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The Witcher

Witcher Class | High Lord Amaram


Witcher Mistrusted Nomads
A man in dark leather armor pulls a handbomb from his pack Many humans who become Witchers undergo the Trial of the
as he finally locates the werewolf he has been tracking in the Grasses, a series of mutations designed to help these hunters
night. His cat-like eyes glow in the moonlight, allowing him to become the apex predators necessary to hunt the creatures
see the creature clearly. Throwing the Moondust bomb at the they do. It is perhaps these mutations that lead many
creature's feet, he draws his twin shortswords and charges in commoners to be distrustful of them, due to the physical
at the man ahead, now unable to shapeshift into his bestial changes the mutations bring, such as cat-like eyes.
form. Another possible reason for their mistrust of Witchers is
Dancing backward from an oncoming pack of ghouls, a the general view that the Witchers are greedy vagabonds,
nimble halfling quickly consumes a potion from his belt, preying on the weak and needy to hand over their valuables
granting a surge of magical strength. A moment later an to deal with their problem. Whenever they do hire a Witcher,
empowered blast of Igni erupts from his palm, washing over it is often as means of last resort, which sometimes results in
the ghouls and burning them to cinder. His blade will make a far more dire situation the Witcher now faces.
quick work of any who remain standing. Some Witchers will work alone to track and fell their
Swiftly moving her fingers to form the appropriate sign, a quarry, but a number of Witchers will work together or within
half-elf slams a Yrden trap on the ground at her feet, forcing a party of traveling adventurers in order to more safely face
the attacking wraith into a corporeal form. She draws her the myriad of dangers in the world, despite having to share
blade, closing in for the kill. the contract's pay.
Using different approaches, all of these are monster Creating a Witcher
hunters in their own right. Trained in swordplay, magic,
alchemy, and crafting, Witchers hunt monsters that make As you create your Witcher character, consider the nature of
ordinary men flee in terror. your training. Were you given up to a Witcher school for
training by a family who couldn't afford to feed you? Did you
Monster Hunters for Hire turn to the Witcher profession out of desperation when you
Witchers dedicate their lives to hunting monsters, studying were exiled? Or perhaps you were yourself saved by a
their strengths and weaknesses in order to effectively kill Witcher, and as a result find yourself drawn to do the same
them. While Witchers may discover monsters in the wild, the for others?
bulk of their work is spent dealing with threats closer to What is your attitude toward the commoners who mistrust
civilization, where people will pay to be rid of the threats. you? Do you have weary patience for their ignorance, or do
These jobs how Witcher's earn a living, and they frequently you find yourself frequently on edge, ready to snap at the next
move from town to town and city to city, seeking out new person who claims you're just as much a monster as the ones
contracts. you're hired to slay?
It is a life filled with constant danger from the various Consult with your DM about how best to incorporate
beasts and monsters in the wilds. Though they train hard and Witchers into your world.
prepare extensively for their fights, not many survive to reach
old age.

Witcher Class | High Lord Amaram


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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The Witcher
Proficiency Potions Handbombs Spells
Level Bonus Features Prepared Prepared Known 1st 2nd 3rd 4th 5th
1st +2 Witcher's Bestiary, Witcher School - - - - - - - -
2nd +2 Spellcasting, Fighting Style - - 2 2 - - - -
3rd +2 Witcher's Preparation, Blade Oil 2 2 2 3 - - - -
4th +2 Ability Score Improvement 2 2 2 3 - - - -
5th +3 Extra Attack, Monsters Are My Trade 3 2 2 4 2 - - -
6th +3 Witcher School Feature 3 2 3 4 2 - - -
7th +3 Greater Witcher Preparation 4 3 3 4 3 - - -
8th +3 Ability Score Improvement 4 3 3 4 3 - - -
9th +4 - 5 3 3 4 3 2 - -
10th +4 Witcher School Feature 5 3 3 4 3 2 - -
11th Superior Witcher Preparation, Honed
+4 6 4 4 4 3 3 - -
Edge
12th +4 Ability Score Improvement 6 4 4 4 3 3 - -
13th +5 - 7 4 4 4 3 3 1 -
14th +5 Witcher School Feature 7 4 4 4 3 3 1 -
15th +5 Master Witcher Preparation 8 4 4 4 3 3 2 -
16th +5 Ability Score Improvement 8 4 5 4 3 3 2 -
17th +6 - 8 5 5 4 3 3 3 1
18th +6 Witcher School Feature 8 5 5 4 3 3 3 1
19th +6 Ability Score Improvement 8 5 5 4 3 3 3 2
20th +6 Master Witcher 8 5 5 4 3 3 3 2

Quick Build
You can make a Witcher quickly by following these Class Features
suggestions. First, make Strength or Dexterity your highest As a Witcher, you gain the following class features.
ability score. Your next-highest score should be Constitution,
or Intelligence if you intend to rely on spellcasting and Hit Points
Witcher Preparation. Second, choose the hermit or the Hit Dice: 1d8 per witcher level
outlander background. Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
Optional Rule: Multiclassing modifier per witcher level after 1st
If you use the multiclassing rule from the Player's Handbook,
here's what you need to know if you take a level in Witcher. Proficiencies
Ability Score Minimum. You must have at least a 13 in Armor: Light armor
either Strength or Dexterity, and a 13 in Intelligence to take a Weapons: Simple melee weapons, martial melee weapons,
level in this class, or to take a level in another class if you are crossbows
already a Witcher. Tools: Alchemist's supplies
Proficiencies. If Witcher isn't your initial class, you gain Saving Throws: Constitution, Intelligence
proficiency with light armor, simple and martial melee Skills: Choose three from Acrobatics, Arcana, Athletics,
weapons, and crossbows. Insight, Intimidation, Investigation, Medicine, Nature,
Perception, Persuasion, Stealth, and Survival.
Optional Rule: Trial of the Grasses
See the end of this class document for the Human race
variant: Trial of the Grasses.

Witcher Class | High Lord Amaram


3
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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