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(ASSASSIN) (ROGUE) Size: Medium

STA 2
SKILLS COMBAT ARTS SPD 6
Dual-Wield Assassination IV
OFF 17
Flicker
Infiltration II DEF 8
Stealth II
ACC 10
INT 13
AG 16
T 10
NAME EFFECT PW RCH STK TYPE QTY WGT ARM 1
Armor-Piercing,
Mastercrafted +1 STK when used
T-2 0
Melee,
STA+1 Weapon 2 0 HP 1
Piercing Dagger against a model in
Crouched state. M 8
Swift Guerrilla Exploiting Mastery of Unfavorable
STRATAGEMS: Retreat Tactics Weakness Poisons Terrain
Recruitment Cost: 22pts Limit: 1

- Stealth II. I: When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of
whether this model is within an enemy model’s Awareness or not.
II: You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter
the Shrouded state during its Strategic phase.
- Infiltration II.: During the Deployment Phase:
I: You may deploy this model up to the middle line of the field (on your half of the field).
II: You may deploy this model anywhere outside of the opponent’s Deployment Zone.
- Armor-Piercing: When making a Damage Roll for a Hit with this trait you only add halved ARM value.
- Dual Wield: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1
or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model
must decide which weapon’s PW and Strike values to apply during an Attack action.
- Flicker: When this model declares a Movement it may move through obstacles and other models as if they were not there. It
may move in any direction (even vertically) however the total distance moved is always measured in a straight line between
the model's start and end positions. The model cannot end its Movement on top of another model or within an obstacle. If
the model ends its Movement in mid-air, you must instead place the model on the table directly underneath and test for Fall
Damage. Enemy models may only react to this model if they can draw LoS to this model when it performs an Action or this
model moves into their Awareness.
STRATAGEMS
Assassination IV NAME EFFECT TYPE
Selected level’s effect is applied to this model’s Attack. Swift During the End Phase when in the Active Role,
Retreat Assassins and Rogues may perform a Normal Authority
I Aiming for the Vitals: User’s Attack gains +6 Movement.
PW. Guerrilla Assassins and Rogues gain the Hit and Retreat and Authority
Tactics Backstab skills.
Cunning Precaution: User’s Attack gains Poison I Exploiting Unsuccessful Damage Rolls against target model may be Subterfuge
II
trait. Weakness re-rolled once.
III
Overwhelming Assault: User’s Attack gains +1 Mastery of Attacks of Assassins and Rogues gain the Poison I trait.
Affected models that already have these, receive the Authority
STK. Poisons Poison II trait instead.
Decisive Blow: In the Active Role, User’s Unfavorable Enemy models suffer -1 SPD.
IV Terrain Subterfuge
successful Attack rolls become Critical Hits.
(ASSASSIN) (RANGER) Size: Medium STA 2
TRAITS SKILLS COMBAT ARTS SPD 6
Survival (Forest, Stealth II Assassination I OFF 13
Difficult) Infiltration I
DEF 8
Advantage (Beast) Climbing
Tracking ACC 14
INT 10
AG 13
T 10
NAME EFFECT PW RCH STK TYPE QTY WGT
0-20: 0 STA Ranged, ARM 2
Short Bow Two-Handed T 1 2
21-40:-6 Weapon
Short Melee, HP 1
- T 0 STA 1 1
Sword Weapon
Throwing, M 10
Dagger +1 STK when used T-3 0 STA Melee, 1 0
against a model in Weapon
Crouched state.
Recruitment Cost: 19pts Limit: 2

