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LEVEL LEVEL LEVEL

School
BLESS
enchantment
1 School
CEREMONY
Evocation
1 School
COMMAND
Enchantment
1
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

30 1 Action R
Touch 1 hour R●
60 1 Act R
Wisdom
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V ● V ●
up to 1m A sprinkling of holy water S ● Inst 25 gp worth of powdered silver. Gets consumed S ● 1 round S
C ● M● C M● C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
10 feet max throughtout casting.
Bless up to 3 creatures. - Atonement (d20 wisdom)restore alignment No directly harmful. 1 word, must obey:
- Bless water (Vial of water)-Holy Approach - Halt - Hide - Masturbate -
Add +1d4 whenever it does an -Coming of age (Youngsters, 24h adds +d4 on hability checks. (Once in live)
- Dedication (To UNA) 24h, saving thorw +1d4(once in life) Apologize - swim - Ingest - Eat - drink - cast -
attack roll or saving roll. - Funeral rite: Corpse, 7 days can't be undead
- Investiture: Give 1 spell for 1 hour to someone (-1 spellslot)
Enter - Break - Sing - Confess - Undress - Suck -
- Weddign: 2 humanoids, 7 days +2AC when 30 Ft. from each other. once in Attack - Dance - Sit- roll - Drop - Flee - Grovel -
+1lvl-->+1 Creature life unless widowed.
Betray - Dash - Dispell. +1lvl-->+1creature

LEVEL LEVEL LEVEL

School
COMPELLED DUEL
Enchantment
1 School
CURE WOUNDS
evocation
1 DETECT EVIL AND GOOD
School divination
1
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

30 1 bonus action
R
Wisdom Touch 1 action R
Self 1 Action R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V ● V ●
Up to 1m S Inst S ● up to 10m S ●
C ● M C M C ● M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

Dissadvantage on attack roll against others. Heal 1d8 + 6 (spellcasting For 10 m, I know if 30 Ft. around there
If move more than 30 Ft. from me, wisdom is any: Aberration, celestial,
save.
modifier)
+1 Lvl --> +1d8 elemental, fey, fiend or undead.
It ends if I attack others or others attack
him, or if I go out of 30 Ft. range.
Also a place or object magically
consecrated or desecrated.
LEVEL LEVEL LEVEL

School
DETECT MAGIC
Divination
1 DETECT POISON AND DISEASE
School Divination
1 School
DIVINE FAVOR
Evocation
1
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

Self 1 Action R
Self 1 Action R
Self 1 bonus action
R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V ● V ●
Up to 10m S ● up to 10m A yew leaf S ● Up to 1m S ●
C ● M C ● M● C ● M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

30 feet from me. I detect the Another spell: Purify food and On my weapon:
school fo magic and there is an drink. 10 Ft. range, 5 Ft radius. It +1d4 radiant damage on a hit. for
aura around any Item or creature. takes 1 action. 1 minut, as many hits as I do.

LEVEL LEVEL LEVEL

School
HEROISM
Encahntment
1 PROTECTION FROM EVIL AND GOOD
School Abjuration
1 School
SHIELD OF FAITH
Abjuration
1
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

Touch 1 Action Touch 1Action 60 1 Bonus action


R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V ● V ●
up to 1m S ● Up to 1m Holy water or powdered silver/iron S ● Up to 10m Small pachment with holy text on it S ●
C ● M C ● M● C ● M●
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

A willing creature. Gets bravery 1 creature gets protected from aberrations, Shimmering field suround chosen
celestials, elementals, fey, fiends and undead:
(inmune to be frightened). creature. +2AC
- They get dissadvantage on attacks
Add +6(spell modifier) Temporary HP - can't be charmed, frightened or possesed. If
at the start of each turn of the was already, advantaje to saving throws.
creature. +1lvl-->+1creature
LEVEL LEVEL LEVEL

School
STEARING SMITE
Evocation
1 School
THUNDEROUS SMITE
Evocation
1 School
WRATHFUL SMITE
Evocation
1
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

Self 1 Bonus action Constituton Self 1 Bonus action Strength Self 1 Bonus action Wisdom
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V ● V ●
Up to 1m S Up to 1m S Up to 1m S
C ● M C ● M C ● M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

Melee weapon flares with white-hot intensity. Audible thunder 300 Ft. 1d6 psychic damage. target get
+1d6 fire damage. Target ignates. The start of
+2d6. Strenght saving or get frightened duration of spell (run from
each turn, constitution save or get 1d6
damage. If success, flames ends. Can also turn pushed 10 feet and knocked me).
it off (water or 1 action tapping it) It takes 1 action to do a wisdom check
prone.
+1lvl-->+1d6 only on hit and end it.

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