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DISEASES

DISEASE INFECTION DC INCUBATION DAMAGE


SOURCE
Acid Fever Injury 18 1d3 days 1d6 Str Book of
Vile Darkness
Blacklung Fever Inhaled 16 1 day 1d4 Con
Power of Faerun
Blacktongue Ingested 18 1d4 days 1d4 Dex Power
of Faerun
Blinding Sickness Ingested 16 1d3 days 1d4 Str
Dungeon Master's Guide
Blue Guts Special 14 1d3 days 1d4 Str Book of
Vile Darkness
Boreworms Contact 15 1d4 days 1d4 Con
Described below
Cabin Fever Confinement 12 1 day 1d4 Wis
Frostburn
Cackle Fever Inhaled 16 1 day 1d6 Wis
Dungeon Master's Guide
Cascade Flu Injury 13 1 day Psionic cascade
Expanded Psionics Handbook
Cerebral Parasites Contact 15 1d4 days 1d8 power points
Expanded Psionics Handbook
Coldfire Ruin Exposure 20 1 day 1d8 Con
Frostburn
Consuming Passion** Contact 17 1d3 days 1d4 Int Book of
Exalted Deeds
Coral Scratch Injury 12 1d4 hours 1d3 Dex
Stormwrack
Creeping Frost Injury 16 1 day 1d4 Dex
Frostburn
Darkrot (Gangrene) Injury 12 1 day 1d6 Dex
Power of Faerun
Deathsong Contact 25 1 day 1d8 Str, 1d8 Dex, 1d8 Con
Book of Vile Darkness
Demon Fever Injury 18 1 day 1d6 Con
Dungeon Master's Guide
Depraved Decadence** Ingested 18 1d6 days 1d4 Str Book of
Exalted Deeds
Devil Chills Injury 14 1d4 days 1d4 Str
Dungeon Master's Guide
Eternal Torpor** Contact 14 1 day 1d6 Dex
Book of Exalted Deeds
Faceless Hate Injury 20 1d4 days 1d6 Str, 1d6 Con Book of
Vile Darkness
Featherlung Inhaled 19 1d3 days 1d6 Con Power
of Faerun
Festering Anger Special 22 Varies Special
Book of Vile Darkness
Filth Fever Injury 12 1d3 days 1d3 Dex, 1d3 Con
Dungeon Master's Guide
Fire Taint Inhaled 18 1 day 1d6 Wis
Book of Vile Darkness
Flesh Rot Contact 15 1d4 days 1d4 Con Power
of Faerun
Frigid Ravaging Injury 18 1 day 1d6 Con
Book of Vile Darkness
Green Rot Injury 20 1 day 1d6 Int
Power of Faerun
Hatefrenzy Injury 18 1 day 1d6 Cha
Described below
Haunting Conscience Inhaled 16 1d3 days 1d4 Wis Book of
Exalted Deeds
Iron Corruption Injury 24 1d3 days 1d4 Con Book of
Vile Darkness
Life Blindness Inhaled 21 1 day Special
Book of Vile Darkness
Lightning Curse Contact 18 1 day 1d6 Int
Book of Vile Darkness
Lungrot Inhaled 20 1d4 hours 1d4 Con, 1d3 Str
Underdark
Marsh Fever/Sallar (Typhus) Injury 15 3d6 days 1d6 Con Power
of Faerun
Melting Fury Contact 16 1d6 days 1d4 Str, 1d4 Dex, 1d4 Con Book of
Vile Darkness
Mindfire Inhaled 12 1 day 1d4 Int
Dungeon Master's Guide
Misery's Passage Injury 15 Varies 1d6 Str
Book of Vile Darkness
Mummy Rot Contact 20 1 day 1d6 Con, 1d6 Cha
Dungeon Master's Guide
Possession Infliction Contact 17 1 day 1d6 Wis, 1d8 Cha
Book of Vile Darkness
Pride in Vain** Ingested 20 1 day 1d6 Cha
Book of Exalted Deeds
Raging Desire** Inhaled 15 1 day 1d3 Con
Book of Exalted Deeds
Red Ache Injury 15 1d3 days 1d6 Str
Dungeon Master's Guide
Sandeyes Contact 14 1 day 1d4 Cha
Sandstorm
Scaleflake Contact 15 1d3 days 1d4 Cha
Underdark
Sea Rot Contact 20 1 day 1d6 Con, 1d6 Str
Stormwrack
Sea Sores Ingested 14 1d4 days 1d4 Str, 1d2 Cha
Stormwrack
Shakes Contact 13 1 day 1d8 Dex
Dungeon Master's Guide
Shaking Fever Contact 13 2 days 1d3 Dex
Power of Faerun
Slimy Doom Contact 14 1 day 1d4 Con
Dungeon Master's Guide
Softpox Contact 28 1 day -1 natural armor
Underdark
Soul Rot Special 23 1d8 days 1d6 Wis, 1d6 Cha Book of
Vile Darkness
Sound Sickness Contact 18 1d3 days 1d6 Dex Book of
Vile Darkness
Spotted Plague Contact 16 1 day 1d4 Cha
Power of Faerun
Suntouch Exposure 18 1 day 1d6 Wis, 1d2 Con
Stormwrack
Vile Rigidity Contact 19 1 day Special
Book of Vile Darkness
Volcanic Fever Inhaled 17 1d3 days 1d6 Con
Sandstorm
The Wasting Injury 19 1 day 1d4 Dex, 1d4 Con
Sandstorm
Warp Touch Contact 20 Immediate Special
Book of Vile Darkness
Whitewasting (Leprosy) Contact 18 5 years 1d6 Dex
Power of Faerun
Winter Rot Contact 14 1d3 days 1d6 Str
Frostburn
Winterchill Fever (pneumonia)Inhaled 12 1d6 days 1d4 Con Power
of Faerun

