Professional Documents
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APPLICATIONS
DIAGNOSTICS AND PLANNING
Doctors and students can hone their skills also with virtual reality and
mixed reality when using Vega.
If they don VR headsets, they become fully immersed in a digital
environment, where they can focus completely on the object of interest
and examine every aspect of it. If they don MR headsets, they experience
the blending of physical and digital worlds, and have the ability to
manipulate 3D reconstructions and move them around as if they were real
objects.
The exploration of the anatomy in three dimensions becomes therefore
even more effective, for example, when it comes to highlighting tissues to
visualise a tumour, enlarging and rotating organs to see them from
different angles, and practising on medical images from patients to operate
with higher accu
X3D standard
1.X3D fully represents 3-dimensional data. X3D is developed and maintained by the
Web3D Consortium. X3D has evolved from its beginnings as the Virtual Reality Modeling
Language (VRML) to the considerably more mature and refined ISO X3D standard
Touch feedback
Touch feedback is among the earliest technologies to try and bridge the gap between human
and digital interactions by recreating the feeling of vibrations, touch, and pressure to send
subtle signals to users.
An example of haptic feedback is when a person long presses a smartphone’s touch screen to
activate a feature, and the screen recognizes the gesture with a slight vibration.
Today, with the rise of immersive technologies and the Metaverse, haptic feedback has
gained fresh momentum. One can use the technology in all sorts of disruptive use cases, from
full-body haptic suits to haptic wrist controllers that help in hands-free Metaverse navigation.
Touch feedback is the process of communicating with users through the sensory experience
of touch, vibrations, motions, or the perceived application of force and pressure. It recreates
the way we interact with the world around us.
For instance, when we press a button on a keyboard, the key vibrates and applies a mild
pressure on our fingertips to let us know that we have pressed the correct spot.
The sensory experience of pushing a heavy object is different from that of pushing a light
object, not only due to the force it requires, but also because of the difference in force
feedback from the action.
Without haptics, there would be no way to distinguish one touch experience from another,
diminishing ability to navigate the worl. TmIt complements hand controllers, eye tracking
systems, and voice commands, with an interaction system that actively recognizes and
validates our inputs.
It complements hand controllers, eye tracking systems, and voice commands, with an
interaction system that actively recognizes and validates a user’s inputs.