Professional Documents
Culture Documents
In conducting our survey for our research study: Effects of Online Games in Academic
Performance among Senior High School in La Union Christian Comprehensive College, line
graphs and pie graphs were utilized to have a better understanding and a better visualization of
In the first section of our survey, we found that among the 16 respondents, the majority
were 17 years old, while the youngest was just 15 years old. Among the 16 respondents, 56.3%
for females while 43.8% for males. Mobile gaming is a distraction to 81.3% of respondents,
while 18.8% of those who responded claim that it helps them with their academics. 75% of
respondents said they preferred playing games with their friends because it made them feel
comfortable and pleasant and helped them form stronger bonds with their pals. The remaining
56.3% of respondents said they played mobile legends, despite the survey's claim that
50% of respondents said they preferred other online game genres. Other popular games among
respondents were Roblox at 37.5%, 18.8% for Call of Duty mobile, 12.5% for Clash of Clans,
Among Us, and 6.3% for Evony. According to a survey, 68.8% of participants said that their
behavior has an impact on their health, while the remaining group disagreed, claiming that it
provides benefits and acts as a coping method. In general, playing mobile games has a significant
impact on a student in many ways, including sleep patterns, daily routines, and others that will be
9
Figure 1. How They Discovered Online Games
So most of the students got influenced by their friends to play the game that they are
playing now.
Many students say that online games can affect them while few say no because it is their
stress reliever.
10
Figure 3. Number of Students who Prefer Going out to Playing Online Games
Some students want to stay at home to play. It is still good to know that the majority of
11
Not all of the students experience relaxation in playing. Many students get pissed when playing a
game.
Figure 5. Number of Students who Spend Allowance Money for Playing Online Games
Based on the data gathered the majority of students spend their allowances to purchase
12