Professional Documents
Culture Documents
SPORTS
is a structured physical activity, usually competitive, that requires complex skills
and a high level of individual commitment and motivation.
an activity that requires physical actions and skills where individuals or teams
compete under the set of rules.
FUNCTIONS OF SPORTS
Form of recreation
preparation for war or the hunt
substitute for war
Fitness and health
CLASSIFICATION OF SPORTS
Individual Sports
- participants compete as individuals.
Dual Sports
- competed between two teams, each with two players.
Team Sports
- competed between two teams, each with three or more players.
TYPES OF SPORTS
Ball Sports
- type of sports involving balls. (ball only, ball with stick or bat, ball over net)
Strength and Combat Sports
- sports that involve strength and fighting.
Endurance and Track Sports
Track Sports - marathons, sprints, relays, long jump, high jump, javelin throw, discus
throw, pole vault, mountain biking, road cycling.
Endurance Sports - Duathlon (biking and running), biathlon (skiing and shooting),
triathlon (swimming, biking and running), decathlon (running, long jump, high jump,
hurdling, throwing)
Water, Snow and Ice Sports
- Sports associated with the elements of water, snow, and ice.
Water (swimming, diving, wake boarding, surfing, sailing and rowing)
Ice (ice, figure skating, speed skating, curling)
Snow (skiing, sledding, luge, skeleton, bobsled or bobsleigh, ski bobbing)
STRESS
- your body’s reaction to challenge or demand.
TYPES OF STRESS
Eustress - positive reaction to stress to overcome a challenge.
Distress - results from something bad and we react negative.
Acute Stress - deals with pressure of the near future or dealing with the very
recent past.
Chronic Stress - is a Long-term stress having serious health consequences.
Stressor
An event or a situation that causes stressful situations, which are seen as risks
to the well-being of a person.
Family Relationships
School
Peers/ friends
Discrimination
Injury
Sickness
Fatigue
Any major events
REACTIONS:
Physical Signs Emotional Signs Behavioral Signs Psychological Signs
BODY COMPOSITION
also known as body fat percent.
refers to the ratio between lean body mass and fat body mass.
percentage of fat, bone and muscle in the body.
Classification
Below 18.5 Underweight
18.5 –24.9 Normal
25.0 –29.9 Overweight
30.0 –Above Obese
CARDIORESPIRATORY ENDURANCE
the ability of your heart and lungs to fuel your body with oxygen.
MUSCULAR ENDURANCE
the ability of a given muscle to exert force consistently and repetitively, over a
period of time.
MUSCULAR STRENGTH
the greatest amount of force that can be generated from a single maximal effort.
Push Ups
Purpose: to measure strength of the upper extremities
FLEXIBILITY
the ability of a joint or series of joints to move through an unrestricted, pain free
range of motion.
Zipper Test
Purpose: to test the flexibility of the shoulder
BARRIERS TO PHYSICAL ACTIVITY PARTICIPATION AND ONE’S DIET
BARRIER/S
Variety of challenges that hinders you to become physically active.
PERSONAL BARRIERS
insufficient time
inconvenient
lack of motivation
non-enjoyment
boredome
low self-esteem
injury
lack of self-management
ENVIRONMENTAL BARRIERS
non-availability of parks, sidewalks, bicycle trails
recreational facilities
transportation
pollution
crime
gadgets
support from family and friends
Overload Principle
- This principle pertains to doing “more than normal” for improvement to happen.
Principle of Progression
- To ensure that the results will still improve over time, the adapted workload should
be continually increased.
Principle of Specificity
- This principle simply states that exercising a specific piece or component of the
body primarily develops that part.
Principle of Reversibility
- Development of muscles will happen if regular movement and execution are
completed. If activity ceases, it will be reversed.
F.I.T.T Principles
Factor Definition
Frequency Number of meeting in a week
Intensity Effort level of the exercise
Time Period covered in an exercise session
Type Kind of activity
BADMINTON
Badminton is played as a singles or doubles game with one or two players on a
side. The object of the game is to hit the shuttlecock or “bird” back and forth with
a racket across a net five feet high at its center. The bird should be hit with such
speed and accuracy that the opponent is unable to return the shot successfully.
The game can either be fast or slow paced, depending on the skill level of the
players.
Scoring System
A match consists of the best of 3 games of 21 points.
Every time there is a serve – there is a point scored.
The side winning a rally adds a point to its score.
At 20 all, the side which gains a 2 point lead first, wins that game.
At 29 all, the side scoring the 30th point, wins that game.
The side winning a game serves first in the next game.
BADMINTON COURT
Singles (44 feet long, 17 feet wide)
(13.4 meters, 5.18 meters)
Doubles (44 feet long, 20 feet wide)
(13.4 meters, 6.1 meters)
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Singles
At the beginning of the game (0-0) and when the server’s score is even, the
server serves from the right service court. When the server’s score is odd, the
server serves from the left service court.
If the server wins a rally, the server scores a point and then serves again from
the alternate service court.
If the receiver wins a rally, the receiver scores a point and becomes the new
server. They serve from the appropriate service court – left if their score is odd,
and right if it is even.
Doubles
A side has only one ‘service’.
