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Reflection of sound
The
reverting back of sound
on
striking a hard surface
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
is reflection of sound .
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Laws of Reflection Normal
µ
i
angle of incidence Incident Sound Reflected
=
o Sound
w= angle of reflection
try
> >
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
I 1 I 1 I 1
1271 1 1 I 1 I
(1)
Angle of incidence -
Angle of Reflection .
point of incidence
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷 (2) Incident Sound ,
Reflected Sound and Normal at the pt .
2𝓓
of incidence all three lie in a same plane .
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
(D) Find the angle of Reflection .
Normal
(
10+300--90 Incident Sound Reflected
sound
10=600 >
Y ,
i
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 w
300
/
1271
-
l l l l l l 1 1 I 1 I
60°
a-
point of incidence
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
101 Find angle of reflection if Normal
µ
incident sound and Reflected Incident Sound Reflected
Sound
Sound are perpendicular to >
inn >
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
each other .
I 1 I 1 I 1
1271 1 1 I 1 I
i+u= 90°
point of incidence
i =
in
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷 2h = 90°
2𝓓
h = 45°
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Normal Incidence
Whenever a sound strikes a surface perpendicularly ,
5=00
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
Normal
he = 0°
^
Reflected sound
𝓜𝓸𝓽𝓲𝓸𝓷
✓ Incident sound
𝓘𝓷
1 I 1 I I 1 1 I
2𝓓
1st Of. incidence
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Echo
Repitition of sound caused by reflection of sound waves
is called echo .
For
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 .
eg
:
if a person shouts in an
empty hall ,
the
sound
gets reflected back after sometime and thus an
echo is heard
𝓜𝓸𝓽𝓲𝓸𝓷
.
𝓘𝓷
If standing on a mountain top we make a sound ,
2𝓓
echo will be heard .
ρꪖᧁꫀ ꪀꪮ .Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Minimum Distance For Echo :
01sec .
This means that sound sensation remains for
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
0.1 see in our brain .
𝓘𝓷
speed of sound ~
340-344 Mls
2𝓓
distance travelled in 01sec ~ 34 -
344m .
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
¥
17m s
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 s
0 's s
✗ 17m ,
1% , , I 11
s
I 1 1 11, 111 I 1
¥
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓
Minimum distance btw sound source and
reflecting
surface for echo ~ 17 -
172m .
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Reverberation
A sound created in a large hall will persist by repeated
reflections from walls and
ceilings until it is reduced
to
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 a value which is no
longer audible .
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
it __
344m15
1- =
2sec
distance
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 -
- vxt É
2sec I
=
344×2 s
O I /
g
𝓜𝓸𝓽𝓲𝓸𝓷
=
688m ¥ , ,
? ' ' "
"
s
" ' ' '
𝓘𝓷 %
2𝓓
ρꪖᧁꫀ ꪀꪮ .Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Practical uses of multiple reflections of sound
(1) Trumpets horns
,
air are
designed to
,>
spreading it A conical
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 in multiple ones .
opening
reflects sound multiple times and guide it
𝓜𝓸𝓽𝓲𝓸𝓷
in forward direction .
𝓘𝓷 (2) In stethoscope ,
sound of patient's
2𝓓
heartbeat reaches the doctor's ears
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
(3)
Ceilings of auditorium are
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
(5) A aid sound
hearing receives a
through microphone
which converts the sound waves into electrical
signals .
These
signals are then amplified and through a speaker
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
goes back in the ear of patient thus clean
hearing .
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓
ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
i
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓
ρꪖᧁꫀ ꪀꪮ .Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ ᭙ꪮ᥅ᛕ
ᴬᴺᴰ ꪖꪀᦔ ꫀꪀꫀ᥅ᧁꪗ
ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕷𝖎𝖌𝖍𝖙 - 𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 & 𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