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(SOLDIER) (SENTINEL) Size: Medium STA 2

TRAITS SKILLS COMBAT ARTS SPD 4


Vigilance Protector Fencing I
Resistance II OFF 12
(Sorcery,
Enchantment) DEF 16
ACC 8
INT 12
AG 10
NAME EFFECT PW RCH STK TYPE QTY WGT
Small Melee, T 12
Bludgeon Armor-Piercing, Stun T+3 0 STA-1 Weapon 1 2
Short ARM 6
- T 0 STA Melee, 1 1
Sword Weapon
-3 to incoming Melee Attacks
HP 2
to Front, +3 ARM against M 14
Ranged Attacks to the Front. Melee,
Shield T 0 1 1 2
Wearer’s Melee Weapons Shields
with RCH more than 0 have
-1 STK.
Recruitment Cost: 19pts Limit: 2

- Vigilance: This model is immune to the Surprise - Protector: This skill may only be used in the Reactive
Attack trait. Its Front arc extends to an angle of Role. When an allied model within 1/2 SPD distance of
360° for drawing LoS (in other words, it does not this model becomes the target of an Attack action, this
have a Back arc). model may spend an Activation Point to move into
- Resistance II (X) base contact with that Allied model (when moving, it
I: PW of a Hit dealt to this model by an Attack cannot move through objects that are taller than its
with the (X) Type or Trait is halved. Hitbox). If it does so, it becomes the new target of the
II: Hits and related Effects dealt to this model Attack action instead.
by an Attack with the (X) Type or Trait are negated. - Armor-Piercing: When making a Damage Roll for a Hit
with this trait you only add halved ARM value.
- Stun: A model that suffers a Wound with this trait
must perform a T roll. If failed, the model loses all
Activation Points (until the end of the turn).

Fencing I
Selected level’s effect is applied to this model’s Attack.

I Masterful Parry: Target’s Melee Attack suffers


-3 Modifier.
(SOLDIER) (SORCERER) Size: Medium STA 2
TRAITS SKILLS SPELLCRAFT SPD 6
Affinity (Fire) Chain Attack Art of Sorcery II
OFF 8
DEF 8
ACC 8
INT 12
AG 12
T 8
ARM 1
HP 1
M 12
Recruitment Cost: 15pts Limit: 3

- Affinity (Element): A model with this trait can cast (Element) Spells.
- Chain Attack: This skill can be used once per Activation Sequence. If an Allied model successfully scores a Hit
against an enemy model that is within LoS of this model, this model may immediately perform a STK 1
Attack (that cannot be modified) against the same enemy model (before Damage rolls are performed). If there
are multiple eligible enemy models within LoS, you may choose a single model from among them as the
target for this Strike. This skill does not count as a separate Activation or Reaction and it does not consume
any Activation Points. When using this skill, this model ignores the “Ranged Attack into Base Contact
Featuring an Allied model” rule.

Art of Sorcery II
FIRE
I Ignite
II Flare
(MAGE) (VITALIST) Size: Medium
STA 2
TRAITS SKILLS SPELLCRAFT SPD 5
Affinity (Divine) Clairvoyance Hieromancy IV
OFF 8
DEF 8
ACC 8
INT 15
AG 11
T 8
ARM 4
NAME EFFECT PW RCH STK TYPE QTY WGT
HP 1
Staff of When
casting a Divine Spell
Light in
the Active Role, the - - - Accessory 1 2
wearer may re-roll 1 die. M 12
Nursing Spiritual
STRATAGEMS: Aura Paragon
Recruitment Cost: 23pts Limit: 1

- Affinity (Element): A model with this trait can cast (Element) Spells.
- Clairvoyance: When in the Reactive Role, this model may declare Reaction and target enemy models within its
Awareness even without LoS. If it has access to Spells with the Casting Aura reach, it may cast them without
LoS even in the Reactive Role. It may ignore the Blinded state if the enemy model is within its Awareness,
as well as the Surprise Attack trait of enemy models within its Awareness. In the Active Role, the caster with
this skill does not suffer halving modifiers when spellcasting without LoS.

Hieromancy IV STRATAGEMS
DIVINE Name Effect Type
- Purgation
I Select up to 3 models. Each
- Curative Touch
may regain 1 HP. If an
- Protective Barrier Nursing Incapacitated model is
II Authority
- Blinding Light Aura selected, the leader must
- Warding Barrier perform a successful INT roll
III
- Smite in order for it to regain a HP.
- Curative Miracle
IV - Anointment Spiritual
All models gain +4 M. Authority
Paragon
(ARTIFICER) (RANGER) Size: Medium STA 2
TRAITS SKILLS SPELLCRAFT SPD 5
Affinity (Fire) Chain Attack Art of Enchanting I
Resourceful II Impede
OFF 13
Survival DEF 13
(Difficult, Forest)
ACC 8
INT 10
AG 10
T 12
ARM 6
NAME EFFECT PW RCH STK TYPE QTY WGT
Melee, HP 2
Sword - T 1 STA 1 1
Weapon
Throwing, M 16
+1 STK when used Melee,
Dagger against a model in T-3 0 STA Weapon 1 0
Crouched state.
Recruitment Cost: 16pts Limit: 3

- Affinity (Element): A model with this trait can cast (Element) Spells.
- Resourceful II:
I: A model with this trait may receive 1 additional Upgrade.
II: A model with this trait may receive another 1 additional Upgrade.
- Survival (X Environment): This model is not affected by the X Environment.
- Chain Attack: This skill can be used once per Activation Sequence. If an Allied model successfully scores a Hit against
an enemy model that is within LoS of this model, this model may immediately perform a STK 1 Attack (that cannot be
modified) against the same enemy model (before Damage rolls are performed). If there are multiple eligible enemy
models within LoS, you may choose a single model from among them as the target for this Strike. This skill does not
count as a separate Activation or Reaction and it does not consume any Activation Points. When using this skill, this
model ignores the “Ranged Attack into Base Contact Featuring an Allied model” rule.
- Impede: When this model declares an Attack of Opportunity against a non-Engaged model, that model’s Movement
ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target
also becomes Engaged immediately.
- Throwing: An Item with this trait can be used to perform a Ranged Attack with RCH distance equal to the user’s T
value. Strike value of such a Ranged Attack may be up to the Quantity of the used Item. If this ability is used, the Item is
removed from the model’s Inventory, even if the Attack was unsuccessful. If this Attack rendered the target model Incapacitated or Dead, you
may recover the Item by coming into base contact with the target.

Art of Enchanting
FIRE
I Burning Touch

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