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Sorrow Forme Aberrante CR 6

XP 2400
*A Huge Aberration
Init -2; Senses Darkvision 60ft; Perception +0
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DEFENSE
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AC 20, touch 6, flat-footed 20 (-2 size, -2 Dex, +14 natural)
hp 68 (8d8+32)
Fort +6, Ref +0, Will +6
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OFFENSE
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Speed 50 ft.
Melee +5 2 slams +16 (1d8+12/x3)
Space 15 ft.; Reach 15 ft.
Special Attacks Blood Drain (1d2 Con), Crush (2d6+11, DC 18)
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STATISTICS
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Str 24, Dex 6, Con 18, Int 6, Wis 10, Cha 10
Base Atk +6; CMB +15; CMD 23
Feats Awesome Blow, Bleeding Critical, Deflect Arrows, Double Slice
Skills Climb +18, Intimidate +11
Languages Common
SQ Aberration Traits
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SPECIAL ABILITIES
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+5 slam
A Sorrow Forme Aberrante's slam functions as a +5 weapon, the bonuses are included in its stats
above.

Blood Drain (Ex)


A Sorrow Forme Aberrante drains blood at the end of its turn if it grapples a foe, inflicting 1d2
constitution damage.

Crush (Ex)
A Sorrow Forme Aberrante can fall down upon enemies of three size categories smaller than itself,
using its whole body to crush them. Crush effects all creatures that the monster can fit inside it's
square after moving. Creatures in the affected area suffer 2d6+10 damage, and must succeed on a
DC 18 reflex save or be pinned, automatically taking bludgeoning damage during the next round
unless the Sorrow Forme Aberrante moves off of them. If the Sorrow Forme Aberrante chooses to
maintain the pin, it must succeed at a cmobat maneuver check as normal. Pinned foes take damage
from the crush each round if they don't escape. The save DC is constitution-based.

Aberration Traits
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the
three.
-Darkvision 60 feet.
-Aberrations breathe, eat, and sleep.

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