You are on page 1of 15

Class 4

16
Reflection of sound
The
reverting back of sound

on
striking a hard surface
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
is reflection of sound .

𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Laws of Reflection Normal

µ
i
angle of incidence Incident Sound Reflected
=

o Sound
w= angle of reflection
try
> >

𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
I 1 I 1 I 1
1271 1 1 I 1 I

(1)
Angle of incidence -

Angle of Reflection .

point of incidence

𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷 (2) Incident Sound ,
Reflected Sound and Normal at the pt .

2𝓓
of incidence all three lie in a same plane .

{ One Unique Reflected Sound for one incident sound } .

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
(D) Find the angle of Reflection .
Normal

(
10+300--90 Incident Sound Reflected
sound
10=600 >
Y ,

i
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 w
300
/
1271
-

l l l l l l 1 1 I 1 I

60°
a-
point of incidence

𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
101 Find angle of reflection if Normal

µ
incident sound and Reflected Incident Sound Reflected
Sound
Sound are perpendicular to >
inn >

𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
each other .

I 1 I 1 I 1
1271 1 1 I 1 I

i+u= 90°
point of incidence

i =
in
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷 2h = 90°
2𝓓
h = 45°

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Normal Incidence
Whenever a sound strikes a surface perpendicularly ,

it is known as Normal Incidence .

5=00
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
Normal
he = 0°
^
Reflected sound
𝓜𝓸𝓽𝓲𝓸𝓷
✓ Incident sound
𝓘𝓷
1 I 1 I I 1 1 I

2𝓓
1st Of. incidence

Sound comes and


goes back on the same line .

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Echo
Repitition of sound caused by reflection of sound waves

is called echo .

For
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 .

eg
:
if a person shouts in an
empty hall ,
the

sound
gets reflected back after sometime and thus an

echo is heard
𝓜𝓸𝓽𝓲𝓸𝓷
.

𝓘𝓷
If standing on a mountain top we make a sound ,
2𝓓
echo will be heard .

ρꪖᧁꫀ ꪀꪮ .Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Minimum Distance For Echo :

sensation of hearing persists in human brain for .

01sec .
This means that sound sensation remains for
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
0.1 see in our brain .

Thus , for clarity of an echo, minimum


gap between

actual sound and reflected sound should be 0.1sec


𝓜𝓸𝓽𝓲𝓸𝓷
.

𝓘𝓷
speed of sound ~
340-344 Mls
2𝓓
distance travelled in 01sec ~ 34 -
344m .

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
¥
17m s
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 s
0 's s
✗ 17m ,

1% , , I 11
s
I 1 1 11, 111 I 1

¥
𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓
Minimum distance btw sound source and
reflecting
surface for echo ~ 17 -

172m .

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Reverberation
A sound created in a large hall will persist by repeated
reflections from walls and
ceilings until it is reduced

to
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 a value which is no
longer audible .

This repeated reflection that results in


persistence of
sound is called reverberation
𝓜𝓸𝓽𝓲𝓸𝓷
.

𝓘𝓷 But don't it reduce this


2𝓓
we want .
To ,
walls ,
ceilings
and seats covered sound
are with
absorbing
materials .

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
it __
344m15

1- =
2sec

distance
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 -

- vxt É
2sec I
=
344×2 s
O I /
g

𝓜𝓸𝓽𝓲𝓸𝓷
=
688m ¥ , ,
? ' ' "
"
s
" ' ' '

𝓘𝓷 %
2𝓓

ρꪖᧁꫀ ꪀꪮ .Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
Practical uses of multiple reflections of sound
(1) Trumpets horns
,
air are
designed to
,>

Channel Sound in a mono direction without

spreading it A conical
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼 in multiple ones .

opening
reflects sound multiple times and guide it

𝓜𝓸𝓽𝓲𝓸𝓷
in forward direction .

𝓘𝓷 (2) In stethoscope ,
sound of patient's
2𝓓
heartbeat reaches the doctor's ears

by multiple reflections of sound .

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
(3)
Ceilings of auditorium are

curved so that sound reaches

to all corners after reflection .

𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼

(4) Sometimes a curved sound


𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷 board is placed behind the
2𝓓
stage .

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
(5) A aid sound
hearing receives a
through microphone
which converts the sound waves into electrical
signals .

These
signals are then amplified and through a speaker
𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼
goes back in the ear of patient thus clean
hearing .

𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓

ρꪖᧁꫀ ꪀꪮ .
Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ
P𝕷𝖎𝖌𝖍𝖙
͎ er͎ m i᭙ꪮ᥅ᛕ
͎ o͎ 𝙲𝚘𝚗𝚒𝚌
͎ t͎ ᴬᴺᴰ
͎ ͎ u-t͎ a
𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 ͎ ͎Cꪖꪀᦔ
͎ o&͎m͎ bC̲
Sound
͎n͎ ͎&ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓͎ ̲rt͎ ̲c̲
͎in͎ ia
ꫀꪀꫀ᥅ᧁꪗ
𝚂𝚎𝚌𝚝𝚒𝚘𝚗𝚜 i͎ o͎ l͎n̲e͎ ̲
i

𝓚𝓲𝓷𝓮𝓶𝓪𝓽𝓲𝓬𝓼

𝓜𝓸𝓽𝓲𝓸𝓷
𝓘𝓷
2𝓓

ρꪖᧁꫀ ꪀꪮ .Qᵁᴬᴰᴿᴬᵀᴵᶜ
ℙ𝕒𝕘𝕖 ℕ𝕠 ᴱQᵁᴬᵀᴵᴼᴺˢ ᭙ꪮ᥅ᛕ
ᴬᴺᴰ ꪖꪀᦔ ꫀꪀꫀ᥅ᧁꪗ
ᴵᴺᴱQᵁᴬᵀᴵᴼᴺˢ
𝕷𝖎𝖌𝖍𝖙 - 𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 & 𝕽𝖊𝖋𝖗𝖆𝖈𝖙𝖎𝖔𝖓

You might also like