boat. The boat can move forward and backward on the surface of the water. The person also makes use of a fishing pole to catch the fish. For viewing, we make use of the mouse.