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druid lvl 2 moon hermit Emilio

CLASS & LEVEL BACKGROUND PLAYER NAME


Sylvia
variant human lawful neutral 375
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 0 30
1 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

13 PERSONALITY TRAITS

Hit Point Maximum 20


-1
Strength
DEXTERITY

0


0

3
Dexterity
Constitution
20
CURRENT HIT POINTS IDEALS
● 1
Intelligence
10 ● 5
Wisdom
0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

3

0
Acrobatics (Dex) Total 2 SUCCESSES
16
3
Animal Handling (Wis) 2 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
3
Athletics (Str)

-1

0

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Druidic
quarterstaff 1 1d6 bludge You know Druidic, the secret language of druids. You can
8 ●
5
Insight (Wis) speak the language and use it to leave hidden messages.
You and others who know this language automatically spot
0
Intimidation (Cha) shilleagh 5 1d8 bludge such a message. Others spot the message's presence with
a successful DC 15 Wisdom (Perception) check but can't
WISDOM -1
Investigation (Int) decipher it without magic.
● 5
Medicine (Wis)
3 ●

1
Nature (Int) Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability
16 3
Perception (Wis) to use Wild Shape on your turn as a bonus action, rather
than as an action.
0
Performance (Cha)
Additionally, while you are transformed by Wild Shape, you
CHARISMA 0
Persuasion (Cha) can use a bonus action to expend one spell slot to regain
1d8 hit points per level of the spell slot expended.
-1
Religion (Int)
0 0
Sleight of Hand (Dex)
Circle Forms

The rites of your circle grant you the ability to transform into
0
Stealth (Dex) more dangerous animal forms. Starting at 2nd level, you can
10 use your Wild Shape to transform into a beast with a
3
Survival (Wis) challenge rating as high as 1. You ignore the Max. CR
column of the Beast Shapes table, but must abide by the
SKILLS ATTACKS & SPELLCASTING other limitations there.

sentinel
13 PASSIVE WISDOM (PERCEPTION)
herbalism kit When you hit a creature with an opportunity attack, the
creature's speed becomes 0 for the rest of the turn.
CP
Creatures provoke opportunity attacks from you even if they
take the Disengage action before leaving your reach.
Armor: Light armor, medium armor, SP
quarterstaff
When a creature makes an attack against a target other
shields (druids will not wear armor than you (and that target doesn't have this feat), you can use
your reaction to make a melee weapon attack against the
or use shields made of metal) EP wooden shield attacking creature.
Weapons: Clubs, daggers, darts,
javelins, maces, quarterstaffs, lether armor
scimitars, sickles, slings, spears
GP 25
Tools: Herbalism kit, brewers kit
Saving Throws: Intelligence, PP

Wisdom

common, sylvan
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
wisdom 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
thorn whip
Shillelagh

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 3 7
EPAR
SPELL NAME
ED
PR

snare

absorb elements
4
entangle

cure wounds
SPELLS KNOWN

speak with animals

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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