Professional Documents
Culture Documents
GEOSAFARI CONSTRUCTIVSM
TRADITIONAL CLASSROOM
- necessitated by the need to LESSON 13 .
maintain classroom discipline SINGAPORE
- allow the teacher to control
classroom activities through - has set the global pace for
lecture presentation and teacher- student-centered learning with a
led discussions.
2:1 (2 learners with 1 computer)
- Another option is now presented
and this is adopting the idea of ratio in its master plan for IT in
developing students to be education.
independent learners
COOPERATIVE OR COLLABORATIVE 2 KINDS OF SOFTWARE
1. The System Software
LEARNING
2. The Application Software
- is learning by small groups of SYSTEM SOFTWARE
students who work together in a - This is the operating system that is
common task or often called found or bundled inside all
group learning. computer machines.
APPLICATION SOFTWARE
FIVE (5) ELEMENTS NEEDED TO BE TRULY - This contains the system that
COOPERATIVE LEARNING: commands the particular task or
1. Common goal solves a particular problem.
2. Interdependence IN TURN THE APPLICATIONS SOFTWARE
3. Interaction MAY BE:
4. Individual accountability 1. Custom Software
5. Social skills 2. Commercial Software
ADVANTAGES OF COOPERATIVE CUSTOM SOFFTWARE
LEARNING: - made for specific tasks often by
a) Encourages active learning, while large corporations
motivating students; COMMERCIAL SOFTWARE
b) Increases academic - packaged for personal
performance; computers that helps with a
c) Promotes literacy and language variety of tasks.
skills; and
d) Improves teacher effectiveness. MICROSOFOT WINDOWS
- Referred to as a program
COMPONENTS OF COOPERATIVE - An operating environment
LEARNING: between the user and the
• Assigning students to computer operating system.
mixed-ability teams; - It is a layer that creates the way
• Establishing positive the computer should work and
interdependence: also called as shell.
• Teaching cooperative - Uses colorful graphics interface
social skills; WINDOWS 95
• Insuring individual - is a software designed for
accountability, and Microsoft Windows.
• Helping groups process WINDOWS PROVIDES:
information. • User convenience. Just click a file
LESSON 14 name to retrieve data or click
COMPUTER HARDWARE/ SOFTWARE from program to program as easy
- can hardly be useful without the as changing channels in your TV
program or system that tells what screen.
the computer machine should do. • A new look. Fancy borders,
This is also called the software smooth and streamlined text
fonts.
• Information center. Windows puts environment of learner autonomy and
all communications activities; thinking skills.
adapts/configures the computer
CHARACTERISTICS OF HYPERMEDIA
for the Internet.
APPLICATIONS:
• Plug and play. Configures the
computer with added 1. LEARNER CONTROL
components, such as for sound - This means the learner makes his
and video. own decisions on the path, flow or
events of instruction.
INSTRUCTIONAL SOFTWARE 2. LEARNING WIDE RANGE OF
- Can be visited on the internet or NAVIGATION ROUTE
can be bought from software - The learner has the option to
shops or dealers repeat and change speed, if
- The teacher through his school desired.
should decide on the best 3. VARIETY OF MEDIA
computer-based instructional - Hypermedia includes more than
(CBI) materials for the school one media but does not
resource collection. necessarily use all types of media
in one presentation.
LESSON 15 .
LESSON 16 .
HYPERMEDIA
INTERNET
- It is nothing hut multimedia, but
this time packaged as an - also simply called the Net, is
educational computer software largest and far- flung network
where information is presented system-of-all-systems.
and student activities are - not really a network but a loosely
integrated in a virtual learning organized collection of about
environment. 25,000 networks accessed by
- Most educational IT applications computers on the planet.
are hypermedia and these
include: TCP/IP
o Tutorial Software Packages - Transmission Control Protocol/
o Knowledge Webpages Internet Protocol
o Simulation Instructional
Games BROWSING
o Learning Project - The most attractive way to move
Management around the Internet
The presentation of INFORMATION- - the user can use a mouse to point
LEARNING ACTIVITIES in hypermedia is and click on screen icons to surf
said to be sequenced in a non- linear the Internet.
manner, meaning that the learner may
allow his path of activities thus an
WWW
replaced by digital technology ✓ Full screen for ✓ Can store all your music,
reading tools, but there are now viewing, photos, videos
perceptions that the virtual browsing,
enjoying ✓ Built-in flash camera
literacy may very well ease out entertainment
textual print literacy. content ✓ Built-in eReader to read
books
TECHNOLOGY ✓ Heavy weight (3-
9 lbs.) ✓ Durable but touchscreen
- Viewed as today’s savior. can scratch, damage
screen display