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Chapter 3

RESULTS AND DISCUSSION

In conducting our survey for our research study: Effects of Online Games in Academic

Performance among Senior High School in La Union Christian Comprehensive College, line

graphs and pie graphs were utilized to have a better understanding and a better visualization of

the results of our survey.

In the first section of our survey, we found that among the 16 respondents, the majority

were 17 years old, while the youngest was just 15 years old. Among the 16 respondents, 56.3%

for females while 43.8% for males. Mobile gaming is a distraction to 81.3% of respondents,

while 18.8% of those who responded claim that it helps them with their academics. 75% of

respondents said they preferred playing games with their friends because it made them feel

comfortable and pleasant and helped them form stronger bonds with their pals. The remaining

respondents preferred playing with strangers and their cousins.

56.3% of respondents said they played mobile legends, despite the survey's claim that

50% of respondents said they preferred other online game genres. Other popular games among

respondents were Roblox at 37.5%, 18.8% for Call of Duty mobile, 12.5% for Clash of Clans,

Among Us, and 6.3% for Evony. According to a survey, 68.8% of participants said that their

behavior has an impact on their health, while the remaining group disagreed, claiming that it

provides benefits and acts as a coping method. In general, playing mobile games has a significant

impact on a student in many ways, including sleep patterns, daily routines, and others that will be

detailed in the chapter that will be provided.

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Figure 1. How They Discovered Online Games

So most of the students got influenced by their friends to play the game that they are

playing now.

Figure 2. Number of Students who Think Online Games are Unhealthy

Many students say that online games can affect them while few say no because it is their

stress reliever.
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Figure 3. Number of Students who Prefer Going out to Playing Online Games

Some students want to stay at home to play. It is still good to know that the majority of

our classmates still want to go out rather than stay at home

Figure 4. Number of Students who Get Affected by Playing Online Games

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Not all of the students experience relaxation in playing. Many students get pissed when playing a

game.

Figure 5. Number of Students who Spend Allowance Money for Playing Online Games

Based on the data gathered the majority of students spend their allowances to purchase

and avail mobile data to play online games.

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