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Roberzerker Specials:
A towering armoured beast with a single Sonic: The robot can make a
glowing eye, flailing claw-arms and a straight-line attack affecting all
grating electronic voice shouting opponents in targeted squares. Ignores
"DESTROY! DESTROY!" Usually set to armour, 3-round recharge.
guard an area or significant artefact.
Boom: a destroyed roberzerker explodes
Won't leave the room its guard point is
on 2 in 6, doing 1d8 damage to
in unless it malfunctions (2 in 6 if
opponents in adjacent squares.
damaged).
AC 6 [13] Mechanical: immune to all
HD 5 (22hp) mind-affecting spells and conditions.
Scrapper
HD 5 (22hp) ML 12
ML 12 Specials:
AL Neutral
Horn - operates every second turn,
XP 425
characters are deaf and unable to
NA 1d2 (2d4)
communicate via speech while it sounds.
TT D
Mechanical - immune to all
Specials:
mind-affecting spells and conditions.
Backup - A hound signals for
reinforcements when entering combat
with the characters. 2d4 more hounds
arrive in 1d6 turns.
Lifter
Specials: