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Forest Protectors

Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by
moss, wild flowers, and toadstools. Wild nature thrives, and the sprites allow no trespassers. When
intruders are spotted, the sprites lead them astray with ominous rustling from the bushes and distant
snapping twigs. Creatures foolish enough to persist in intruding on a sprite's territory are stung with
poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their
escape, retreating to an even more secluded area of the forest.

Heart Seers

Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart.
Weighing the balance of a creature's past actions, a sprite can tell whether its heart beats rapidly in
love or flags in sorrow, or whether it is darkened by hate or greed. The sprite's power to perceive the
heart always shows the truth, because the heart can't lie.

Poison Brewers

In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep
poison with which they coat their arrows. They venture far into the woods to harvest rare flowers,
mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal
their ingredients from the gardens of hags.

Good-Hearted

Because they are judges of the heart and favor good creatures, sprites oppose the will of evil fey
and pledge to thwart evil archfey at every turn. If they encounter adventurers on a quest to rid their
forest of an evil fey creature or goblinoid menace, they will pledge their support and even come to
their aid when the adventurers least expect it.

Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors,
and judges, and their stern bent causes other fey to consider them overly dour and serious.
However, fey that respect the sprites' territory find them staunch allies in times of trouble.

Awakened Sprite Traits


Sprites are naturally adept at magic and have certain innate abilities.
Ability Score Increase
Your Dexterity score increases by 2 and your choice of Intelligence, Wisdom, or Charisma increases
by 1.
Size
Sprites are tiny creatures ranging from 3 to five chestnuts tall
Speed
Your base walking speed is 10 feet, your base flying speed is 40 feet. Most sprites choose to get
around by flying.
Blessings of the Feywild
You have proficiency in the Perception and Stealth Skills.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Languages
You can speak, read, and write Common, Elvish, and Sylvan
Heart Sight
The sprite touches a creature and magically knows the creature's current emotional state. If the
target fails a Charisma saving throw (DC = 8 + proficiency bonus + Wisdom modifier), the sprite also
knows the creature's alignment. Celestials, Fiends, and Undead automatically fail the saving throw.
Invisibility
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if
concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Poison Brewers
In game terms you are proficient with a poisoner's kit. With it you are able to craft a poison that you
can coat your weapon with. A successful hit with you weapon and the target must make a
Constitution Save, (DC = 8 + Proficiency Bonus + Intelligence Modifier) or become poisoned for 1
minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same
duration , or until it takes damage or another creature takes an action to shake it awake.

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