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Size Class & Tier Role Specialization


Tiny's Junkyard Mining
Manufacturer Model
Adequacy
Credits Invested Credits Next Tier
Ship Name

STRENGTH 10 ARMOR
CLASS
DAMAGE
REDUCTION 350 FLYING SPEED
14 ● ____ Saving Throw
2 ____ Boost
____ Ram
100 TURNING SPEED

DEXTERITY
12 ● ____ Saving Throw
ARMOR & BONUSES HYPERDRIVE CLASS

1 ____ Hide
____ Maneuvering 20 17
SHIELD POINTS MAXIMUM __________ HIT POINTS MAXIMUM __________
CONSTITUTION
12 ____ Saving Throw

1 ____ Patch CURRENT SHIELD POINTS CURRENT HIT POINTS

____ Regulation

INTELLIGENCE
10 ____ Saving Throw
TEMPORARY SHIELD POINTS TEMPORARY HIT POINTS
0 ____ Astrogation
____ Data
____ Probe
SHIELD DICE MAXIMUM __________ HIT DICE MAXIMUM __________

WISDOM
16 ____ Saving Throw HIT DICE SPENT HIT DICE SPENT

3 ____ Scan
Successes
Directional
Shield Type ____________________ DESTRUCTION SAVES
CHARISMA
8 ____ Saving Throw
Weapon Attack Damage/Type Range Firing Arc
-1 ____ Impress
____ Interfere
____ Menace
____ Swindle

Proficiently Equipped Expertly Equipped

PASSIVE SCAN (WISDOM)

REACTOR

Fuel Cell Reactor: Recover 1


Power Die

WEAPONS & AMMUNITION

POWER COUPLING

Direct Power Coupling: Store 4


Power Die

SYSTEM DAMAGE Refresh after recharge/refit | Refresh after refit | Use


SHIP FEATURES
Features and traits for quick reference in combat
Modification Capacity Maximum Suites
Total Fixed Hardpoints Total Turret Hardpoints
Total Modifications Total Suites
Fixed Hardpoints Used Turret Hardpoints Used

Type Type
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Modification Name Modification Name

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Item Hidden Weight

Minuimum Effective Crew Suite Capacity

Current Crew Total Available Suite Spaces

Name Role

Total Weight:

Regular Cargo Capacity Fuel Capacity Hidden Cargo Capacity

Regular Cargo Capacity Used Current Fuel Hidden Cargo Capacity Used

CREW & PASSENGERS


CARGO

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