Professional Documents
Culture Documents
0.5
!0.5
!1
2.1. Method
Let x be an audio signal of finite length, α an attenuation Figure 3. Threshold algorithm implemented as a subpatch
factor between 0 and 1, Θ an arbitrary threshold value and in Max/MSP
η a noise signal with normal distribution with zero mean
and standard deviation σ.
At the sample level, the amplitude of the input signal is
compared to a threshold. If the amplitude is greater than
the threshold the output signal is marked with 1 and 0 oth-
erwise. This procedure results in an output signal that con-
Threshold sists of a sequence of pulses, containing a great amount of
Θ Low Pass
Filter
undesired high frequency content. To minimize this prob-
Audio Audio lem, an optional low pass filter is proposed after this stage
<
Signal x + Signal with the purpose of smoothing the resulting signal.
In Out
This process produces a new signal that is dependant
α η
on the amount of added noise and the threshold Θ. By
Standard deviation
changing these parameters it is possible to control the ru-
σ gosity or granularity of the output signal, similar to the
effect of granular synthesis. Surprinsingly, the results of
this technique are very similar to those of granular synthe-
sis, although their foundations are completely different. A
complete Max/MSP implementation of this algorithm is
shown in figure 4.
Figure 2. Threshold stochastic resonance synthesis
method
3. SUPRATHRESHOLD STOCHASTIC
The proposed sound synthesis method is the following: RESONANCE
1. Attenuate x by the factor α so that it completely Given a noisy multi-threshold system, it has been shown
falls below Θ and denote this new signal by xΘ . that for suprathreshold signal levels when all threshold
2. Add η to xΘ . values are equal to the signal mean, the mutual informa-
tion between the input and output signals has a maximum
3. Retain only those samples that are higher in ampli- value for a nonzero noise intensity. This phenomenon is
tude than Θ. Make the samples that fall below Θ know as suprathreshold stochastic resonance, because it
zero. is a form of stochastic resonance that is not restricted to
subthreshold signals [2] [3].
4. Apply a low pass filter to the obtained signal, in or-
Figure 5 shows how this phenomenon works. A single
der to smooth transitions.
input signal is received by N noisy threshold devices that
The proposed method is shown in figure 2. The im- are subject to independent additive noise. The output from
plementation of the threshold algorithm in Max/MSP is each device, is unity if the sum of the signal and noise at
shown in figure 3. its output is greater than the corresponding threshold and
Figure 4. Max/MSP implementation of threshold stochastic resonance
zero otherwise. The total output of the system is obtained 3.1. Method
by the sum of each individual output. When all thresh-
old are equal to the signal mean the information transfer Let x be an audio signal of finite length, Θ an arbitrary
between the input and ouput signals is maximized. threshold value and η a noise signal with normal distribu-
tion with zero mean and standard deviation σ. The pro-
posed sound synthesis method is the following: