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Map of the Land of Ice and Blades

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Map of the Land of Ice and Blades

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Back of the Map
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Locations cards

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Locations cards

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Back of the Locations Cards
Land Creation Reference

Create the Map Travel and Distances

Pull out Map of the Land and place it at the center of the You don’t need to look at distances from a strictly physical
table. point of view. When it’s time to frame a Scene, if a
Go around the table as many times as needed, with the character was in some location and needs to be in another
same order as from the Cultures setup, or brainstorm if for the Scene you want to frame, it’s within your power as
you prefer. GM to make this happen.
In their turn, every player should: Since your calls as GM need to be seconded by another
* Pick a place not named yet, and give it a name (a list of player, you need someone to approve of your decision for
sample names is provided with the map) such framing. It could be the player running the character
* Assign that place to a Culture you’d like to frame, or another player. The details of how to
To assign a place (a square on the map) to a Culture, frame and second a call are all described in the appropriate
highlight or circle the symbol of the selected Culture. GM section. If instead another player objects that for
Follow these guidelines, first, then assign the rest of the character to move to the new location, it would be better to
places: insert a travel Scene, discuss at the table if it could make
* A Culture that came to the land a century ago, must own at sense. If someone seconds that travel Scene call, then let
least four places, and not more than five them run the travel scene. You will get to GM the Scene
* A generation ago, at least three places, and less than the you originally thought of once the travel scene is over.
above Travel scenes should be called for when they’re interesting,
* In the recent years, at least two places, one with access to or when there is a significant deal of enemy or unknown
the sea, and less than the above territory to cross. Travel scene are not used to make the
* A Culture that split from another or was sneaking among time pass, or to simulate the movement; always fell
others, owns at least one and at most two places encouraged to skip over the boring bits.
* A Culture that came as slaves owns only one place
* Natives always own only one place For the sake of those of you who need more precise
indication, consider this:
* Travel from a place (a square on the map) to an adjacent
When a Culture owns a place, it means it has a strong place, will take a few days on the road
political and military grasp on it. They are probably not the * Travel between locations (i.e. a fortress and a village) on the
only ones inhabiting that place; most likely they’ve same square never takes more than several hours, at most
conquered it from someone else, maybe from the Natives a day
themselves.
Natives are present basically all over the land, but they are
few and at best treated like a harmless local tribe, at worst Special circumstances could make this sort of travel
outright oppressed and enslaved. absolutely safe – such as traveling through friendly
Some places will remain empty for now – that’s fine, these territories. If you want you can still frame Scenes for the
are remote places that nobody claimed yet. Give them a travel; for example for drama or conversations, or play
name and perhaps assign it to a Culture only when fiction some zoomed-out Scene for a journey across several
demands. locations.
Other circumstances might make traveling unsafe – like
moving through enemy or wild terrains, being chased,
You should also place a few Locations cards on the map facing adverse weather, and so on. In these cases, you will
before you start the game, as part of your preparation. need to use the appropriate Moves and frame one or more
To place those on the map, if you’re following the standard Scenes for the travel. This sort of traveling means looking
procedure, just continue in the same order that you used for trouble. And opportunities.
before; otherwise just discuss it as a group:
* Assign a fortress to each of the three Cultures, excluding the
Natives, and place it on a place they own
* Assign a village or city to each of the three Cultures,
including the Natives, and place it on a place they own

These locations include interesting places like fortresses,


villages, bridges, ruins, sacred places and so on. They will
be placed on the map when discovered through play. It will
be up to the GM in turn to place for example a certain
fortress or village in a place, while framing a scene. Note
that you can have more than a single relevant card on each
place. For example you could have a fortress, a village and a
bridge in the same single square on the map.
Lists of Names for Places and People

Names for places

Whispering Forest Kincardine Silent Forest Hidden Cliff


Cutthroat Valley Foolshope Kings’ Gorge Northern Wall
Deep Blue Moonbright First Landing Moaning Stream
Riverfork Soundless Loch Twin Brothers Summer's Hold
Giants’ Throne Chilgrave Last Reef Frozen Gulch
Slavers’ Bay Iron Cliff Giants’ bay Faint Grove
Never-the-sun Frozen Highlands Dark Forest Iron Mountains
Black Forest Ivory Wall King’s Gift Thundering Cove
East-port Stoneforge Garde East-landing Vrahst Highlands
Black Shores Thunder Peaks Blood-shores Young Forest
Dragon Teeth Forbidden Creek Northern Hedge Vremul Lake
Silent Trees Quiet Waters Spirits’ Refugee Dawn Sanctuary
Purple Bay Masked Eagle Woods Sun’s Throne Shadow Fort
White-that-kills Misty Cove Frozen Falls Blacklake Vanguard
Trolls’ Forest Sungate Castle Dead Forest Ebon Garde
Sorcerers’ Caves Eclipse Frontier Trolls’ Nest Emerald Hole

Names for people

Male names: Female names:


Behman Makarios Rhobert Zara Helene Dotanda
Dagiel Mihrage Marek Olkana Orithia Alina
Arran Gilan Velon Clementia Luli Nour
Sinon Zamdor Miko Alida Thalia Lailah
Andreas Hywel Eumel Vala Sioned Selene
Danash Bernat Mordwywr Morgiana Tecla Neued
Admael Damriat Stefan Guita Molpadia Lidia
Dotan Pedr Adirion Iola Nimopa Balsora
Rorgyn Acanthus Bran Delyth Pax Ahwa
Gregoras Arvel Christoph Lysanor Annwyl Elara
Douban Andreu Baden Serit Joana Rowena
Dumah Sidi Gylbarde Aqara Cyrene Rohesia
Emthor Nuntin Archas Rojah Ludmilla Malika
Quintus Uthavas Severin Vanora Ariane Olwa
Leontios Gruffen Icare Zarides Meira Zenobia
Gifar Adam Rhain Mitylene Irena Derwen
Mekalleh Yurkemo Huchon Huka Amira Albre
Uldar Nume Bantia Ridya
Caradoc Anatos Adyna Lyra

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