*Diseases in italics are supernatural diseases


**These are known as ravages and only affect evil creatures

SPECIAL EFFECTS
Acid Fever: When damaged, the victim must make another Fortitude save or 1 point of damage is permanent drain
instead.
Blinding Sickness: Each time the victim suffers 2 or more points of Strength damage another Fortitude save must
be made or the victim becomes permanently blinded.
Coral Scratch: Hit point damage suffered by coral does not naturally heal until coral scratch is cured.
Darkrot (Gangrene): Character is at risk every time becomes wounded by a piercing or slashing attack and the
wound is left untreated and uncleaned for more than 24 hours. A failed save for the damage results in a second save
to avoid losing a limb. Roll 1d4: 1 left leg, 2 right leg, 3 left arm, 4 right arm.
Demon Fever: When damaged, the victim must make another Fortitude save or 1 point of damage is permanent
drain instead.
Devil Chills: The victim must make three successful saving throws in a row to recover.
Eternal Torpor: Victims cannot charge or run.
Faceless Hate: Successful saves do not allow the victim to recover. Only magical healing can save the victim. The
victim must make three successful saving throws in a row to recover.
Festering Anger: Successful saves do not allow the victim to recover. Only magical healing can save the victim.
The victim must make three successful saving throws in a row to recover.
Fire Taint: When damaged, the victim must make another Fortitude save or 1 point of damage is permanent drain
instead.
Frigid Ravaging: When damaged, the victim must make another Fortitude save or 1 point of damage is permanent
drain instead.
Lightning Curse: When damaged, the victim must make another Fortitude save or 1 point of damage is permanent
drain instead.
Lungrot: Successful saves do not allow the victim to recover. Only magical healing can save the victim.
Marsh Fever/Sallar (Typhus): Normally communicated from vermin to mammals. There's a 2% chance a vermin is
contagious with this.
Misery's Passage: The victim must make three successful saving throws in a row to recover.
Mummy Rot: Successful saves do not allow the victim to recover. Only magical healing can save the victim. To
cure a victim with magic, the caster must make a caster level check (DC 20).
Possession Infliction: Successful saves do not allow the victim to recover. Only magical healing can save the
victim.
Sandeyes: Each time the victim suffers 2 or more points of Charisma damage another Fortitude save must be made
or the victim becomes permanently blinded.
Slimy Doom: When damaged, the victim must make another Fortitude save or 1 point of damage is permanent drain
instead.
Softpox: If the victim has natural armor bonus +0, then the victim suffers 10 points of damage.
Sound Sickness: When damaged, the victim must make another Fortitude save or 1 point of damage is permanent
drain instead. With each failed save, the victim must make another save or become permanently deafened.
The Wasting: The victim must make three successful saving throws in a row to recover.
Warp Touch: Successful saves do not allow the victim to recover. Only magical healing can save the victim.

New Diseases
Boreworms
Boreworms are actually a parasitic infection rather than a disease, but their effects are just as debilitating as
any sickness. These microscopic parasites infest the roots and limbs of certain types of plants found in the jungles,
and they infest a living host when exposed skin brushes against them. Someone exposed to boreworms must make a
Fortitude save (DC 15) or become infested with the parasites. Unless the victim is cured via magical means (such as
a remove disease), he can be later infested if he continues to wear the same clothing and equipment he wore when he
first came in contact with the infestation. Soaking infested equipment in alcohol or oil kills the boreworms. Once the
infestation sets in, the boreworms begin burrowing through the victim's bones, leaving them brittle and fragile.
Boreworms have an incubation period of 1d4 days and deal 1d4 points of temporary Constitution damage per day.
As long as the boreworms remain in the victim's body, this ability damage is permanent.

Hatefrenzy
Tiny biting flies that have fed upon the dead bodies of fiendish monsters spread this terrible disease. A
character exposed to hatefrenzy must make a Fortitude save (DC 18) to avoid infection. This is a magical disease,
and successful saves do not allow the character to recover. Only magical healing can save the character. Hatefrenzy
has an incubation period of 1 day. When the disease sets in, it begins to eat away at portions of the victim's brain that
govern personality and emotion, causing 1d6 points of temporary Charisma damage per day. A victim of hatefrenzy
becomes more and more antagonistic and insane with anger, and she eventually collapses into a nightmare-filled
coma. Worse, as long as someone is suffering Charisma damage from hatefrenzy, she loses the ability to discern
friend from foe in combat. Those affected by this disease attack the closest target in combat and continue fighting
until incapacitated or until no further targets are in sight.

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