The service passes consecutively to the players as shown in the diagram.
At the beginning of the game and when the score is even, the server serves from
the right service court. When it is odd, the server serves from the left court.
If the serving side wins a rally, the serving side scores a point and the same
server serves again from the alternate service court.
If the receiving side wins a rally, the receiving side scores a point. The receiving
side becomes the new serving side.
The players do not change their respective service courts until they win a point
when their side is serving.
If players commit an error in the service court, the error is corrected when the
mistake is discovered.
In a doubles match between A & B against C & D. A & B won the toss and
decided to serve. A to serve to C. A shall be the initial server while C shall be the
initial receiver.
As in singles, the order of server depends on whether the score is odd or even.
The service court is changed by the servicing side only when a point is scored.
In all other cases, the players continue to stay in their respective service court
from where they played the previous rally. This guarantees an alternate server.
VOLLEYBALL
Volleyball is a sport played by two teams on a playing court divided by a net.
The object of the game is to send the ball over the net in order to ground it on
the opponent’s court, and to prevent the same effort by the opponent.
The team has three hits for returning the ball (in addition to the block contact).
The ball is put in play with a service: hit by the server over the net to the
opponents. The rally continues until the ball is grounded on the playing court,
goes “out” or a team fails to return it properly.
In Volleyball, the team winning a rally scores a point (Rally Point System).
When the receiving team wins a rally, it gains a point and the right to serve, and
its players rotate one position clockwise.
PLAYING AREA
The playing area includes the playing court and the free zone. It shall be
rectangular and symmetrical.
DIMENSIONS
The playing court is a rectangle measuring 18 x 9 m, surrounded by a free zone
which is a minimum of 3 m wide on all sides.
The free playing space is the space above the playing area which is free from
any obstructions. The free playing space shall measure a minimum of 7 m in
height from the playing surface.
PLAYING SURFACE
The surface must be flat, horizontal and uniform. It must not present any danger
of injury to the players. It is forbidden to play on rough or slippery surfaces.
On indoor courts the surface of the playing court must be of a light
colour.
BALL
The ball shall be spherical, made of a flexible leather or synthetic leather case
with a bladder inside, made of rubber or a similar material.
Its colour may be a uniform light colour or a combination of colours.
Its circumference is 65-67 cm and its weight is 260-280 g.
Fault
- A team commits a fault by making a playing action contrary to the rules (or by
violating them in some other way).
A rally
- is the sequence of playing actions from the moment of the
service hit by the server until the ball is out of play.
A completed rally
- is the sequence of playing actions which results in the award of a point.
REMEMBER:
*If the serving team wins a rally, it scores a point and continues to serve.
*If the receiving team wins a rally, it scores a point and it must serve next.
TO WIN A SET
A set (except the deciding 5th set) is won by the team which first scores 25
points with a minimum lead of two points. In the case of a 24-24 tie, play is
continued until a two-point lead is achieved (26-24; 27-25; etc.).
TO WIN A MATCH
The match is won by the team that wins three sets. In the case of a 2-2 tie, the
deciding 5th set is played to 15 points with a minimum lead of 2 points.
POSITIONS
At the moment the ball is hit by the server, each team must be positioned within
its own court in the rotational order (except the server).
The positions of the players are numbered as follows:
the three players along the net are front-row players and occupy positions 4
(front-left), 3 (front-centre) and 2 (front-right);
the other three are back-row players occupying positions 5 (back-left), 6 (back-
centre) and 1 (back-right).
PLAYING ACTIONS
The ball is in play from the moment of the hit of the service authorized by the 1st
referee.
The ball is out of play at the moment of the fault which is whistled by one of the
referees; in the absence of a fault, at the moment of the whistle.
The ball is “in” if at any moment of its contact with the floor, some part of the ball
touches the court, including the boundary lines.
The ball is “out” when:
1. all parts of the ball which contact the floor are completely outside the boundary
lines;
2. it touches an object outside the court, the ceiling or a person out of play;
3. it touches the antennae, ropes, posts or the net itself outside the side bands;
4. it crosses completely the lower space under the net.
TEAM HITS
A hit is any contact with the ball by a player in play.
The team is entitled to a maximum of three hits (in addition to blocking), for
returning the ball. If more are used, the team commits the fault of “FOUR HITS”.
SIMULTANEOUS CONTACTS
Two or three players may touch the ball at the same moment.
SERVICE
The service is the act of putting the ball into play, by the back-right
player, placed in the service zone.
SERVICE ORDER
The players must follow the service order recorded on the line-up sheet.
After the first service in a set, the player to serve is determined as
follows:
1. when the serving team wins the rally, the player (or his/her substitute)
who served before, serves again;
2. when the receiving team wins the rally, it gains the right to serve and rotates
before actually serving. The player who moves from the frontright position to the
back-right position will serve.
INTERRUPTIONS
An interruption is the time between one completed rally and the 1st referee’s
whistle for the next service.
The only regular game interruptions are TIME-OUTS and SUBSTITUTIONS.
NUMBER OF REGULAR GAME INTERRUPTIONS
Each team may request a maximum of two time-outs and six substitutions per
set.