- Survival (X Environment): This model is not affected by the X - Infiltration I


Environment. During the Deployment Phase:
- Advantage (X): Once per Activation Sequence, the model with I: You may deploy this model up to the middle line of the field
this trait may re-roll any number of dice (once) during an (on your half of the field).
Attack action against a target with (X) characteristic (size, class, - Tracking: This model gains a +3 Modifier when performing
trait, etc.). Perceive and Uncover actions. Amodel using this skill does not
- Stealth II suffer the penalty to its INT Stat when it performs the Uncover
I: This model activating does not provoke a Reaction action. When performing Perceive, it may re-roll a single roll.
from enemy models that do not have LoS to it, regardless of - Climbing: This model can perform the Climb Special
whether this model is within an enemy model’s Awareness or Movement as if it were a Normal Movement, ignoring “A
not. model cannot perform any other Action while on a vertical
II: You may deploy this model in the Shrouded state. If no surface”. While performing Climb, its SPD is not halved.
enemy model has LoS towards the User, this model may - Throwing: An Item with this trait can be used to perform a
re-enter the Shrouded state during its Strategic phase. Ranged Attack with RCH distance equal to the user’s T value.
Strike value of such a Ranged Attack may be up to the
Quantity of the used Item. If this ability is used, the Item is
removed from the model’s Inventory, even if the Attack was
unsuccessful. If this Attack rendered the target model Incapacitated
or Dead, you may recover the Item by coming into base contact with
Assassination I the target.
Selected level’s effect is applied to this model’s Attack. - Two-handed: A weapon with this trait cannot be
used in combination with an equipped Shield
Aiming for the Vitals: User’s Attack gains or another equipped Weapon.
I
+6 PW.
(WARRIOR) (ROGUE) Size: Medium
STA 2
TRAITS SKILLS COMBAT ARTS SPD 6
Duelist Dual-Wield Fencing II
Dash
OFF 15
DEF 10
ACC 10
INT 11
AG 13
T 12
ARM 3
HP 2
M 10
NAME EFFECT PW RCH STK TYPE QTY WGT
Melee,
Short Sword - T 0 STA Weapon 2 1
Recruitment Cost: 16pts Limit: 2

- Duelist: The target of this model’s Attack Action cannot use its Combat Arts of level III or less.
- Dual Wield: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons
must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll
a single Melee Attack roll. This model must decide which weapon’s PW and Strike values to apply
during an Attack action.
- Dash: In its Movement step, this model may perform a Run Special Movement with a STK 1 Melee Attack
(that cannot be modified) at the end of its movement path.

Fencing II
Selected level’s effect is applied to this model’s Attack.

I Masterful Parry: Target’s Melee Attack


suffers -3 Modifier.
Harsh Riposte: Target’s Melee Attack suffers
II
-1 STK (cannot be reduced below 1).
(MAGE) (ENCHANTER) Size: Large
STA 2
TRAITS SKILLS SPELLCRAFT SPD 5
Demon Charm II Succubi Magic I
Inspiring I Foresight OFF 13
Affinity (Fire,
Profane) Flight DEF 8
Leap ACC 8
INT 14
AG 14
T 12
ARM 2
NAME EFFECT PW RCH STK TYPE QTY WGT HP 1
Melee,
Spear Throwing T 2 STA 1 2 M 8
Weapon
Melee,
Succumbing Spellbound T 0 STA Natural, / /
Embrace (Life Leech)
Weapon
Recruitment Cost: 22pts Limit: 1

-Demon: When this model deals a Wound to a model, that model must perform a Morale roll. If failed, the
wounded model becomes Panicked (state) until the end of the turn. If this model scores a Critical Hit, the hit
model automatically becomes Panicked (state) until the end of the turn. This model’s Attack receives +4 Modifier
when declared against a model in the Panicked state. This trait does not work against other models with this trait.
- Inspiring I: Other allied models within this model’s Awareness and with the same Affiliation gain +6 Morale.
- Affinity (Element): A model with this trait can cast (Element) Spells.
- Charm. I: When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If
it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation
Sequence.
II: On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if possible).
- Foresight: When this model becomes a target of an Attack in the Reactive Role, it can postpone its own Reaction
step until after the attacker’s Action step.
- Flight: The user may enter or cancel the Flying state during its Movement step. In addition, it cannot be affected
by Fall Damage.
- Leap: This model can perform the Jump Special Movement as if it were a Normal Movement. While
performing Jump, its SPD is not halved.
- Spellbound (X): A model or an Item with this trait is enchanted by the Enchantment spell listed in the brackets.
In addition, the Enchantment spell does not wear off, and lasts throughout the game.

Succubi Magic I
FIRE PROFANE
I - Unrelenting Zeal - Agony
- Fiery Fervor - Draining Impulse

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